Cogmind - Beta 12 @@@ ROGUE MODE // 2023.10.22 @ 17:55:02 Player: Pitt Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (75) 375 Value Destroyed (2723) 2723 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (561) 561 TOTAL SCORE: 7779 Bonus ------- High Alert Combat Kills 213 Follower Combat Kills 148 Entered Garrisons 200 Cogmind --------- Core Integrity 0/850 Matter 102/300 Energy 220/220 System Corruption 0% Temperature Cool (79) Movement Treading (160) Location -6/Factory Parts ------- > --- POWER (2) -------- Light Fission Core Light Fission Core > --- PROPULSION (6) --- Medium Treads Medium Treads Medium Treads Medium Treads Medium Treads Medium Treads > --- UTILITY (5) ------ High-capacity Storage Unit Core Shielding Improved Light Armor Plating Improved Medium Armor Plating Improved Hacking Suite > --- WEAPON (2) ------- Heavy Linear Accelerator > --- INVENTORY (20) --- Medium Storage Unit Advanced Weight Redist. System Advanced Sensor Array Reaction Control System Heart of Steel Improved Heavy Laser Improved Datajack Peak State ------------ > --- POWER ------------ Light Fission Core Light Fission Core > --- PROPULSION ------- Light Treads Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Medium Storage Unit Improved Light Armor Plating Heart of Steel > --- WEAPON ----------- Heavy Linear Accelerator > --- INVENTORY -------- High-capacity Storage Unit Advanced Weight Redist. System Advanced Weight Redist. System Advanced Sensor Array Reaction Control System Heavy Missile Launcher Improved Datajack [Rating: 77] Favorites ----------- Power Light Fission Core Engine Angular Momentum Engine Power Core Light Fission Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Cooled Airjet Flight Unit Flight Unit Utility Medium Storage Unit Device Improved Terrain Scanner Storage Medium Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Flak Gun Energy Gun Particle Gun Ballistic Gun Flak Gun Ballistic Cannon Heavy Linear Accelerator Launcher Heavy Missile Launcher Special Weapon Mining Laser Slashing Weapon Katana Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Jun Mat Min Mat Mat Fac Low Low Fac Gar Fac Slots Evolved 8 | . . . 2 2 2 . . 2 . . Power 1 | . . . . . 1 . . . . . Propulsion 4 | . . . 1 1 1 . . 1 . . Utility 3 | . . . 1 1 . . . 1 . . Weapon . | . . . . . . . . . . . Parts Attached 119 | 7 16 3 6 14 6 11 3 14 28 11 Power 15 | 2 3 . 1 1 2 1 1 1 3 . Engine 9 | 2 3 . 1 . 2 . . 1 . . Core 6 | . . . . 1 . 1 1 . 3 . Reactor . | . . . . . . . . . . . Propulsion 40 | 2 3 3 . 4 1 3 2 6 10 6 Treads 12 | . . . . . . . . . 6 6 Leg 8 | . . . . . . 3 1 . 4 . Wheel 5 | 2 3 . . . . . . . . . Hover 12 | . . . . 4 1 . 1 6 . . Flight 3 | . . 3 . . . . . . . . Utility 29 | 2 2 . 3 3 3 4 . 4 5 3 Device 8 | 1 2 . . . 2 1 . 1 1 . Storage 5 | 1 . . . . 1 2 . . . 1 Processor 5 | . . . 1 . . . . 3 1 . Hackware 6 | . . . 2 3 . . . . . 1 Protection 5 | . . . . . . 1 . . 3 1 Artifact . | . . . . . . . . . . . Weapon 35 | 1 8 . 2 6 . 3 . 3 10 2 Energy Gun 10 | . 5 . 2 2 . . . . . 1 Energy Cannon . | . . . . . . . . . . . Ballistic Gun 8 | 1 . . . 3 . 1 . . 3 . Ballistic Cannon 5 | . . . . . . . . 1 3 1 Launcher 6 | . 2 . . . . 1 . 1 2 . Special Weapon 1 | . 1 . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 3 | . . . . . . 1 . 1 1 . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 2 | . . . . 1 . . . . 1 . Unidentified Prototypes 4 | . . . . 2 . . . . 1 1 Parts Lost 41 | . . 7 3 6 1 7 . 3 14 . Power 7 | . . 1 1 . 1 2 . . 2 . Propulsion 16 | . . 3 1 . . 4 . 2 6 . Utility 9 | . . 1 . 4 . . . 1 3 . Weapon 9 | . . 2 1 2 . 1 . . 3 . Highest Loss Streak 8 | . . 6 2 6 1 5 . 3 8 . To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 76 | . 96 61 12 36 81 73 94 90 72 89 Engine 3 | . 14 9 1 . 7 3 . 4 1 . Core 6 | . . . . . 2 4 13 8 8 13 Treads 8 | . . . . . . . . . 17 33 Leg 6 | . . . . . . 14 30 8 6 3 Wheel 3 | . 28 14 . . . . . . . . Hover 7 | . . . . 1 25 6 3 25 5 . Device 3 | . 14 10 . . 12 2 . 1 . . Storage 6 | . 14 7 . . . 7 7 6 6 6 Processor 2 | . . . . 5 . . . 5 5 2 Hackware 8 | . . . 3 19 15 15 15 13 3 5 Protection 5 | . . . . . . 4 7 2 6 17 Energy Gun 2 | . 18 . 3 7 . . . . . . Ballistic Gun 3 | . 4 . . 2 15 7 7 . . . Ballistic Cannon 2 | . . . . . . . . . 5 5 Slashing Weapon 2 | . . . . . . 5 7 11 . . Naked Turns 16 | . . . 16 . . . . . . . Heaviest Build 92 | 10 19 19 6 13 27 27 29 44 64 92 Greatest Support 168 | 20 20 20 4 24 33 35 50 56 100 168 Greatest Overweight (x) 12 | . . 1 1 2 . 2 . 1 12 . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 25 | 8 8 8 5 5 10 25 10 10 10 20 Average Capacity 8 | 5 8 6 5 5 5 10 10 10 10 10 Most Carried 11 | 5 8 8 5 5 7 10 10 10 10 11 Average Carried 8 | 2 7 6 4 4 5 9 9 9 9 9 Final Capacity 20 | 8 8 5 5 5 10 10 10 10 10 20 Final Carried 10 | 5 8 5 5 5 7 10 10 10 9 9 Class Distribution -------------------- 39% | Hacker-Mutant 37% | Scavenger-Mutant 22% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Garrison Scavenger-Mutant | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 ----------- Run | Jun Mat Min Mat Mat Fac Low Low Fac Gar Fac Matter Collected 2401 | 122 141 15 35 153 255 283 50 69 1069 209 Remotely . | . . . . . . . . . . . Salvage Created 2260 | 21 306 3 35 256 266 292 93 204 590 194 Parts 157 | 5 27 4 2 15 12 13 10 11 46 12 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 4 | . . . . . . . . . . 4 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 12 | . . . . . . 6 6 . . . Prevented 2 | . . . . . . 2 . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Jun Mat Min Mat Mat Fac Low Low Fac Gar Fac Combat Hostiles Destroyed 62 | . 12 2 1 7 2 7 2 3 25 1 Melee 9 | . . . . . . 4 2 3 . . Guns 19 | . 8 . 1 5 2 3 . . . . Cannons 20 | . . . . . . . . . 19 1 AOE 14 | . 4 2 . 2 . . . . 6 . Classes Destroyed 15 | 1 4 . . 2 2 1 1 . 4 . Worker 2 | . . . . . 2 . . . . . Builder 5 | . 2 . . . 1 . . 1 . 1 Tunneler 1 | 1 . . . . . . . . . . Recycler 3 | . . . . . 2 . . . . 1 Operator 1 | . 1 . . . . . . . . . Watcher 1 | . . . . 1 . . . . . . Swarmer 20 | . 6 2 . 3 . 2 . . 7 . Cutter 2 | . . . . . . . . . 2 . Grunt 23 | . 6 . 1 3 2 3 . 3 4 1 Brawler 2 | . . . . . . . . . 2 . Duelist 1 | . . . . . . . . . 1 . Sentry 3 | . . . . . . 1 . . 2 . Hunter 7 | . . . . 1 . 1 1 . 4 . Programmer 3 | . . . . . . . 1 . 2 . Behemoth 1 | . . . . . . . . . 1 . Best Kill Streak 8 | 1 3 2 1 6 5 3 1 2 8 1 Combat Bots Only 8 | . 3 2 1 6 2 3 1 2 8 1 Max Kills in Single Turn 5 | 1 3 1 1 1 1 1 1 1 5 1 Gunslinging . | . . . . . . . . . . . Exploded 5 | . 3 1 . 1 . . . . 5 . Melee 1 | . . . . . . 1 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -------- Run | Jun Mat Min Mat Mat Fac Low Low Fac Gar Fac Damage Taken 6593 | . 327 349 401 833 257 754 59 576 2958 79 Core 2086 | . 93 90 285 482 36 250 . 130 715 5 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 10 | . . . . . . . . . 9 1 Core Remaining (%) 45 | 100 . 26 28 12 . . 59 . . . Volleys Fired 222 | 5 42 4 3 35 20 9 . 1 92 11 Largest 2 | 1 2 1 2 2 2 2 . 1 2 1 Hottest 130 | 20 130 65 100 75 56 56 . 39 92 83 Shots Fired 273 | 5 63 4 4 46 30 13 . 1 96 11 Gun 172 | 5 58 1 4 46 30 12 . . 8 8 Cannon 86 | . . . . . . . . . 83 3 Launcher 14 | . 4 3 . . . 1 . 1 5 . Special 1 | . 1 . . . . . . . . . Kinetic 159 | 5 5 . . 13 30 12 . . 91 3 Thermal 96 | . 54 1 . 33 . . . . . 8 Explosive 13 | . 4 3 . . . . . 1 5 . Electromagnetic 5 | . . . 4 . . 1 . . . . Robot Hit Streak 14 | 1 9 2 2 7 7 8 . . 14 5 Robot Miss Streak 10 | 1 4 1 1 2 10 7 . . 3 1 Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 212 | 3 34 1 3 32 24 20 4 17 66 8 Core Hits 137 | 2 20 3 1 18 26 20 2 5 36 4 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . 1 . Critical Strikes 13 | . 1 . . 1 . 2 . 2 6 1 Burn 2 | . 1 . . 1 . . . . . . Destroy 1 | . . . . . . . . . 1 . Blast 6 | . . . . . . . . . 5 1 Sever 4 | . . . . . . 2 . 2 . . Melee Attacks 49 | . . . . . . 10 4 30 5 . Impact . | . . . . . . . . . . . Slashing 44 | . . . . . . 10 4 30 . . Piercing . | . . . . . . . . . . . Sneak Attacks 7 | . . . . . . . 1 1 5 . Combat Hostiles 1 | . . . . . . . 1 . . . Follow-up Attacks 3 | . . . . . . . . 3 . . Damage Inflicted 8068 | 23 743 134 55 936 405 602 166 687 3995 322 Guns 1897 | 23 469 17 55 390 405 224 . . 159 155 Cannons 2988 | . . . . . . . . . 2837 151 Explosions 2043 | . 274 117 . 538 . 115 . . 999 . Melee 1116 | . . . . . . 263 166 687 . . Ramming 24 | . . . . 8 . . . . . 16 Kinetic 3908 | 23 30 . . 79 405 224 . . 2996 151 Thermal 1419 | . 439 17 . 808 . . . . . 155 Explosive 1390 | . 274 117 . . . . . . 999 . Electromagnetic 211 | . . . 55 41 . 115 . . . . Impact . | . . . . . . . . . . . Slashing 1116 | . . . . . . 263 166 687 . . Piercing . | . . . . . . . . . . . Highest Corruption 2 | . . . . 2 . . . . . . Average Corruption 2 | . . . . 2 . . . . . . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 2 | . . . . 2 . . . . . . Message Errors 1 | . . . . 1 . . . . . . Energy Discharges 1 | . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 609 | . . . . 115 18 . . 75 401 . Projectiles 348 | . . . . . . . . . 348 . Explosions 186 | . . . . 115 18 . . . 53 . Melee 75 | . . . . . . . . 75 . . Knockbacks 7 | . . . . . . . . . 7 . Impact . | . . . . . . . . . . . Kinetic 7 | . . . . . . . . . 7 . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 111 | . . . . 30 68 . . . 13 . Shots 3 | . . . . 1 1 . . . 1 . Rammed 4 | . . . . 1 . . . . . 3 Targets Rammed 4 | . . . . 1 . . . . . 3 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 581 | . 581 35 18 42 26 16 . 14 342 90 Average Temperature 111 | . 190 16 13 15 12 7 . 5 97 35 Received Heat Transfer 2067 | . 114 54 216 306 144 321 . 276 603 33 Effects 16 | . 12 . . . . . . . 4 . Shutdowns 2 | . 2 . . . . . . . . . Energy Bleed 4 | . 2 . . . . . . . 2 . Interference 2 | . 1 . . . . . . . 1 . Matter Decay 2 | . 1 . . . . . . . 1 . Short Circuit 1 | . 1 . . . . . . . . . Damage (minor) 3 | . 3 . . . . . . . . . Damage (major) 2 | . 2 . . . . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 5 | . 3 . . 1 . . . . . 1 Heat Transferred 2426 | . 1148 37 . 1019 . . . . . 222 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Jun Mat Min Mat Mat Fac Low Low Fac Gar Fac Peak Influence 828 | 5 278 106 109 612 428 . . 222 828 464 Initial 434 | . 3 1 40 37 250 . . 118 21 434 Average 311 | 2 107 43 79 387 336 . . 144 445 435 Maximum Alert Level 3 | . 1 . . 2 2 . . 1 3 2 Low Security (%) 37 | 100 81 100 100 28 . . . 65 18 . Level 1 20 | . 18 . . 3 79 . . 34 17 7 Level 2 39 | . . . . 67 20 . . . 57 92 Level 3 2 | . . . . . . . . . 6 . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 7 | . 1 . 1 3 2 . . . . . Investigation . | . . . . . . . . . . . Extermination . | . . . . . . . . . . . Reinforcement 5 | . 1 . 1 1 2 . . . . . Assault 1 | . . . . 1 . . . . . . Garrison 1 | . . . . 1 . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Jun Mat Min Mat Mat Fac Low Low Fac Gar Fac Distress Signals 5 | . 2 . 1 1 1 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 128 | . 14 11 11 34 5 16 1 5 29 2 Peak Tracking Total 11 | . 4 6 10 11 3 6 1 3 9 1 Tactical Retreats 16 | . . 3 . 6 1 4 . . 2 . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Jun Mat Min Mat Mat Fac Low Low Fac Gar Fac Traps Triggered 2 | . . . . . 1 . . . 1 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed 6 | . . . . . . . . 6 . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . 1 . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 ---------- Run | Jun Mat Min Mat Mat Fac Low Low Fac Gar Fac Machines Disabled 11 | . . . . 5 4 . . 2 . . Max in Single Turn 4 | . . . . 2 4 . . 1 . . Garrison Access 1 | . . . . 1 . . . . . . Garrison Relay 1 | . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Jun Mat Min Mat Mat Fac Low Low Fac Gar Fac Machines Accessed 18 | . 5 1 1 3 . 1 . 5 2 . Terminals 14 | . 4 1 1 3 . . . 3 2 . Fabricators 1 | . . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . Total Hacks 73 | . 23 2 4 15 . 1 . 22 6 . Successful 45 | . 17 . 2 9 . 1 . 14 2 . Failed 28 | . 6 2 2 6 . . . 8 4 . Catastrophic 3 | . . 1 . 2 . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 40 | . 17 2 4 12 . . . 5 . . Terminals 62 | . 18 2 4 15 . . . 17 6 . Fabricators 3 | . . . . . . . . 3 . . Repair Stations . | . . . . . . . . . . . Recycling Units 5 | . 5 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . . . . . 2 . . Terminal Hacks 26 | . 9 . . 4 . 1 . 10 2 . Prototype ID Bank 1 | . . . . . . . . 1 . . Open Door 1 | . . . . . . 1 . . . . Branch Access Points 1 | . 1 . . . . . . . . . Emergency Access Points 1 | . . . . . . . . . 1 . Terminal Index 4 | . 2 . . 1 . . . 1 . . Alert Level 4 | . 2 . . 1 . . . 1 . . Unreport Threat 2 | . 1 . . 1 . . . . . . Locate Traps 2 | . 1 . . . . . . 1 . . Disarm Traps 1 | . . . . . . . . 1 . . Dispatch Records 1 | . . . . . . . . 1 . . Maintenance Status 1 | . . . . . . . . 1 . . Security Status 1 | . . . . . . . . 1 . . Surveillance Status 1 | . . . . . . . . 1 . . Registered Components 1 | . 1 . . . . . . . . . Zone Layout 3 | . 1 . . 1 . . . 1 . . Patrol Navigation 1 | . . . . . . . . . 1 . Fabricator Hacks 1 | . . . . . . . . 1 . . Network Status 1 | . . . . . . . . 1 . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . . Unlock Access 1 | . . . . . . . . 1 . . Unauthorized Hacks 17 | . 8 . 2 5 . . . 2 . . Terminals 13 | . 5 . 2 5 . . . 1 . . Track 3 | . 2 . . 1 . . . . . . Botnet 4 | . 2 . . 2 . . . . . . Detonate 2 | . . . 1 1 . . . . . . Operators 4 | . 1 . 1 1 . . . 1 . . Fabricators 1 | . . . . . . . . 1 . . Report 1 | . . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . Recycling Units 3 | . 3 . . . . . . . . . Monitor 1 | . 1 . . . . . . . . . Reject 1 | . 1 . . . . . . . . . Mask 1 | . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 13 | . 4 1 1 3 . . . 2 2 . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------------ Run | Jun Mat Min Mat Mat Fac Low Low Fac Gar Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 6 | . . . . 3 . . . . 3 . Machine Destruction 6 | . . . . 3 . . . . 3 . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . . 3 . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -------- Run | Jun Mat Min Mat Mat Fac Low Low Fac Gar Fac Total Allies 3 | . . . . . . . . . 3 . Largest Group 3 | . . . . . . . . . 3 . Highest-Rated Group 60 | . . . . . . . . . 60 . Highest-Rated Ally 20 | . . . . . . . . . 20 . Total Orders . | . . . . . . . . . . . Ally Attacks 14 | . . . . . . . . . 14 . Total Damage 306 | . . . . . . . . . 306 . Kills 4 | . . . . . . . . . 4 . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Jun Mat Min Mat Mat Fac Low Low Fac Gar Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------------- Run | Jun Mat Min Mat Mat Fac Low Low Fac Gar Fac Turns Passed 4345 | 83 434 155 74 282 283 820 67 458 1257 432 Spaces Moved 3439 | 76 221 251 115 318 324 672 40 465 753 204 Core 356 | 4 . . 43 288 . 11 . . 10 . Treads 566 | . . . . . . . . . 362 204 Legs 558 | . . . . . . 423 40 26 69 . Wheels 381 | 72 221 88 . . . . . . . . Hover 1343 | . . . . 30 324 238 . 439 312 . Flight 235 | . . 163 72 . . . . . . . Fastest Speed 37 | 50 80 37 40 42 40 40 120 42 42 160 Average Speed 86 | 78 80 53 44 51 41 108 120 58 118 160 Slowest Speed 650 | 80 80 95 100 150 42 260 120 128 650 160 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 5 | . . 5 . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 28 | 4 48 50 14 35 9 76 5 13 50 6 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . . . . . Known Exits Taken 2 | . 1 . . . . . . 1 . . Unknown Exits Taken 7 | 1 . 1 1 1 1 1 1 . . . Scrap Searched 3 | . . 1 . . . 2 . . . . Spaces Dug 4 | . 1 . . . . . . 3 . . Terrain Destroyed 193 | . 25 24 . 55 42 . . 14 32 1 Melee 3 | . . . . . . . . 3 . . Projectile 20 | . 1 . . . . . . . 18 1 AOE 170 | . 24 24 . 55 42 . . 11 14 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Jun Mat Min Mat Mat Fac Low Low Fac Gar Fac Total 4402 | 92 410 263 131 388 440 735 52 604 989 298 Wait 480 | . 114 8 6 16 74 22 4 81 97 58 Move 3419 | 75 220 240 114 317 323 671 39 464 752 204 Hop 5 | . . 5 . . . . . . . . Pick Up 35 | 4 9 1 1 2 3 6 1 6 . 2 Fast Attach 74 | 7 3 . 5 11 5 6 3 9 21 4 Attach 12 | . . 2 1 3 1 1 . . 2 2 Detach 12 | 1 . . . 1 . . . 2 6 2 Swap 33 | . 13 1 . . . 4 . 5 5 5 Drop 48 | . 9 2 1 2 1 6 1 10 9 7 Fire 222 | 5 42 4 3 35 20 9 . 1 92 11 Melee 45 | . . . . . . 10 4 26 5 . Ram 1 | . . . . 1 . . . . . . Kick . | . . . . . . . . . . . Crush 3 | . . . . . . . . . . 3 Escape Stasis 13 | . . . . . 13 . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Garrison -6/Factory History --------- Turn | Location | Event 3 | -11/Junkyard | Discovered new exit (range 15) 84 | -11/Junkyard | Entered Materials 312 | -10/Materials | Build established: Mutant 468 | -10/Materials | Identified exit to Mines 518 | -10/Materials | Entered Mines 591 | -10/Mines | Core integrity fell below 50% 669 | -10/Mines | Discovered new exit (range 11) 671 | -10/Mines | Lost 6 parts (1p3n1u1w) 673 | -10/Mines | Entered Materials 673 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 713 | -9/Materials | Discovered new exit (range 16) 743 | -9/Materials | Core integrity fell below 50% 747 | -9/Materials | Entered another Materials area 747 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 805 | -8/Materials | Garrison activated, responded to threat 911 | -8/Materials | Core integrity fell below 50% 960 | -8/Materials | Lost 6 parts (4u2w) 984 | -8/Materials | Core integrity fell below 20% 985 | -8/Materials | Discovered new exit (range 16) 1029 | -8/Materials | Entered Factory 1029 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1295 | -7/Factory | Build established: Hacker-Mutant 1295 | -7/Factory | Discovered new exit (range 6) 1312 | -7/Factory | Entered Lower Caves 1314 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 1521 | -7/Lower Caves | Found Prototype Device 1570 | -7/Lower Caves | Lost 5 parts (1p3n1w) 1889 | -7/Lower Caves | Spotted B-75 Beast 2120 | -7/Lower Caves | Discovered new exit (range 8) 2132 | -7/Lower Caves | Entered another Lower Caves area 2184 | -7/Lower Caves | Discovered new exit (range 8) 2199 | -7/Lower Caves | Entered Factory 2199 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2437 | -6/Factory | Lost 3 parts (2n1u) 2656 | -6/Factory | Identified exit to Garrison 2657 | -6/Factory | Entered Garrison 2662 | -6/Garrison | Triggered checkpoint 2715 | -6/Garrison | Lost 3 parts (1p1n1u) 2726 | -6/Garrison | Spotted B-75 Beast 2780 | -6/Garrison | Triggered checkpoint 2930 | -6/Garrison | Destroyed 8 combat bots 2949 | -6/Garrison | Core integrity fell below 50% 2976 | -6/Garrison | Triggered checkpoint 2980 | -6/Garrison | Garrison Relay disabled 2993 | -6/Garrison | Core integrity fell below 20% 3026 | -6/Garrison | Lost 8 parts (1p4n1u2w) 3111 | -6/Garrison | Destroyed B-75 Beast 3142 | -6/Garrison | Identified Heart of Steel 3270 | -6/Garrison | Triggered checkpoint 3376 | -6/Garrison | Build established: Scavenger-Mutant 3561 | -6/Garrison | Discovered new exit (range 10) 3636 | -6/Garrison | Triggered checkpoint 3784 | -6/Garrison | Triggered checkpoint 3834 | -6/Garrison | Lost 3 parts (1n1u1w) 3914 | -6/Garrison | Entered Factory 4346 | -6/Factory | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 04139_ Acquired Med. Treads. 04146_ R-10 Processor collects Flexi-carbon Leg. 04171_ Dropped Adv. Weight Redist. System. 04228_ R-10 Processor collects Adv. Weight Redist. System. 04232_ R-10 Processor collects Lgt. Treads. 04233_ Slammed into R-10 Processor. 04236_ R-10 Processor collects Lgt. Treads. 04239_ Slammed into R-10 Processor. 04244_ Dropped Hvy. Linear Accelerator. 04244_ Identified Imp. Heavy Laser. 04245_ Acquired Hvy. Linear Accelerator. 04266_ U-05 Engineer destroyed. 04273_ Acquired 23 matter. 04302_ Destroyed Com. Wheel. 04304_ Com. Wheel melted. 04304_ R-10 Processor destroyed. 04307_ Acquired 123 matter. 04318_ K-01 Serf collects debris. 04326_ R-10 Processor collects Com. Wheel. 04328_ K-01 Serf cleans the Pressure Siphon. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????###????????????????????? | | ?????????????????????????? ????????????????????? | | ????????????????????#????? ????????????????????? | | ????????????????????# ? ????????????????????? | | ????????????????????# """ """ #???????????????? | | ????????????????????# """ """ ##??????????????? | | ????????????????????# """ """ ???####+######## | | ????????????????????# #???# | | ????????????????????# """ """ #???# | | ????????????????????# """ """ #???# | | ????????????????????# """ """% #???# | | ????????????????????# * @ Y #???# *=! | | ????????????????????# ] #???# #####+# | | ??????????????????#########+#####;#### #???# = | | ????????????? #???# | | ????????????? ##### | | ????????????? + | | ?????????????? ##### | | ?????????????? """ #???# | | ??????????????? "" """ ###########/#+##### | | ??????????????"? "" """ #????# = # | | ?????????????????""" ^""" #????# = ! !# | | ?????????????????""" ? #????# != # | | ??????????????????"" ? #????# # | | ?????????????????? ?? #????# # | | ??????????????????"???? #????# # | | ???????????????????????######?????# # | | ??????????????????????????????????# # | | ??????????????????????????????????# # | | ??????????????????????????????????# # | | ??????????????????????????????????# # | | ??????????????????????????????????# ### | | ??????????????????????????????????##############?? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 31 Energy Capacity 360 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 85 ECM Strength 1 Additional Mass Support 9 Armor Coverage 375 Core Shielding 20 Evasion (%) 62 Targeting Accuracy 5 Target Analysis 9 Recoil Reduction 6 Offensive Hacking 12 Defensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MatterIonThruster Manual? 0 Play Time 01:05:00 Cumulative 175.4 hours Start 2023.10.22 @ 16:40:23 End 2023.10.22 @ 17:55:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 263 Rogue 263 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 51 Gallery% 59 Achievement% 40 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a0468d62-c8b8-468f-8f99-f8cee9aa1c9a