Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.21 @ 18:19:10

Player: Pitt

Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (46)      230
Value Destroyed (2433)     2433
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (1016)               1016
              TOTAL SCORE: 5739

 Bonus
-------
High Alert Combat Kills    316
Entered Garrisons          200
Used RIF Installer         500

 Cogmind 
---------
Core Integrity             0/550
Matter                     29/300
Energy                     79/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (5) ------
           Hacking Suite
           Authchip [R/Combat]
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
  Improved Terrain Scanner
   Layered Heavy Armor Plating
           Authchip [R/Combat]
           Remote Datajack

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
           Airjet
           Airjet
           Antigrav System
>          --- UTILITY ----------
  Advanced Heat Sink
     Large Storage Unit
           Machine Analyzer
           Core Shielding
           Hacking Suite
>          --- WEAPON -----------
  Enhanced Gauss Cannon
>          --- INVENTORY --------
           Airjet
           Airjet
           Airjet
  Improved Terrain Scanner
  Hardened Medium Armor Plating
   Layered Heavy Armor Plating
  Improved Powered Armor
           Authchip [R/Combat]
           Authchip [R/Combat]
           Relay Coupler [Behemoth]
           Datajack
           Remote Datajack
           Axe
[Rating: 39]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Airjet
Utility                    Machine Analyzer
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Processor                Machine Analyzer
  Hackware                 Relay Coupler [Sentry]
  Protection               Core Shielding
Weapon                     Improved Assault Rifle
  Energy Gun               Improved Medium Laser
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Enhanced Gauss Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser
  Slashing Weapon          Axe
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar Mat 
Slots Evolved              4    | .   .   2   2   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   
  Utility                  3    | .   .   2   1   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             71   | 6   3   11  8   39  4   
  Power                    4    | 1   .   .   1   2   .   
    Engine                 1    | 1   .   .   .   .   .   
    Core                   3    | .   .   .   1   2   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               21   | 2   .   4   2   13  .   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    11   | .   .   2   2   7   .   
    Wheel                  4    | 2   .   2   .   .   .   
    Hover                  6    | .   .   .   .   6   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  15   | 1   1   4   3   4   2   
    Device                 5    | .   1   1   1   2   .   
    Storage                2    | 1   .   .   1   .   .   
    Processor              2    | .   .   1   .   1   .   
    Hackware               3    | .   .   .   .   1   2   
    Protection             3    | .   .   2   1   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   31   | 2   2   3   2   20  2   
    Energy Gun             4    | 1   1   1   .   1   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          13   | 1   1   2   1   8   .   
    Ballistic Cannon       1    | .   .   .   .   .   1   
    Launcher               5    | .   .   .   .   5   .   
    Special Weapon         1    | .   .   .   1   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        6    | .   .   .   .   5   1   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   1   .   
  Unidentified Prototypes  3    | .   1   2   .   .   .   
Parts Lost                 19   | .   .   1   1   9   8   
  Power                    2    | .   .   .   .   1   1   
  Propulsion               8    | .   .   .   .   5   3   
  Utility                  7    | .   .   1   1   2   3   
  Weapon                   2    | .   .   .   .   1   1   
  Highest Loss Streak      8    | .   .   1   1   3   8   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     89   | .   99  97  96  87  78  
  Engine                   2    | .   14  11  4   .   .   
  Core                     7    | .   .   .   4   8   8   
  Leg                      17   | .   .   2   27  20  .   
  Wheel                    3    | .   28  19  .   .   .   
  Hover                    1    | .   .   .   .   1   23  
  Device                   9    | .   13  6   9   9   8   
  Storage                  9    | .   14  11  9   9   9   
  Processor                8    | .   .   10  9   9   7   
  Hackware                 2    | .   .   .   .   2   9   
  Protection               9    | .   .   14  14  9   8   
  Energy Gun               3    | .   14  8   9   1   .   
  Ballistic Gun            10   | .   14  13  8   10  .   
  Launcher                 1    | .   .   .   .   2   .   
  Slashing Weapon          1    | .   .   .   .   2   .   
Peak Build Rating          39   | 6   12  16  26  34  39  
  Average Rating           22   | 5   8   13  21  25  32  
  On Entrance              15   | .   6   10  16  26  34  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             36   | 12  13  18  35  35  36  
  Greatest Support         35   | 32  32  32  30  35  27  
  Greatest Overweight (x)  10   | .   .   1   1   10  9   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   8   15  15  15  
  Average Capacity         13   | 7   8   8   9   15  14  
  Most Carried             15   | 7   8   8   15  15  15  
  Average Carried          12   | 3   7   7   8   14  14  
  Final Capacity           15   | 8   8   8   15  15  5   
  Final Carried            15   | 7   8   8   15  15  5   

 Class Distribution 
--------------------
 79% | Scavenger-Mutant
 20% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -8/Garrison
           Mutant | -8/Materials

 Resources                      | -11 -10 -9  -8  -8  -8  
-----------                Run  | Yrd Mat Mat Mat Gar Mat 
Matter Collected           1258 | 287 62  238 95  576 .   
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1409 | 191 132 279 274 533 .   
  Parts                    98   | 21  8   21  13  34  1   
Haulers Intercepted        1    | .   1   .   .   .   .   
Recyclers Shooed           2    | 1   1   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar Mat 
Combat Hostiles Destroyed  33   | .   2   6   3   22  .   
  Melee                    1    | .   .   .   .   1   .   
  Guns                     21   | .   2   6   3   10  .   
  AOE                      11   | .   .   .   .   11  .   
Classes Destroyed          11   | 2   3   2   1   3   .   
  Tunneler                 5    | 5   .   .   .   .   .   
  Hauler                   1    | .   1   .   .   .   .   
  Recycler                 2    | 1   .   .   1   .   .   
  Mechanic                 1    | .   1   .   .   .   .   
  Operator                 3    | .   .   .   2   .   1   
  Watcher                  1    | .   .   1   .   .   .   
  Swarmer                  11   | .   .   .   .   11  .   
  Grunt                    15   | .   2   4   3   6   .   
  Sentry                   2    | .   .   2   .   .   .   
  Hunter                   4    | .   .   .   .   4   .   
  Programmer               1    | .   .   .   .   1   .   
Best Kill Streak           4    | 3   4   3   3   4   1   
  Combat Bots Only         4    | .   1   2   2   4   .   
Max Kills in Single Turn   3    | 2   1   1   1   3   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   3   .   
  Melee                    1    | .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  Gar  Mat  
Hostile Shots Fired        254  | .    8    33   24   126  63   
  Missed                   82   | .    2    11   9    41   19   
Damage Taken               2666 | .    70   302  223  1222 849  
  Core                     588  | .    12   25   34   127  390  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Redirected to Shielding  157  | .    .    5    7    130  15   
Core Remaining (%)         96   | 100  95   93   .    .    .    
Volleys Fired              138  | 12   15   24   20   58   9    
  Largest                  2    | 2    2    2    2    2    1    
  Hottest                  100  | 70   70   79   100  79   57   
Shots Fired                244  | 24   30   48   35   98   9    
  Gun                      209  | 24   30   48   30   77   .    
  Cannon                   9    | .    .    .    .    .    9    
  Launcher                 21   | .    .    .    .    21   .    
  Special                  5    | .    .    .    5    .    .    
  Kinetic                  159  | 12   15   37   15   71   9    
  Thermal                  64   | 12   15   11   20   6    .    
  Explosive                21   | .    .    .    .    21   .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         12   | 7    5    12   7    11   7    
  Robot Miss Streak        3    | 2    3    3    2    3    2    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        4    | .    .    .    1    3    .    
    Max Gunslinging Chain  1    | .    .    .    1    1    .    
Shots Hit Robots           144  | 14   18   35   20   51   6    
  Core Hits                74   | 7    8    11   10   37   1    
  Critical Kills           1    | .    .    .    1    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         6    | 1    .    .    1    2    2    
    Burn                   3    | 1    .    .    .    2    .    
    Destroy                1    | .    .    .    1    .    .    
    Blast                  2    | .    .    .    .    .    2    
Melee Attacks              12   | .    .    .    .    12   .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 11   | .    .    .    .    11   .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    1    .    
    Combat Hostiles        1    | .    .    .    .    1    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           3121 | 203  236  510  320  1650 202  
  Guns                     1934 | 203  236  510  320  665  .    
  Cannons                  195  | .    .    .    .    .    195  
  Explosions               825  | .    .    .    .    825  .    
  Melee                    160  | .    .    .    .    160  .    
  Ramming                  7    | .    .    .    .    .    7    
  Kinetic                  1575 | 74   137  422  166  581  195  
  Thermal                  554  | 129  99   88   154  84   .    
  Explosive                825  | .    .    .    .    825  .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 160  | .    .    .    .    160  .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         1    | .    .    .    .    1    1    
  Average Corruption       1    | .    .    .    .    1    1    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  2    | .    .    .    .    2    .    
    Matter Fused           2    | .    .    .    .    2    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            43   | .    .    .    .    35   8    
  Projectiles              8    | .    .    .    .    .    8    
  Explosions               12   | .    .    .    .    12   .    
  Melee                    23   | .    .    .    .    23   .    
Knockbacks                 3    | .    .    .    .    .    3    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  3    | .    .    .    .    .    3    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      17   | .    .    .    .    14   3    
  Shots                    1    | .    .    .    .    1    .    
  Rammed                   1    | .    .    .    .    .    1    
Targets Rammed             1    | .    .    .    .    .    1    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        102  | 38   76   102  36   9    .    
  Average Temperature      20   | 10   29   32   12   8    .    
  Received Heat Transfer   816  | .    36   96   135  360  189  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             2    | .    .    .    .    2    .    
  Heat Transferred         1628 | 444  296  222  333  333  .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -8   -8   -8   
-------                    Run  | Yrd  Mat  Mat  Mat  Gar  Mat  
Peak Influence             2237 | 30   92   232  190  2237 1090 
  Initial                  1090 | .    19   38   97   123  1090 
  Average                  767  | 14   27   138  162  969  957  
Maximum Alert Level        5    | .    .    1    .    5    3    
  Low Security (%)         28   | 100  100  79   100  8    .    
  Level 1                  4    | .    .    20   .    4    .    
  Level 2                  26   | .    .    .    .    35   .    
  Level 3                  14   | .    .    .    .    16   100  
  Level 4                  12   | .    .    .    .    16   .    
  Level 5                  14   | .    .    .    .    19   .    
  High Security            .    | .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    
Squads Dispatched          4    | .    1    1    1    .    1    
  Investigation            1    | .    .    1    .    .    .    
  Extermination            .    | .    .    .    .    .    .    
  Reinforcement            3    | .    1    .    1    .    1    
  Assault                  .    | .    .    .    .    .    .    
  Garrison                 .    | .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Gar Mat 
Distress Signals           2    | .   .   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              63   | .   5   9   6   26  17  
  Peak Tracking Total      14   | .   3   4   3   7   14  
  Tactical Retreats        3    | .   1   .   .   1   1   

 Traps                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar Mat 
Traps Triggered            5    | .   .   1   .   4   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -8  
----------                 Run  | Yrd Mat Mat Mat Gar Mat 
Machines Disabled          7    | .   .   .   .   7   .   
  Max in Single Turn       2    | .   .   .   .   2   .   
  Garrison Relay           6    | .   .   .   .   6   .   
  Phase Generator          1    | .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Gar Mat 
Machines Accessed          11   | .   1   1   3   4   2   
  Terminals                9    | .   1   1   2   4   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   
  Garrison Access          1    | .   .   .   1   .   .   
Total Hacks                34   | .   1   4   9   9   11  
  Successful               21   | .   .   4   6   3   8   
  Failed                   13   | .   1   .   3   6   3   
    Catastrophic           3    | .   1   .   .   2   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   18   | .   1   3   7   .   7   
  Terminals                30   | .   1   4   8   9   8   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   3   
  Garrison Access          1    | .   .   .   1   .   .   
Terminal Hacks             11   | .   .   2   2   3   4   
  Open Door                1    | .   .   .   .   1   .   
  Terminal Index           3    | .   .   1   1   .   1   
  Alert Level              3    | .   .   1   .   .   2   
  Unreport Threat          1    | .   .   .   .   .   1   
  Zone Layout              1    | .   .   .   1   .   .   
  Garrison Registry        1    | .   .   .   .   1   .   
  Security Stations        1    | .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 3    | .   .   .   .   .   3   
  Insert Component         1    | .   .   .   .   .   1   
  Analyze                  2    | .   .   .   .   .   2   
Garrison Access Hacks      1    | .   .   .   1   .   .   
  Unlock Access            1    | .   .   .   1   .   .   
Unauthorized Hacks         6    | .   .   2   3   .   1   
  Terminals                6    | .   .   2   3   .   1   
    Track                  1    | .   .   .   1   .   .   
    Botnet                 4    | .   .   1   2   .   1   
    Operators              1    | .   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   1   .   1   
  Used                     1    | .   .   .   1   .   .   
Hacking Detections         8    | .   1   1   2   2   2   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   1   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   1   
  Part Schematics Acquired 1    | .   .   .   .   .   1   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -8  
------------               Run  | Yrd Mat Mat Mat Gar Mat 
Used RIF Installer         1    | .   .   .   .   1   .   
Robots Hacked              1    | .   .   .   .   1   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   1   .   
Robot Hacks Applied        1    | .   .   .   .   1   .   
  formatsys_high           1    | .   .   .   .   1   .   
Relay Couplers Released    25   | .   .   .   .   25  .   
  Machine Destruction      25   | .   .   .   .   25  .   
  Attached                 1    | .   .   .   .   1   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  -8  
--------                   Run  | Yrd Mat Mat Mat Gar Mat 
Total Allies               2    | .   .   .   .   2   .   
  Largest Group            2    | .   .   .   .   2   .   
  Highest-Rated Group      35   | .   .   .   .   35  .   
  Highest-Rated Ally       20   | .   .   .   .   20  .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -8   -8   
-------------              Run  | Yrd  Mat  Mat  Mat  Gar  Mat  
Turns Passed               4963 | 130  495  217  285  3708 128  
Spaces Moved               2577 | 81   137  117  131  1975 136  
  Core                     36   | 8    .    .    .    22   6    
  Treads                   .    | .    .    .    .    .    .    
  Legs                     1970 | .    .    18   131  1821 .    
  Wheels                   309  | 73   137  99   .    .    .    
  Hover                    262  | .    .    .    .    132  130  
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   100  80   120  52   50   
  Average Speed            153  | 95   100  91   135  169  68   
  Slowest Speed            550  | 100  100  190  190  550  500  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       27   | 4    27   15   12   94   15   
  Regions Visited          5
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    1    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 61   | .    .    .    5    56   .    
Terrain Destroyed          178  | .    .    .    5    169  4    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               9    | .    .    .    5    .    4    
  AOE                      169  | .    .    .    .    169  .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -8   -8   
---------                  Run  | Yrd  Mat  Mat  Mat  Gar  Mat  
Total                      3311 | 107  466  179  194  2202 163  
  Wait                     418  | 2    302  13   19   75   7    
  Move                     2572 | 80   136  116  131  1973 136  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  41   | 7    5    7    11   9    2    
  Fast Attach              22   | 6    2    4    1    7    2    
  Attach                   12   | .    1    3    2    5    1    
  Detach                   4    | .    .    .    .    3    1    
  Swap                     37   | .    .    4    5    27   1    
  Drop                     34   | .    5    8    5    13   3    
  Fire                     138  | 12   15   24   20   58   9    
  Melee                    12   | .    .    .    .    12   .    
  Ram                      1    | .    .    .    .    .    1    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            20   | .    .    .    .    20   .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
   25 | -11/Scrapyard | Discovered new exit (range 16)
  131 | -11/Scrapyard | Entered Materials
  313 | -10/Materials | Build established: Mutant
  585 | -10/Materials | Discovered new exit (range 16)
  626 | -10/Materials | Entered another Materials area
  626 | -9/Materials  | Evolved 2 slots: Utility x2
  795 | -9/Materials  | Discovered new exit (range 16)
  843 | -9/Materials  | Entered another Materials area
  843 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1013 | -8/Materials  | Build established: Scavenger-Mutant
 1128 | -8/Materials  | Identified exit to Garrison
 1128 | -8/Materials  | Entered Garrison
 1206 | -8/Garrison   | Triggered checkpoint
 1256 | -8/Garrison   | Triggered checkpoint
 1390 | -8/Garrison   | Garrison Relay disabled
 1459 | -8/Garrison   | Triggered checkpoint
 1545 | -8/Garrison   | Triggered checkpoint
 1624 | -8/Garrison   | Triggered checkpoint
 1731 | -8/Garrison   | Discovered new exit (range 11)
 1770 | -8/Garrison   | Triggered checkpoint
 1810 | -8/Garrison   | Garrison Relay disabled
 1844 | -8/Garrison   | Learned Materials security intel
 2030 | -8/Garrison   | Discovered new exit (range 13)
 2138 | -8/Garrison   | Triggered checkpoint
 2185 | -8/Garrison   | Lost 3 parts (2n1u)
 2457 | -8/Garrison   | Discovered new exit (range 12)
 2496 | -8/Garrison   | Triggered checkpoint
 3134 | -8/Garrison   | Discovered new exit (range 34)
 3134 | -8/Garrison   | Discovered new exit (range 22)
 3134 | -8/Garrison   | Discovered new exit (range 58)
 3322 | -8/Garrison   | Installed Relay Interface Framework
 3573 | -8/Garrison   | Garrison Relay disabled
 3951 | -8/Garrison   | Rescued a captive Derelict
 4033 | -8/Garrison   | Phase Generator disabled
 4218 | -8/Garrison   | Garrison Relay disabled
 4468 | -8/Garrison   | Garrison Relay disabled
 4479 | -8/Garrison   | Garrison Relay disabled
 4770 | -8/Garrison   | Found Imp. Powered Armor
 4836 | -8/Garrison   | Entered Materials
 4923 | -8/Materials  | Build established: Mutant
 4948 | -8/Materials  | Discovered new exit (range 16)
 4955 | -8/Materials  | Core integrity fell below 50%
 4963 | -8/Materials  | Core integrity fell below 20%
 4964 | -8/Materials  | Destroyed by H-61 Shepherd with Heavy Assault Cannon

 Last Messages 
---------------
04950_ Antigrav System destroyed.
04950_ Core Shielding destroyed.
04954_ Airjet destroyed.
04954_ Adv. Heat Sink destroyed.
04954_ Critical hit (Blast).
04954_ Knocked back.
04956_ U-05 Engineer builds a Wall.
04956_ Knocked back.
04957_ Enh. Gauss Cannon destroyed.
04958_ Slug penetrates W-25 Informer.
04958_ W-25 Informer knocked back.
04958_ S-10 Pest system corrupted by crushing effect.
04958_ S-10 Pest destroyed.
04960_ Dropped Lrg. Storage Unit.
04960_ U-05 Engineer destroyed. <x2>
04961_ U-05 Engineer builds a Wall.
04961_ Dropped Authchip [R/Combat].
04962_ Acquired Remote Datajack.
04964_ Acquired Authchip [R/Combat].
04964_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           64
Energy Generation          14
Energy Capacity            160
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             150
Core Shielding             20
Propulsion Shielding       66
Evasion (%)                55
Offensive Hacking          10
Relay Coupler Types        1
Relay Coupler Value        21
Authchip Count             2

 Item Schematics 
-----------------
 Remote Datajack | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DynamicCoilScrapsphere
  Manual?         0
Play Time         00:39:15
  Cumulative      206.6 hours
  Start           2024.09.21 @ 17:34:14
  End             2024.09.21 @ 18:19:10
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          318
  Rogue           318
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             31
Gallery%          54
Achievement%      40
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e22f5d92-fa10-42ad-b01e-c994f95b99a0