Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.16 @ 21:25:24 Player: BlobtheGreat Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (80) 400 Value Destroyed (1986) 1986 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (699) 699 TOTAL SCORE: 4885 Bonus ------- Follower Combat Kills 114 Met Imprinter 300 Was Imprinted 300 Friendly Fire -15 Cogmind --------- Core Integrity 0/400 Matter 269/300 Energy 279/280 System Corruption 0% Temperature Cool (9) Movement Core (550) Ox10 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (4) --- (None) > --- UTILITY (2) ------ Large Storage Unit Seismic Detector > --- WEAPON (2) ------- Improved Assault Rifle > --- INVENTORY (15) --- Angular Momentum Engine Huge Storage Unit ECM Suite Hacking Suite Autogun Improved Assault Rifle Barrage Gun Mini Grenade Launcher Maul CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Carbon-fiber Leg VSS Leg VSS Leg Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit Improved Light Armor Plating > --- WEAPON ----------- Improved Assault Rifle Heavy Battle Rifle > --- INVENTORY -------- Angular Momentum Engine Huge Storage Unit Seismic Detector ECM Suite Hacking Suite Autogun Improved Assault Rifle Improved Assault Rifle Barrage Gun Mini Grenade Launcher Maul CR-A16's Pointy Stick [Rating: 31] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion VSS Leg Treads Light Treads Leg VSS Leg Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Protection Medium Armor Plating Weapon Improved Assault Rifle Ballistic Gun Improved Assault Rifle Launcher Mini Grenade Launcher Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 2 | . . . 2 . . . Utility . | . . . . . . . Weapon . | . . . . . . . Parts Attached 46 | 7 8 2 22 . 1 6 Power 6 | 1 . . 5 . . . Engine 5 | 1 . . 4 . . . Core 1 | . . . 1 . . . Reactor . | . . . . . . . Propulsion 17 | 2 2 1 10 . . 2 Treads 7 | . 2 1 4 . . . Leg 10 | 2 . . 6 . . 2 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 10 | 2 4 1 1 . . 2 Device 1 | 1 . . . . . . Storage 4 | 1 3 . . . . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 5 | . 1 1 1 . . 2 Artifact . | . . . . . . . Weapon 13 | 2 2 . 6 . 1 2 Energy Gun . | . . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 12 | 2 2 . 5 . 1 2 Ballistic Cannon . | . . . . . . . Launcher 1 | . . . 1 . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . 3 . . . Parts Lost 19 | . . 2 3 1 . 13 Power 2 | . . . 1 . . 1 Propulsion 10 | . . 1 2 1 . 6 Utility 4 | . . 1 . . . 3 Weapon 3 | . . . . . . 3 Highest Loss Streak 4 | . . 2 2 1 . 4 To Critical Strikes . | . . . . . . . Average Backups 13 | 3 9 14 14 15 15 11 Power 1 | . 1 1 1 1 1 . Propulsion 1 | 2 2 2 . 1 1 . Utility 5 | . 4 7 6 7 6 4 Weapon 5 | . 2 3 6 6 6 6 Tool/Special . | . . . . . . . Unused Backups 20 | . 5 . 6 . 1 8 Power 2 | . 1 . . . . 1 Propulsion 2 | . 2 . . . . . Utility 5 | . 1 . 1 . 1 2 Weapon 11 | . 1 . 5 . . 5 Tool/Special . | . . . . . . . Average Slot Usage (%) 94 | . 100 88 96 99 88 90 Engine 11 | . 14 14 10 11 11 10 Treads 11 | . 25 23 24 . . . Leg 23 | . 2 . 16 43 33 35 Device 2 | . 2 . 5 3 . . Storage 11 | . 14 14 11 11 11 11 Protection 9 | . 11 7 5 7 11 10 Ballistic Gun 23 | . 28 28 21 22 22 21 Peak Build Rating 31 | 7 12 12 26 25 25 31 Average Rating 20 | 5 10 10 19 24 24 26 On Entrance 15 | . 7 12 12 25 24 25 Naked Turns . | . . . . . . . Heaviest Build 98 | 14 98 38 41 41 42 42 Greatest Support 83 | 20 40 40 83 34 24 59 Greatest Overweight (x) 2 | . 2 1 2 1 1 1 Average Overweight (x) . | . . . . 1 1 . Largest Inventory Capacity 25 | 8 25 15 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 15 15 Most Carried 15 | 7 15 15 15 15 15 14 Average Carried 13 | 4 9 13 14 15 15 11 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 7 15 13 15 15 15 10 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 2160 | 287 560 50 889 86 10 278 Remotely . | . . . . . . . Salvage Created 2909 | 40 739 48 1330 165 . 587 Parts 187 | 6 54 6 96 9 . 16 Haulers Intercepted 6 | . 2 . 4 . . . Recyclers Shooed 5 | . 3 . 2 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 17 | . . . . . . 17 Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 53 | . 12 3 23 6 . 9 Guns 48 | . 12 3 18 6 . 9 AOE 5 | . . . 5 . . . Classes Destroyed 11 | 1 7 . 3 . . . Worker 1 | . . . 1 . . . Builder 1 | . 1 . . . . . Tunneler 2 | 2 . . . . . . Hauler 6 | . 2 . 4 . . . Recycler 5 | . 3 . 2 . . . Operator 6 | . 2 . 4 . . . Watcher 6 | . 1 . 5 . . . Swarmer 16 | . 3 3 6 4 . . Grunt 31 | . 9 . 12 2 . 8 Duelist 1 | . . . 1 . . . Sentry 5 | . . . 4 . . 1 Best Kill Streak 5 | 2 5 3 5 4 . 3 Combat Bots Only 5 | . 4 3 5 4 . 3 Max Kills in Single Turn 3 | 1 1 2 3 1 . 1 Gunslinging 1 | . . 1 . . . . Exploded 3 | . . . 3 . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 330 | . 54 16 110 33 . 117 Missed 88 | . 18 3 27 5 . 35 Hits 242 | . 36 13 83 28 . 82 Melee 2 | . . . 2 . . . Projectile 240 | . 36 13 81 28 . 82 AOE 5 | . . . . 5 . . Critical Strikes 9 | . . . 1 1 . 7 Damage Taken 3736 | . 395 102 1236 399 . 1604 Core 452 | . 44 . 220 57 . 131 Absorbed by Shields . | . . . . . . . Core Remaining (%) 91 | 100 . 82 . . . . Volleys Fired 255 | 10 61 5 117 11 . 51 Largest 2 | 2 2 2 2 2 . 2 Hottest 56 | 40 46 46 46 46 . 56 Shots Fired 449 | 17 122 10 185 22 . 93 Gun 447 | 17 122 10 183 22 . 93 Cannon . | . . . . . . . Launcher 2 | . . . 2 . . . Special . | . . . . . . . Kinetic 447 | 17 122 10 183 22 . 93 Thermal . | . . . . . . . Explosive 2 | . . . 2 . . . Electromagnetic . | . . . . . . . Robot Hit Streak 13 | 5 11 4 12 8 . 13 Robot Miss Streak 5 | 2 5 2 3 1 . 3 Penetration Max . | . . . . . . . Secondary Targets 6 | . 2 1 2 1 . . Max Gunslinging Chain 1 | . 1 1 1 1 . . Shots Hit Robots 307 | 10 75 6 131 18 . 67 Core Hits 130 | 4 29 3 58 8 . 28 Critical Kills 1 | . . . 1 . . . Critical Parts Destroyed 1 | . 1 . . . . . Critical Strikes 2 | . 1 . 1 . . . Destroy 2 | . 1 . 1 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5058 | 109 1177 119 2202 306 . 1145 Guns 4900 | 109 1160 119 2063 304 . 1145 Cannons . | . . . . . . . Explosions 121 | . . . 121 . . . Melee . | . . . . . . . Ramming 37 | . 17 . 18 2 . . Kinetic 4900 | 109 1160 119 2063 304 . 1145 Thermal . | . . . . . . . Explosive 121 | . . . 121 . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed 3 | . 2 . 1 . . . Targets Rammed 5 | . 3 . 1 1 . . Kicked 1 | . . . . 1 . . Crushed 1 | . 1 . . . . . Highest Temperature 103 | . 103 24 66 2 . 69 Average Temperature 25 | . 31 10 18 2 . 18 Received Heat Transfer 1464 | . 174 . 426 42 . 822 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . . . 1 Heat Transferred . | . . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Maximum Alert Level 1 | . . . 1 . . . Low Security (%) 93 | 100 100 100 82 100 . . Level 1 6 | . . . 17 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 285 | 5 162 60 285 141 . . Initial 101 | . . . 7 101 . . Average 69 | . 55 37 102 43 . . Influence Increases 1678 | 10 371 70 755 140 . 332 Destroy 0b10 Robot/C 1140 | . 240 60 460 120 . 260 Destroy 0b10 Robot/NC 140 | 10 45 . 80 . . 5 Destroy Leader 224 | . 56 10 118 20 . 20 Allied During Kill 32 | . . . . . . 32 Successful Hack 25 | . . . 25 . . . Disable Machine 45 | . 30 . 15 . . . Destroy Structure 12 | . . . 12 . . . Lose Combat Pursuer 60 | . . . 45 . . 15 Influence Decreases 1658 | 10 371 50 515 400 . 312 Entered New Map 172 | . . . 13 159 . . Time Decay 1324 | 10 371 40 482 241 . 180 Lost Part 85 | . . 10 20 . . 55 Lost Ally 77 | . . . . . . 77 Squads Dispatched 7 | . 2 . 4 . . 1 Investigation 4 | . 1 . 2 . . 1 Extermination . | . . . . . . . Reinforcement 3 | . 1 . 2 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 4 | . 1 . 2 . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 82 | . 17 3 39 8 . 15 Peak Tracking Total 7 | . 5 3 6 4 . 7 Tactical Retreats 4 | . . . 3 . . 1 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered 2 | . . . 2 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 1 | . . . 1 . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled 5 | . 3 . 1 . . 1 Max in Single Turn 1 | . 1 . 1 . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 13 | . 5 . 7 . . 1 Terminals 11 | . 4 . 6 . . 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . 1 . 1 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 43 | . 11 . 26 . . 6 Successful 20 | . 4 . 10 . . 6 Failed 23 | . 7 . 16 . . . Catastrophic 4 | . 1 . 3 . . . Database Lockouts . | . . . . . . . Manual 19 | . 10 . 9 . . . Terminals 41 | . 10 . 25 . . 6 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . 1 . 1 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 18 | . 3 . 9 . . 6 Record 8 | . . . 2 . . 6 Robot Analysis 4 | . 3 . 1 . . . Prototype ID Bank 1 | . . . 1 . . . Alert Level 1 | . . . 1 . . . Disarm Traps 1 | . . . 1 . . . Hauler Manifests 2 | . . . 2 . . . Registered Components 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 2 | . 1 . 1 . . . Report Inventory 2 | . 1 . 1 . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 3 | . 1 . 2 . . . Used 2 | . 1 . 1 . . . Hacking Detections 10 | . 3 . 6 . . 1 Full Trace Events 5 | . 2 . 2 . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 6 | . . . . 2 4 . Largest Group 4 | . . . . 2 4 4 Highest-Rated Group 153 | . . . . 50 153 153 Highest-Rated Ally 40 | . . . . 31 40 40 Total Orders . | . . . . . . . Ally Attacks 41 | . . . . 3 . 38 Total Damage 644 | . . . . 41 . 603 Kills 6 | . . . . 1 . 5 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Active Infowar (turns) 1317 | 11 219 . 803 281 . 3 Seismic 1317 | 11 219 . 803 281 . 3 Robot Analysis Total 4 | . 3 . 1 . . . Derelict Logs Recovered 2 | . . . . 1 1 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 6708 | 117 1461 82 1545 827 2003 673 Spaces Moved 3488 | 64 715 37 758 432 1112 370 Core 2 | 2 . . . . . . Treads 1154 | . 641 37 476 . . . Legs 2332 | 62 74 . 282 432 1112 370 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 160 90 180 180 90 Average Speed 168 | 117 176 183 156 182 180 135 Slowest Speed 320 | 120 320 240 270 183 180 190 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 52 | 5 81 14 67 64 87 47 Regions Visited 6 Branch Regions 4 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 7 | . . 1 . 1 3 2 Spaces Dug . | . . . . . . . Terrain Destroyed 12 | . . . 11 . . 1 Melee . | . . . . . . . Projectile 1 | . . . . . . 1 AOE 11 | . . . 11 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 3907 | 87 819 43 950 445 1115 448 Wait 33 | . 9 . 8 . . 16 Move 3482 | 63 714 36 757 431 1111 370 Hop . | . . . . . . . Pick Up 39 | 7 14 . 15 . 1 2 Fast Attach 22 | 7 . . 13 . . 2 Attach 11 | . . 2 2 . . 7 Detach . | . . . . . . . Swap 23 | . 8 . 12 2 1 . Drop 37 | . 10 . 25 . 2 . Fire 255 | 10 61 5 117 11 . 51 Melee . | . . . . . . . Ram . | . . . . . . . Kick 1 | . . . . 1 . . Crush 4 | . 3 . 1 . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials (discovered 4 exits: [*Mat x2] / [*Min x2]) -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 118 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 397 | -10/Materials | Discovered new exit (range 13) 533 | -10/Materials | Discovered new exit (range 13) 1001 | -10/Materials | Discovered new exit (range 4) 1579 | -10/Materials | Entered Mines 1642 | -10/Mines | Discovered new exit (range 15) 1661 | -10/Mines | Entered Materials 1661 | -9/Materials | Evolved 2 slots: Propulsion x2 2236 | -9/Materials | Discovered new exit (range 8) 2295 | -9/Materials | Discovered new exit (range 16) 2624 | -9/Materials | Discovered new exit (range 6) 2689 | -9/Materials | Core integrity fell below 50% 2878 | -9/Materials | Discovered new exit (range 15) 3206 | -9/Materials | Entered Mines 3319 | -9/Mines | Discovered new exit (range 10) 3419 | -9/Mines | Found a hidden stash of uninstalled traps 3522 | -9/Mines | Learned Materials trap positions 4005 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4012 | -9/Mines | Assembled infested the area 4017 | -9/Mines | Assisted by a Guerilla fighting off Assembled 4033 | -9/Mines | Entered Zion 4033 | -7/Zion | Accompanied by 1 ally 4377 | -7/Zion | Learned Factory stockpile data 4636 | -7/Zion | Learned Factory emergency access door positions 5144 | -7/Zion | Found CR-A16's Pointy Stick 5523 | -7/Zion | Met Imprinter 5554 | -7/Zion | Imprinted 5556 | -7/Zion | Declared Zion's savior 6002 | -7/Zion | Discovered new exit (range 15) 6036 | -7/Zion | Entered Proximity Caves 6036 | -6/Proximity Caves | Accompanied by 4 allies 6040 | -6/Proximity Caves | Spotter reported a threat 6124 | -6/Proximity Caves | Lost 3 parts (2u1w) 6171 | -6/Proximity Caves | Attracted the attention of an 0b10 base 6245 | -6/Proximity Caves | Lost 3 parts (1p2n) 6286 | -6/Proximity Caves | Learned 6 Lower Caves zone layouts 6286 | -6/Proximity Caves | Learned Factory security intel 6492 | -6/Proximity Caves | Core integrity fell below 20% 6534 | -6/Proximity Caves | Lost 3 parts (2n1w) 6709 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06486_ Critical hit (Burn: +37). 06495_ G-50 Soldier destroyed. 06503_ Carbon-fiber Leg destroyed. 06505_ Hvy. Laser fries itself beyond repair. 06509_ Adv. Heat Sink fries itself beyond repair. 06513_ Destroyed Lgt. Angular Momentum Engine. 06513_ Critical hit (Burn: +37). 06516_ G-50 Soldier destroyed. 06528_ Acquired 64 matter. 06530_ Acquired 18 matter. 06669_ Searching scrap... 06669_ Found Energy Well. 06669_ Found 70 Matter. 06674_ VSS Leg destroyed. 06683_ Imp. Assault Rifle destroyed. 06700_ Imp. Light Armor Plating destroyed. 06704_ G-50 Soldier destroyed. 06704_ Flexi-carbon Leg destroyed. 06704_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????? ??????????????? | | ??????????????????????????????? ##????????????? | | ?????????????????????????????## ##???????????? | | ????????????????????????????## ##??????????? | | ????????????????????????????# ???????????? | | ????????????????????????????? ? ?????????? | | ????????????????????????????? ?????????? | | ?????????????????????????????# # """ ???????? | | ?????????????????????????###?# # """"" #???????? | | ????????????????????????## ### # """"" #???????? | | ????????????????????????# # " " #???????? | | ?????????????????????##?# # """ """#???????? | | ????????????????????## ##@= """ """#???????? | | ???????????????????## ##%gg """ """#???????? | | ?????????????????### ! = #???????? | | ?????????????????# % #???????? | | ????????????????# ######### ####??????? | | ????????????????# ????????## #???#### | | ?????????????? ??????????## ##### # | | ???????????? ????????????## ### | | ??????????? ??????###????## ## | | ?????????? ## ??????# ##??## | | ???????????#?## ?????## #### | | ????????????? ????# ## ## #### | | ????????????? ????# ## ## #??? | | ???????????? ??# ### ### #??? | | ?????????????? ? ??# ### ##?# ##?# #??? | | ???? ??????????? ?## #?###??# #??# #??? | | ???? ???????????# ?# #??????# ? #??? | | ????# #??????????# ?# #??????# #######??? | | ????# #?????????# ## ##?????## ##????????? | | ???## #????????# #"" "#??????#####?????????? | | ???# ######????#"" ##???????????????????? | | ?### ###??#" #???????????????????? | | ?? ####" #???????????????????? | | ??? ?# #???????????????????? | | ???# #???# #" #???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 57 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- The One Challenges ------------ None Game ------ Seed AnalysisRecoilOptics Manual? 0 Play Time 00:45:02 Cumulative 27.2 hours Start 2025.06.16 @ 20:41:33 End 2025.06.16 @ 21:25:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 28 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 25 Achievement% 29 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e1202470-b1f1-416f-9934-fc3b3ab48fe9