Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.11 @ 12:04:28 Player: Yorkinshire Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (71) 355 Value Destroyed (2140) 2140 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (285) 285 TOTAL SCORE: 5540 Bonus ------- High Alert Combat Kills 105 Follower Combat Kills 180 Cogmind --------- Core Integrity 634/700 Matter 440/500 Energy 160/160 System Corruption 1% Temperature Cool (0) Movement Treading (240) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Heavy Treads > --- UTILITY (6) ------ High-capacity Storage Unit High-capacity Matter Pod Recoil Stabilizer Transmission Jammer Hardened Light Armor Plating Improved Light Armor Plating > --- WEAPON (3) ------- Backup Laser III Advanced KE Penetrator Improved Grenade Launcher > --- INVENTORY (20) --- Backup Power III Micro Nuclear Core Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Heavy Treads > --- UTILITY ---------- High-capacity Matter Pod Recoil Stabilizer Transmission Jammer Advanced ECM Suite Hardened Light Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Backup Laser III Advanced KE Penetrator Improved Grenade Launcher > --- INVENTORY -------- Backup Power III [Rating: 46] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Heavy Treads Leg Aluminum Leg Hover Unit Backup Propulsion III Flight Unit Cesium-ion Thruster Utility Improved Targeting Computer Device Improved Sensor Array Storage Small Storage Unit Processor Improved Targeting Computer Protection Improved Light Armor Plating Weapon Autogun Energy Gun Backup Laser III Energy Cannon Heavy Disruptor Cannon Ballistic Gun Autogun Launcher Improved Grenade Launcher Impact Weapon Heavy Hammer Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Slots Evolved 6 | . . 2 2 2 . . Power . | . . . . . . . Propulsion 1 | . . 1 . . . . Utility 4 | . . 1 1 2 . . Weapon 1 | . . . 1 . . . Parts Attached 104 | 6 10 27 30 16 14 1 Power 9 | 1 2 2 3 . 1 . Engine 7 | 1 2 2 2 . . . Core 2 | . . . 1 . 1 . Reactor . | . . . . . . . Propulsion 23 | 2 4 5 7 3 2 . Treads 1 | . . . . . 1 . Leg 21 | 2 4 5 7 3 . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight 1 | . . . . . 1 . Utility 40 | 1 1 5 14 11 7 1 Device 16 | . . 2 6 5 3 . Storage 6 | 1 . 1 2 . 1 1 Processor 5 | . 1 . 1 2 1 . Hackware . | . . . . . . . Protection 13 | . . 2 5 4 2 . Artifact . | . . . . . . . Weapon 32 | 2 3 15 6 2 4 . Energy Gun . | . . . . . . . Energy Cannon 1 | . . . . . 1 . Ballistic Gun 20 | 2 2 9 4 1 2 . Ballistic Cannon . | . . . . . . . Launcher 10 | . 1 5 2 1 1 . Special Weapon . | . . . . . . . Impact Weapon 1 | . . 1 . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . Parts Lost 6 | . . 2 1 . 3 . Power 1 | . . . . . 1 . Propulsion 2 | . . 1 . . 1 . Utility 2 | . . 1 1 . . . Weapon 1 | . . . . . 1 . Highest Loss Streak 3 | . . 1 1 . 3 . To Critical Strikes . | . . . . . . . Average Slot Usage (%) 94 | . 91 99 100 100 67 84 Engine 7 | . 14 11 5 7 1 . Core 1 | . . . 3 . 4 7 Leg 22 | . 28 32 27 23 2 . Device 7 | . . 6 5 9 14 18 Storage 8 | . 14 11 9 7 3 11 Processor 13 | . 6 11 18 23 2 . Protection 5 | . . 4 3 5 9 15 Energy Gun 1 | . . . . . 4 7 Ballistic Gun 19 | . 27 20 22 22 7 7 Launcher 2 | . . . 4 . 3 7 Naked Turns 3 | . . . . . 3 . Heaviest Build 73 | 11 14 21 41 46 46 73 Greatest Support 70 | 20 20 30 45 51 70 70 Greatest Overweight (x) 9 | 2 . . . 1 9 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 20 | 8 8 8 15 15 15 20 Average Capacity 10 | 7 8 8 9 15 6 13 Most Carried 15 | 2 8 8 15 15 15 2 Average Carried 8 | 1 4 7 9 14 3 1 Final Capacity 20 | 8 8 8 15 15 5 20 Final Carried 15 | 2 8 8 15 15 1 2 Class Distribution -------------------- 30% | Gunner 20% | Mutant 14% | Scavenger-Mutant 12% | Skirmisher 8% | Infiltrator-Tank 6% | Scavenger-Gunner 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Infiltrator-Tank | -7/Waste Tank | -7/Factory Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Matter Collected 2778 | 211 289 787 706 563 222 . Remotely . | . . . . . . . Salvage Created 2388 | . 304 702 816 566 . . Parts 154 | . 23 38 57 36 . . Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . . 1 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Combat Hostiles Destroyed 53 | . 9 14 16 14 . . Guns 37 | . 5 9 13 10 . . AOE 16 | . 4 5 3 4 . . Classes Destroyed 12 | . 5 4 1 2 . . Worker 2 | . 1 . 1 . . . Builder 4 | . 1 1 2 . . . Tunneler 1 | . . . 1 . . . Recycler 3 | . . 2 1 . . . Mechanic 1 | . . 1 . . . . Operator 1 | . . . . 1 . . Watcher 6 | . 1 1 2 2 . . Swarmer 16 | . 3 3 3 7 . . Grunt 28 | . 6 7 10 5 . . Duelist 1 | . . 1 . . . . Sentry 6 | . . 3 3 . . . Programmer 2 | . . . . 2 . . Best Kill Streak 9 | . 8 5 9 6 . . Combat Bots Only 6 | . 5 4 4 6 . . Max Kills in Single Turn 4 | . 3 2 4 3 . . Gunslinging . | . . . . . . . Exploded 3 | . 2 2 2 3 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Fac Hostile Shots Fired 189 | . 35 53 64 34 3 . Missed 59 | . 10 11 23 15 . . Damage Taken 1912 | . 316 521 625 315 135 . Core 198 | . 37 65 30 46 20 . Absorbed by Shields . | . . . . . . . Ignored by Resistances 2 | . . . . 2 . . Regen/Repaired (Parts) 34 | . . . 34 . . . Core Remaining (%) 90 | 100 85 83 94 . . . Volleys Fired 152 | . 26 43 47 29 7 . Largest 3 | . 2 2 3 3 3 . Hottest 79 | . 40 46 69 74 79 . Shots Fired 340 | . 50 76 113 80 21 . Gun 324 | . 48 70 107 78 21 . Cannon . | . . . . . . . Launcher 16 | . 2 6 6 2 . . Special . | . . . . . . . Kinetic 324 | . 48 70 107 78 21 . Thermal . | . . . . . . . Explosive 16 | . 2 6 6 2 . . Electromagnetic . | . . . . . . . Robot Hit Streak 31 | . 14 13 31 15 19 . Robot Miss Streak 3 | . 3 3 2 3 2 . Penetration Max . | . . . . . . . Secondary Targets 1 | . . . 1 . . . Max Gunslinging Chain 1 | . . . 1 . . . Shots Hit Robots 263 | . 34 63 93 54 19 . Core Hits 130 | . 19 29 49 30 3 . Critical Kills 1 | . 1 . . . . . Critical Parts Destroyed 2 | . . 1 1 . . . Critical Strikes 3 | . 1 1 1 . . . Destroy 2 | . 1 . 1 . . . Smash 1 | . . 1 . . . . Melee Attacks 10 | . . 10 . . . . Impact 10 | . . 10 . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5774 | . 576 1608 2069 1153 368 . Guns 3761 | . 416 688 1369 920 368 . Cannons . | . . . . . . . Explosions 1792 | . 160 699 700 233 . . Melee 221 | . . 221 . . . . Ramming . | . . . . . . . Kinetic 3761 | . 416 688 1369 920 368 . Thermal . | . . . . . . . Explosive 1792 | . 160 699 700 233 . . Electromagnetic . | . . . . . . . Impact 221 | . . 221 . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . . . . . . 1 Average Corruption 1 | . . . . . . 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 1 | . . . . . . 1 Heat Flow Errors 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 112 | . . 35 35 42 . . Projectiles . | . . . . . . . Explosions 90 | . . 13 35 42 . . Melee 22 | . . 22 . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 30 | . . 1 . 29 . . Shots 2 | . . 1 . 1 . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 187 | . 2 30 187 66 . 102 Average Temperature 34 | . 1 9 49 21 . 54 Received Heat Transfer 762 | . 150 216 342 45 9 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions 1 | . . 1 . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred . | . . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Peak Influence 682 | . 339 445 682 338 137 . Initial 252 | . . 143 126 252 118 . Average 234 | . 81 249 457 244 121 . Maximum Alert Level 2 | . 1 2 2 1 . . Low Security (%) 44 | 100 87 28 3 30 100 100 Level 1 43 | . 12 70 28 69 . . Level 2 12 | . . . 67 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 9 | . 1 3 1 4 . . Investigation 2 | . . 2 . . . . Extermination 2 | . . . . 2 . . Reinforcement 4 | . 1 1 1 1 . . Assault . | . . . . . . . Garrison 1 | . . . . 1 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Distress Signals 2 | . . . 1 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 84 | . 14 21 24 20 5 . Peak Tracking Total 7 | . 5 3 7 3 4 . Tactical Retreats 9 | . 1 2 6 . . . Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Traps Triggered 3 | . . 1 . 1 . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Machines Disabled 5 | . 3 . 2 . . . Max in Single Turn 2 | . 2 . 2 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Machines Accessed 14 | . 3 6 2 3 . . Terminals 9 | . 3 4 . 2 . . Fabricators . | . . . . . . . Repair Stations 3 | . . 1 1 1 . . Recycling Units . | . . . . . . . Scanalyzers 2 | . . 1 1 . . . Garrison Access . | . . . . . . . Total Hacks 39 | . 9 19 7 4 . . Successful 26 | . 5 12 6 3 . . Failed 13 | . 4 7 1 1 . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 21 | . 9 9 . 3 . . Fabricators . | . . . . . . . Repair Stations 9 | . . 3 5 1 . . Recycling Units . | . . . . . . . Scanalyzers 9 | . . 7 2 . . . Garrison Access . | . . . . . . . Terminal Hacks 13 | . 5 5 . 3 . . Record 3 | . . 1 . 2 . . Robot Analysis 1 | . 1 . . . . . Prototype ID Bank 1 | . 1 . . . . . Alert Level 1 | . 1 . . . . . Locate Traps 2 | . 1 1 . . . . Surveillance Status 1 | . . . . 1 . . Recall Investigation 1 | . . 1 . . . . Registered Components 1 | . . 1 . . . . Zone Layout 2 | . 1 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 5 | . . 1 4 . . . Scan Component 3 | . . 1 2 . . . Repair 2 | . . . 2 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 8 | . . 6 2 . . . Insert Component 4 | . . 3 1 . . . Analyze 4 | . . 3 1 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . 1 . . Used 1 | . . . . 1 . . Hacking Detections 9 | . 1 5 1 2 . . Full Trace Events 1 | . . 1 . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 4 | . . 3 1 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . . 2 . . . Time 64 | . . . 64 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 4 | . . 3 1 . . . Part Schematics Acquired 4 | . . 3 1 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Fac Total Allies 19 | . . . . . 19 . Largest Group 18 | . . . . . 18 14 Highest-Rated Group 444 | . . . . . 444 387 Highest-Rated Ally 35 | . . . . . 35 35 Total Orders . | . . . . . . . Ally Attacks 131 | . . . . . 126 5 Total Damage 3786 | . . . . . 3712 74 Kills 10 | . . . . . 10 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Turns Passed 3760 | 58 393 828 680 1140 426 235 Spaces Moved 2188 | 41 202 463 388 738 238 118 Core 57 | 5 . . . . 52 . Treads 240 | . . . . . 122 118 Legs 1840 | 36 202 463 388 738 13 . Wheels . | . . . . . . . Hover 51 | . . . . . 51 . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 50 160 Average Speed 128 | 117 120 120 120 121 153 195 Slowest Speed 500 | 150 120 120 120 190 500 240 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 33 | 3 46 33 31 23 93 6 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug 21 | . . 10 11 . . . Terrain Destroyed 115 | . 6 44 51 14 . . Melee 2 | . . 2 . . . . Projectile . | . . . . . . . AOE 113 | . 6 42 51 14 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Total 2864 | 48 299 647 529 937 283 121 Wait 300 | . 53 72 36 121 18 . Move 2183 | 40 201 462 387 738 237 118 Hop . | . . . . . . . Pick Up 56 | 2 5 16 14 16 2 1 Fast Attach 17 | 6 1 2 1 . 6 1 Attach 16 | . . 6 3 2 5 . Detach . | . . . . . . . Swap 71 | . 9 19 26 14 3 . Drop 59 | . 4 17 15 17 5 1 Fire 152 | . 26 43 47 29 7 . Melee 10 | . . 10 . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 59 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 327 | -10/Materials | Discovered new exit (range 13) 437 | -10/Materials | Discovered new exit (range 11) 452 | -10/Materials | Entered another Materials area 452 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 687 | -9/Materials | Build established: Scavenger-Mutant 1168 | -9/Materials | Discovered new exit (range 15) 1255 | -9/Materials | Build established: Mutant 1280 | -9/Materials | Entered another Materials area 1280 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1822 | -8/Materials | Repaired Autogun 1854 | -8/Materials | Repaired Autogun 1918 | -8/Materials | Discovered new exit (range 11) 1960 | -8/Materials | Entered Factory 1960 | -7/Factory | Evolved 2 slots: Utility x2 2726 | -7/Factory | Build established: Gunner 3042 | -7/Factory | Garrison activated, responded to threat 3100 | -7/Factory | Sucked down chute 3100 | -7/Factory | Entered Waste 3101 | -7/Waste | Met a frightened Derelict 3105 | -7/Waste | Spotted C-40 Crusher 3132 | -7/Waste | Spotted C-40 Crusher 3137 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3140 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3143 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3147 | -7/Waste | Released all parts (6) 3159 | -7/Waste | Spotted C-40 Crusher 3170 | -7/Waste | Warlord forces began an assault 3174 | -7/Waste | Lost 3 parts (1p1n1w) 3176 | -7/Waste | Allies destroyed C-40 Crusher 3178 | -7/Waste | Allies destroyed C-40 Crusher 3181 | -7/Waste | Allies destroyed C-40 Crusher 3186 | -7/Waste | Spotted C-40 Crusher 3186 | -7/Waste | Allies destroyed C-40 Crusher 3280 | -7/Waste | Spotted C-40 Crusher 3285 | -7/Waste | Allies destroyed C-40 Crusher 3502 | -7/Waste | Discovered new exit (range 12) 3526 | -7/Waste | Entered Factory 3526 | -7/Factory | Accompanied by 14 allies 3620 | -7/Factory | Build established: Infiltrator-Tank 3758 | -7/Factory | Discovered new exit (range 16) 3761 | -7/Factory | Self-destructed Last Messages --------------- 03502_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE You have entered the same map type at the same depth as a previous visit, though this is a different location at that depth rather than "revisiting" the exact same area. 03630_ Dropped Adv. ECM Suite. 03631_ Acquired Hcp. Storage Unit. 03650_ SV-DLH(m) triggered Shock Trap. 03650_ The floor emits a surge of raw power. 03652_ Triggered Shock Trap. 03652_ The floor emits a surge of raw power. 03652_ System corrupted (+1). 03656_ System corrupted: Heat flow error (+119). 03660_ TZ-XQN(g) triggered Shock Trap. 03660_ The floor emits a surge of raw power. 03695_ Acquired Mic. Nuclear Core. 03758_ EXIT=FOUND [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ##???###??#"??T??"#########??????????????????????? | | ??? ?? ?? ?? #??????????????????????? | | ! ?? ? ? ? #??????????????????????? | | ??" "?" "?" """ #??????????????????????? | | ?"" 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""" """ !#????????????????????????????????? | | # # #????????????????????????????????? | | # #######/#####????????????????????????????????? | | # ####### ###??????????????????????????????????? | | # ^^* #??????????????????????????????????? | | # [[ #??????????????????????????????????? | | + """ +??????????????????????????????????? | | # "T" #??????????????????????????????????? | | ## " " #??????????????????????????????????? | | ## #??????????????????????????????????? | | ## """" #??????????????????????????????????? | | """" #??????????????????????????????????? | | """" #??????????????????????????????????? | | """" #??????????????????????????????????? | | | """? #??????????????????????????????????? | | ""??? #??????????????????????????????????? | | ??? #??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 275 Matter Stores 460 Matter Capacity 500 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 300 Resistance: TH 10 Power Shielding 66 Evasion (%) 55 Targeting Accuracy 12 Recoil Reduction 6 Item Schematics ----------------- Aluminum Leg | -9/Materials | Scanalyzed Grenade Launcher | -9/Materials | Scanalyzed Lgt. Ion Engine | -9/Materials | Scanalyzed Carbon-fiber Leg | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Dynamic Key GoHome() I Spy Part-time Excavator The More The Merrier Challenges ------------ None Game ------ Seed HeavySwarmCompactor Manual? 0 Play Time 02:01:09 Cumulative 10.0 hours Start 2024.03.10 @ 07:59:22 End 2024.03.11 @ 12:04:28 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 8 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b6c95a28-b3b9-4d68-a12a-2aa08534f89c