Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.08.13 @ 20:17:24 Player: Nagash Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (47) 235 Value Destroyed (1833) 1833 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (428) 428 TOTAL SCORE: 7936 Bonus ------- High Alert Combat Kills 2 Follower Combat Kills 426 Cogmind --------- Core Integrity 0/1150 Matter 266/300 Energy 150/150 System Corruption 12% Temperature Cool (0) Movement Core (200) Ox3 Location -4/Factory Parts ------- > --- POWER (2) -------- Micro Fission Core > --- PROPULSION (7) --- (None) > --- UTILITY (7) ------ Small Storage Unit Advanced Visual Processing Unit Advanced Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (8) ---- Medium Storage Unit High-capacity Storage Unit Compact Battery (200) Advanced Transmission Jammer Improved Cloaking Device Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Micro Fission Core > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Armored Leg Advanced VSS Leg Advanced VSS Leg > --- UTILITY ---------- Power Amplifier High-capacity Storage Unit Compact Battery Improved Trap Scanner Advanced Visual Processing Unit Improved Sensor Array Advanced Signal Interpreter > --- WEAPON ----------- Plasma Rifle Railgun Enhanced Gauss Cannon > --- INVENTORY -------- Light Ion Engine Light Nuclear Core Small Storage Unit Medium Storage Unit Advanced Transmission Jammer Heavy Phase Cannon Heavy Assault Rifle [Rating: 93] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Antimatter Reactor Propulsion Advanced VSS Leg Leg Advanced VSS Leg Wheel Compact Wheel Hover Unit Antigrav System Flight Unit Flight Unit Utility Advanced Visual Processing Unit Device Improved Sensor Array Storage Small Storage Unit Processor Advanced Visual Processing Unit Weapon Enhanced Gauss Cannon Energy Gun Plasma Rifle Energy Cannon Heavy Phase Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Heavy Missile Launcher Piercing Weapon Force Lance Build | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Fac Fac Upp Upp Fac Slots Evolved 12 | . . . 2 . 2 . 2 2 2 . . 2 Power 1 | . . . . . 1 . . . . . . . Propulsion 5 | . . . 1 . . . 1 2 . . . 1 Utility 5 | . . . 1 . 1 . 1 . 2 . . . Weapon 1 | . . . . . . . . . . . . 1 Parts Attached 98 | 4 2 3 1 6 4 9 9 11 14 2 7 26 Power 21 | 1 . . 1 1 2 2 2 . 3 . 2 7 Engine 12 | 1 . . 1 1 2 1 2 . 2 . 1 1 Core 8 | . . . . . . 1 . . . . 1 6 Reactor 1 | . . . . . . . . . 1 . . . Propulsion 29 | 2 . . . 3 1 3 1 4 5 . 4 6 Treads . | . . . . . . . . . . . . . Leg 14 | . . . . . . 3 1 . 4 . 4 2 Wheel 6 | 2 . . . . . . . 4 . . . . Hover 5 | . . . . . . . . . 1 . . 4 Flight 4 | . . . . 3 1 . . . . . . . Utility 25 | 1 . 2 . 1 1 3 3 3 4 1 1 5 Device 14 | . . 1 . . 1 1 2 2 3 1 . 3 Storage 8 | 1 . 1 . 1 . . 1 . 1 . 1 2 Processor 3 | . . . . . . 2 . 1 . . . . Hackware . | . . . . . . . . . . . . . Protection . | . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 23 | . 2 1 . 1 . 1 3 4 2 1 . 8 Energy Gun 4 | . 2 . . . . . . . . . . 2 Energy Cannon 2 | . . . . . . . . . 1 . . 1 Ballistic Gun 7 | . . 1 . 1 . 1 1 . . . . 3 Ballistic Cannon 7 | . . . . . . . 2 2 1 1 . 1 Launcher 2 | . . . . . . . . 2 . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . . 2 . . . Corrupted Parts 2 | . . . . . . 2 . . . . . . System Corruption 7 | . . . . . . 7 . . . . . . Parts Lost 54 | . 1 . 5 . . 3 1 10 2 1 2 29 Power 13 | . . . 1 . . 1 . 2 1 1 1 6 Propulsion 19 | . . . 2 . . 1 1 3 . . 1 11 Utility 10 | . . . . . . 1 . 3 1 . . 5 Weapon 12 | . 1 . 2 . . . . 2 . . . 7 Highest Loss Streak 17 | . 1 . 5 . . 3 1 10 1 1 2 17 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 80 | . 73 91 75 59 72 79 99 71 47 76 91 86 Engine 8 | . 14 14 11 9 18 11 14 12 4 4 1 5 Core 1 | . . . . . . 4 . . . . 4 4 Reactor 1 | . . . . . . . . . 2 5 2 . Leg 17 | . . . . . . 11 29 2 9 23 27 25 Wheel 2 | . 28 28 22 . . . . 10 . . . . Flight 1 | . . . . 27 27 12 . . . . . . Device 16 | . . 5 11 11 18 18 22 19 12 15 17 16 Storage 4 | . 14 14 11 1 . . . . 1 5 10 7 Processor 10 | . . . . . . 11 15 13 11 11 11 10 Energy Gun 1 | . 16 14 9 . . . . . . . . 2 Ballistic Gun 3 | . . 14 11 9 9 9 7 5 . . . 3 Ballistic Cannon 5 | . . . . . . . 7 5 2 7 11 5 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 82 | 10 14 19 19 5 9 15 35 38 38 47 55 82 Greatest Support 127 | 26 26 26 26 12 12 30 40 44 70 70 107 127 Greatest Overweight (x) 25 | . . . 3 . . 1 1 1 5 . . 25 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 8 10 10 10 5 5 20 5 8 8 8 20 Average Capacity 9 | 7 8 9 10 5 5 5 5 5 6 8 8 18 Most Carried 12 | 7 6 10 10 8 5 5 5 5 5 3 7 12 Average Carried 4 | 3 4 8 9 5 4 4 4 3 2 2 3 8 Final Capacity 10 | 8 8 10 10 5 5 5 5 5 8 8 8 8 Final Carried 10 | 6 5 10 9 5 5 5 5 5 3 2 7 5 Class Distribution -------------------- 33% | Scavenger-Mutant 29% | Scavenger-Skirmisher 13% | Skirmisher 12% | Mutant 8% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Mutant | -7/Factory Skirmisher | -6/Factory Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Skirmisher | -5/Upper Caves Scavenger-Assassin | -4/Factory Resources | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 ----------- Run | Scr Mat Min Mat Min Mat Sto Fac Fac Fac Upp Upp Fac Matter Collected 1933 | 187 . 87 . 62 33 148 . 237 181 231 409 358 Remotely . | . . . . . . . . . . . . . Salvage Created 1502 | . . 62 49 28 47 10 . 347 189 83 137 550 Parts 90 | . . 8 4 3 6 1 . 20 11 5 3 29 Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 8 | . . . . . . . . . . 5 3 . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Fac Fac Upp Upp Fac Combat Hostiles Destroyed 40 | . . 5 3 2 3 1 . 6 3 2 5 10 Melee 4 | . . . . . . . . . . . . 4 Guns 18 | . . 5 3 2 3 1 . . . . . 4 Cannons 15 | . . . . . . . . 3 3 2 5 2 AOE 3 | . . . . . . . . 3 . . . . Classes Destroyed 10 | . . 1 . . . . . 5 2 . 1 1 Worker 2 | . . . . . . . . 2 . . . . Builder 2 | . . . . . . . . 2 . . . . Tunneler 1 | . . . . . . . . . 1 . . . Recycler 1 | . . . . . . . . 1 . . . . Operator 1 | . . . . . . . . . . . . 1 Swarmer 17 | . . 5 3 2 3 1 . 3 . . . . Grunt 7 | . . . . . . . . 2 1 . 2 2 Specialist 2 | . . . . . . . . . 2 . . . Hunter 3 | . . . . . . . . . . . 3 . Programmer 11 | . . . . . . . . 1 . 2 . 8 Best Kill Streak 5 | . . 3 3 2 3 1 . 5 2 2 2 3 Combat Bots Only 3 | . . 3 3 2 3 1 . 3 1 2 2 2 Max Kills in Single Turn 3 | . . 2 2 1 1 1 . 3 1 1 1 1 Gunslinging 1 | . . 1 1 . . . . . . . . . Exploded 3 | . . . . . . . . 3 . . . . Melee 1 | . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Fac Fac Upp Upp Fac Damage Taken 6538 | . 140 88 374 11 189 129 316 1097 301 334 572 2987 Core 1913 | . 23 19 152 7 48 46 60 273 68 16 39 1162 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 81 | 100 . 83 . 60 . 82 91 67 . . 87 . Volleys Fired 127 | . 1 6 5 2 16 7 . 22 12 9 25 22 Largest 3 | . 2 2 2 1 1 1 . 2 1 2 2 3 Hottest 189 | . 90 70 70 20 20 23 . 92 57 114 114 189 Shots Fired 194 | . 2 12 7 2 16 10 . 29 12 16 42 46 Gun 82 | . 2 12 7 2 16 10 . 8 . . . 25 Cannon 106 | . . . . . . . . 15 12 16 42 21 Launcher 6 | . . . . . . . . 6 . . . . Special . | . . . . . . . . . . . . . Kinetic 162 | . . 6 5 2 16 10 . 23 12 16 42 30 Thermal 25 | . 1 6 2 . . . . . . . . 16 Explosive 6 | . . . . . . . . 6 . . . . Electromagnetic 1 | . 1 . . . . . . . . . . . Robot Hit Streak 14 | . 1 3 10 12 13 14 . 6 5 8 9 7 Robot Miss Streak 3 | . 1 1 . . 1 3 . 2 2 3 2 2 Penetration Max 1 | . . . . . . . . . 1 . . . Secondary Targets 3 | . . 1 2 . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . . . . Shots Hit Robots 145 | . 1 8 7 2 14 5 . 19 8 11 30 40 Core Hits 85 | . . 6 5 2 6 1 . 25 7 2 12 19 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 15 | . . 1 . . . . . 1 2 3 5 3 Burn 2 | . . 1 . . . . . . . . . 1 Blast 13 | . . . . . . . . 1 2 3 5 2 Melee Attacks 11 | . . . . . . . . . . . . 11 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing 11 | . . . . . . . . . . . . 11 Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 4568 | . 13 97 73 18 119 78 . 1142 334 404 827 1463 Guns 1027 | . 13 97 64 18 119 78 . 121 . . . 517 Cannons 2467 | . . . . . . . . 391 333 404 827 512 Explosions 630 | . . . . . . . . 630 . . . . Melee 433 | . . . . . . . . . . . . 433 Ramming 11 | . . . 9 . . . . . 1 . . 1 Kinetic 3041 | . . 35 39 18 119 78 . 512 333 404 827 676 Thermal 453 | . 13 62 25 . . . . . . . . 353 Explosive 630 | . . . . . . . . 630 . . . . Electromagnetic . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing 433 | . . . . . . . . . . . . 433 Highest Corruption 12 | . . . . . . 7 . 3 . 3 3 12 Average Corruption 4 | . . . . . . 6 . 2 . 2 3 5 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 43 | . . . . . . 6 . 1 . 1 12 23 Message Errors 7 | . . . . . . 1 . . . 1 2 3 Matter Fused 13 | . . . . . . 1 . 1 . . 3 8 Heat Flow Errors 4 | . . . . . . . . . . . 2 2 Energy Discharges 5 | . . . . . . . . . . . 3 2 Data Loss (minor) 6 | . . . . . . . . . . . 1 5 Data Loss (major) 1 | . . . . . . . . . . . . 1 Misfires 3 | . . . . . . 3 . . . . . . Alerts 2 | . . . . . . 1 . . . . 1 . Misdirections 2 | . . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 68 | . . . . . . . . 4 . . . 64 Projectiles 20 | . . . . . . . . . . . . 20 Explosions 4 | . . . . . . . . 4 . . . . Melee 44 | . . . . . . . . . . . . 44 Knockbacks 16 | . . . . . . . . 2 3 3 5 3 Impact . | . . . . . . . . . . . . . Kinetic 14 | . . . . . . . . 2 2 2 5 3 Secondary 2 | . . . . . . . . . 1 1 . . Self-Inflicted Damage 41 | . . . 4 . . . . 37 . . . . Shots 2 | . . . . . . . . 2 . . . . Rammed 6 | . . . 4 . . . . . 1 . . 1 Targets Rammed 6 | . . . 4 . . . . . 1 . . 1 Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 644 | . 30 60 25 . 11 4 . 211 51 152 270 644 Average Temperature 118 | . 14 29 12 . 3 4 . 98 23 67 100 230 Received Heat Transfer 1651 | . 81 . 123 . 45 72 . 330 150 36 138 676 Effects 25 | . . . . . . . . . . . 2 23 Shutdowns 5 | . . . . . . . . . . . . 5 Energy Bleed 5 | . . . . . . . . . . . . 5 Interference 4 | . . . . . . . . . . . 2 2 Damage (minor) 2 | . . . . . . . . . . . . 2 Damage (major) 8 | . . . . . . . . . . . . 8 Damage (core) 1 | . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 4 | . . 1 . . . . . . . . . 3 Heat Transferred 1031 | . 37 259 74 . . . . . . . . 661 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Fac Fac Upp Upp Fac Peak Influence 720 | . 15 136 129 90 204 720 210 247 130 . . 169 Initial 210 | . . 1 44 25 29 78 210 . 70 . . 49 Average 89 | . 11 91 58 60 110 404 109 24 86 . . 48 Maximum Alert Level 3 | . . . . . 1 3 1 1 . . . . Low Security (%) 85 | 100 100 100 100 100 93 27 49 96 100 . . 100 Level 1 10 | . . . . . 6 14 50 3 . . . . Level 2 4 | . . . . . . 53 . . . . . . Level 3 . | . . . . . . 3 . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 15 | . . . . . . 2 1 4 1 . . 7 Investigation 2 | . . . . . . 1 . . . . . 1 Extermination 7 | . . . . . . . . 2 . . . 5 Reinforcement 6 | . . . . . . 1 1 2 1 . . 1 Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Fac Fac Upp Upp Fac Distress Signals 3 | . . . . . 1 1 . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 123 | . 7 6 10 4 12 23 5 13 5 3 9 26 Peak Tracking Total 9 | . 7 3 7 2 7 9 5 6 3 2 5 9 Tactical Retreats 11 | . . 1 . 1 1 6 . . . . . 2 Traps | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Fac Fac Upp Upp Fac Traps Triggered 5 | . . . . . . 1 . 1 . . . 3 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 2 | . . . . . . 1 . . . 1 . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 ---------- Run | Scr Mat Min Mat Min Mat Sto Fac Fac Fac Upp Upp Fac Machines Disabled 4 | . . . . . . 1 . 2 . . . 1 Max in Single Turn 2 | . . . . . . . . 2 . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Fac Fac Upp Upp Fac Machines Accessed 4 | . . . . . . 3 1 . . . . . Terminals 4 | . . . . . . 3 1 . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 5 | . . . . . . 4 1 . . . . . Successful 3 | . . . . . . 2 1 . . . . . Failed 2 | . . . . . . 2 . . . . . . Catastrophic . | . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . Terminals 5 | . . . . . . 4 1 . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 3 | . . . . . . 2 1 . . . . . Open Door 2 | . . . . . . 2 . . . . . . Alert Level 1 | . . . . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . 1 Used . | . . . . . . . . . . . . . Hacking Detections 3 | . . . . . . 3 . . . . . . Full Trace Events 1 | . . . . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 ------------ Run | Scr Mat Min Mat Min Mat Sto Fac Fac Fac Upp Upp Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Fac Fac Upp Upp Fac Total Allies 1 | . . . . . . 1 . . . . . . Largest Group 1 | . . . . . . 1 1 . . . . . Highest-Rated Group 100 | . . . . . . 100 88 . . . . . Highest-Rated Ally 100 | . . . . . . 100 88 . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 40 | . . . . . . 40 . . . . . . Total Damage 1380 | . . . . . . 1380 . . . . . . Kills 15 | . . . . . . 15 . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Fac Fac Upp Upp Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . . . . . . . 1 1 . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 ------------- Run | Scr Mat Min Mat Min Mat Sto Fac Fac Fac Upp Upp Fac Turns Passed 7278 | 47 56 187 107 80 243 422 797 1122 431 1405 766 1615 Spaces Moved 4427 | 38 52 177 98 172 378 351 414 508 298 966 409 566 Core 187 | 2 . . 1 . . . . 48 127 . . 9 Treads . | . . . . . . . . . . . . . Legs 2618 | . . . . . . 126 414 71 171 966 409 461 Wheels 751 | 36 52 177 97 . . . . 389 . . . . Hover 96 | . . . . . . . . . . . . 96 Flight 775 | . . . . 172 378 225 . . . . . . Fastest Speed 34 | 50 90 90 90 34 34 34 120 50 50 97 97 70 Average Speed 98 | 92 90 90 91 35 34 84 121 107 121 97 102 135 Slowest Speed 1300 | 100 90 90 200 37 34 190 190 190 300 97 110 1300 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . 1 . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 32 | 4 16 39 18 39 34 59 15 18 10 88 61 17 Regions Visited 12 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . . . . 1 . . Known Exits Taken 5 | . . . . . . 1 1 . 1 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 . . 1 . . . . Scrap Searched 7 | . . 1 . 3 . . . . . 1 2 . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 110 | . . . . . . . . 69 4 7 23 7 Melee . | . . . . . . . . . . . . . Projectile 43 | . . . . . . . . 2 4 7 23 7 AOE 67 | . . . . . . . . 67 . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Fac Fac Upp Upp Fac Total 7130 | 48 59 195 110 190 481 469 711 1051 349 1417 710 1340 Wait 2362 | . 4 . . 6 73 78 276 500 19 437 265 704 Move 4414 | 37 51 176 98 171 377 348 413 507 297 965 408 566 Hop 1 | . . . . . . 1 . . . . . . Pick Up 49 | 7 1 8 1 1 6 2 5 4 2 . 4 8 Fast Attach 44 | 3 . 1 . 2 . 7 2 2 10 1 6 10 Attach 32 | 1 2 1 . 4 2 1 3 2 4 1 . 11 Detach 8 | . . . . 1 . 1 1 2 2 . . 1 Swap 22 | . . 1 1 . 2 1 4 7 . . 1 5 Drop 32 | . . 2 2 3 5 5 7 5 2 . . 1 Fire 127 | . 1 6 5 2 16 7 . 22 12 9 25 22 Melee 11 | . . . . . . . . . . . . 11 Ram 5 | . . . 3 . . . . . 1 . . 1 Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 18 | . . . . . . 18 . . . . . . Rewire 5 | . . . . . . . . . . 4 1 . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory -6/Factory (discovered 2 exits: [*Fac] / *Low) -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / War) -4/Factory History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 16) 48 | -11/Scrapyard | Entered Materials 100 | -10/Materials | Discovered new exit (range 6) 104 | -10/Materials | Entered Mines 197 | -10/Mines | Discovered new exit (range 6) 291 | -10/Mines | Entered Materials 291 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 314 | -9/Materials | Build established: Mutant 382 | -9/Materials | Discovered new exit (range 12) 398 | -9/Materials | Entered Mines 427 | -9/Mines | Lost 5 parts (1p2n2w) 462 | -9/Mines | Discovered new exit (range 3) 478 | -9/Mines | Entered Materials 478 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 694 | -8/Materials | Build established: Scavenger-Mutant 720 | -8/Materials | Discovered new exit (range 3) 721 | -8/Materials | Entered Storage 722 | -8/Storage | Identified exit to Recycling 796 | -8/Storage | Met 01-MTF 886 | -8/Storage | Lost 3 parts (1p1n1u) 1137 | -8/Storage | Discovered new exit (range 6) 1142 | -8/Storage | Identified exit to Factory 1143 | -8/Storage | Entered Factory 1143 | -7/Factory | Accompanied by 1 ally (01-MTF) 1143 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1148 | -7/Factory | 01-MTF left 1846 | -7/Factory | Build established: Scavenger-Skirmisher 1920 | -7/Factory | Discovered new exit (range 14) 1939 | -7/Factory | Identified exit to Factory 1940 | -7/Factory | Entered another Factory area 1940 | -6/Factory | Evolved 2 slots: Propulsion x2 2234 | -6/Factory | Build established: Skirmisher 2796 | -6/Factory | Discovered new exit (range 12) 2843 | -6/Factory | Identified exit to Lower Caves 3055 | -6/Factory | Discovered new exit (range 14) 3062 | -6/Factory | Entered another Factory area 3062 | -5/Factory | Evolved 2 slots: Utility x2 3069 | -5/Factory | Lost 10 parts (2p3n3u2w) 3189 | -5/Factory | Build established: Mutant 3459 | -5/Factory | Discovered new exit (range 14) 3480 | -5/Factory | Identified exit to Upper Caves 3493 | -5/Factory | Entered Upper Caves 3603 | -5/Upper Caves | Build established: Scavenger-Mutant 3838 | -5/Upper Caves | Learned location of Armory (-4) 4635 | -5/Upper Caves | Build established: Scavenger-Skirmisher 4865 | -5/Upper Caves | Discovered new exit (range 9) 4871 | -5/Upper Caves | Identified exit to Upper Caves 4877 | -5/Upper Caves | Spotted B-75 Beast 4898 | -5/Upper Caves | Entered another Upper Caves area 4970 | -5/Upper Caves | Identified exit to Warlord 5647 | -5/Upper Caves | Discovered new exit (range 10) 5661 | -5/Upper Caves | Identified exit to Factory 5664 | -5/Upper Caves | Entered Factory 5664 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 6725 | -4/Factory | Build established: Scavenger-Assassin 6836 | -4/Factory | Lost 3 parts (3n) 7003 | -4/Factory | System corruption reached 10% 7050 | -4/Factory | Lost 6 parts (1p3n2w) 7209 | -4/Factory | Core integrity fell below 50% 7260 | -4/Factory | Core integrity fell below 20% 7279 | -4/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- reinforcements to area. 07204_ R-10 Processor collects Adv. Heat Sink. 07205_ Hvy. Phase Cannon destroyed. 07207_ R-10 Processor collects Myomer Leg. 07208_ Imp. Recalibrator destroyed. 07211_ System corrupted: Matter fused (-6). 07211_ R-10 Processor collects Hvy. Laser. 07212_ Slammed into G-67 Veteran. 07214_ R-10 Processor collects Flexi-carbon Leg. 07217_ R-10 Processor collects Adv. Heat Sink. 07222_ Plasma Rifle destroyed. 07222_ R-10 Processor collects Adv. Heat Sink. 07236_ System corrupted: Component data lost. 07247_ Lgt. Fission Core destroyed. 07254_ Drone sends a signal. 07256_ WT16KEKEXQAX5EM#7IB 1YSCA2HLE4GNBZQC 07260_ Mic. Fission Core destroyed. 07271_ Gyrokinetic Inverter destroyed. 07272_ Slug penetrates Wall. 07275_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????### #?????????? | | ???? #?????????? | | ????????#### ####### #?????????? | | ???????????# ####### #???????? #?????????? | | ???????????###+?######## #????????? #?????????? | | ????????????????# ! / #????????? #?????????? | | ????????????????# # #????????? #?????????? | | ????????????????#!!= # #?????????????????????? | | ????????????????#!!= ?#p #?????????????????????? | | ????????????????#!== ?# #?????????????????????? | | ????????????????# ??#gg #?????????????????????? | | ????????????????#! ??# #?????????????????????? | | ????????????????# "???#pxx#?????????????????????? | | ????????????????#! 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""" # #????????? | | ???????????????"" ????# ##### #????????? | | ??????????????? ??????### ###????? #????????? | | ????????????????????????# #???????? ###????????? | | ????????????????????????# #?????????? #??????????? | | ????????????????????????# #???????????#??????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????#+#??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 57 Energy Generation 39 Energy Capacity 735 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Power Amplification 20 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 63 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AblativePrecisionCarapace Manual? 0 Play Time 01:19:25 Cumulative 74.9 hours Start 2022.08.10 @ 19:17:43 End 2022.08.13 @ 20:17:24 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 51 Rogue 32 Adventurer 19 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 36 Achievement% 18 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 17a8f81e-554b-4b86-ae97-7275d7646964