Cogmind - Beta 14 --- EXPLORER MODE // 2024.08.11 @ 16:35:07 Player: Kino Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (26) 130 Value Destroyed (991) 991 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3641 Bonus ------- None Cogmind --------- Core Integrity 574/700 Matter 300/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Utility Shielding > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Aluminum Leg Aluminum Leg Aluminum Leg Pulse Rifle Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Cryofiber Web High-capacity Storage Unit Signal Interpreter Targeting Computer Utility Shielding Improved Utility Shielding > --- WEAPON ----------- Precision Beam Rifle Heavy Assault Rifle Improved Grenade Launcher > --- INVENTORY -------- Light Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Improved Heat Sink Visual Processing Unit Sensor Array Improved Utility Shielding Improved Utility Shielding Beam Rifle Pulse Rifle Improved EM Pulse Cannon Light Assault Rifle Heavy Assault Rifle Heavy Rocket Launcher [Rating: 29] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Signal Interpreter Device Cryofiber Web Storage High-capacity Storage Unit Processor Signal Interpreter Protection Utility Shielding Weapon Heavy Assault Rifle Energy Gun Small Laser Ballistic Gun Heavy Assault Rifle Launcher Improved Grenade Launcher Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Slots Evolved 7 | . 1 2 2 2 . Power . | . . . . . . Propulsion 2 | . 1 1 . . . Utility 4 | . . 1 2 1 . Weapon 1 | . . . . 1 . Parts Attached 31 | 7 3 9 10 2 . Power 4 | 1 . 2 1 . . Engine 3 | 1 . 2 . . . Core 1 | . . . 1 . . Reactor . | . . . . . . Propulsion 12 | 2 1 5 4 . . Treads . | . . . . . . Leg 12 | 2 1 5 4 . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 8 | 2 1 1 3 1 . Device 1 | . . . . 1 . Storage 2 | 1 1 . . . . Processor 2 | 1 . 1 . . . Hackware . | . . . . . . Protection 3 | . . . 3 . . Artifact . | . . . . . . Weapon 7 | 2 1 1 2 1 . Energy Gun 3 | 1 . . 1 1 . Energy Cannon . | . . . . . . Ballistic Gun 3 | 1 1 1 . . . Ballistic Cannon . | . . . . . . Launcher 1 | . . . 1 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 6 | . . . 1 . 5 Power . | . . . . . . Propulsion 1 | . . . . . 1 Utility 3 | . . . 1 . 2 Weapon 2 | . . . . . 2 Highest Loss Streak 5 | . . . 1 . 5 To Critical Strikes . | . . . . . . Average Slot Usage (%) 98 | . 99 100 99 100 74 Engine 7 | . 12 10 6 . . Core 1 | . . . 1 7 4 Leg 34 | . 36 40 33 28 19 Storage 9 | . 12 10 8 7 4 Processor 16 | . 12 20 16 14 11 Protection 7 | . . . 15 14 12 Energy Gun 7 | . 12 10 3 7 4 Ballistic Gun 9 | . 12 10 8 7 4 Launcher 2 | . . . 4 7 4 Peak Build Rating 29 | 7 8 13 22 29 29 Average Rating 14 | 4 7 11 17 28 22 On Entrance 13 | . 7 8 13 22 29 Naked Turns . | . . . . . . Heaviest Build 60 | 17 48 51 58 60 60 Greatest Support 40 | 20 30 40 40 40 40 Greatest Overweight (x) 5 | 1 1 1 1 1 5 Average Overweight (x) . | . . 1 1 1 . Largest Inventory Capacity 20 | 10 20 20 20 20 20 Average Capacity 18 | 9 12 20 20 20 16 Most Carried 18 | 8 9 14 18 16 16 Average Carried 11 | 4 6 10 15 14 13 Final Capacity 20 | 10 20 20 20 20 5 Final Carried 16 | 5 9 14 15 16 5 Class Distribution -------------------- 76% | Hacker-Mutant 13% | Hacker-Gunner 10% | Scavenger-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -7/Waste Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Was Matter Collected 886 | 210 125 205 143 203 . Remotely . | . . . . . . Salvage Created 1054 | . 184 504 366 . . Parts 47 | . 8 27 12 . . Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Combat Hostiles Destroyed 25 | . 4 12 9 . . Guns 20 | . 4 12 4 . . AOE 5 | . . . 5 . . Classes Destroyed 5 | . 1 3 1 . . Builder 1 | . . . 1 . . Swarmer 2 | . . 2 . . . Grunt 14 | . 4 6 4 . . Brawler 1 | . . 1 . . . Sentry 8 | . . 3 5 . . Best Kill Streak 4 | . 2 3 4 . . Combat Bots Only 4 | . 2 3 4 . . Max Kills in Single Turn 2 | . 1 1 2 . . Gunslinging . | . . . . . . Exploded 2 | . . . 2 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Hostile Shots Fired 153 | . 27 62 59 . 5 Missed 37 | . 6 16 15 . . Damage Taken 1137 | . 163 323 496 . 155 Core 272 | . 48 16 82 . 126 Absorbed by Shields . | . . . . . . Redirected to Shielding 74 | . . . 55 . 19 Ignored by Resistances 700 | . 101 211 301 . 87 Core Remaining (%) 90 | 100 80 96 85 . . Volleys Fired 82 | . 15 36 31 . . Largest 2 | . 2 2 2 . . Hottest 79 | . 60 63 79 . . Shots Fired 152 | . 30 72 50 . . Gun 141 | . 30 72 39 . . Cannon . | . . . . . . Launcher 11 | . . . 11 . . Special . | . . . . . . Kinetic 82 | . 15 36 31 . . Thermal 59 | . 15 36 8 . . Explosive 11 | . . . 11 . . Electromagnetic . | . . . . . . Robot Hit Streak 46 | . 11 44 46 . . Robot Miss Streak 1 | . 1 1 1 . . Penetration Max . | . . . . . . Secondary Targets 1 | . . 1 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 135 | . 27 62 46 . . Core Hits 59 | . 10 24 25 . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 1 | . . . 1 . . Burn 1 | . . . 1 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2263 | . 320 743 1200 . . Guns 1586 | . 320 736 530 . . Cannons . | . . . . . . Explosions 657 | . . . 657 . . Melee . | . . . . . . Ramming 20 | . . 7 13 . . Kinetic 996 | . 161 390 445 . . Thermal 590 | . 159 346 85 . . Explosive 657 | . . . 657 . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . 1 . . Average Corruption 1 | . . . 1 . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 1 | . . . 1 . . Energy Discharges 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 15 | . . . 15 . . Projectiles . | . . . . . . Explosions 15 | . . . 15 . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 63 | . . . 63 . . Shots 3 | . . . 3 . . Rammed . | . . . . . . Targets Rammed 5 | . . 3 2 . . Kicked 5 | . . 3 2 . . Crushed . | . . . . . . Highest Temperature 63 | . 63 14 44 . . Average Temperature 16 | . 26 4 14 . . Received Heat Transfer 690 | . 138 255 297 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | . 2 2 . . . Heat Transferred 1435 | . 350 800 285 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Peak Influence 185 | . 66 185 160 48 11 Initial 48 | . . 4 13 48 11 Average 47 | . 15 79 44 48 7 Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 2 | . . 1 . 1 . Investigation 1 | . . 1 . . . Extermination 1 | . . . . 1 . Reinforcement . | . . . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Distress Signals 2 | . . 1 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 45 | . 9 19 13 . 4 Peak Tracking Total 5 | . 3 5 4 1 4 Tactical Retreats 2 | . . 2 . . . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Traps Triggered 4 | . . . 2 2 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Was Machines Disabled 1 | . . . 1 . . Max in Single Turn 1 | . . . 1 . . Garrison Access 1 | . . . 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Machines Accessed 5 | . 2 2 1 . . Terminals 4 | . 2 2 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Total Hacks 10 | . 3 4 3 . . Successful 5 | . 2 2 1 . . Failed 5 | . 1 2 2 . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 7 | . 3 4 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 3 | . . . 3 . . Terminal Hacks 4 | . 2 2 . . . Record 1 | . . 1 . . . Unreport Threat 2 | . 1 1 . . . Locate Traps 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . 1 . . Seal Access 1 | . . . 1 . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . 1 1 1 . . Full Trace Events 1 | . . 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Was Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Was Turns Passed 2812 | 94 522 866 929 301 100 Spaces Moved 1412 | 55 330 364 430 154 79 Core 52 | 11 . . . . 41 Treads . | . . . . . . Legs 1360 | 44 330 364 430 154 38 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 190 190 190 50 Average Speed 170 | 137 132 190 190 190 125 Slowest Speed 470 | 190 190 190 190 190 470 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 34 | 5 63 41 34 6 58 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 4 | 1 1 1 1 . . Unknown Exits Taken . | . . . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 82 | . . . 82 . . Melee . | . . . . . . Projectile . | . . . . . . AOE 82 | . . . 82 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Total 1658 | 72 387 464 492 164 79 Wait 65 | . 31 34 . . . Move 1408 | 54 329 363 429 154 79 Hop . | . . . . . . Pick Up 46 | 11 7 13 12 3 . Fast Attach 1 | 1 . . . . . Attach 16 | 6 2 2 4 2 . Detach . | . . . . . . Swap 14 | . 1 7 6 . . Drop 16 | . 2 6 8 . . Fire 82 | . 15 36 31 . . Melee . | . . . . . . Ram . | . . . . . . Kick 5 | . . 3 2 . . Crush . | . . . . . . Escape Stasis 5 | . . . . 5 . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials -8/Materials -7/Factory -7/Waste History --------- Turn | Location | Event 4 | -11/Scrapyard | Identified exit to Materials 4 | -11/Scrapyard | Discovered exit to Materials (range 15) 95 | -11/Scrapyard | Entered Materials 95 | -10/Materials | Evolved 1 slot: Propulsion x1 302 | -10/Materials | Build established: Hacker-Mutant 332 | -10/Materials | Identified exit to Materials 332 | -10/Materials | Discovered exit to Materials (range 11) 400 | -10/Materials | Identified exit to Mines 400 | -10/Materials | Discovered exit to Mines (range 14) 589 | -10/Materials | Discovered exit to Materials (range 8) 617 | -10/Materials | Entered another Materials area 617 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1476 | -9/Materials | Identified exit to Materials 1476 | -9/Materials | Discovered exit to Materials (range 3) 1483 | -9/Materials | Entered another Materials area 1483 | -8/Materials | Evolved 2 slots: Utility x2 2303 | -8/Materials | Identified exit to Factory 2303 | -8/Materials | Discovered exit to Factory (range 10) 2412 | -8/Materials | Entered Factory 2412 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2713 | -7/Factory | Sucked down chute 2713 | -7/Factory | Entered Waste 2719 | -7/Waste | Build established: Hacker-Gunner 2729 | -7/Waste | Spotted C-40 Crusher 2737 | -7/Waste | Spotted C-40 Crusher 2782 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2784 | -7/Waste | Spotted C-40 Crusher 2785 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2788 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2789 | -7/Waste | Spotted C-40 Crusher 2796 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2799 | -7/Waste | Crushed by Compactor (1 part destroyed) 2813 | -7/Waste | Self-destructed Last Messages --------------- 02785_ Aluminum Leg crushed. 02785_ Lgt. Nuclear Core crushed. 02788_ Hvy. Assault Rifle crushed. 02788_ Hcp. Storage Unit crushed. 02788_ Prc. Beam Rifle crushed. 02791_ Imp. Utility Shielding crushed. 02791_ Lgt. Assault Rifle crushed. 02791_ Imp. Utility Shielding crushed. 02793_ Imp. Heat Sink crushed. 02793_ Hcp. Storage Unit crushed. 02794_ Aluminum Leg crushed. 02794_ Beam Rifle crushed. 02794_ Lgt. Nuclear Core crushed. 02796_ Cryofiber Web crushed. 02796_ Targeting Computer crushed. 02796_ Signal Interpreter crushed. 02796_ Energy Filter crushed. 02796_ Hvy. Assault Rifle crushed. 02799_ Imp. Utility Shielding crushed. 02801_ Prc. Beam Rifle crushed. Map ----- +----------------------------------------------------+ | * #?????????????????????? | | =!#?????????????????????? | | ]#?????????????????????? | | ######## ########[ !#?????????????????????? | | #??????# #??????# #?????????????????????? | | #??????# #??????# #?????????????????????? | | #??????# [ #??????# #?????????????????????? | | #??????# #??????# #?????????????????????? | | ?????? #??????# #?????????????????????? | | ???? #??????# #?????????????????????? | | ?? #??????#CC #?????????????????????? | | #??????#CC #?????????????????????? | | ######## #??????# #?????????????????????? | | #??????# #??????# #?????????????????????? | | #??????# #??????# CC#?????????????????????? | | ???????? ???????# CC#????????? #?????????? | | ??????????# ######## ######## #?????????? | | ?????????? ????????? | | ?????????? ????????? | | ?????????? CC ! ????????? | | ?????????? CC ????????? | | ??????????# ######## CC ######## #?????????? | | ???????????? ?????????# CC #????????? #?????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????#! #?????????????????????? | | ????????????????????### @ ###???????????????????? | | ????????????????????# #???????????????????? | | ????????????????????# #???????????????????? | | ????????????????????# #???????????????????? | | ????????????????????# #???????????????????? | | ????????????????????# #???????????????????? | | ????????????????????# #???????????????????? | | ????????????????????# #???????????????????? | | ????????????????????# #???????????????????? | | ????????????????????##########???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 33 Utility Shielding 66 Evasion (%) 55 Targeting Accuracy 5 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ThermoelectricSmallSink Manual? 0 Play Time 00:34:10 Cumulative 42.9 hours Start 2024.08.06 @ 08:21:05 End 2024.08.11 @ 16:35:07 Sessions 4 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 100 Rogue 20 Adventurer 46 Explorer 34 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 34 Achievement% 24 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b9051c19-527d-4158-8fd7-a3093ed09094