Cogmind - Beta 13 *** ADVENTURER MODE // 2024.03.31 @ 18:07:28 Player: ItsMitch Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (66) 330 Value Destroyed (2351) 2351 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (44) 44 TOTAL SCORE: 5065 Bonus ------- High Alert Combat Kills 44 Cogmind --------- Core Integrity 0/700 Matter 217/300 Energy 307/310 System Corruption 1% Temperature Hot (222) Movement Treading (160) Location -7/Factory Parts ------- > --- POWER (3) -------- Heavy Deuterium Engine > --- PROPULSION (3) --- Light Treads Light Treads Cooled VTOL Module > --- UTILITY (4) ------ Improved Heat Sink Target Analyzer > --- WEAPON (3) ------- Gatling Laser > --- INVENTORY (5) ---- Improved Deuterium Engine Thermal Generator System Shield Heavy Rocket Launcher Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core Heavy Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Cooled VTOL Module > --- UTILITY ---------- Improved Heat Sink Target Analyzer Reaction Control System System Restoration Module > --- WEAPON ----------- Shock Rifle Gatling Laser > --- INVENTORY -------- Improved Deuterium Engine Thermal Generator System Shield Heavy Rocket Launcher Heavy Missile Launcher [Rating: 36] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Cooled VTOL Module Utility Improved Targeting Computer Device Sensor Array Processor Improved Targeting Computer Protection Hardened Light Armor Plating Weapon Light Assault Rifle Energy Gun Beam Rifle Ballistic Gun Light Assault Rifle Launcher Heavy Rocket Launcher Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 2 | . . 1 . 1 Propulsion 1 | . . . 1 . Utility 2 | . . 1 . 1 Weapon 1 | . . . 1 . Parts Attached 80 | 6 10 8 25 31 Power 16 | 1 1 2 6 6 Engine 9 | 1 1 2 3 2 Core 7 | . . . 3 4 Reactor . | . . . . . Propulsion 20 | 2 1 2 8 7 Treads 14 | . . 2 8 4 Leg 5 | 2 1 . . 2 Wheel . | . . . . . Hover . | . . . . . Flight 1 | . . . . 1 Utility 24 | 1 7 1 5 10 Device 16 | 1 5 1 1 8 Storage . | . . . . . Processor 6 | . 2 . 3 1 Hackware . | . . . . . Protection 2 | . . . 1 1 Artifact . | . . . . . Weapon 20 | 2 1 3 6 8 Energy Gun 9 | 1 . 1 4 3 Energy Cannon . | . . . . . Ballistic Gun 9 | 1 1 2 2 3 Ballistic Cannon . | . . . . . Launcher 2 | . . . . 2 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . . 2 Parts Lost 28 | . . 1 3 24 Power 9 | . . 1 1 7 Propulsion 5 | . . . . 5 Utility 4 | . . . . 4 Weapon 10 | . . . 2 8 Highest Loss Streak 8 | . . 1 2 8 To Critical Strikes 1 | . . . 1 . Average Slot Usage (%) 86 | . 91 95 98 76 Engine 7 | . 14 17 8 4 Core 6 | . . . 9 5 Treads 17 | . . 8 26 14 Leg 4 | . 28 13 . 3 Device 7 | . 12 11 2 10 Processor 18 | . 7 22 22 15 Protection 1 | . . . 2 . Energy Gun 10 | . 6 4 14 7 Ballistic Gun 10 | . 21 17 11 6 Naked Turns . | . . . . . Heaviest Build 26 | 7 8 15 24 26 Greatest Support 60 | 20 20 40 60 60 Greatest Overweight (x) 5 | 1 . . . 5 Average Overweight (x) . | . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 Most Carried 5 | 5 5 5 5 5 Average Carried 4 | 2 3 4 4 4 Final Capacity 5 | 5 5 5 5 5 Final Carried 5 | 2 5 5 5 5 Class Distribution -------------------- 31% | Scavenger-Skirmisher 28% | Scavenger-Gunner 20% | Scavenger-Mutant 11% | Mutant 7% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Skirmisher | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Skirmisher | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1451 | 155 284 83 464 465 Remotely . | . . . . . Salvage Created 2455 | 36 264 95 1259 801 Parts 158 | 2 25 5 68 58 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . . . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 52 | 1 7 3 26 15 Guns 47 | 1 7 3 26 10 AOE 4 | . . . . 4 Classes Destroyed 11 | 1 3 1 2 4 Worker 1 | . . . . 1 Builder 6 | . 1 . 1 4 Tunneler 1 | . . . . 1 Operator 1 | . . . . 1 Watcher 5 | . 1 . 2 2 Swarmer 9 | . 3 2 4 . Grunt 21 | 1 4 . 12 4 Duelist 1 | . . . 1 . Sentry 13 | . . 1 8 4 Hunter 3 | . . . 1 2 Programmer 5 | . . . . 5 Best Kill Streak 6 | 1 4 3 6 6 Combat Bots Only 5 | 1 3 3 5 5 Max Kills in Single Turn 3 | 1 2 1 2 3 Gunslinging 1 | . 1 . 1 . Exploded 1 | . . . . 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 640 | 5 48 27 183 377 Missed 202 | 1 16 8 52 125 Damage Taken 4489 | 33 245 139 1324 2748 Core 1044 | . 44 34 237 729 Absorbed by Shields . | . . . . . Ignored by Resistances 1324 | 10 80 45 393 796 Regen/Repaired (Parts) 114 | . . . 114 . Core Remaining (%) 82 | 100 82 91 56 . Volleys Fired 189 | 4 25 6 81 73 Largest 3 | 2 2 2 3 3 Hottest 139 | 60 60 40 139 139 Shots Fired 350 | 8 43 12 178 109 Gun 341 | 8 43 12 178 100 Cannon . | . . . . . Launcher 9 | . . . . 9 Special . | . . . . . Kinetic 211 | 4 41 12 100 54 Thermal 119 | 4 2 . 78 35 Explosive 9 | . . . . 9 Electromagnetic 11 | . . . . 11 Robot Hit Streak 38 | 5 10 7 24 38 Robot Miss Streak 5 | 1 5 2 3 2 Penetration Max 1 | . . . . 1 Secondary Targets 7 | . 2 . 5 . Max Gunslinging Chain 1 | . 1 . 1 . Shots Hit Robots 280 | 7 30 8 141 94 Core Hits 145 | 2 13 5 70 55 Critical Kills 2 | . . . 1 1 Critical Parts Destroyed 4 | 1 1 . . 2 Critical Strikes 13 | 1 1 . 6 5 Burn 7 | . . . 5 2 Destroy 6 | 1 1 . 1 3 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4887 | 72 359 103 1814 2539 Guns 4022 | 72 359 103 1812 1676 Cannons . | . . . . . Explosions 853 | . . . . 853 Melee . | . . . . . Ramming 12 | . . . 2 10 Kinetic 2159 | 41 336 103 924 755 Thermal 1761 | 31 23 . 888 819 Explosive 795 | . . . . 795 Electromagnetic 160 | . . . . 160 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 11 | . . . . 11 Average Corruption 6 | . . . . 6 Corruption Purged 10 | . . . . 10 Corruption Blocked . | . . . . . Effects 42 | . . . . 42 Message Errors 4 | . . . . 4 Matter Fused 12 | . . . . 12 Heat Flow Errors 5 | . . . . 5 Energy Discharges 7 | . . . . 7 Parts Fused 1 | . . . . 1 Data Loss (minor) 6 | . . . . 6 Data Loss (major) 1 | . . . . 1 Misfires 1 | . . . . 1 Alerts 2 | . . . . 2 Weapon Failures 3 | . . . . 3 Overload Shots . | . . . . . Overflow Damage 30 | . . . . 30 Projectiles . | . . . . . Explosions 30 | . . . . 30 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 95 | . . . . 95 Shots 4 | . . . . 4 Rammed 7 | . . . 1 6 Targets Rammed 7 | . . . 1 6 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 361 | 24 6 . 361 200 Average Temperature 116 | 16 6 . 139 60 Received Heat Transfer 1278 | 24 114 9 621 510 Effects 6 | . . . 6 . Energy Bleed 2 | . . . 2 . Interference 3 | . . . 3 . Damage (minor) 1 | . . . 1 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Melted 10 | . . . 6 4 Heat Transferred 4593 | 75 50 . 2590 1878 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . . 1 Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 479 | 20 223 164 479 181 Initial 115 | . 11 79 58 115 Average 161 | 4 110 140 304 73 Maximum Alert Level 2 | . 1 . 2 . Low Security (%) 68 | 100 89 100 14 100 Level 1 20 | . 10 . 56 . Level 2 10 | . . . 29 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 14 | . 1 . 6 7 Investigation 1 | . 1 . . . Extermination 3 | . . . . 3 Reinforcement 7 | . . . 3 4 Assault . | . . . . . Garrison 3 | . . . 3 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 2 | . . . 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 87 | 1 9 7 39 31 Peak Tracking Total 7 | 1 3 4 7 5 Tactical Retreats 3 | . . . 1 2 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 2 | . 1 . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 2 | . . . . 2 Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 2 | . . . 1 1 Max in Single Turn 1 | . . . 1 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 7 | . 1 1 3 2 Terminals 6 | . 1 1 2 2 Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 24 | . 3 3 12 6 Successful 15 | . 1 3 7 4 Failed 9 | . 2 . 5 2 Catastrophic 2 | . . . 1 1 Database Lockouts . | . . . . . Manual . | . . . . . Terminals 21 | . 3 3 9 6 Fabricators . | . . . . . Repair Stations 3 | . . . 3 . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 13 | . 1 3 5 4 Record 10 | . 1 2 4 3 Open DSF 1 | . . . . 1 Alert Level 1 | . . . 1 . Maintenance Status 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . . 2 . Scan Component 1 | . . . 1 . Repair 1 | . . . 1 . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . . 1 Used . | . . . . . Hacking Detections 3 | . 1 1 1 . Full Trace Events 1 | . 1 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . 1 . Time 26 | . . . 26 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 4276 | 85 322 283 1518 2068 Spaces Moved 2215 | 78 195 187 693 1062 Core 120 | 73 . . . 47 Treads 1272 | . . 63 693 516 Legs 635 | 5 195 124 . 311 Wheels . | . . . . . Hover . | . . . . . Flight 188 | . . . . 188 Fastest Speed 35 | 50 120 120 160 35 Average Speed 135 | 72 120 133 160 127 Slowest Speed 300 | 120 120 160 163 300 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 3 | . . . . 3 Cave-ins Triggered . | . . . . . Exploration Rate (%) 30 | 6 36 24 65 20 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 89 | . . . . 89 Melee . | . . . . . Projectile . | . . . . . AOE 89 | . . . . 89 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 3173 | 99 241 210 964 1659 Wait 607 | . . . 138 469 Move 2206 | 77 194 186 692 1057 Hop 2 | . . . . 2 Pick Up 43 | 10 6 4 7 16 Fast Attach 35 | . 3 4 16 12 Attach 28 | 6 . 2 4 16 Detach 2 | . . . 1 1 Swap 17 | . 7 2 5 3 Drop 37 | 2 6 6 19 4 Fire 189 | 4 25 6 81 73 Melee . | . . . . . Ram 6 | . . . . 6 Kick . | . . . . . Crush 1 | . . . 1 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 52 | -11/Scrapyard | Discovered new exit (range 8) 86 | -11/Scrapyard | Entered Materials 369 | -10/Materials | Discovered new exit (range 18) 406 | -10/Materials | Identified exit to Materials 408 | -10/Materials | Entered another Materials area 408 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 640 | -9/Materials | Discovered new exit (range 17) 686 | -9/Materials | Identified exit to Materials 691 | -9/Materials | Entered another Materials area 691 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 712 | -8/Materials | Build established: Scavenger-Skirmisher 1047 | -8/Materials | Garrison activated, responded to threat 1114 | -8/Materials | Build established: Scavenger-Tank 1364 | -8/Materials | Repaired Lgt. Treads 1426 | -8/Materials | Build established: Scavenger-Gunner 2180 | -8/Materials | Build established: Scavenger-Skirmisher 2183 | -8/Materials | Discovered new exit (range 15) 2207 | -8/Materials | Identified exit to Factory 2209 | -8/Materials | Entered Factory 2209 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3107 | -7/Factory | Lost 5 parts (2p1n2w) 3114 | -7/Factory | Cargo convoy interrupted 3462 | -7/Factory | Build established: Scavenger-Gunner 3669 | -7/Factory | Discovered new exit (range 12) 3708 | -7/Factory | Core integrity fell below 50% 3746 | -7/Factory | Lost 8 parts (2p2n1u3w) 3850 | -7/Factory | System corruption reached 10% 3855 | -7/Factory | Lost 3 parts (1p2u) 4140 | -7/Factory | Core integrity fell below 20% 4164 | -7/Factory | Build established: Scavenger-Mutant 4277 | -7/Factory | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- primary levels--[Materials], [Factory], and [Research]--with a design focused on efficient development and production of advanced defensive forces. [Achievement: Librarian] 04209_ System Restoration Module purges 1% system corruption (2%). 04223_ System Restoration Module purges 1% system corruption (1%). 04223_ System Restoration Module expended. 04263_ Penetrated by Slug. 04267_ G-47 Trooper Aluminum Leg blasted off. 04267_ G-47 Trooper knocked back. 04267_ R-06 Scavenger collects Aluminum Leg. 04269_ Critical hit (Burn: +37). 04269_ Lgt. Nuclear Core destroyed. 04271_ Reaction Control System destroyed. 04273_ Shock Rifle destroyed. 04277_ Critical hit (Burn: +37). 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