Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.04 @ 17:44:05 Player: Dumalacath Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (14) 2800 Robots Destroyed (229) 1145 Value Destroyed (7834) 7834 Prototype IDs (46) 920 Alien Tech Used (0) 0 Bonus (807) 807 TOTAL SCORE: 17006 Bonus ------- High Alert Combat Kills 459 Follower Combat Kills 410 Aligned with FarCom 300 Friendly Fire -362 Cogmind --------- Core Integrity 0/1300 Matter 75/300 Energy 100/100 System Corruption 16% Temperature Cool (0) Movement Core (50) Location -3/Armory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (9) ------ Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Heavy Disruptor Cannon Heavy Missile Launcher Smartbomb Launcher Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Multi-Antimatter Reactor > --- PROPULSION ------- Hovering Antigrav-Siege Exoskeleton Antigrav Array > --- UTILITY ---------- Armored Scrap Engine Advanced Cryofiber Web Improved Heat Sink Advanced Heat Sink High-capacity Storage Unit Improved Kinecellerator Improved Transmission Jammer Trap Reconfigurator > --- WEAPON ----------- Quantum Rifle Light Antimatter Cannon Kinetic Linear Construct/G > --- INVENTORY -------- Improved Trap Scanner Advanced ECM Suite Graphene Brace Advanced Hardlight Generator Improved Shield Generator Improved System Guard Improved System Guard Drone Bay Tesla Rifle Heavy Disruptor Cannon Mass Driver Mass Driver Rocket Launcher Heavy Missile Launcher Scatter Rocket Array Smartbomb Launcher Micro-nuke Launcher Lance [Rating: 161] Favorites ----------- Power Constructs Engine Cooled Deuterium Engine Power Core Light Nuclear Core Reactor Constructs Propulsion Aluminum Leg Treads Armored Medium Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Constructs Utility Improved Heat Sink Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Authchip [Propulsion] Protection Light Armor Plating Weapon Autogun Energy Gun Constructs Ballistic Gun Autogun Ballistic Cannon Mass Driver Launcher Mini Grenade Launcher Impact Weapon Heavy Flail Piercing Weapon Lance Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 -4 -3 -3 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Fac Res Arm Slots Evolved 14 | . . . 2 . . . 2 2 . . 4 2 2 . Power 1 | . . . . . . . . . . . 1 . . . Propulsion 5 | . . . 1 . . . 1 1 . . 2 . . . Utility 7 | . . . 1 . . . 1 1 . . . 2 2 . Weapon 1 | . . . . . . . . . . . 1 . . . Parts Attached 256 | 7 10 2 20 7 1 5 51 7 18 5 24 46 37 16 Power 29 | 1 . . 3 1 . . 5 1 6 . 2 3 5 2 Engine 13 | 1 . . 3 . . . 2 . 4 . 2 . 1 . Core 10 | . . . . 1 . . 3 1 2 . . 2 1 . Reactor 6 | . . . . . . . . . . . . 1 3 2 Propulsion 50 | 2 3 2 5 1 . . 12 1 5 2 7 6 4 . Treads 5 | . . . . . . . . . . . 4 1 . . Leg 35 | 2 3 2 5 1 . . 12 1 4 1 2 2 . . Wheel 3 | . . . . . . . . . . 1 1 1 . . Hover 7 | . . . . . . . . . 1 . . 2 4 . Flight . | . . . . . . . . . . . . . . . Utility 82 | 1 4 . 7 1 . . 15 3 3 2 4 21 15 6 Device 47 | . 1 . . . . . 6 . 1 1 3 16 15 4 Storage 5 | 1 2 . . . . . 1 . 1 . . . . . Processor 2 | . . . . . . . . . . . . . . 2 Hackware 1 | . . . . . . . . . . 1 . . . . Protection 27 | . 1 . 7 1 . . 8 3 1 . 1 5 . . Artifact . | . . . . . . . . . . . . . . . Weapon 95 | 3 3 . 5 4 1 5 19 2 4 1 11 16 13 8 Energy Gun 27 | 2 . . . . . . 8 2 2 1 7 3 2 . Energy Cannon . | . . . . . . . . . . . . . . . Ballistic Gun 27 | 1 3 . 4 3 1 3 5 . . . . 4 1 2 Ballistic Cannon 9 | . . . . . . . . . . . . 3 6 . Launcher 17 | . . . 1 1 . 2 3 . 1 . 1 4 1 3 Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 6 | . . . . . . . 3 . 1 . 2 . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon 9 | . . . . . . . . . . . 1 2 3 3 Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 15 | . . . . . . . 4 1 5 . 1 1 3 . Corrupted Parts 1 | . . . . . . . . . . 1 . . . . System Corruption 2 | . . . . . . . . . . 2 . . . . Parts Lost 79 | . 1 . 2 3 . . 6 . 3 1 7 16 17 23 Power 11 | . . . . . . . 1 . . . . 1 6 3 Propulsion 22 | . 1 . . . . . 3 . 2 . 4 3 3 6 Utility 25 | . . . . 1 . . 1 . 1 1 1 6 5 9 Weapon 21 | . . . 2 2 . . 1 . . . 2 6 3 5 Highest Loss Streak 20 | . 1 . 1 2 . . 2 . 2 1 3 5 4 20 To Critical Strikes 2 | . . . . . . . . . . . . . . 2 Average Slot Usage (%) 86 | . 98 100 100 99 100 100 99 95 93 83 70 71 68 65 Engine 3 | . 14 14 11 6 . . 1 3 5 . 2 1 2 . Core 4 | . . . . 4 11 11 7 3 1 6 5 5 . . Leg 22 | . 28 28 33 33 33 33 35 38 37 27 10 6 2 1 Wheel 1 | . . . . . . . . . . 3 4 4 1 . Hover 1 | . . . . . . . . . . . 1 5 4 6 Device 11 | . 4 . . . . . 5 7 8 15 13 17 31 25 Storage 8 | . 16 14 11 11 11 11 9 7 7 7 5 5 4 4 Protection 11 | . 5 14 22 21 22 22 21 18 14 6 1 4 . . Energy Gun 4 | . 2 . . . . . 7 15 14 7 6 8 1 . Ballistic Gun 8 | . 25 28 22 15 11 21 9 . . 2 2 2 . 1 Ballistic Cannon 1 | . . . . . . . . . . . . 2 5 5 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 104 | 13 34 34 43 42 37 38 48 53 80 64 83 102 104 98 Greatest Support 137 | 20 20 30 45 45 45 45 60 55 55 55 28 76 137 137 Greatest Overweight (x) 8 | 1 1 1 . . . . 1 . 1 2 2 8 2 2 Average Overweight (x) . | . . 1 . . . . . . . 1 1 3 . . Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 15 15 20 20 20 20 20 20 Average Capacity 17 | 7 13 15 15 15 15 15 15 15 19 20 20 20 20 19 Most Carried 20 | 6 15 15 15 15 15 15 15 15 20 20 20 20 20 20 Average Carried 16 | 2 12 14 14 14 15 15 14 14 18 17 19 18 18 17 Final Capacity 20 | 8 15 15 15 15 15 15 15 15 20 20 20 20 20 5 Final Carried 20 | 6 15 15 15 15 15 15 15 15 20 19 20 20 20 5 Scrap Engine Consumption 140 | . . . . . . . . . . 29 28 27 30 26 Constructs Created 9 | . . . . . . . . . . 3 2 . 3 1 Constructs Modified 45 | . . . . . . . . . . 4 10 10 11 10 Class Distribution -------------------- 45% | Scavenger-Mutant 36% | Mutant 8% | Skirmisher 4% | Infiltrator-Mutant 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Storage Scavenger-Mutant | -7/Recycling Skirmisher | -5/Factory Mutant | -4/Factory Mutant | -3/Research Infiltrator-Mutant | -3/Armory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 -4 -3 -3 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Fac Res Arm Matter Collected 6055 | 256 620 100 723 335 . 102 859 66 215 104 141 1096 1067 371 Remotely . | . . . . . . . . . . . . . . . Salvage Created 9118 | . 714 167 1092 310 . 107 1574 77 388 332 545 1938 1495 379 Parts 501 | . 43 15 73 23 . 17 93 7 12 9 26 101 64 18 Haulers Intercepted 10 | . 1 . 1 . . . 5 1 1 . . 1 . . Recyclers Shooed 20 | . 3 1 1 1 . . 5 . . 1 . 4 4 . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 -4 -3 -3 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Fac Res Arm Combat Hostiles Destroyed 168 | . 15 7 21 16 . 10 27 . 7 2 8 28 17 10 Melee 6 | . . . . . . . . . . . . . 4 2 Guns 103 | . 15 7 21 8 . 4 19 . 3 1 4 18 2 1 Cannons 14 | . . . . . . . . . . . 2 3 7 2 AOE 38 | . . . . 8 . 6 8 . 2 . . 6 3 5 Classes Destroyed 14 | . 5 . 4 1 . 1 1 . . . 1 . . 1 Worker 8 | . . . . . . 1 2 . . . 1 3 1 . Builder 15 | . 1 . . . . . 2 . . 1 1 10 . . Tunneler 3 | . . . . . . . 1 . . . . 1 1 . Hauler 10 | . 1 . 1 . . . 5 1 1 . . 1 . . Recycler 19 | . 2 . 2 2 . . 2 . . 2 . 3 6 . Operator 1 | . . . 1 . . . . . . . . . . . Watcher 8 | . . . 3 . . . 3 1 . . . 1 . . Swarmer 54 | . 6 5 6 10 . 10 4 . . . . 2 8 3 Grunt 52 | . 9 2 7 1 . . 17 . 3 . 2 9 1 1 Brawler 2 | . . . 1 . . . . . . . . . 1 . Sentry 27 | . . . 7 . . . 6 . 5 2 2 3 2 . Hunter 3 | . . . . . . . . . . . . . . 3 Programmer 27 | . . . . . . . . . . . 4 14 5 4 Assembled 5 | . . . . 5 . . . . . . . . . . Best Kill Streak 10 | . 3 3 4 5 . 4 6 1 5 2 6 10 5 3 Combat Bots Only 5 | . 3 3 3 5 . 4 4 . 4 1 4 4 3 3 Max Kills in Single Turn 5 | . 1 1 1 3 . 2 3 1 2 1 1 5 3 3 Gunslinging 1 | . . . . . . . 1 . . . . . . . Exploded 3 | . . . . 2 . 2 3 . 1 . . 2 3 3 Melee 1 | . . . . . . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 -4 -3 -3 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Fac Res Arm Damage Taken 18677 | . 451 97 717 407 . 155 1254 . 720 591 1476 4338 2846 5625 Core 2539 | . 63 6 54 27 . 19 146 . 44 58 258 553 193 1118 Absorbed by Shields 1376 | . . . . . . . . . . . 165 284 55 872 Redirected to Shielding 110 | . . . . . . . . . . . 110 . . . Regen/Repaired (Parts) 2128 | . . . . . . . . . 55 17 292 428 459 877 Core Remaining (%) 75 | 100 . 72 . . . 75 73 . . 85 74 51 . . Volleys Fired 574 | . 58 10 70 36 . 12 128 4 27 21 26 98 57 27 Largest 3 | . 2 2 2 2 . 2 2 2 2 2 3 3 3 3 Hottest 485 | . 70 46 46 56 . 43 130 122 122 122 203 485 250 149 Shots Fired 1187 | . 116 20 140 64 . 19 236 9 50 37 70 250 122 54 Gun 956 | . 116 20 140 59 . 14 227 9 46 37 51 192 33 12 Cannon 193 | . . . . . . . . . . . 19 52 88 34 Launcher 38 | . . . . 5 . 5 9 . 4 . . 6 1 8 Special . | . . . . . . . . . . . . . . . Kinetic 719 | . 104 20 140 59 . 14 117 . . 14 29 107 69 46 Thermal 381 | . 12 . . . . . 110 9 46 23 39 106 36 . Explosive 38 | . . . . 5 . 5 9 . 4 . . 6 1 8 Electromagnetic 49 | . . . . . . . . . . . 2 31 16 . Robot Hit Streak 23 | . 8 5 14 4 . 3 14 4 12 16 10 23 13 8 Robot Miss Streak 6 | . 5 2 5 3 . 3 5 2 2 1 3 5 6 5 Penetration Max 1 | . . . . . . . . . . . 1 1 . . Secondary Targets 8 | . . 2 1 . . 1 1 . 1 . . 2 . . Max Gunslinging Chain 1 | . . 1 1 . . 1 1 . 1 . . 1 . . Shots Hit Robots 794 | . 65 12 92 29 . 8 161 5 37 31 60 159 92 43 Core Hits 425 | . 29 8 41 21 . 11 82 4 18 8 24 118 42 19 Critical Kills 4 | . . . . . . . . . . . 2 2 . . Critical Parts Destroyed 3 | . . . . . . . . . . . 1 2 . . Critical Strikes 29 | . 1 . . . . . 3 1 1 3 6 7 4 3 Burn 13 | . 1 . . . . . 3 1 1 3 3 1 . . Destroy 7 | . . . . . . . . . . . 3 4 . . Blast 6 | . . . . . . . . . . . . 1 3 2 Corrupt 1 | . . . . . . . . . . . . 1 . . Impale 2 | . . . . . . . . . . . . . 1 1 Melee Attacks 141 | . . . . . . . 5 . 3 . 22 3 35 73 Impact 29 | . . . . . . . 5 . 3 . 21 . . . Slashing . | . . . . . . . . . . . . . . . Piercing 112 | . . . . . . . . . . . 1 3 35 73 Sneak Attacks 8 | . . . . . . . . . . . . . 8 . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 23165 | . 946 195 1443 715 . 498 3763 106 1037 586 1538 6358 3643 2337 Guns 12004 | . 940 188 1401 430 . 112 2559 88 678 586 961 3123 815 123 Cannons 3703 | . . . . . . . . . . . 577 821 1776 529 Explosions 5817 | . . . . 285 . 327 1093 . 359 . . 2401 167 1185 Melee 1379 | . . . . . . . . . . . . . 885 494 Ramming 262 | . 6 7 42 . . 59 111 18 . . . 13 . 6 Kinetic 8773 | . 815 188 1401 430 . 112 1039 . . 252 841 1658 1385 652 Thermal 6325 | . 125 . . . . . 1520 88 678 334 649 2112 819 . Explosive 5582 | . . . . 285 . 327 1093 . 359 . . 2166 167 1185 Electromagnetic 844 | . . . . . . . . . . . 48 409 387 . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing 1379 | . . . . . . . . . . . . . 885 494 Highest Corruption 23 | . . . . . . . . 2 2 4 4 23 7 16 Average Corruption 5 | . . . . . . . . 2 2 2 3 12 5 8 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 166 | . . . . . . . . 4 12 21 23 56 19 31 Message Errors 40 | . . . . . . . . 3 5 3 5 9 8 7 Matter Fused 36 | . . . . . . . . . 3 8 5 12 3 5 Heat Flow Errors 29 | . . . . . . . . . 2 3 4 12 4 4 Energy Discharges 18 | . . . . . . . . . 1 2 2 5 2 6 Parts Rejected 2 | . . . . . . . . . . 1 . . 1 . Parts Fused 4 | . . . . . . . . . 1 . 1 . . 2 Data Loss (minor) 14 | . . . . . . . . . . 2 4 3 1 4 Data Loss (major) 5 | . . . . . . . . . . 2 1 2 . . Misfires 9 | . . . . . . . . 1 . . . 6 . 2 Alerts 3 | . . . . . . . . . . . 1 2 . . Misdirections 1 | . . . . . . . . . . . . . . 1 Weapon Failures 5 | . . . . . . . . . . . . 5 . . Overload Shots 14 | . . . . . . . . . . . . 14 . . Effects 1 | . . . . . . . . . . . . 1 . . Short Circuit 1 | . . . . . . . . . . . . 1 . . Overflow Damage 518 | . . . . 28 . . . . . . . 167 235 88 Projectiles 130 | . . . . . . . . . . . . 18 112 . Explosions 254 | . . . . 28 . . . . . . . 149 . 77 Melee 134 | . . . . . . . . . . . . . 123 11 Knockbacks 36 | . . . 1 . . . . . . . 8 10 13 4 Impact 1 | . . . 1 . . . . . . . . . . . Kinetic 33 | . . . . . . . . . . . 8 8 13 4 Secondary 2 | . . . . . . . . . . . . 2 . . Self-Inflicted Damage 479 | . . . . 35 . . 8 . . . . 371 . 65 Shots 12 | . . . . 1 . . . . . . . 10 . 1 Rammed 2 | . . . . . . . . . . . . . . 2 Targets Rammed 34 | . 3 4 5 . . 5 12 1 . . . 2 . 2 Kicked 32 | . 3 4 5 . . 5 12 1 . . . 2 . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 467 | . 86 37 137 108 . 44 162 60 204 223 315 448 467 219 Average Temperature 81 | . 21 13 40 30 . 16 44 21 53 92 116 188 144 92 Received Heat Transfer 2871 | . 150 18 219 80 . . 648 . 180 180 116 617 213 450 Effects 8 | . . . . . . . . . . . . 3 5 . Energy Bleed 2 | . . . . . . . . . . . . 2 . . Interference 5 | . . . . . . . . . . . . . 5 . Short Circuit 1 | . . . . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . . . . . 1 . . Parts Fried 3 | . . . . . . . . . . . . 3 . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 6 | . . . . . . . . . 2 1 2 . 1 . Combat Hostiles 6 | . . . . . . . . . 2 1 2 . 1 . Parts Melted 23 | . 1 . . . . . 4 . 7 2 4 5 . . Heat Transferred 11854 | . 444 . . . . . 3293 259 1480 962 1508 2946 962 . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 -4 -3 -3 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Fac Res Arm Peak Influence 678 | . 204 152 357 260 . 167 443 236 444 68 222 678 548 429 Initial 314 | . . 5 . 139 . . 31 200 25 58 14 44 314 252 Average 175 | . 85 46 131 184 . 35 133 186 217 21 61 407 380 284 Maximum Alert Level 2 | . 1 . 1 1 . . 2 1 2 . 1 2 2 2 Low Security (%) 59 | 100 95 100 78 31 . 100 69 19 29 100 93 22 . 13 Level 1 26 | . 4 . 21 68 . . 25 80 60 . 6 10 68 81 Level 2 13 | . . . . . . . 4 . 9 . . 67 31 5 Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 35 | . 3 . 1 . . . 3 1 . . 7 14 3 3 Investigation 3 | . . . . . . . 1 . . . 1 . 1 . Extermination 14 | . . . . . . . . . . . 2 7 2 3 Reinforcement 11 | . 3 . 1 . . . 2 1 . . 1 3 . . Assault . | . . . . . . . . . . . . . . . Garrison 7 | . . . . . . . . . . . 3 4 . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . 2 . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 -4 -3 -3 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Fac Res Arm Distress Signals 20 | . 1 . 5 . . . 5 . 1 . . 6 . 2 Communications Jammed 26 | . . . . . . . . . . . . . 26 . Distress Signals 26 | . . . . . . . . . . . . . 26 . Times Spotted 280 | . 28 7 35 18 . 7 46 . 16 2 18 40 24 39 Peak Tracking Total 16 | . 4 3 4 4 . 4 6 1 5 1 4 6 4 16 Tactical Retreats 20 | . . . 3 2 . . 4 . 1 . 1 3 2 4 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 -4 -3 -3 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Fac Res Arm Traps Triggered 9 | . . . 1 . . . 1 1 . . 4 . 1 1 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused 13 | . . . . . . . 3 . . . . . 10 . Traps Reconfigurated 31 | . . . . . . . 8 . . . . . 23 . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 13 | . . . . . . . 3 . . . . . 10 . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 -4 -3 -3 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Fac Res Arm Machines Disabled 31 | . . 1 1 2 . . 1 . 1 . 2 14 1 8 Max in Single Turn 9 | . . 1 1 2 . . 1 . 1 . 1 9 1 1 Garrison Access 1 | . . . . . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 -4 -3 -3 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Fac Res Arm Machines Accessed 57 | . 3 . 6 . 2 . 7 2 11 10 7 6 3 . Terminals 42 | . 3 . 6 . . . 7 1 8 6 4 4 3 . Fabricators . | . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . 1 . 1 . . . Recycling Units 6 | . . . . . . . . . 1 4 1 . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . . 1 1 . 1 2 . . Total Hacks 159 | . 14 . 22 . 2 . 21 4 26 25 19 19 7 . Successful 83 | . 8 . 12 . 2 . 14 3 17 14 5 5 3 . Failed 76 | . 6 . 10 . . . 7 1 9 11 14 14 4 . Catastrophic 15 | . 2 . 1 . . . 2 . 1 1 2 4 2 . Database Lockouts . | . . . . . . . . . . . . . . . Manual 70 | . 5 . 16 . 1 . 13 2 10 11 6 5 1 . Terminals 124 | . 14 . 22 . . . 21 2 21 13 9 15 7 . Fabricators . | . . . . . . . . . . . . . . . Repair Stations 7 | . . . . . . . . . 3 . 4 . . . Recycling Units 16 | . . . . . . . . . 1 12 3 . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 10 | . . . . . . . . 2 1 . 3 4 . . Terminal Hacks 38 | . 8 . 6 . 2 . 7 1 7 3 . 2 2 . Record 1 | . . . . . 1 . . . . . . . . . Robot Analysis 1 | . . . 1 . . . . . . . . . . . Prototype ID Bank 2 | . 1 . . . . . . . . 1 . . . . Open Door 3 | . . . . . . . . . 3 . . . . . Branch Access Points 6 | . 1 . 1 . . . 1 1 1 1 . . . . Emergency Access Points 2 | . 1 . . . . . . . . . . 1 . . Alert Level 3 | . 1 . . . . . . . 1 1 . . . . Unreport Threat 6 | . 1 . 2 . . . 2 . . . . 1 . . Locate Traps 8 | . 2 . 1 . . . 2 . 2 . . . 1 . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . Zone Layout 4 | . . . 1 . . . 2 . . . . . 1 . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks 6 | . . . . . . . . . 3 . 3 . . . Scan Component 4 | . . . . . . . . . 2 . 2 . . . Repair 2 | . . . . . . . . . 1 . 1 . . . Recycling Unit Hacks 7 | . . . . . . . . . 1 6 . . . . Report Inventory 6 | . . . . . . . . . 1 5 . . . . Retrieve Components 1 | . . . . . . . . . . 1 . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . 1 1 . . . . . Unlock Access 1 | . . . . . . . . 1 . . . . . . Seal Access 1 | . . . . . . . . . 1 . . . . . Unauthorized Hacks 30 | . . . 6 . . . 7 1 5 5 2 3 1 . Terminals 30 | . . . 6 . . . 7 1 5 5 2 3 1 . Assimilate 1 | . . . . . . . . . . . 1 . . . Botnet 29 | . . . 6 . . . 7 1 5 5 1 3 1 . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 48 | . 3 . 6 . . . 7 2 6 8 7 6 3 . Full Trace Events 3 | . . . 1 . . . . . . . 1 . 1 . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 2 | . . . . . . . . . 1 . 1 . . . Time 99 | . . . . . . . . . 38 . 61 . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . . . . . 3 . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 -4 -3 -3 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Fac Res Arm Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . . . . . . . 4 Allies Hacked 3 | . . . . . . . . . . . . . . 3 Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 -4 -3 -3 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Fac Res Arm Total Allies 17 | . . 2 . 1 . . . . 10 . . . . 4 Largest Group 10 | . . 2 1 1 . . . . 10 . . . . 4 Highest-Rated Group 188 | . . 40 31 31 . . . . 173 . . . . 188 Highest-Rated Ally 47 | . . 31 31 31 . . . . 29 . . . . 47 Total Orders 4 | . . . . . . . . . 2 . . . 2 . STAY 1 | . . . . . . . . . 1 . . . . . FOLLOW 1 | . . . . . . . . . 1 . . . . . EXPLORE 2 | . . . . . . . . . . . . . 2 . Ally Attacks 101 | . . 5 21 8 . . . . 62 . . . . 5 Total Damage 1492 | . . 107 271 65 . . . . 854 . . . . 195 Kills 18 | . . 3 3 1 . . . . 11 . . . . . Allies Corrupted 2 | . . . . . . . . . . . . . . 2 Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 -4 -3 -3 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Fac Res Arm Robot Analysis Total 1 | . . . 1 . . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . . . . . . Drone Launches 2 | . . . . . . . . . . . . . 2 . Drone Recoveries 1 | . . . . . . . . . . . . . 1 . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 -4 -3 -3 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Fac Res Arm Turns Passed 17974 | 74 866 1107 1173 899 514 1089 2261 494 837 1942 1750 2315 1577 1076 Spaces Moved 9342 | 48 393 550 673 617 406 788 1060 363 318 859 946 929 782 610 Core 2 | 2 . . . . . . . . . . . . . . Treads 99 | . . . . . . . . . . . . . 36 63 Legs 6081 | 46 393 550 673 617 406 788 1060 363 318 250 . 149 296 172 Wheels 2315 | . . . . . . . . . . 609 946 760 . . Hover 845 | . . . . . . . . . . . . 20 450 375 Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 190 126 126 126 126 120 120 120 115 115 130 61 70 Average Speed 137 | 121 165 192 126 126 126 126 127 120 185 147 127 165 119 95 Slowest Speed 570 | 190 190 200 126 126 126 126 190 120 190 190 130 570 207 264 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 57 | 4 69 100 62 97 88 96 78 15 57 99 24 21 22 32 Regions Visited 14 Branch Regions 7 Pre-discovered Areas 2 | . . 1 . . 1 . . . . . . . . . Known Exits Taken 5 | . 1 . 1 1 . . . 1 1 . . . . . Unknown Exits Taken 9 | 1 . 1 . . 1 1 1 . . 1 1 1 1 . Scrap Searched 6 | . . 1 . 4 . 1 . . . . . . . . Spaces Dug 63 | . . . . . . . 5 . 3 . 20 3 10 22 Terrain Destroyed 652 | . . . . 46 . 30 84 . 38 . 30 162 61 201 Melee 63 | . . . . . . . 5 . 3 . 20 3 10 22 Projectile 84 | . . . . . . . . . . . 10 35 30 9 AOE 505 | . . . . 46 . 30 79 . 35 . . 124 21 170 Terrain Rammed 1 | . . . . . . . 1 . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 -4 -3 -3 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Fac Res Arm Total 13264 | 60 517 582 894 684 408 863 1731 416 516 1504 1401 1483 1264 941 Wait 2605 | . 19 7 95 19 . 53 433 32 118 600 366 373 335 155 Move 9328 | 47 392 549 672 616 405 787 1059 362 317 858 945 928 781 610 Hop . | . . . . . . . . . . . . . . . Pick Up 112 | 5 19 4 12 3 1 . 15 3 14 4 8 14 9 1 Fast Attach 83 | 7 5 . 3 1 . . 6 3 8 2 11 18 13 6 Attach 56 | . 1 . 4 2 . . 8 2 5 3 7 12 9 3 Detach 19 | 1 . . . . . . . . 4 6 3 2 2 1 Swap 118 | . 4 2 13 4 1 5 37 2 5 . 6 16 16 7 Drop 144 | . 16 6 20 3 1 1 27 7 13 9 7 17 7 10 Fire 574 | . 58 10 70 36 . 12 128 4 27 21 26 98 57 27 Melee 141 | . . . . . . . 5 . 3 . 22 3 35 73 Ram 3 | . . . . . . . 1 . . . . . . 2 Kick 32 | . 3 4 5 . . 5 12 1 . . . 2 . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 3 | . . . . . . . . . . . . . . 3 Rewire 46 | . . . . . . . . . 2 1 . . . 43 Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 5 exits: [*Fac] / *Sto / Low x2 / Gar) -7/Storage -7/Recycling -5/Factory -4/Factory -3/Research -3/Armory History --------- Turn | Location | Event 26 | -11/Junkyard | Discovered new exit (range 15) 75 | -11/Junkyard | Entered Materials 263 | -10/Materials | Discovered new exit (range 13) 327 | -10/Materials | Build established: Mutant 677 | -10/Materials | Discovered new exit (range 16) 796 | -10/Materials | Identified exit to Mines 941 | -10/Materials | Entered Mines 1037 | -10/Mines | Discovered new exit (range 5) 1337 | -10/Mines | Discovered new exit (range 13) 1790 | -10/Mines | Learned location of Storage (-7) 2048 | -10/Mines | Entered Materials 2048 | -9/Materials | Accompanied by 1 ally 2048 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2053 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 2178 | -9/Materials | Identified exit to Mines 2590 | -9/Materials | Discovered new exit (range 15) 3221 | -9/Materials | Entered Mines 3244 | -9/Mines | Assembled infested the area 3320 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3323 | -9/Mines | Found Prototype Device 3344 | -9/Mines | Build established: Scavenger-Mutant 3346 | -9/Mines | Discovered new exit (range 12) 3428 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3461 | -9/Mines | Received a Mining Laser from a helpful Derelict 3581 | -9/Mines | Discovered new exit (range 11) 3737 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3821 | -9/Mines | Identified exit to Exiles 4115 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4120 | -9/Mines | Entered Exiles 4139 | -9/Exiles | Discovered new exit (range 14) 4162 | -9/Exiles | Met 8R-AWN 4183 | -9/Exiles | Met EX-HEX 4218 | -9/Exiles | Met EX-BIN 4235 | -9/Exiles | Aligned with FarCom system 4236 | -9/Exiles | Given EX-Vault access code 4265 | -9/Exiles | Opened EX-Vault 4273 | -9/Exiles | Found Trap Reconfigurator 4301 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4336 | -9/Exiles | Met EX-DEC 4378 | -9/Exiles | Visited The Gauntlet 4578 | -9/Exiles | Learned location of Zion (-6) 4618 | -9/Exiles | Discovered new exit (range 12) 4634 | -9/Exiles | Left Exiles lab with Trap Reconfigurator 4634 | -9/Exiles | Entered Mines 4796 | -8/Mines | Discovered new exit (range 4) 5125 | -8/Mines | Discovered new exit (range 10) 5723 | -8/Mines | Entered Materials 5723 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 6100 | -8/Materials | Discovered new exit (range 11) 7901 | -8/Materials | Discovered new exit (range 16) 7984 | -8/Materials | Entered Factory 7984 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8102 | -7/Factory | Discovered new exit (range 6) 8109 | -7/Factory | Identified exit to Garrison 8399 | -7/Factory | Identified exit to Storage 8399 | -7/Factory | Identified exit to Lower Caves 8478 | -7/Factory | Entered Storage 8527 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 8872 | -7/Storage | Identified exit to Recycling 9013 | -7/Storage | Repaired Carbon-fiber Leg 9118 | -7/Storage | Used back door to open Recycling access 9315 | -7/Storage | Entered Recycling 9316 | -7/Recycling | Found Scrap Engine 10532 | -7/Recycling | Discovered new exit (range 16) 10697 | -7/Recycling | Build established: Mutant 11257 | -7/Recycling | Entered Factory 11257 | -5/Factory | Evolved 4 slots: Power x1, Propulsion x2, Weapon x1 11512 | -5/Factory | Repaired Broken Arm. Huge Wheel 11675 | -5/Factory | Lost 3 parts (2n1w) 11680 | -5/Factory | Found Prototype Launcher 11680 | -5/Factory | Identified Scatter Rocket Array 12024 | -5/Factory | Build established: Scavenger-Mutant 12295 | -5/Factory | Garrison activated, responded to threat 12314 | -5/Factory | Lost 3 parts (1n1u1w) 12487 | -5/Factory | Discovered new exit (range 13) 12793 | -5/Factory | Spotted B-75 Beast 12952 | -5/Factory | Build established: Skirmisher 13007 | -5/Factory | Entered another Factory area 13007 | -4/Factory | Evolved 2 slots: Utility x2 13367 | -4/Factory | Garrison activated, responded to threat 14191 | -4/Factory | System corruption reached 10% 14220 | -4/Factory | Lost 5 parts (2n2u1w) 14576 | -4/Factory | Build established: Tank 14651 | -4/Factory | Garrison activated, responded to threat 14815 | -4/Factory | Lost 5 parts (2u3w) 15061 | -4/Factory | Build established: Mutant 15188 | -4/Factory | Lost 3 parts (1p1u1w) 15200 | -4/Factory | Discovered new exit (range 15) 15322 | -4/Factory | Entered Research 15322 | -3/Research | Evolved 2 slots: Utility x2 15470 | -3/Research | Lost 3 parts (1p1n1u) 15896 | -3/Research | Spotted B-86 Titan 16110 | -3/Research | Lost 3 parts (1p1n1u) 16765 | -3/Research | Lost 4 parts (1p2u1w) 16846 | -3/Research | Discovered new exit (range 7) 16899 | -3/Research | Entered Armory 17237 | -3/Armory | Build established: Infiltrator-Mutant 17375 | -3/Armory | Spotted B-86 Titan 17730 | -3/Armory | System corruption reached 10% 17959 | -3/Armory | Core integrity fell below 50% 17972 | -3/Armory | Core integrity fell below 20% 17975 | -3/Armory | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- functional. 17957_ P-80 Master resets L-61 Swordsman, system corruption cleaned. 17959_ Compression Vault explodes. 17961_ I-47 Archangel sends out distress signal. 17962_ Compression Vault explodes. 17964_ Hovering Antigrav-Siege Exoskeleton destroyed. 17964_ Hovering Antigrav-Siege Exoskeleton core remains intact and functional. 17965_ 50ZZK6%XNSNU>Q X VSZN>FANN9G|AKG1YAT 17965_ Terminal disabled. 17967_ Penetrated by Slug. 17968_ Hovering Antigrav-Siege Exoskeleton destroyed. 17968_ Hovering Antigrav-Siege Exoskeleton core remains intact and functional. 17971_ Hovering Antigrav-Siege Exoskeleton destroyed. 17971_ I-47 Archangel suffers critical hit (Burn). 17971_ Slammed into L-61 Swordsman. 17971_ Hcp. Storage Unit destroyed. 17973_ Adv. Targeting Computer severed. 17974_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????Y???????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????#######????????????? | | ??????????????????????????????#"""""#????????????? | | ???????????????# ############# "T""###???######## | | ??????????# !l@l! i #? # | | ??????????# ll= + # | | ?????????????###+######### # | | ?????????????????????????# # | | ?????????????????????????# # != | | ?????????????????????????# #### != | | ?????????????????????????# g #### !* | | ?????????????????????????# pgg #? | | ?????????????????????????# w !!! p h ####+## | | ?????????????????????????# !! | | ?????????????????????????# !! % | | ?????????????????????????#x ####### | | ?????????????????????????# x #?????? | | ?????????????????????????#/%###########/####?????? | | ???????????????????????? / =????????? ???????? | | ?????????????????????? # ??????? [[ ]] ?????? | | ?????????????????????? + ????? [[ ]] ???? | | ?????????????????????? ?##???? ?? | | ??????????????????????????????# ]] [[ # | | ??????????????????????????????# ]] [[ # | | ??????????????????????????????# # | | ??????????????????????????????# # | | ??????????????????????????????#################### | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 79 Coolant Potential 50 Energy Generation 35 Energy Capacity 569 Matter Stores 381 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 ECM Strength 2 Jamming Range 14 Base Temperature (-) 200 EM Shielding 3 Armor Coverage 825 Resistance: TH 15 Utility Shielding 66 Evasion (%) 55 Targeting Accuracy 16 Recoil Reduction 5 Authchip Count 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Overkill Rockin' Loadout Total Silence \\IAMDERELICT Challenges ------------ None Game ------ Seed CompositeFocalThrower Manual? 0 Play Time 03:29:15 Cumulative 61.3 hours Start 2023.03.04 @ 12:39:16 End 2023.03.04 @ 17:44:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 39 Rogue 39 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 42 Achievement% 35 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f26ae82d-db66-457e-b625-13a7e088ea87