Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.24 @ 01:41:39

Player: f_

Result: Destroyed by ZZ-06B(R) with Subdweller Laser

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (16)      80
Value Destroyed (329)      329
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (30)                 30
              TOTAL SCORE: 1039

 Bonus
-------
Follower Combat Kills      30

 Cogmind 
---------
Core Integrity             0/250
Matter                     300/300
Energy                     160/160
System Corruption          0%
Temperature                Cool (6)
Movement                   Rolling (230) Ox10
Location                   -10/Subcaves

 Parts 
-------
>            --- POWER (1) --------
       Light Nuclear Core
>            --- PROPULSION (2) ---
             Wheel
             Wheel
>            --- UTILITY (2) ------
             Humpback
>            --- WEAPON (2) -------
             Axe
>            --- INVENTORY (35) ---
  Subdweller Power Source
             Aluminum Leg
             Disposable Heat Sink
      Medium Storage Unit
             Humpback
    Advanced Weight Redist. System
             Trap Scanner
             Sensor Array
             Weapon Shielding
             Reflective Plating
    Improved Trap Extractor (0/6)
      Medium Laser
       Small Laser
  Subdweller Laser
       Heavy Particle Cannon
             Grenade Launcher
             Datajack
             Shrapnel Trap
             Scrap Shield Fragment (46)

 Peak State 
------------
>          --- POWER ------------
           Deuterium Engine
>          --- PROPULSION -------
           Wheel
           Wheel
>          --- UTILITY ----------
    Medium Storage Unit
           Targeting Computer
>          --- WEAPON -----------
           EM Pulse Cannon
           Axe
>          --- INVENTORY --------
  Advanced Weight Redist. System
           Trap Scanner
           Sensor Array
           Weapon Shielding
           Reflective Plating
  Improved Trap Extractor
    Medium Laser
     Heavy Particle Cannon
           Grenade Launcher
           Datajack
[Rating: 15]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Wheel                    Wheel
Utility                    Targeting Computer
  Storage                  Medium Storage Unit
  Processor                Targeting Computer
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Energy Cannon            EM Pulse Cannon
  Slashing Weapon          Axe
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             17   | 6   2   3   6   
  Power                    4    | 1   1   1   1   
    Engine                 2    | 1   .   1   .   
    Core                   2    | .   1   .   1   
    Reactor                .    | .   .   .   .   
  Propulsion               2    | 2   .   .   .   
    Treads                 .    | .   .   .   .   
    Leg                    .    | .   .   .   .   
    Wheel                  2    | 2   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  4    | 1   1   1   1   
    Device                 .    | .   .   .   .   
    Storage                3    | 1   .   1   1   
    Processor              1    | .   1   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   7    | 2   .   1   4   
    Energy Gun             2    | 2   .   .   .   
    Energy Cannon          2    | .   .   .   2   
    Ballistic Gun          .    | .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        2    | .   .   .   2   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   1    | .   .   1   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 3    | .   1   .   2   
  Power                    2    | .   1   .   1   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   1    | .   .   .   1   
  Highest Loss Streak      1    | .   1   .   1   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     92   | .   94  100 80  
  Engine                   7    | .   9   10  1   
  Core                     6    | .   4   3   12  
  Wheel                    28   | .   28  28  28  
  Storage                  13   | .   14  14  13  
  Processor                8    | .   9   14  1   
  Energy Gun               13   | .   28  17  .   
  Energy Cannon            4    | .   .   .   12  
  Slashing Weapon          3    | .   .   .   9   
  Special Melee Weapon     4    | .   .   10  .   
Naked Turns                .    | .   .   .   .   
Heaviest Build             217  | 11  13  22  217 
  Greatest Support         20   | 20  20  20  20  
  Greatest Overweight (x)  10   | .   .   1   10  
  Average Overweight (x)   1    | .   .   .   8   
Largest Inventory Capacity 35   | 8   8   10  35  
  Average Capacity         16   | 7   8   9   31  
  Most Carried             20   | 5   5   10  20  
  Average Carried          10   | 2   3   9   15  
  Final Capacity           35   | 8   8   10  35  
  Final Carried            20   | 2   5   10  20  

 Class Distribution 
--------------------
 70% | Mutant
 29% | Hauler-Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
 Hauler-Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 -10 
-----------                Run  | Yrd Mat Min Sub 
Matter Collected           360  | 145 135 30  50  
  Remotely                 .    | .   .   .   .   
Salvage Created            391  | .   235 21  135 
  Parts                    23   | .   17  3   3   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Combat Hostiles Destroyed  13   | .   8   2   3   
  Melee                    1    | .   .   .   1   
  Guns                     9    | .   7   2   .   
  Cannons                  2    | .   .   .   2   
Classes Destroyed          5    | .   4   .   1   
  Operator                 1    | .   1   .   .   
  Watcher                  2    | .   2   .   .   
  Swarmer                  8    | .   6   2   .   
  Grunt                    2    | .   2   .   .   
  Subdweller               3    | .   .   .   3   
Best Kill Streak           5    | .   5   2   1   
  Combat Bots Only         5    | .   5   2   1   
Max Kills in Single Turn   1    | .   1   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    1    | .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -10  
--------                   Run  | Yrd  Mat  Min  Sub  
Hostile Shots Fired        62   | .    34   4    24   
  Missed                   12   | .    6    .    6    
Damage Taken               793  | .    272  42   479  
  Core                     254  | .    110  13   131  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         100  | 100  .    .    .    
Volleys Fired              41   | .    28   3    10   
  Largest                  2    | .    2    2    2    
  Hottest                  138  | .    90   90   138  
Shots Fired                79   | .    55   6    18   
  Gun                      61   | .    55   6    .    
  Cannon                   18   | .    .    .    18   
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Thermal                  71   | .    55   6    10   
  Explosive                .    | .    .    .    .    
  Electromagnetic          8    | .    .    .    8    
  Robot Hit Streak         11   | .    6    3    11   
  Robot Miss Streak        4    | .    4    2    2    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        1    | .    1    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    
Shots Hit Robots           58   | .    32   5    21   
  Core Hits                20   | .    15   2    3    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         1    | .    1    .    .    
    Burn                   1    | .    1    .    .    
Melee Attacks              36   | .    .    3    33   
  Impact                   .    | .    .    .    .    
  Slashing                 33   | .    .    .    33   
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            3    | .    .    3    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           958  | .    376  24   558  
  Guns                     400  | .    376  24   .    
  Cannons                  352  | .    .    .    352  
  Explosions               .    | .    .    .    .    
  Melee                    206  | .    .    .    206  
  Ramming                  .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Thermal                  600  | .    376  24   200  
  Explosive                .    | .    .    .    .    
  Electromagnetic          152  | .    .    .    152  
  Impact                   .    | .    .    .    .    
  Slashing                 206  | .    .    .    206  
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        370  | .    150  108  370  
  Average Temperature      64   | .    57   57   90   
  Received Heat Transfer   469  | .    48   .    421  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              2    | .    .    .    2    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              1    | .    1    .    .    
  Combat Hostiles          1    | .    1    .    .    
  Parts Melted             2    | .    1    .    1    
  Heat Transferred         1460 | .    1090 74   296  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Peak Influence             331  | .   331 209 .   
  Initial                  129  | .   .   129 .   
  Average                  127  | .   159 118 .   
Maximum Alert Level        1    | .   1   1   .   
  Low Security (%)         55   | 100 67  47  .   
  Level 1                  44   | .   32  52  .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          .    | .   .   .   .   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            .    | .   .   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Distress Signals           1    | .   1   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              23   | .   15  3   5   
  Peak Tracking Total      6    | .   6   3   2   
  Tactical Retreats        3    | .   2   1   .   

 Traps                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
Most Traps Carried         1    | .   .   .   1   

 Machines                       | -11 -10 -10 -10 
----------                 Run  | Yrd Mat Min Sub 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Machines Accessed          5    | .   4   1   .   
  Terminals                4    | .   4   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                8    | .   7   1   .   
  Successful               5    | .   4   1   .   
  Failed                   3    | .   3   .   .   
    Catastrophic           1    | .   1   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                7    | .   7   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             5    | .   4   1   .   
  Open Door                1    | .   .   1   .   
  Branch Access Points     1    | .   1   .   .   
  Locate Traps             1    | .   1   .   .   
  Registered Prototypes    1    | .   1   .   .   
  Zone Layout              1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   
  Used                     1    | .   1   .   .   
Hacking Detections         2    | .   2   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 
------------               Run  | Yrd Mat Min Sub 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              2    | .   .   2   .   
  Non-combat               2    | .   .   2   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        2    | .   .   2   .   
  no_distress              2    | .   .   2   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Sub 
Total Allies               3    | .   .   3   .   
  Largest Group            3    | .   .   3   3   
  Highest-Rated Group      40   | .   .   40  40  
  Highest-Rated Ally       16   | .   .   16  16  
Total Orders               .    | .   .   .   .   
Ally Attacks               27   | .   .   .   27  
  Total Damage             398  | .   .   .   398 
  Kills                    1    | .   .   .   1   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -10 
-------------              Run  | Yrd Mat Min Sub 
Turns Passed               1654 | 37  345 709 563 
Spaces Moved               1229 | 32  305 687 205 
  Core                     7    | 7   .   .   .   
  Treads                   .    | .   .   .   .   
  Legs                     .    | .   .   .   .   
  Wheels                   1222 | 25  305 687 205 
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  80  80  80  
  Average Speed            106  | 73  80  90  202 
  Slowest Speed            230  | 80  80  95  230 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       40   | 2   52  99  9   
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        1    | .   1   .   .   
  Unknown Exits Taken      2    | 1   .   1   .   
Scrap Searched             4    | .   .   2   2   
Spaces Dug                 13   | .   .   .   13  
Terrain Destroyed          13   | .   .   .   13  
  Melee                    13   | .   .   .   13  
  Projectile               .    | .   .   .   .   
  AOE                      .    | .   .   .   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Total                      1439 | 45  350 767 277 
  Wait                     68   | .   11  54  3   
  Move                     1226 | 31  304 686 205 
  Hop                      .    | .   .   .   .   
  Pick Up                  40   | 8   5   11  16  
  Fast Attach              2    | .   .   .   2   
  Attach                   8    | 6   2   .   .   
  Detach                   .    | .   .   .   .   
  Swap                     7    | .   .   3   4   
  Drop                     11   | .   .   7   4   
  Fire                     41   | .   28  3   10  
  Melee                    36   | .   .   3   33  
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x2] / *Min x2)
-10/Mines (discovered 3 exits: [*Mat x2] / [*Sub])
-10/Subcaves

 History 
---------
 Turn | Location      | Event
   14 | -11/Scrapyard | Discovered new exit (range 16)
   38 | -11/Scrapyard | Entered Materials
  190 | -10/Materials | Discovered new exit (range 3)
  201 | -10/Materials | Discovered new exit (range 14)
  306 | -10/Materials | Build established: Mutant
  330 | -10/Materials | Discovered new exit (range 15)
  368 | -10/Materials | Identified exit to Mines
  383 | -10/Materials | Entered Mines
  392 | -10/Mines     | Learned Materials terminal intel
  434 | -10/Mines     | Met a Derelict bent on vengeance
  470 | -10/Mines     | Discovered new exit (range 13)
  556 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
  766 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  820 | -10/Mines     | Discovered new exit (range 5)
 1062 | -10/Mines     | Discovered new exit (range 3)
 1092 | -10/Mines     | Entered Subcaves
 1092 | -10/Subcaves  | Accompanied by 3 allies
 1130 | -10/Subcaves  | Core integrity fell below 50%
 1276 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 1438 | -10/Subcaves  | Core integrity fell below 20%
 1450 | -10/Subcaves  | Build established: Hauler-Mutant
 1655 | -10/Subcaves  | Destroyed by ZZ-06B(R) with Subdweller Laser

 Last Messages 
---------------
01276_ Trooper 1a system corrupted by crushing
  effect.
01276_ Trooper 1a destroyed.
01276_ 16 Matter crushed.
A swath of the cavern ceiling suddenly
  collapses.
01305_ The unstable cave ceiling collapses.
01420_ EM Pulse Cannon destroyed.
01449_ TB-OIQ(R) destroyed.
01456_ Acquired Disposable Heat Sink.
01459_ Acquired Scrap Shield Fragment.
01460_ Acquired 5 matter.
01467_ Searching scrap...
01467_ Found Shrapnel Trap.
01467_ Found 36 Matter.
01472_ Acquired Shrapnel Trap.
01475_ Searching scrap...
01475_ Found Sub. Laser.
01475_ Found 27 Matter.
01480_ Acquired Sub. Laser.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????????????????######????????????###???????## |
| ????????????????????# "" ##??????###### ###????##  |
| ????????????????????## "" #??????#        #????#   |
| ?????????????????????##""@##?????#"       ##???#   |
| ??????????????????????##"R ###?####  #     #???#   |
| ???????????????????????#""   #?"  &  ###   ##??##  |
| ???????????????????????##""  ###"   " ####  ###### |
| ????????????????????????##"   ##     ##?##     ### |
| ?????????????????????????##"   R" "  "??#      "## |
| ??????????????????????????#     ""  # ###     #""" |
| ?????????????????????#       ##   &   ##      #### |
| ?????????????????????##       ###    ###     """"" |
| ??????????????????????###     ??#######      ""### |
| ????????????????????????#      ?????###     ""#""" |
| ????????????????????????##   ##?????#    ####"#### |
| ?????????????????????????## ##??????#  ###??#### # |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          14
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                44
Targeting Accuracy         5

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Tank

 Challenges 
------------
None

 Game 
------
Seed              MakeshiftSiegeLattice
  Manual?         0
Play Time         00:19:10
  Cumulative      47.0 hours
  Start           2024.03.24 @ 01:23:31
  End             2024.03.24 @ 01:41:39
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          36
  Rogue           34
  Adventurer      0
  Explorer        2
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             16
Gallery%          28
Achievement%      19
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              48/Tamsyn
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: eedd2bb0-80f7-426f-b9ff-e5d0e426160d