Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.14 @ 17:45:50 Player: Garn Result: Destroyed by G-47 Trooper with Backup Laser III Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (217) 1085 Value Destroyed (6691) 6691 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (1601) 1601 TOTAL SCORE: 11997 Bonus ------- High Alert Combat Kills 1601 Cogmind --------- Core Integrity 0/700 Matter 273/300 Energy 16/100 System Corruption 6% Temperature Cool (38) Movement Core (600) Ox11 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Large Storage Unit Seismic Detector Advanced Targeting Computer Target Analyzer > --- WEAPON (4) ------- Plasma Cannon Heavy Ion Cannon > --- INVENTORY (15) --- Micro Nuclear Core Aluminum Leg Improved Heat Sink Improved Heat Sink Cooling System Huge Storage Unit Large Matter Pod (150) Weight Redist. System Shock Rifle Shock Rifle Lightning Gun Improved EM Pulse Cannon Cooled Particle Cannon Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Light Neutrino Core > --- PROPULSION ------- Armored Treads Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Experimental Heat Sink Cooling System Large Storage Unit Advanced Targeting Computer Target Analyzer > --- WEAPON ----------- Plasma Cannon Cooled Particle Cannon Cooled Particle Cannon Improved Grenade Launcher > --- INVENTORY -------- Light Ion Engine Improved Heat Sink Improved Heat Sink Cooling System Huge Storage Unit Large Matter Pod Weight Redist. System Hardened Medium Armor Plating Shock Rifle Shock Rifle Heavy Ion Cannon Heavy Ion Cannon Cooled Particle Cannon [Rating: 56] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Enhanced Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Improved Medium Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Heavy Hammer Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 1 | . . . 1 . Utility 3 | . . 1 1 1 Weapon 2 | . . 1 . 1 Parts Attached 130 | 9 15 21 42 43 Power 12 | 2 . 2 2 6 Engine 6 | 2 . 2 2 . Core 6 | . . . . 6 Reactor . | . . . . . Propulsion 32 | 3 2 4 13 10 Treads 19 | 2 2 4 9 2 Leg 13 | 1 . . 4 8 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 38 | 2 3 10 11 12 Device 15 | 1 1 3 5 5 Storage 6 | 1 2 1 1 1 Processor 3 | . . . 2 1 Hackware . | . . . . . Protection 14 | . . 6 3 5 Artifact . | . . . . . Weapon 48 | 2 10 5 16 15 Energy Gun 15 | 1 6 1 4 3 Energy Cannon 8 | . 1 . 3 4 Ballistic Gun 12 | 1 . 3 5 3 Ballistic Cannon 1 | . . . . 1 Launcher 9 | . 3 1 3 2 Special Weapon 1 | . . . 1 . Impact Weapon 2 | . . . . 2 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 7 | . 1 . 2 4 Parts Lost 46 | . . 7 16 23 Power 4 | . . . 1 3 Propulsion 15 | . . 2 5 8 Utility 12 | . . 2 6 4 Weapon 15 | . . 3 4 8 Highest Loss Streak 7 | . . 2 7 6 To Critical Strikes . | . . . . . Average Backups 11 | 3 8 12 11 11 Power . | . . 1 . . Propulsion . | 1 . 1 1 . Utility 3 | . 1 5 4 3 Weapon 5 | 1 5 5 5 6 Tool/Special . | . . . . . Unused Backups 29 | . 4 2 10 13 Power 4 | . . 2 . 2 Propulsion 3 | . 2 . . 1 Utility 15 | . 1 . 8 6 Weapon 7 | . 1 . 2 4 Tool/Special . | . . . . . Average Slot Usage (%) 96 | . 99 98 93 94 Engine 7 | . 14 11 8 . Core 2 | . . . . 6 Treads 17 | . 28 21 22 4 Leg 5 | . . . 2 15 Device 12 | . 14 8 10 14 Storage 9 | . 14 11 8 7 Processor 4 | . . . 5 9 Protection 6 | . . 12 8 3 Energy Gun 9 | . 21 12 6 2 Energy Cannon 7 | . 3 5 1 15 Ballistic Gun 10 | . . 13 15 10 Launcher 1 | . 2 . 2 . Peak Build Rating 56 | 7 14 20 30 56 Average Rating 25 | 5 11 16 23 42 On Entrance 13 | . 7 11 20 29 Avg Prop Armor Cover (%) 6 | . . . 5 6 Naked Turns . | . . . . . Heaviest Build 71 | 14 32 51 54 71 Greatest Support 66 | 40 40 40 66 66 Greatest Overweight (x) 20 | . . 1 4 20 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 13 | 7 10 15 13 14 Most Carried 15 | 6 13 15 15 15 Average Carried 11 | 3 8 12 11 11 Final Capacity 15 | 8 15 15 8 15 Final Carried 14 | 4 11 10 5 14 Class Distribution -------------------- 24% | Gunner 22% | Scavenger-Tank 20% | Mutant 17% | Scavenger-Gunner 12% | Tank Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Scavenger-Tank | -8/Materials Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 6187 | 305 596 1458 2275 1553 Remotely . | . . . . . Salvage Created 7824 | 125 536 2144 2080 2939 Parts 448 | 10 52 132 121 133 Haulers Intercepted 6 | . . 3 2 1 Recyclers Shooed 5 | 2 . 1 1 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 146 | . 14 40 41 51 Guns 65 | . 9 20 16 20 Cannons 36 | . 1 10 3 22 AOE 40 | . 4 9 20 7 Classes Destroyed 17 | 2 4 5 3 3 Worker 11 | . . 4 4 3 Builder 16 | . 2 4 7 3 Tunneler 7 | 3 1 1 2 . Hauler 6 | . . 3 2 1 Recycler 16 | 1 1 4 5 5 Mechanic 3 | . . . 2 1 Watcher 12 | . 3 4 3 2 Swarmer 22 | . 6 6 4 6 Grunt 82 | . 8 26 27 21 Brawler 2 | . . . 2 . Duelist 3 | . . 2 . 1 Protector 3 | . . 1 1 1 Sentry 12 | . . 5 6 1 Specialist 3 | . . . . 3 Hunter 8 | . . . 1 7 Programmer 10 | . . . . 10 Heavy 1 | . . . . 1 Best Kill Streak 11 | 2 6 6 11 6 Combat Bots Only 7 | . 3 5 7 4 Max Kills in Single Turn 5 | 1 2 2 5 2 Gunslinging . | . . . . . Exploded 3 | . 2 2 3 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 959 | . 69 197 203 490 Missed 278 | . 18 60 54 146 Hits 681 | . 51 137 149 344 Melee 7 | . . . 3 4 Projectile 674 | . 51 137 146 340 AOE 1 | . . . . 1 Critical Strikes 16 | . . 4 4 8 Part Disruptions 2 | . . . . 2 Damage Taken 10585 | . 516 1790 3182 5097 Core 1383 | . 54 279 346 704 Absorbed by Shields 154 | . . 4 150 . Regen/Repaired (Parts) 18 | . . 18 . . Core Remaining (%) 61 | 100 78 30 37 . Volleys Fired 443 | 15 50 127 130 121 Largest 4 | 2 2 3 3 4 Hottest 250 | 70 112 161 155 250 Shots Fired 1190 | 30 86 344 298 432 Gun 749 | 30 64 248 218 189 Cannon 345 | . 13 80 25 227 Launcher 96 | . 9 16 55 16 Special . | . . . . . Kinetic 464 | 15 . 143 157 149 Thermal 574 | 15 73 155 86 245 Explosive 96 | . 9 16 55 16 Electromagnetic 56 | . 4 30 . 22 Robot Hit Streak 18 | 5 11 15 18 18 Robot Miss Streak 12 | 3 3 12 6 3 Penetration Max . | . . . . . Secondary Targets 1 | . . . 1 . Max Gunslinging Chain 1 | . . . 1 . Shots Hit Robots 664 | 15 45 193 158 253 Core Hits 373 | 9 26 85 127 126 Critical Kills 4 | . . . 1 3 Critical Parts Destroyed 2 | . . 1 1 . Critical Strikes 21 | 1 2 5 5 8 Burn 12 | 1 2 3 3 3 Meltdown 3 | . . . 1 2 Destroy 3 | . . 1 1 1 Blast 2 | . . . . 2 Corrupt 1 | . . 1 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 18065 | 150 945 4088 5128 7754 Guns 7225 | 150 620 2216 2074 2165 Cannons 5158 | . 107 838 375 3838 Explosions 5682 | . 218 1034 2679 1751 Melee . | . . . . . Ramming . | . . . . . Kinetic 4263 | 64 . 1063 1433 1703 Thermal 7628 | 86 699 1703 1016 4124 Explosive 5523 | . 218 973 2679 1653 Electromagnetic 651 | . 28 349 . 274 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 30 | . 1 . 30 6 Average Corruption 7 | . 1 . 17 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 101 | . 4 . 71 26 Message Errors 17 | . . . 12 5 Matter Fused 25 | . 1 . 16 8 Heat Flow Errors 13 | . 1 . 8 4 Energy Discharges 10 | . 2 . 7 1 Parts Rejected 1 | . . . . 1 Parts Fused 1 | . . . 1 . Data Loss (minor) 12 | . . . 10 2 Data Loss (major) 4 | . . . 3 1 Misfires 3 | . . . 2 1 Alerts 3 | . . . 2 1 Weapon Failures 12 | . . . 10 2 Overload Shots . | . . . . . Overflow Damage 256 | . . 21 40 195 Projectiles 100 | . . 8 . 92 Explosions 156 | . . 13 40 103 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 512 | . 39 69 216 188 Shots 17 | . 3 2 7 5 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 608 | 140 288 581 273 608 Average Temperature 115 | 66 100 148 62 119 Received Heat Transfer 2687 | . 93 736 994 864 Effects 46 | . . 33 . 13 Shutdowns 8 | . . 5 . 3 Energy Bleed 4 | . . 4 . . Interference 13 | . . 10 . 3 Matter Decay 5 | . . 4 . 1 Short Circuit 4 | . . 4 . . Damage (major) 10 | . . 5 . 5 Damage (core) 2 | . . 1 . 1 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . 1 . . Impact Corruptions . | . . . . . Robots Melted 5 | . . 1 2 2 Combat Hostiles 5 | . . 1 2 2 Parts Melted 25 | . 2 10 3 10 Heat Transferred 13910 | 333 1665 3730 2283 5899 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 3 | . . 2 . 1 Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 4 | . . 3 3 4 Low Security (%) 24 | 100 100 23 . . Level 1 21 | . . 28 26 26 Level 2 26 | . . 45 25 32 Level 3 22 | . . 2 48 30 Level 4 3 | . . . . 11 Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 1246 | 5 103 704 1020 1246 Initial 462 | . . 18 283 462 Average 471 | 1 42 372 645 662 Influence Increases 5046 | 20 508 1312 1525 1681 Destroy 0b10 Robot/C 2860 | . 280 780 800 1000 Destroy 0b10 Robot/NC 370 | 20 35 105 130 80 Destroy Leader 686 | . 66 194 170 256 Successful Hack 107 | . 33 32 30 12 Disable Machine 285 | . 30 30 60 165 Destroy Structure 588 | . 64 111 305 108 Lose Combat Pursuer 150 | . . 60 30 60 Influence Decreases 3821 | 20 462 687 1180 1472 Entered New Map 970 | . . 28 388 554 Time Decay 2391 | 20 462 589 632 688 Lost Part 460 | . . 70 160 230 Squads Dispatched 43 | . 2 10 8 23 Investigation 15 | . 1 4 3 7 Extermination 6 | . . . . 6 Reinforcement 14 | . 1 5 1 7 Assault 7 | . . 1 4 2 Garrison 1 | . . . . 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 5 | . . 2 1 2 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 4 | . . 1 1 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 195 | . 18 47 56 74 Peak Tracking Total 6 | . 3 5 6 6 Tactical Retreats 10 | . . 4 2 4 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 1 | . 1 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 19 | . 2 2 4 11 Max in Single Turn 2 | . 1 1 2 2 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 25 | . 6 6 4 9 Terminals 12 | . 4 4 2 2 Fabricators 2 | . . . . 2 Repair Stations 2 | . . 1 . 1 Recycling Units 5 | . 2 . . 3 Scanalyzers 4 | . . 1 2 1 Garrison Access . | . . . . . Total Hacks 81 | . 18 24 14 25 Successful 38 | . 9 14 8 7 Failed 42 | . 9 10 5 18 Catastrophic 5 | . 1 . 1 3 Database Lockouts 1 | . . . 1 . Manual . | . . . . . Terminals 40 | . 12 14 7 7 Fabricators 4 | . . . . 4 Repair Stations 5 | . . 3 . 2 Recycling Units 15 | . 6 . . 9 Scanalyzers 17 | . . 7 7 3 Garrison Access . | . . . . . Terminal Hacks 15 | . 5 5 4 1 Record 3 | . . 3 . . Prototype ID Bank 7 | . 4 2 1 . Scanalyzer Index 1 | . . . 1 . Locate Traps 1 | . 1 . . . Dispatch Records 1 | . . . 1 . Registered Prototypes 1 | . . . . 1 Zone Layout 1 | . . . 1 . Fabricator Hacks 3 | . . . . 3 Load Schematic 2 | . . . . 2 Build 1 | . . . . 1 Repair Station Hacks 3 | . . 2 . 1 Scan Component 2 | . . 1 . 1 Repair 1 | . . 1 . . Recycling Unit Hacks 6 | . 4 . . 2 Report Inventory 3 | . 2 . . 1 Retrieve Matter 2 | . 2 . . . Retrieve Components 1 | . . . . 1 Scanalyzer 11 | . . 7 4 . Insert Component 2 | . . 1 1 . Analyze 2 | . . 1 1 . Retrieve Study 7 | . . 5 2 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 24 | . 5 6 4 9 Full Trace Events 18 | . 4 5 3 6 Feedback Events 2 | . 1 . 1 . Corruption 2 | . 1 . 1 . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . 1 1 . Parts Built 2 | . . . . 2 Authchips . | . . . . . Time 62 | . . . . 62 Total Part Build Rating 4 | . . . . 4 Part Studies Acquired 7 | . . 5 2 . Parts Repaired 1 | . . 1 . . Time 26 | . . 26 . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter 92 | . 92 . . . Retrieved Components 2 | . . . . 2 Parts Scanalyzed 2 | . . 1 1 . Part Schematics Acquired 2 | . . 1 1 . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 1544 | 6 662 323 207 346 Seismic 1544 | 6 662 323 207 346 Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 8513 | 155 1519 1867 2201 2771 Spaces Moved 3441 | 68 794 623 933 1023 Core 20 | 14 . . . 6 Treads 2604 | 51 794 623 859 277 Legs 817 | 3 . . 74 740 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 160 Average Speed 178 | 135 160 185 168 201 Slowest Speed 1050 | 160 160 200 400 1050 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins 4 | . . . 4 . Cave-ins Triggered 3 | . . . 3 . Exploration Rate (%) 41 | 3 82 51 45 27 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug 3 | . . . 2 1 Terrain Destroyed 648 | . 68 123 344 113 Melee . | . . . . . Projectile 26 | . . . 10 16 AOE 622 | . 68 123 334 97 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 4893 | 102 948 1056 1325 1462 Wait 509 | . 36 216 87 170 Move 3436 | 67 793 622 931 1023 Hop . | . . . . . Pick Up 156 | 9 20 19 53 55 Fast Attach 9 | 4 . 2 3 . Attach 61 | 3 1 10 22 25 Detach 4 | . . 1 1 2 Swap 179 | 2 34 42 64 37 Drop 95 | 2 14 17 33 29 Fire 443 | 15 50 127 130 121 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis 1 | . . . 1 . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sub]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 156 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 334 | -10/Materials | Discovered new exit (range 10) 483 | -10/Materials | Discovered new exit (range 16) 593 | -10/Materials | Discovered new exit (range 7) 862 | -10/Materials | Discovered new exit (range 15) 1203 | -10/Materials | Discovered new exit (range 3) 1496 | -10/Materials | Discovered new exit (range 8) 1675 | -10/Materials | Entered another Materials area 1675 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2216 | -9/Materials | Discovered new exit (range 9) 2277 | -9/Materials | Repaired Grenade Launcher+ 2844 | -9/Materials | Discovered new exit (range 16) 2860 | -9/Materials | Build established: Tank 2875 | -9/Materials | First assault squad dispatched 3142 | -9/Materials | Core integrity fell below 50% 3542 | -9/Materials | Entered another Materials area 3542 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3563 | -8/Materials | Build established: Scavenger-Tank 4224 | -8/Materials | Central database locked down 4276 | -8/Materials | Crushed by falling debris 4295 | -8/Materials | Destroyed 7 combat bots 4342 | -8/Materials | First assault squad dispatched 4531 | -8/Materials | System corruption reached 10% 4564 | -8/Materials | Lost 7 parts (2n3u2w) 5179 | -8/Materials | Discovered new exit (range 13) 5187 | -8/Materials | Crushed by falling debris 5191 | -8/Materials | Crushed by falling debris 5191 | -8/Materials | Core integrity fell below 50% 5222 | -8/Materials | Lost 6 parts (1p1n3u1w) 5541 | -8/Materials | Discovered new exit (range 16) 5583 | -8/Materials | Identified exit to Factory 5608 | -8/Materials | System corruption reached 30% 5743 | -8/Materials | Entered Factory 5743 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 5764 | -7/Factory | Build established: Scavenger-Gunner 6394 | -7/Factory | Fabricated Hvy. Assault Rifle (x2) 6611 | -7/Factory | Build established: Gunner 7337 | -7/Factory | Cargo convoy interrupted 7343 | -7/Factory | First assault squad dispatched 7672 | -7/Factory | Discovered new exit (range 15) 7815 | -7/Factory | Core integrity fell below 50% 7905 | -7/Factory | Lost 5 parts (1p1n1u2w) 8351 | -7/Factory | Build established: Scavenger-Gunner 8468 | -7/Factory | Garrison activated, responded to threat 8483 | -7/Factory | Core integrity fell below 20% 8514 | -7/Factory | Destroyed by G-47 Trooper with Backup Laser III Last Messages --------------- 08491_ System corrupted: Hvy. Ion Cannon rejected. 08492_ U-05 Engineer builds a Door. 08494_ Lgt. Neutrino Core destroyed. 08495_ S-27 Virus destroyed. 08495_ S-27 Virus VTOL Module blasted off. 08495_ S-27 Virus destroyed. 08496_ U-05 Engineer lays Concrete. 08498_ U-05 Engineer builds a Wall. 08499_ T-07 Excavator is excavating. 08501_ Flexi-carbon Leg destroyed. 08503_ T-07 Excavator is excavating. 08503_ U-05 Engineer lays Concrete. 08506_ Adv. Assault Cannon destroyed. 08506_ U-05 Engineer builds a Wall. 08507_ M-28 Smith fits Backup Power III on Y-54 Guardian. 08507_ T-07 Excavator is excavating. 08510_ U-05 Engineer builds a Door. 08510_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F014. 08511_ T-07 Excavator is excavating. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | ?????????????????????????###?????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? ??? ?????????????????? | | ???????????############## """ ""?????????????????? | | ???????????? + """ ""?????????????????? | | ?????????????# # """ "??????????????????? | | ?????????????# " ???????????????????? | | ????????????## " ????????????????????? | | ???????????? # #+"######????????????????? | | ?????????? # *u[# #????????????????? | | ???????? # ===# #????????????????? | | ????# / % # %[# +????????????????? | | ????# * */ Y %=+ #????????????????? | | ???# """ # ;;;;;; # #????????????????? | | #####????""" # ; ;|#??????????????????????? | | ] #?????"" ## ## g% #??????????????????????? | | ] #????? ?# ## t ;]#??????????????????????? | | ! #?????#+#?# #?# ; #??????????????????????? | | #?????# #?# #?# #@#??????????????????????? | | T" #?????#=### ####??# "?????????????????????? | | #?????#=!# #????# "" ???????????????????? | | ##/######## ## "" #????# "" ""?????????????????? | | % "T #????# r ?????????????????? | | ####/## ##### #????# ????????????????? | | #?? # ## ## ] #????# ???????????????? | | +??"" # ###########????# ????????????????? | | #?""" # #??????????????# ?????????????????? | | #?""" # #??????????????? ????????????????? | | + + ??????????????? ????????????????? | | # """ ###??????????????? w ?????????????????? | | #??"" #????????????????? ?????????????????? | | +???? #????????????????? ?????????????????? | | #???? #????????????????? ???????????????????? | | #????##?????????????????+##?????????????????????? | | ???????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 19 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 600 Evasion (%) 50 Targeting Accuracy 8 Target Analysis 5 Recoil Reduction 3 Kinecelleration 30 Item Schematics ----------------- Hvy. Assault Rifle | -9/Materials | Scanalyzed Cld. Particle Cannon | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hvy. Assault Rifle | x2 | -7/Factory Repaired ---------- Grenade Launcher | 70% | -9/Materials Studied --------- Hvy. Assault Rifle | -9/Materials | Hacked Grenade Launcher | -9/Materials | Hacked Lgt. Treads | -9/Materials | Hacked Lgt. Ion Engine | -9/Materials | Hacked Beam Cannon | -9/Materials | Hacked Minigun | -8/Materials | Hacked Mni. Grenade Launcher | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- 10k Club Construction Begets Destruction Jackpot Just What I Needed Made in Tau Ceti IV Maybe Next Time I'll Detach My Launcher Oops Overwhelming Serviceable Loadout System Compromised Troublemaker Unlikely Earthworm Challenges ------------ None Game ------ Seed MetamassDisruptorSink Manual? 0 Play Time 04:43:04 Cumulative 12.3 hours Start 2026.07.09 @ 09:28:09 End 2026.07.14 @ 17:45:50 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 9 Achievement% 10 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 113x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2ee57d7c-808f-479b-9314-10fdd65125f1