Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.06 @ 20:58:42 Player: Shobalk Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (115) 575 Value Destroyed (4801) 4801 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (1717) 1717 TOTAL SCORE: 11473 Bonus ------- High Alert Combat Kills 277 Follower Combat Kills 55 Entered Garrisons 400 Used RIF Installer 1000 Friendly Fire -15 Cogmind --------- Core Integrity 0/850 Matter 44/300 Energy 97/100 System Corruption 21% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Titanium Leg Particle Gun Advanced Assault Cannon Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Advanced Targeting Computer Improved Particle Charger Heavy Armor Plating > --- WEAPON ----------- High-powered Field Laser Ion Cannon Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Micro Nuclear Core Improved Titanium Leg Medium Armor Plating Heavy Armor Plating Authchip [R/Combat] Relay Coupler [NC] Relay Coupler [Hunter] Particle Gun Precision Beam Rifle Improved Assault Rifle Assault Cannon Rocket Launcher Datajack [Rating: 56] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Wheel Armored Wheel Flight Unit Nuclear Pulse Thruster Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Relay Coupler [Sentry] Protection Hardened Light Armor Plating Weapon Assault Cannon Energy Gun Precision Beam Rifle Energy Cannon Ion Cannon Ballistic Gun Minigun Ballistic Cannon Assault Cannon Launcher Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 ------- Run | Jun Mat Min Mat Min Mat Gar Mat Fac Gar Fac Fac Slots Evolved 8 | . . . 2 . 2 . . 2 . . 2 Power . | . . . . . . . . . . . . Propulsion 2 | . . . . . . . . 1 . . 1 Utility 4 | . . . 1 . 2 . . . . . 1 Weapon 2 | . . . 1 . . . . 1 . . . Parts Attached 160 | 7 13 10 20 13 14 21 11 3 8 21 19 Power 17 | 1 2 1 2 2 3 1 2 . 1 . 2 Engine 8 | 1 2 . 2 1 2 . . . . . . Core 9 | . . 1 . 1 1 1 2 . 1 . 2 Reactor . | . . . . . . . . . . . . Propulsion 39 | 4 5 2 4 . 2 4 . 2 3 7 6 Treads 22 | 2 5 2 2 . 2 4 . 2 3 . . Leg 10 | 2 . . . . . . . . . 7 1 Wheel 2 | . . . 2 . . . . . . . . Hover . | . . . . . . . . . . . . Flight 5 | . . . . . . . . . . . 5 Utility 42 | . 3 2 4 2 6 5 3 . 2 9 6 Device 17 | . 3 . 1 . 3 1 . . 1 4 4 Storage 6 | . . 1 1 . 2 1 1 . . . . Processor 1 | . . . . . . . . . . 1 . Hackware 3 | . . . . . . 1 1 . 1 . . Protection 15 | . . 1 2 2 1 2 1 . . 4 2 Artifact . | . . . . . . . . . . . . Weapon 62 | 2 3 5 10 9 3 11 6 1 2 5 5 Energy Gun 16 | 1 . 2 1 2 1 2 2 1 . 2 2 Energy Cannon 13 | . 2 . 3 2 1 3 2 . . . . Ballistic Gun 12 | 1 1 2 5 1 1 1 . . . . . Ballistic Cannon 7 | . . . . . . 2 1 . 1 2 1 Launcher 12 | . . 1 1 4 . 3 . . 1 . 2 Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon 2 | . . . . . . . 1 . . 1 . Unidentified Prototypes 7 | . . . 3 . 1 . 1 . . 2 . Corrupted Parts 2 | . . . . . . . . . . . 2 System Corruption 19 | . . . . . . . . . . . 19 Parts Lost 43 | . . 3 2 5 5 5 3 . 2 2 16 Power 8 | . . . 2 1 2 1 2 . . . . Propulsion 12 | . . 2 . . 1 1 . . 2 . 6 Utility 14 | . . . . 2 2 2 1 . . 2 5 Weapon 9 | . . 1 . 2 . 1 . . . . 5 Highest Loss Streak 12 | . . 2 1 3 3 2 2 . 2 1 12 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 95 | . 94 99 98 99 98 98 98 100 98 93 64 Engine 3 | . 14 10 2 6 3 . . . . . . Core 6 | . . 3 8 4 5 8 8 7 7 7 4 Treads 12 | . 27 27 12 . 4 18 18 23 21 1 . Leg 5 | . . . . . . . . . . 20 17 Wheel 4 | . . . 10 22 13 . . . . . . Device 9 | . 26 5 . . 13 18 18 15 15 4 3 Storage 11 | . . 13 11 11 19 18 15 7 7 7 4 Processor 1 | . . . . . . . . . . 4 4 Hackware 1 | . . . . . . . 8 7 7 . . Protection 11 | . . 8 20 22 10 6 2 7 7 14 8 Energy Gun 6 | . . 8 5 4 12 4 8 15 8 7 5 Energy Cannon 6 | . 11 5 5 10 5 6 7 7 7 7 2 Ballistic Gun 7 | . 13 13 21 15 9 1 . . . . . Ballistic Cannon 6 | . . . . . . 12 9 7 13 14 8 Naked Turns 64 | . . . . . . . . . . . 64 Heaviest Build 73 | 9 12 18 41 45 62 64 43 45 48 73 69 Greatest Support 80 | 40 40 40 40 24 46 46 46 68 68 62 80 Greatest Overweight (x) 3 | . 3 . 2 1 3 1 . . 1 2 2 Average Overweight (x) . | . . . . 1 1 . . . . . . Largest Inventory Capacity 15 | 5 5 8 15 15 15 15 15 15 15 15 15 Average Capacity 12 | 5 5 7 8 15 15 15 15 15 15 15 12 Most Carried 15 | 5 5 8 11 14 15 15 15 14 15 15 15 Average Carried 11 | 2 4 7 8 11 13 14 14 13 13 14 11 Final Capacity 15 | 5 5 8 15 15 15 15 15 15 15 15 5 Final Carried 15 | 4 5 8 11 11 15 15 15 13 15 15 4 Class Distribution -------------------- 33% | Tank 23% | Scavenger-Tank 21% | Mutant 12% | Scavenger-Mutant 4% | Gunner 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Tank | -9/Materials Tank | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Garrison Gunner | -8/Materials Tank | -7/Factory Scavenger-Tank | -7/Garrison Tank | -7/Factory Tank | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 ----------- Run | Jun Mat Min Mat Min Mat Gar Mat Fac Gar Fac Fac Matter Collected 3436 | 204 241 175 582 279 483 438 241 . 114 549 130 Remotely . | . . . . . . . . . . . . Salvage Created 3829 | . 219 494 819 138 827 503 257 . 149 423 . Parts 218 | . 10 30 52 1 45 43 13 . 11 13 . Haulers Intercepted 2 | . . . 2 . . . . . . . . Recyclers Shooed 3 | . . . 1 . . . . . . 1 1 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 ------- Run | Jun Mat Min Mat Min Mat Gar Mat Fac Gar Fac Fac Combat Hostiles Destroyed 112 | . 4 13 18 18 15 23 5 . 7 8 1 Guns 39 | . . 7 14 6 11 1 . . . . . Cannons 44 | . 4 5 3 1 3 12 5 . 4 7 . AOE 26 | . . 1 1 11 . 9 . . 3 . 1 Classes Destroyed 15 | . 3 4 1 2 2 1 . . 1 1 . Worker 3 | . . 1 . . 2 . . . . . . Builder 2 | . . . . 1 1 . . . . . . Tunneler 1 | . 1 . . . . . . . . . . Hauler 2 | . . . 2 . . . . . . . . Recycler 5 | . . 1 1 . 1 . . . . 2 . Operator 1 | . . . . . 1 . . . . . . Watcher 6 | . 1 . 3 . 2 . . . . . . Swarmer 34 | . . 7 8 1 4 10 . . 4 . . Cutter 3 | . . . . . . 2 . . . . 1 Grunt 32 | . 4 4 5 . 6 6 2 . 2 3 . Sentry 19 | . . 2 5 . 4 4 3 . . 1 . Demolisher 1 | . . . . . . . . . 1 . . Hunter 3 | . . . . . 1 1 . . . 1 . Programmer 3 | . . . . . . . . . . 3 . Assembled 17 | . . . . 17 . . . . . . . Best Kill Streak 10 | . 3 3 7 10 8 7 2 . 5 2 1 Combat Bots Only 10 | . 2 3 4 10 7 7 2 . 5 2 1 Max Kills in Single Turn 4 | . 1 2 1 4 2 3 1 . 2 1 1 Gunslinging 1 | . . 1 . . . . . . . . . Exploded 4 | . . 1 1 4 . 2 . . 2 . 1 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -------- Run | Jun Mat Min Mat Min Mat Gar Mat Fac Gar Fac Fac Damage Taken 7646 | . 191 559 618 618 755 1144 104 . 555 823 2279 Core 1625 | . 61 102 94 120 74 117 . . 46 143 868 Absorbed by Shields 23 | . . . . . . . . . . . 23 Redirected to Shielding 52 | . . . 42 10 . . . . . . . Core Remaining (%) 63 | 100 . 34 . 46 . . 65 . . 73 . Volleys Fired 270 | . 15 30 50 30 50 36 6 . 14 21 18 Largest 4 | . 2 2 3 3 3 3 3 . 4 4 4 Hottest 223 | . 80 106 118 121 152 156 173 . 209 222 223 Shots Fired 674 | . 30 60 138 58 134 90 17 . 41 66 40 Gun 373 | . 15 40 119 31 109 12 6 . 9 14 18 Cannon 273 | . 15 19 18 13 25 72 11 . 28 52 20 Launcher 28 | . . 1 1 14 . 6 . . 4 . 2 Special . | . . . . . . . . . . . . Kinetic 365 | . 15 26 98 31 46 67 6 . 18 38 20 Thermal 281 | . 15 33 39 13 88 17 11 . 19 28 18 Explosive 28 | . . 1 1 14 . 6 . . 4 . 2 Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 28 | . 9 12 16 10 28 10 12 . 11 13 6 Robot Miss Streak 9 | . 2 3 4 9 4 5 1 . 3 2 4 Penetration Max 1 | . . . . . 1 . . . . . . Secondary Targets 3 | . . 1 2 . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . . . Shots Hit Robots 407 | . 20 38 87 20 88 42 17 . 24 45 26 Core Hits 192 | . 9 18 32 29 33 29 8 . 12 16 6 Critical Kills 6 | . . . 1 2 1 1 . . . 1 . Critical Parts Destroyed 2 | . . . . . 2 . . . . . . Critical Strikes 29 | . . 1 2 2 11 3 3 . . 7 . Burn 13 | . . 1 1 . 8 . 1 . . 2 . Meltdown 2 | . . . . . . 1 . . . 1 . Destroy 6 | . . . 1 2 3 . . . . . . Blast 8 | . . . . . . 2 2 . . 4 . Melee Attacks 4 | . . . . . . . 2 . . 2 . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 9576 | . 334 613 1560 897 1688 1604 322 . 685 1155 718 Guns 4014 | . 89 316 1266 191 1339 110 87 . 140 213 263 Cannons 3921 | . 245 244 225 102 349 881 235 . 346 942 352 Explosions 1622 | . . 53 69 604 . 613 . . 199 . 84 Melee . | . . . . . . . . . . . . Ramming 19 | . . . . . . . . . . . 19 Kinetic 4458 | . 89 174 1062 191 634 830 149 . 278 699 352 Thermal 3477 | . 245 386 429 102 1054 161 173 . 208 456 263 Explosive 1622 | . . 53 69 604 . 613 . . 199 . 84 Electromagnetic . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 20 | . . . . 7 . . . . . 5 20 Average Corruption 6 | . . . . 7 . . . . . 4 14 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 31 | . . . . 15 . . . . . 6 10 Message Errors 5 | . . . . 2 . . . . . 1 2 Matter Fused 5 | . . . . 2 . . . . . 3 . Heat Flow Errors 2 | . . . . 2 . . . . . . . Energy Discharges 9 | . . . . 5 . . . . . 2 2 Parts Rejected 1 | . . . . . . . . . . . 1 Data Loss (minor) 3 | . . . . 2 . . . . . . 1 Data Loss (major) 3 | . . . . 2 . . . . . . 1 Misdirections 3 | . . . . . . . . . . . 3 Overload Shots . | . . . . . . . . . . . . Overflow Damage 132 | . . 15 . 24 34 14 . . 23 . 22 Projectiles 51 | . . 15 . 1 34 1 . . . . . Explosions 81 | . . . . 23 . 13 . . 23 . 22 Melee . | . . . . . . . . . . . . Knockbacks 16 | . . . . . . 8 . . 1 6 1 Impact . | . . . . . . . . . . . . Kinetic 15 | . . . . . . 7 . . 1 6 1 Secondary 1 | . . . . . . 1 . . . . . Self-Inflicted Damage 209 | . . . . 63 . 21 . . 32 . 93 Shots 8 | . . . . 4 . 1 . . 1 . 2 Rammed 4 | . . . . . . . . . . . 4 Targets Rammed 4 | . . . . . . . . . . . 4 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 544 | . 1 195 382 390 388 45 46 . 139 506 544 Average Temperature 136 | . 1 54 127 160 92 17 20 . 60 192 300 Received Heat Transfer 1457 | . 105 168 216 . 198 369 36 . 9 225 131 Effects 29 | . . . 1 5 . . . . . 8 15 Shutdowns 8 | . . . . 1 . . . . . 3 4 Energy Bleed 4 | . . . 1 2 . . . . . . 1 Interference 4 | . . . . 2 . . . . . 2 . Matter Decay 3 | . . . . . . . . . . . 3 Short Circuit 3 | . . . . . . . . . . 1 2 Damage (minor) 2 | . . . . . . . . . . 1 1 Damage (major) 4 | . . . . . . . . . . . 4 Damage (core) 1 | . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 3 | . . . . . 1 1 . . . 1 . Combat Hostiles 3 | . . . . . 1 1 . . . 1 . Parts Melted 15 | . 2 . 1 . 7 1 . . . 4 . Heat Transferred 7971 | . 518 962 999 185 2923 296 407 . 312 888 481 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 ------- Run | Jun Mat Min Mat Min Mat Gar Mat Fac Gar Fac Fac Peak Influence 1045 | . 162 187 425 192 314 1045 679 308 471 332 248 Initial 508 | . . . 26 115 12 183 508 308 215 247 56 Average 241 | . 38 66 183 94 173 645 582 308 375 143 55 Maximum Alert Level 3 | . . . 2 . 1 3 2 1 2 1 1 Low Security (%) 59 | 100 100 100 62 100 49 3 . . . 73 97 Level 1 17 | . . . 33 . 50 9 . 100 34 26 2 Level 2 16 | . . . 3 . . 48 100 . 65 . . Level 3 6 | . . . . . . 37 . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 14 | . . . 1 . 1 . 1 . . 7 4 Investigation 2 | . . . . . . . . . . 1 1 Extermination 4 | . . . . . . . . . . 4 . Reinforcement 8 | . . . 1 . 1 . 1 . . 2 3 Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 --------- Run | Jun Mat Min Mat Min Mat Gar Mat Fac Gar Fac Fac Distress Signals 4 | . 1 . . . 2 . 1 . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 159 | . 6 15 22 21 19 23 7 . 10 11 25 Peak Tracking Total 12 | . 3 3 4 6 6 4 2 . 5 3 12 Tactical Retreats 15 | . . 1 . 3 . . . . 2 1 8 Traps | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 ------- Run | Jun Mat Min Mat Min Mat Gar Mat Fac Gar Fac Fac Traps Triggered 11 | . 3 . . . . 2 . . 1 3 2 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 ---------- Run | Jun Mat Min Mat Min Mat Gar Mat Fac Gar Fac Fac Machines Disabled 15 | . 1 1 1 . 3 6 1 . 1 . 1 Max in Single Turn 2 | . 1 1 1 . 2 2 1 . 1 . 1 Garrison Relay 7 | . . . . . . 6 . . 1 . . Machines Repaired . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 --------- Run | Jun Mat Min Mat Min Mat Gar Mat Fac Gar Fac Fac Machines Accessed 23 | . 1 1 6 . 2 . 1 2 1 5 4 Terminals 14 | . 1 1 4 . 1 . 1 . 1 3 2 Fabricators 2 | . . . . . . . . 1 . 1 . Repair Stations 1 | . . . . . . . . . . . 1 Recycling Units 3 | . . . 1 . . . . . . 1 1 Scanalyzers 1 | . . . 1 . . . . . . . . Garrison Access 2 | . . . . . 1 . . 1 . . . Total Hacks 55 | . 4 2 16 . 5 . 3 4 1 13 7 Successful 20 | . 2 1 5 . 3 . 2 3 . 3 1 Failed 35 | . 2 1 11 . 2 . 1 1 1 10 6 Catastrophic 4 | . . . 2 . . . . 1 1 . . Database Lockouts . | . . . . . . . . . . . . Manual 14 | . . 1 5 . 2 . 2 1 . 3 . Terminals 33 | . 4 2 8 . 3 . 3 . 1 8 4 Fabricators 3 | . . . . . . . . 1 . 2 . Repair Stations 2 | . . . . . . . . . . . 2 Recycling Units 9 | . . . 5 . . . . . . 3 1 Scanalyzers 3 | . . . 3 . . . . . . . . Garrison Access 5 | . . . . . 2 . . 3 . . . Terminal Hacks 7 | . 2 1 1 . 1 . 1 . . 1 . Prototype ID Bank 1 | . 1 . . . . . . . . . . Open DSF 1 | . . . . . . . . . . 1 . Alert Level 3 | . . . 1 . 1 . 1 . . . . Locate Traps 1 | . 1 . . . . . . . . . . Assault Status 1 | . . 1 . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . 1 . Load Schematic 1 | . . . . . . . . . . 1 . Repair Station Hacks 1 | . . . . . . . . . . . 1 Scan Component 1 | . . . . . . . . . . . 1 Recycling Unit Hacks 2 | . . . 1 . . . . . . 1 . Report Inventory 2 | . . . 1 . . . . . . 1 . Scanalyzer 3 | . . . 3 . . . . . . . . Insert Component 1 | . . . 1 . . . . . . . . Analyze 2 | . . . 2 . . . . . . . . Garrison Access Hacks 4 | . . . . . 1 . . 3 . . . Unlock Access 2 | . . . . . 1 . . 1 . . . Coupler Status 2 | . . . . . . . . 2 . . . Unauthorized Hacks 2 | . . . . . 1 . 1 . . . . Terminals 2 | . . . . . 1 . 1 . . . . Botnet 2 | . . . . . 1 . 1 . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 19 | . 1 . 5 . 1 . 1 2 1 5 3 Full Trace Events 1 | . . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 ------------ Run | Jun Mat Min Mat Min Mat Gar Mat Fac Gar Fac Fac Used RIF Installer 2 | . . . . . . 1 . . 1 . . Hotswap 1 | . . . . . . . . . 1 . . Robots Hacked 2 | . . . . . . . 1 . . 1 . Non-combat . | . . . . . . . . . . . . Combat 2 | . . . . . . . 1 . . 1 . Robot Hacks Applied 2 | . . . . . . . 1 . . 1 . go_dormant 1 | . . . . . . . 1 . . . . formatsys_high 1 | . . . . . . . . . . 1 . Relay Couplers Released 31 | . . . . . . 26 . . 5 . . Machine Destruction 31 | . . . . . . 26 . . 5 . . Attached 2 | . . . . . . 1 1 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -------- Run | Jun Mat Min Mat Min Mat Gar Mat Fac Gar Fac Fac Total Allies 4 | . . . . 3 . . . . . 1 . Largest Group 3 | . . . . 3 . . . . . 1 . Highest-Rated Group 40 | . . . . 40 . . . . . 32 . Highest-Rated Ally 32 | . . . . 16 . . . . . 32 . Total Orders . | . . . . . . . . . . . . Ally Attacks 18 | . . . . 13 . . . . . 5 . Total Damage 250 | . . . . 59 . . . . . 191 . Kills 3 | . . . . 2 . . . . . 1 . Allies Corrupted 1 | . . . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 ------- Run | Jun Mat Min Mat Min Mat Gar Mat Fac Gar Fac Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 ------------- Run | Jun Mat Min Mat Min Mat Gar Mat Fac Gar Fac Fac Turns Passed 7973 | 93 431 1011 875 708 599 1372 315 132 417 1515 505 Spaces Moved 4475 | 63 206 555 507 565 262 640 168 80 219 747 463 Core 125 | 15 3 . . . . . . . . . 107 Treads 2246 | 35 203 555 227 . 56 640 168 80 219 63 . Legs 877 | 13 . . . . . . . . . 684 180 Wheels 1051 | . . . 280 565 206 . . . . . . Hover . | . . . . . . . . . . . . Flight 176 | . . . . . . . . . . . 176 Fastest Speed 34 | 50 100 160 90 105 105 160 160 155 155 130 34 Average Speed 147 | 125 160 160 127 105 137 189 160 157 159 180 83 Slowest Speed 270 | 160 200 160 160 105 240 240 160 160 240 270 270 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . 1 Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 34 | 4 31 94 54 79 23 47 15 4 36 15 12 Regions Visited 11 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . . . . . . Known Exits Taken 2 | . . . . . 1 . . 1 . . . Unknown Exits Taken 7 | 1 1 1 1 1 . . 1 . . 1 . Scrap Searched 3 | . . 1 . 2 . . . . . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 151 | . . 7 11 93 . 2 . . 18 3 17 Melee . | . . . . . . . . . . . . Projectile 5 | . . . . 1 . . . . . 3 1 AOE 146 | . . 7 11 92 . 2 . . 18 . 16 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 --------- Run | Jun Mat Min Mat Min Mat Gar Mat Fac Gar Fac Fac Total 5327 | 75 274 619 648 631 401 718 199 85 259 871 547 Wait 248 | 1 32 10 42 19 50 . 4 . 11 49 30 Move 4464 | 62 205 554 506 564 262 639 167 80 218 746 461 Hop 1 | . . . . . . . . . . . 1 Pick Up 64 | 3 4 6 11 4 12 6 2 1 4 8 3 Fast Attach 90 | 6 12 6 13 1 7 14 5 . 1 16 9 Attach 39 | 1 . 2 . 5 7 5 2 2 4 3 8 Detach 19 | 2 . 3 . 1 5 1 1 . 3 1 2 Swap 41 | . 1 2 7 7 . 12 4 1 3 2 2 Drop 74 | . 5 6 19 . 8 3 6 1 1 23 2 Fire 270 | . 15 30 50 30 50 36 6 . 14 21 18 Melee 4 | . . . . . . . 2 . . 2 . Ram 5 | . . . . . . . . . . . 5 Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 8 | . . . . . . 2 . . . . 6 Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sto]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -8/Garrison -8/Materials -7/Factory -7/Garrison -7/Factory -6/Factory History --------- Turn | Location | Event 9 | -11/Junkyard | Discovered new exit (range 15) 94 | -11/Junkyard | Entered Materials 303 | -10/Materials | Build established: Mutant 487 | -10/Materials | Discovered new exit (range 13) 525 | -10/Materials | Entered Mines 674 | -10/Mines | Found a hidden stash of uninstalled traps 705 | -10/Mines | Discovered new exit (range 8) 1167 | -10/Mines | Build established: Scavenger-Mutant 1266 | -10/Mines | Learned Materials trap positions 1293 | -10/Mines | Core integrity fell below 50% 1501 | -10/Mines | Discovered new exit (range 8) 1536 | -10/Mines | Entered Materials 1536 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1537 | -9/Materials | Loaded intel: 22 trap records 1840 | -9/Materials | Build established: Scavenger-Tank 1902 | -9/Materials | Discovered new exit (range 7) 2167 | -9/Materials | Discovered new exit (range 10) 2292 | -9/Materials | Discovered new exit (range 7) 2349 | -9/Materials | Discovered new exit (range 11) 2411 | -9/Materials | Entered Mines 2416 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2431 | -9/Mines | Discovered new exit (range 3) 2436 | -9/Mines | Met a Derelict bent on vengeance 2496 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2634 | -9/Mines | Assembled infested the area 2639 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2641 | -9/Mines | Build established: Tank 2704 | -9/Mines | Destroyed 10 combat bots 2734 | -9/Mines | Core integrity fell below 50% 2750 | -9/Mines | Lost 3 parts (1u2w) 2961 | -9/Mines | Discovered new exit (range 6) 2968 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3087 | -9/Mines | Build established: Mutant 3119 | -9/Mines | Entered Materials 3119 | -8/Materials | Evolved 2 slots: Utility x2 3402 | -8/Materials | Lost 3 parts (2p1u) 3594 | -8/Materials | Destroyed 7 combat bots 3718 | -8/Materials | Identified exit to Garrison 3718 | -8/Materials | Entered Garrison 3772 | -8/Garrison | Garrison Relay disabled 3808 | -8/Garrison | Garrison Relay disabled 3905 | -8/Garrison | Garrison Relay disabled 3905 | -8/Garrison | Garrison Relay disabled 4058 | -8/Garrison | Triggered checkpoint 4113 | -8/Garrison | Build established: Scavenger-Tank 4189 | -8/Garrison | Discovered new exit (range 10) 4242 | -8/Garrison | Triggered checkpoint 4288 | -8/Garrison | Triggered checkpoint 4396 | -8/Garrison | Garrison Relay disabled 4570 | -8/Garrison | Triggered checkpoint 4663 | -8/Garrison | Garrison Relay disabled 4792 | -8/Garrison | Triggered checkpoint 4795 | -8/Garrison | Triggered checkpoint 4824 | -8/Garrison | Destroyed 7 combat bots 4943 | -8/Garrison | Installed Relay Interface Framework 5090 | -8/Garrison | Entered Materials 5354 | -8/Materials | Discovered new exit (range 9) 5405 | -8/Materials | Entered Factory 5405 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 5537 | -7/Factory | Identified exit to Garrison 5537 | -7/Factory | Entered Garrison 5655 | -7/Garrison | Build established: Tank 5770 | -7/Garrison | Discovered new exit (range 13) 5786 | -7/Garrison | Expanded RIF knowledge: Hotswap 5848 | -7/Garrison | Triggered checkpoint 5899 | -7/Garrison | Garrison Relay disabled 5954 | -7/Garrison | Entered Factory 6708 | -7/Factory | Discovered new exit (range 16) 7469 | -7/Factory | Entered another Factory area 7469 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7775 | -6/Factory | Lost 3 parts (2u1w) 7826 | -6/Factory | Released all parts (7) 7851 | -6/Factory | System corruption reached 10% 7884 | -6/Factory | Core integrity fell below 50% 7941 | -6/Factory | Lost 12 parts (6n3u3w) 7950 | -6/Factory | Core integrity fell below 20% 7974 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- TERMINAL." 07934_ JY73P>INTT&QLYGHHPRN&>J 07934_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F019. 07949_ System corrupted: Energy discharge (-36). 07953_ Destroyed Surge Thruster. 07953_ Subcomponent Replicator disabled. 07954_ Rocket Launcher severed. 07956_ Destroyed Surge Thruster. 07957_ Particle Gun severed. 07958_ Acquired Rocket Launcher. 07960_ Destroyed Surge Thruster. 07960_ C-17 Slicer destroyed. 07960_ Rocket Launcher destroyed. 07960_ Destroyed Rocket Launcher. 07962_ Acquired Particle Gun. 07965_ System corrupted: Component data lost. 07967_ Slammed into G-50 Soldier. 07974_ Destabilizing: System corrupted (+1). [Achievement: Achiever] Map ----- +----------------------------------------------------+ | """ """ # ?? ?????????????????????????? | | """ """ # """"""""" ??????????????????????????? | | # #??????????????????????????? | | # """"""""" #??????????????????????????? | | + #??????????????????????????? | | +#####+## """"""""" #??????????????????????????? | | ?????# #??????????????????????????? | | ?????# """"""""" #??????????????????????????? | | ?????# #??????????????????????????? | | #??????????????????????????? | | ######## #??????????????????????????? | | ????????##+###### #??????????????????????????? | | ????????????????### ###+######?#?????????????????? | | ??????????????????# #?# # #?????????????????? | | ?????????????????## ### # """ ########??????????? | | ????????????????## ## # Y" #####??????? | | ????????????????+ / """ ""# ?????? | | ????????????????## ## # """#* """ #???? | | ?????????????????###### #! ""# """ #???? | | ??????????????????????# ####### ""# """ #???? | | ??????????????????????# #????# ""# #???? | | ??????????????????????# #????# # """ #???? | | ??????????????????????# #????###### ### """ #???? | | ??????????????????????# #???????# #! """ #???? | | ??????????????????????# ######### # #???? | | ??????????????????????# g@ g + """ #???? | | ??????????????????????########### # """ #???? | | ????????????????????????????????# # """ #???? | | ????????????????????????????????####### #???? | | ???????????????????????????????????????#######???? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Energy Generation 25 Energy Capacity 250 Matter Stores 400 Matter Capacity 400 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Jamming Range 12 Armor Coverage 825 Propulsion Shielding 33 Evasion (%) 63 Targeting Accuracy 8 Recoil Reduction 3 Matter Filtering 30 Particle Charging 20 Relay Coupler Types 1 Relay Coupler Value 24 Authchip Count 1 Item Schematics ----------------- Hrd. Light Armor Plating | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Achiever Assimilation Complete Exterminator One Hack Too Far Challenges ------------ None Game ------ Seed ImpactFlakCompressor Manual? 0 Play Time 02:12:36 Cumulative 43.7 hours Start 2023.11.05 @ 15:06:14 End 2023.11.06 @ 20:58:42 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 75 Rogue 75 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 50 Gallery% 56 Achievement% 25 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 20/SmallcapsGlow Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: bfdda65f-9ea0-4287-85ed-fd3f223f3242