Cogmind - Beta 9 @@@ ROGUE MODE // 2019.10.27 @ 22:39:59 Player: Ctrl_Alt_X Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (8) 4000 Regions Visited (18) 3600 Robots Destroyed (255) 1275 Value Destroyed (12708) 12708 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (6896) 6896 TOTAL SCORE: 28859 Bonus ------- Triggered High Security 500 High Alert Combat Kills 3866 Follower Combat Kills 2061 Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 334 Friendly Fire -1665 Cogmind --------- Core Integrity 0/1450 Matter 16/300 Energy 99/100 System Corruption 18% Temperature Cool (0) Location -2/Research Parts ------- Power (2) Propulsion (5) Utility (13) Advanced Signal Interpreter Advanced Target Analyzer Weapon (3) Inventory (4) Experimental Cooling System Large Storage Unit Experimental Matter Compressor (31) Vortex Driver Peak State ------------ Power Reinforced Fission Core Light Quantum Reactor Propulsion Biometal Heavy Treads Biometal Heavy Treads Flexi-carbon Leg Utility Advanced Heat Sink Advanced Heat Sink Large Storage Unit Large Storage Unit Large Storage Unit Large Storage Unit Large Storage Unit Improved Targeting Computer Advanced Target Analyzer Improved Core Analyzer Improved Armor Integrity Analyzer Advanced Thermal Shield System Purifier Weapon Heavy Wave Gun Nova Cannon Hardcell Cannon Inventory Antimatter Reactor Light Quantum Reactor Vortex Chain Reactor Advanced Heavy Treads Biometal Heavy Treads Zionite Composite Leg II Zionite Composite Leg II Experimental Heat Sink Experimental Cooling System Experimental Cooling System Experimental Cooling System Large Storage Unit Zionite Biocell Experimental Matter Compressor Advanced Signal Interpreter Particle Charger Zionite Weapon Casing Plasma Rifle Plasma Rifle Phase Gun Nova Cannon Vortex Driver Vortex Driver Vortex Driver Vortex Driver Enhanced Nova Cannon KE Penetrator KE Penetrator Scatter Rocket Array Scatter Rocket Array Scatter Rocket Array [Rating: 154] Favorites ----------- Power Reinforced Fission Core Engine Ion Engine Power Core Reinforced Fission Core Reactor Cold Fusion Reactor Propulsion Carbon-fiber Leg Treads Biometal Heavy Treads Leg Carbon-fiber Leg Wheel Armored Wheel Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Improved Target Analyzer Protection Improved Medium Armor Plating Weapon Hypervelocity Coil Gun Energy Gun Spread Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Hypervelocity Coil Gun Ballistic Cannon Hardcell Cannon Launcher Grenade Launcher Slashing Weapon Ripper Build | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Was Fac Upp Upp War Pro Fac Gar Res Res Slots Evolved 16 | . . . 2 . . . 6 2 . . . . . . 2 . 2 2 Power 1 | . . . . . . . . . . . . . . . . . 1 . Propulsion 3 | . . . . . . . 2 . . . . . . . . . 1 . Utility 11 | . . . 2 . . . 4 1 . . . . . . 2 . . 2 Weapon 1 | . . . . . . . . 1 . . . . . . . . . . Parts Attached 354 | 6 3 5 7 2 . 9 37 23 3 16 18 28 16 23 75 18 5 60 Power 23 | 1 . 1 . . . . 2 4 . 1 . 1 . . 6 . 1 6 Engine 6 | 1 . 1 . . . . 1 3 . . . . . . . . . . Core 6 | . . . . . . . 1 . . . . 1 . . 3 . . 1 Reactor 11 | . . . . . . . . 1 . 1 . . . . 3 . 1 5 Propulsion 58 | 2 . 3 . . . . 7 2 . 2 1 3 3 4 14 6 2 9 Treads 8 | . . . . . . . . . . . . . . . 2 . . 6 Leg 45 | 2 . 3 . . . . 7 2 . 2 1 3 3 4 9 4 2 3 Wheel 5 | . . . . . . . . . . . . . . . 3 2 . . Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Utility 128 | 1 1 . 4 . . 1 12 8 1 8 10 5 9 8 33 7 1 19 Device 53 | . . . 4 . . 1 2 6 1 3 5 3 3 3 10 4 . 8 Storage 20 | 1 . . . . . . 3 . . 1 1 1 1 1 3 1 . 7 Processor 15 | . 1 . . . . . 4 1 . . 1 1 . . 4 . 1 2 Hackware . | . . . . . . . . . . . . . . . . . . . Protection 40 | . . . . . . . 3 1 . 4 3 . 5 4 16 2 . 2 Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 145 | 2 2 1 3 2 . 8 16 9 2 5 7 19 4 11 22 5 1 26 Energy Gun 49 | 2 1 . 2 1 . 3 11 2 . 1 1 5 . 4 10 1 1 4 Energy Cannon 40 | . . . . . . . 2 7 . 4 4 1 1 3 5 2 . 11 Ballistic Gun 17 | . . . . . . . . . . . . 8 2 3 2 . . 2 Ballistic Cannon 8 | . . . . . . . . . . . . . . . 4 2 . 2 Launcher 29 | . 1 1 1 1 . 4 2 . 2 . 2 5 1 1 1 . . 7 Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . 1 1 . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 19 | . . . . . . . 1 3 . . . . 4 3 1 . . 7 Parts Lost 129 | . 1 . . . . 2 2 1 3 6 8 9 . 9 36 9 3 40 Power 10 | . . . . . . 1 . . . . . 1 . . 2 . 1 5 Propulsion 26 | . . . . . . . . . . . 1 1 . 5 9 2 . 8 Utility 48 | . . . . . . . 1 1 2 2 5 3 . 1 14 5 1 13 Weapon 45 | . 1 . . . . 1 1 . 1 4 2 4 . 3 11 2 1 14 Highest Loss Streak 22 | . 1 . . . . 1 1 1 3 2 2 5 . 5 9 6 3 22 Average Slot Usage (%) 90 | . 90 100 93 100 100 97 86 99 83 87 90 92 90 85 86 93 95 75 Engine 3 | . 14 14 11 11 11 8 2 5 5 . . . . . . . . . Core 1 | . . . . . . . 2 . . . . 2 5 5 2 5 4 2 Reactor 1 | . . . . . . . . . . 4 5 2 . . 2 . 1 3 Leg 19 | . 28 28 22 22 22 22 23 23 20 21 23 22 23 22 14 8 14 2 Device 12 | . . . 16 22 22 22 9 10 5 14 16 10 15 6 9 19 11 11 Storage 11 | . 14 14 11 11 11 11 12 11 11 7 5 5 6 13 13 15 19 19 Processor 10 | . 10 14 11 11 11 11 17 23 20 10 5 7 5 5 8 15 16 13 Protection 8 | . . . . . . . 3 5 3 9 14 19 12 12 16 4 3 . Energy Gun 6 | . 14 14 14 11 22 18 11 . . 2 . 5 . . 8 . 1 2 Energy Cannon 4 | . . . . . . . 1 17 11 10 16 1 . 1 1 9 2 2 Ballistic Gun 3 | . . . . . . . . . . . . 9 16 14 1 . . . Launcher 1 | . 7 14 7 10 . . . . 2 . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 186 | 11 15 15 21 21 18 18 63 84 91 144 147 134 165 186 181 125 137 156 Greatest Support 173 | 20 20 30 30 30 30 30 68 68 64 68 68 67 70 75 95 60 24 173 Greatest Overweight (x) 33 | 1 . . . . . . . 1 1 2 2 2 2 2 33 6 6 6 Average Overweight (x) 1 | . . . . . . . . 1 1 1 1 1 1 2 1 3 4 1 Largest Inventory Capacity 36 | 6 6 6 6 6 6 6 16 16 16 36 24 24 30 30 36 28 28 34 Average Capacity 19 | 5 6 6 6 6 6 6 11 16 16 20 24 24 25 30 26 22 28 31 Most Carried 36 | 2 6 6 6 6 6 6 12 16 16 24 24 24 30 30 36 25 27 34 Average Carried 18 | . 4 5 6 5 6 5 9 14 15 18 23 22 25 29 24 21 24 26 Final Capacity 4 | . . . . . . . . . . . . . . . . . . 4 Final Carried 4 | . . . . . . . . . . . . . . . . . . 4 Class Distribution -------------------- 37% | Messiah-Tank 32% | Messiah-Mutant 15% | Messiah-Gunner 15% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Messiah-Mutant | -6/Proximity Caves Messiah-Mutant | -6/Factory Messiah-Gunner | -5/Factory Messiah-Mutant | -5/Waste Messiah-Mutant | -5/Factory Messiah-Tank | -5/Upper Caves Messiah-Tank | -5/Upper Caves Messiah-Tank | -5/Warlord Messiah-Tank | -4/Proximity Caves Messiah-Tank | -4/Factory Messiah-Mutant | -4/Garrison Messiah-Gunner | -3/Research Messiah-Gunner | -2/Research Resources | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Was Fac Upp Upp War Pro Fac Gar Res Res Matter Collected 7912 | 218 66 28 128 117 50 189 319 293 . 576 223 607 246 806 2363 507 82 1094 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 11609 | . 179 12 329 195 . 244 779 582 119 630 445 519 147 312 3497 888 135 2597 Parts 389 | . 15 4 16 7 . 4 19 7 . 23 22 22 6 11 136 20 4 73 Haulers Intercepted 5 | . . . 1 . . . 1 1 . . . . . . 1 . . 1 Recyclers Shooed 8 | . 2 . . . . . 4 . . 1 . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 129 | . . . . . . 11 . . . . 13 13 77 15 . . . . Prevented 16 | . . . . . . . . . . . 3 . 13 . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Was Fac Upp Upp War Pro Fac Gar Res Res Combat Hostiles Destroyed 200 | . 7 1 4 3 . 6 6 7 1 12 14 23 3 7 49 12 2 43 Melee 2 | . . . . . . . 1 . . 1 . . . . . . . . Guns 45 | . . . . . . 1 3 . . 4 . 4 . 5 18 . . 10 Cannons 67 | . . . . . . . . 7 . 7 5 . . . 21 8 2 17 AOE 79 | . 7 1 4 3 . 5 2 . 1 . 8 19 3 2 8 . . 16 Classes Destroyed 19 | . 6 1 1 . . 1 3 2 1 . 1 . . . 2 . . 1 Worker 19 | . 2 . . 3 . . 1 . . . . . . . 4 . . 9 Builder 15 | . . 1 2 . . . 1 . . . . . . . 6 . . 5 Tunneler 2 | . 1 . . . . . . . . . . . . . 1 . . . Hauler 5 | . . . 1 . . . 1 1 . . . . . . 1 . . 1 Recycler 6 | . . . . . . . 1 . . . . . . . 3 . . 2 Operator 1 | . 1 . . . . . . . . . . . . . . . . . Watcher 2 | . 1 . 1 . . . . . . . . . . . . . . . Swarmer 31 | . 3 1 1 . . . . . . 4 8 10 . 2 . . . 2 Saboteur 1 | . . . . . . . . . . . . . . . . . . 1 Grunt 93 | . 4 . 3 3 . 5 5 1 . 3 . 10 3 2 23 7 2 22 Brawler 9 | . . . . . . . . 1 . 2 . . . . 3 1 . 2 Duelist 4 | . . . . . . . . . . . . . . . 2 . . 2 Protector 3 | . . . . . . . . . . . . . . . 1 . . 2 Sentry 19 | . . . . . . . 1 4 . . 1 1 . 1 7 4 . . Hunter 14 | . . . . . . . . 1 . 2 1 . . 2 4 . . 4 Programmer 20 | . . . . . . 1 . . . 1 2 . . . 8 . . 8 Behemoth 2 | . . . . . . . . . . . 1 . . . 1 . . . Compactor 1 | . . . . . . . . . 1 . . . . . . . . . Wasp 1 | . . . . . . 1 . . . . . . . . . . . . Thug 5 | . . . . . . 1 2 . . . . 2 . . . . . . Mutant 2 | . . . . . . . 1 . . . 1 . . . . . . . Best Kill Streak 27 | . 8 1 5 3 . 5 3 3 1 5 4 15 3 3 15 2 2 27 Combat Bots Only 15 | . 4 1 2 3 . 5 2 3 1 5 4 15 3 3 9 2 2 12 Max Kills in Single Turn 8 | . 3 1 5 2 . 3 2 1 1 1 3 3 3 2 6 1 1 8 Gunslinging 1 | . . . . . . . . . . . . . . 1 . . . . Exploded 4 | . 1 1 2 2 . 3 1 . 1 . 3 3 3 1 3 . . 4 Melee 1 | . . . . . . . 1 . . 1 . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Was Fac Upp Upp War Pro Fac Gar Res Res Damage Taken 27417 | . 188 47 90 50 . 420 822 673 395 2188 1291 1625 10 1848 6289 1227 457 9797 Core 3099 | . 41 9 20 13 . 143 127 70 . 254 133 296 . 55 403 65 . 1470 Absorbed by Shields 51 | . . . . . . . . . . . . . 2 49 . . . . Reduced by Siege Mode 857 | . . . . . . . . . . . . . . . . . . 857 Core Remaining (%) 71 | 100 . 80 . . . 56 85 . . . . . . 19 . 59 100 . Volleys Fired 521 | . 12 2 10 5 . 12 38 27 8 31 28 34 4 22 112 62 10 104 Largest 3 | . 2 2 2 1 . 2 2 3 1 3 3 3 3 3 3 3 3 3 Hottest 450 | . 80 95 130 36 . 130 130 286 50 245 260 450 105 105 243 298 210 266 Shots Fired 1155 | . 13 4 12 5 . 21 73 73 8 73 67 55 7 56 298 127 26 237 Gun 517 | . 2 2 4 . . 12 71 . . 15 2 36 4 51 204 . 4 110 Cannon 545 | . . . . . . . . 73 1 58 60 2 1 . 90 127 22 111 Launcher 93 | . 11 2 8 5 . 9 2 . 7 . 5 17 2 5 4 . . 16 Special . | . . . . . . . . . . . . . . . . . . . Kinetic 339 | . . . . . . . . . . . . 20 4 51 123 26 19 96 Thermal 611 | . 2 2 4 . . 12 50 73 1 73 62 18 . . 158 44 4 108 Explosive 80 | . 11 2 . . . 9 2 . 7 . 5 17 2 5 4 . . 16 Electromagnetic 94 | . . . 8 5 . . 21 . . . . . . . . 57 3 . Entropic 31 | . . . . . . . . . . . . . 1 . 13 . . 17 Robot Hit Streak 38 | . 6 4 10 4 . 7 26 37 38 8 10 6 2 6 19 15 2 27 Robot Miss Streak 14 | . 2 2 2 2 . 7 2 1 5 2 5 3 4 14 5 2 4 4 Penetration Max 1 | . . . . . . . . . . . . 1 . 1 1 . 1 1 Secondary Targets 2 | . . . . . . . . . . . . . . 1 1 . . . Max Gunslinging Chain 1 | . . . . . . . . . . . . . . 1 1 . . . Shots Hit Robots 828 | . 9 3 6 2 . 17 73 52 7 46 44 35 4 37 220 77 8 188 Core Hits 775 | . 17 2 12 8 . 38 118 18 5 20 19 48 12 26 167 24 8 233 Critical Hits 121 | . . . . . . . 1 5 . 3 5 7 . 11 55 11 5 18 Critical Kills 47 | . . . . . . . . 1 . 2 3 2 . 5 24 4 1 5 Critical Parts Destroyed 63 | . . . . . . . 1 2 . . 1 3 . 6 29 6 2 13 Melee Attacks 8 | . . . . . . . 8 . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing 8 | . . . . . . . 8 . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 38965 | . 837 106 618 445 . 1499 2372 1809 1209 1470 1981 2884 492 923 7714 2660 411 11535 Guns 8600 | . . 4 59 . . 131 1007 . . 432 21 370 14 252 3678 . 23 2609 Cannons 12236 | . . . . . . . . 1809 33 1002 1166 35 . . 1361 2660 388 3782 Explosions 17776 | . 837 102 559 445 . 1368 1060 . 1176 . 794 2479 478 671 2665 . . 5142 Melee 305 | . . . . . . . 305 . . . . . . . . . . . Ramming 48 | . . . . . . . . . . 36 . . . . 10 . . 2 Kinetic 4780 | . . . . . . . . . . . . 97 14 252 1244 425 347 2401 Thermal 13831 | . . 4 155 197 . 131 863 1809 33 1434 1187 308 . . 3871 974 23 2842 Explosive 15044 | . 837 102 . . . 1368 318 . 1176 . 794 2479 478 671 1679 . . 5142 Electromagnetic 2899 | . . . 463 248 . . 886 . . . . . . . . 1261 41 . Impact . | . . . . . . . . . . . . . . . . . . . Slashing 305 | . . . . . . . 305 . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Entropic 2058 | . . . . . . . . . . . . . . . 910 . . 1148 Highest Corruption 41 | . . . . 1 1 . 2 . 25 29 32 34 41 . 10 12 . 18 Average Corruption 16 | . . . . 1 1 . 2 . 14 26 30 32 38 . 6 11 . 6 Corruption Purged 16 | . . . . . . . . . . . . . . . 12 . . 4 Effects 412 | . . . . . 1 . 9 . 10 73 102 77 8 . 62 39 . 31 Message Errors 54 | . . . . . 1 . 1 . 1 10 21 8 1 . 5 4 . 2 Matter Fused 53 | . . . . . . . . . 2 7 13 9 . . 15 4 . 3 Heat Flow Errors 36 | . . . . . . . . . 1 9 10 6 1 . 3 3 . 3 Energy Discharges 28 | . . . . . . . 2 . . 3 1 8 . . 7 5 . 2 Parts Rejected 4 | . . . . . . . . . . . 2 1 . . . 1 . . Data Loss (minor) 32 | . . . . . . . 3 . 2 3 2 5 . . 9 6 . 2 Data Loss (major) 10 | . . . . . . . . . . 3 5 2 . . . . . . Misfires 11 | . . . . . . . . . 1 2 2 . 1 . 2 1 . 2 Alerts 4 | . . . . . . . . . . . 3 1 . . . . . . Misdirections 59 | . . . . . . . . . 1 11 24 18 4 . . . . 1 Targeting Errors 100 | . . . . . . . 3 . 1 22 14 13 1 . 18 13 . 15 Weapon Failures 21 | . . . . . . . . . 1 3 5 6 . . 3 2 . 1 Overload Shots 20 | . . . . . . . . . . 12 . 8 . . . . . . Effects 5 | . . . . . . . . . . . . 5 . . . . . . Heat Surge 2 | . . . . . . . . . . . . 2 . . . . . . Short Circuit 2 | . . . . . . . . . . . . 2 . . . . . . Meltdown 1 | . . . . . . . . . . . . 1 . . . . . . Overflow Damage 1119 | . 10 . . . . 7 73 45 . 17 174 109 5 . 471 24 . 184 Projectiles 330 | . . . . . . . . 45 . 17 59 . . . 6 24 . 179 Explosions 761 | . 10 . . . . 7 45 . . . 115 109 5 . 465 . . 5 Melee 28 | . . . . . . . 28 . . . . . . . . . . . Knockbacks 29 | . . . . . . . . . . . . . . . 8 4 3 14 Impact . | . . . . . . . . . . . . . . . . . . . Kinetic 29 | . . . . . . . . . . . . . . . 8 4 3 14 Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 1646 | . 61 20 . 21 . 62 177 . . 1 109 . 13 116 402 . . 664 Shots 57 | . 3 1 . 1 . 2 6 . . . 3 . 1 6 7 . . 27 Rammed 5 | . . . 1 . . . . . . 2 . . . . 1 . . 1 Targets Rammed 10 | . . . 1 . . . . . . 7 . . . . 1 . . 1 Kicked 5 | . . . . . . . . . . 5 . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 650 | . 18 33 60 4 . . 102 246 236 373 198 650 164 51 392 351 96 288 Average Temperature 92 | . 6 20 29 4 . . 41 108 52 104 96 115 98 16 95 104 32 93 Received Heat Transfer 3298 | . 42 . 33 18 . 57 225 117 . 126 30 246 . 121 738 285 99 1161 Effects 8 | . . . . . . . . . 1 1 . 4 . . . 1 . 1 Shutdowns 1 | . . . . . . . . . . . . 1 . . . . . . Energy Bleed 3 | . . . . . . . . . 1 1 . . . . . . . 1 Interference 1 | . . . . . . . . . . . . . . . . 1 . . Matter Decay 1 | . . . . . . . . . . . . 1 . . . . . . Damage (minor) 1 | . . . . . . . . . . . . 1 . . . . . . Damage (core) 1 | . . . . . . . . . . . . 1 . . . . . . Siege Activations 8 | . . . . . . . . . . . . . . . . . . 8 Total Turns 256 | . . . . . . . . . . . . . . . . . . 256 Longest Duration 84 | . . . . . . . . . . . . . . . . . . 84 Robots Corrupted 6 | . . . . . . . 1 . . . . . . . . 5 . . Combat Hostiles 4 | . . . . . . . . . . . . . . . . 4 . . Parts Fried 19 | . . . 3 2 . . 6 . . . . . . . . 8 . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted 3 | . . . . . . . . . . . 1 . . . 2 . . . Combat Hostiles 3 | . . . . . . . . . . . 1 . . . 2 . . . Parts Melted 47 | . . . 1 . . . . 11 . 9 7 1 . . 12 . . 6 Heat Transferred 18032 | . . 5 175 150 . 165 1090 2221 37 2163 1308 511 . . 5352 999 50 3806 Parts Sabotaged 8 | . . . . . . . . . . . . . . . 4 . . 4 Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 8 | . . . 6 1 . . 1 . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Was Fac Upp Upp War Pro Fac Gar Res Res Peak Influence 1982 | . 170 61 256 214 . . 827 464 163 275 . . . . 1214 1366 1115 1982 Average Influence 493 | . 53 39 139 185 . . 423 408 150 207 . . . . 366 1068 870 1277 Maximum Alert Level 5 | . . . 1 1 . . 3 2 . 1 . . . . 4 4 4 5 Low Security (%) 35 | . . . . . . . . . . . . . . . . . . . Level 1 19 | . . . . . . . . . . . . . . . . . . . Level 2 15 | . . . . . . . . . . . . . . . . . . . Level 3 16 | . . . . . . . . . . . . . . . . . . . Level 4 7 | . . . . . . . . . . . . . . . . . . . Level 5 3 | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 48 | . 2 . 3 . . 1 8 1 . 2 . 1 . 1 12 . 3 14 Investigation 7 | . 1 . . . . 1 1 . . . . 1 . 1 2 . . . Extermination 9 | . . . . . . . 3 . . . . . . . 4 . . 2 Reinforcement 22 | . 1 . 3 . . . 3 1 . 2 . . . . 4 . 2 6 Assault 7 | . . . . . . . 1 . . . . . . . 2 . . 4 Garrison 3 | . . . . . . . . . . . . . . . . . 1 2 Intercept . | . . . . . . . . . . . . . . . . . . . Construction Impeded 7 | . . . 1 . . . . . . . . . . . 2 . . 4 Haulers Reinforced 4 | . . . . . . . 3 . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Was Fac Upp Upp War Pro Fac Gar Res Res Distress Signals 26 | . 3 . 3 . . . 2 . . 2 . . 1 . 9 . 1 5 Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 390 | . 12 . 24 3 . 19 36 11 6 18 16 31 6 11 86 21 13 77 Peak Tracking Total 16 | . 6 . 6 3 . 8 5 5 4 7 5 11 5 7 8 5 6 16 Tactical Retreats 37 | . . . 4 . . 1 2 4 . 2 3 4 . 3 4 6 . 4 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Was Fac Upp Upp War Pro Fac Gar Res Res Traps Triggered 11 | . . 1 3 . . . 3 1 . 1 . . . . 1 1 . . Indirectly 3 | . . . 3 . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 8 | . . . . . . . . . . . 1 . 7 . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Was Fac Upp Upp War Pro Fac Gar Res Res Machines Disabled 43 | . 1 . 1 2 . . 8 1 . 3 . 3 1 1 18 3 . 1 Max in Single Turn 5 | . 1 . 1 2 . . 5 1 . 1 . 2 1 1 5 1 . 1 Garrison Access 1 | . . . . . . . . . . . . . . . . . . 1 Garrison Relay 2 | . . . . . . . . . . . . . . . . 2 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Was Fac Upp Upp War Pro Fac Gar Res Res Machines Accessed 18 | . 2 1 1 . . 1 4 . . . 1 1 1 1 4 . . 1 Terminals 5 | . 2 . . . . 1 . . . . . 1 . 1 . . . . Fabricators 4 | . . . . . . . 2 . . . . . . . 2 . . . Repair Stations 2 | . . . . . . . 1 . . . . . . . 1 . . . Recycling Units 1 | . . . . . . . 1 . . . . . . . . . . . Scanalyzers 2 | . . . 1 . . . . . . . . . . . . . . 1 Garrison Access 1 | . . . . . . . . . . . . . . . 1 . . . Total Hacks 58 | . 9 1 2 . . 6 16 . . . 1 7 1 2 10 . . 3 Successful 33 | . 6 1 2 . . 5 9 . . . 1 4 1 . 3 . . 1 Failed 25 | . 3 . . . . 1 7 . . . . 3 . 2 7 . . 2 Catastrophic 5 | . . . . . . . 2 . . . . 1 . 2 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 62 | . 7 . . . . 5 21 2 . 11 . 3 . 2 . . 8 3 Terminals 24 | . 9 . . . . 6 . . . . . 7 . 2 . . . . Fabricators 19 | . . . . . . . 12 . . . . . . . 7 . . . Repair Stations 4 | . . . . . . . 3 . . . . . . . 1 . . . Recycling Units 1 | . . . . . . . 1 . . . . . . . . . . . Scanalyzers 5 | . . . 2 . . . . . . . . . . . . . . 3 Garrison Access 2 | . . . . . . . . . . . . . . . 2 . . . Terminal Hacks 18 | . 6 1 . . . 5 . . . . 1 4 1 . . . . . Record 5 | . . . . . . 1 . . . . . 4 . . . . . . Part Schematic 3 | . 2 . . . . 1 . . . . . . . . . . . . Robot Analysis 2 | . 1 . . . . 1 . . . . . . . . . . . . Open Door 3 | . . 1 . . . . . . . . 1 . 1 . . . . . Alert Level 1 | . 1 . . . . . . . . . . . . . . . . . Unreport Threat 3 | . 1 . . . . 2 . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . . . . Fabricator Hacks 6 | . . . . . . . 4 . . . . . . . 2 . . . Load Schematic 4 | . . . . . . . 2 . . . . . . . 2 . . . Build 2 | . . . . . . . 2 . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . 1 . . . . . . . . . . . Refit 1 | . . . . . . . 1 . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . Scanalyzer 3 | . . . 2 . . . . . . . . . . . . . . 1 Insert Component 2 | . . . 1 . . . . . . . . . . . . . . 1 Analyze 1 | . . . 1 . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . 1 . . . Unlock Access 1 | . . . . . . . . . . . . . . . 1 . . . Unauthorized Hacks 12 | . . . . . . . 12 . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . Fabricators 4 | . . . . . . . 4 . . . . . . . . . . . Report 1 | . . . . . . . 1 . . . . . . . . . . . Prioritize 1 | . . . . . . . 1 . . . . . . . . . . . Siphon 1 | . . . . . . . 1 . . . . . . . . . . . Haulers 1 | . . . . . . . 1 . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 15 | . 2 . 1 . . 1 4 . . . . 1 . 1 4 . . 1 Full Trace Events 6 | . 1 . . . . 1 . . . . . 1 . 1 2 . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . 1 . 1 . . 1 . . . . . . . . . . . . Parts Built 2 | . . . . . . . 2 . . . . . . . . . . . Matter 204 | . . . . . . . 204 . . . . . . . . . . . Time 102 | . . . . . . . 102 . . . . . . . . . . . Total Part Build Rating 2 | . . . . . . . 2 . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . 1 . . . . . . . . . . . . . . 1 Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Fac Was Fac Upp Upp War Pro Fac Gar Res Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released 10 | . . . . . . . . . . . . . . . . 8 . 2 Machine Destruction 10 | . . . . . . . . . . . . . . . . 8 . 2 Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Was Fac Upp Upp War Pro Fac Gar Res Res Total Allies 30 | . . 4 . . 13 . 5 . . 3 . . . . . . 3 2 Largest Group 13 | . . 4 4 . 13 13 5 . . 3 . . . . . . 3 4 Highest-Rated Group 436 | . . 71 71 . 350 350 281 . . 197 . . . . . . 288 436 Highest-Rated Ally 122 | . . 31 31 . 40 40 94 . . 85 . . . . . . 96 122 Zionite Dispatches 6 | . . . . . . . 1 . . 2 . . . . . . 2 1 Heavy 2 | . . . . . . . . . . 1 . . . . . . . 1 Light 1 | . . . . . . . . . . . . . . . . . 1 . Recon 2 | . . . . . . . 1 . . . . . . . . . 1 . Resource Resupply 1 | . . . . . . . . . . 1 . . . . . . . . Total Orders 7 | . . . . . . . 1 2 . 2 . . . . . . 1 1 DROP 1 | . . . . . . . . . . 1 . . . . . . . . EXPLORE 5 | . . . . . . . 1 1 . 1 . . . . . . 1 1 RETURN 1 | . . . . . . . . 1 . . . . . . . . . . Ally Attacks 293 | . . . 24 . . 87 72 . . 7 . . . . . . 58 45 Total Damage 10013 | . . . 250 . . 1634 2299 . . 703 . . . . . . 2302 2825 Kills 67 | . . . 4 . . 15 20 . . 3 . . . . . . 10 15 Allies Corrupted 2 | . . . . . . . 1 . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Was Fac Upp Upp War Pro Fac Gar Res Res Robot Analysis Total 2 | . 1 . . . . 1 . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 1 . 1 . 1 . . . . 1 1 . 1 . . . . Drone Launches 8 | . . . . . . . . 6 . 2 . . . . . . . . Drone Recoveries 2 | . . . . . . . . 2 . . . . . . . . . . Zionite Intel Received 3 | . . . . . . . 1 . . 1 . . . . . . 1 . Guard Positions 1 | . . . . . . . 1 . . . . . . . . . . . Active Garrisons 1 | . . . . . . . . . . . . . . . . . 1 . Depthwide Sectors/0 1 | . . . . . . . . . . 1 . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Was Fac Upp Upp War Pro Fac Gar Res Res Turns Passed 13701 | 60 173 580 232 250 1074 614 1142 807 149 722 1225 900 793 1192 1986 617 229 956 Spaces Moved 7475 | 43 113 458 155 191 846 412 705 394 86 343 631 465 449 603 811 263 130 377 Core 97 | 8 . . . . . . . . . . . . . . 1 . . 88 Treads 175 | . . . . . . . . . . . . . . . . . . 175 Legs 6688 | 35 113 458 155 191 846 412 705 394 86 343 631 465 449 603 773 28 1 . Wheels 515 | . . . . . . . . . . . . . . . 37 235 129 114 Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 150 150 150 150 150 150 172 105 130 130 50 Average Speed 143 | 110 120 120 120 120 120 120 120 150 150 165 170 157 162 178 163 136 138 127 Slowest Speed 1700 | 120 120 120 120 120 120 120 120 150 150 180 180 180 180 180 1700 270 300 165 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 3 | . . . . . . . . . 1 1 . . . . 1 . . . Exploration Rate (%) 43 | 4 21 76 22 38 89 68 25 13 70 26 80 58 73 73 19 48 10 16 Regions Visited 18 Branch Regions 8 Pre-discovered Areas 11 | . . 1 . . 2 1 . . . 5 1 1 . . . . . . Known Exits Taken 4 | . . . . . . . 1 . . 1 . . . 1 1 . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 . . . . 1 1 1 . . . 1 . Scrap Searched 11 | . . . . 1 2 2 . . . . 3 3 . . . . . . Spaces Dug 40 | . . . . . . . 1 3 . . 20 14 . . 1 . 1 . Terrain Destroyed 1019 | . 54 19 14 18 . 33 12 9 97 11 113 153 49 43 103 15 4 272 Melee 1 | . . . . . . . 1 . . . . . . . . . . . Projectile 118 | . . . . . . . . 9 . 11 21 3 1 . 15 15 4 39 AOE 900 | . 54 19 14 18 . 33 11 . 97 . 92 150 48 43 88 . . 233 Actions | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Was Fac Upp Upp War Pro Fac Gar Res Res Total 9364 | 52 137 485 187 207 905 509 913 551 100 430 714 570 510 664 1222 408 157 643 Wait 632 | 2 . 14 13 7 60 73 82 76 . 9 27 22 1 7 148 37 9 45 Move 7459 | 42 112 457 154 190 845 411 704 394 85 342 630 464 448 602 811 262 129 377 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 198 | 2 7 2 . 1 . 2 19 11 2 17 7 15 19 7 48 10 4 25 Fast Attach 94 | 6 2 2 2 1 . . 15 9 . 3 7 1 4 . 27 8 . 7 Attach 112 | . . 1 . . . 1 2 1 1 10 5 9 1 9 28 7 3 34 Detach 14 | . . . . . . . . . . 2 . . 1 1 6 . . 4 Swap 150 | . 1 2 5 1 . 8 20 14 2 3 6 18 11 14 21 3 2 19 Drop 148 | . 3 5 2 2 . 2 25 17 2 5 4 7 21 2 20 4 . 27 Fire 521 | . 12 2 10 5 . 12 38 27 8 31 28 34 4 22 112 62 10 104 Melee 8 | . . . . . . . 8 . . . . . . . . . . . Ram 1 | . . . . . . . . . . . . . . . . . . 1 Kick 9 | . . . 1 . . . . . . 7 . . . . 1 . . . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis 8 | . . . . . . . . . . . . . . . . 8 . . Rewire 7 | . . . . . . . . . . . . . . . . 7 . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous 3 | . . . . . . . . 2 . 1 . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 2 exits: [*Mat] / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory -5/Factory -5/Waste -5/Factory -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory -4/Garrison -3/Research (discovered 2 exits: *Res / Arm) -2/Research History --------- Turn | Location | Event 37 | -11/Scrapyard | Discovered new exit (range 15) 61 | -11/Scrapyard | Entered Materials 197 | -10/Materials | Discovered new exit (range 9) 234 | -10/Materials | Entered Mines 243 | -10/Mines | Met a Derelict bent on vengeance 246 | -10/Mines | Learned Materials trap positions 269 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 313 | -10/Mines | Build established: Mutant 330 | -10/Mines | Escorted by a lone wolf Derelict 350 | -10/Mines | Learned location of Storage (-8) 417 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 733 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 793 | -10/Mines | Discovered new exit (range 8) 814 | -10/Mines | Entered Materials 814 | -9/Materials | Accompanied by 4 allies 814 | -9/Materials | Evolved 2 slots: Utility x2 815 | -9/Materials | Loaded intel: 26 trap records 1032 | -9/Materials | Discovered new exit (range 11) 1046 | -9/Materials | Entered Mines 1214 | -9/Mines | Discovered new exit (range 5) 1221 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1255 | -9/Mines | Learned location of 1 exit from Lower Caves 1274 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1296 | -9/Mines | Entered Zion 1343 | -7/Zion | Discovered new exit (range 16) 1415 | -7/Zion | Gained Derelict followers 1452 | -7/Zion | Visited the Megawrench Repair Shop 1452 | -7/Zion | Megawrench repaired 6 parts 1478 | -7/Zion | System corruption cleaned by Quarantine Array 1599 | -7/Zion | Gained Derelict followers 1628 | -7/Zion | Learned location of Testing (-3) 1881 | -7/Zion | Learned location of Warlord (-5) 1999 | -7/Zion | Given A8's code to call for help 2065 | -7/Zion | Imprinted 2067 | -7/Zion | Declared Zion's savior 2361 | -7/Zion | Build established: Messiah-Mutant 2370 | -7/Zion | Entered Proximity Caves 2370 | -6/Proximity Caves | Accompanied by 13 allies 2531 | -6/Proximity Caves | Learned location of Extension (-4) 2638 | -6/Proximity Caves | P-60 Hacker assimilated allied U8-D7U(b) 2945 | -6/Proximity Caves | Discovered new exit (range 5) 2984 | -6/Proximity Caves | Entered Factory 2984 | -6/Factory | Accompanied by 4 allies 2984 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x4 3073 | -6/Factory | Fabricated Lrg. Storage Unit (x1) 3122 | -6/Factory | Zion Recon squad teleported in 3312 | -6/Factory | Found Prototype Launcher 3313 | -6/Factory | Identified Scatter Rocket Array 3322 | -6/Factory | Found Scatter Rocket Array 3325 | -6/Factory | Found Scatter Rocket Array 3539 | -6/Factory | Retrieved Zion intel report: Guard Positions 3542 | -6/Factory | Enhanced Grunt warped into view, answering call for help 3543 | -6/Factory | Enhanced Grunt warped into view, answering call for help 3586 | -6/Factory | Allied Derelicts emerged from ambush trap array 3698 | -6/Factory | Found Launcher Loader 4034 | -6/Factory | First assault squad dispatched 4089 | -6/Factory | Fabricated Lrg. Storage Unit (x1) 4104 | -6/Factory | Discovered new exit (range 17) 4125 | -6/Factory | Identified exit to Factory 4126 | -6/Factory | Entered another Factory area 4126 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 4420 | -5/Factory | Build established: Messiah-Gunner 4426 | -5/Factory | Discovered new exit (range 64) 4833 | -5/Factory | Identified exit to Factory 4933 | -5/Factory | Sucked down chute 4933 | -5/Factory | Entered Waste 4946 | -5/Waste | Spotted C-40 Crusher 4948 | -5/Waste | EMP discharged 4959 | -5/Waste | Destroyed C-40 Crusher 4961 | -5/Waste | Spotted C-40 Crusher 4975 | -5/Waste | Spotted C-40 Crusher 4998 | -5/Waste | Spotted C-40 Crusher 5012 | -5/Waste | Crushed by falling debris 5012 | -5/Waste | System corruption reached 10% 5014 | -5/Waste | Spotted C-40 Crusher 5028 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5037 | -5/Waste | Spotted C-40 Crusher 5048 | -5/Waste | EMP discharged 5059 | -5/Waste | Lost 3 parts (2u1w) 5068 | -5/Waste | Discovered new exit (range 10) 5080 | -5/Waste | Identified exit to Factory 5082 | -5/Waste | Entered Factory 5230 | -5/Factory | Build established: Messiah-Mutant 5372 | -5/Factory | Zion Resource Resupply teleported in 5530 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/0 5531 | -5/Factory | Zion Heavy squad teleported in 5597 | -5/Factory | Crushed by falling debris 5743 | -5/Factory | Discovered new exit (range 5) 5750 | -5/Factory | Identified exit to Upper Caves 5804 | -5/Factory | Entered Upper Caves 5883 | -5/Upper Caves | Build established: Messiah-Tank 5896 | -5/Upper Caves | Spotted B-75 Beast 5932 | -5/Upper Caves | Destroyed B-75 Beast 6198 | -5/Upper Caves | Learned location of Armory (-3) 6451 | -5/Upper Caves | Encountered a Warlord checkpoint 6451 | -5/Upper Caves | System corruption reached 30% 6704 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 6970 | -5/Upper Caves | Discovered new exit (range 11) 7029 | -5/Upper Caves | Entered another Upper Caves area 7339 | -5/Upper Caves | Spotted B-75 Beast 7414 | -5/Upper Caves | Attracted the attention of an 0b10 base 7422 | -5/Upper Caves | Core integrity fell below 50% 7486 | -5/Upper Caves | Destroyed 15 combat bots 7492 | -5/Upper Caves | Lost 5 parts (1p1n2u1w) 7580 | -5/Upper Caves | Learned Armory stockpile data 7906 | -5/Upper Caves | Discovered new exit (range 8) 7929 | -5/Upper Caves | Entered Warlord 7998 | -5/Warlord | System corruption cleaned by Quarantine Array 8139 | -5/Warlord | Visited the Vortex Lab 8151 | -5/Warlord | Found Prototype Energy Cannon 8153 | -5/Warlord | Warlord's base attacked by MAIN.C 8154 | -5/Warlord | Found Prototype Energy Cannon 8157 | -5/Warlord | Found Prototype Energy Cannon 8162 | -5/Warlord | Found Prototype Energy Cannon 8172 | -5/Warlord | Found Prototype Energy Gun 8175 | -5/Warlord | Found Prototype Energy Gun 8444 | -5/Warlord | Rebuked by Warlord 8456 | -5/Warlord | Identified Vortex Driver (x4) 8470 | -5/Warlord | Found Prototype Reactor 8487 | -5/Warlord | Found Prototype Hackware 8496 | -5/Warlord | Found Prototype Device 8503 | -5/Warlord | Warlord forces counterattacked 8560 | -5/Warlord | Identified System Purifier 8676 | -5/Warlord | Discovered new exit (range 15) 8722 | -5/Warlord | Entered Proximity Caves 8821 | -4/Proximity Caves | Spotted B-86 Titan 9551 | -4/Proximity Caves | Lost 4 parts (3n1u) 9686 | -4/Proximity Caves | Learned location of 1 exit from Research 9735 | -4/Proximity Caves | Discovered exit to Factory (range 15) 9785 | -4/Proximity Caves | Core integrity fell below 20% 9826 | -4/Proximity Caves | Lost 5 parts (2n3w) 9910 | -4/Proximity Caves | Identified Vortex Shotgun (x2) 9914 | -4/Proximity Caves | Entered Factory 9914 | -4/Factory | Evolved 2 slots: Utility x2 10267 | -4/Factory | Lost 3 parts (1p1n1u) 10654 | -4/Factory | Lost 3 parts (2u1w) 10864 | -4/Factory | Spotted B-86 Titan 10883 | -4/Factory | Crushed by falling debris 10891 | -4/Factory | Destroyed B-86 Titan 10914 | -4/Factory | Lost 4 parts (1n2u1w) 11120 | -4/Factory | Lost 3 parts (2u1w) 11131 | -4/Factory | System corruption reached 10% 11161 | -4/Factory | Terminal network hard line cut 11414 | -4/Factory | First assault squad dispatched 11482 | -4/Factory | Destroyed 9 combat bots 11492 | -4/Factory | Lost 9 parts (1p4n3u1w) 11814 | -4/Factory | Build established: Messiah-Mutant 11816 | -4/Factory | Lost 5 parts (2n3w) 11880 | -4/Factory | Identified exit to Garrison 11900 | -4/Factory | Entered Garrison 11942 | -4/Garrison | Triggered checkpoint 12006 | -4/Garrison | Lost 6 parts (2n3u1w) 12030 | -4/Garrison | Garrison Relay disabled 12191 | -4/Garrison | Triggered checkpoint 12302 | -4/Garrison | Triggered checkpoint 12375 | -4/Garrison | Garrison Relay disabled 12501 | -4/Garrison | Discovered new exit (range 12) 12517 | -4/Garrison | Entered Research 12517 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 12518 | -3/Research | Identified exit to Armory 12542 | -3/Research | Zion Recon squad teleported in 12580 | -3/Research | Discovered new exit (range 46) 12629 | -3/Research | Retrieved Zion intel report: Active Garrisons 12630 | -3/Research | Zion Light squad teleported in 12659 | -3/Research | Garrison activated, responded to threat 12722 | -3/Research | Lost 3 parts (1p1u1w) 12746 | -3/Research | Entered another Research area 12746 | -2/Research | Accompanied by 4 allies 12746 | -2/Research | Evolved 2 slots: Utility x2 12865 | -2/Research | Zion Heavy squad teleported in 12983 | -2/Research | Build established: Messiah-Gunner 13024 | -2/Research | Garrison activated, responded to threat 13151 | -2/Research | Found Prototype Protection 13151 | -2/Research | Identified Zio. Weapon Casing 13195 | -2/Research | Destroyed 8 combat bots 13246 | -2/Research | First assault squad dispatched 13366 | -2/Research | Lost 10 parts (1p2n4u3w) 13388 | -2/Research | Identified Vortex Chain Reactor 13421 | -2/Research | Lost 5 parts (2p1n1u1w) 13567 | -2/Research | System corruption reached 10% 13580 | -2/Research | Destroyed 7 combat bots 13632 | -2/Research | High security lockdown imminent 13638 | -2/Research | Core integrity fell below 50% 13657 | -2/Research | Destroyed 12 combat bots 13664 | -2/Research | Core integrity fell below 20% 13665 | -2/Research | Found Prototype Launcher 13665 | -2/Research | Identified Tactical Quantum Warhead 13693 | -2/Research | Lost 22 parts (1p5n7u9w) 13702 | -2/Research | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 13653_ Dropped Lrg. Storage Unit. 13656_ Penetrated by Slug. 13656_ Zio. Composite Leg II destroyed. 13656_ Penetrated by Slug. 13657_ The unstable cave ceiling collapses. 13657_ Particle Charger crushed. 13657_ The unstable cave ceiling collapses. 13660_ Slug penetrates Wall. 13662_ Zio. Composite Leg II destroyed. 13665_ Acquired Prototype Launcher. 13665_ Identified Tactical Quantum Warhead. 13667_ Dropped Tactical Quantum Warhead. 13682_ System corrupted: Matter fused (-9). 13682_ ALERT: Machine network offline. 13688_ Slug penetrates Wall. 13689_ Slammed into K-01 Serf. 13693_ Penetrated by Slug. 13693_ T-07 Excavator destroyed. 13697_ ALERT: Performing unscheduled system reset. 13698_ U-05 Engineer destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ????????????"""""""""??? | | ????????????????????????? ????????????# T???? | | ????????????????????????? ??????????????# #????? | | ????????????????????????? ??????????????# #????? | | ????????????????????????? ??????????????# #????? | | ????????????????????????# #?????????????# #????? | | ????????????????????????# #?????????????# ###### | | ????????????????????##### #?????????????# | | ????????????????????? #?????????????# | | ?????????????????????# k############### | | ?????????????????????# # * # | | ?????????????????????# # #!= ### | | ?????????????????????# # """"" /=%* #?? | | ?????????????????##### s!# ""T"" # #?? | | ?????????? s=+% # #?? | | ?????????? #########R# # | | ????????????????????????#k################+####### | | ????????????????????????#s#??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????#@#??????????????????????? | | ????????????????????????#R#??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????#A#??????????????????????? | | ????????????????????????#k#??????????????????????? | | ???????????????????????? #??????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? k???????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 125 Coolant Potential 80 Energy Generation 55 Energy Capacity 700 Matter Stores 726 Matter Capacity 800 Sight Range 20 Terrain Scan Density 10 Armor Coverage 1150 Resistance: KI 20 Resistance: TH 30 Core Shielding 30 Utility Shielding 90 Weapon Shielding 100 Point Defense Rating 160 Phase Shifting 10 Evasion (%) 50 Targeting Accuracy 16 Target Analysis 8 Core Analysis 8 Armor Integrity Analysis 50 Recoil Reduction 5 Particle Charging 15 Item Schematics ----------------- Lrg. Storage Unit | -10/Materials | Hacked Grenade Launcher | -9/Materials | Scanalyzed Hcp. Storage Unit | -6/Proximity Caves | Hacked Robot Schematics ------------------ None Fabricated ------------ Lrg. Storage Unit | x1 | -6/Factory Lrg. Storage Unit | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SupercompositePointShotgun Manual? 0 Play Time 02:57:27 Cumulative 450.7 hours Start 2019.10.22 @ 22:57:51 End 2019.10.27 @ 22:39:59 Sessions 13 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 288 Rogue 288 Adventurer 0 Explorer 0 Win Type - Total 31 Types 20/1/5/5/0/0/0 Lore% 88 Gallery% 88 Achievement% 76 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1ccc7d5e-16e9-453f-96ca-0e8113de4076