Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.08 @ 12:02:44 Player: Benno Result: Smashed by cave-in Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (34) 170 Value Destroyed (901) 901 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (18) 18 TOTAL SCORE: 2989 Bonus ------- Follower Combat Kills 170 Friendly Fire -152 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 76/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Improved Ion Engine Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Sensor Array Advanced Targeting Computer Weapon Shielding > --- WEAPON ----------- Heavy Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Improved Terrain Scanner Light Armor Plating Heavy EM Shotgun Beam Rifle Ion Cannon [Rating: 25] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Weapon Shielding Device Sensor Array Processor Advanced Targeting Computer Protection Weapon Shielding Weapon Light Assault Rifle Energy Gun Small Laser Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Special Weapon Mining Laser Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power 1 | . . . . 1 Propulsion 2 | . . 2 . . Utility 1 | . . . . 1 Weapon . | . . . . . Parts Attached 52 | 8 7 17 2 18 Power 11 | 1 1 4 . 5 Engine 9 | 1 1 4 . 3 Core 2 | . . . . 2 Reactor . | . . . . . Propulsion 14 | 2 2 6 2 2 Treads . | . . . . . Leg 14 | 2 2 6 2 2 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 9 | 2 2 1 . 4 Device 4 | 2 . . . 2 Storage . | . . . . . Processor 1 | . . . . 1 Hackware . | . . . . . Protection 4 | . 2 1 . 1 Artifact . | . . . . . Weapon 18 | 3 2 6 . 7 Energy Gun 6 | 2 . 1 . 3 Energy Cannon 2 | . . 1 . 1 Ballistic Gun 9 | . 2 4 . 3 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon 1 | 1 . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . 2 . 1 Parts Lost 26 | . 1 7 . 18 Power 7 | . . 2 . 5 Propulsion 9 | . . 4 . 5 Utility 4 | . . . . 4 Weapon 6 | . 1 1 . 4 Highest Loss Streak 11 | . 1 5 . 11 To Critical Strikes . | . . . . . Average Slot Usage (%) 80 | . 99 80 96 70 Engine 11 | . 14 9 11 12 Leg 27 | . 28 26 40 23 Device 5 | . 13 . . 6 Processor 1 | . . . . 3 Protection 14 | . 14 22 22 8 Ballistic Gun 17 | . 23 20 22 12 Peak Build Rating 25 | 9 9 11 13 25 Average Rating 11 | 4 8 8 12 15 On Entrance 8 | . 9 7 11 13 Naked Turns 79 | . . . . 79 Heaviest Build 25 | 7 7 15 15 25 Greatest Support 48 | 20 20 40 43 48 Greatest Overweight (x) 8 | . . 3 . 8 Average Overweight (x) . | . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 Most Carried 5 | 5 5 5 5 5 Average Carried 4 | 1 4 4 5 3 Final Capacity 5 | 5 5 5 5 5 Final Carried 5 | 5 5 5 5 . Class Distribution -------------------- 76% | Scavenger-Mutant 23% | Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 1035 | 270 102 293 127 243 Remotely . | . . . . . Salvage Created 1195 | 67 151 549 175 253 Parts 85 | 8 15 42 5 15 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . . 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 25 | 1 5 14 2 3 Guns 24 | 1 5 14 2 2 Classes Destroyed 10 | 3 1 2 2 2 Worker 3 | 1 1 . . 1 Tunneler 1 | 1 . . . . Recycler 1 | . . . 1 . Operator 1 | . . . . 1 Watcher 2 | . . 1 . 1 Swarmer 7 | . 3 4 . . Grunt 13 | 1 2 7 1 2 Duelist 1 | . . . 1 . Sentry 4 | . . 3 . 1 Specialist 1 | . . . . 1 Best Kill Streak 5 | 2 3 5 2 2 Combat Bots Only 5 | 1 2 5 1 1 Max Kills in Single Turn 3 | 1 1 2 1 3 Gunslinging 1 | . . 1 . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 242 | 4 42 110 1 85 Missed 76 | 3 14 36 1 22 Damage Taken 3114 | 12 247 888 . 1967 Core 799 | 12 44 179 . 564 Absorbed by Shields . | . . . . . Redirected to Shielding 98 | . 12 38 . 48 Core Remaining (%) 75 | 95 77 . 55 . Volleys Fired 141 | 5 27 64 11 34 Largest 2 | 2 2 2 2 2 Hottest 110 | 80 40 60 46 110 Shots Fired 251 | 10 36 124 22 59 Gun 250 | 10 36 124 22 58 Cannon 1 | . . . . 1 Launcher . | . . . . . Special . | . . . . . Kinetic 216 | . 32 115 22 47 Thermal 20 | 10 4 . . 6 Explosive . | . . . . . Electromagnetic 15 | . . 9 . 6 Robot Hit Streak 14 | 2 8 14 13 10 Robot Miss Streak 4 | 1 4 4 1 3 Penetration Max . | . . . . . Secondary Targets 5 | . 1 4 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 164 | 5 21 74 18 46 Core Hits 67 | 4 10 32 7 14 Critical Kills 1 | . . 1 . . Critical Parts Destroyed 1 | . . 1 . . Critical Strikes 4 | . . 2 . 2 Burn 2 | . . . . 2 Destroy 2 | . . 2 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2145 | 66 193 739 296 851 Guns 1958 | 66 184 739 296 673 Cannons 22 | . . . . 22 Explosions 156 | . . . . 156 Melee . | . . . . . Ramming 9 | . 9 . . . Kinetic 1688 | . 172 675 296 545 Thermal 172 | 66 12 . . 94 Explosive . | . . . . . Electromagnetic 276 | . . 64 . 212 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 6 | . 1 . . 6 Average Corruption 2 | . 1 . . 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 5 | . . . . 5 Energy Discharges 2 | . . . . 2 Parts Rejected 1 | . . . . 1 Data Loss (major) 1 | . . . . 1 Alerts 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 15 | . . . . 15 Projectiles . | . . . . . Explosions 15 | . . . . 15 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 78 | . . . . 78 Shots 2 | . . . . 2 Rammed . | . . . . . Targets Rammed 1 | . 1 . . . Kicked 1 | . 1 . . . Crushed . | . . . . . Highest Temperature 241 | 60 18 241 12 95 Average Temperature 22 | 28 10 28 5 23 Received Heat Transfer 786 | 6 69 360 . 351 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . . . 1 Impact Corruptions . | . . . . . Robots Melted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Melted 1 | . . . . 1 Heat Transferred 545 | 150 25 . . 370 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Peak Influence 334 | 30 109 334 232 206 Initial 90 | . 19 22 85 90 Average 106 | 8 84 151 180 79 Maximum Alert Level 1 | . . 1 1 1 Low Security (%) 84 | 100 100 65 49 97 Level 1 15 | . . 34 50 2 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 8 | . 1 2 . 5 Investigation . | . . . . . Extermination . | . . . . . Reinforcement 8 | . 1 2 . 5 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 5 | . 2 1 . 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 55 | 1 10 22 7 15 Peak Tracking Total 7 | 1 4 7 3 4 Tactical Retreats 7 | . 1 2 . 4 Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered 1 | . 1 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled 4 | . . 1 . 3 Max in Single Turn 3 | . . 1 . 3 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 7 | . 2 1 . 4 Terminals 4 | . 1 . . 3 Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units 1 | . . 1 . . Scanalyzers 1 | . . . . 1 Garrison Access . | . . . . . Total Hacks 17 | . 4 1 . 12 Successful 13 | . 1 1 . 11 Failed 4 | . 3 . . 1 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 10 | . 2 . . 8 Fabricators . | . . . . . Repair Stations 2 | . 2 . . . Recycling Units 1 | . . 1 . . Scanalyzers 4 | . . . . 4 Garrison Access . | . . . . . Terminal Hacks 8 | . 1 . . 7 Record 6 | . 1 . . 5 Prototype ID Bank 1 | . . . . 1 Branch Access Points 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 1 | . . 1 . . Report Inventory 1 | . . 1 . . Scanalyzer 4 | . . . . 4 Insert Component 2 | . . . . 2 Analyze 2 | . . . . 2 Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 2 | . 1 . . 1 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . . . 2 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 2 | . . . . 2 Part Schematics Acquired 2 | . . . . 2 Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies 3 | . . . 3 . Largest Group 3 | . . . 3 1 Highest-Rated Group 40 | . . . 40 8 Highest-Rated Ally 16 | . . . 16 8 Total Orders 6 | . . . 6 . FOLLOW 3 | . . . 3 . GUARD 3 | . . . 3 . Ally Attacks 52 | . . . 41 11 Total Damage 428 | . . . 330 98 Kills 6 | . . . 5 1 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 2844 | 110 485 694 321 1234 Spaces Moved 1551 | 74 268 376 236 597 Core 39 | 18 . 12 . 9 Treads . | . . . . . Legs 1512 | 56 268 364 236 588 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 110 Average Speed 121 | 102 120 130 120 120 Slowest Speed 450 | 120 120 200 120 450 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 8 | . . . . 8 Exploration Rate (%) 27 | 5 36 34 39 22 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . . 1 . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 2286 | 97 403 473 254 1059 Wait 495 | . 92 7 3 393 Move 1547 | 73 267 375 235 597 Hop . | . . . . . Pick Up 26 | 11 3 4 1 7 Fast Attach 13 | 1 2 6 1 3 Attach 17 | 6 . 3 . 8 Detach 1 | . . . . 1 Swap 22 | 1 5 8 1 7 Drop 23 | . 6 6 2 9 Fire 141 | 5 27 64 11 34 Melee . | . . . . . Ram . | . . . . . Kick 1 | . 1 . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 1 exit: Sto) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 65 | -11/Scrapyard | Discovered new exit (range 8) 111 | -11/Scrapyard | Entered Materials 132 | -10/Materials | Discovered new exit (range 13) 135 | -10/Materials | Discovered new exit (range 8) 500 | -10/Materials | Build established: Scavenger-Mutant 596 | -10/Materials | Entered another Materials area 596 | -9/Materials | Evolved 2 slots: Propulsion x2 995 | -9/Materials | Lost 5 parts (1p3n1w) 1272 | -9/Materials | Discovered new exit (range 16) 1290 | -9/Materials | Entered Mines 1299 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1300 | -9/Mines | Discovered new exit (range 10) 1445 | -9/Mines | Discovered new exit (range 8) 1611 | -9/Mines | Entered Materials 1611 | -8/Materials | Accompanied by 1 ally 1611 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2194 | -8/Materials | Identified exit to Storage 2367 | -8/Materials | Lost 3 parts (1p2n) 2504 | -8/Materials | Crushed by falling debris 2527 | -8/Materials | Core integrity fell below 50% 2540 | -8/Materials | Lost 11 parts (2p3n3u3w) 2546 | -8/Materials | Crushed by falling debris 2564 | -8/Materials | Crushed by falling debris 2566 | -8/Materials | Crushed by falling debris 2594 | -8/Materials | Crushed by falling debris 2594 | -8/Materials | Core integrity fell below 20% 2748 | -8/Materials | Crushed by falling debris 2767 | -8/Materials | Crushed by falling debris 2782 | -8/Materials | Build established: Mutant 2846 | -8/Materials | Crushed by falling debris 2846 | -8/Materials | Smashed by cave-in Last Messages --------------- 02566_ The unstable cave ceiling collapses. 02566_ Crushed by falling debris. 02594_ The unstable cave ceiling collapses. 02594_ Crushed by falling debris. 02640_ System corrupted: Substantial component data lost. 02748_ The unstable cave ceiling collapses. 02748_ Crushed by falling debris. 02748_ Ion Engine destroyed. 02748_ System corrupted by crushing effect (+1). 02767_ The unstable cave ceiling collapses. 02767_ Crushed by falling debris. 02767_ Broken Lgt. Nuclear Core destroyed. 02767_ System corrupted by crushing effect (+3). 02775_ System corrupted: IFF burst signal emitted. 02811_ System corrupted: Energy discharge (-20). 02843_ System corrupted: Energy discharge (-39). 02846_ The unstable cave ceiling collapses. 02846_ Crushed by falling debris. 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"????????# ##### | | ??????????????????????# +?? "????????# | | ??????????????????????# #?? ""???????# T | | ??????????????????????# #??? ???????# | | ?????????????????????## #???#+???????# ##### | | ???????????????????### #### ###????## ##???? | | ?????????????????? #?????# #????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 21 Energy Capacity 440 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 8 Item Schematics ----------------- Imp. Assault Rifle | -8/Materials | Scanalyzed Aluminum Leg | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab Challenges ------------ None Game ------ Seed RegenerativeSystemBooster Manual? 0 Play Time 00:51:41 Cumulative 1.4 hours Start 2024.08.08 @ 11:08:52 End 2024.08.08 @ 12:02:44 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 3 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 18/Terminus Map View 50x50 Zoom Use 13% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 630d6002-28d9-4c1b-879a-b607ceae8e63