Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.01 @ 11:04:51

Player: antarius46

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (52)      260
Value Destroyed (1512)     1512
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 3492

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     243/300
Energy                     24/100
System Corruption          0%
Temperature                Cool (90)
Movement                   Core (1500) Ox29
Location                   -8/Materials

 Parts 
-------
>         --- POWER (1) --------
              (None)
>         --- PROPULSION (2) ---
              (None)
>         --- UTILITY (6) ------
          Huge Storage Unit
          Visual Processing Unit
          Signal Interpreter
          Targeting Computer
          ECM Suite
>         --- WEAPON (2) -------
          Ion Cannon
>         --- INVENTORY (25) ---
  Compact Matter Pod (0)
    Heavy Particle Cannon

 Peak State 
------------
>          --- POWER ------------
           Deuterium Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
           Huge Storage Unit
           Visual Processing Unit
  Improved Sensor Array
  Improved Targeting Computer
           ECM Suite
  Hardened Light Armor Plating
>          --- WEAPON -----------
  Improved Grenade Launcher
  Improved Grenade Launcher
>          --- INVENTORY --------
     Light Nuclear Core
    Medium Matter Pod
   Compact Matter Pod
           Sensor Array
           Signal Interpreter
           Targeting Computer
     Heavy Particle Cannon
           Ion Cannon
           Ion Cannon
           Autogun
           Autogun
           Autogun
[Rating: 24]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
  Protection               Hardened Light Armor Plating
Weapon                     Autogun
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Ion Cannon
  Ballistic Gun            Autogun
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Improved Grenade Launcher

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  4    | .   .   2   2   
  Weapon                   .    | .   .   .   .   
Parts Attached             71   | 7   15  27  22  
  Power                    8    | 2   2   2   2   
    Engine                 5    | 2   1   1   1   
    Core                   3    | .   1   1   1   
    Reactor                .    | .   .   .   .   
  Propulsion               11   | 2   2   6   1   
    Treads                 .    | .   .   .   .   
    Leg                    11   | 2   2   6   1   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  20   | 1   3   7   9   
    Device                 9    | .   2   3   4   
    Storage                4    | 1   1   .   2   
    Processor              4    | .   .   1   3   
    Hackware               .    | .   .   .   .   
    Protection             3    | .   .   3   .   
    Artifact               .    | .   .   .   .   
  Weapon                   32   | 2   8   12  10  
    Energy Gun             1    | .   .   1   .   
    Energy Cannon          5    | .   .   2   3   
    Ballistic Gun          18   | 2   4   8   4   
    Ballistic Cannon       1    | .   .   1   .   
    Launcher               7    | .   4   .   3   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   
Parts Lost                 17   | .   .   2   15  
  Power                    2    | .   .   .   2   
  Propulsion               4    | .   .   1   3   
  Utility                  5    | .   .   1   4   
  Weapon                   6    | .   .   .   6   
  Highest Loss Streak      14   | .   .   1   14  
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     97   | .   97  98  93  
  Engine                   6    | .   5   5   8   
  Core                     4    | .   8   4   .   
  Leg                      22   | .   28  21  15  
  Device                   12   | .   11  11  15  
  Storage                  11   | .   14  11  9   
  Processor                9    | .   .   10  18  
  Protection               7    | .   .   10  7   
  Energy Cannon            4    | .   .   7   1   
  Ballistic Gun            14   | .   24  13  3   
  Launcher                 3    | .   3   .   12  
Naked Turns                .    | .   .   .   .   
Heaviest Build             109  | 12  30  44  109 
  Greatest Support         23   | 20  20  23  20  
  Greatest Overweight (x)  9    | 1   1   3   9   
  Average Overweight (x)   1    | .   .   1   3   
Largest Inventory Capacity 25   | 8   15  15  25  
  Average Capacity         15   | 7   12  15  21  
  Most Carried             15   | 5   8   15  15  
  Average Carried          10   | 2   4   12  11  
  Final Capacity           25   | 8   15  15  25  
  Final Carried            15   | 3   5   15  2   

 Class Distribution 
--------------------
 66% | Mutant
 33% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Yrd Mat Mat Mat 
Matter Collected           1490 | 196 251 795 248 
  Remotely                 .    | .   .   .   .   
Salvage Created            1472 | .   294 810 368 
  Parts                    102  | .   39  47  16  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           4    | .   4   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  39   | .   13  17  9   
  Guns                     17   | .   5   11  1   
  Cannons                  8    | .   .   6   2   
  AOE                      14   | .   8   .   6   
Classes Destroyed          12   | .   5   3   4   
  Worker                   1    | .   .   .   1   
  Builder                  3    | .   2   .   1   
  Tunneler                 1    | .   1   .   .   
  Recycler                 1    | .   .   .   1   
  Mechanic                 1    | .   .   .   1   
  Operator                 3    | .   1   1   1   
  Watcher                  3    | .   .   3   .   
  Swarmer                  6    | .   6   .   .   
  Grunt                    28   | .   7   13  8   
  Brawler                  2    | .   .   2   .   
  Duelist                  1    | .   .   .   1   
  Sentry                   2    | .   .   2   .   
Best Kill Streak           6    | .   4   6   6   
  Combat Bots Only         4    | .   3   3   4   
Max Kills in Single Turn   3    | .   2   2   3   
  Gunslinging              1    | .   .   1   .   
  Exploded                 2    | .   2   .   2   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  
Hostile Shots Fired        323  | .    50   106  167  
  Missed                   81   | .    16   26   39   
Damage Taken               3492 | .    339  1032 2121 
  Core                     743  | .    67   118  558  
  Absorbed by Shields      .    | .    .    .    .    
  Regen/Repaired (Parts)   53   | .    .    53   .    
Core Remaining (%)         81   | 100  73   70   .    
Volleys Fired              122  | .    42   55   25   
  Largest                  2    | .    2    2    2    
  Hottest                  120  | .    40   120  98   
Shots Fired                208  | .    59   110  39   
  Gun                      133  | .    50   70   13   
  Cannon                   50   | .    .    40   10   
  Launcher                 25   | .    9    .    16   
  Special                  .    | .    .    .    .    
  Kinetic                  143  | .    50   80   13   
  Thermal                  40   | .    .    30   10   
  Explosive                25   | .    9    .    16   
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         14   | .    14   14   11   
  Robot Miss Streak        8    | .    8    4    1    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        4    | .    1    2    1    
    Max Gunslinging Chain  1    | .    1    1    1    
Shots Hit Robots           142  | .    36   75   31   
  Core Hits                84   | .    31   27   26   
  Critical Kills           1    | .    .    1    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         1    | .    .    1    .    
    Destroy                1    | .    .    1    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           4216 | .    916  1478 1822 
  Guns                     1198 | .    267  780  151  
  Cannons                  919  | .    .    676  243  
  Explosions               2077 | .    649  .    1428 
  Melee                    .    | .    .    .    .    
  Ramming                  22   | .    .    22   .    
  Kinetic                  1344 | .    267  926  151  
  Thermal                  773  | .    .    530  243  
  Explosive                2077 | .    649  .    1428 
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         1    | .    .    1    .    
  Average Corruption       1    | .    .    1    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  2    | .    .    2    .    
    Message Errors         1    | .    .    1    .    
    Matter Fused           1    | .    .    1    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            165  | .    35   18   112  
  Projectiles              18   | .    .    18   .    
  Explosions               147  | .    35   .    112  
  Melee                    .    | .    .    .    .    
Knockbacks                 1    | .    .    1    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  1    | .    .    1    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      165  | .    .    .    165  
  Shots                    3    | .    .    .    3    
  Rammed                   .    | .    .    .    .    
Targets Rammed             3    | .    .    3    .    
  Kicked                   3    | .    .    3    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        85   | .    28   69   85   
  Average Temperature      20   | .    6    22   28   
  Received Heat Transfer   1527 | .    111  444  972  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             1    | .    .    1    .    
  Heat Transferred         1184 | .    .    814  370  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Peak Influence             353  | .   353 215 188 
  Initial                  120  | .   .   120 55  
  Average                  147  | .   218 131 127 
Maximum Alert Level        1    | .   1   1   .   
  Low Security (%)         77   | 100 32  87  100 
  Level 1                  22   | .   67  12  .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          8    | .   3   5   .   
  Investigation            5    | .   2   3   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            3    | .   1   2   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           4    | .   .   2   2   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              73   | .   22  34  17  
  Peak Tracking Total      8    | .   4   5   8   
  Tactical Retreats        1    | .   .   1   .   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            5    | .   1   4   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          2    | .   .   1   1   
  Max in Single Turn       1    | .   .   1   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          12   | .   4   5   3   
  Terminals                8    | .   2   3   3   
  Fabricators              .    | .   .   .   .   
  Repair Stations          2    | .   1   1   .   
  Recycling Units          2    | .   1   1   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                40   | .   16  18  6   
  Successful               25   | .   9   12  4   
  Failed                   14   | .   7   6   1   
    Catastrophic           2    | .   .   1   1   
  Database Lockouts        1    | .   .   .   1   
  Manual                   .    | .   .   .   .   
  Terminals                27   | .   10  11  6   
  Fabricators              .    | .   .   .   .   
  Repair Stations          7    | .   3   4   .   
  Recycling Units          6    | .   3   3   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             20   | .   7   9   4   
  Record                   12   | .   3   6   3   
  Robot Analysis           2    | .   2   .   .   
  Prototype ID Bank        3    | .   .   2   1   
  Locate Traps             1    | .   1   .   .   
  Hauler Manifests         1    | .   1   .   .   
  Registered Prototypes    1    | .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       4    | .   1   3   .   
  Scan Component           3    | .   1   2   .   
  Repair                   1    | .   .   1   .   
Recycling Unit Hacks       1    | .   1   .   .   
  Retrieve Components      1    | .   1   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         9    | .   3   5   1   
  Full Trace Events        7    | .   3   4   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             1    | .   .   1   .   
  Time                     36   | .   .   36  .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       2    | .   2   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -8   
-------------              Run  | Yrd  Mat  Mat  Mat  
Turns Passed               2904 | 67   667  1627 543  
Spaces Moved               1024 | 36   314  564  110  
  Core                     15   | 15   .    .    .    
  Treads                   .    | .    .    .    .    
  Legs                     1009 | 21   314  564  110  
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   120  190  190  
  Average Speed            213  | 92   163  212  396  
  Slowest Speed            750  | 120  190  330  750  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       32   | 3    61   47   17   
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          137  | .    56   2    79   
  Melee                    .    | .    .    .    .    
  Projectile               2    | .    .    2    .    
  AOE                      135  | .    56   .    79   
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Total                      1562 | 70  421 891 180 
  Wait                     247  | 20  23  192 12  
  Move                     1021 | 35  313 563 110 
  Hop                      .    | .   .   .   .   
  Pick Up                  60   | 7   15  33  5   
  Fast Attach              2    | 2   .   .   .   
  Attach                   29   | 4   2   10  13  
  Detach                   1    | .   1   .   .   
  Swap                     40   | 1   13  17  9   
  Drop                     37   | 1   12  18  6   
  Fire                     122  | .   42  55  25  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     3    | .   .   3   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 15)
   68 | -11/Scrapyard | Entered Materials
  145 | -10/Materials | Discovered new exit (range 16)
  434 | -10/Materials | Discovered new exit (range 5)
  620 | -10/Materials | Build established: Mutant
  735 | -10/Materials | Entered another Materials area
  735 | -9/Materials  | Evolved 2 slots: Utility x2
 1087 | -9/Materials  | Repaired Broken Ion Engine
 1564 | -9/Materials  | Build established: Scavenger-Mutant
 2055 | -9/Materials  | Build established: Mutant
 2274 | -9/Materials  | Discovered new exit (range 16)
 2362 | -9/Materials  | Entered another Materials area
 2362 | -8/Materials  | Evolved 2 slots: Utility x2
 2782 | -8/Materials  | Central database locked down
 2795 | -8/Materials  | Build established: Scavenger-Mutant
 2870 | -8/Materials  | Core integrity fell below 50%
 2900 | -8/Materials  | Core integrity fell below 20%
 2905 | -8/Materials  | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
The unstable cave ceiling collapses. <x2>
Autogun destroyed.
Aluminum Leg destroyed.
The unstable cave ceiling collapses. <x3>
Autogun destroyed.
W-25 Informer sends out distress signal.
The unstable cave ceiling collapses. <x2>
Critical hit (Burn: +37).
Y-45 Defender destroyed.
The unstable cave ceiling collapses.
R-06 Scavenger collects Wheel.
G-47 Trooper destroyed.
Ion Cannon destroyed.
Med. Matter Pod destroyed.
Critical hit (Burn: +37).
R-06 Scavenger collects Aluminum Leg.
Critical hit (Burn: +37).
Lgt. Nuclear Core destroyed.
Critical hit (Burn: +37).
R-06 Scavenger collects Aluminum Leg.

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           60
Energy Generation          14
Energy Capacity            275
Matter Stores              300
Matter Capacity            400
Sight Range                18
Robot Scan Range           15
Terrain Scan Range         14
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             150
Evasion (%)                55
Targeting Accuracy         6

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Let's See Who's Tougher

 Challenges 
------------
None

 Game 
------
Seed              WeldingBiometalRifle
  Manual?         0
Play Time         00:32:21
  Cumulative      5.2 hours
  Start           2024.04.01 @ 10:35:35
  End             2024.04.01 @ 11:04:51
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          9
  Rogue           9
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          10
Achievement%      9
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: cf7d5773-4186-4209-8c6b-6e739e80daa3