Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.02.04 @ 13:26:58 Player: alice_fexa Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (59) 295 Value Destroyed (1260) 1260 Prototype IDs (22) 440 Alien Tech Used (0) 0 Bonus (302) 302 TOTAL SCORE: 5397 Bonus ------- High Alert Combat Kills 2 Met Data Miner 300 Cogmind --------- Core Integrity 481/700 Matter 280/300 Energy 17/100 System Corruption 1% Temperature Cool (0) Movement Flying (35) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- VTOL Module Improved VTOL Module > --- UTILITY (5) ------ Medium Storage Unit Weight Redist. System Long-range Sensor Array Improved Signal Interpreter Melee Analysis Suite > --- WEAPON (2) ------- Katana > --- INVENTORY (8) ---- Coolant Injector Shock Rifle Light EM Pulse Cannon EM Pulse Cannon EMP Blaster Advanced EMP Blaster Chainsword Peak State ------------ > --- POWER ------------ Light Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Improved VTOL Module Improved VTOL Module Improved VTOL Module Xenon Bombardment Thruster > --- UTILITY ---------- Medium Storage Unit Weight Redist. System Long-range Sensor Array Improved Signal Interpreter Melee Analysis Suite > --- WEAPON ----------- Katana Chainsword > --- INVENTORY -------- VTOL Module Coolant Injector Shock Rifle Light EM Pulse Cannon EM Pulse Cannon EMP Blaster Advanced EMP Blaster [Rating: 44] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Flight Unit Improved VTOL Module Utility Large Storage Unit Device Weight Redist. System Storage Large Storage Unit Processor Improved Signal Interpreter Protection Hardened Medium Armor Plating Weapon Katana Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Shotgun Launcher Grenade Launcher Special Weapon Plasma Cutter Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Slots Evolved 6 | . . 2 2 2 . . . . Power 1 | . . . . 1 . . . . Propulsion 2 | . . 1 . 1 . . . . Utility 3 | . . 1 2 . . . . . Weapon . | . . . . . . . . . Parts Attached 85 | 6 6 9 27 28 1 4 3 1 Power 12 | 1 . 1 1 8 1 . . . Engine 5 | 1 . 1 1 2 . . . . Core 7 | . . . . 6 1 . . . Reactor . | . . . . . . . . . Propulsion 25 | 2 1 2 7 9 . 3 1 . Treads 7 | 2 1 1 3 . . . . . Leg . | . . . . . . . . . Wheel 4 | . . 1 3 . . . . . Hover . | . . . . . . . . . Flight 14 | . . . 1 9 . 3 1 . Utility 26 | 1 3 3 9 8 . . 1 1 Device 10 | . . . 3 5 . . 1 1 Storage 6 | 1 3 1 . 1 . . . . Processor 3 | . . . 1 2 . . . . Hackware . | . . . . . . . . . Protection 7 | . . 2 5 . . . . . Artifact . | . . . . . . . . . Weapon 22 | 2 2 3 10 3 . 1 1 . Energy Gun 3 | . 1 . 1 1 . . . . Energy Cannon 7 | . . 2 5 . . . . . Ballistic Gun 4 | 2 1 1 . . . . . . Ballistic Cannon . | . . . . . . . . . Launcher 3 | . . . 3 . . . . . Special Weapon 1 | . . . . 1 . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 4 | . . . 1 1 . 1 1 . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . 1 1 . . . . . Parts Lost 21 | . . . 4 11 1 . 5 . Power 5 | . . . 1 1 1 . 2 . Propulsion 8 | . . . 2 3 . . 3 . Utility 4 | . . . 1 3 . . . . Weapon 4 | . . . . 4 . . . . Highest Loss Streak 11 | . . . 3 11 1 . 5 . Average Slot Usage (%) 95 | . 99 100 98 93 92 92 90 63 Engine 9 | . 14 11 8 8 7 7 7 . Core 2 | . . . . 5 6 7 5 . Treads 12 | . 28 22 14 . . . . . Wheel 3 | . . 11 10 . . . . . Flight 10 | . . . . 25 30 30 30 15 Device 8 | . . . 9 14 15 15 10 15 Storage 15 | . 27 22 18 6 7 7 7 7 Processor 6 | . . . 2 14 15 15 15 15 Protection 5 | . . 11 15 . . . . . Energy Gun 1 | . 3 5 . 1 . . . . Energy Cannon 2 | . . 5 6 . . . . . Ballistic Gun 8 | . 24 11 8 . . . . . Slashing Weapon 5 | . . . 1 13 7 7 11 9 Naked Turns . | . . . . . . . . . Heaviest Build 79 | 10 55 65 79 64 25 23 24 15 Greatest Support 40 | 40 40 20 40 30 25 25 31 17 Greatest Overweight (x) 7 | 3 1 4 7 2 . . . . Average Overweight (x) . | . . 3 3 . . . . . Largest Inventory Capacity 18 | 6 18 18 18 18 8 8 8 8 Average Capacity 13 | 5 16 18 18 7 8 8 8 8 Most Carried 18 | 4 18 18 18 18 8 8 8 7 Average Carried 12 | 3 12 17 17 7 7 7 7 6 Final Capacity 18 | 6 18 18 18 8 8 8 8 8 Final Carried 18 | 4 18 18 18 8 8 8 7 7 Class Distribution -------------------- 55% | Mutant 25% | Scavenger-Sprinter 10% | Scavenger-Mutant 8% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Sprinter | -7/Factory Scavenger-Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Sprinter | -7/Data Miner Mutant | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Matter Collected 1344 | 260 80 156 496 297 15 40 . . Remotely . | . . . . . . . . . Salvage Created 1909 | . 220 282 774 517 59 57 . . Parts 119 | . 14 19 46 37 2 1 . . Haulers Intercepted 7 | . 2 . 2 3 . . . . Recyclers Shooed 4 | . . . 3 1 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 37 | . 4 5 19 9 . . . . Melee 9 | . . . . 9 . . . . Guns 13 | . 4 3 6 . . . . . Cannons 4 | . . 2 2 . . . . . AOE 11 | . . . 11 . . . . . Classes Destroyed 12 | . 4 1 3 3 1 . . . Worker 2 | . . . . 2 . . . . Builder 1 | . . . 1 . . . . . Hauler 7 | . 2 . 2 3 . . . . Recycler 4 | . . . 3 1 . . . . Operator 1 | . . . . 1 . . . . Watcher 5 | . 1 1 3 . . . . . Swarmer 21 | . 3 . 10 8 . . . . Grunt 10 | . 1 2 7 . . . . . Duelist 1 | . . . 1 . . . . . Sentry 4 | . . 3 1 . . . . . Programmer 1 | . . . . 1 . . . . Samaritan 2 | . . . . . 1 1 . . Best Kill Streak 7 | . 3 2 7 6 . . . . Combat Bots Only 7 | . 3 2 7 6 . . . . Max Kills in Single Turn 3 | . 2 1 3 1 1 1 . . Gunslinging 1 | . 1 . . . . . . . Exploded 3 | . . . 3 . . . . . Melee 1 | . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Damage Taken 2071 | . 115 114 1021 375 95 . 324 27 Core 324 | . 10 . 95 110 . . 96 13 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 94 | 100 96 100 82 . . . . . Volleys Fired 81 | . 17 10 52 2 . . . . Largest 2 | . 2 2 2 1 . . . . Hottest 91 | . 60 68 91 20 . . . . Shots Fired 152 | . 34 17 99 2 . . . . Gun 95 | . 34 14 47 . . . . . Cannon 46 | . . 3 43 . . . . . Launcher 9 | . . . 9 . . . . . Special 2 | . . . . 2 . . . . Kinetic 84 | . 30 7 47 . . . . . Thermal 48 | . . 3 43 2 . . . . Explosive 9 | . . . 9 . . . . . Electromagnetic 11 | . 4 7 . . . . . . Robot Hit Streak 12 | . 5 6 12 . . . . . Robot Miss Streak 4 | . 3 1 4 . . . . . Penetration Max . | . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 146 | . 20 13 78 31 1 2 1 . Core Hits 89 | . 10 9 52 16 1 1 . . Critical Hits 4 | . . . 4 . . . . . Critical Kills 1 | . . . 1 . . . . . Critical Parts Destroyed 3 | . . . 3 . . . . . Melee Attacks 95 | . . . 9 68 5 12 1 . Impact . | . . . . . . . . . Slashing 95 | . . . 9 68 5 12 1 . Piercing . | . . . . . . . . . Sneak Attacks 13 | . . . 1 8 1 2 1 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks 6 | . . . . 6 . . . . Damage Inflicted 4660 | . 216 215 2028 1763 109 215 114 . Guns 938 | . 214 174 550 . . . . . Cannons 697 | . . 41 656 . . . . . Explosions 675 | . . . 675 . . . . . Melee 2348 | . . . 147 1763 109 215 114 . Ramming 2 | . 2 . . . . . . . Kinetic 834 | . 186 98 550 . . . . . Thermal 697 | . . 41 656 . . . . . Explosive 675 | . . . 675 . . . . . Electromagnetic 104 | . 28 76 . . . . . . Impact . | . . . . . . . . . Slashing 2348 | . . . 147 1763 109 215 114 . Piercing . | . . . . . . . . . Highest Corruption 1 | . . . . 1 1 1 1 1 Average Corruption 1 | . . . . 1 1 1 1 1 Corruption Purged . | . . . . . . . . . Effects 2 | . . . . . . . 1 1 Message Errors 1 | . . . . . . . . 1 Energy Discharges 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 445 | . . . 35 267 . 89 54 . Projectiles 19 | . . . 19 . . . . . Explosions 16 | . . . 16 . . . . . Melee 410 | . . . . 267 . 89 54 . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed 1 | . 1 . . . . . . . Targets Rammed 1 | . 1 . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 135 | . . 96 135 . 1 . 1 . Average Temperature 32 | . . 27 34 . 1 . 1 . Received Heat Transfer 519 | . 6 39 414 . 18 . 42 . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . . 1 . . . . . Heat Transferred 1258 | . . 74 1184 . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Peak Influence 419 | . 91 217 419 256 . . . . Average Influence 90 | . 18 116 164 75 . . . . Maximum Alert Level 2 | . . 1 2 1 . . . . Low Security (%) 84 | 100 100 81 65 91 . . . . Level 1 14 | . . 18 33 8 . . . . Level 2 . | . . . 1 . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 10 | . . 1 3 6 . . . . Investigation 3 | . . 1 . 2 . . . . Extermination 2 | . . . . 2 . . . . Reinforcement 5 | . . . 3 2 . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Distress Signals 6 | . . 1 2 3 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 73 | . 6 7 30 22 2 . 4 2 Peak Tracking Total 7 | . 3 2 5 5 7 . 4 3 Tactical Retreats 10 | . 1 . 1 5 3 . . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Traps Triggered 2 | . . . . 2 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Machines Disabled 2 | . 1 . 1 . . . . . Max in Single Turn 1 | . 1 . 1 . . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Machines Accessed 27 | . 5 1 3 15 . . 3 . Terminals 19 | . 5 1 3 10 . . . . Fabricators 3 | . . . . 3 . . . . Repair Stations 1 | . . . . 1 . . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . Garrison Access . | . . . . . . . . . Total Hacks 92 | . 14 4 13 39 . . 22 . Successful 61 | . 8 3 7 21 . . 22 . Failed 31 | . 6 1 6 18 . . . . Catastrophic 8 | . . . 3 5 . . . . Database Lockouts . | . . . . . . . . . Manual 40 | . 11 3 9 17 . . . . Terminals 56 | . 14 4 13 25 . . . . Fabricators 8 | . . . . 8 . . . . Repair Stations 4 | . . . . 4 . . . . Recycling Units . | . . . . . . . . . Scanalyzers 2 | . . . . 2 . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 38 | . 2 2 5 7 . . 22 . Record 11 | . . . . . . . 11 . Part Schematic 10 | . . . . 2 . . 8 . Prototype ID Bank 7 | . . 1 1 2 . . 3 . Level Access Points 1 | . . 1 . . . . . . Branch Access Points 1 | . . . . 1 . . . . Alert Level 1 | . . . 1 . . . . . Unreport Threat 4 | . 1 . 2 1 . . . . Locate Traps 2 | . 1 . . 1 . . . . Zone Layout 1 | . . . 1 . . . . . Fabricator Hacks 5 | . . . . 5 . . . . Load Schematic 2 | . . . . 2 . . . . Build 3 | . . . . 3 . . . . Repair Station Hacks 3 | . . . . 3 . . . . Scan Component 2 | . . . . 2 . . . . Repair 1 | . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 2 | . . . . 2 . . . . Insert Component 2 | . . . . 2 . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 35 | . 14 3 4 14 . . . . Terminals 12 | . 6 1 2 3 . . . . Track 4 | . 3 . 1 . . . . . Botnet 8 | . 3 1 1 3 . . . . Fabricators 1 | . . . . 1 . . . . Prioritize 1 | . . . . 1 . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 23 | . 5 1 3 14 . . . . Full Trace Events 3 | . . 1 . 2 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 10 | . . . . 2 . . 8 . Parts Built 3 | . . . . 3 . . . . Matter 606 | . . . . 606 . . . . Time 274 | . . . . 274 . . . . Total Part Build Rating 10 | . . . . 10 . . . . Parts Repaired 1 | . . . . 1 . . . . Time 44 | . . . . 44 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . 1 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Turns Passed 3617 | 79 750 352 932 1050 95 197 49 113 Spaces Moved 3149 | 47 343 201 429 1357 239 382 117 34 Core 13 | 13 . . . . . . . . Treads 420 | 34 343 3 40 . . . . . Legs . | . . . . . . . . . Wheels 595 | . . 198 389 8 . . . . Hover . | . . . . . . . . . Flight 2121 | . . . . 1349 239 382 117 34 Fastest Speed 27 | 50 160 130 110 28 30 30 27 34 Average Speed 70 | 143 172 137 137 33 30 30 29 34 Slowest Speed 220 | 200 180 220 220 110 30 30 34 35 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 7 | . . . . 7 . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 39 | 4 47 28 38 37 49 66 77 9 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . 1 . Known Exits Taken 6 | . . 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . Scrap Searched 3 | . . . . . 1 2 . . Spaces Dug 30 | . . . 6 10 4 10 . . Terrain Destroyed 91 | . . . 67 10 4 10 . . Melee 30 | . . . 6 10 4 10 . . Projectile . | . . . . . . . . . AOE 61 | . . . 61 . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Total 4274 | 56 472 266 662 1855 254 444 130 135 Wait 744 | . 74 28 104 376 9 46 8 99 Move 3128 | 46 342 200 428 1343 238 381 116 34 Hop 6 | . . . . 6 . . . . Pick Up 64 | 4 21 7 19 13 . . . . Fast Attach 33 | 6 2 2 7 16 . . . . Attach 15 | . . 2 4 3 1 1 3 1 Detach 9 | . . . 1 3 1 1 2 1 Swap 37 | . 4 5 16 9 . 3 . . Drop 71 | . 11 12 22 26 . . . . Fire 81 | . 17 10 52 2 . . . . Melee 85 | . . . 9 58 5 12 1 . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 1 | . 1 . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory (discovered 3 exits: Sto / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: [*Fac] / *Dat) -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 80 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 355 | -10/Materials | Discovered new exit (range 15) 744 | -10/Materials | Discovered new exit (range 12) 830 | -10/Materials | Entered another Materials area 830 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1079 | -9/Materials | Identified exit to Materials 1182 | -9/Materials | Entered another Materials area 1182 | -8/Materials | Evolved 2 slots: Utility x2 1618 | -8/Materials | Destroyed 7 combat bots 1831 | -8/Materials | Lost 3 parts (1p2n) 2039 | -8/Materials | Discovered new exit (range 14) 2113 | -8/Materials | Identified exit to Factory 2114 | -8/Materials | Entered Factory 2114 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2156 | -7/Factory | Lost 11 parts (1p3n3u4w) 2346 | -7/Factory | Found Prototype Launcher 2348 | -7/Factory | Identified Rocket Array 2527 | -7/Factory | Repaired Xenon Bombardment Thruster 2736 | -7/Factory | Identified exit to Storage 2736 | -7/Factory | Identified exit to Lower Caves 2856 | -7/Factory | Build established: Scavenger-Sprinter 2955 | -7/Factory | Fabricated Imp. VTOL Module? 3023 | -7/Factory | Fabricated Imp. VTOL Module (x1) 3126 | -7/Factory | Fabricated Lrn. Sensor Array (x1) 3164 | -7/Factory | Entered Lower Caves 3166 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3225 | -7/Lower Caves | Spotted B-75 Beast 3254 | -7/Lower Caves | Discovered new exit (range 6) 3255 | -7/Lower Caves | Identified exit to Lower Caves 3259 | -7/Lower Caves | Entered another Lower Caves area 3271 | -7/Lower Caves | Discovered new exit (range 12) 3304 | -7/Lower Caves | Encountered a Warlord checkpoint 3368 | -7/Lower Caves | Spotted B-75 Beast 3407 | -7/Lower Caves | Learned location of 1 exit from Factory 3452 | -7/Lower Caves | Discovered new exit (range 13) 3456 | -7/Lower Caves | Identified exit to Data Miner 3456 | -7/Lower Caves | Entered Data Miner 3456 | -7/Data Miner | Discovered new exit (range 6) 3462 | -7/Data Miner | Met Data Miner 3467 | -7/Data Miner | Learned location of Section 7 (-2) 3467 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 3472 | -7/Data Miner | Received God Mode back door access code from Data Miner 3499 | -7/Data Miner | Data Conduit disabled 3505 | -7/Data Miner | Identified exit to Proximity Caves 3505 | -7/Data Miner | Entered Proximity Caves 3532 | -6/Proximity Caves | Lost 5 parts (2p3n) 3618 | -6/Proximity Caves | Self-destructed Last Messages --------------- Shock Maul Enh. Nuclear Core Data Miner: I've just received further instructions. God Mode is nearly complete and we think you might be able to put it to better use than Warlord, so if you see an opportunity, hack it and enter \\G3N9 to gain control via the back door I've installed. Now off with you. 03494_ Sneak attack on Data Miner. 03494_ Destroyed Lgt. Angular Momentum Engine. 03494_ Data Miner disappears through a trap door. 03499_ Data Conduit disabled. 03499_ Critical hit. 03499_ Mic. Nuclear Core destroyed. 03501_ Lgt. Deuterium Engine destroyed. 03501_ Xenon Bombardment Thruster destroyed. 03501_ Imp. VTOL Module destroyed. 03505_ EXIT=IDENTIFIED: PROXIMITY CAVES LOCATION=PROXIMITY CAVES GOAL=ESCAPE 03579_ VOSK9LIBB06LCT=|DFVMSIDRZHW3JRYAQC Map ----- +----------------------------------------------------+ | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ?????????????????????#####??????????????? | | ????????????????????## ##?????????#???? | | ???????????????????## #??????# #???? | | ???????????????????# ##???? ##??? | | ???????????????????# ##??? #??? | | ???????????????????# ### | | ??????????????????## | | ??????????????????# | | ?????????????????## ####### | | ????????????????## #??????? ? | | ???????????????## ##???????? ? | | ???????????????# ##??????????? ?? | | ???????????????# ##?###????????? #?? | | ???????????????# #?# #????s????? #?? | | ???????????????# ## ##?? s#?????? ??? | | ???????????????# ## ##?????? ??? | | ???????????????# #?????????? | | ???????????????# #?????????? | | ???????????????# ???????? | | ???????????????# ???????? | | ???????????????# #???????? | | ???????????????# #???????? | | ???????????????#@ #????????? | | ???????????????# #????????? | | ??????????????? ## ????????? | | ??????????????? #? ?????????? | | ??????????????# #?? ?????????? | | ??????????????# ##??? ??????????? | | ??????????????# ####????? ??????????? | | ??????????????# #?????????????????????? | | ??????????????# ?????????????????????? | | ??????????????# ?????????????????????? | | ??????????????# ?????????????????????? | | ??????????????# ?????????????????????? | | ??????????????# ?????????????????????? | | ???????????????# ????????????????????? | | ????????????????### ????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 24 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 450 Evasion (%) 70 Targeting Accuracy 8 Melee Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- Imp. VTOL Module | -7/Factory | Hacked Lrn. Sensor Array | -7/Factory | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Tactical Coordination Suite | -7/Data Miner | Free Exp. ECM Suite | -7/Data Miner | Free Cloaking Device | -7/Data Miner | Free Plasma Sword | -7/Data Miner | Free Kinetic Spear | -7/Data Miner | Free Robot Schematics ------------------ None Fabricated ------------ Imp. VTOL Module | x1 | -7/Factory Imp. VTOL Module | x1 | -7/Factory Lrn. Sensor Array | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ProcessingOverloadCleaver Manual? 0 Play Time 00:37:42 Cumulative 690.6 hours Start 2020.02.04 @ 12:49:57 End 2020.02.04 @ 13:26:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 634 Rogue 594 Adventurer 40 Explorer 0 Win Type - Total 60 Types 44/0/14/2/0/0/0 Lore% 89 Gallery% 92 Achievement% 71 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 20304587-d79f-4f09-aadb-480a40e472ec