Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.26 @ 20:40:41 Player: Berg Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (79) 395 Value Destroyed (2962) 2962 Prototype IDs (7) 140 Alien Tech Used (1) 200 Bonus (800) 800 TOTAL SCORE: 9297 Bonus ------- Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 447/1150 Matter 220/300 Energy 300/300 System Corruption 25% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Compact Battery Advanced Signal Interpreter 0b10 Decoder Chip [Generic] Improved Target Analyzer Hacking Suite Improved Hacking Suite System Shield > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Phase Shifter Improved Remote Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Fission Core > --- PROPULSION ------- Medium Treads Medium Treads Armored Huge Wheel > --- UTILITY ---------- Advanced Power Amplifier Advanced Heat Sink High-capacity Storage Unit Compact Battery Seismic Detector 0b10 Decoder Chip [Generic] Improved Target Analyzer Improved Weapon Cycler Phase Shifter > --- WEAPON ----------- Dispersion Rifle Dispersion Rifle Heavy Assault Rifle Heavy Battle Rifle > --- INVENTORY -------- Makeshift Leg Improved Heat Sink Improved Heat Sink Improved Heat Sink Improved Heat Sink Energy Well Kinecellerator Hacking Suite Hacking Suite Hacking Suite System Shield HERF Cannon Phase Cannon Matter Neutralizer Cooled Phase Cannon Light Cannon Mass Driver Proton Missile Launcher Long-range Missile Launcher DRS Beacon [Rating: 90] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Fission Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Overtuned Scrapsphere Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor 0b10 Decoder Chip [Generic] Hackware Hacking Suite Protection Weapon Shielding Weapon Light Assault Rifle Energy Gun Heavy Laser Energy Cannon Matter Neutralizer Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Long-range Missile Launcher Special Weapon Improved Remote Datajack Build | -11 -10 -10 -7 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Sub Scr Fac Upp Upp Fac Was Fac Slots Evolved 12 | . . . . 10 . . 2 . . Power 1 | . . . . 1 . . . . . Propulsion 2 | . . . . 2 . . . . . Utility 7 | . . . . 5 . . 2 . . Weapon 2 | . . . . 2 . . . . . Parts Attached 100 | 6 7 4 2 35 5 13 13 2 13 Power 14 | 1 1 1 . 7 . 2 1 . 1 Engine 7 | 1 1 1 . 4 . . . . . Core 7 | . . . . 3 . 2 1 . 1 Reactor . | . . . . . . . . . . Propulsion 21 | 2 . 2 1 7 1 3 3 . 2 Treads 12 | 2 . 2 1 3 1 1 2 . . Leg 3 | . . . . 2 . 1 . . . Wheel 6 | . . . . 2 . 1 1 . 2 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 32 | 1 5 . 1 6 2 3 5 1 8 Device 17 | . . . . 5 2 1 5 1 3 Storage 5 | 1 3 . . . . 1 . . . Processor 6 | . 1 . 1 1 . 1 . . 2 Hackware 3 | . . . . . . . . . 3 Protection 1 | . 1 . . . . . . . . Artifact . | . . . . . . . . . . Weapon 33 | 2 1 1 . 15 2 5 4 1 2 Energy Gun 6 | . . . . 3 1 . 2 . . Energy Cannon 3 | . . . . . . 1 2 . . Ballistic Gun 18 | 2 1 . . 11 . 2 . 1 1 Ballistic Cannon 2 | . . 1 . . 1 . . . . Launcher 3 | . . . . 1 . 2 . . . Special Weapon 1 | . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . 1 1 . . Parts Lost 68 | . . 3 . 26 3 14 1 13 8 Power 11 | . . 1 . 6 1 2 . . 1 Propulsion 18 | . . 2 . 6 1 4 1 2 2 Utility 15 | . . . . 4 . 3 . 4 4 Weapon 24 | . . . . 10 1 5 . 7 1 Highest Loss Streak 19 | . . 2 . 19 2 8 1 13 6 To Critical Strikes 2 | . . . . . . . . 2 . Average Backups 14 | 1 10 15 19 15 14 14 17 13 3 Power . | . 1 1 1 . . . . . . Propulsion 1 | 1 2 2 4 2 . . . 1 . Utility 6 | . 2 6 6 6 9 9 10 8 1 Weapon 4 | . 3 5 7 6 4 4 6 3 . Tool/Special . | . . . . . . . . . . Unused Backups 19 | 1 3 . 4 1 1 . 2 7 . Power 1 | . 1 . . . . . . . . Propulsion 5 | 1 2 . 2 . . . . . . Utility 11 | . . . 2 1 1 . . 7 . Weapon 2 | . . . . . . . 2 . . Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 86 | . 98 97 100 69 89 65 84 59 37 Engine 7 | . 14 11 14 4 1 . . . . Core 2 | . . . . 3 5 4 6 5 . Treads 15 | . 28 28 28 14 3 2 7 5 . Leg 3 | . . . . 1 11 3 3 . . Wheel 2 | . . . . 1 5 4 5 3 1 Device 8 | . . . . 8 20 13 20 14 5 Storage 10 | . 14 14 14 5 5 10 10 8 5 Processor 10 | . 8 14 14 5 11 11 12 10 13 Energy Gun 3 | . . . . 2 13 5 5 4 . Ballistic Gun 14 | . 28 24 14 14 6 4 10 5 2 Ballistic Cannon 3 | . . 3 14 2 . . . . . Peak Build Rating 90 | 6 8 9 18 64 75 75 90 88 55 Average Rating 35 | 5 7 7 15 38 71 50 74 53 32 On Entrance 33 | . 6 8 9 18 64 75 54 88 14 Avg Prop Armor Cover (%) 9 | . . . . 10 9 6 13 11 . Naked Turns . | . . . . . . . . . . Heaviest Build 84 | 12 48 49 49 84 74 73 83 79 14 Greatest Support 88 | 40 40 40 48 88 30 30 28 28 32 Greatest Overweight (x) 9 | . 1 1 1 9 9 9 5 2 2 Average Overweight (x) 1 | . . 1 1 1 3 2 3 . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 5 Average Capacity 18 | 7 16 20 20 20 20 20 20 13 5 Most Carried 20 | 3 16 17 20 20 17 18 20 19 5 Average Carried 15 | 1 10 15 19 16 15 15 18 12 3 Final Capacity 20 | 8 20 20 20 20 20 20 20 5 5 Final Carried 20 | 3 16 16 20 16 16 16 19 4 2 Class Distribution -------------------- 50% | Mutant 14% | Scavenger-Mutant 14% | Scavenger-Gunner 14% | Scavenger-Tank 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -7/Scraptown Scavenger-Gunner | -5/Factory Scavenger-Tank | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Scavenger-Gunner | -4/Factory Mutant | -4/Waste Hacker-Mutant | -4/Factory Resources | -11 -10 -10 -7 -5 -5 -5 -4 -4 -4 ----------- Run | Yrd Mat Sub Scr Fac Upp Upp Fac Was Fac Matter Collected 2670 | 232 224 58 82 749 372 285 237 180 251 Remotely . | . . . . . . . . . . Salvage Created 3838 | . 528 156 . 1066 483 431 390 533 251 Parts 175 | . 42 10 . 50 22 20 13 8 10 Haulers Intercepted 2 | . 1 . . . . . 1 . . Recyclers Shooed 4 | . . . . 2 . . 1 . 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 44 | . . 8 . . 21 15 . . . Prevented 2 | . . . . . . 2 . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -10 -7 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Sub Scr Fac Upp Upp Fac Was Fac Combat Hostiles Destroyed 67 | . 16 3 . 22 12 6 4 2 2 Guns 58 | . 16 3 . 15 12 4 4 2 2 Cannons 2 | . . . . . . 2 . . . AOE 7 | . . . . 7 . . . . . Classes Destroyed 16 | . 5 2 . 7 . 1 . 1 . Worker 2 | . . . . 2 . . . . . Builder 3 | . . . . 3 . . . . . Hauler 2 | . 1 . . . . . 1 . . Recycler 3 | . . . . 1 . . 1 . 1 Operator 1 | . 1 . . . . . . . . Watcher 1 | . 1 . . . . . . . . Swarmer 23 | . 9 . . 4 7 . 3 . . Grunt 22 | . 7 . . 11 4 . . . . Brawler 2 | . . . . 2 . . . . . Duelist 1 | . . . . 1 . . . . . Sentry 4 | . . 1 . 1 . . 1 . 1 Hunter 6 | . . . . 1 1 4 . . . Programmer 5 | . . . . 2 . 2 . . 1 Compactor 2 | . . . . . . . . 2 . Subdweller 2 | . . 2 . . . . . . . Samaritan 2 | . . . . . . 2 . . . Best Kill Streak 11 | . 4 2 . 11 6 2 3 2 1 Combat Bots Only 8 | . 4 2 . 8 6 2 3 2 1 Max Kills in Single Turn 2 | . 1 1 . 2 2 1 2 1 1 Gunslinging 1 | . . . . . 1 . 1 . . Exploded 2 | . . . . 2 . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -7 -5 -5 -5 -4 -4 -4 -------- Run | Yrd Mat Sub Scr Fac Upp Upp Fac Was Fac Hostile Shots Fired 590 | . 67 30 . 263 49 98 10 11 62 Missed 172 | . 14 14 . 75 19 32 2 . 16 Hits 418 | . 53 16 . 188 30 66 8 11 46 Melee 19 | . . . . 8 . . . 11 . Projectile 399 | . 53 16 . 180 30 66 8 . 46 Critical Strikes 32 | . 1 2 . 10 . 2 . 9 8 Part Disruptions 1 | . . . . . . 1 . . . Damage Taken 7277 | . 576 309 . 3079 489 1139 161 578 946 Core 1386 | . 120 107 . 291 17 148 23 191 489 Absorbed by Shields 180 | . . . . 180 . . . . . Redirected to Shielding 51 | . 6 . . 45 . . . . . Core Remaining (%) 54 | 100 . . 9 . . 54 . . . Volleys Fired 298 | . 65 29 . 70 23 37 10 25 39 Largest 4 | . 2 2 . 4 4 4 4 4 1 Hottest 232 | . 40 40 . 199 199 231 232 232 35 Shots Fired 655 | . 130 51 . 195 77 66 40 58 38 Gun 602 | . 130 44 . 178 75 51 38 49 37 Cannon 31 | . . 7 . 2 2 13 2 5 . Launcher 21 | . . . . 15 . 2 . 4 . Special 1 | . . . . . . . . . 1 Kinetic 476 | . 130 51 . 155 35 19 20 29 37 Thermal 144 | . . . . 25 42 32 20 25 . Explosive 17 | . . . . 15 . 2 . . . Electromagnetic 17 | . . . . . . 13 . 4 . Robot Hit Streak 25 | . 13 25 . 15 6 12 16 9 10 Robot Miss Streak 11 | . 3 1 . 11 5 3 2 3 2 Penetration Max 1 | . . . . 1 . . . . . Secondary Targets 10 | . . . . 4 4 . 1 1 . Max Gunslinging Chain 1 | . . . . 1 1 . 1 1 . Shots Hit Robots 426 | . 85 35 . 130 43 44 22 41 26 Core Hits 199 | . 36 11 . 92 21 17 7 6 9 Critical Kills 8 | . . . . 1 1 2 2 2 . Critical Parts Destroyed 6 | . . . . 3 1 1 . . 1 Critical Strikes 28 | . . . . 6 5 6 2 8 1 Burn 6 | . . . . 1 3 2 . . . Meltdown 1 | . . . . . . . 1 . . Destroy 20 | . . . . 5 2 3 1 8 1 Corrupt 1 | . . . . . . 1 . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 8524 | . 685 273 . 3486 837 954 535 1030 724 Guns 6395 | . 682 273 . 1994 837 571 497 826 715 Cannons 609 | . . . . 20 . 383 38 168 . Explosions 1505 | . . . . 1469 . . . 36 . Melee . | . . . . . . . . . . Ramming 15 | . 3 . . 3 . . . . 9 Kinetic 4644 | . 682 273 . 1686 458 193 173 464 715 Thermal 2308 | . . . . 328 379 678 362 561 . Explosive 1469 | . . . . 1469 . . . . . Electromagnetic 88 | . . . . . . 83 . 5 . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 25 | . . . . . . 7 . 20 25 Average Corruption 9 | . . . . . . 6 . 11 20 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 73 | . . . . . . 48 . 6 19 Message Errors 15 | . . . . . . 9 . 1 5 Matter Fused 13 | . . . . . . 9 . . 4 Heat Flow Errors 8 | . . . . . . 5 . . 3 Energy Discharges 9 | . . . . . . 8 . 1 . Parts Rejected 1 | . . . . . . 1 . . . Parts Fused 1 | . . . . . . 1 . . . Data Loss (minor) 8 | . . . . . . 2 . 2 4 Data Loss (major) 6 | . . . . . . 4 . . 2 Misfires 5 | . . . . . . 5 . . . Alerts 3 | . . . . . . 3 . . . Weapon Failures 4 | . . . . . . 1 . 2 1 Overload Shots . | . . . . . . . . . . Overflow Damage 37 | . . . . 37 . . . . . Projectiles . | . . . . . . . . . . Explosions 37 | . . . . 37 . . . . . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 126 | . . . . 1 . . . 123 2 Shots 4 | . . . . . . . . 4 . Rammed 9 | . 1 . . 1 . . . . 7 Targets Rammed 9 | . 1 . . 1 . . . . 7 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 505 | . 27 . . 152 27 248 318 505 178 Average Temperature 75 | . 10 . . 36 10 86 130 260 71 Received Heat Transfer 1155 | . 240 54 . 702 63 . 18 . 78 Effects 7 | . . . . . . . . 7 . Shutdowns 3 | . . . . . . . . 3 . Energy Bleed 1 | . . . . . . . . 1 . Damage (major) 3 | . . . . . . . . 3 . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . . . . . 1 . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . Parts Melted 8 | . . . . . 3 3 2 . . Heat Transferred 3935 | . . . . 703 962 1036 481 753 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . 2 . Alert | -11 -10 -10 -7 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Sub Scr Fac Upp Upp Fac Was Fac Maximum Alert Level 1 | . . . . 1 . . . . . Low Security (%) 99 | 100 100 . . 96 . . 100 100 100 Level 1 . | . . . . 3 . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 246 | . 132 . . 246 . . 87 22 146 Initial 15 | . . . . . . . . 15 . Average 45 | . 46 . . 71 . . 16 3 36 Influence Increases 2041 | . 475 20 . 648 335 150 131 22 260 Destroy 0b10 Robot/C 1260 | . 320 20 . 440 240 120 80 . 40 Destroy 0b10 Robot/NC 60 | . 15 . . 30 . . 10 . 5 Destroy Leader 256 | . 84 . . 80 20 30 22 . 20 Successful Hack 11 | . 11 . . . . . . . . Disable Machine 75 | . . . . 15 . . . . 60 Destroy Structure 184 | . . . . 68 . . 4 22 90 Lose Combat Pursuer 195 | . 45 . . 15 75 . 15 . 45 Influence Decreases 1965 | . 432 63 . 488 495 150 88 65 184 Entered New Map 110 | . . 22 . . 60 . . 28 . Time Decay 1401 | . 432 41 . 218 415 90 78 17 110 Lost Part 444 | . . . . 260 20 60 10 20 74 Lost Ally 10 | . . . . 10 . . . . . Squads Dispatched 13 | . 4 . . 5 . . 1 . 3 Investigation 2 | . 2 . . . . . . . . Extermination 3 | . . . . 1 . . 1 . 1 Reinforcement 5 | . 2 . . 1 . . . . 2 Assault . | . . . . . . . . . . Garrison 3 | . . . . 3 . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 3 | . . . . 1 . . . . 2 Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -7 -5 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Sub Scr Fac Upp Upp Fac Was Fac Distress Signals 5 | . 2 . . 2 . . . . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 110 | . 33 3 . 27 17 6 5 6 13 Peak Tracking Total 6 | . 4 2 . 6 6 2 4 4 6 Tactical Retreats 9 | . 3 . . 1 3 . 1 . 1 Traps | -11 -10 -10 -7 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Sub Scr Fac Upp Upp Fac Was Fac Traps Triggered 4 | . 2 . . . . . 2 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -7 -5 -5 -5 -4 -4 -4 ---------- Run | Yrd Mat Sub Scr Fac Upp Upp Fac Was Fac Machines Disabled 6 | . . . . 1 . 1 . . 4 Max in Single Turn 2 | . . . . 1 . 1 . . 2 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -7 -5 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Sub Scr Fac Upp Upp Fac Was Fac Machines Accessed 17 | . 7 . 5 . 1 3 . . 1 Terminals 8 | . 6 . . . 1 . . . 1 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 64 | . 14 . 34 . 6 8 . . 2 Successful 53 | . 5 . 34 . 6 8 . . . Failed 11 | . 9 . . . . . . . 2 Catastrophic 4 | . 3 . . . . . . . 1 Database Lockouts . | . . . . . . . . . . Manual 15 | . 13 . . . . . . . 2 Terminals 20 | . 12 . . . 6 . . . 2 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 51 | . 3 . 34 . 6 8 . . . Record 42 | . . . 29 . 6 7 . . . Robot Analysis 7 | . 2 . 5 . . . . . . Open Door 1 | . . . . . . 1 . . . Terminal Index 1 | . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 2 | . 2 . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . Reject 1 | . 1 . . . . . . . . Mask 1 | . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 8 | . 6 . . . 1 . . . 1 Full Trace Events 2 | . 1 . . . 1 . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -7 -5 -5 -5 -4 -4 -4 ------------ Run | Yrd Mat Sub Scr Fac Upp Upp Fac Was Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . 1 Non-combat 1 | . . . . . . . . . 1 Combat . | . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . 1 find_recycling 1 | . . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -7 -5 -5 -5 -4 -4 -4 -------- Run | Yrd Mat Sub Scr Fac Upp Upp Fac Was Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Initial UFD Resources 39 | . . . . 37 37 37 39 39 39 Total Orders 1 | . . . . 1 . . . . . EXPLORE 1 | . . . . 1 . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -7 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Sub Scr Fac Upp Upp Fac Was Fac Active Infowar (turns) 7011 | . . . 1079 1083 2275 1530 566 127 351 Sensors 160 | . . . . . . . . . 160 Seismic 518 | . . . . . . . 450 68 . Decoding 7011 | . . . 1079 1083 2275 1530 566 127 351 ECM 1 | . . . . . . . 1 . . Robot Analysis Total 7 | . 2 . 5 . . . . . . Derelict Logs Recovered 4 | . . 1 . . 2 1 . . . Drone Launches 2 | . . . . 2 . . . . . Drone Recoveries 1 | . . . . 1 . . . . . Decoded 0b10 Intel 65 | . . . . 33 . . 20 2 10 Traps 8 | . . . . 1 . . 7 . . Emergency Access 6 | . . . . 3 . . 1 . 2 Items 46 | . . . . 26 . . 10 2 8 Machines 4 | . . . . 3 . . 1 . . Guards 1 | . . . . . . . 1 . . Exploration | -11 -10 -10 -7 -5 -5 -5 -4 -4 -4 ------------- Run | Yrd Mat Sub Scr Fac Upp Upp Fac Was Fac Turns Passed 11139 | 121 2174 809 2103 1083 2275 1530 566 127 351 Spaces Moved 4916 | 70 932 303 870 448 927 631 299 83 353 Core 397 | 3 . . . . . . . 67 327 Treads 2673 | 67 932 303 870 332 . 168 1 . . Legs 696 | . . . . 1 611 84 . . . Wheels 1150 | . . . . 115 316 379 298 16 26 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 240 240 111 123 130 130 50 50 Average Speed 197 | 155 203 240 240 171 222 209 148 63 62 Slowest Speed 330 | 160 240 240 240 330 260 320 320 130 150 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 45 | 5 99 24 51 13 97 80 9 69 12 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . . . . Known Exits Taken 1 | . . . . . . 1 . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . Scrap Searched 8 | . . . 3 . 2 3 . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 144 | . . . . 34 1 31 2 19 57 Melee . | . . . . . . . . . . Projectile 18 | . . . . 1 . 3 2 . 12 AOE 125 | . . . . 33 . 28 . 19 45 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -7 -5 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Sub Scr Fac Upp Upp Fac Was Fac Total 5881 | 80 1110 344 890 627 1086 780 400 121 443 Wait 441 | . 84 4 . 55 126 87 57 7 21 Move 4908 | 69 931 302 869 447 926 630 299 82 353 Hop . | . . . . . . . . . . Pick Up 49 | 4 14 3 9 8 3 4 4 . . Fast Attach 71 | 6 2 . 1 20 3 10 16 2 11 Attach 41 | . . 4 1 15 3 7 1 4 6 Detach 21 | . 1 1 2 1 1 4 6 . 5 Swap 16 | . 5 1 1 7 . . 1 1 . Drop 26 | 1 7 . 6 3 1 1 6 . 1 Fire 298 | . 65 29 . 70 23 37 10 25 39 Melee . | . . . . . . . . . . Ram 8 | . . . . 1 . . . . 7 Kick . | . . . . . . . . . . Crush 1 | . 1 . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 1 | . . . 1 . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / [*Sub]) -10/Subcaves (discovered 2 exits: [*Mat] / *Scr) -7/Scraptown -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory (discovered 6 exits: Res x3 / Upp / *Ext x2) -4/Waste -4/Factory History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 16) 122 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 402 | -10/Materials | Discovered new exit (range 5) 515 | -10/Materials | Discovered new exit (range 15) 696 | -10/Materials | Discovered new exit (range 3) 972 | -10/Materials | Discovered new exit (range 5) 1477 | -10/Materials | Discovered new exit (range 7) 2296 | -10/Materials | Entered Subcaves 2297 | -10/Subcaves | Approached by a straggling Scientist 2529 | -10/Subcaves | Core integrity fell below 50% 2628 | -10/Subcaves | Core integrity fell below 20% 2870 | -10/Subcaves | Discovered new exit (range 10) 2937 | -10/Subcaves | Learned location of 1 exit from Materials 3096 | -10/Subcaves | Scientist uncovered a shortcut to Scraptown 3097 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 3105 | -10/Subcaves | Entered Scraptown 3357 | -7/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 3393 | -7/Scraptown | Visited UFD Registry 3393 | -7/Scraptown | Registered with UFD as "Roughparser" 3480 | -7/Scraptown | Visited DA-N13 Charitable Foundation 3499 | -7/Scraptown | Found DCF Scrap (29 items) 3576 | -7/Scraptown | Visited Chapter 10 3705 | -7/Scraptown | Visited Analyses Database 3805 | -7/Scraptown | Discovered new exit (range 5) 3995 | -7/Scraptown | Visited Curators Association 4045 | -7/Scraptown | Visited Derelict Rescue Squad 4065 | -7/Scraptown | Found DRS Beacon 4107 | -7/Scraptown | Visited Infowarlord's Domain 4169 | -7/Scraptown | Visited Abandonware Association 4219 | -7/Scraptown | Learned abandonware demo "REVENGE.EXE" 4274 | -7/Scraptown | Received an X-ray algorithm 4598 | -7/Scraptown | Visited Observation Area 4716 | -7/Scraptown | Visited Junk Repository 5045 | -7/Scraptown | Met Optimus 5045 | -7/Scraptown | Accepted into 0bPrime 5208 | -7/Scraptown | Entered Factory 5208 | -5/Factory | Evolved 10 slots: Power x1, Propulsion x2, Utility x5, Weapon x2 5653 | -5/Factory | Build established: Gunner 5677 | -5/Factory | Garrison activated, responded to threat 5842 | -5/Factory | Discovered new exit (range 29) 5961 | -5/Factory | Destroyed 8 combat bots 6061 | -5/Factory | Lost 19 parts (2p5n4u8w) 6141 | -5/Factory | Lost 5 parts (3p2w) 6291 | -5/Factory | Entered Upper Caves 6356 | -5/Upper Caves | Build established: Scavenger-Gunner 6919 | -5/Upper Caves | Attracted the attention of an 0b10 base 7010 | -5/Upper Caves | Learned location of 1 exit from Proximity Caves 7010 | -5/Upper Caves | Learned Armory emergency access door positions 7076 | -5/Upper Caves | Learned 4 Factory zone layouts 7211 | -5/Upper Caves | Discovered new exit (range 10) 7274 | -5/Upper Caves | Learned 12 Factory zone layouts 7354 | -5/Upper Caves | Build established: Scavenger-Tank 7623 | -5/Upper Caves | Entered a destroyed Warlord outpost 8566 | -5/Upper Caves | Entered another Upper Caves area 8598 | -5/Upper Caves | Learned 12 Factory zone layouts 8655 | -5/Upper Caves | Lost 6 parts (1p2n1u2w) 8910 | -5/Upper Caves | Build established: Scavenger-Mutant 9315 | -5/Upper Caves | Lost 8 parts (1p2n2u3w) 9586 | -5/Upper Caves | Entered an active Warlord outpost 9598 | -5/Upper Caves | Identified exit to Factory 9598 | -5/Upper Caves | Learned Armory emergency access door positions 9598 | -5/Upper Caves | Learned Armory security intel 9598 | -5/Upper Caves | Learned Factory garrison access intel 9833 | -5/Upper Caves | Found Alien Artifact 9833 | -5/Upper Caves | Identified Dimensional Node Initializer 9833 | -5/Upper Caves | Initialized slip node 10096 | -5/Upper Caves | Entered Factory 10096 | -4/Factory | Evolved 2 slots: Utility x2 10097 | -4/Factory | Identified exit to Research 10097 | -4/Factory | Identified exit to Extension 10097 | -4/Factory | Identified exit to Upper Caves 10098 | -4/Factory | Loaded intel: 4 garrison access locations 10583 | -4/Factory | Build established: Scavenger-Gunner 10662 | -4/Factory | Sucked down chute 10662 | -4/Factory | Entered Waste 10663 | -4/Waste | Identified exit to Factory 10677 | -4/Waste | EMP discharged 10677 | -4/Waste | System corruption reached 10% 10678 | -4/Waste | Spotted C-40 Crusher 10685 | -4/Waste | Spotted C-40 Crusher 10686 | -4/Waste | Destroyed C-40 Crusher 10689 | -4/Waste | Destroyed C-40 Crusher 10691 | -4/Waste | Spotted C-40 Crusher 10715 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 10718 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 10721 | -4/Waste | Crushed by Compactor (1 part destroyed) 10724 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 10727 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 10730 | -4/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 10733 | -4/Waste | Crushed by Compactor (1 part destroyed) 10736 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 10741 | -4/Waste | Crushed by Compactor (1 part destroyed) 10752 | -4/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 10755 | -4/Waste | Crushed by Compactor (1 part destroyed) 10757 | -4/Waste | Spotted C-40 Crusher 10765 | -4/Waste | Spotted C-40 Crusher 10765 | -4/Waste | Spotted C-40 Crusher 10777 | -4/Waste | EMP discharged 10786 | -4/Waste | Lost 13 parts (2n4u7w) 10789 | -4/Waste | Entered Factory 11139 | -4/Factory | Core integrity fell below 50% 11140 | -4/Factory | Self-destructed Last Messages --------------- 11102_ System corrupted: Heat flow error (+167). 11103_ K-01 Serf cleans the Fabricator. 11104_ >> DECODED: Antigrav System location. 11107_ K-01 Serf cleans the Fabricator. 11119_ 579EZ7#BG0L 3K7NCTO> DECODED: Emergency access location. 11124_ System corrupted: Railgun jammed. 11126_ Slug penetrates P-70 Sage. 11126_ Slug penetrates Door. 11132_ Railgun destroyed. 11132_ Mic. Fission Core destroyed. 11132_ Com. Wheel destroyed. 11132_ Slammed into P-70 Sage. 11135_ Com. Wheel destroyed. 11135_ Slammed into P-70 Sage. 11137_ System corrupted: Matter fused (-10). 11138_ Slammed into P-70 Sage. 11138_ Adv. Sensor Array destroyed. 11138_ Adv. Heat Sink destroyed. 11139_ Slammed into G-67 Veteran. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????? ?????????????????????????????????????????? | | ????? ?????????????????????????????????????????? | | ????? ?????????????????????????????????????????? | | ?????? ?????????????????????????????????????????? | | ?????? #?????????????????????????????????#??????? | | ?????? #????????????????????????????????? ??????? | | ?????? #??????????????????????????????" " "?????? | | ?????? #??????????????????????????# "?" " "?" ?# | | ###???# #??????????????????????????# " " " " " "# | | """#??# #??????????????????????????# " " " " " "# | | ??# #??????????????????????????# " " " " " "# | | ### ###????????????????????????# " " " " " T# | | "## # #????????????????????????# " " " " " "# | | =""" "#############?????????????# " " " " " "# | | # ## #?????????????# " " " " " "# | | # ## "" #?????????????# # | | + / """ #?????????###########+####### | | ## "F ########### | | ! " ## """ !! # | | """""##+#### "" !! ; | | ????=?# # | | ??????# ! # ####### | | ??????#######+### g#g # ######### | | " ???????????# g@pp # # # | | " ???????????# g# # # """ # | | ! ???????????# # # # """ # | | #####????##########+### ## # # """ # | | ????????# # ## # # + | | ????????# + ## # # """ # | | ????????# #### # # """ # | | ????????# #??# # # """ !# | | ????????# #??# # # # | | ????????# #??####### # # | | ????????######################## # # | | ??????????????????# # ####+#### | | ??????????????????# """ # #??# #??# | | ??????????????????# """" # ####+######## | | ??????????????????# """"" # # # | | ??????????????????# ! # # """ # " | | ??????????????????# """ / + """ # " | | ??????????????????# """"" # # """ # " | | ??????????????????# """"" # # "" + | | ?????????????????## # # "" #### | | ??????????????????" # # #??? | | ?????????????????## # # #??? | | ??????????????????" # + #??? | | ?????????????????###"########### # "" "" #??? | | ?????????????????# #???????# # "F "" #??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 33 Energy Capacity 515 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Power Amplification 30 Resistance: TH 20 Weapon Shielding 33 Weapon Cycling 20 Phase Shifting 5 Evasion (%) 50 Targeting Accuracy 5 Target Analysis 6 Recoil Reduction 4 Particle Charging 20 Salvage Targeting 4 Offensive Hacking 22 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- Construction Begets Destruction Hydra Junior Dev Nice Directions, Buddy Well Done Challenges ------------ None Game ------ Seed BiometalDisposableForcewell Manual? 0 Play Time 01:20:22 Cumulative 106.0 hours Start 2026.04.24 @ 22:10:28 End 2026.04.26 @ 20:40:41 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 97 Rogue 97 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 38 Gallery% 43 Achievement% 29 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 3% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 57103433-fbf4-4c57-bc3a-722445e0f96a