Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.03.02 @ 21:49:52 Player: Fleshy Vegetable Bird Result: Destroyed by X-62 Marksman with Gauss Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (117) 585 Value Destroyed (3814) 3814 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (1240) 1240 TOTAL SCORE: 8939 Bonus ------- High Alert Combat Kills 22 Follower Combat Kills 331 Entered Garrisons 400 Used RIF Installer 500 Friendly Fire -13 Cogmind --------- Core Integrity 0/700 Matter 261/300 Energy 99/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -7/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Advanced Terrain Scan Processor Hacking Suite Hacking Suite Relay Coupler [Sentry] (9) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Faulty Cooled Airjet Hacking Suite Relay Coupler [NC] (22) Light EM Pulse Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Improved Hover Unit Improved Hover Unit Gravmag System > --- UTILITY ---------- Large Storage Unit Large Storage Unit Advanced Weight Redist. System Hacking Suite Relay Coupler [Sentry] > --- WEAPON ----------- Remote Datajack Powered Hammer > --- INVENTORY -------- Advanced Sensor Array Advanced Signal Interpreter Advanced Terrain Scanner Improved Terrain Scan Processor Improved Light Armor Plating Hacking Suite Relay Coupler [NC] Relay Coupler [NC] Relay Coupler [Brawler] Light EM Pulse Cannon [Rating: 37] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Hover Unit Utility Large Storage Unit Device Advanced Weight Redist. System Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Heavy EM Shotgun Energy Gun Heavy EM Shotgun Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher EMP Blaster Special Weapon Remote Datajack Impact Weapon Powered Hammer Slashing Weapon Chainsword Build | -11 -10 -10 -9 -8 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Gar Mat Fac Gar Slots Evolved 6 | . . . 2 2 . . 2 . Power 1 | . . . . . . . 1 . Propulsion 2 | . . . . 1 . . 1 . Utility 3 | . . . 2 1 . . . . Weapon . | . . . . . . . . . Parts Attached 116 | 6 2 5 17 41 4 4 37 . Power 13 | 1 . . 1 5 . . 6 . Engine 4 | 1 . . 1 2 . . . . Core 9 | . . . . 3 . . 6 . Reactor . | . . . . . . . . . Propulsion 36 | 2 . 3 2 12 2 1 14 . Treads 7 | . . . . 4 . 1 2 . Leg 2 | . . . . 2 . . . . Wheel 17 | 2 . 3 2 6 2 . 2 . Hover 10 | . . . . . . . 10 . Flight . | . . . . . . . . . Utility 22 | 1 1 . 4 5 1 2 8 . Device 3 | . . . . . . . 3 . Storage 6 | 1 1 . 1 2 1 . . . Processor 2 | . . . 1 . . . 1 . Hackware 7 | . . . 2 . . 1 4 . Protection 4 | . . . . 3 . 1 . . Artifact . | . . . . . . . . . Weapon 45 | 2 1 2 10 19 1 1 9 . Energy Gun 16 | . . . 3 11 1 . 1 . Energy Cannon 2 | . . . . 1 . . 1 . Ballistic Gun 8 | 2 . 2 2 2 . . . . Ballistic Cannon 3 | . 1 . . 1 . 1 . . Launcher 5 | . . . 3 . . . 2 . Special Weapon 4 | . . . 2 . . . 2 . Impact Weapon 6 | . . . . 4 . . 2 . Slashing Weapon 1 | . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . . 1 3 . . . . Parts Lost 62 | . 1 2 5 21 3 2 27 1 Power 9 | . . . 1 4 . . 4 . Propulsion 27 | . . 1 1 8 2 1 14 . Utility 7 | . . . . 2 . . 4 1 Weapon 19 | . 1 1 3 7 1 1 5 . Highest Loss Streak 8 | . 1 1 2 7 2 2 8 1 Average Slot Usage (%) 89 | . 90 95 96 87 98 99 77 37 Engine 7 | . 14 14 10 5 9 9 2 . Core 2 | . . . . 1 . . 7 . Treads 2 | . . . . 3 . 6 3 . Leg 1 | . . . . 5 . . . . Wheel 15 | . 28 27 21 11 26 20 3 . Hover 2 | . . . . . . . 13 . Device 1 | . . . . . . . 4 6 Storage 20 | . 19 28 22 18 25 27 16 . Processor 1 | . . . 7 . . . . 7 Hackware 12 | . . . 13 18 10 10 15 23 Protection 2 | . . . . 6 9 7 . . Energy Gun 5 | . . . 4 10 17 11 1 . Ballistic Gun 6 | . 16 23 7 3 . . . . Ballistic Cannon 1 | . 10 . . 1 . 6 1 . Launcher 1 | . . . 7 . . . . . Impact Weapon 1 | . . . . 1 . . 3 . Naked Turns . | . . . . . . . . . Heaviest Build 73 | 10 28 27 36 51 67 69 73 1 Greatest Support 62 | 20 20 26 20 62 30 30 44 3 Greatest Overweight (x) 8 | . 1 1 1 8 2 3 3 . Average Overweight (x) 1 | . . . 1 1 1 2 . . Largest Inventory Capacity 22 | 6 12 12 14 16 22 22 22 4 Average Capacity 14 | 5 8 12 13 14 21 22 16 4 Most Carried 22 | 6 6 11 14 16 22 22 22 4 Average Carried 13 | 3 5 8 12 12 18 21 14 4 Final Capacity 22 | 6 12 12 14 16 22 22 4 4 Final Carried 22 | 5 6 9 14 16 22 22 4 4 Class Distribution -------------------- 36% | Hacker-Mutant 31% | Bothacker-Mutant 30% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Hacker-Mutant | -8/Materials Bothacker-Mutant | -8/Garrison Bothacker-Mutant | -8/Materials Bothacker-Mutant | -7/Factory Hacker-Mutant | -7/Garrison Resources | -11 -10 -10 -9 -8 -8 -8 -7 -7 ----------- Run | Scr Mat Min Mat Mat Gar Mat Fac Gar Matter Collected 2259 | 289 25 262 431 708 65 26 453 . Remotely . | . . . . . . . . . Salvage Created 4300 | 118 37 172 752 1741 462 239 779 . Parts 218 | 13 8 11 49 70 26 8 33 . Haulers Intercepted 6 | . . . 3 3 . . . . Recyclers Shooed 2 | . . . . 1 . 1 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Gar Mat Fac Gar Combat Hostiles Destroyed 81 | . 3 5 16 28 13 2 14 . Melee 4 | . . . . 2 . . 2 . Guns 52 | . 2 5 8 22 12 . 3 . Cannons 8 | . 1 . . 3 . 1 3 . AOE 15 | . . . 8 . 1 . 6 . Classes Destroyed 13 | 3 2 1 5 1 . . 1 . Worker 5 | 2 . 1 . 2 . . . . Builder 4 | . . . 1 3 . . . . Tunneler 3 | 2 . 1 . . . . . . Hauler 6 | . . . 3 3 . . . . Recycler 5 | 1 . . . 2 . 1 1 . Operator 5 | . 1 . 1 1 . . 2 . Watcher 8 | . . . 1 3 . 1 3 . Swarmer 24 | . 3 3 3 4 7 . 4 . Grunt 39 | . . 2 9 17 3 2 6 . Duelist 2 | . . . 1 1 . . . . Sentry 11 | . . . 3 5 2 . 1 . Hunter 3 | . . . . 1 1 . 1 . Programmer 2 | . . . . . . . 2 . Best Kill Streak 6 | 3 3 3 5 6 4 1 5 . Combat Bots Only 6 | . 3 3 3 6 4 1 5 . Max Kills in Single Turn 3 | 1 1 1 3 2 2 1 2 . Gunslinging 1 | . . . . 1 1 . . . Exploded 2 | . . . 2 . 1 . 2 . Melee 1 | . . . . 1 . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -7 -7 -------- Run | Scr Mat Min Mat Mat Gar Mat Fac Gar Damage Taken 7553 | . 184 280 616 2795 476 135 2944 123 Core 1390 | . 10 43 120 421 75 . 636 85 Absorbed by Shields 44 | . . . . . 44 . . . Core Remaining (%) 64 | 100 . 78 70 . . 9 . . Volleys Fired 324 | 16 14 23 62 130 25 11 43 . Largest 2 | 2 2 2 2 2 2 2 2 . Hottest 128 | 40 55 40 100 128 100 100 94 . Shots Fired 568 | 30 28 43 89 254 45 18 61 . Gun 455 | 30 14 43 58 230 45 17 18 . Cannon 70 | . 14 . . 24 . 1 31 . Launcher 37 | . . . 26 . . . 11 . Special 6 | . . . 5 . . . 1 . Kinetic 296 | 30 28 43 38 130 . 1 26 . Thermal 115 | . . . 25 90 . . . . Explosive 6 | . . . 6 . . . . . Electromagnetic 150 | . . . 20 34 45 17 34 . Robot Hit Streak 19 | 5 4 8 17 19 10 7 8 . Robot Miss Streak 9 | 2 3 4 4 5 2 3 9 . Penetration Max . | . . . . . . . . . Secondary Targets 4 | . . 1 . 2 1 . . . Max Gunslinging Chain 1 | . . 1 . 1 1 . . . Shots Hit Robots 410 | 17 11 22 58 195 34 13 60 . Core Hits 207 | 8 5 10 40 69 25 9 41 . Critical Hits 5 | 1 . . . 2 1 1 . . Critical Kills 2 | 1 . . . 1 . . . . Critical Parts Destroyed 3 | . . . . 1 1 1 . . Melee Attacks 45 | . . . . 19 . . 26 . Impact 44 | . . . . 19 . . 25 . Slashing 1 | . . . . . . . 1 . Piercing . | . . . . . . . . . Sneak Attacks 2 | . . . . . . . 2 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 8800 | 194 189 266 1768 3657 745 265 1716 . Guns 5331 | 194 106 266 759 2851 652 257 246 . Cannons 820 | . 83 . . 398 . 8 331 . Explosions 1931 | . . . 1004 248 93 . 586 . Melee 713 | . . . . 160 . . 553 . Ramming 5 | . . . 5 . . . . . Kinetic 2977 | 194 189 266 458 1617 . 8 245 . Thermal 2021 | . . . 390 1409 93 . 129 . Explosive 686 | . . . 538 . . . 148 . Electromagnetic 2398 | . . . 377 471 652 257 641 . Impact 589 | . . . . 160 . . 429 . Slashing 124 | . . . . . . . 124 . Piercing . | . . . . . . . . . Highest Corruption 3 | . . . . . . . 3 3 Average Corruption 2 | . . . . . . . 2 3 Corruption Purged . | . . . . . . . . . Effects 15 | . . . . . . . 13 2 Message Errors 4 | . . . . . . . 4 . Matter Fused 5 | . . . . . . . 3 2 Heat Flow Errors 4 | . . . . . . . 4 . Energy Discharges 1 | . . . . . . . 1 . Data Loss (minor) 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 322 | . 26 . 32 19 30 . 215 . Projectiles 21 | . 21 . . . . . . . Explosions 182 | . 5 . 32 2 30 . 113 . Melee 119 | . . . . 17 . . 102 . Knockbacks 21 | . 1 . . 4 . . 16 . Impact 4 | . . . . . . . 4 . Kinetic 15 | . 1 . . 2 . . 12 . Secondary 2 | . . . . 2 . . . . Self-Inflicted Damage 416 | . 100 . 34 82 40 . 160 . Shots 13 | . 1 . 3 2 1 . 6 . Rammed 1 | . . . 1 . . . . . Targets Rammed 1 | . . . 1 . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 340 | . 16 6 99 340 90 69 280 . Average Temperature 72 | . 14 3 21 90 32 32 100 . Received Heat Transfer 2487 | . . 90 174 1233 108 72 792 18 Effects 1 | . . . . . . . 1 . Energy Bleed 1 | . . . . . . . 1 . Siege Activations . | . . . . . . . . . Robots Corrupted 2 | . . . . . . 1 1 . Combat Hostiles 1 | . . . . . . 1 . . Parts Fried 21 | . . . 2 6 2 1 10 . Impact Corruptions 7 | . . . . 2 . . 5 . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 6 | . . . 1 5 . . . . Heat Transferred 3710 | . . . 766 2644 150 . 150 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 9 | . . . 2 3 2 . 2 . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Gar Mat Fac Gar Peak Influence 485 | 25 147 143 267 330 485 336 478 261 Initial 261 | . 16 53 . 40 9 235 61 261 Average 181 | 9 89 54 129 184 254 286 274 260 Maximum Alert Level 2 | . . . 1 1 2 1 2 1 Low Security (%) 52 | 100 100 100 68 44 39 3 29 . Level 1 42 | . . . 31 55 37 96 55 100 Level 2 4 | . . . . . 23 . 15 . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 17 | . 2 1 1 2 . . 11 . Investigation 6 | . . 1 1 1 . . 3 . Extermination 3 | . . . . . . . 3 . Reinforcement 8 | . 2 . . 1 . . 5 . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 . Stealth | -11 -10 -10 -9 -8 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Gar Mat Fac Gar Distress Signals 8 | . . . 4 3 . . 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 172 | . 6 8 36 52 17 4 47 2 Peak Tracking Total 5 | . 3 3 4 5 5 2 5 2 Tactical Retreats 21 | . . 1 2 5 5 1 7 . Traps | -11 -10 -10 -9 -8 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Gar Mat Fac Gar Traps Triggered 11 | . . . 2 1 2 . 4 2 Indirectly 2 | . . . . . . . 2 . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 -7 -7 ---------- Run | Scr Mat Min Mat Mat Gar Mat Fac Gar Machines Disabled 13 | . 2 . 4 3 2 . 2 . Max in Single Turn 2 | . 1 . 2 1 1 . 1 . Garrison Relay 2 | . . . . . 2 . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Gar Mat Fac Gar Machines Accessed 45 | . 4 1 12 11 . 4 13 . Terminals 34 | . 4 . 10 8 . 4 8 . Fabricators 2 | . . . . . . . 2 . Repair Stations 3 | . . . 1 1 . . 1 . Recycling Units . | . . . . . . . . . Scanalyzers 3 | . . . 1 1 . . 1 . Garrison Access 2 | . . . . 1 . . 1 . Total Hacks 147 | . 17 1 39 38 . 16 36 . Successful 110 | . 8 1 30 34 . 11 26 . Failed 36 | . 9 . 9 3 . 5 10 . Catastrophic 5 | . 4 . . . . 1 . . Database Lockouts 1 | . . . . 1 . . . . Manual 101 | . 17 . 23 24 . 16 21 . Terminals 114 | . 17 . 28 31 . 16 22 . Fabricators 6 | . . . . . . . 6 . Repair Stations 8 | . . . 3 2 . . 3 . Recycling Units . | . . . . . . . . . Scanalyzers 16 | . . . 8 4 . . 4 . Garrison Access 2 | . . . . 1 . . 1 . Terminal Hacks 32 | . 4 1 6 15 . 3 3 . Part Schematic 3 | . 1 . . 1 . 1 . . Prototype ID Bank 3 | . . . 1 1 . . 1 . Open Door 1 | . . 1 . . . . . . Level Access Points 1 | . . . . . . 1 . . Terminal Index 5 | . 1 . 1 1 . 1 1 . Repair Station Index 1 | . . . . 1 . . . . Garrison Index 1 | . . . . 1 . . . . Alert Level 2 | . . . . 2 . . . . Unreport Threat 4 | . . . 1 3 . . . . Locate Traps 4 | . . . 1 3 . . . . Patrol Status 1 | . . . . 1 . . . . Recall Investigation 1 | . 1 . . . . . . . Recall Reinforcements 3 | . 1 . . 1 . . 1 . Registered Components 1 | . . . 1 . . . . . Zone Layout 1 | . . . 1 . . . . . Fabricator Hacks 5 | . . . . . . . 5 . Load Schematic 4 | . . . . . . . 4 . Build 1 | . . . . . . . 1 . Repair Station Hacks 6 | . . . 2 2 . . 2 . Scan Component 3 | . . . 1 1 . . 1 . Repair 3 | . . . 1 1 . . 1 . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 16 | . . . 8 4 . . 4 . Insert Component 8 | . . . 4 2 . . 2 . Analyze 8 | . . . 4 2 . . 2 . Garrison Access Hacks 2 | . . . . 1 . . 1 . Unlock Access 2 | . . . . 1 . . 1 . Unauthorized Hacks 49 | . 4 . 14 12 . 8 11 . Terminals 49 | . 4 . 14 12 . 8 11 . Track 14 | . 1 . 2 5 . 3 3 . Assimilate 2 | . . . 2 . . . . . Botnet 27 | . 2 . 9 6 . 4 6 . Disrupt 1 | . . . . . . . 1 . Operators 5 | . 1 . 1 1 . 1 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 39 | . 4 . 11 8 . 4 12 . Full Trace Events 2 | . 1 . . . . 1 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 10 | . 1 . 4 2 . 1 2 . Parts Built 2 | . . . . . . . 2 . Matter 124 | . . . . . . . 124 . Time 31 | . . . . . . . 31 . Total Part Build Rating 4 | . . . . . . . 4 . Parts Repaired 3 | . . . 1 1 . . 1 . Time 114 | . . . 32 60 . . 22 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 7 | . . . 4 1 . . 2 . Part Schematics Acquired 7 | . . . 4 1 . . 2 . Parts Damaged 1 | . . . . . . . 1 . Bothacking | -11 -10 -10 -9 -8 -8 -8 -7 -7 ------------ Run | Scr Mat Min Mat Mat Gar Mat Fac Gar Used RIF Installer 1 | . . . . . 1 . . . Robots Hacked 1 | . . . . . . . 1 . Non-combat . | . . . . . . . . . Combat 1 | . . . . . . . 1 . Robot Hacks Applied 1 | . . . . . . . 1 . formatsys_high 1 | . . . . . . . 1 . Relay Couplers Released 10 | . . . . . 7 . 3 . Machine Destruction 7 | . . . . . 7 . . . Programmers 3 | . . . . . . . 3 . Attached 2 | . . . . . . . 2 . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -7 -7 -------- Run | Scr Mat Min Mat Mat Gar Mat Fac Gar Total Allies 1 | . . . . . . . 1 . Largest Group 1 | . . . . . . . 1 . Highest-Rated Group 32 | . . . . . . . 32 . Highest-Rated Ally 32 | . . . . . . . 32 . Total Orders . | . . . . . . . . . Ally Attacks 13 | . . . . . . . 13 . Total Damage 549 | . . . . . . . 549 . Kills 9 | . . . . . . . 9 . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Gar Mat Fac Gar Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -7 -7 ------------- Run | Scr Mat Min Mat Mat Gar Mat Fac Gar Turns Passed 6360 | 123 221 856 1142 1744 391 415 1379 89 Spaces Moved 4587 | 70 177 799 897 884 270 281 1092 117 Core 348 | 7 . . . 2 . . 222 117 Treads 153 | . . . . 60 . 3 90 . Legs 232 | . . . . 232 . . . . Wheels 3175 | 63 177 799 897 590 270 278 101 . Hover 679 | . . . . . . . 679 . Flight . | . . . . . . . . . Fastest Speed 48 | 50 80 90 90 90 90 100 48 50 Average Speed 97 | 77 84 93 90 118 98 108 94 50 Slowest Speed 450 | 80 90 100 90 450 100 220 230 50 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 46 | 6 33 98 69 61 44 27 41 37 Regions Visited 8 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . . . Known Exits Taken 3 | . . . . 1 . 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . Scrap Searched 1 | . . 1 . . . . . . Spaces Dug 18 | . . . 4 9 . . 5 . Terrain Destroyed 191 | . 30 . 102 20 6 . 33 . Melee 14 | . . . . 9 . . 5 . Projectile 4 | . . . 4 . . . . . AOE 173 | . 30 . 98 11 6 . 28 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Gar Mat Fac Gar Total 5862 | 112 220 862 1135 1303 350 380 1353 147 Wait 560 | 8 24 26 122 177 31 61 111 . Move 4578 | 69 176 798 896 883 268 280 1091 117 Hop . | . . . . . . . . . Pick Up 137 | 12 3 8 24 40 10 13 27 . Fast Attach . | . . . . . . . . . Attach 84 | 6 1 4 7 29 3 3 31 . Detach 1 | . . . . . . . 1 . Swap 33 | . 1 1 10 13 1 1 6 . Drop 56 | 1 1 2 13 12 . 11 16 . Fire 324 | 16 14 23 62 130 25 11 43 . Melee 45 | . . . . 19 . . 26 . Ram 1 | . . . 1 . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 42 | . . . . . 12 . . 30 Rewire 1 | . . . . . . . 1 . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials (discovered 4 exits: *Fac x3 / Gar) -8/Garrison -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: [*Fac x2] / *Sto / Gar) -7/Garrison (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 16) 124 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 332 | -10/Materials | Discovered new exit (range 12) 345 | -10/Materials | Entered Mines 440 | -10/Mines | Met a Derelict shopkeep closing up shop 518 | -10/Mines | Discovered new exit (range 5) 636 | -10/Mines | Learned location of Zion (-7) 932 | -10/Mines | Discovered new exit (range 5) 1201 | -10/Mines | Entered Materials 1201 | -9/Materials | Evolved 2 slots: Utility x2 1540 | -9/Materials | Discovered new exit (range 14) 1887 | -9/Materials | Discovered new exit (range 16) 1937 | -9/Materials | Repaired EMP Blaster 2246 | -9/Materials | Discovered new exit (range 16) 2286 | -9/Materials | Build established: Hacker-Mutant 2343 | -9/Materials | Entered another Materials area 2343 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2603 | -8/Materials | Lost 3 parts (1n2w) 2615 | -8/Materials | Central database locked down 2735 | -8/Materials | Lost 3 parts (1p2n) 2761 | -8/Materials | Discovered new exit (range 15) 2917 | -8/Materials | Lost 4 parts (1p2n1w) 3013 | -8/Materials | Core integrity fell below 50% 3061 | -8/Materials | Lost 7 parts (2p2n3w) 3441 | -8/Materials | Discovered new exit (range 5) 4002 | -8/Materials | Repaired Hvy. EM Shotgun 4011 | -8/Materials | Discovered new exit (range 4) 4085 | -8/Materials | Identified exit to Garrison 4087 | -8/Materials | Entered Garrison 4092 | -8/Garrison | Installed Relay Interface Framework 4116 | -8/Garrison | Triggered checkpoint 4144 | -8/Garrison | Garrison Relay disabled 4204 | -8/Garrison | Triggered checkpoint 4240 | -8/Garrison | Core integrity fell below 20% 4335 | -8/Garrison | Triggered checkpoint 4374 | -8/Garrison | Triggered checkpoint 4422 | -8/Garrison | Garrison Relay disabled 4446 | -8/Garrison | Build established: Bothacker-Mutant 4468 | -8/Garrison | Discovered new exit (range 8) 4478 | -8/Garrison | Entered Materials 4644 | -8/Materials | Identified exit to Factory 4893 | -8/Materials | Entered Factory 4893 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 4894 | -7/Factory | Identified exit to Storage 5128 | -7/Factory | Lost 3 parts (1p2n) 5456 | -7/Factory | Repaired Powered Hammer 5685 | -7/Factory | Fabricated Imp. Hover Unit? 5722 | -7/Factory | Core integrity fell below 50% 5742 | -7/Factory | Lost 8 parts (2p4n1u1w) 5841 | -7/Factory | Discovered new exit (range 11) 6091 | -7/Factory | Lost 3 parts (1p2n) 6151 | -7/Factory | Core integrity fell below 20% 6181 | -7/Factory | Lost 3 parts (1n2w) 6228 | -7/Factory | Lost 3 parts (3u) 6262 | -7/Factory | Discovered new exit (range 16) 6266 | -7/Factory | Identified exit to Garrison 6272 | -7/Factory | Entered Garrison 6308 | -7/Garrison | Triggered checkpoint 6346 | -7/Garrison | Discovered new exit (range 10) 6361 | -7/Garrison | Destroyed by X-62 Marksman with Gauss Rifle Last Messages --------------- 06329_ Field strength at 76. 06330_ Field strength at 70. 06331_ Field strength at 64. 06332_ Field strength at 58. 06333_ Field strength at 52. 06334_ Field strength at 46. 06335_ Field strength at 40. 06336_ Field strength at 34. 06337_ Field strength at 28. 06338_ Field strength at 22. 06339_ Field strength at 16. 06340_ Field strength at 10. 06341_ Field strength at 4. 06342_ Stasis field depleted. 06342_ Slug penetrates Wall. 06345_ Penetrated by Slug. 06346_ EXIT=FOUND 06357_ Penetrated by Slug. 06357_ Maneuvering Thrusters destroyed. 06361_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ??????????????????????????????????# ## ## # | | ????????????????????????########### ## ## # | | ????????????????????????# | | ????????????????????????# | | ????????????????????????# | | ????????????????????????# ############""""###### | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????#xx #????????????????????? | | ??????????????????"?????# ^ #????????????????????? | | ??????????????????" ????# ^ #????????????????????? | | ??????????????????" ????#^ #????????????????????? | | ??????????????????# ???# #????????????????????? | | ??????????????????# #### #????????????????????? | | ??????????????????# #????????????????????? | | ??????????????????# #????????????????????? | | ??????????????????####### #????????????????????? | | ????????????????????????#@ #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ??????????????????????### #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# < #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????#######????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 24 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 210 Additional Mass Support 9 Armor Coverage 150 Evasion (%) 56 Targeting Accuracy 8 Recoil Reduction 3 Offensive Hacking 20 Relay Coupler Types 40 Relay Coupler Value 2 Item Schematics ----------------- Wheel | -10/Materials | Hacked Hacking Suite | -9/Materials | Scanalyzed Adv. Weight Redist. System | -9/Materials | Scanalyzed Imp. Light Armor Plating | -9/Materials | Scanalyzed Lgt. Nuclear Core | -9/Materials | Scanalyzed System Shield | -8/Materials | Hacked Remote Datajack | -8/Materials | Scanalyzed Imp. Hover Unit | -8/Materials | Hacked Adv. Signal Interpreter | -7/Factory | Scanalyzed Adv. Sensor Array | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Hover Unit | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed VariableRemoteSteel Manual? 0 Play Time 01:13:40 Cumulative 312.1 hours Start 2022.03.02 @ 20:36:20 End 2022.03.02 @ 21:49:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 347 Rogue 347 Adventurer 0 Explorer 0 Win Type - Total 6 Types 3/1/1/1/0/0/0/0/0 Lore% 68 Gallery% 85 Achievement% 66 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 41e2549b-f125-4fb0-9f7d-2d1db498dd7e