Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.15 @ 10:31:30 Player: Pitt Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (38) 190 Value Destroyed (683) 683 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (637) 637 TOTAL SCORE: 3150 Bonus ------- Follower Combat Kills 37 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Rolling (100) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Armored Wheel > --- UTILITY (4) ------ Large Storage Unit 0b10 Decoder Chip [Looter] > --- WEAPON (2) ------- Phasing Sabre > --- INVENTORY (10) --- Airjet Airjet Airjet Airjet Medium Storage Unit Advanced Weight Redist. System Advanced Weight Redist. System Improved ECM Suite Relay Coupler [Grunt] (38) Phasing AFG Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Armored Wheel Armored Wheel > --- UTILITY ---------- Large Storage Unit 0b10 Decoder Chip [Looter] Experimental Hacking Suite Phasing AFG > --- WEAPON ----------- Beamcaster Phasing Sabre > --- INVENTORY -------- Airjet Airjet Airjet Airjet Medium Storage Unit Advanced Weight Redist. System Advanced Weight Redist. System Improved ECM Suite Relay Coupler [Grunt] Heavy Beamcaster [Rating: 51] Favorites ----------- Power Micro Fission Core Engine Ion Engine Power Core Micro Fission Core Propulsion Armored Wheel Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Utility Large Storage Unit Device Phasing AFG Storage Large Storage Unit Processor 0b10 Decoder Chip [Looter] Hackware Experimental Hacking Suite Protection Medium Armor Plating Weapon Heavy Beamcaster Energy Gun Heavy Beamcaster Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Slashing Weapon Phasing Sabre Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 45 | 8 9 14 . 12 2 Power 5 | 2 . 2 . 1 . Engine 4 | 2 . 2 . . . Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 7 | 2 3 2 . . . Treads 2 | . 2 . . . . Leg 3 | 2 1 . . . . Wheel 2 | . . 2 . . . Hover . | . . . . . . Flight . | . . . . . . Utility 16 | 2 3 3 . 7 1 Device 4 | 1 . 1 . 2 . Storage 3 | 1 2 . . . . Processor 6 | . 1 1 . 4 . Hackware 1 | . . . . 1 . Protection 2 | . . 1 . . 1 Artifact . | . . . . . . Weapon 17 | 2 3 7 . 4 1 Energy Gun 7 | 1 . 4 . 2 . Energy Cannon 1 | . 1 . . . . Ballistic Gun 2 | 1 . 1 . . . Ballistic Cannon . | . . . . . . Launcher 2 | . 2 . . . . Special Weapon 1 | . . 1 . . . Impact Weapon . | . . . . . . Slashing Weapon 2 | . . . . 1 1 Piercing Weapon . | . . . . . . Special Melee Weapon 2 | . . 1 . 1 . Unidentified Prototypes 6 | . . . . 6 . Parts Lost 9 | . . 3 . . 6 Power 1 | . . . . . 1 Propulsion 1 | . . . . . 1 Utility 2 | . . . . . 2 Weapon 5 | . . 3 . . 2 Highest Loss Streak 4 | . . 2 . . 4 Average Slot Usage (%) 98 | . 97 98 100 99 97 Engine 2 | . 14 11 11 . . Core 9 | . . . . 10 10 Treads 1 | . . 16 . . . Leg 1 | . 27 . . . . Wheel 18 | . . 5 22 22 21 Device 12 | . 8 11 11 15 10 Storage 11 | . 14 11 11 11 11 Processor 10 | . 5 17 11 8 11 Hackware 7 | . . . . 7 10 Protection 1 | . . 4 11 2 . Energy Gun 11 | . 5 13 11 5 19 Special Weapon 4 | . . 1 11 8 . Special Melee Weapon 3 | . . . . 8 . Naked Turns . | . . . . . . Heaviest Build 51 | 14 27 31 31 51 51 Greatest Support 40 | 20 40 40 24 24 24 Greatest Overweight (x) 2 | 1 . 2 1 2 2 Average Overweight (x) 1 | . . . 1 1 1 Largest Inventory Capacity 10 | 6 10 10 10 10 10 Average Capacity 9 | 5 6 10 10 10 10 Most Carried 10 | 6 8 10 10 10 10 Average Carried 9 | 2 6 9 10 9 9 Final Capacity 10 | 6 10 10 10 10 10 Final Carried 10 | 6 8 10 10 10 10 Class Distribution -------------------- 90% | Mutant 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Mat Min Zio Pro Matter Collected 727 | 346 43 183 . 92 63 Remotely . | . . . . . . Salvage Created 1055 | 263 291 290 . . 211 Parts 78 | 25 22 22 . . 9 Haulers Intercepted 1 | . 1 . . . . Recyclers Shooed 4 | . 4 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 7 | . . . . . 7 Prevented 1 | . . . . . 1 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Combat Hostiles Destroyed 24 | . 11 8 . . 5 Melee 5 | . . 3 . . 2 Guns 7 | . 2 2 . . 3 Cannons 4 | . 3 1 . . . AOE 8 | . 6 2 . . . Classes Destroyed 8 | 2 5 1 . . . Worker 1 | . 1 . . . . Tunneler 8 | 8 . . . . . Hauler 1 | . 1 . . . . Recycler 3 | 1 1 1 . . . Watcher 1 | . 1 . . . . Swarmer 15 | . 9 4 . . 2 Grunt 7 | . 2 2 . . 3 Sentry 2 | . . 2 . . . Best Kill Streak 9 | 3 9 5 . . 2 Combat Bots Only 6 | . 6 5 . . 2 Max Kills in Single Turn 3 | 1 3 2 . . 1 Gunslinging . | . . . . . . Exploded 3 | . 3 2 . . . Melee 1 | . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Damage Taken 1898 | . 193 712 . . 993 Core 429 | . 19 98 . . 312 Absorbed by Shields . | . . . . . . Core Remaining (%) 96 | 100 92 . . . . Volleys Fired 86 | 22 25 29 . . 10 Largest 2 | 2 1 2 . . 2 Hottest 156 | 70 60 105 . . 156 Shots Fired 127 | 44 25 38 . . 20 Gun 101 | 44 7 30 . . 20 Cannon 15 | . 13 2 . . . Launcher 6 | . 5 1 . . . Special 5 | . . 5 . . . Kinetic 26 | 22 . 4 . . . Thermal 95 | 22 20 33 . . 20 Explosive 6 | . 5 1 . . . Electromagnetic . | . . . . . . Robot Hit Streak 15 | 15 7 12 . . 15 Robot Miss Streak 4 | 3 3 4 . . 1 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 94 | 31 12 25 . 5 21 Core Hits 56 | 10 22 16 . . 8 Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks 12 | . . 1 . 5 6 Impact . | . . . . . . Slashing 6 | . . . . . 6 Piercing . | . . . . . . Sneak Attacks 5 | . . . . 5 . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2068 | 375 750 419 . . 524 Guns 1013 | 375 88 243 . . 307 Cannons 174 | . 157 17 . . . Explosions 612 | . 505 107 . . . Melee 217 | . . . . . 217 Ramming 28 | . . 28 . . . Kinetic 189 | 152 . 37 . . . Thermal 1022 | 223 245 247 . . 307 Explosive 612 | . 505 107 . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing 217 | . . . . . 217 Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 42 | . 27 . . . 15 Projectiles . | . . . . . . Explosions 27 | . 27 . . . . Melee 15 | . . . . . 15 Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 56 | . 18 38 . . . Shots 2 | . 1 1 . . . Rammed 12 | . . 12 . . . Targets Rammed 14 | . . 14 . . . Kicked . | . . . . . . Crushed 2 | . . 2 . . . Highest Temperature 435 | 45 160 108 . 435 411 Average Temperature 73 | 14 48 32 . 208 152 Received Heat Transfer 459 | . 18 174 . . 267 Effects 3 | . . . . 2 1 Shutdowns 1 | . . . . 1 . Energy Bleed 1 | . . . . . 1 Damage (minor) 1 | . . . . 1 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 2337 | 666 592 561 . . 518 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Peak Influence 327 | 45 327 292 63 . . Initial 137 | . 29 137 63 . . Average 148 | 22 166 199 63 . . Maximum Alert Level 1 | . 1 1 . . . Low Security (%) 61 | 100 55 46 100 . . Level 1 38 | . 44 53 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched . | . . . . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Distress Signals . | . . . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 61 | . 14 12 1 . 34 Peak Tracking Total 10 | . 4 4 3 . 10 Tactical Retreats 12 | . . . . . 12 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Machines Accessed 8 | . 4 3 . 1 . Terminals 4 | . 2 2 . . . Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units 2 | . 1 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 29 | . 16 8 . 5 . Successful 17 | . 8 4 . 5 . Failed 12 | . 8 4 . . . Catastrophic 2 | . 2 . . . . Database Lockouts . | . . . . . . Manual 16 | . 10 6 . . . Terminals 16 | . 12 4 . . . Fabricators . | . . . . . . Repair Stations 2 | . 2 . . . . Recycling Units 6 | . 2 4 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 7 | . 2 . . 5 . Part Schematic 5 | . . . . 5 . Terminal Index 1 | . 1 . . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . 2 . . . . Scan Component 1 | . 1 . . . . Repair 1 | . 1 . . . . Recycling Unit Hacks 3 | . 2 1 . . . Report Inventory 3 | . 2 1 . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 5 | . 2 3 . . . Terminals 3 | . 2 1 . . . Track 1 | . 1 . . . . Botnet 2 | . 1 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . . 2 . . . Reject 1 | . . 1 . . . Mask 1 | . . 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 7 | . 4 3 . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 5 | . . . . 5 . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . 1 . . . . Time 26 | . 26 . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked 6 | . . 1 . 5 . Non-combat 3 | . . . . 3 . Combat 3 | . . 1 . 2 . Robot Hacks Applied 6 | . . 1 . 5 . parse_system 6 | . . 1 . 5 . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 4 Highest-Rated Group 151 | . . . . 151 151 Highest-Rated Ally 39 | . . . . 39 39 Total Orders . | . . . . . . Ally Attacks 22 | . . . . . 22 Total Damage 820 | . . . . . 820 Kills 1 | . . . . . 1 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 4 | . . . . 2 2 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Mat Min Zio Pro Turns Passed 5410 | 271 293 584 4 2448 1810 Spaces Moved 4113 | 151 164 252 4 2238 1304 Core 3 | 3 . . . . . Treads 165 | . 5 160 . . . Legs 307 | 148 159 . . . . Wheels 3638 | . . 92 4 2238 1304 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 100 100 100 100 Average Speed 107 | 118 121 138 100 102 108 Slowest Speed 160 | 120 160 160 100 110 110 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 42 | 6 32 28 3 91 97 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . . . 1 1 Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 9 | . . . . 4 5 Spaces Dug 4 | . . 4 . . . Terrain Destroyed 40 | . 31 9 . . . Melee . | . . . . . . Projectile 4 | . . 4 . . . AOE 36 | . 31 5 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Total 4932 | 194 232 434 4 2400 1668 Wait 606 | 8 28 95 1 129 345 Move 4108 | 150 163 251 3 2237 1304 Hop . | . . . . . . Pick Up 27 | 6 2 15 . 3 1 Fast Attach 26 | 7 3 5 . 11 . Attach 6 | . . 5 . . 1 Detach 6 | . . 2 . 4 . Swap 13 | 1 6 4 . 1 1 Drop 28 | . 5 13 . 10 . Fire 86 | 22 25 29 . . 10 Melee 12 | . . 1 . 5 6 Ram . | . . . . . . Kick . | . . . . . . Crush 14 | . . 14 . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves (discovered 1 exit: *Fac) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 272 | -11/Scrapyard | Entered Materials 323 | -10/Materials | Build established: Mutant 394 | -10/Materials | Repaired Grenade Launcher 493 | -10/Materials | Discovered new exit (range 12) 565 | -10/Materials | Entered another Materials area 565 | -9/Materials | Evolved 2 slots: Utility x2 952 | -9/Materials | Build established: Scavenger-Mutant 1112 | -9/Materials | Discovered new exit (range 12) 1149 | -9/Materials | Entered Mines 1150 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1153 | -9/Mines | Entered Zion 1337 | -7/Zion | Given the Hacking Drone Bay 1340 | -7/Zion | Found Prototype Device 1340 | -7/Zion | Identified Hacking Drone Bay 1355 | -7/Zion | Learned Factory terminal intel 1482 | -7/Zion | Learned Factory terminal intel 1494 | -7/Zion | Build established: Mutant 1526 | -7/Zion | Imprinted 1528 | -7/Zion | Declared Zion's savior 1602 | -7/Zion | Found Prototype Device 1602 | -7/Zion | Identified Phasing AFG 1871 | -7/Zion | Learned location of Warlord (-5) 1958 | -7/Zion | Found Prototype Processor 1958 | -7/Zion | Identified Exp. Melee Analysis Suite 1963 | -7/Zion | Found Prototype Processor 1963 | -7/Zion | Identified Exp. Signal Interpreter 1966 | -7/Zion | Found Prototype Processor 1966 | -7/Zion | Identified Exp. Core Analyzer 1970 | -7/Zion | Found Prototype Hackware 1970 | -7/Zion | Identified Exp. Hacking Suite 2127 | -7/Zion | Loaded intel: 5 derelict terminal locations 2950 | -7/Zion | Discovered new exit (range 11) 3601 | -7/Zion | Entered Proximity Caves 3601 | -6/Proximity Caves | Accompanied by 4 allies 4153 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 4415 | -6/Proximity Caves | Identified exit to Factory 4447 | -6/Proximity Caves | Spotted B-75 Beast 5390 | -6/Proximity Caves | Attracted the attention of an 0b10 base 5400 | -6/Proximity Caves | Core integrity fell below 50% 5410 | -6/Proximity Caves | Core integrity fell below 20% 5411 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05366_ Acquired 10 matter. 05389_ Slug penetrates Wall. 05391_ Exp. Hacking Suite destroyed. 05391_ Penetrated by Slug. 05392_ S-27 Virus destroyed. 05394_ Penetrated by Slug. 05395_ S-27 Virus destroyed. 05397_ Acquired 3 matter. 05399_ VTOL Module fries itself beyond repair. 05399_ Acquired 2 matter. 05400_ Destroyed VTOL Module. 05401_ Lgt. Nuclear Core fries itself beyond repair. 05401_ Slug penetrates Wall. 05404_ Autogun fries itself beyond repair. 05404_ Penetrated by Slug. 05407_ Hrd. Medium Armor Plating destroyed. 05407_ Penetrated by Slug. 05408_ Arm. Wheel destroyed. 05409_ Mic. Fission Core destroyed. 05410_ VTOL Module fries itself beyond repair. 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Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Flamer | -7/Zion | Free Plasma Flamer | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RecoilInsulatedNanosword Manual? 0 Play Time 00:56:41 Cumulative 99.7 hours Start 2021.06.15 @ 09:34:00 End 2021.06.15 @ 10:31:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 164 Rogue 164 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 48 Gallery% 52 Achievement% 35 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 10/Smallcaps Map View 72x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2571aed3-36dd-465d-8fe0-7bc1647b9366