Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.21 @ 02:30:17 Player: Xellophane Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (48) 240 Value Destroyed (1316) 1316 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (709) 709 TOTAL SCORE: 3865 Bonus ------- Follower Combat Kills 116 Met Imprinter 300 Was Imprinted 300 Friendly Fire -7 Cogmind --------- Core Integrity 0/400 Matter 278/300 Energy 98/100 System Corruption 0% Temperature Cool (13) Movement Treading (170) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Armored Treads Improved Flight Unit > --- UTILITY (3) ------ Small Storage Unit Weight Redist. System Hacking Suite > --- WEAPON (2) ------- Gauss Rifle Mini Grenade Launcher > --- INVENTORY (8) ---- Improved Deuterium Engine Weight Redist. System Advanced ECM Suite Hacking Drone Bay Phasing AFG Heavy Assault Rifle Remote Datajack Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Armored Treads Medium Treads Improved Flight Unit > --- UTILITY ---------- Small Storage Unit Weight Redist. System Hacking Suite > --- WEAPON ----------- Gauss Rifle Mini Grenade Launcher > --- INVENTORY -------- Improved Ion Engine Improved Deuterium Engine Weight Redist. System Advanced ECM Suite Hacking Drone Bay Phasing AFG Heavy Assault Rifle Remote Datajack [Rating: 27] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Hover Unit Flight Unit Cesium-ion Thruster Utility Small Storage Unit Device Weight Redist. System Storage Small Storage Unit Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Mini Grenade Launcher Ballistic Gun Assault Rifle Launcher Mini Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 35 | 6 2 22 2 . 3 Power 5 | 1 . 4 . . . Engine 5 | 1 . 4 . . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 13 | 2 . 8 1 . 2 Treads 5 | 2 . 1 . . 2 Leg 1 | . . 1 . . . Wheel . | . . . . . . Hover 2 | . . 2 . . . Flight 5 | . . 4 1 . . Utility 8 | 2 2 4 . . . Device 3 | 1 . 2 . . . Storage 3 | 1 2 . . . . Processor . | . . . . . . Hackware 1 | . . 1 . . . Protection 1 | . . 1 . . . Artifact . | . . . . . . Weapon 9 | 1 . 6 1 . 1 Energy Gun . | . . . . . . Energy Cannon . | . . . . . . Ballistic Gun 7 | 1 . 4 1 . 1 Ballistic Cannon . | . . . . . . Launcher 1 | . . 1 . . . Special Weapon 1 | . . 1 . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . 1 . . Parts Lost 17 | . . 12 . . 5 Power 5 | . . 4 . . 1 Propulsion 6 | . . 3 . . 3 Utility 2 | . . 2 . . . Weapon 4 | . . 3 . . 1 Highest Loss Streak 7 | . . 7 . . 2 To Critical Strikes . | . . . . . . Average Backups 6 | 1 4 6 7 8 7 Power . | . 1 . 1 1 1 Propulsion 1 | 1 2 3 . . . Utility 2 | . 1 1 1 3 4 Weapon 1 | . . 1 3 2 1 Tool/Special . | . . . . . . Unused Backups 14 | . . 5 1 1 7 Power 3 | . . . 1 . 2 Propulsion 5 | . . 5 . . . Utility 5 | . . . . 1 4 Weapon . | . . . . . . Tool/Special 1 | . . . . . 1 Average Slot Usage (%) 92 | . 85 88 100 100 98 Engine 10 | . 14 8 11 11 11 Treads 12 | . 28 14 . . 13 Hover 5 | . . 3 18 11 3 Flight 12 | . . 10 14 22 14 Device 13 | . 14 15 11 11 11 Storage 11 | . 14 11 11 11 11 Hackware 6 | . . 2 11 11 11 Ballistic Gun 13 | . 14 16 11 11 10 Launcher 5 | . . 2 11 11 11 Peak Build Rating 27 | 8 8 21 20 22 27 Average Rating 16 | 4 8 14 17 21 24 On Entrance 12 | . 8 8 16 20 22 Avg Prop Armor Cover (%) 5 | . . 4 5 7 4 Naked Turns . | . . . . . . Heaviest Build 88 | 13 88 56 14 14 15 Greatest Support 60 | 40 40 60 18 16 54 Greatest Overweight (x) 2 | . 2 1 . . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 25 | 8 25 20 8 8 8 Average Capacity 11 | 7 16 13 8 8 8 Most Carried 10 | 3 6 10 8 8 8 Average Carried 6 | 1 4 6 7 7 7 Final Capacity 20 | 8 20 8 8 8 8 Final Carried 8 | 3 5 7 8 8 7 Class Distribution -------------------- 51% | Scavenger-Mutant 37% | Mutant 6% | Sprinter 4% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 1131 | 235 38 708 31 2 117 Remotely . | . . . . . . Salvage Created 1604 | 25 30 1295 . . 254 Parts 106 | 3 4 87 . . 12 Haulers Intercepted 4 | . . 4 . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 15 | . . . . . 15 Prevented 3 | . . . . . 3 Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 37 | . . 27 . . 10 Guns 24 | . . 22 . . 2 AOE 13 | . . 5 . . 8 Classes Destroyed 10 | 1 . 9 . . . Worker 1 | . . 1 . . . Builder 1 | . . 1 . . . Tunneler 2 | 1 1 . . . . Hauler 4 | . . 4 . . . Recycler 1 | . . 1 . . . Operator 2 | . . 2 . . . Swarmer 13 | . . 6 . . 7 Grunt 15 | . . 12 . . 3 Brawler 2 | . . 2 . . . Sentry 7 | . . 7 . . . Best Kill Streak 8 | 1 1 8 . . 3 Combat Bots Only 7 | . . 7 . . 3 Max Kills in Single Turn 3 | 1 1 2 . . 3 Gunslinging . | . . . . . . Exploded 3 | . . 2 . . 3 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 292 | . . 187 . . 105 Missed 110 | . . 65 . . 45 Hits 182 | . . 122 . . 60 Melee 2 | . . 2 . . . Projectile 180 | . . 120 . . 60 AOE 2 | . . 2 . . . Critical Strikes 6 | . . 5 . . 1 Damage Taken 2296 | . . 1632 . . 664 Core 401 | . . 329 . . 72 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 30 | . . 14 . 16 . Core Remaining (%) 100 | 100 100 . . . . Volleys Fired 150 | 1 12 112 . . 25 Largest 2 | 1 1 2 . . 2 Hottest 120 | 20 20 120 . . 58 Shots Fired 222 | 1 12 183 . . 26 Gun 210 | 1 12 177 . . 20 Cannon . | . . . . . . Launcher 11 | . . 5 . . 6 Special 1 | . . 1 . . . Kinetic 210 | 1 12 177 . . 20 Thermal 1 | . . 1 . . . Explosive 11 | . . 5 . . 6 Electromagnetic . | . . . . . . Robot Hit Streak 16 | 1 4 16 . . 8 Robot Miss Streak 6 | . 2 4 . . 6 Penetration Max . | . . . . . . Secondary Targets 1 | . . 1 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 154 | 1 8 139 . . 6 Core Hits 84 | 1 1 68 . . 14 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2721 | 14 113 1877 . . 717 Guns 1729 | 14 113 1500 . . 102 Cannons . | . . . . . . Explosions 987 | . . 372 . . 615 Melee . | . . . . . . Ramming 5 | . . 5 . . . Kinetic 1729 | 14 113 1500 . . 102 Thermal . | . . . . . . Explosive 987 | . . 372 . . 615 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . . 4 4 4 . Average Corruption 4 | . . 4 4 4 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 23 | . . 18 3 2 . Message Errors 13 | . . 11 . 2 . Matter Fused 4 | . . 2 2 . . Energy Discharges 1 | . . 1 . . . Data Loss (minor) 3 | . . 2 1 . . Data Loss (major) 2 | . . 2 . . . Overload Shots . | . . . . . . Overflow Damage 17 | . . . . . 17 Projectiles . | . . . . . . Explosions 17 | . . . . . 17 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 47 | . . 47 . . . Shots 1 | . . 1 . . . Rammed 1 | . . 1 . . . Targets Rammed 1 | . . 1 . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 38 | . . 38 . . 21 Average Temperature 8 | . . 7 . . 13 Received Heat Transfer 711 | . . 561 . . 150 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level 1 | . . 1 . . . Low Security (%) 77 | 100 100 63 100 . . Level 1 22 | . . 36 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 243 | 5 5 243 70 . . Initial 70 | . . . 70 . . Average 93 | . . 150 51 . . Influence Increases 1382 | 5 5 935 . . 437 Destroy 0b10 Robot/C 840 | . . 540 . . 300 Destroy 0b10 Robot/NC 55 | 5 5 45 . . . Destroy Leader 188 | . . 148 . . 40 Allied During Kill 82 | . . . . . 82 Successful Hack 23 | . . 23 . . . Disable Machine 45 | . . 45 . . . Destroy Structure 29 | . . 29 . . . Partial Spotted 30 | . . 30 . . . Lose Combat Pursuer 90 | . . 75 . . 15 Influence Decreases 1369 | 5 5 753 152 30 424 Entered New Map 142 | . . . 112 30 . Time Decay 744 | 5 5 400 40 . 294 Lost Part 160 | . . 110 . . 50 Lost Ally 80 | . . . . . 80 Purge Threat 243 | . . 243 . . . Squads Dispatched 8 | . . 7 1 . . Investigation 6 | . . 5 1 . . Extermination . | . . . . . . Reinforcement 2 | . . 2 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 3 | . . 3 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 70 | . . 50 1 . 19 Peak Tracking Total 6 | . . 6 1 . 4 Tactical Retreats 5 | . . 4 . . 1 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 1 | . . 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 3 | . . 3 . . . Max in Single Turn 2 | . . 2 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 12 | . 1 10 1 . . Terminals 6 | . 1 5 . . . Fabricators . | . . . . . . Repair Stations 2 | . . 2 . . . Recycling Units 2 | . . 2 . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 36 | . 2 33 1 . . Successful 24 | . 1 22 1 . . Failed 12 | . 1 11 . . . Catastrophic 1 | . . 1 . . . Database Lockouts . | . . . . . . Manual 5 | . . 3 . 2 . Terminals 23 | . 2 21 . . . Fabricators . | . . . . . . Repair Stations 3 | . . 3 . . . Recycling Units 5 | . . 5 . . . Scanalyzers 4 | . . 4 . . . Garrison Access . | . . . . . . Terminal Hacks 15 | . 1 13 1 . . Prototype ID Bank 2 | . 1 1 . . . Open Door 1 | . . . 1 . . Emergency Access Points 1 | . . 1 . . . Alert Level 1 | . . 1 . . . Unreport Threat 3 | . . 3 . . . Locate Traps 1 | . . 1 . . . Investigation Status 1 | . . 1 . . . Recall Investigation 1 | . . 1 . . . Recall Reinforcements 2 | . . 2 . . . Hauler Manifests 1 | . . 1 . . . Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . 2 . . . Scan Component 1 | . . 1 . . . Repair 1 | . . 1 . . . Recycling Unit Hacks 3 | . . 3 . . . Report Inventory 2 | . . 2 . . . Retrieve Components 1 | . . 1 . . . Scanalyzer 4 | . . 4 . . . Insert Component 1 | . . 1 . . . Analyze 2 | . . 2 . . . Retrieve Study 1 | . . 1 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 10 | . 1 9 . . . Full Trace Events 5 | . . 5 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . 1 . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 1 | . . 1 . . . Parts Repaired 1 | . . 1 . . . Time 38 | . . 38 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 9 | . . 9 . . . Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 4 Highest-Rated Group 156 | . . . . 156 156 Highest-Rated Ally 40 | . . . . 40 40 Total Orders . | . . . . . . Ally Attacks 32 | . . . . . 32 Total Damage 625 | . . . . . 625 Kills 5 | . . . . . 5 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) 1359 | 2 624 733 . . . Terrain 1359 | 2 624 733 . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 4 | . . . . 1 3 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 3447 | 63 624 1187 92 825 656 Spaces Moved 3238 | 32 282 1085 166 1043 630 Core 1 | 1 . . . . . Treads 760 | 31 282 211 . . 236 Legs . | . . . . . . Wheels . | . . . . . . Hover 423 | . . 332 91 . . Flight 2054 | . . 542 75 1043 394 Fastest Speed 29 | 50 160 29 34 34 34 Average Speed 72 | 156 209 68 46 34 86 Slowest Speed 320 | 160 320 240 56 34 170 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 1 | . . . . . 1 Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 57 | 5 49 85 55 89 63 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . . . 1 1 Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 4 | . . . 1 1 2 Spaces Dug . | . . . . . . Terrain Destroyed 64 | . . 34 . . 30 Melee . | . . . . . . Projectile . | . . . . . . AOE 64 | . . 34 . . 30 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 4112 | 41 302 1360 181 1513 715 Wait 631 | . 4 98 7 467 55 Move 3231 | 31 281 1084 165 1042 628 Hop 1 | . . . . . 1 Pick Up 34 | 3 1 22 4 2 2 Fast Attach 15 | 6 . 8 . . 1 Attach 13 | . . 11 . . 2 Detach 3 | . . 3 . . . Swap 13 | . 3 8 2 . . Drop 20 | . 1 13 3 2 1 Fire 150 | 1 12 112 . . 25 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 1 | . . 1 . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 4 exits: [*Mat x2] / *Min x2) -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 64 | -11/Scrapyard | Entered Materials 65 | -10/Materials | Met a group of wandering Federalists 186 | -10/Materials | Discovered new exit (range 13) 233 | -10/Materials | Discovered new exit (range 14) 301 | -10/Materials | Build established: Mutant 669 | -10/Materials | Discovered new exit (range 8) 688 | -10/Materials | Entered another Materials area 688 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 689 | -9/Materials | Discovered new exit (range 7) 1029 | -9/Materials | Discovered new exit (range 12) 1233 | -9/Materials | Discovered new exit (range 16) 1382 | -9/Materials | Repaired Cesium-ion Thruster 1445 | -9/Materials | Core integrity fell below 50% 1475 | -9/Materials | Lost 7 parts (2p2n2u1w) 1638 | -9/Materials | Discovered new exit (range 16) 1677 | -9/Materials | Core integrity fell below 20% 1698 | -9/Materials | Destroyed 7 combat bots 1875 | -9/Materials | Entered Mines 1924 | -9/Mines | Met a Derelict shopkeep closing up shop 1965 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1967 | -9/Mines | Entered Zion 1977 | -7/Zion | Build established: Scavenger-Mutant 2030 | -7/Zion | Given the Hacking Drone Bay 2031 | -7/Zion | Found Prototype Device 2037 | -7/Zion | System corruption cleaned by Quarantine Array 2151 | -7/Zion | Learned Factory garrison access intel 2189 | -7/Zion | Received a visual enhancement algorithm 2189 | -7/Zion | Ran a visual enhancement algorithm 2190 | -7/Zion | Ran a visual enhancement algorithm 2221 | -7/Zion | Learned Factory emergency access door positions 2340 | -7/Zion | Found Prototype Device 2395 | -7/Zion | Met Imprinter 2403 | -7/Zion | Imprinted 2405 | -7/Zion | Declared Zion's savior 2575 | -7/Zion | Discovered new exit (range 15) 2792 | -7/Zion | Entered Proximity Caves 2792 | -6/Proximity Caves | Accompanied by 4 allies 2931 | -6/Proximity Caves | Spotted B-75 Beast 3225 | -6/Proximity Caves | Learned Factory garrison access intel 3400 | -6/Proximity Caves | Learned Factory garrison access intel 3425 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3448 | -6/Proximity Caves | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 03344_ Lgt. Nuclear Core fries itself beyond repair. 03345_ VTOL Module fries itself beyond repair. 03346_ Acquired 13 matter. 03347_ Acquired 5 matter. 03351_ Lgt. Nuclear Core fries itself beyond repair. 03356_ The unstable cave ceiling collapses. 03362_ Searching scrap... 03362_ Found Imp. Power Shielding. 03362_ Found Proton Cannon. 03362_ Found 48 Matter. 03400_ Acquired derelict log, extracted data. Data stored: Factory garrison access intel. 03425_ Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT." 03430_ Slug penetrates G-50 Soldier. 03438_ Med. Treads destroyed. 03440_ Slug penetrates Wall. 03440_ Ion Engine destroyed. 03442_ SN-NNM(M) suffers critical hit (Burn). 03444_ SN-NNM(M) destroyed. 03446_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????? ???????????????????????????? | | ?????????????????? ???????????????????????????? | | ???????????????? #??????????????????????????? | | ??????????????? ???### ???????????????????? | | ?????????????? ##? ???????????????????? | | ??????????????? 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Assault Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Cesium-ion Thruster | 44% | -9/Materials Studied --------- Assault Rifle | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- I Have A Map? Resistances Are Futile Challenges ------------ None Game ------ Seed SalvagingImpulseFragment Manual? 0 Play Time 00:55:00 Cumulative 20.1 hours Start 2025.12.21 @ 01:35:02 End 2025.12.21 @ 02:30:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 31 Rogue 31 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 10 Achievement% 11 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: abc7e8ca-d6df-4da2-b3af-7d6ad4e465ef