Cogmind - Beta 16 X2 @@@ ROGUE MODE // 2025.10.14 @ 22:01:16 Player: Naughtyusername Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (189) 945 Value Destroyed (6338) 6338 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (779) 779 TOTAL SCORE: 11462 Bonus ------- High Alert Combat Kills 922 Friendly Fire -143 Cogmind --------- Core Integrity 51/700 Matter 57/300 Energy 150/150 System Corruption 0% Temperature Cool (0) Movement Treading (400) Ox3 Location -7/Zion Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (4) --- Medium Treads Makeshift Flight Unit > --- UTILITY (4) ------ Huge Storage Unit Advanced Terrain Scan Processor Hardened Medium Armor Plating Medium Reflective Plating > --- WEAPON (4) ------- Gatling Laser Gatling Laser > --- INVENTORY (25) --- Hybrid Deuterium Engine High-capacity Battery (250) Compact Matter Pod (139) Improved Sensor Array Improved Terrain Scanner Long-range Terrain Scanner Makeshift Salvage Targeting Computer Core Analyzer Core Analyzer Precision Matter Filter Improved Particle Charger Improved Transmission Jammer Hardened Medium Armor Plating Hardened Heavy Armor Plating Reflective Plating Improved Powered Armor Improved Shield Generator High-powered Tractor Beam Precision Shock Rifle Heavy Laser Gatling Laser Rocket Launcher Rocket Array Plasma Cutter Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Medium Treads Medium Treads Light Armored Exoskeleton > --- UTILITY ---------- Improved Cooling System Huge Storage Unit Improved Targeting Computer Hardened Medium Armor Plating > --- WEAPON ----------- Spread Laser High-powered Field Laser Flak Gun Flak Gun > --- INVENTORY -------- Hybrid Deuterium Engine Micro Nuclear Core Medium Treads Improved Cooling System High-capacity Battery Improved Sensor Array Improved Terrain Scanner Advanced Terrain Scan Processor Makeshift Salvage Targeting Computer Hardened Light Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Heavy Armor Plating Improved Light Armor Plating High-powered Tractor Beam Lightning Gun Gatling Laser Gatling Laser Gatling Laser Heavy Ion Cannon Gauss Rifle Rocket Launcher Rocket Array Plasma Cutter [Rating: 54] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Light Armored Exoskeleton Wheel Compact Wheel Flight Unit Makeshift Flight Unit Utility Huge Storage Unit Device Cooling System Storage Huge Storage Unit Processor Improved Targeting Computer Protection Hardened Medium Armor Plating Weapon Advanced Beam Cannon Energy Gun High-powered Field Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Flak Gun Ballistic Cannon Heavy Assault Cannon Launcher Grenade Launcher Impact Weapon Makeshift Hammer Slashing Weapon Greatsword Piercing Weapon Makeshift Spear Build | -11 -10 -9 -9 -9 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Rec Fac Low Low Zio Slots Evolved 6 | . . 2 . . 4 . . . Power . | . . . . . . . . . Propulsion 2 | . . 1 . . 1 . . . Utility 2 | . . 1 . . 1 . . . Weapon 2 | . . . . . 2 . . . Parts Attached 115 | 7 11 13 10 2 47 10 10 5 Power 12 | 1 1 4 1 1 4 . . . Engine 7 | 1 . 2 1 1 2 . . . Core 5 | . 1 2 . . 2 . . . Reactor . | . . . . . . . . . Propulsion 27 | 2 1 3 4 . 13 1 2 1 Treads 23 | 2 1 3 4 . 10 1 2 . Leg 2 | . . . . . 2 . . . Wheel 1 | . . . . . 1 . . . Hover . | . . . . . . . . . Flight 1 | . . . . . . . . 1 Utility 34 | 2 3 5 1 1 14 6 2 . Device 13 | 1 1 2 . 1 6 2 . . Storage 6 | 1 2 1 1 . 1 . . . Processor 3 | . . . . . 2 1 . . Hackware . | . . . . . . . . . Protection 12 | . . 2 . . 5 3 2 . Artifact . | . . . . . . . . . Weapon 42 | 2 6 1 4 . 16 3 6 4 Energy Gun 11 | 1 . . 1 . 4 2 2 1 Energy Cannon 9 | . 4 . 2 . 3 . . . Ballistic Gun 12 | 1 . 1 . . 5 . 4 1 Ballistic Cannon 1 | . . . . . 1 . . . Launcher 6 | . 2 . 1 . 3 . . . Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . . . . . . 1 Slashing Weapon 1 | . . . . . . 1 . . Piercing Weapon 1 | . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 9 | . 1 2 1 . 5 . . . Parts Lost 36 | . 1 1 1 2 23 . 8 . Power 4 | . . 1 . 1 2 . . . Propulsion 15 | . 1 . 1 . 9 . 4 . Utility 9 | . . . . 1 7 . 1 . Weapon 8 | . . . . . 5 . 3 . Highest Loss Streak 5 | . 1 1 1 1 5 . 3 . To Critical Strikes 1 | . . . . . 1 . . . Average Backups 21 | 1 12 15 20 24 23 22 23 24 Power 1 | . 1 . 1 . 1 1 1 1 Propulsion 1 | . 1 1 1 3 2 . . . Utility 10 | . 3 6 8 11 10 13 14 17 Weapon 7 | . 4 6 8 8 8 7 7 5 Tool/Special . | . . . . . . . . . Unused Backups 42 | . 2 4 2 . 13 . 3 18 Power 2 | . 1 1 . . . . . . Propulsion 4 | . . . 1 . 3 . . . Utility 25 | . . 2 . . 6 . 3 14 Weapon 10 | . 1 1 1 . 4 . . 3 Tool/Special 1 | . . . . . . . . 1 Average Slot Usage (%) 90 | . 99 99 99 99 91 77 79 53 Engine 4 | . 8 . 5 10 6 . . . Core 4 | . 5 10 5 . . 7 7 7 Treads 22 | . 28 33 33 33 17 9 10 7 Leg 1 | . . . . . 5 . . . Device 9 | . 13 11 11 10 9 13 9 . Storage 8 | . 14 11 11 11 7 7 7 7 Processor 3 | . . . . . 4 7 7 7 Protection 7 | . . 10 11 11 6 . 4 15 Energy Gun 4 | . 1 . . . 7 14 10 3 Energy Cannon 11 | . 25 21 21 22 4 . . . Ballistic Gun 7 | . . . . . 16 . 14 1 Peak Build Rating 54 | 7 17 22 25 26 54 43 50 46 Average Rating 33 | 5 14 20 23 25 45 37 43 33 On Entrance 22 | . 7 16 22 23 26 21 43 46 Avg Prop Armor Cover (%) 3 | . . . . . 6 11 8 . Naked Turns . | . . . . . . . . . Heaviest Build 118 | 12 34 63 103 106 118 113 113 113 Greatest Support 92 | 40 40 60 69 69 92 16 28 28 Greatest Overweight (x) 35 | . . 1 1 1 35 7 6 4 Average Overweight (x) 1 | . . . . 1 2 6 4 3 Largest Inventory Capacity 25 | 8 15 20 25 25 25 25 25 25 Average Capacity 22 | 7 14 17 21 25 25 25 25 25 Most Carried 25 | 2 15 20 23 25 25 25 25 25 Average Carried 21 | 1 12 15 20 24 24 23 24 25 Final Capacity 25 | 8 15 20 25 25 25 25 25 25 Final Carried 25 | 2 14 20 23 24 25 25 25 25 Class Distribution -------------------- 43% | Mutant 27% | Gunner 10% | Tank 6% | Commander-Mutant 4% | Assassin 4% | Skirmisher 3% | Derelict-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Commander-Mutant | -9/Recycling Gunner | -7/Factory Skirmisher | -7/Lower Caves Derelict-Skirmisher | -7/Lower Caves Mutant | -7/Zion Resources | -11 -10 -9 -9 -9 -7 -7 -7 -7 ----------- Run | Yrd Mat Mat Sto Rec Fac Low Low Zio Matter Collected 4138 | 274 165 234 290 53 2187 238 648 49 Remotely 164 | . . . . . 164 . . . Salvage Created 7171 | 83 438 1241 1052 715 2852 61 729 . Parts 341 | 5 18 81 56 39 115 6 21 . Haulers Intercepted 13 | . 1 3 6 . 2 . 1 . Recyclers Shooed 1 | . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 16 | . . . . . . . 16 . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -9 -9 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Rec Fac Low Low Zio Combat Hostiles Destroyed 146 | . 13 27 20 9 62 1 14 . Melee 2 | . . . . 1 1 . . . Guns 48 | . . . . . 42 . 6 . Cannons 63 | . 12 22 14 8 6 1 . . AOE 30 | . . 4 6 . 12 . 8 . Classes Destroyed 18 | 2 4 2 1 4 3 1 1 . Worker 5 | . . . 1 . 4 . . . Builder 4 | . . . . 1 3 . . . Tunneler 3 | 1 . 1 . . 1 . . . Hauler 13 | . 1 3 6 . 2 . 1 . Recycler 6 | 1 . 2 . . 3 . . . Minesweeper 1 | . . . . . . . 1 . Operator 4 | . . 1 1 . 2 . . . Watcher 7 | . 1 2 1 . 3 . . . Swarmer 36 | . 6 11 4 . 12 . 3 . Grunt 55 | . 7 6 7 1 25 . 9 . Brawler 5 | . . . . . 5 . . . Duelist 3 | . . . . . 2 . 1 . Sentry 29 | . . 10 9 4 6 . . . Hunter 5 | . . . . . 4 . 1 . Programmer 10 | . . . . 1 8 1 . . Scientist 2 | . . . . 2 . . . . Scrapper 3 | . . . . 3 . . . . Samaritan 3 | . . . . . . 1 2 . Best Kill Streak 7 | 2 3 4 7 5 5 1 6 . Combat Bots Only 5 | . 3 4 5 4 5 1 5 . Max Kills in Single Turn 5 | 1 1 2 3 1 3 1 5 . Gunslinging 1 | . . . . . 1 . . . Exploded 5 | . . 2 3 . 3 . 5 . Melee 1 | . . . . 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -9 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Sto Rec Fac Low Low Zio Hostile Shots Fired 905 | . 75 80 99 38 508 11 66 28 Missed 264 | . 14 24 33 9 158 3 14 9 Hits 641 | . 61 56 66 29 350 8 52 19 Melee 19 | . . . . . 12 . 7 . Projectile 622 | . 61 56 66 29 338 8 45 19 AOE 1 | . . . . . 1 . . . Critical Strikes 22 | . . 2 2 2 12 . 4 . Damage Taken 9496 | . 656 586 838 596 5289 118 1003 410 Core 1039 | . 106 81 126 77 449 15 75 110 Absorbed by Shields . | . . . . . . . . . Ignored by Resistances 28 | . . . . . . 6 22 . Regen/Repaired (Parts) 237 | . 57 . 64 . 116 . . . Core Remaining (%) 62 | 100 57 . . 29 . . . . Volleys Fired 402 | 14 43 68 72 27 147 6 25 . Largest 4 | 2 2 2 2 2 4 3 4 . Hottest 272 | 70 136 136 136 136 243 162 272 . Shots Fired 1044 | 28 82 133 135 55 524 11 76 . Gun 540 | 28 . . . . 435 6 71 . Cannon 470 | . 78 129 126 55 77 5 . . Launcher 34 | . 4 4 9 . 12 . 5 . Special . | . . . . . . . . . Kinetic 342 | 14 . . . . 274 5 49 . Thermal 660 | 14 78 129 126 55 230 6 22 . Explosive 34 | . 4 4 9 . 12 . 5 . Electromagnetic 8 | . . . . . 8 . . . Robot Hit Streak 20 | 6 5 11 19 13 20 4 7 . Robot Miss Streak 10 | 3 4 4 4 3 6 2 10 . Penetration Max 1 | . . . . . 1 . . . Secondary Targets 10 | . . . . . 10 . . . Max Gunslinging Chain 1 | . . . . . 1 . . . Shots Hit Robots 685 | 15 37 77 87 35 380 6 48 . Core Hits 410 | 4 15 37 30 18 261 2 43 . Critical Kills 3 | . 1 2 . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . . . Critical Strikes 19 | 2 1 2 . . 12 1 1 . Burn 11 | 2 . . . . 8 . 1 . Meltdown 3 | . 1 2 . . . . . . Destroy 1 | . . . . . 1 . . . Blast 4 | . . . . . 3 1 . . Melee Attacks 16 | . . . . . . 8 8 . Impact . | . . . . . . . . . Slashing 16 | . . . . . . 8 8 . Piercing . | . . . . . . . . . Sneak Attacks 4 | . . . . . . 1 3 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 17675 | 150 862 2160 2206 891 9104 280 2022 . Guns 7161 | 150 . . . . 6257 54 700 . Cannons 6611 | . 853 1670 1714 812 1442 120 . . Explosions 3015 | . . 450 450 . 1297 . 818 . Melee 610 | . . . . . . 106 504 . Ramming 278 | . 9 40 42 79 108 . . . Kinetic 4410 | 74 . . . . 3752 120 464 . Thermal 9501 | 76 853 1670 1714 812 4086 54 236 . Explosive 2793 | . . 450 450 . 1075 . 818 . Electromagnetic 83 | . . . . . 83 . . . Impact . | . . . . . . . . . Slashing 610 | . . . . . . 106 504 . Piercing . | . . . . . . . . . Highest Corruption 20 | . . 1 1 2 18 20 20 20 Average Corruption 6 | . . 1 1 1 5 19 20 20 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 246 | . . 7 12 18 105 24 71 9 Message Errors 57 | . . 1 2 2 27 4 19 2 Matter Fused 71 | . . 3 5 4 31 9 16 3 Heat Flow Errors 26 | . . . 5 1 8 2 9 1 Energy Discharges 24 | . . . . 4 8 3 7 2 Parts Rejected 1 | . . . . 1 . . . . Parts Fused 2 | . . . . . 1 1 . . Data Loss (minor) 29 | . . 1 . 3 11 3 11 . Data Loss (major) 13 | . . 1 . 2 7 1 1 1 Misfires 12 | . . 1 . 1 4 . 6 . Alerts 3 | . . . . . 3 . . . Weapon Failures 8 | . . . . . 5 1 2 . Overload Shots . | . . . . . . . . . Overflow Damage 563 | . 4 22 27 10 121 101 278 . Projectiles 115 | . 4 14 . 10 77 10 . . Explosions 77 | . . 8 27 . 42 . . . Melee 371 | . . . . . 2 91 278 . Knockbacks 4 | . . . . 1 2 1 . . Impact 2 | . . . . 1 1 . . . Kinetic 2 | . . . . . 1 1 . . Secondary . | . . . . . . . . . Self-Inflicted Damage 345 | . . 23 . . 280 . 42 . Shots 7 | . . 1 . . 4 . 2 . Rammed 28 | . 1 5 5 7 10 . . . Targets Rammed 32 | . 1 5 6 9 11 . . . Kicked . | . . . . . . . . . Crushed 4 | . . . 1 2 1 . . . Highest Temperature 432 | 220 432 135 205 263 374 251 270 155 Average Temperature 70 | 111 128 46 47 53 66 106 73 80 Received Heat Transfer 2361 | . 168 153 267 225 1296 27 225 . Effects 6 | 1 4 . . . 1 . . . Shutdowns 1 | . 1 . . . . . . . Interference 4 | 1 3 . . . . . . . Short Circuit 1 | . . . . . 1 . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . . . . 2 . . . Impact Corruptions 1 | . . . . . 1 . . . Robots Melted 4 | . 1 2 . . 1 . . . Combat Hostiles 3 | . 1 1 . . 1 . . . Parts Melted 34 | . 4 7 3 4 15 . 1 . Heat Transferred 16558 | 370 1443 2923 3108 1247 6700 111 656 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -9 -9 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Rec Fac Low Low Zio Maximum Alert Level 4 | . . 1 1 1 4 . . . Low Security (%) 43 | 100 100 73 22 99 9 . . . Level 1 33 | . . 26 77 . 38 . . . Level 2 9 | . . . . . 22 . . . Level 3 7 | . . . . . 17 . . . Level 4 5 | . . . . . 11 . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 1489 | 10 166 391 308 206 1489 . . . Initial 350 | . . 44 162 76 350 . . . Average 312 | . 65 109 217 59 558 . . . Influence Increases 5505 | 10 508 896 781 391 2559 30 330 . Destroy 0b10 Robot/C 2860 | . 260 540 400 120 1240 20 280 . Destroy 0b10 Robot/NC 245 | 10 10 45 45 25 90 . 20 . Destroy Leader 738 | . 74 170 144 . 310 10 30 . Allied During Kill 2 | . . . . 2 . . . . Successful Hack 130 | . 18 24 28 34 26 . . . Select Force Hacks 270 | . 60 . 30 180 . . . . Disable Machine 330 | . . 15 45 30 240 . . . Destroy Structure 280 | . 26 27 59 . 168 . . . Advance Influence 350 | . . . . . 350 . . . Lose Combat Pursuer 300 | . 60 75 30 . 135 . . . Influence Decreases 5505 | 10 403 616 970 587 1100 795 766 258 Entered New Map 1336 | . . 61 223 120 . 541 133 258 Time Decay 3544 | 10 393 545 577 442 770 254 553 . Search Patrol Dispatched 100 | . . . . . 100 . . . Lost Part 350 | . 10 10 10 10 230 . 80 . Lost Ally 25 | . . . 10 15 . . . . Purge Threat 150 | . . . 150 . . . . . Squads Dispatched 35 | . 6 1 5 . 23 . . . Investigation 13 | . 6 1 3 . 3 . . . Extermination 8 | . . . . . 8 . . . Reinforcement 3 | . . . 1 . 2 . . . Assault 6 | . . . . . 6 . . . Garrison 5 | . . . 1 . 4 . . . Intercept . | . . . . . . . . . Searches Triggered 1 | . . . . . 1 . . . Construction Impeded 1 | . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . . . Stealth | -11 -10 -9 -9 -9 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Sto Rec Fac Low Low Zio Distress Signals 9 | . 2 1 2 . 4 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 211 | . 21 39 29 10 90 5 14 3 Peak Tracking Total 10 | . 4 4 6 5 10 4 5 2 Tactical Retreats 13 | . 3 3 2 . 5 . . . Traps | -11 -10 -9 -9 -9 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Rec Fac Low Low Zio Traps Triggered 6 | . 3 1 . . 2 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -9 -7 -7 -7 -7 ---------- Run | Yrd Mat Mat Sto Rec Fac Low Low Zio Machines Disabled 22 | . . 1 3 2 16 . . . Max in Single Turn 4 | . . 1 1 1 4 . . . Garrison Access 3 | . . . 1 . 2 . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Sto Rec Fac Low Low Zio Machines Accessed 66 | . 11 13 15 13 12 1 1 . Terminals 45 | . 8 11 11 6 9 . . . Fabricators . | . . . . . . . . . Repair Stations 4 | . 1 . 2 . 1 . . . Recycling Units 11 | . 2 1 1 6 1 . . . Scanalyzers 1 | . . 1 . . . . . . Garrison Access 2 | . . . 1 . 1 . . . Total Hacks 188 | . 28 46 38 52 22 1 1 . Successful 110 | . 12 26 22 42 6 1 1 . Failed 77 | . 16 19 16 10 16 . . . Catastrophic 21 | . 4 3 4 3 7 . . . Database Lockouts 1 | . . 1 . . . . . . Manual 102 | . 23 22 20 25 12 . . . Terminals 130 | . 21 36 32 23 18 . . . Fabricators . | . . . . . . . . . Repair Stations 4 | . 1 . 2 . 1 . . . Recycling Units 22 | . 6 2 2 10 2 . . . Scanalyzers 8 | . . 8 . . . . . . Garrison Access 3 | . . . 2 . 1 . . . Terminal Hacks 49 | . 4 9 10 24 . 1 1 . Record 19 | . . . . 19 . . . . Part Schematic 1 | . . . 1 . . . . . Robot Analysis 2 | . 2 . . . . . . . Prototype ID Bank 7 | . 1 3 . 3 . . . . Open Door 6 | . . . 4 . . 1 1 . Level Access Points 1 | . . . 1 . . . . . Branch Access Points 1 | . . 1 . . . . . . Terminal Index 3 | . 1 1 1 . . . . . Alert Level 1 | . . . . 1 . . . . Unreport Threat 1 | . . . 1 . . . . . Dispatch Records 1 | . . 1 . . . . . . Maintenance Status 2 | . . 1 . 1 . . . . Investigation Status 1 | . . 1 . . . . . . Registered Components 2 | . . 1 1 . . . . . Zone Layout 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 8 | . 2 1 1 3 1 . . . Retrieve Components 8 | . 2 1 1 3 1 . . . Scanalyzer 7 | . . 7 . . . . . . Insert Component 1 | . . 1 . . . . . . Analyze 1 | . . 1 . . . . . . Retrieve Study 5 | . . 5 . . . . . . Garrison Access Hacks 2 | . . . 1 . 1 . . . Seal Access 2 | . . . 1 . 1 . . . Unauthorized Hacks 44 | . 6 9 10 15 4 . . . Terminals 28 | . 2 8 7 9 2 . . . Track 6 | . . 2 3 . 1 . . . Assimilate 3 | . . 3 . . . . . . Botnet 10 | . 1 2 2 4 1 . . . Disrupt 2 | . 1 . 1 . . . . . Operators 2 | . . 1 1 . . . . . Skim 5 | . . . . 5 . . . . Fabricators . | . . . . . . . . . Repair Stations 4 | . 1 . 2 . 1 . . . Patch 4 | . 1 . 2 . 1 . . . Recycling Units 12 | . 3 1 1 6 1 . . . Recyclers 3 | . 1 1 . . 1 . . . Tunnel 9 | . 2 . 1 6 . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . . 1 1 . . . . . Used 2 | . . 1 1 . . . . . Hacking Detections 48 | . 8 13 10 7 10 . . . Full Trace Events 8 | . 4 1 . 1 2 . . . Feedback Events 1 | . . 1 . . . . . . Corruption 1 | . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . 1 1 . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 4 | . . 4 . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 56 | . 13 10 10 13 10 . . . Parts Scanalyzed 1 | . . 1 . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -7 -7 -7 -7 ------------ Run | Yrd Mat Mat Sto Rec Fac Low Low Zio Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 9 | . . . . . 9 . . . Machine Destruction 2 | . . . . . 2 . . . Programmers 7 | . . . . . 7 . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 5 | . . . . 5 . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -9 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Sto Rec Fac Low Low Zio Total Allies 6 | . . 1 . 5 . . . . Largest Group 4 | . . 1 1 4 . . . . Highest-Rated Group 50 | . . 10 10 50 . . . . Highest-Rated Ally 15 | . . 10 10 15 . . . . Total Orders . | . . . . . . . . . Ally Attacks 1 | . . . . 1 . . . . Total Damage 14 | . . . . 14 . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted 1 | . . . . 1 . . . . Intel | -11 -10 -9 -9 -9 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Rec Fac Low Low Zio Active Infowar (turns) 3535 | 38 75 58 . . 1592 525 1247 . Sensors 1395 | . . . . . . 521 874 . Terrain 1768 | . . . . . . 523 1245 . Seismic 1763 | 38 75 58 . . 1592 . . . Robot Analysis Total 2 | . 2 . . . . . . . Derelict Logs Recovered 1 | . . . . . . . 1 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -7 -7 -7 -7 ------------- Run | Yrd Mat Mat Sto Rec Fac Low Low Zio Turns Passed 15123 | 144 1181 1962 1774 1596 5297 550 1617 1002 Spaces Moved 5883 | 60 623 935 830 655 1836 254 448 242 Core 6 | 4 . . . . 2 . . . Treads 5298 | 56 623 935 830 655 1685 . 272 242 Legs . | . . . . . . . . . Wheels 579 | . . . . . 149 254 176 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 200 190 190 190 400 Average Speed 221 | 152 160 178 176 200 249 190 325 405 Slowest Speed 1800 | 160 160 200 200 200 1800 205 480 480 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins 2 | . . . . . . 2 . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 60 | 5 97 91 96 97 52 33 58 14 Regions Visited 8 Branch Regions 5 Pre-discovered Areas 10 | . 2 . 2 6 . . . . Known Exits Taken 1 | . . 1 . . . . . . Unknown Exits Taken 7 | 1 1 . 1 1 1 1 1 . Scrap Searched 5 | . . . . . . 1 4 . Spaces Dug 44 | . 5 . 12 . 5 8 14 . Terrain Destroyed 387 | . 28 25 67 . 187 11 69 . Melee 10 | . . . . . . 7 3 . Projectile 17 | . 1 . . . 12 4 . . AOE 360 | . 27 25 67 . 175 . 66 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -9 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Sto Rec Fac Low Low Zio Total 7083 | 84 723 1100 1012 878 2199 290 534 263 Wait 328 | 2 19 46 64 141 47 . 3 6 Move 5875 | 59 622 934 829 654 1835 253 447 242 Hop . | . . . . . . . . . Pick Up 95 | 2 16 14 9 3 34 7 10 . Fast Attach 53 | 7 2 4 3 1 21 2 6 7 Attach 37 | . 1 3 1 2 18 5 7 . Detach 7 | . 2 1 . . 1 . 3 . Swap 96 | . 10 10 14 . 40 6 16 . Drop 101 | . 7 15 14 . 45 3 9 8 Fire 402 | 14 43 68 72 27 147 6 25 . Melee 16 | . . . . . . 8 8 . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 32 | . 1 5 6 9 11 . . . Escape Stasis . | . . . . . . . . . Rewire 41 | . . . . 41 . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 4 exits: *Mat x2 / *Min / *Sto) -9/Storage (discovered 2 exits: *Mat / *Rec) -9/Recycling -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: [*Fac] / [*Zio]) -7/Zion (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 31 | -11/Scrapyard | Discovered new exit (range 16) 145 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 316 | -10/Materials | Discovered new exit (range 10) 583 | -10/Materials | Discovered new exit (range 8) 878 | -10/Materials | Discovered new exit (range 16) 1107 | -10/Materials | Discovered new exit (range 14) 1326 | -10/Materials | Entered another Materials area 1326 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1777 | -9/Materials | Discovered new exit (range 12) 1811 | -9/Materials | Discovered new exit (range 13) 2079 | -9/Materials | Identified exit to Mines 2079 | -9/Materials | Identified exit to Storage 2230 | -9/Materials | Central database locked down 2753 | -9/Materials | Discovered new exit (range 4) 3288 | -9/Materials | Entered Storage 3288 | -9/Storage | Accompanied by 1 ally 3390 | -9/Storage | Identified exit to Materials 3408 | -9/Storage | Garrison activated, responded to threat 3628 | -9/Storage | Learned location of Armory (-4) 4567 | -9/Storage | Met 01-MTF 4720 | -9/Storage | Core integrity fell below 50% 5055 | -9/Storage | Discovered new exit (range 4) 5062 | -9/Storage | Entered Recycling 5062 | -9/Recycling | Accompanied by 1 ally (01-MTF) 5154 | -9/Recycling | P-60 Hacker assimilated allied Defender 2a 5534 | -9/Recycling | Build established: Commander-Mutant 5726 | -9/Recycling | Scanned before Scraplab entrance 5895 | -9/Recycling | Discovered new exit (range 7) 6099 | -9/Recycling | Learned Storage emergency access door positions 6178 | -9/Recycling | Learned Materials recycling unit intel 6230 | -9/Recycling | Entered Scraplab 6236 | -9/Recycling | Lost 4 allies 6246 | -9/Recycling | Discovered new exit (range 4) 6256 | -9/Recycling | Angered Scraplab inhabitants 6308 | -9/Recycling | Learned location of 3 exits from Materials 6419 | -9/Recycling | Learned Materials stockpile data 6456 | -9/Recycling | Learned 4 Materials zone layouts 6499 | -9/Recycling | Build established: Mutant 6658 | -9/Recycling | Entered Factory 6658 | -7/Factory | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2 7058 | -7/Factory | Search patrols dispatched 7117 | -7/Factory | Build established: Tank 7511 | -7/Factory | Cargo convoy interrupted 7961 | -7/Factory | Found Prototype Launcher 7961 | -7/Factory | Identified Rocket Array 8146 | -7/Factory | Build established: Gunner 9174 | -7/Factory | Garrison activated, responded to threat 11109 | -7/Factory | System corruption reached 10% 11316 | -7/Factory | Garrison activated, responded to threat 11458 | -7/Factory | First assault squad dispatched 11477 | -7/Factory | Core integrity fell below 50% 11513 | -7/Factory | Lost 5 parts (1p2n2u) 11698 | -7/Factory | Lost 3 parts (2n1u) 11856 | -7/Factory | Discovered new exit (range 16) 11955 | -7/Factory | Entered Lower Caves 11984 | -7/Lower Caves | Lost 3 parts (1n1u1w) 12248 | -7/Lower Caves | Build established: Skirmisher 12412 | -7/Lower Caves | Discovered new exit (range 12) 12505 | -7/Lower Caves | Entered another Lower Caves area 12553 | -7/Lower Caves | Build established: Assassin 12578 | -7/Lower Caves | Learned Factory emergency access door positions 12697 | -7/Lower Caves | Discovered new exit (range 6) 12944 | -7/Lower Caves | Lost 3 parts (2n1w) 13317 | -7/Lower Caves | Build established: Derelict-Skirmisher 13590 | -7/Lower Caves | Lost 3 parts (1u2w) 13923 | -7/Lower Caves | Found Imp. Powered Armor 14021 | -7/Lower Caves | Discovered new exit (range 13) 14122 | -7/Lower Caves | Entered Zion 14140 | -7/Zion | Build established: Tank 14325 | -7/Zion | System corruption cleaned by Quarantine Array 14507 | -7/Zion | Build established: Mutant 14553 | -7/Zion | Discovered new exit (range 11) 15113 | -7/Zion | Attacked by Zionites 15113 | -7/Zion | Spotted ZN-1ZF(B) 15113 | -7/Zion | Spotted I8-DBS(B) 15114 | -7/Zion | Core integrity fell below 20% 15124 | -7/Zion | Self-destructed Last Messages --------------- Array scanned 1 system, cleaned 0. 15042_ PUBLIC SERVICE ANNOUNCEMENT: Unaware detected at Zion entryway. Avoid the area unless you're armed and dangerous. 15042_ UH-JGD(z) tranforms to reveal an H-77 Assassin. 15042_ Penetrated by Slug. 15042_ Slug penetrates System Quarantine Field Array. 15042_ System Quarantine Field Array disabled. 15052_ Slug penetrates H-77 Assassin. 15053_ H-77 Assassin knocked back. 15088_ Acquired 4 matter. 15092_ Acquired 7 matter. 15100_ Acquired 34 matter. 15108_ Acquired 4 matter. 15113_ PUBLIC SERVICE ANNOUNCEMENT: We have a pariah in our midst! Give them the departure escort they deserve! 15113_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????####?????? | | ????????????????????????????????????????#! ##????? | | ???????????????????????????????????????##/[[#????? | | ???????????????????????????????????????#/// #????? | | ???????????????????????????????????????#! #????? | | ??????????????????????????????????##???## ###### | | ?????????????????????????????????## ##### ## | | ?????????????????????????????????# ## # ## | | ????????????????????????????????## # | | ????????????????????????????????# ## | | ????????????????????????????????#### ## | | ???????????????????????????????????# ## | | ???????????????????????????????????## | | ????????????????????????????????????### | | ??????????????????????????????????????## ## | | ????????????????####???????????????????# ### | | ????????????????#BB"############???????# ###### | | ????????????????#BB """""""""##??????# ##??# | | ??????????????### " " ;#?####### #### | | ??????????""""# % #### #### ## | | ??????????"" @ #### | | ???????? % ### | | ???????????? "# ### | | ??????????????### " "" #?# | | ????????????????#BB """" """""#?# ## # | | ????????????????#BB"############?# ### ### # | | ????????????????####?????????????# #?### #?## # | | ?????????????????????????????????# #???# #?## # | | ?????????????????????????????????# #???# #?# [ | | ?????????????????????????????????# #???# #?# | | ?????????????????????????????????# #???# #?# [ | | ?????????????????????????????????# #??## #### ## | | ?????????????????????????????????# #### #?###? | | ?????????????????????????????????# ##????? | | ?????????????????????????????????## #?????? | | ??????????????????????????????????###### #?????? | | ???????????????????????????????????????#####?????? | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ????????????????????????????????????????????????## | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????## | | ????????????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 88 Energy Generation 17 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 210 Armor Coverage 450 Resistance: TH 15 Utility Shielding 33 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 4 Item Schematics ----------------- Plasma Cutter | -9/Materials | Scanalyzed Lyr. Light Armor Plating | -9/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Lgt. Treads | -9/Materials | Hacked Imp. Treads | -9/Materials | Hacked Spread Laser | -9/Materials | Hacked Grenade Launcher | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SchematicMasterMinigun Manual? 0 Play Time 01:06:34 Cumulative 375.8 hours Start 2025.10.14 @ 19:54:13 End 2025.10.14 @ 22:01:16 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 198 Rogue 198 Adventurer 0 Explorer 0 Win Type - Total 15 Types 9/1/4/0/0/0/0/1/0/0 Lore% 87 Gallery% 80 Achievement% 71 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 28/Cog Map View 50x52 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: facc3015-3e69-4d61-b275-eead95e33bd8