Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.21 @ 21:02:31 Player: Noxul Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (19) 95 Value Destroyed (483) 483 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1478 Bonus ------- None Cogmind --------- Core Integrity 113/400 Matter 297/300 Energy 125/125 System Corruption 12% Temperature Cool (0) Movement Walking (180) Ox2 Location -9/Materials Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ Heat Sink High-capacity Storage Unit Light Armor Plating > --- WEAPON (3) ------- Small Laser Light Assault Rifle > --- INVENTORY (12) --- Ion Engine Improved Ion Engine Aluminum Leg Aluminum Leg Disposable Heat Sink Large Storage Unit Propulsion Shielding Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Heat Sink Large Storage Unit Targeting Computer > --- WEAPON ----------- EM Pulse Gun Light Assault Rifle Autogun > --- INVENTORY -------- Ion Engine Light Ion Engine Improved Ion Engine Aluminum Leg Aluminum Leg Heat Sink Disposable Heat Sink High-capacity Storage Unit Targeting Computer Light Armor Plating [Rating: 11] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Heat Sink Device Heat Sink Storage Large Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion . | . . . Utility 1 | . . 1 Weapon 1 | . . 1 Parts Attached 20 | . 3 17 Power 3 | . . 3 Engine 3 | . . 3 Core . | . . . Reactor . | . . . Propulsion 4 | . . 4 Treads . | . . . Leg 4 | . . 4 Wheel . | . . . Hover . | . . . Flight . | . . . Utility 7 | . 2 5 Device 2 | . 1 1 Storage 2 | . 1 1 Processor 2 | . . 2 Hackware . | . . . Protection 1 | . . 1 Artifact . | . . . Weapon 6 | . 1 5 Energy Gun 3 | . 1 2 Energy Cannon . | . . . Ballistic Gun 3 | . . 3 Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 13 | . . 13 Power 3 | . . 3 Propulsion 2 | . . 2 Utility 3 | . . 3 Weapon 5 | . . 5 Highest Loss Streak 10 | . . 10 Average Slot Usage (%) 80 | . 88 78 Engine 11 | . 14 10 Leg 22 | . 28 20 Device 9 | . 3 11 Storage 11 | . 14 11 Processor 2 | . . 3 Energy Gun 10 | . 14 8 Ballistic Gun 12 | . 14 11 Naked Turns . | . . . Heaviest Build 44 | 11 24 44 Greatest Support 20 | 20 20 20 Greatest Overweight (x) 2 | . 1 2 Average Overweight (x) . | . . 1 Largest Inventory Capacity 12 | 6 10 12 Average Capacity 9 | 6 6 10 Most Carried 11 | 6 6 11 Average Carried 6 | 6 5 7 Final Capacity 12 | 6 10 12 Final Carried 7 | 6 4 7 Class Distribution -------------------- 90% | Mutant 4% | Gunner 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 567 | 200 40 327 Remotely . | . . . Salvage Created 678 | . 178 500 Parts 42 | . 6 36 Haulers Intercepted 1 | . . 1 Recyclers Shooed 1 | . 1 . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 18 | . 4 14 Guns 17 | . 4 13 AOE 1 | . . 1 Classes Destroyed 5 | . 1 4 Hauler 1 | . . 1 Swarmer 7 | . . 7 Grunt 8 | . 4 4 Brawler 1 | . . 1 Sentry 2 | . . 2 Best Kill Streak 6 | . 2 6 Combat Bots Only 6 | . 2 6 Max Kills in Single Turn 1 | . 1 1 Gunslinging . | . . . Exploded 1 | . . 1 Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 1351 | . 94 1257 Core 287 | . . 287 Absorbed by Shields . | . . . Core Remaining (%) 100 | 100 100 . Volleys Fired 72 | . 10 62 Largest 3 | . 2 3 Hottest 83 | . 70 83 Shots Fired 118 | . 20 98 Gun 118 | . 20 98 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 83 | . 10 73 Thermal 12 | . 9 3 Explosive . | . . . Electromagnetic 23 | . 1 22 Robot Hit Streak 22 | . 11 22 Robot Miss Streak 5 | . 1 5 Penetration Max . | . . . Secondary Targets 4 | . . 4 Max Gunslinging Chain 1 | . . 1 Shots Hit Robots 87 | . 17 70 Core Hits 36 | . 10 26 Critical Hits . | . . . Critical Kills . | . . . Critical Parts Destroyed . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1046 | . 235 811 Guns 994 | . 235 759 Cannons . | . . . Explosions 52 | . . 52 Melee . | . . . Ramming . | . . . Kinetic 629 | . 107 522 Thermal 189 | . 112 77 Explosive . | . . . Electromagnetic 228 | . 16 212 Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 12 | . . 12 Average Corruption 11 | . . 11 Corruption Purged . | . . . Effects 10 | . . 10 Matter Fused 3 | . . 3 Heat Flow Errors 1 | . . 1 Targeting Errors 6 | . . 6 Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 163 | . 54 163 Average Temperature 31 | . 26 42 Received Heat Transfer 432 | . 51 381 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 407 | . 333 74 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions 1 | . . 1 Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 210 | . 115 210 Initial 48 | . . 48 Average 97 | . 47 117 Maximum Alert Level 1 | . . 1 Low Security (%) 95 | 100 100 94 Level 1 4 | . . 5 Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 2 | . 1 1 Investigation . | . . . Extermination . | . . . Reinforcement 2 | . 1 1 Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals 2 | . 1 1 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 29 | . 6 23 Peak Tracking Total 11 | . 2 11 Tactical Retreats . | . . . Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled . | . . . Max in Single Turn . | . . . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 3 | . . 3 Terminals 2 | . . 2 Fabricators . | . . . Repair Stations 1 | . . 1 Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 9 | . . 9 Successful 8 | . . 8 Failed 1 | . . 1 Catastrophic . | . . . Database Lockouts . | . . . Manual 2 | . . 2 Terminals 5 | . . 5 Fabricators . | . . . Repair Stations 4 | . . 4 Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 2 | . . 2 Emergency Access Points 1 | . . 1 Alert Level 1 | . . 1 Fabricator Hacks . | . . . Repair Station Hacks 4 | . . 4 Scan Component 2 | . . 2 Repair 2 | . . 2 Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 2 | . . 2 Terminals 2 | . . 2 Track 1 | . . 1 Botnet 1 | . . 1 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 2 | . . 2 Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired 2 | . . 2 Time 52 | . . 52 Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 932 | 28 220 684 Spaces Moved 408 | 24 114 270 Core . | . . . Treads . | . . . Legs 408 | 24 114 270 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 120 | 120 120 150 Average Speed 144 | 120 126 154 Slowest Speed 180 | 120 150 180 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 16 | 5 24 21 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 648 | 23 172 453 Wait 123 | . 37 86 Move 406 | 23 113 270 Hop . | . . . Pick Up 22 | . 4 18 Fast Attach 1 | . . 1 Attach 16 | . 1 15 Detach . | . . . Swap 3 | . 2 1 Drop 5 | . 5 . Fire 72 | . 10 62 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials -9/Materials History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 29 | -11/Scrapyard | Entered Materials 218 | -10/Materials | Discovered new exit (range 16) 249 | -10/Materials | Entered another Materials area 249 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 311 | -9/Materials | Build established: Mutant 398 | -9/Materials | Lost 3 parts (1p2w) 434 | -9/Materials | Repaired Aluminum Leg 462 | -9/Materials | Repaired Aluminum Leg 820 | -9/Materials | System corruption reached 10% 853 | -9/Materials | Core integrity fell below 50% 907 | -9/Materials | Lost 10 parts (2p2n3u3w) 933 | -9/Materials | Self-destructed Last Messages --------------- 00885_ R-06 Scavenger collects Heat Sink. 00888_ R-06 Scavenger collects Aluminum Leg. 00890_ Acquired Ion Engine. 00892_ R-06 Scavenger collects Ion Engine. 00893_ Acquired Aluminum Leg. 00894_ Acquired 54 matter. 00898_ Acquired 37 matter. 00901_ Acquired Sml. Laser. 00904_ Acquired Aluminum Leg. 00911_ R-06 Scavenger collects Lgt. Ion Engine. 00914_ R-06 Scavenger inserts Heat Sink into recycling unit. 00915_ Recycling unit begins recycling process. 00915_ K-01 Serf collects debris. 00916_ System corrupted: Heat flow error (+193). 00917_ R-06 Scavenger collects Lgt. Treads. 00917_ R-06 Scavenger inserts Aluminum Leg into recycling unit. 00917_ Acquired 20 matter. 00920_ K-01 Serf cleans the Recycling Unit. 00920_ R-06 Scavenger inserts Ion Engine into recycling unit. 00921_ Recycling unit begins recycling process. 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