Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.08 @ 02:35:42 Player: Duduxx Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (39) 195 Value Destroyed (1225) 1225 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (309) 309 TOTAL SCORE: 3829 Bonus ------- High Alert Combat Kills 109 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 95/300 Energy 97/160 System Corruption 4% Temperature Danger (446) Movement Walking (260) Ox2 Location -8/Garrison Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Aluminum Leg > --- UTILITY (5) ------ Large Storage Unit Improved Terrain Scan Processor Advanced Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Improved Terrain Scanner Improved Terrain Scan Processor Shield Generator Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads Improved Hover Unit > --- UTILITY ---------- Large Storage Unit Improved Terrain Scanner Improved Terrain Scan Processor Seismic Detector Advanced Targeting Computer > --- WEAPON ----------- Light EM Pulse Cannon Assault Rifle > --- INVENTORY -------- Light Nuclear Core Improved Terrain Scanner Improved Terrain Scan Processor Power Shielding Shield Generator Light Assault Rifle Light Cannon Light Cannon Rocket Launcher Rocket Launcher Rocket Launcher [Rating: 22] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Improved Hover Unit Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Improved Terrain Scan Processor Protection Power Shielding Weapon Light EM Pulse Cannon Energy Gun Medium Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Build | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Slots Evolved 4 | . . 2 . 2 . Power . | . . . . . . Propulsion 1 | . . . . 1 . Utility 3 | . . 2 . 1 . Weapon . | . . . . . . Parts Attached 48 | 6 3 5 6 8 20 Power 7 | 1 . 1 . 1 4 Engine 3 | 1 . 1 . . 1 Core 4 | . . . . 1 3 Reactor . | . . . . . . Propulsion 11 | 2 . 1 2 3 3 Treads 4 | . . . 2 2 . Leg 3 | . . . . . 3 Wheel 3 | 2 . 1 . . . Hover 1 | . . . . 1 . Flight . | . . . . . . Utility 15 | 1 3 2 2 3 4 Device 6 | . 2 1 1 1 1 Storage 4 | 1 1 . . . 2 Processor 2 | . . . 1 1 . Hackware . | . . . . . . Protection 3 | . . 1 . 1 1 Artifact . | . . . . . . Weapon 15 | 2 . 1 2 1 9 Energy Gun 2 | 1 . . . . 1 Energy Cannon 2 | . . 1 1 . . Ballistic Gun 5 | 1 . . 1 1 2 Ballistic Cannon 3 | . . . . . 3 Launcher 3 | . . . . . 3 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Corrupted Parts 1 | . . . . 1 . System Corruption 4 | . . . . 4 . Parts Lost 28 | . . 1 4 2 21 Power 4 | . . . . . 4 Propulsion 8 | . . 1 1 1 5 Utility 5 | . . . 1 . 4 Weapon 11 | . . . 2 1 8 Highest Loss Streak 17 | . . 1 4 2 17 To Critical Strikes . | . . . . . . Average Slot Usage (%) 91 | . 93 98 98 95 60 Engine 9 | . 14 11 11 8 1 Treads 9 | . . . 20 19 5 Leg 1 | . . . . . 7 Wheel 10 | . 28 21 1 . . Device 12 | . 7 21 11 12 3 Storage 10 | . 14 11 11 9 6 Processor 8 | . . . 9 14 18 Protection 7 | . . 10 11 8 2 Energy Gun 5 | . 14 11 . . 2 Energy Cannon 6 | . . 10 11 7 . Ballistic Gun 7 | . 14 . 9 10 6 Naked Turns . | . . . . . . Heaviest Build 37 | 11 27 37 37 36 30 Greatest Support 60 | 26 26 32 40 60 60 Greatest Overweight (x) 6 | 2 1 2 1 . 6 Average Overweight (x) . | . . 1 . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 13 | 7 11 15 15 15 11 Most Carried 15 | 4 5 15 15 12 11 Average Carried 8 | 2 4 10 10 10 5 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 4 5 15 11 11 3 Class Distribution -------------------- 95% | Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -9 -9 -8 -8 ----------- Run | Yrd Mat Mat Min Mat Gar Matter Collected 750 | 202 39 88 30 204 187 Remotely . | . . . . . . Salvage Created 1418 | . 56 480 64 574 244 Parts 82 | . 4 26 7 29 16 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . . . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Combat Hostiles Destroyed 34 | . 1 8 4 10 11 Guns 16 | . 1 3 . 7 5 Cannons 13 | . . 5 4 2 2 AOE 4 | . . . . . 4 Classes Destroyed 9 | . 2 2 1 2 2 Worker 1 | . . . . 1 . Recycler 2 | . . 1 . 1 . Watcher 2 | . 1 . . 1 . Swarmer 10 | . . . 4 3 3 Grunt 13 | . 1 4 . 3 5 Brawler 1 | . . . . 1 . Duelist 1 | . . . . . 1 Sentry 7 | . . 4 . 3 . Specialist 2 | . . . . . 2 Best Kill Streak 8 | . 2 4 4 4 8 Combat Bots Only 8 | . 1 4 4 4 8 Max Kills in Single Turn 1 | . 1 1 1 1 1 Gunslinging . | . . . . . . Exploded 1 | . . . . . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Mat Gar Hostile Shots Fired 357 | . 7 32 26 65 227 Missed 128 | . 4 10 5 22 87 Damage Taken 3065 | 5 39 333 163 526 1999 Core 681 | . . 96 22 8 555 Absorbed by Shields . | . . . . . . Redirected to Shielding 51 | . . 4 1 18 28 Core Remaining (%) 90 | 100 100 . 70 . . Volleys Fired 145 | . 17 19 6 38 65 Largest 2 | . 2 2 2 2 2 Hottest 112 | . 70 106 112 76 85 Shots Fired 235 | . 28 38 10 76 83 Gun 148 | . 28 19 1 47 53 Cannon 72 | . . 19 9 29 15 Launcher 15 | . . . . . 15 Special . | . . . . . . Kinetic 112 | . 11 . . 47 54 Thermal 51 | . 17 19 1 . 14 Explosive 15 | . . . . . 15 Electromagnetic 57 | . . 19 9 29 . Robot Hit Streak 14 | . 6 10 7 14 9 Robot Miss Streak 4 | . 2 2 1 4 4 Penetration Max . | . . . . . . Secondary Targets 2 | . . . . 2 . Max Gunslinging Chain 1 | . . . . 1 . Shots Hit Robots 158 | . 18 28 7 55 50 Core Hits 86 | 1 6 16 4 20 39 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 7 | . 2 3 . 1 1 Burn 4 | . 2 2 . . . Blast 1 | . . . . . 1 Corrupt 2 | . . 1 . 1 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3784 | 12 215 553 149 935 1920 Guns 1077 | . 208 199 . 377 293 Cannons 1191 | . . 301 144 558 188 Explosions 1439 | . . . . . 1439 Melee . | . . . . . . Ramming 77 | 12 7 53 5 . . Kinetic 842 | . 46 . . 377 419 Thermal 423 | . 162 199 . . 62 Explosive 1439 | . . . . . 1439 Electromagnetic 1003 | . . 301 144 558 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . . . . 4 4 Average Corruption 4 | . . . . 4 4 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 8 | . . . . 2 6 Message Errors 1 | . . . . . 1 Matter Fused 1 | . . . . 1 . Heat Flow Errors 2 | . . . . . 2 Energy Discharges 1 | . . . . 1 . Parts Rejected 2 | . . . . . 2 Data Loss (minor) 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 25 | . . 1 . 1 23 Projectiles 1 | . . . . 1 . Explosions 23 | . . . . . 23 Melee 1 | . . 1 . . . Knockbacks 5 | 1 . . . . 4 Impact 1 | 1 . . . . . Kinetic 4 | . . . . . 4 Secondary . | . . . . . . Self-Inflicted Damage 226 | 5 3 25 . . 193 Shots 8 | . . . . . 8 Rammed 10 | 2 2 4 2 . . Targets Rammed 10 | 2 2 4 2 . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 437 | . 198 18 144 81 437 Average Temperature 82 | . 88 12 82 29 134 Received Heat Transfer 1098 | . 18 153 . 225 702 Effects 1 | . . . . . 1 Shutdowns 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Fried 2 | . . . . 2 . Impact Corruptions 1 | . . 1 . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . 1 1 . . . Heat Transferred 1517 | . 629 740 . . 148 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Peak Influence 452 | . 52 156 84 415 452 Initial 269 | . . 21 34 32 269 Average 140 | . 38 59 79 183 406 Maximum Alert Level 2 | . . . . 2 2 Low Security (%) 75 | 100 100 100 100 59 . Level 1 10 | . . . . 29 20 Level 2 14 | . . . . 10 79 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . 1 1 . 1 . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 2 | . 1 1 . . . Assault . | . . . . . . Garrison 1 | . . . . 1 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Distress Signals 3 | . 1 2 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 53 | . 6 11 4 16 16 Peak Tracking Total 9 | . 2 5 4 5 9 Tactical Retreats 2 | . . . . 1 1 Traps | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -8 ---------- Run | Yrd Mat Mat Min Mat Gar Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Machines Accessed 4 | . . 1 . 2 1 Terminals 3 | . . 1 . 1 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 11 | . . 4 . 3 4 Successful 3 | . . 1 . 2 . Failed 8 | . . 3 . 1 4 Catastrophic 1 | . . . . . 1 Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 10 | . . 4 . 2 4 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Terminal Hacks 2 | . . 1 . 1 . Prototype ID Bank 2 | . . 1 . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . . 1 . 1 1 Full Trace Events 2 | . . 1 . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 ------------ Run | Yrd Mat Mat Min Mat Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Mat Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -8 ------------- Run | Yrd Mat Mat Min Mat Gar Turns Passed 1664 | 55 226 444 290 397 252 Spaces Moved 938 | 46 179 323 167 159 64 Core 30 | 8 . . . . 22 Treads 338 | . . . 159 159 20 Legs 22 | . . . . . 22 Wheels 548 | 38 179 323 8 . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 90 105 115 160 50 Average Speed 124 | 88 97 111 157 160 123 Slowest Speed 350 | 150 105 130 160 160 350 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 23 | 4 38 27 43 20 10 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 70 | . . . . . 70 Melee . | . . . . . . Projectile 1 | . . . . . 1 AOE 69 | . . . . . 69 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Total 1198 | 57 204 369 184 227 157 Wait 21 | . . 1 . 15 5 Move 934 | 45 178 322 166 159 64 Hop . | . . . . . . Pick Up 21 | 4 1 13 1 1 1 Fast Attach 25 | 6 2 4 . 5 8 Attach 20 | . . . 6 3 11 Detach 10 | . 1 1 2 4 2 Swap 3 | . 1 1 . . 1 Drop 9 | . 2 4 1 2 . Fire 145 | . 17 19 6 38 65 Melee . | . . . . . . Ram 8 | 2 2 4 . . . Kick . | . . . . . . Crush 2 | . . . 2 . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -8/Garrison History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 56 | -11/Scrapyard | Entered Materials 140 | -10/Materials | Discovered new exit (range 16) 282 | -10/Materials | Entered another Materials area 282 | -9/Materials | Evolved 2 slots: Utility x2 301 | -9/Materials | Build established: Mutant 716 | -9/Materials | Discovered new exit (range 10) 726 | -9/Materials | Entered Mines 779 | -9/Mines | Lost 4 parts (1n1u2w) 820 | -9/Mines | Found a hidden stash of uninstalled traps 982 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1007 | -9/Mines | Discovered new exit (range 6) 1016 | -9/Mines | Entered Materials 1016 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1296 | -8/Materials | Garrison activated, responded to threat 1413 | -8/Materials | Identified exit to Garrison 1413 | -8/Materials | Entered Garrison 1447 | -8/Garrison | Triggered checkpoint 1504 | -8/Garrison | Core integrity fell below 50% 1533 | -8/Garrison | Destroyed 8 combat bots 1551 | -8/Garrison | Core integrity fell below 20% 1593 | -8/Garrison | Lost 17 parts (3p3n4u7w) 1665 | -8/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 01576_ G-47 Trooper destroyed. 01594_ Acquired 43 matter. 01595_ Acquired VSS Leg. 01598_ Acquired Aluminum Leg. 01603_ Acquired Lgt. Nuclear Core. 01605_ Acquired 1 matter. 01607_ Acquired Particle Gun. 01609_ Acquired 38 matter. 01612_ Acquired Lgt. Nuclear Core. 01631_ Lgt. Assault Rifle destroyed. 01637_ The unstable cave ceiling collapses. 01643_ System corrupted: Heat flow error (+253). 01645_ G-47 Trooper destroyed. 01652_ Lgt. Nuclear Core destroyed. 01652_ Critical hit (Burn: +37). 01654_ Power failure, Lgt. Nuclear Core shutdown. 01661_ Aluminum Leg destroyed. 01661_ VSS Leg destroyed. 01665_ System corrupted: Particle Gun rejected. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????#????????? | | ???????????????????????????????????????? ????????# | | ???????????????????????????????????????? ???????? | | ???????????????????????????????????????# #??????? | | ???????????????????????????????????????# #??????? | | ????????????????????????????????######## #?????? | | ????????????????????????????????#""## ## ####??? | | ????????????????????????????????#T # # #??? | | ????????????????????????????????#" # # #??## | | ?????????????#################### # # # #### | | ????????????# g ! = | | ????????????# @ *g | | ?????????????????#### ######### ! ###= #### # | | ?????????????????????????????# # # # #?? ## | | ?????????????????????????????## # ## ##?#### | | ??????????????????????????????## %=## # #??????## | | ???????????????????????????????### #### #???????? | | ?????????????????????????????????#%%#??# #???????? | | ?????????????????????????????????# #??# #???????? | | ???????????????????????????????### "#??# #???????? | | ???????????????????????????????# "%#??# #???????? | | ???????????????????????????????# "+?? #???????? | | ???????????????????????????????# #??###???????? | | ???????????????????????????????### #????????????? | | ?????????????????????????????????# #????????????? | | ?????????????????????????????????# #????????????? | | ?????????????????????????????????# #????????????? | | ?????????????????????????????????# #????????????? | | ?????????????????????????????????# #????????????? | | ?????????????????????????????????# #????????????? | | ?????????????????????????????????# #????????????? | | ?????????????????????????????????# #????????????? | | ?????????????????????????????????? #????????????? | | ?????????????????????????????????? ?????????????? | | ?????????????????????????????????? ?????????????? | | ?????????????????????????????????? ?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 110 Armor Coverage 150 Power Shielding 33 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GhostFusionStick Manual? 0 Play Time 00:17:43 Cumulative 29.6 hours Start 2024.07.08 @ 02:22:01 End 2024.07.08 @ 02:35:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 72 Rogue 72 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 29 Achievement% 21 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2fc74446-b9da-4598-b3e2-2c26202054d6