Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.20 @ 00:18:46 Player: Occam Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (195) 975 Value Destroyed (5061) 5061 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (353) 353 TOTAL SCORE: 9409 Bonus ------- High Alert Combat Kills 353 Cogmind --------- Core Integrity 90/700 Matter 87/300 Energy 130/160 System Corruption 2% Temperature Critical (565) Movement Rolling (145) Ox3 Location -7/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (2) --- Armored Huge Wheel > --- UTILITY (7) ------ Huge Storage Unit Structural Scanner Experimental Optical Array Experimental Propulsion Shielding Hardened Light Armor Plating Hardened Light Armor Plating Improved Medium Armor Plating > --- WEAPON (2) ------- (None) > --- INVENTORY (25) --- High-capacity Matter Pod (200) Structural Scanner Improved Signal Interpreter Backup Plating III Hacking Suite Hacking Suite System Shield System Shield Authchip [Power] Improved Trap Extractor (3/6 Blade) Lightning Gun Gatling Laser Gatling Laser Gatling Laser Gatling Laser High-powered Field Laser Cooled Phase Gun EM Pulse Cannon Cooled Plasma Cannon Improved Assault Rifle Enhanced Autogun Rocket Array Rocket Array Improved Datajack Power Maul Peak State ------------ > --- POWER ------------ Backup Power III Light Nuclear Core > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Huge Storage Unit Structural Scanner Experimental Optical Array Improved Signal Interpreter Experimental Propulsion Shielding Backup Plating III Improved Medium Armor Plating > --- WEAPON ----------- Light Antimatter Cannon Light Antimatter Cannon > --- INVENTORY -------- High-capacity Matter Pod Structural Scanner Improved Signal Interpreter Backup Plating III Hacking Suite Hacking Suite System Shield System Shield Authchip [Power] Improved Trap Extractor Lightning Gun Gatling Laser Gatling Laser Gatling Laser Gatling Laser High-powered Field Laser Cooled Phase Gun EM Pulse Cannon Cooled Plasma Cannon Improved Assault Rifle Enhanced Autogun Rocket Array Rocket Array Improved Datajack Power Maul [Rating: 65] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Structural Scanner Device Structural Scanner Storage High-capacity Storage Unit Processor Improved Signal Interpreter Protection Light Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Cooled Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Impact Weapon Heavy Hammer Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Slots Evolved 6 | . . . 2 . 2 2 Power 1 | . . . . . . 1 Propulsion . | . . . . . . . Utility 5 | . . . 2 . 2 1 Weapon . | . . . . . . . Parts Attached 172 | 2 14 1 32 14 36 73 Power 16 | . 1 . 4 . 2 9 Engine 15 | . 1 . 4 . 2 8 Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 21 | . 5 . 7 1 4 4 Treads 11 | . 4 . 5 . 2 . Leg . | . . . . . . . Wheel 10 | . 1 . 2 1 2 4 Hover . | . . . . . . . Flight . | . . . . . . . Utility 58 | 1 3 . 9 6 11 28 Device 25 | 1 . . 5 3 3 13 Storage 3 | . 2 . . . 1 . Processor 4 | . . . 1 1 1 1 Hackware . | . . . . . . . Protection 26 | . 1 . 3 2 6 14 Artifact . | . . . . . . . Weapon 77 | 1 5 1 12 7 19 32 Energy Gun 32 | 1 1 . 2 4 9 15 Energy Cannon 4 | . . . 1 . . 3 Ballistic Gun 18 | . 1 . 7 1 3 6 Ballistic Cannon 6 | . 2 1 . . . 3 Launcher 5 | . 1 . . 2 . 2 Special Weapon . | . . . . . . . Impact Weapon 11 | . . . 2 . 7 2 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . . . 1 Unidentified Prototypes 14 | . . . 2 . 2 10 Corrupted Parts 2 | . . . . 2 . . System Corruption 7 | . . . . 7 . . Parts Lost 26 | . 2 . 3 2 3 16 Power 6 | . 1 . . . . 5 Propulsion 3 | . . . 1 1 . 1 Utility 15 | . . . 2 1 3 9 Weapon 2 | . 1 . . . . 1 Highest Loss Streak 6 | . 1 . 1 1 1 6 To Critical Strikes 1 | . . . . . . 1 Average Slot Usage (%) 97 | . 99 100 99 99 99 90 Engine 11 | . 14 14 11 11 9 13 Treads 10 | . 23 14 11 11 9 1 Wheel 8 | . 2 14 10 11 9 6 Device 14 | . 5 . 21 9 18 18 Storage 10 | . 14 14 11 11 9 7 Processor 2 | . . . . 10 . 8 Protection 16 | . 8 14 11 13 26 16 Energy Gun 10 | . 10 . 9 7 14 8 Ballistic Gun 3 | . 1 . 8 9 1 3 Ballistic Cannon 5 | . 15 27 3 . . 1 Naked Turns . | . . . . . . . Heaviest Build 130 | 15 52 52 63 69 114 130 Greatest Support 40 | 20 40 10 16 16 16 28 Greatest Overweight (x) 10 | . 5 5 5 4 9 10 Average Overweight (x) 4 | . 1 5 4 3 6 4 Largest Inventory Capacity 25 | 8 20 20 20 20 25 25 Average Capacity 21 | 8 12 20 20 20 23 25 Most Carried 25 | 8 17 20 20 20 25 25 Average Carried 20 | 7 11 19 19 19 23 24 Final Capacity 25 | 8 20 20 20 20 25 25 Final Carried 25 | 8 17 20 20 19 25 25 Class Distribution -------------------- 75% | Mutant 14% | Scavenger-Mutant 7% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Matter Collected 3853 | 220 379 118 1246 266 546 1078 Remotely . | . . . . . . . Salvage Created 6293 | 99 491 229 1808 99 2081 1486 Parts 407 | 8 38 16 123 4 117 101 Haulers Intercepted 13 | . 2 . 5 . 5 1 Recyclers Shooed 8 | . 1 . 1 1 5 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Combat Hostiles Destroyed 134 | . 11 3 34 19 39 28 Guns 87 | . 6 . 25 2 38 16 Cannons 15 | . 4 1 9 . . 1 AOE 27 | . . 2 . 17 . 8 Classes Destroyed 18 | 2 7 . 2 1 2 4 Worker 13 | . 1 . 2 . 6 4 Builder 12 | . 1 1 . . 4 6 Tunneler 5 | 1 . . 1 . . 3 Hauler 13 | . 2 . 5 . 5 1 Recycler 13 | 1 . 3 2 1 3 3 Mechanic 1 | . . . . . . 1 Operator 3 | . 2 . 1 . . . Watcher 17 | . 3 . 5 . 5 4 Swarmer 33 | . 6 3 6 3 15 . Grunt 47 | . 5 . 17 . 13 12 Brawler 2 | . . . . . . 2 Duelist 2 | . . . 1 . . 1 Sentry 21 | . . . 10 . 8 3 Specialist 2 | . . . . . 2 . Hunter 3 | . . . . . . 3 Programmer 7 | . . . . . . 7 Heavy 1 | . . . . . 1 . Assembled 16 | . . . . 16 . . Best Kill Streak 15 | 2 3 3 9 15 9 15 Combat Bots Only 14 | . 3 3 5 14 8 9 Max Kills in Single Turn 10 | 1 1 2 2 4 2 10 Gunslinging 1 | . . . . . 1 . Exploded 4 | . . 2 . 4 . 3 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Hostile Shots Fired 739 | . 60 2 161 28 145 343 Missed 247 | . 17 1 52 9 48 120 Damage Taken 6759 | . 439 21 1004 309 1473 3513 Core 1089 | . 95 . 85 50 249 610 Absorbed by Shields 847 | . . . 369 34 . 444 Redirected to Shielding 196 | . . . . . 67 129 Regen/Repaired (Parts) 817 | . 116 . 133 . 331 237 Core Remaining (%) 70 | 100 . 62 . 66 54 . Volleys Fired 419 | 4 52 11 133 16 96 107 Largest 2 | 2 2 2 2 2 2 2 Hottest 160 | 90 90 70 79 89 160 160 Shots Fired 791 | 8 100 22 259 22 190 190 Gun 627 | 8 62 . 191 11 190 165 Cannon 147 | . 38 20 68 . . 21 Launcher 17 | . . 2 . 11 . 4 Special . | . . . . . . . Kinetic 381 | . 40 20 166 5 29 121 Thermal 360 | 3 32 . 93 6 161 65 Explosive 17 | . . 2 . 11 . 4 Electromagnetic 33 | 5 28 . . . . . Robot Hit Streak 27 | 2 8 11 18 5 23 27 Robot Miss Streak 10 | 2 5 3 10 3 5 5 Penetration Max . | . . . . . . . Secondary Targets 15 | . 1 . 2 . 7 5 Max Gunslinging Chain 1 | . 1 . 1 . 1 1 Shots Hit Robots 545 | 4 65 12 154 9 160 141 Core Hits 362 | 3 25 7 66 31 109 121 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . Critical Strikes 15 | . 5 1 7 . 1 1 Burn 9 | . 3 . 6 . . . Blast 4 | . 1 1 1 . . 1 Corrupt 1 | . 1 . . . . . Smash 1 | . . . . . 1 . Melee Attacks 21 | . . . 6 . 12 3 Impact 20 | . . . 6 . 12 2 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 2 | . . . . . 1 1 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 14133 | 50 976 314 2770 1069 3552 5402 Guns 8915 | 50 580 . 2176 84 3477 2548 Cannons 1825 | . 396 204 594 . . 631 Explosions 3318 | . . 110 . 985 . 2223 Melee 75 | . . . . . 75 . Ramming . | . . . . . . . Kinetic 4380 | . 396 204 1572 49 337 1822 Thermal 7379 | 12 330 . 1198 35 3140 2664 Explosive 2011 | . . 110 . 985 . 916 Electromagnetic 288 | 38 250 . . . . . Impact 75 | . . . . . 75 . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 7 | . . . . 7 3 3 Average Corruption 2 | . . . . 5 2 2 Corruption Purged 7 | . . . . . . 7 Corruption Blocked . | . . . . . . . Effects 48 | . . . . 1 34 13 Message Errors 17 | . . . . . 14 3 Matter Fused 12 | . . . . . 11 1 Heat Flow Errors 3 | . . . . . 2 1 Energy Discharges 5 | . . . . . 2 3 Parts Rejected 1 | . . . . . . 1 Data Loss (minor) 5 | . . . . . 3 2 Data Loss (major) 2 | . . . . 1 . 1 Alerts 1 | . . . . . 1 . Weapon Failures 2 | . . . . . 1 1 Overload Shots . | . . . . . . . Overflow Damage 235 | . 7 2 17 20 50 139 Projectiles 70 | . 7 2 17 . . 44 Explosions 115 | . . . . 20 . 95 Melee 50 | . . . . . 50 . Knockbacks 25 | . 2 5 10 . 2 6 Impact 1 | . . . . . 1 . Kinetic 22 | . 2 5 9 . . 6 Secondary 2 | . . . 1 . 1 . Self-Inflicted Damage 297 | . . 13 . 47 . 237 Shots 10 | . . 1 . 3 . 6 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 565 | 60 450 6 175 108 151 565 Average Temperature 65 | 24 99 2 52 35 24 119 Received Heat Transfer 1647 | . 156 . 337 . 432 722 Effects 23 | . 8 . . . . 15 Shutdowns 6 | . 1 . . . . 5 Energy Bleed 2 | . 1 . . . . 1 Interference 5 | . 1 . . . . 4 Matter Decay 2 | . . . . . . 2 Damage (minor) 2 | . 1 . . . . 1 Damage (major) 6 | . 4 . . . . 2 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . . 1 . Impact Corruptions 2 | . . . . . 2 . Robots Melted 5 | . 1 . . . 1 3 Combat Hostiles 5 | . 1 . . . 1 3 Parts Melted 36 | . 4 . 8 . 16 8 Heat Transferred 14514 | 37 1184 . 2923 74 6725 3571 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Peak Influence 779 | 10 168 176 422 288 418 779 Initial 157 | . 6 33 . 157 56 115 Average 203 | 7 67 77 244 203 208 298 Maximum Alert Level 3 | . . . 2 1 2 3 Low Security (%) 56 | 100 100 100 25 56 40 62 Level 1 34 | . . . 66 43 58 2 Level 2 5 | . . . 7 . 1 15 Level 3 4 | . . . . . . 19 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 22 | . 2 . 4 . 6 10 Investigation 5 | . 1 . 3 . 1 . Extermination 5 | . . . . . . 5 Reinforcement 9 | . 1 . 1 . 5 2 Assault 2 | . . . . . . 2 Garrison 1 | . . . . . . 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . . . . 2 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Distress Signals 8 | . 1 . 5 . 2 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 181 | . 17 1 46 18 51 48 Peak Tracking Total 11 | . 3 1 4 8 11 7 Tactical Retreats 10 | . 2 . 4 . 3 1 Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Traps Triggered 10 | . 1 . 2 2 3 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 5 | . . . . . . 5 Most Traps Carried 3 | . . . . 3 3 3 Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Machines Disabled 21 | . 1 2 1 2 . 15 Max in Single Turn 15 | . 1 2 1 1 . 15 Garrison Access 1 | . . . . . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Machines Accessed 40 | . 8 . 14 1 14 3 Terminals 30 | . 7 . 11 . 10 2 Fabricators . | . . . . . . . Repair Stations 6 | . 1 . 2 . 2 1 Recycling Units . | . . . . . . . Scanalyzers 2 | . . . 1 . 1 . Garrison Access 1 | . . . . . 1 . Total Hacks 136 | . 26 . 49 1 45 15 Successful 81 | . 15 . 27 1 30 8 Failed 54 | . 11 . 21 . 15 7 Catastrophic 9 | . 1 . 2 . 5 1 Database Lockouts 1 | . . . 1 . . . Manual 53 | . 15 . 15 . 17 6 Terminals 92 | . 24 . 31 . 30 7 Fabricators . | . . . . . . . Repair Stations 30 | . 2 . 9 . 11 8 Recycling Units . | . . . . . . . Scanalyzers 11 | . . . 9 . 2 . Garrison Access 2 | . . . . . 2 . Terminal Hacks 34 | . 11 . 8 1 13 1 Record 1 | . 1 . . . . . Part Schematic 1 | . 1 . . . . . Robot Schematic 1 | . 1 . . . . . Robot Analysis 9 | . 5 . 1 . 3 . Prototype ID Bank 1 | . 1 . . . . . Open Door 1 | . . . . 1 . . Terminal Index 1 | . . . 1 . . . Alert Level 7 | . . . 2 . 4 1 Unreport Threat 5 | . . . 2 . 3 . Locate Traps 3 | . . . 1 . 2 . Recall Investigation 1 | . 1 . . . . . Hauler Manifests 3 | . 1 . 1 . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 26 | . 2 . 8 . 10 6 Scan Component 13 | . 1 . 4 . 5 3 Repair 13 | . 1 . 4 . 5 3 Recycling Unit Hacks . | . . . . . . . Scanalyzer 11 | . . . 9 . 2 . Insert Component 5 | . . . 4 . 1 . Analyze 6 | . . . 5 . 1 . Garrison Access Hacks 1 | . . . . . 1 . Seal Access 1 | . . . . . 1 . Unauthorized Hacks 9 | . 2 . 2 . 4 1 Terminals 9 | . 2 . 2 . 4 1 Assimilate 1 | . . . . . 1 . Botnet 8 | . 2 . 2 . 3 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . 1 . . . . . Used . | . . . . . . . Hacking Detections 35 | . 8 . 13 . 12 2 Full Trace Events 4 | . . . 3 . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 1 | . 1 . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 6 | . 1 . 4 . 1 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 13 | . 1 . 4 . 5 3 Time 476 | . 26 . 122 . 196 132 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 5 | . . . 4 . 1 . Part Schematics Acquired 5 | . . . 4 . 1 . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked 1 | . . . . . . 1 Non-combat 1 | . . . . . . 1 Combat . | . . . . . . . Robot Hacks Applied 1 | . . . . . . 1 find_recycling 1 | . . . . . . 1 Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Robot Analysis Total 9 | . 5 . 1 . 3 . Derelict Logs Recovered 3 | . . 2 . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Turns Passed 10510 | 33 1543 853 2314 567 2961 2239 Spaces Moved 4962 | 14 828 527 1091 337 1135 1030 Core . | . . . . . . . Treads 552 | . 552 . . . . . Legs 85 | 14 71 . . . . . Wheels 4325 | . 205 527 1091 337 1135 1030 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 120 | 120 120 155 145 145 160 145 Average Speed 165 | 120 155 155 150 147 197 163 Slowest Speed 240 | 120 160 155 155 160 225 240 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 71 | 3 98 99 99 79 99 26 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 2 | . . 1 . 1 . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 1 | . . 1 . . . . Spaces Dug 48 | . . . 5 15 10 18 Terrain Destroyed 176 | . . 8 5 82 10 71 Melee 17 | . . . 5 . 10 2 Projectile 3 | . . . . . . 3 AOE 156 | . . 8 . 82 . 66 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Total 6454 | 21 990 541 1512 386 1615 1389 Wait 669 | . 63 . 190 2 292 122 Move 4956 | 13 827 526 1090 336 1134 1030 Hop . | . . . . . . . Pick Up 87 | 2 18 3 24 8 22 10 Fast Attach 63 | 1 5 . 7 2 10 38 Attach 33 | . 4 . 8 4 6 11 Detach 28 | . 3 . 4 2 3 16 Swap 76 | 1 5 1 17 8 20 24 Drop 102 | . 13 . 33 8 20 28 Fire 419 | 4 52 11 133 16 96 107 Melee 21 | . . . 6 . 12 3 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 1 exit: *Fac) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 3) 34 | -11/Scrapyard | Entered Materials 69 | -10/Materials | Discovered new exit (range 15) 308 | -10/Materials | Build established: Mutant 333 | -10/Materials | Discovered new exit (range 8) 631 | -10/Materials | Repaired Lgt. Treads 719 | -10/Materials | Discovered new exit (range 4) 812 | -10/Materials | Discovered new exit (range 12) 1354 | -10/Materials | Discovered new exit (range 10) 1577 | -10/Materials | Entered Mines 1599 | -10/Mines | Learned Materials stockpile data 1711 | -10/Mines | Learned Materials stockpile data 1844 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1862 | -10/Mines | Discovered new exit (range 15) 1870 | -10/Mines | Learned location of Storage (-7) 2156 | -10/Mines | Discovered new exit (range 6) 2430 | -10/Mines | Entered Materials 2430 | -9/Materials | Evolved 2 slots: Utility x2 2732 | -9/Materials | Discovered new exit (range 12) 3077 | -9/Materials | Discovered new exit (range 12) 3161 | -9/Materials | Build established: Scavenger-Mutant 3249 | -9/Materials | Repaired Shield Generator 3432 | -9/Materials | Repaired Structural Scanner 3758 | -9/Materials | Central database locked down 3808 | -9/Materials | Discovered new exit (range 16) 3923 | -9/Materials | Repaired Shield Generator 3957 | -9/Materials | Repaired Hvy. Assault Rifle 4108 | -9/Materials | Build established: Mutant 4143 | -9/Materials | Discovered new exit (range 7) 4411 | -9/Materials | Discovered new exit (range 6) 4744 | -9/Materials | Entered Mines 4758 | -9/Mines | Found a hidden stash of uninstalled traps 4795 | -9/Mines | Met a Derelict bent on vengeance 4864 | -9/Mines | Learned location of Zion (-7) 4891 | -9/Mines | Discovered new exit (range 15) 4980 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4981 | -9/Mines | Discovered new exit (range 5) 5094 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 5167 | -9/Mines | Assembled infested the area 5232 | -9/Mines | Destroyed 14 combat bots 5266 | -9/Mines | Discovered new exit (range 15) 5311 | -9/Mines | Entered Materials 5311 | -8/Materials | Evolved 2 slots: Utility x2 5753 | -8/Materials | Destroyed 8 combat bots 5771 | -8/Materials | Discovered new exit (range 16) 6152 | -8/Materials | Repaired Gatling Laser 6186 | -8/Materials | Repaired Rocket Launcher 6231 | -8/Materials | Repaired Imp. Cooling System 6325 | -8/Materials | Discovered new exit (range 9) 6884 | -8/Materials | Repaired Gatling Laser 6918 | -8/Materials | Repaired Med. Armor Plating 7662 | -8/Materials | Discovered new exit (range 4) 8270 | -8/Materials | Identified exit to Factory 8272 | -8/Materials | Entered Factory 8272 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 8569 | -7/Factory | Lost 3 parts (1p2u) 8862 | -7/Factory | Build established: Scavenger-Skirmisher 8913 | -7/Factory | Found Prototype Launcher 8913 | -7/Factory | Identified Rocket Array 8916 | -7/Factory | Found Rocket Array 8923 | -7/Factory | Found Rocket Array 9035 | -7/Factory | Repaired Imp. Cooling System 9081 | -7/Factory | Repaired System Restoration Module? 9421 | -7/Factory | Discovered new exit (range 13) 9477 | -7/Factory | Identified exit to Factory 9734 | -7/Factory | Cargo convoy interrupted 9806 | -7/Factory | Destroyed 9 combat bots 9812 | -7/Factory | Build established: Scavenger-Mutant 9818 | -7/Factory | Garrison activated, responded to threat 9872 | -7/Factory | First assault squad dispatched 9956 | -7/Factory | Core integrity fell below 50% 9994 | -7/Factory | Lost 6 parts (2p1n3u) 10180 | -7/Factory | Core integrity fell below 20% 10189 | -7/Factory | Build established: Mutant 10354 | -7/Factory | Repaired Arm. Huge Wheel 10511 | -7/Factory | Self-destructed Last Messages --------------- 10489_ G-47 Trooper unfolds itself. 10489_ I-36 Angel unfolds itself. 10491_ L-41 Fighter knocked back. 10495_ Overheating: System interference. 10495_ Lgt. Antimatter Cannon temporarily disabled. 10501_ B-48 Gladiator Lgt. Treads blasted off. 10503_ Power failure, Lgt. Nuclear Core shutdown. 10503_ Power failure, Backup Power III shutdown. 10503_ Lgt. Antimatter Cannon severed. 10503_ Acquired Lgt. Antimatter Cannon. 10505_ Backup Power III destroyed. 10507_ Overheating: Lgt. Antimatter Cannon damaged (-121). 10508_ Overheating: Matter decay (-16). 10509_ Overheating: Lgt. Antimatter Cannon damaged (-92). 10509_ Overheating: Lgt. Antimatter Cannon damaged (-4). 10509_ Lgt. Antimatter Cannon destroyed. 10510_ Overheating: Energy bleed (-22). 10510_ System corrupted: Lgt. Antimatter Cannon rejected. 10511_ Overheating: System interference. 10511_ Structural Scanner temporarily disabled. 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""" | | ??????????????#######????????????????## ! | | ?????????????????????????????????????############# | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 31 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 15 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 600 Propulsion Shielding 90 Utility Shielding 66 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 2 Authchip Count 1 Trap Extractor Capacity 6 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Hacking Suite | -9/Materials | Scanalyzed Structural Scanner | -9/Materials | Scanalyzed Mni. Grenade Launcher | -9/Materials | Scanalyzed Datajack | -9/Materials | Scanalyzed Gatling Laser | -8/Materials | Scanalyzed Robot Schematics ------------------ M-13 Machinist | -10/Materials | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GravitonTiamatMatter Manual? 0 Play Time 01:52:30 Cumulative 229.0 hours Start 2024.04.19 @ 21:20:12 End 2024.04.20 @ 00:18:46 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 147 Rogue 3 Adventurer 144 Explorer 0 Win Type - Total 4 Types 2/0/1/1/0/0/0/0/0 Lore% 63 Gallery% 74 Achievement% 62 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 20/SmallcapsGlow Map View 66x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 7775c01e-2b10-4355-bd06-e814735cd92c