Cogmind - Beta 12 @@@ ROGUE MODE // 2023.09.18 @ 08:26:44 Player: TheLargestBoi Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (43) 215 Value Destroyed (1113) 1113 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3268 Bonus ------- None Cogmind --------- Core Integrity 388/550 Matter 300/300 Energy 283/455 System Corruption 0% Temperature Critical (568) Movement Treading (170) Location -8/Materials Parts ------- > --- POWER (2) -------- Improved Ion Engine Improved Deuterium Engine > --- PROPULSION (2) --- Armored Treads Armored Treads > --- UTILITY (3) ------ Heat Sink Small Storage Unit Particle Charger > --- WEAPON (4) ------- Field Laser Precision Beam Rifle Advanced Beam Cannon Advanced Beam Cannon > --- INVENTORY (8) ---- Improved Deuterium Engine Armored Treads Armored Treads Medium Storage Unit Improved Sensor Array Medium Armor Plating Field Laser Field Laser Peak State ------------ > --- POWER ------------ Improved Ion Engine Improved Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads > --- UTILITY ---------- Heat Sink Small Storage Unit Particle Charger > --- WEAPON ----------- Field Laser Precision Beam Rifle Advanced Beam Cannon Advanced Beam Cannon > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Armored Treads Armored Treads Light Armor Plating Field Laser Field Laser Grenade Launcher [Rating: 32] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Protection Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Field Laser Energy Cannon Advanced Beam Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power 1 | . . . . 1 Propulsion . | . . . . . Utility 1 | . . 1 . . Weapon 2 | . . 1 . 1 Parts Attached 33 | 8 5 15 . 5 Power 6 | 2 1 1 . 2 Engine 6 | 2 1 1 . 2 Core . | . . . . . Reactor . | . . . . . Propulsion 6 | 2 1 3 . . Treads 2 | . . 2 . . Leg 4 | 2 1 1 . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 7 | 2 1 3 . 1 Device 5 | 1 1 2 . 1 Storage 1 | 1 . . . . Processor . | . . . . . Hackware . | . . . . . Protection 1 | . . 1 . . Artifact . | . . . . . Weapon 14 | 2 2 8 . 2 Energy Gun 9 | 2 . 5 . 2 Energy Cannon 4 | . 2 2 . . Ballistic Gun . | . . . . . Ballistic Cannon . | . . . . . Launcher 1 | . . 1 . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Parts Lost 1 | . 1 . . . Power . | . . . . . Propulsion 1 | . 1 . . . Utility . | . . . . . Weapon . | . . . . . Highest Loss Streak 1 | . 1 . . . To Critical Strikes . | . . . . . Average Slot Usage (%) 98 | . 99 96 100 100 Engine 14 | . 13 11 11 18 Treads 12 | . . 14 22 18 Leg 10 | . 27 7 . . Device 13 | . 14 11 11 16 Storage 11 | . 14 11 11 9 Protection 3 | . . 7 11 1 Energy Gun 17 | . 20 16 11 18 Energy Cannon 14 | . 7 16 22 18 Naked Turns . | . . . . . Heaviest Build 40 | 14 19 27 27 40 Greatest Support 40 | 20 20 40 40 40 Greatest Overweight (x) 1 | . 1 1 . . Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 Most Carried 8 | 4 8 8 8 8 Average Carried 7 | 2 6 7 8 7 Final Capacity 8 | 8 8 8 8 8 Final Carried 8 | 4 8 8 8 8 Class Distribution -------------------- 33% | Gunner 30% | Tank 30% | Mutant 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -9/Mines Gunner | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Jun Mat Mat Min Mat Matter Collected 648 | 218 107 268 5 50 Remotely . | . . . . . Salvage Created 1555 | 24 255 693 . 583 Parts 88 | 2 13 43 . 30 Haulers Intercepted 3 | . . . . 3 Recyclers Shooed 1 | 1 . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Min Mat Combat Hostiles Destroyed 27 | . 4 17 . 6 Guns 7 | . 2 4 . 1 Cannons 16 | . 2 10 . 4 AOE 3 | . . 3 . . Classes Destroyed 11 | 1 3 4 . 3 Worker 3 | . . 2 . 1 Tunneler 2 | 1 . 1 . . Hauler 3 | . . . . 3 Recycler 2 | . 1 . . 1 Mechanic 2 | . . 2 . . Watcher 4 | . 1 2 . 1 Swarmer 4 | . . 4 . . Grunt 16 | . 4 11 . 1 Brawler 1 | . . . . 1 Sentry 5 | . . 2 . 3 Hunter 1 | . . . . 1 Best Kill Streak 8 | 1 3 8 . 3 Combat Bots Only 4 | . 2 4 . 2 Max Kills in Single Turn 5 | 1 2 5 . 2 Gunslinging . | . . . . . Exploded 2 | . . 2 . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Jun Mat Mat Min Mat Damage Taken 1093 | . 225 311 . 557 Core 221 | . 21 38 . 162 Absorbed by Shields . | . . . . . Core Remaining (%) 93 | 100 91 . 90 . Volleys Fired 79 | 6 22 31 . 20 Largest 4 | 2 2 3 . 4 Hottest 262 | 90 136 199 . 262 Shots Fired 226 | 12 44 90 . 80 Gun 120 | 12 28 40 . 40 Cannon 105 | . 16 49 . 40 Launcher 1 | . . 1 . . Special . | . . . . . Kinetic . | . . . . . Thermal 200 | 12 44 64 . 80 Explosive 1 | . . 1 . . Electromagnetic 25 | . . 25 . . Robot Hit Streak 16 | 11 8 6 . 16 Robot Miss Streak 4 | . 3 4 . 3 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 136 | 11 26 44 . 55 Core Hits 54 | 2 11 25 . 16 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 4 | . . 2 . 2 Burn 3 | . . 1 . 2 Corrupt 1 | . . 1 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3111 | 130 421 1383 4 1173 Guns 1232 | 130 193 323 . 586 Cannons 1411 | . 228 596 . 587 Explosions 464 | . . 464 . . Melee . | . . . . . Ramming 4 | . . . 4 . Kinetic . | . . . . . Thermal 2756 | 130 421 1032 . 1173 Explosive 114 | . . 114 . . Electromagnetic 237 | . . 237 . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 49 | . . 49 . . Projectiles 11 | . . 11 . . Explosions 38 | . . 38 . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 63 | . . 63 . . Shots 1 | . . 1 . . Rammed 1 | . . . 1 . Targets Rammed 1 | . . . 1 . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 624 | 120 417 542 . 624 Average Temperature 166 | 51 109 164 . 220 Received Heat Transfer 465 | . 144 105 . 216 Effects 27 | . 2 12 . 13 Shutdowns 12 | . 1 4 . 7 Energy Bleed 5 | . 1 2 . 2 Interference 1 | . . 1 . . Matter Decay 2 | . . 2 . . Short Circuit 1 | . . . . 1 Damage (minor) 2 | . . . . 2 Damage (major) 3 | . . 3 . . Damage (core) 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Melted 9 | . . 3 . 6 Heat Transferred 5253 | 335 916 1782 . 2220 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . . 2 . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Min Mat Peak Influence 341 | 5 117 341 85 245 Initial 85 | . 3 2 85 33 Average 101 | 2 32 182 85 99 Maximum Alert Level 1 | . . 1 . 1 Low Security (%) 82 | 100 100 52 100 88 Level 1 17 | . . 47 . 11 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 2 | . 1 1 . . Investigation 2 | . 1 1 . . Extermination . | . . . . . Reinforcement . | . . . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Jun Mat Mat Min Mat Distress Signals 2 | . . 2 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 37 | . 8 21 . 8 Peak Tracking Total 5 | . 2 5 . 3 Tactical Retreats . | . . . . . Traps | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Min Mat Traps Triggered 3 | . 1 1 . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Jun Mat Mat Min Mat Machines Disabled 4 | . . 4 . . Max in Single Turn 4 | . . 4 . . Machines Repaired . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Jun Mat Mat Min Mat Machines Accessed 7 | . 4 1 . 2 Terminals 6 | . 3 1 . 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 23 | . 16 3 . 4 Successful 12 | . 8 2 . 2 Failed 11 | . 8 1 . 2 Catastrophic 1 | . 1 . . . Database Lockouts . | . . . . . Manual 13 | . 10 . . 3 Terminals 21 | . 14 3 . 4 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 2 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 8 | . 4 2 . 2 Prototype ID Bank 3 | . 2 . . 1 Level Access Points 1 | . 1 . . . Unreport Threat 2 | . . 2 . . Registered Components 2 | . 1 . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 4 | . 4 . . . Terminals 4 | . 4 . . . Track 1 | . 1 . . . Botnet 2 | . 2 . . . Operators 1 | . 1 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 5 | . 4 . . 1 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Jun Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Jun Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Min Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Jun Mat Mat Min Mat Turns Passed 1746 | 77 454 514 138 563 Spaces Moved 872 | 40 278 208 81 265 Core 4 | 4 . . . . Treads 490 | . . 144 81 265 Legs 378 | 36 278 64 . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 170 170 Average Speed 152 | 113 120 175 170 170 Slowest Speed 250 | 120 190 250 170 170 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 26 | 4 45 25 27 33 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . 1 . . . Unknown Exits Taken 3 | 1 . 1 1 . Scrap Searched 1 | . . . 1 . Spaces Dug . | . . . . . Terrain Destroyed 55 | . . 48 . 7 Melee . | . . . . . Projectile 7 | . . . . 7 AOE 48 | . . 48 . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Jun Mat Mat Min Mat Total 1117 | 56 357 294 81 329 Wait 70 | . 29 16 . 25 Move 868 | 39 277 207 80 265 Hop . | . . . . . Pick Up 31 | 3 13 8 . 7 Fast Attach 18 | 7 3 7 . 1 Attach 4 | . 1 1 . 2 Detach 1 | . . 1 . . Swap 11 | 1 1 7 . 2 Drop 34 | . 11 16 . 7 Fire 79 | 6 22 31 . 20 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 1 | . . . 1 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -9/Mines -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 48 | -11/Junkyard | Discovered new exit (range 15) 78 | -11/Junkyard | Entered Materials 314 | -10/Materials | Build established: Mutant 365 | -10/Materials | Identified exit to Materials 378 | -10/Materials | Discovered new exit (range 8) 532 | -10/Materials | Entered another Materials area 532 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1026 | -9/Materials | Build established: Tank 1040 | -9/Materials | Discovered new exit (range 5) 1046 | -9/Materials | Entered Mines 1165 | -9/Mines | Discovered new exit (range 9) 1184 | -9/Mines | Entered Materials 1184 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1445 | -8/Materials | Discovered new exit (range 5) 1548 | -8/Materials | Build established: Gunner 1747 | -8/Materials | Self-destructed Last Messages --------------- 01663_ W-25 Informer destroyed. 01668_ R-06 Scavenger destroyed. 01681_ R-06 Scavenger collects Lgt. Ion Engine. 01685_ R-06 Scavenger collects Assault Rifle. 01688_ R-06 Scavenger collects Imp. Hover Unit. 01696_ B-36 Bruiser destroyed. 01703_ R-06 Scavenger collects Grenade Launcher. 01730_ Destroyed Aluminum Leg. 01730_ G-47 Trooper destroyed. 01733_ Power failure, Imp. Deuterium Engine shutdown. 01733_ Destroyed Aluminum Leg. 01734_ Overheating: Energy bleed (-100). 01737_ Power failure, Imp. Ion Engine shutdown. 01737_ Overheating: Sml. Storage Unit damaged (-33). 01739_ Overheating: Core damaged (-99). 01744_ Overheating: Adv. Beam Cannon damaged (-51). 01745_ Power failure, Imp. Deuterium Engine shutdown. 01745_ Overheating: Energy bleed (-43). 01746_ Adv. Beam Cannon broken. 01746_ Overheating: Short circuit. Map ----- +----------------------------------------------------+ | ?# """ != # ##???? | | ?# != # """ + ???? | | ?#######+###### """ #????? | | ???????# #####! 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