Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.31 @ 22:05:53

Player: TapeIsSticky

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (17)       3400
Robots Destroyed (13)      65
Value Destroyed (255)      255
Prototype IDs (24)         480
Alien Tech Used (0)        0
Bonus (12289)              12289
              TOTAL SCORE: 20989

 Bonus
-------
Follower Combat Kills      21
Entered DSFs               1500
Aligned with FarCom        300
Win                        3000
Win Speed                  7468

 Cogmind 
---------
Core Integrity             120/1600
Matter                     221/300
Energy                     69/100
System Corruption          4%
Temperature                Cool (0)
Movement                   Core (100) Ox1
Location                   To Epsilon Eridani

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (20) -----
  Advanced Terrain Scan Processor
           Melee Analysis Suite
  Improved Melee Analysis Suite
           Graphene Brace
           Graphene Brace
           Graphene Brace
           Supersonic Drone Bay (1/1)
>          --- WEAPON (2) -------
  Advanced Datajack
>          --- INVENTORY (5) ----
               (None)

 Peak State 
------------
>          --- POWER ------------
               (None)
>          --- PROPULSION -------
               (None)
>          --- UTILITY ----------
  Advanced Terrain Scan Processor
           Melee Analysis Suite
  Improved Melee Analysis Suite
           Graphene Brace
           Graphene Brace
           Graphene Brace
  Improved Hacking Suite
           Supersonic Drone Bay
>          --- WEAPON -----------
     Light Assault Rifle
  Advanced Datajack
>          --- INVENTORY --------
     Small Laser
[Rating: 53]

 Favorites 
-----------
Power                      Light Angular Momentum Engine
  Engine                   Light Angular Momentum Engine
Propulsion                 None
Utility                    Improved Melee Analysis Suite
  Device                   Graphene Brace
  Processor                Improved Melee Analysis Suite
  Hackware                 Improved Hacking Suite
  Protection               Light Armor Plating
Weapon                     Heavy Mace
  Energy Gun               Small Laser
  Energy Cannon            Nova Cannon
  Ballistic Gun            Light Assault Rifle
  Impact Weapon            Heavy Mace
  Special Melee Weapon     Advanced Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -5  -4  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac DSF Fac Res Res DSF Acc 
Slots Evolved              18   | .   .   .   2   .   .   .   2   2   .   2   2   .   2   2   2   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  18   | .   .   .   2   .   .   .   2   2   .   2   2   .   2   2   2   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             34   | 2   .   1   1   .   .   .   3   .   6   4   .   .   5   .   1   .   11  
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Engine                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  22   | .   .   1   .   .   .   .   3   .   5   3   .   .   3   .   1   .   6   
    Device                 7    | .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   4   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              12   | .   .   .   .   .   .   .   3   .   5   2   .   .   .   .   .   .   2   
    Hackware               2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
    Protection             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   11   | 2   .   .   1   .   .   .   .   .   1   1   .   .   1   .   .   .   5   
    Energy Gun             2    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Energy Cannon          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Ballistic Gun          2    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          3    | .   .   .   1   .   .   .   .   .   1   1   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   
  Unidentified Prototypes  1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 14   | .   .   .   1   1   .   .   .   .   1   .   .   .   4   1   .   .   6   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  8    | .   .   .   .   1   .   .   .   .   .   .   .   .   3   1   .   .   3   
  Weapon                   5    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   3   
  Highest Loss Streak      6    | .   .   .   1   1   .   .   .   .   1   .   .   .   3   1   .   .   6   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     36   | .   28  40  27  11  11  11  30  30  54  64  64  64  49  22  20  21  29  
  Device                   2    | .   .   12  11  .   .   .   .   .   .   .   .   .   2   .   .   .   7   
  Processor                21   | .   .   .   .   .   .   .   21  23  48  55  52  52  34  18  13  13  13  
  Hackware                 3    | .   .   .   .   .   .   .   .   .   .   3   5   5   5   4   7   8   7   
  Energy Gun               1    | .   14  14  5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            1    | .   14  14  8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Impact Weapon            3    | .   .   .   2   11  11  11  9   7   6   4   5   5   .   .   .   .   .   
Peak Build Rating          53   | 2   2   11  12  12  4   4   13  13  34  39  39  39  47  20  19  19  53  
  Average Rating           22   | 1   2   10  11  3   3   4   11  13  26  34  39  38  36  18  18  19  34  
  On Entrance              15   | .   2   2   11  12  3   4   4   13  13  30  39  39  31  24  16  19  15  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             15   | 2   2   3   4   4   3   3   3   3   3   2   2   2   13  .   .   .   15  
  Greatest Support         12   | 3   3   3   3   3   3   3   3   3   3   3   3   3   12  3   3   3   3   
  Greatest Overweight (x)  4    | .   .   .   1   1   .   .   .   .   .   .   .   .   1   .   .   .   4   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             5    | 1   3   4   5   5   5   5   5   5   5   5   4   4   5   4   4   4   5   
  Average Carried          4    | .   2   3   4   5   4   5   5   5   5   4   4   4   3   4   4   4   4   
  Final Capacity           5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            5    | 1   3   4   5   5   5   5   5   5   5   4   4   4   4   4   4   4   .   

 Class Distribution 
--------------------
 84% | Mutant
 15% | Hacker-Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
        Mutant | -9/Materials
        Mutant | -9/Mines
        Mutant | -9/Exiles
        Mutant | -8/Mines
        Mutant | -8/Materials
        Mutant | -7/Factory
        Mutant | -7/DSF
        Mutant | -6/Factory
        Mutant | -5/Factory
        Mutant | -5/DSF
        Mutant | -4/Factory
        Mutant | -3/Research
 Hacker-Mutant | -2/Research
 Hacker-Mutant | -2/DSF
 Hacker-Mutant | -1/Access

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -5  -4  -3  -2  -2  -1  
-----------                Run  | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac DSF Fac Res Res DSF Acc 
Matter Collected           403  | 220 22  12  10  .   .   .   17  .   18  24  .   64  .   5   .   .   11  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            357  | .   100 .   37  57  .   12  17  .   46  24  .   64  .   .   .   .   .   
  Parts                    13   | .   5   .   .   .   .   1   3   .   2   2   .   .   .   .   .   .   .   
Haulers Intercepted        1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -5  -4  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac DSF Fac Res Res DSF Acc 
Combat Hostiles Destroyed  5    | .   2   .   1   .   .   1   .   .   .   .   .   1   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Guns                     2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          8    | .   2   .   .   3   .   1   .   .   1   .   .   1   .   .   .   .   .   
  Worker                   1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Builder                  2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Tunneler                 1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Operator                 3    | .   1   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   
  Swarmer                  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Grunt                    3    | .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Specialist               1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Best Kill Streak           2    | .   2   .   1   2   .   1   1   .   1   1   .   1   .   .   .   .   .   
  Combat Bots Only         2    | .   2   .   1   .   .   1   .   .   .   .   .   1   .   .   .   .   .   
Max Kills in Single Turn   1    | .   1   .   1   1   .   1   1   .   1   1   .   1   .   .   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -6   -5   -5   -4   -3   -2   -2   -1   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  DSF  Fac  Fac  DSF  Fac  Res  Res  DSF  Acc  
Hostile Shots Fired        335  | .    29   .    15   9    .    15   14   .    29   .    .    11   33   19   .    12   149  
  Missed                   119  | .    12   .    2    2    .    7    5    .    12   .    .    4    11   7    .    7    50   
Damage Taken               4812 | .    179  .    169  81   .    61   133  .    530  .    .    257  661  408  .    244  2089 
  Core                     3519 | .    77   .    96   53   .    45   87   .    454  .    .    194  404  385  .    244  1480 
  Absorbed by Shields      13   | .    .    .    .    .    .    .    .    .    13   .    .    .    .    .    .    .    .    
Core Remaining (%)         67   | 100  .    69   .    .    .    51   84   .    35   100  .    80   64   70   .    83   7    
Volleys Fired              27   | .    22   2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Largest                  2    | .    2    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Hottest                  113  | .    60   60   .    .    .    .    .    .    .    .    .    .    .    .    .    .    113  
Shots Fired                39   | .    32   4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Gun                      36   | .    32   4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  24   | .    22   2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  15   | .    10   2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         5    | .    5    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Robot Miss Streak        5    | .    5    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           41   | .    17   2    5    4    .    1    1    .    1    1    .    2    5    .    .    .    2    
  Core Hits                14   | .    9    .    1    .    .    .    1    .    .    .    .    .    2    .    .    .    1    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 4    | .    .    .    1    2    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Critical Strikes         4    | .    .    .    1    2    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Smash                  4    | .    .    .    1    2    .    .    .    .    .    .    .    1    .    .    .    .    .    
Melee Attacks              21   | .    .    .    5    4    .    1    1    .    1    1    .    2    6    .    .    .    .    
  Impact                   15   | .    .    .    5    4    .    1    1    .    1    1    .    2    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            11   | .    .    .    .    4    .    .    1    .    1    .    .    .    5    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           1263 | .    157  16   178  408  .    45   102  .    136  44   .    78   12   .    .    .    87   
  Guns                     173  | .    157  16   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  78   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    78   
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    985  | .    .    .    172  408  .    45   102  .    136  44   .    78   .    .    .    .    .    
  Ramming                  27   | .    .    .    6    .    .    .    .    .    .    .    .    .    12   .    .    .    9    
  Kinetic                  109  | .    103  6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  142  | .    54   10   .    .    .    .    .    .    .    .    .    .    .    .    .    .    78   
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   985  | .    .    .    172  408  .    45   102  .    136  44   .    78   .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         4    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    1    4    
  Average Corruption       2    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    1    4    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (major)      1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            583  | .    .    .    59   346  .    25   .    .    76   34   .    43   .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    583  | .    .    .    59   346  .    25   .    .    76   34   .    43   .    .    .    .    .    
Knockbacks                 5    | .    .    .    2    2    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Impact                   5    | .    .    .    2    2    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      12   | .    .    .    3    .    .    .    .    .    .    .    .    .    5    .    .    .    4    
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   7    | .    .    .    1    .    .    .    .    .    .    .    .    .    4    .    .    .    2    
Targets Rammed             7    | .    .    .    1    .    .    .    .    .    .    .    .    .    4    .    .    .    2    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        24   | .    20   20   .    .    .    .    .    .    .    .    .    .    .    .    .    .    24   
  Average Temperature      11   | .    10   12   .    .    .    .    .    .    .    .    .    .    .    .    .    .    14   
  Received Heat Transfer   420  | .    78   .    69   36   .    .    72   .    .    .    .    .    72   39   .    .    54   
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           5    | .    .    .    1    2    .    .    .    .    1    .    .    1    .    .    .    .    .    
  Combat Hostiles          2    | .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Parts Fried              13   | .    .    .    .    6    .    1    .    .    1    1    .    4    .    .    .    .    .    
  Impact Corruptions       17   | .    .    .    2    10   .    1    .    .    1    1    .    2    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         224  | .    125  25   .    .    .    .    .    .    .    .    .    .    .    .    .    .    74   
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -5  -4  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac DSF Fac Res Res DSF Acc 
Peak Influence             260  | .   260 101 159 227 .   80  126 56  52  47  22  50  66  75  54  40  191 
  Initial                  101  | .   .   101 39  61  .   .   31  56  42  27  22  15  25  34  36  40  24  
  Average                  59   | .   110 101 70  140 .   45  56  56  39  30  22  22  23  60  47  40  93  
Maximum Alert Level        1    | .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Low Security (%)         96   | 100 79  100 100 77  .   100 100 100 100 100 100 100 100 100 100 100 100 
  Level 1                  3    | .   20  .   .   22  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          18   | .   5   .   1   .   .   .   .   .   1   .   1   1   4   1   1   1   2   
  Investigation            7    | .   3   .   .   .   .   .   .   .   .   .   1   .   1   .   1   .   1   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            11   | .   2   .   1   .   .   .   .   .   1   .   .   1   3   1   .   1   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -5  -4  -3  -2  -2  -1  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac DSF Fac Res Res DSF Acc 
Distress Signals           8    | .   2   .   2   .   .   .   2   .   .   .   .   .   2   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              110  | .   25  .   5   9   .   8   8   .   6   1   .   4   14  11  .   5   14  
  Peak Tracking Total      11   | .   11  .   8   4   .   4   7   .   5   1   .   3   8   10  .   5   8   
  Tactical Retreats        19   | .   4   .   1   3   .   2   2   .   1   .   .   1   3   .   .   .   2   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -5  -4  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac DSF Fac Res Res DSF Acc 
Traps Triggered            6    | .   2   .   .   .   .   .   .   .   1   .   1   .   1   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -5  -4  -3  -2  -2  -1  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac DSF Fac Res Res DSF Acc 
Machines Disabled          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -5  -4  -3  -2  -2  -1  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac DSF Fac Res Res DSF Acc 
Machines Accessed          22   | .   2   .   .   .   1   .   1   1   .   5   1   .   5   1   3   .   2   
  Terminals                17   | .   2   .   .   .   .   .   1   1   .   3   1   .   4   1   3   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   .   .   1   
Total Hacks                42   | .   5   .   .   .   1   .   1   1   .   7   3   .   10  2   7   .   5   
  Successful               16   | .   1   .   .   .   1   .   .   1   .   1   1   .   4   2   2   .   3   
  Failed                   26   | .   4   .   .   .   .   .   1   .   .   6   2   .   6   .   5   .   2   
    Catastrophic           7    | .   .   .   .   .   .   .   .   .   .   3   .   .   2   .   2   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   24   | .   6   .   .   .   1   .   1   .   .   2   .   .   4   2   5   .   3   
  Terminals                32   | .   5   .   .   .   .   .   1   1   .   3   3   .   7   2   7   .   3   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          9    | .   .   .   .   .   .   .   .   .   .   4   .   .   3   .   .   .   2   
Terminal Hacks             10   | .   1   .   .   .   1   .   .   1   .   1   1   .   2   1   1   .   1   
  Record                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Open DSF                 5    | .   .   .   .   .   .   .   .   1   .   1   1   .   1   .   1   .   .   
  Level Access Points      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   
  Seal Access              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   
Unauthorized Hacks         4    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   1   
  Terminals                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   1   
    Botnet                 4    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         16   | .   2   .   .   .   .   .   1   .   .   5   .   .   3   .   3   .   2   
  Full Trace Events        4    | .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -5  -4  -3  -2  -2  -1  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac DSF Fac Res Res DSF Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Non-combat               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        5    | .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   
  parse_system             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  no_distress              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  find_chute               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  check_alert              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -5  -4  -3  -2  -2  -1  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac DSF Fac Res Res DSF Acc 
Total Allies               5    | .   .   2   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            3    | .   .   2   2   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      41   | .   .   41  41  40  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   31  31  16  .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               29   | .   .   .   7   22  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             298  | .   .   .   128 170 .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    5    | .   .   .   2   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -5  -4  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac DSF Fac Res Res DSF Acc 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -5  -4  -3  -2  -2  -1  
-------------              Run  | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac DSF Fac Res Res DSF Acc 
Turns Passed               2405 | 30  188 85  76  182 135 73  199 6   70  219 38  37  601 54  133 16  263 
Spaces Moved               3795 | 53  272 128 114 257 266 138 383 12  109 422 76  63  689 105 263 32  413 
  Core                     3795 | 53  272 128 114 257 266 138 383 12  109 422 76  63  689 105 263 32  413 
  Treads                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  50  50  50  50  50  50  50  50  50  50  50  50  50  50  50  50  50  
  Average Speed            52   | 50  50  50  52  50  50  50  50  50  50  50  50  50  62  50  50  50  53  
  Slowest Speed            250  | 50  50  50  100 100 50  50  50  50  50  50  50  50  100 50  50  50  250 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       33   | 4   72  36  19  47  61  50  35  1   93  17  3   66  19  6   11  40  14  
  Regions Visited          17
    Branch Regions         4
  Pre-discovered Areas     1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Known Exits Taken        8    | .   1   .   1   .   .   1   .   1   .   1   1   .   .   1   1   .   .   
  Unknown Exits Taken      6    | 1   .   1   .   1   1   .   1   .   .   .   .   .   1   .   .   .   .   
Scrap Searched             2    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terrain Destroyed          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Projectile               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  AOE                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -5  -4  -3  -2  -2  -1  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac DSF Fac Res Res DSF Acc 
Total                      4118 | 55  295 144 121 301 267 139 386 11  119 426 75  64  864 106 263 31  451 
  Wait                     238  | .   .   13  .   41  .   1   .   .   2   .   .   .   158 1   .   .   22  
  Move                     3777 | 52  271 127 113 256 265 137 382 11  108 421 75  62  688 104 262 31  412 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  6    | 1   2   1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Fast Attach              24   | 2   .   1   .   .   .   .   3   .   6   2   .   .   3   .   1   .   6   
  Attach                   8    | .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   .   .   5   
  Detach                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   
  Swap                     2    | .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Drop                     3    | .   .   .   .   .   1   .   .   .   .   .   .   .   1   1   .   .   .   
  Fire                     27   | .   22  2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Melee                    21   | .   .   .   5   4   .   1   1   .   1   1   .   2   6   .   .   .   .   
  Ram                      7    | .   .   .   1   .   .   .   .   .   .   .   .   .   4   .   .   .   2   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / *Min)
-10/Mines
-9/Materials (discovered 5 exits: Mat x2 / *Min x2 / Sto)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles
-8/Mines
-8/Materials
-7/Factory
-7/DSF
-6/Factory
-5/Factory (discovered 2 exits: *Upp / DSF)
-5/DSF
-4/Factory
-3/Research (discovered 3 exits: *Res x3)
-2/Research
-2/DSF
-1/Access
To Epsilon Eridani

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 14)
   31 | -11/Scrapyard | Entered Materials
   82 | -10/Materials | Discovered new exit (range 16)
  191 | -10/Materials | Discovered new exit (range 12)
  197 | -10/Materials | Identified exit to Mines
  219 | -10/Materials | Entered Mines
  225 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  225 | -10/Mines     | Found Prototype Device
  225 | -10/Mines     | Identified Exp. Sensor Array
  231 | -10/Mines     | Learned 8 Materials zone layouts
  285 | -10/Mines     | Discovered new exit (range 6)
  303 | -10/Mines     | Build established: Mutant
  304 | -10/Mines     | Entered Materials
  304 | -9/Materials  | Accompanied by 2 allies
  304 | -9/Materials  | Evolved 2 slots: Utility x2
  305 | -9/Materials  | Identified exit to Materials
  305 | -9/Materials  | Identified exit to Mines
  305 | -9/Materials  | Identified exit to Storage
  309 | -9/Materials  | Led the pair of lost Derelicts to an unsafe place
  380 | -9/Materials  | Entered Mines
  410 | -9/Mines      | Discovered exit to Materials (range 6)
  424 | -9/Mines      | Learned location of Storage (-9)
  424 | -9/Mines      | Discovered exit to Materials (range 5)
  451 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
  559 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
  559 | -9/Mines      | Discovered new exit (range 5)
  562 | -9/Mines      | Entered Exiles
  576 | -9/Exiles     | Met 8R-AWN
  584 | -9/Exiles     | Met EX-HEX
  599 | -9/Exiles     | Met EX-BIN
  631 | -9/Exiles     | Aligned with FarCom system
  631 | -9/Exiles     | Given EX-Vault access code
  643 | -9/Exiles     | Opened EX-Vault
  647 | -9/Exiles     | Found Supersonic Drone Bay
  659 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
  673 | -9/Exiles     | Met EX-DEC
  690 | -9/Exiles     | Discovered new exit (range 14)
  697 | -9/Exiles     | Left Exiles lab with Supersonic Drone Bay
  697 | -9/Exiles     | Entered Mines
  764 | -8/Mines      | Discovered exit to Materials (range 12)
  770 | -8/Mines      | Entered Materials
  770 | -8/Materials  | Evolved 2 slots: Utility x2
  961 | -8/Materials  | Discovered new exit (range 16)
  969 | -8/Materials  | Entered Factory
  969 | -7/Factory    | Evolved 2 slots: Utility x2
  975 | -7/Factory    | Identified exit to DSF
  975 | -7/Factory    | Entered DSF
  997 | -7/DSF        | Additional patrols routed to DSF
 1014 | -7/DSF        | Core integrity fell below 50%
 1037 | -7/DSF        | Discovered new exit (range 11)
 1045 | -7/DSF        | Entered Factory
 1045 | -6/Factory    | Evolved 2 slots: Utility x2
 1246 | -6/Factory    | Discovered new exit (range 16)
 1264 | -6/Factory    | Identified exit to Factory
 1264 | -6/Factory    | Entered another Factory area
 1264 | -5/Factory    | Evolved 2 slots: Utility x2
 1276 | -5/Factory    | Discovered new exit (range 5)
 1278 | -5/Factory    | Identified exit to Upper Caves
 1302 | -5/Factory    | Identified exit to DSF
 1302 | -5/Factory    | Entered DSF
 1321 | -5/DSF        | Additional patrols routed to DSF
 1326 | -5/DSF        | Discovered new exit (range 11)
 1338 | -5/DSF        | Identified exit to Factory
 1339 | -5/DSF        | Entered Factory
 1339 | -4/Factory    | Evolved 2 slots: Utility x2
 1875 | -4/Factory    | Lost 3 parts (1p2u)
 1924 | -4/Factory    | Discovered new exit (range 16)
 1940 | -4/Factory    | Entered Research
 1940 | -3/Research   | Evolved 2 slots: Utility x2
 1945 | -3/Research   | Identified exit to Research
 1994 | -3/Research   | Entered another Research area
 1994 | -2/Research   | Evolved 2 slots: Utility x2
 2122 | -2/Research   | Identified exit to DSF
 2127 | -2/Research   | Entered DSF
 2137 | -2/DSF        | Discovered new exit (range 11)
 2143 | -2/DSF        | Entered Access
 2143 | -1/Access     | Evolved 2 slots: Utility x2
 2267 | -1/Access     | Identified exit to Surface
 2303 | -1/Access     | Build established: Hacker-Mutant
 2377 | -1/Access     | Spotted B-99 Colossus
 2377 | -1/Access     | Spotted B-99 Colossus
 2386 | -1/Access     | Core integrity fell below 50%
 2398 | -1/Access     | Core integrity fell below 20%
 2406 | ***           | Escaped!

 Last Messages 
---------------
02393_ Penetrated by Slug. <x2>
02393_ Nova Cannon destroyed.
02393_ Penetrated by Slug.
02395_ Slug penetrates Sealed Heavy Doors.
02395_ Penetrated by Slug.
02395_ Slug penetrates Sealed Heavy Doors.
02395_ U-05 Engineer builds a Wall.
02397_ Slug penetrates Sealed Heavy Doors. <x2>
02397_ Lgt. Assault Rifle destroyed.
02397_ Penetrated by Slug.
02397_ Imp. Hacking Suite destroyed.
02397_ Slug penetrates Sealed Heavy Doors.
02400_ Sml. Laser destroyed.
02400_ Penetrated by Slug.
02400_ Slug penetrates Main Access Shell.
02400_ Penetrated by Slug. <x4>
02404_ Slug penetrates Main Access Shell.
[Achievement: 20k Club]
[Achievement: Inspector Gadget]
[Achievement: The Little Core That Could]

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           52
Energy Generation          18
Energy Capacity            150
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       210
Additional Mass Support    9
Armor Coverage             150
Evasion (%)                50
Melee Accuracy             50
Offensive Hacking          22

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
20k Club
Inspector Gadget
Party Time
The Little Core That Could

 Challenges 
------------
None

 Game 
------
Seed              TripodNetworkKinecellerator
  Manual?         0
Play Time         00:35:54
  Cumulative      33.8 hours
  Start           2024.08.31 @ 20:58:44
  End             2024.08.31 @ 22:05:53
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          38
  Rogue           38
  Adventurer      0
  Explorer        0
Win Type          0
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             12
Gallery%          27
Achievement%      28
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Tamsyn
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b5c3c33f-dfa5-4673-9895-818fba3b3326