Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.02.06 @ 16:55:37 Player: Zach Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (36) 180 Value Destroyed (938) 938 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (261) 261 TOTAL SCORE: 3399 Bonus ------- Follower Combat Kills 66 Entered Garrisons 200 Friendly Fire -5 Cogmind --------- Core Integrity 0/550 Matter 295/300 Energy 98/100 System Corruption 14% Temperature Cool (2) Movement Core (50) Location -8/Garrison Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Light Ion Engine Light Ion Engine Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Small Storage Unit Compact Battery Shield Generator > --- WEAPON ----------- Particle Gun Heavy Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Aluminum Leg Aluminum Leg Improved Heat Sink Small Laser Beam Rifle Spread Laser [Rating: 22] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Flight Unit Utility Small Storage Unit Device Shield Generator Storage Small Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Particle Gun Energy Gun Particle Gun Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Slots Evolved 4 | . . . 2 2 . Power 2 | . . . 1 1 . Propulsion . | . . . . . . Utility 1 | . . . 1 . . Weapon 1 | . . . . 1 . Parts Attached 70 | 7 20 2 22 7 12 Power 20 | 1 6 1 6 2 4 Engine 19 | 1 6 1 6 2 3 Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 17 | 2 6 . 5 2 2 Treads . | . . . . . . Leg 16 | 2 6 . 5 2 1 Wheel . | . . . . . . Hover . | . . . . . . Flight 1 | . . . . . 1 Utility 10 | 2 2 1 4 . 1 Device 3 | 1 . . 1 . 1 Storage 3 | 1 . . 2 . . Processor 2 | . . 1 1 . . Hackware . | . . . . . . Protection 2 | . 2 . . . . Artifact . | . . . . . . Weapon 23 | 2 6 . 7 3 5 Energy Gun 14 | 2 3 . 4 2 3 Energy Cannon . | . . . . . . Ballistic Gun 8 | . 2 . 3 1 2 Ballistic Cannon 1 | . 1 . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . 1 . . Parts Lost 21 | . 1 . 1 . 19 Power 5 | . . . . . 5 Propulsion 4 | . . . . . 4 Utility 4 | . . . . . 4 Weapon 8 | . 1 . 1 . 6 Highest Loss Streak 16 | . 1 . 1 . 16 Average Slot Usage (%) 94 | . 99 100 98 90 68 Engine 17 | . 14 14 20 18 17 Leg 22 | . 28 28 22 18 12 Device 4 | . . . 7 9 4 Storage 15 | . 14 14 16 18 14 Processor 3 | . . 10 8 . . Protection 4 | . 13 3 . . . Energy Gun 11 | . 16 14 10 9 5 Ballistic Gun 8 | . 6 . 7 18 12 Ballistic Cannon 3 | . 4 14 3 . . Naked Turns 12 | . . . . . 12 Heaviest Build 29 | 11 16 18 29 29 29 Greatest Support 25 | 20 20 20 25 25 25 Greatest Overweight (x) 3 | 3 . . 1 1 1 Average Overweight (x) . | . . . . 1 . Largest Inventory Capacity 6 | 6 6 6 6 6 6 Average Capacity 5 | 5 6 6 6 6 5 Most Carried 6 | 2 6 6 6 6 6 Average Carried 5 | 1 5 5 5 5 4 Final Capacity 6 | 6 6 6 6 6 4 Final Carried 6 | 2 6 6 6 6 . Class Distribution -------------------- 46% | Mutant 42% | Scavenger-Mutant 11% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Tank | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -10 -9 -8 -8 ----------- Run | Scr Mat Min Mat Mat Gar Matter Collected 1259 | 270 398 . 355 141 95 Remotely 140 | 140 . . . . . Salvage Created 1119 | 88 384 . 327 205 115 Parts 79 | 3 30 . 21 15 10 Haulers Intercepted . | . . . . . . Recyclers Shooed 2 | . 2 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Combat Hostiles Destroyed 31 | . 12 . 8 6 5 Melee 1 | . . . . . 1 Guns 28 | . 12 . 6 6 4 Cannons 2 | . . . 2 . . Classes Destroyed 7 | 1 3 . 3 . . Recycler 1 | 1 . . . . . Operator 1 | . . . 1 . . Watcher 3 | . 2 . 1 . . Swarmer 12 | . 5 . . 3 4 Grunt 16 | . 7 . 5 3 1 Brawler 1 | . . . 1 . . Sentry 2 | . . . 2 . . Best Kill Streak 6 | 1 4 . 3 6 4 Combat Bots Only 6 | . 4 . 3 6 4 Max Kills in Single Turn 2 | 1 2 . 2 1 1 Gunslinging 1 | . 1 . 1 . . Exploded . | . . . . . . Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Mat Mat Gar Damage Taken 2417 | . 599 . 318 207 1293 Core 701 | . 115 . 29 25 532 Absorbed by Shields 234 | . . . 71 85 78 Core Remaining (%) 82 | 100 . 54 92 . . Volleys Fired 110 | 5 41 . 29 16 19 Largest 3 | 1 2 . 2 3 3 Hottest 111 | 40 100 . 100 102 111 Shots Fired 223 | 5 76 . 56 48 38 Gun 203 | 5 68 . 44 48 38 Cannon 20 | . 8 . 12 . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 122 | . 33 . 29 32 28 Thermal 63 | . 19 . 18 16 10 Explosive . | . . . . . . Electromagnetic 38 | 5 24 . 9 . . Robot Hit Streak 9 | 1 9 . 9 9 7 Robot Miss Streak 6 | 3 3 . 5 2 6 Penetration Max . | . . . . . . Secondary Targets 9 | . 5 . 2 . 2 Max Gunslinging Chain 1 | . 1 . 1 . 1 Shots Hit Robots 134 | 2 44 . 38 29 21 Core Hits 73 | 2 22 . 25 11 13 Critical Hits 1 | . . . . 1 . Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . . 1 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1907 | 39 568 . 667 331 302 Guns 1565 | 39 466 . 452 331 277 Cannons 249 | . 102 . 147 . . Explosions 68 | . . . 68 . . Melee . | . . . . . . Ramming 25 | . . . . . 25 Kinetic 990 | . 238 . 323 202 227 Thermal 637 | . 178 . 280 129 50 Explosive . | . . . . . . Electromagnetic 255 | 39 152 . 64 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 14 | . . . . . 14 Average Corruption 12 | . . . . . 12 Corruption Purged . | . . . . . . Effects 3 | . . . . . 3 Message Errors 1 | . . . . . 1 Misdirections 1 | . . . . . 1 Targeting Errors 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 47 | . 18 . 29 . . Projectiles 18 | . 18 . . . . Explosions 29 | . . . 29 . . Melee . | . . . . . . Knockbacks 7 | . 5 . 2 . . Impact . | . . . . . . Kinetic 6 | . 4 . 2 . . Secondary 1 | . 1 . . . . Self-Inflicted Damage 10 | . . . . . 10 Shots . | . . . . . . Rammed 11 | . . . . . 11 Targets Rammed 11 | . . . . . 11 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 461 | . 264 . 277 461 213 Average Temperature 126 | . 92 . 98 267 109 Received Heat Transfer 486 | . 270 . 126 72 18 Effects 8 | . . . 2 6 . Shutdowns 5 | . . . . 5 . Energy Bleed 2 | . . . 2 . . Damage (major) 1 | . . . . 1 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . 1 . Heat Transferred 1424 | . 421 . 556 333 114 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . 1 . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Peak Influence 332 | 5 332 51 245 207 204 Initial 134 | . 3 51 19 51 134 Average 124 | 1 146 51 126 133 128 Maximum Alert Level 1 | . 1 . 1 1 1 Low Security (%) 79 | 100 70 100 81 69 91 Level 1 20 | . 29 . 18 30 8 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 8 | . 3 1 2 2 . Investigation 2 | . 2 . . . . Extermination . | . . . . . . Reinforcement 3 | . 1 . 1 1 . Assault 2 | . . 1 1 . . Garrison 1 | . . . . 1 . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Gar Distress Signals 1 | . . . 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 47 | . 18 . 12 7 10 Peak Tracking Total 6 | . 4 . 3 4 6 Tactical Retreats 1 | . 1 . . . . Traps | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Traps Triggered 3 | . 1 . 1 . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -8 ---------- Run | Scr Mat Min Mat Mat Gar Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Gar Machines Accessed 4 | . 2 . 1 1 . Terminals 2 | . 2 . . . . Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 13 | . 9 . 3 1 . Successful 9 | . 5 . 3 1 . Failed 4 | . 4 . . . . Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 9 | . 9 . . . . Fabricators . | . . . . . . Repair Stations 3 | . . . 3 . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Terminal Hacks 5 | . 5 . . . . Record 2 | . 2 . . . . Emergency Access Points 1 | . 1 . . . . Alert Level 2 | . 2 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 3 | . . . 3 . . Scan Component 2 | . . . 2 . . Repair 1 | . . . 1 . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . 1 . . Used . | . . . . . . Hacking Detections 3 | . 2 . 1 . . Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . 1 . . Time 32 | . . . 32 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 ------------ Run | Scr Mat Min Mat Mat Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Mat Mat Gar Total Allies 1 | . . 1 . . . Largest Group 1 | . . 1 1 . . Highest-Rated Group 31 | . . 31 31 . . Highest-Rated Ally 31 | . . 31 31 . . Total Orders . | . . . . . . Ally Attacks 15 | . . . 15 . . Total Damage 254 | . . . 254 . . Kills 2 | . . . 2 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -8 ------------- Run | Scr Mat Min Mat Mat Gar Turns Passed 1483 | 78 468 41 609 112 175 Spaces Moved 778 | 45 241 30 355 30 77 Core 24 | 13 . . . . 11 Treads . | . . . . . . Legs 732 | 32 241 30 355 30 44 Wheels . | . . . . . . Hover . | . . . . . . Flight 22 | . . . . . 22 Fastest Speed 40 | 50 120 120 120 150 40 Average Speed 124 | 125 120 120 129 150 105 Slowest Speed 200 | 200 120 120 150 150 150 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 3 | . . . . . 3 Cave-ins Triggered . | . . . . . . Exploration Rate (%) 20 | 4 50 7 33 5 22 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 3 | . . . 3 . . Melee . | . . . . . . Projectile . | . . . . . . AOE 3 | . . . 3 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Gar Total 1087 | 58 349 34 449 62 135 Wait 48 | . 30 1 17 . . Move 768 | 44 240 29 354 30 71 Hop 3 | . . . . . 3 Pick Up 27 | 2 6 1 12 4 2 Fast Attach 11 | 7 1 . . 1 2 Attach 13 | . . . 6 1 6 Detach . | . . . . . . Swap 46 | . 19 2 16 5 4 Drop 37 | . 12 1 15 5 4 Fire 110 | 5 41 . 29 16 19 Melee . | . . . . . . Ram 12 | . . . . . 12 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 12 | . . . . . 12 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -8/Garrison History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 79 | -11/Scrapyard | Entered Materials 541 | -10/Materials | Discovered new exit (range 6) 547 | -10/Materials | Entered Mines 548 | -10/Mines | Met a Derelict testing a Signal Generator 556 | -10/Mines | Found Signal Generator 571 | -10/Mines | Discovered new exit (range 4) 588 | -10/Mines | Entered Materials 588 | -9/Materials | Accompanied by 1 ally 588 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 978 | -9/Materials | Build established: Scavenger-Mutant 1131 | -9/Materials | Repaired Shotgun? 1185 | -9/Materials | Discovered new exit (range 7) 1197 | -9/Materials | Entered another Materials area 1197 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1227 | -8/Materials | Garrison activated, responded to threat 1309 | -8/Materials | Identified exit to Garrison 1309 | -8/Materials | Entered Garrison 1435 | -8/Garrison | System corruption reached 10% 1449 | -8/Garrison | Core integrity fell below 50% 1465 | -8/Garrison | Core integrity fell below 20% 1481 | -8/Garrison | Lost 16 parts (5p3n3u5w) 1484 | -8/Garrison | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 01461_ S-10 Pest destroyed. 01462_ Acquired Flight Unit. 01467_ QLQ LOXCY9LHS4U8FZH8BJVDZ=O 0 01467_ Triggered Stasis Trap. 01467_ A bubble of rippling energy engulfs the area. 01467_ Field strength at 95. 01468_ Field strength at 90. 01469_ Field strength at 85. 01470_ Field strength at 77. 01471_ Field strength at 65. 01472_ Field strength at 60. 01473_ Field strength at 49. 01474_ Field strength at 44. 01475_ Field strength at 32. 01476_ Field strength at 24. 01477_ Field strength at 17. 01478_ Field strength at 9. 01479_ Field strength at 1. 01479_ Stasis field depleted. 01484_ Flight Unit destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????###### | | ????????????????????????????????????????????# # | | ????????????????????????????????????????????# # | | ????????????????????????????????????????????# # | | ????????????????????????????????????????????# ### | | ????????????????????????????????????????????# #?? | | ????????????????????????????????????????????# #?? | | ????????????????????????????????????###?????# #?? | | ???????????????????????????????????? #?????# #?? | | ????????????????????????????????????# #?????# #?? | | ????????????????????????????????????# #?????# #?? | | ????????????????????????????????????# #?????# #?? | | ????????????????????????????????????# #?????# #?? | | ????????????????????????############# ####### #?? | | ????????????????????????# ^ #?? | | ????????????????????????# #?? | | ????????????????????????# s######+## ##########?? | | ????????????????????????# ###### ## #??????????? | | ????????????????????????# s+= %%[ ## #??????????? | | ????????????????????????# ##### ### #??????????? | | ??????????????????##????# #???# #?# #??????????? | | ??????????????????# ??# #???# #?# #??????????? | | ?????????????# ##"" ##@ ##??# #?# #??????????? | | ?????????????# ####+### #??????????? | | ?????????????# [* [= #??????????? | | ?????????????# *[ #??????????? | | ?????????????# ## ## ###########??????????? | | ?????????????# ???# ?# #????????????????????? | | ????????????????? ? ????????????????????? | | ???????????????? ????????????????????? | | ?????????????? ???????????????????? | | ?????????????" g???????????????????? | | ?????????????? ## ## ###??????????????????? | | ?????????????? ?# ?# #????????????????????? | | ????????????????? ?? ????????????????????? | | ????????????????? ?? ????????????????????? | | ???????????????? ??? #????????????????????? | | ??????????????????#"???## #?????????????????????? | | ????????????????????????# ??????????????????????? | | ????????????????????????# ??????????????????????? | | ????????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 26 Energy Capacity 715 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 50 Targeting Accuracy 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Troublemaker Challenges ------------ None Game ------ Seed WaveSwarmExoskeleton Manual? 0 Play Time 00:42:42 Cumulative 23.5 hours Start 2022.02.06 @ 16:12:07 End 2022.02.06 @ 16:55:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 33 Rogue 33 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 20 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4a0d9af7-2279-4a90-b5fc-dff662477c5e