Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.09 @ 19:54:46 Player: Wer1in Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (25) 125 Value Destroyed (575) 575 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (8) 8 TOTAL SCORE: 2308 Bonus ------- High Alert Combat Kills 8 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (150) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Medium Storage Unit Visual Processing Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (8) ---- Improved Signal Interpreter Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Visual Processing Unit Weapon Shielding > --- WEAPON ----------- Heavy EM Pulse Gun Heavy EM Pulse Gun > --- INVENTORY -------- Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Improved Signal Interpreter Heavy EM Pulse Gun [Rating: 16] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Visual Processing Unit Storage Medium Storage Unit Processor Visual Processing Unit Protection Weapon Shielding Weapon Heavy EM Pulse Gun Energy Gun Heavy EM Pulse Gun Ballistic Gun Heavy Assault Rifle Impact Weapon Hammer Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . 1 . Utility 3 | . . 1 2 Weapon . | . . . . Parts Attached 30 | 7 4 19 . Power 4 | 2 . 2 . Engine 4 | 2 . 2 . Core . | . . . . Reactor . | . . . . Propulsion 13 | 2 . 11 . Treads . | . . . . Leg 13 | 2 . 11 . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 5 | 1 2 2 . Device . | . . . . Storage 2 | 1 1 . . Processor 1 | . 1 . . Hackware . | . . . . Protection 2 | . . 2 . Artifact . | . . . . Weapon 8 | 2 2 4 . Energy Gun 6 | 2 2 2 . Energy Cannon . | . . . . Ballistic Gun 1 | . . 1 . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon 1 | . . 1 . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 19 | . . 14 5 Power 3 | . . 2 1 Propulsion 8 | . . 6 2 Utility 2 | . . 1 1 Weapon 6 | . . 5 1 Highest Loss Streak 7 | . . 5 7 Average Slot Usage (%) 85 | . 91 90 31 Engine 10 | . 14 10 1 Leg 27 | . 28 30 5 Storage 11 | . 14 11 9 Processor 9 | . 6 11 9 Protection 4 | . . 6 3 Energy Gun 17 | . 28 13 . Ballistic Gun 2 | . . 3 . Impact Weapon 1 | . . 2 2 Naked Turns . | . . . . Heaviest Build 18 | 12 17 18 18 Greatest Support 39 | 20 20 39 23 Greatest Overweight (x) 2 | . . 1 2 Average Overweight (x) . | . . . 1 Largest Inventory Capacity 8 | 6 8 8 8 Average Capacity 7 | 5 6 8 8 Most Carried 7 | 4 6 7 1 Average Carried 4 | 1 5 4 1 Final Capacity 8 | 6 8 8 8 Final Carried 6 | 2 6 1 1 Class Distribution -------------------- 80% | Mutant 19% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 506 | 270 30 206 . Remotely . | . . . . Salvage Created 822 | 91 166 565 . Parts 47 | 7 12 28 . Haulers Intercepted . | . . . . Recyclers Shooed 1 | 1 . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 19 | . 3 16 . Guns 17 | . 2 15 . AOE 2 | . 1 1 . Classes Destroyed 7 | 2 2 3 . Tunneler 1 | 1 . . . Recycler 1 | 1 . . . Watcher 4 | . 2 2 . Swarmer 9 | . . 9 . Grunt 6 | . 3 3 . Brawler 1 | . . 1 . Sentry 3 | . . 3 . Best Kill Streak 4 | 1 3 4 . Combat Bots Only 4 | . 2 4 . Max Kills in Single Turn 2 | 1 1 2 . Gunslinging 1 | . . 1 . Exploded 1 | . 1 1 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 2682 | . 38 1698 946 Core 788 | . . 236 552 Absorbed by Shields . | . . . . Core Remaining (%) 80 | 100 100 41 . Volleys Fired 73 | 4 10 59 . Largest 2 | 2 2 2 . Hottest 90 | 80 90 90 . Shots Fired 133 | 8 20 105 . Gun 133 | 8 20 105 . Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 20 | . . 20 . Thermal 4 | 4 . . . Explosive . | . . . . Electromagnetic 109 | 4 20 85 . Robot Hit Streak 14 | 3 6 14 . Robot Miss Streak 4 | 1 2 4 . Penetration Max . | . . . . Secondary Targets 3 | . . 3 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 79 | 6 13 60 . Core Hits 33 | 3 6 23 1 Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks 1 | . . 1 . Impact 1 | . . 1 . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1224 | 89 237 894 4 Guns 1137 | 89 194 854 . Cannons . | . . . . Explosions 70 | . 43 27 . Melee 12 | . . 12 . Ramming 5 | . . 1 4 Kinetic 195 | . . 195 . Thermal 117 | 47 43 27 . Explosive . | . . . . Electromagnetic 895 | 42 194 659 . Impact 12 | . . 12 . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . 1 . . Average Corruption 1 | . 1 . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 34 | . . 33 1 Shots 1 | . . 1 . Rammed 7 | . . 1 6 Targets Rammed 7 | . . 1 6 Kicked . | . . . . Crushed . | . . . . Highest Temperature 168 | 54 150 168 . Average Temperature 62 | 25 70 63 . Received Heat Transfer 387 | . 21 366 . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 4 | . 1 3 . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 200 | 100 50 50 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 2 | . 1 1 . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 424 | 10 135 424 113 Average Influence 135 | 2 60 212 79 Maximum Alert Level 2 | . . 2 . Low Security (%) 65 | 100 100 32 100 Level 1 32 | . . 64 . Level 2 1 | . . 3 . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 6 | . 1 3 2 Investigation 1 | . . 1 . Extermination . | . . . . Reinforcement 5 | . 1 2 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 2 | . . 1 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 47 | . 7 29 11 Peak Tracking Total 9 | . 3 5 9 Tactical Retreats 3 | . . 1 2 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 2 | . 1 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 2 | . . 2 . Max in Single Turn 1 | . . 1 . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 4 | . 3 1 . Terminals 4 | . 3 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 12 | . 10 2 . Successful 6 | . 5 1 . Failed 6 | . 5 1 . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 12 | . 10 2 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 6 | . 5 1 . Alert Level 1 | . 1 . . Unreport Threat 1 | . 1 . . Hauler Manifests 1 | . 1 . . Zone Layout 3 | . 2 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 4 | . 3 1 . Full Trace Events 2 | . 2 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1082 | 86 347 553 96 Spaces Moved 638 | 51 246 279 62 Core 38 | 7 . . 31 Treads . | . . . . Legs 600 | 44 246 279 31 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 121 | 110 120 120 140 Slowest Speed 150 | 120 120 150 150 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 27 | 3 52 42 13 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 6 | . 3 3 . Melee . | . . . . Projectile . | . . . . AOE 6 | . 3 3 . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 810 | 73 280 389 68 Wait 24 | . 10 14 . Move 635 | 50 245 278 62 Hop . | . . . . Pick Up 30 | 10 7 13 . Fast Attach 1 | . 1 . . Attach 22 | 6 2 14 . Detach . | . . . . Swap 7 | 1 1 5 . Drop 10 | 2 4 4 . Fire 73 | 4 10 59 . Melee 1 | . . 1 . Ram 6 | . . . 6 Kick 1 | . . 1 . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 87 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 403 | -10/Materials | Discovered new exit (range 20) 434 | -10/Materials | Entered another Materials area 434 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 559 | -9/Materials | Lost 3 parts (1p1n1w) 909 | -9/Materials | Lost 5 parts (1p3n1w) 928 | -9/Materials | Core integrity fell below 50% 963 | -9/Materials | Discovered new exit (range 18) 987 | -9/Materials | Entered another Materials area 987 | -8/Materials | Evolved 2 slots: Utility x2 1053 | -8/Materials | Core integrity fell below 50% 1058 | -8/Materials | Lost 7 parts (1p4n1u1w) 1078 | -8/Materials | Core integrity fell below 20% 1083 | -8/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- PARAMETERS=UTILITY_2 LOCATION=UNKNOWN GOAL=ESCAPE 00988_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 00988_ O-24 Administrator uses terminal to summon reinforcements. 00988_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M012. 00988_ O-24 Administrator locks terminal. 00998_ W-25 Informer sends out distress signal. 01004_ Imp. Aluminum Leg destroyed. 01008_ Lgt. Ion Engine destroyed. 01011_ Critical hit. 01011_ Hammer destroyed. 01020_ Hrd. Light Armor Plating destroyed. 01027_ Aluminum Leg destroyed. 01034_ Slammed into T-07 Excavator. 01053_ Slammed into S-10 Pest. 01066_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 01069_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M004. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ???????????????###############????????????????? | | ???????????????# # ! ?????????????????? | | ??????????????? # #????????????????? | | ???????????????? # """ #????????????????? | | ???????????????? # [ """ #????????????????? | | ????????????????# ## """ #????????????????? | | ????????????????# ## """ #????????????????? | | ????????????????# ## """ #????????????????? | | ????????????????# ## @ #????????????????? | | ???????????????## ## ss #????????????????? | | ?????# ######### ##s#######????????????????? | | ?????# #????????????????????? | | ?????# ! #????????????????????? | | ?????###+####### ###s #????????????????????? | | ?????????????####/##### #????????????????????? | | ?????????????#%% #Y #????????????????????? | | ?????????????#%""""" + r#????????????????????? | | ?????????????#%""""" # +????????????????????? | | ?????????????# """"" ## #????????????????????? | | ?????????????# % ## #????????????????????? | | ?????????????# """"" ## +????????????????????? | | ?????????????# """"" ##t#????????????????????? | | ?????????????# """"" ## #????????????????????? | | ?????????????# + #????????????????????? | | ?????????????###########%#????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????#########???# #????????????????????? | | ???????????# ???# ######+########??????? | | ???????????#!! ### ????? | | ???????????#! """ # ! ????? | | ???????????# """ + ????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 150 Weapon Shielding 33 Evasion (%) 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NuclearNeutralizingAmplifier Manual? 0 Play Time 00:23:27 Cumulative 10.9 hours Start 2020.07.09 @ 18:48:14 End 2020.07.09 @ 19:54:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 13 Gallery% 14 Achievement% 13 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dec1845e-32b7-4b80-8785-53c3cb3a58a1