Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.02.04 @ 13:26:58

Player: alice_fexa

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (8)        1600
Robots Destroyed (59)      295
Value Destroyed (1260)     1260
Prototype IDs (22)         440
Alien Tech Used (0)        0
Bonus (302)                302
              TOTAL SCORE: 5397

 Bonus
-------
High Alert Combat Kills    2
Met Data Miner             300

 Cogmind 
---------
Core Integrity             481/700
Matter                     280/300
Energy                     17/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Flying (35)
Location                   -6/Proximity Caves

 Parts 
-------
>            --- POWER (2) --------
                 (None)
>            --- PROPULSION (4) ---
             VTOL Module
    Improved VTOL Module
>            --- UTILITY (5) ------
      Medium Storage Unit
             Weight Redist. System
  Long-range Sensor Array
    Improved Signal Interpreter
             Melee Analysis Suite
>            --- WEAPON (2) -------
             Katana
>            --- INVENTORY (8) ----
             Coolant Injector
             Shock Rifle
       Light EM Pulse Cannon
             EM Pulse Cannon
             EMP Blaster
    Advanced EMP Blaster
             Chainsword

 Peak State 
------------
>            --- POWER ------------
       Light Deuterium Engine
       Micro Nuclear Core
>            --- PROPULSION -------
    Improved VTOL Module
    Improved VTOL Module
    Improved VTOL Module
             Xenon Bombardment Thruster
>            --- UTILITY ----------
      Medium Storage Unit
             Weight Redist. System
  Long-range Sensor Array
    Improved Signal Interpreter
             Melee Analysis Suite
>            --- WEAPON -----------
             Katana
             Chainsword
>            --- INVENTORY --------
             VTOL Module
             Coolant Injector
             Shock Rifle
       Light EM Pulse Cannon
             EM Pulse Cannon
             EMP Blaster
    Advanced EMP Blaster
[Rating: 44]

 Favorites 
-----------
Power                      Light Deuterium Engine
  Engine                   Light Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Compact Wheel
  Flight Unit              Improved VTOL Module
Utility                    Large Storage Unit
  Device                   Weight Redist. System
  Storage                  Large Storage Unit
  Processor                Improved Signal Interpreter
  Protection               Hardened Medium Armor Plating
Weapon                     Katana
  Energy Gun               EM Pulse Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Shotgun
  Launcher                 Grenade Launcher
  Special Weapon           Plasma Cutter
  Slashing Weapon          Katana

 Build                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Dat Pro 
Slots Evolved              6    | .   .   2   2   2   .   .   .   .   
  Power                    1    | .   .   .   .   1   .   .   .   .   
  Propulsion               2    | .   .   1   .   1   .   .   .   .   
  Utility                  3    | .   .   1   2   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
Parts Attached             85   | 6   6   9   27  28  1   4   3   1   
  Power                    12   | 1   .   1   1   8   1   .   .   .   
    Engine                 5    | 1   .   1   1   2   .   .   .   .   
    Core                   7    | .   .   .   .   6   1   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               25   | 2   1   2   7   9   .   3   1   .   
    Treads                 7    | 2   1   1   3   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   
    Wheel                  4    | .   .   1   3   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 14   | .   .   .   1   9   .   3   1   .   
  Utility                  26   | 1   3   3   9   8   .   .   1   1   
    Device                 10   | .   .   .   3   5   .   .   1   1   
    Storage                6    | 1   3   1   .   1   .   .   .   .   
    Processor              3    | .   .   .   1   2   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             7    | .   .   2   5   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   22   | 2   2   3   10  3   .   1   1   .   
    Energy Gun             3    | .   1   .   1   1   .   .   .   .   
    Energy Cannon          7    | .   .   2   5   .   .   .   .   .   
    Ballistic Gun          4    | 2   1   1   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   
    Launcher               3    | .   .   .   3   .   .   .   .   .   
    Special Weapon         1    | .   .   .   .   1   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        4    | .   .   .   1   1   .   1   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   1   1   .   .   .   .   .   
Parts Lost                 21   | .   .   .   4   11  1   .   5   .   
  Power                    5    | .   .   .   1   1   1   .   2   .   
  Propulsion               8    | .   .   .   2   3   .   .   3   .   
  Utility                  4    | .   .   .   1   3   .   .   .   .   
  Weapon                   4    | .   .   .   .   4   .   .   .   .   
  Highest Loss Streak      11   | .   .   .   3   11  1   .   5   .   
Average Slot Usage (%)     95   | .   99  100 98  93  92  92  90  63  
  Engine                   9    | .   14  11  8   8   7   7   7   .   
  Core                     2    | .   .   .   .   5   6   7   5   .   
  Treads                   12   | .   28  22  14  .   .   .   .   .   
  Wheel                    3    | .   .   11  10  .   .   .   .   .   
  Flight                   10   | .   .   .   .   25  30  30  30  15  
  Device                   8    | .   .   .   9   14  15  15  10  15  
  Storage                  15   | .   27  22  18  6   7   7   7   7   
  Processor                6    | .   .   .   2   14  15  15  15  15  
  Protection               5    | .   .   11  15  .   .   .   .   .   
  Energy Gun               1    | .   3   5   .   1   .   .   .   .   
  Energy Cannon            2    | .   .   5   6   .   .   .   .   .   
  Ballistic Gun            8    | .   24  11  8   .   .   .   .   .   
  Slashing Weapon          5    | .   .   .   1   13  7   7   11  9   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             79   | 10  55  65  79  64  25  23  24  15  
  Greatest Support         40   | 40  40  20  40  30  25  25  31  17  
  Greatest Overweight (x)  7    | 3   1   4   7   2   .   .   .   .   
  Average Overweight (x)   .    | .   .   3   3   .   .   .   .   .   
Largest Inventory Capacity 18   | 6   18  18  18  18  8   8   8   8   
  Average Capacity         13   | 5   16  18  18  7   8   8   8   8   
  Most Carried             18   | 4   18  18  18  18  8   8   8   7   
  Average Carried          12   | 3   12  17  17  7   7   7   7   6   
  Final Capacity           18   | 6   18  18  18  8   8   8   8   8   
  Final Carried            18   | 4   18  18  18  8   8   8   7   7   

 Class Distribution 
--------------------
 55% | Mutant
 25% | Scavenger-Sprinter
 10% | Scavenger-Mutant
  8% | Sprinter

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -9/Materials
             Mutant | -8/Materials
 Scavenger-Sprinter | -7/Factory
 Scavenger-Sprinter | -7/Lower Caves
           Sprinter | -7/Lower Caves
           Sprinter | -7/Data Miner
             Mutant | -6/Proximity Caves

 Resources                      | -11 -10 -9  -8  -7  -7  -7  -7  -6  
-----------                Run  | Scr Mat Mat Mat Fac Low Low Dat Pro 
Matter Collected           1344 | 260 80  156 496 297 15  40  .   .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   
Salvage Created            1909 | .   220 282 774 517 59  57  .   .   
  Parts                    119  | .   14  19  46  37  2   1   .   .   
Haulers Intercepted        7    | .   2   .   2   3   .   .   .   .   
Recyclers Shooed           4    | .   .   .   3   1   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Dat Pro 
Combat Hostiles Destroyed  37   | .   4   5   19  9   .   .   .   .   
  Melee                    9    | .   .   .   .   9   .   .   .   .   
  Guns                     13   | .   4   3   6   .   .   .   .   .   
  Cannons                  4    | .   .   2   2   .   .   .   .   .   
  AOE                      11   | .   .   .   11  .   .   .   .   .   
Classes Destroyed          12   | .   4   1   3   3   1   .   .   .   
  Worker                   2    | .   .   .   .   2   .   .   .   .   
  Builder                  1    | .   .   .   1   .   .   .   .   .   
  Hauler                   7    | .   2   .   2   3   .   .   .   .   
  Recycler                 4    | .   .   .   3   1   .   .   .   .   
  Operator                 1    | .   .   .   .   1   .   .   .   .   
  Watcher                  5    | .   1   1   3   .   .   .   .   .   
  Swarmer                  21   | .   3   .   10  8   .   .   .   .   
  Grunt                    10   | .   1   2   7   .   .   .   .   .   
  Duelist                  1    | .   .   .   1   .   .   .   .   .   
  Sentry                   4    | .   .   3   1   .   .   .   .   .   
  Programmer               1    | .   .   .   .   1   .   .   .   .   
  Samaritan                2    | .   .   .   .   .   1   1   .   .   
Best Kill Streak           7    | .   3   2   7   6   .   .   .   .   
  Combat Bots Only         7    | .   3   2   7   6   .   .   .   .   
Max Kills in Single Turn   3    | .   2   1   3   1   1   1   .   .   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   3   .   .   .   .   .   
  Melee                    1    | .   .   .   .   1   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -7   -7   -6   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Low  Low  Dat  Pro  
Damage Taken               2071 | .    115  114  1021 375  95   .    324  27   
  Core                     324  | .    10   .    95   110  .    .    96   13   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
Core Remaining (%)         94   | 100  96   100  82   .    .    .    .    .    
Volleys Fired              81   | .    17   10   52   2    .    .    .    .    
  Largest                  2    | .    2    2    2    1    .    .    .    .    
  Hottest                  91   | .    60   68   91   20   .    .    .    .    
Shots Fired                152  | .    34   17   99   2    .    .    .    .    
  Gun                      95   | .    34   14   47   .    .    .    .    .    
  Cannon                   46   | .    .    3    43   .    .    .    .    .    
  Launcher                 9    | .    .    .    9    .    .    .    .    .    
  Special                  2    | .    .    .    .    2    .    .    .    .    
  Kinetic                  84   | .    30   7    47   .    .    .    .    .    
  Thermal                  48   | .    .    3    43   2    .    .    .    .    
  Explosive                9    | .    .    .    9    .    .    .    .    .    
  Electromagnetic          11   | .    4    7    .    .    .    .    .    .    
  Robot Hit Streak         12   | .    5    6    12   .    .    .    .    .    
  Robot Miss Streak        4    | .    3    1    4    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    .    .    
Shots Hit Robots           146  | .    20   13   78   31   1    2    1    .    
  Core Hits                89   | .    10   9    52   16   1    1    .    .    
  Critical Hits            4    | .    .    .    4    .    .    .    .    .    
  Critical Kills           1    | .    .    .    1    .    .    .    .    .    
  Critical Parts Destroyed 3    | .    .    .    3    .    .    .    .    .    
Melee Attacks              95   | .    .    .    9    68   5    12   1    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 95   | .    .    .    9    68   5    12   1    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            13   | .    .    .    1    8    1    2    1    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        6    | .    .    .    .    6    .    .    .    .    
Damage Inflicted           4660 | .    216  215  2028 1763 109  215  114  .    
  Guns                     938  | .    214  174  550  .    .    .    .    .    
  Cannons                  697  | .    .    41   656  .    .    .    .    .    
  Explosions               675  | .    .    .    675  .    .    .    .    .    
  Melee                    2348 | .    .    .    147  1763 109  215  114  .    
  Ramming                  2    | .    2    .    .    .    .    .    .    .    
  Kinetic                  834  | .    186  98   550  .    .    .    .    .    
  Thermal                  697  | .    .    41   656  .    .    .    .    .    
  Explosive                675  | .    .    .    675  .    .    .    .    .    
  Electromagnetic          104  | .    28   76   .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 2348 | .    .    .    147  1763 109  215  114  .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         1    | .    .    .    .    1    1    1    1    1    
  Average Corruption       1    | .    .    .    .    1    1    1    1    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Effects                  2    | .    .    .    .    .    .    .    1    1    
    Message Errors         1    | .    .    .    .    .    .    .    .    1    
    Energy Discharges      1    | .    .    .    .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            445  | .    .    .    35   267  .    89   54   .    
  Projectiles              19   | .    .    .    19   .    .    .    .    .    
  Explosions               16   | .    .    .    16   .    .    .    .    .    
  Melee                    410  | .    .    .    .    267  .    89   54   .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    .    
  Rammed                   1    | .    1    .    .    .    .    .    .    .    
Targets Rammed             1    | .    1    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        135  | .    .    96   135  .    1    .    1    .    
  Average Temperature      32   | .    .    27   34   .    1    .    1    .    
  Received Heat Transfer   519  | .    6    39   414  .    18   .    42   .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    1    .    .    .    .    .    
  Heat Transferred         1258 | .    .    74   1184 .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Dat Pro 
Peak Influence             419  | .   91  217 419 256 .   .   .   .   
  Average Influence        90   | .   18  116 164 75  .   .   .   .   
Maximum Alert Level        2    | .   .   1   2   1   .   .   .   .   
  Low Security (%)         84   | 100 100 81  65  91  .   .   .   .   
  Level 1                  14   | .   .   18  33  8   .   .   .   .   
  Level 2                  .    | .   .   .   1   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          10   | .   .   1   3   6   .   .   .   .   
  Investigation            3    | .   .   1   .   2   .   .   .   .   
  Extermination            2    | .   .   .   .   2   .   .   .   .   
  Reinforcement            5    | .   .   .   3   2   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   1   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  
---------                  Run  | Scr Mat Mat Mat Fac Low Low Dat Pro 
Distress Signals           6    | .   .   1   2   3   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              73   | .   6   7   30  22  2   .   4   2   
  Peak Tracking Total      7    | .   3   2   5   5   7   .   4   3   
  Tactical Retreats        10   | .   1   .   1   5   3   .   .   .   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Dat Pro 
Traps Triggered            2    | .   .   .   .   2   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -7  -6  
----------                 Run  | Scr Mat Mat Mat Fac Low Low Dat Pro 
Machines Disabled          2    | .   1   .   1   .   .   .   .   .   
  Max in Single Turn       1    | .   1   .   1   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  
---------                  Run  | Scr Mat Mat Mat Fac Low Low Dat Pro 
Machines Accessed          27   | .   5   1   3   15  .   .   3   .   
  Terminals                19   | .   5   1   3   10  .   .   .   .   
  Fabricators              3    | .   .   .   .   3   .   .   .   .   
  Repair Stations          1    | .   .   .   .   1   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   1   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                92   | .   14  4   13  39  .   .   22  .   
  Successful               61   | .   8   3   7   21  .   .   22  .   
  Failed                   31   | .   6   1   6   18  .   .   .   .   
    Catastrophic           8    | .   .   .   3   5   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   40   | .   11  3   9   17  .   .   .   .   
  Terminals                56   | .   14  4   13  25  .   .   .   .   
  Fabricators              8    | .   .   .   .   8   .   .   .   .   
  Repair Stations          4    | .   .   .   .   4   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   2   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             38   | .   2   2   5   7   .   .   22  .   
  Record                   11   | .   .   .   .   .   .   .   11  .   
  Part Schematic           10   | .   .   .   .   2   .   .   8   .   
  Prototype ID Bank        7    | .   .   1   1   2   .   .   3   .   
  Level Access Points      1    | .   .   1   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   1   .   .   .   .   
  Alert Level              1    | .   .   .   1   .   .   .   .   .   
  Unreport Threat          4    | .   1   .   2   1   .   .   .   .   
  Locate Traps             2    | .   1   .   .   1   .   .   .   .   
  Zone Layout              1    | .   .   .   1   .   .   .   .   .   
Fabricator Hacks           5    | .   .   .   .   5   .   .   .   .   
  Load Schematic           2    | .   .   .   .   2   .   .   .   .   
  Build                    3    | .   .   .   .   3   .   .   .   .   
Repair Station Hacks       3    | .   .   .   .   3   .   .   .   .   
  Scan Component           2    | .   .   .   .   2   .   .   .   .   
  Repair                   1    | .   .   .   .   1   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   2   .   .   .   .   
  Insert Component         2    | .   .   .   .   2   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         35   | .   14  3   4   14  .   .   .   .   
  Terminals                12   | .   6   1   2   3   .   .   .   .   
    Track                  4    | .   3   .   1   .   .   .   .   .   
    Botnet                 8    | .   3   1   1   3   .   .   .   .   
  Fabricators              1    | .   .   .   .   1   .   .   .   .   
    Prioritize             1    | .   .   .   .   1   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         23   | .   5   1   3   14  .   .   .   .   
  Full Trace Events        3    | .   .   1   .   2   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   10   | .   .   .   .   2   .   .   8   .   
  Parts Built              3    | .   .   .   .   3   .   .   .   .   
    Matter                 606  | .   .   .   .   606 .   .   .   .   
    Time                   274  | .   .   .   .   274 .   .   .   .   
  Total Part Build Rating  10   | .   .   .   .   10  .   .   .   .   
Parts Repaired             1    | .   .   .   .   1   .   .   .   .   
  Time                     44   | .   .   .   .   44  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -7  -6  
------------               Run  | Scr Mat Mat Mat Fac Low Low Dat Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -7  -6  
--------                   Run  | Scr Mat Mat Mat Fac Low Low Dat Pro 
Total Allies               .    | .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Dat Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -7   -7   -6   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Low  Low  Dat  Pro  
Turns Passed               3617 | 79   750  352  932  1050 95   197  49   113  
Spaces Moved               3149 | 47   343  201  429  1357 239  382  117  34   
  Core                     13   | 13   .    .    .    .    .    .    .    .    
  Treads                   420  | 34   343  3    40   .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    
  Wheels                   595  | .    .    198  389  8    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   2121 | .    .    .    .    1349 239  382  117  34   
  Fastest Speed            27   | 50   160  130  110  28   30   30   27   34   
  Average Speed            70   | 143  172  137  137  33   30   30   29   34   
  Slowest Speed            220  | 200  180  220  220  110  30   30   34   35   
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            7    | .    .    .    .    7    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       39   | 4    47   28   38   37   49   66   77   9    
  Regions Visited          8
    Branch Regions         4
  Pre-discovered Areas     1    | .    .    .    .    .    .    .    1    .    
  Known Exits Taken        6    | .    .    1    1    1    1    1    1    .    
  Unknown Exits Taken      2    | 1    1    .    .    .    .    .    .    .    
Scrap Searched             3    | .    .    .    .    .    1    2    .    .    
Spaces Dug                 30   | .    .    .    6    10   4    10   .    .    
Terrain Destroyed          91   | .    .    .    67   10   4    10   .    .    
  Melee                    30   | .    .    .    6    10   4    10   .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    .    
  AOE                      61   | .    .    .    61   .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -7   -7   -6   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Low  Low  Dat  Pro  
Total                      4274 | 56   472  266  662  1855 254  444  130  135  
  Wait                     744  | .    74   28   104  376  9    46   8    99   
  Move                     3128 | 46   342  200  428  1343 238  381  116  34   
  Hop                      6    | .    .    .    .    6    .    .    .    .    
  Pick Up                  64   | 4    21   7    19   13   .    .    .    .    
  Fast Attach              33   | 6    2    2    7    16   .    .    .    .    
  Attach                   15   | .    .    2    4    3    1    1    3    1    
  Detach                   9    | .    .    .    1    3    1    1    2    1    
  Swap                     37   | .    4    5    16   9    .    3    .    .    
  Drop                     71   | .    11   12   22   26   .    .    .    .    
  Fire                     81   | .    17   10   52   2    .    .    .    .    
  Melee                    85   | .    .    .    9    58   5    12   1    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    
  Crush                    1    | .    1    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 3 exits: *Mat x3)
-8/Materials
-7/Factory (discovered 3 exits: Sto / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: [*Fac] / *Dat)
-7/Data Miner
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
   21 | -11/Scrapyard      | Discovered new exit (range 15)
   80 | -11/Scrapyard      | Entered Materials
  318 | -10/Materials      | Build established: Mutant
  355 | -10/Materials      | Discovered new exit (range 15)
  744 | -10/Materials      | Discovered new exit (range 12)
  830 | -10/Materials      | Entered another Materials area
  830 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
 1079 | -9/Materials       | Identified exit to Materials
 1182 | -9/Materials       | Entered another Materials area
 1182 | -8/Materials       | Evolved 2 slots: Utility x2
 1618 | -8/Materials       | Destroyed 7 combat bots
 1831 | -8/Materials       | Lost 3 parts (1p2n)
 2039 | -8/Materials       | Discovered new exit (range 14)
 2113 | -8/Materials       | Identified exit to Factory
 2114 | -8/Materials       | Entered Factory
 2114 | -7/Factory         | Evolved 2 slots: Power x1, Propulsion x1
 2156 | -7/Factory         | Lost 11 parts (1p3n3u4w)
 2346 | -7/Factory         | Found Prototype Launcher
 2348 | -7/Factory         | Identified Rocket Array
 2527 | -7/Factory         | Repaired Xenon Bombardment Thruster
 2736 | -7/Factory         | Identified exit to Storage
 2736 | -7/Factory         | Identified exit to Lower Caves
 2856 | -7/Factory         | Build established: Scavenger-Sprinter
 2955 | -7/Factory         | Fabricated Imp. VTOL Module?
 3023 | -7/Factory         | Fabricated Imp. VTOL Module (x1)
 3126 | -7/Factory         | Fabricated Lrn. Sensor Array (x1)
 3164 | -7/Factory         | Entered Lower Caves
 3166 | -7/Lower Caves     | Attracted the attention of an 0b10 outpost
 3225 | -7/Lower Caves     | Spotted B-75 Beast
 3254 | -7/Lower Caves     | Discovered new exit (range 6)
 3255 | -7/Lower Caves     | Identified exit to Lower Caves
 3259 | -7/Lower Caves     | Entered another Lower Caves area
 3271 | -7/Lower Caves     | Discovered new exit (range 12)
 3304 | -7/Lower Caves     | Encountered a Warlord checkpoint
 3368 | -7/Lower Caves     | Spotted B-75 Beast
 3407 | -7/Lower Caves     | Learned location of 1 exit from Factory
 3452 | -7/Lower Caves     | Discovered new exit (range 13)
 3456 | -7/Lower Caves     | Identified exit to Data Miner
 3456 | -7/Lower Caves     | Entered Data Miner
 3456 | -7/Data Miner      | Discovered new exit (range 6)
 3462 | -7/Data Miner      | Met Data Miner
 3467 | -7/Data Miner      | Learned location of Section 7 (-2)
 3467 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 3472 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 3499 | -7/Data Miner      | Data Conduit disabled
 3505 | -7/Data Miner      | Identified exit to Proximity Caves
 3505 | -7/Data Miner      | Entered Proximity Caves
 3532 | -6/Proximity Caves | Lost 5 parts (2p3n)
 3618 | -6/Proximity Caves | Self-destructed

 Last Messages 
---------------
    Shock Maul
    Enh. Nuclear Core
Data Miner: I've just received further instructions.
God Mode is nearly complete and we think you might be able to put it to
  better use than Warlord, so if you see an opportunity, hack it and enter
  \\G3N9 to gain control via the back door I've installed.
Now off with you.
03494_ Sneak attack on Data Miner.
03494_ Destroyed Lgt. Angular Momentum Engine.
03494_ Data Miner disappears through a trap door.
03499_ Data Conduit disabled.
03499_ Critical hit.
03499_ Mic. Nuclear Core destroyed.
03501_ Lgt. Deuterium Engine destroyed.
03501_ Xenon Bombardment Thruster destroyed.
03501_ Imp. VTOL Module destroyed. <x2>
03505_ EXIT=IDENTIFIED: PROXIMITY CAVES
LOCATION=PROXIMITY CAVES
GOAL=ESCAPE
03579_ VOSK9LIBB06LCT=|DFVMSIDRZHW3JRYAQC

 Map 
-----
+----------------------------------------------------+
|          ????????????????????????????????????????? |
|          ????????????????????????????????????????? |
|          ????????????????????????????????????????? |
|          ?????????????????????#####??????????????? |
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|          ???????????????????#     ##????     ##??? |
|          ???????????????????#    ##???        #??? |
|          ???????????????????#    ###               |
|          ??????????????????##                      |
|          ??????????????????#                       |
|          ?????????????????##  #######              |
|          ????????????????##   #???????           ? |
|          ???????????????##   ##????????          ? |
|          ???????????????#   ##???????????       ?? |
|          ???????????????#  ##?###?????????     #?? |
|          ???????????????#  #?#  #????s?????    #?? |
|          ???????????????#  ##   ##?? s#??????  ??? |
|          ???????????????#        ##   ##?????? ??? |
|          ???????????????#              #?????????? |
|          ???????????????#              #?????????? |
|          ???????????????#                 ???????? |
|          ???????????????#                 ???????? |
|          ???????????????#                #???????? |
|          ???????????????#                #???????? |
|          ???????????????#@              #????????? |
|          ???????????????#               #????????? |
|          ???????????????       ##        ????????? |
|          ???????????????       #?       ?????????? |
|          ??????????????#       #??      ?????????? |
|          ??????????????#      ##???    ??????????? |
|          ??????????????#   ####?????   ??????????? |
|          ??????????????#   #?????????????????????? |
|          ??????????????#    ?????????????????????? |
|          ??????????????#    ?????????????????????? |
|          ??????????????#    ?????????????????????? |
|          ??????????????#    ?????????????????????? |
|          ??????????????#    ?????????????????????? |
|          ???????????????#    ????????????????????? |
|          ????????????????### ????????????????????? |
|          ????????????????????????????????????????? |
|          ????????????????????????????????????????? |
|          ????????????????????????????????????????? |
|          ????????????????????????????????????????? |
|          ????????????????????????????????????????? |
|          ????????????????????????????????????????? |
|          ????????????????????????????????????????? |
|          ????????????????????????????????????????? |
|          ????????????????????????????????????????? |
|          ????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          24
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Additional Mass Support    6
Armor Coverage             450
Evasion (%)                70
Targeting Accuracy         8
Melee Accuracy             5
Recoil Reduction           2

 Item Schematics 
-----------------
            Imp. VTOL Module | -7/Factory    | Hacked
           Lrn. Sensor Array | -7/Factory    | Hacked
            Combat Drone Bay | -7/Data Miner | Free
   Lgt. Regenerative Plating | -7/Data Miner | Free
     Exp. Targeting Computer | -7/Data Miner | Free
 Tactical Coordination Suite | -7/Data Miner | Free
              Exp. ECM Suite | -7/Data Miner | Free
             Cloaking Device | -7/Data Miner | Free
                Plasma Sword | -7/Data Miner | Free
               Kinetic Spear | -7/Data Miner | Free

 Robot Schematics 
------------------
None

 Fabricated
------------
  Imp. VTOL Module | x1 | -7/Factory 
  Imp. VTOL Module | x1 | -7/Factory 
 Lrn. Sensor Array | x1 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ProcessingOverloadCleaver
  Manual?         0
Play Time         00:37:42
  Cumulative      690.6 hours
  Start           2020.02.04 @ 12:49:57
  End             2020.02.04 @ 13:26:58
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          634
  Rogue           594
  Adventurer      40
  Explorer        0
Win Type          -
  Total           60
  Types           44/0/14/2/0/0/0
Lore%             89
Gallery%          92
Achievement%      71
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              16/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 20304587-d79f-4f09-aadb-480a40e472ec