Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.03 @ 23:45:23 Player: Sixten Result: Destroyed by H-55 Commando with Gauss Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (53) 265 Value Destroyed (1554) 1554 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (364) 364 TOTAL SCORE: 5603 Bonus ------- High Alert Combat Kills 64 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 247/300 Energy 210/210 System Corruption 6% Temperature Cool (0) Movement Core (300) Ox5 Location -7/Lower Caves Parts ------- > --- POWER (2) -------- Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Improved Heat Sink Target Analyzer > --- WEAPON (3) ------- Autogun > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Ion Engine Micro Nuclear Core > --- PROPULSION ------- Flight Unit Improved Cesium-ion Thruster Cooled VTOL Module > --- UTILITY ---------- Advanced Weight Redist. System Structural Scanner Trap Reconfigurator > --- WEAPON ----------- Improved Spread Laser Improved Spread Laser Improved Spread Laser > --- INVENTORY -------- Light Ion Engine Flight Unit [Rating: 44] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Hover Unit Airjet Flight Unit Flight Unit Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Target Analyzer Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Gatling Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Slashing Weapon Blade Saw Piercing Weapon Spear Build | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Slots Evolved 6 | . . . . . 4 2 . Power 1 | . . . . . . 1 . Propulsion 2 | . . . . . 2 . . Utility 2 | . . . . . 2 . . Weapon 1 | . . . . . . 1 . Parts Attached 53 | 6 7 3 . . 8 23 6 Power 12 | 1 1 1 . . 1 6 2 Engine 8 | 1 1 1 . . 1 3 1 Core 4 | . . . . . . 3 1 Reactor . | . . . . . . . . Propulsion 14 | 2 2 1 . . 4 5 . Treads 5 | 2 2 1 . . . . . Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover 1 | . . . . . 1 . . Flight 8 | . . . . . 3 5 . Utility 11 | 1 2 . . . 3 4 1 Device 7 | . . . . . 3 3 1 Storage 2 | 1 1 . . . . . . Processor 1 | . . . . . . 1 . Hackware . | . . . . . . . . Protection 1 | . 1 . . . . . . Artifact . | . . . . . . . . Weapon 16 | 2 2 1 . . . 8 3 Energy Gun 9 | 1 1 . . . . 6 1 Energy Cannon . | . . . . . . . . Ballistic Gun 3 | 1 1 . . . . . 1 Ballistic Cannon 1 | . . . . . . . 1 Launcher 1 | . . 1 . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . . . 1 . Piercing Weapon 1 | . . . . . . 1 . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . . . . 3 . Parts Lost 27 | . 3 1 . . . 16 7 Power 7 | . 1 1 . . . 3 2 Propulsion 7 | . 1 . . . . 6 . Utility 5 | . . . . . . 3 2 Weapon 8 | . 1 . . . . 4 3 Highest Loss Streak 5 | . 2 1 . . . 5 5 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 69 | . 74 86 100 100 76 63 37 Engine 4 | . 5 2 14 14 9 4 1 Core 3 | . . . . . . 8 6 Treads 13 | . 23 28 28 28 . . . Flight 4 | . . . . . 26 16 . Device 3 | . . . . . 22 12 2 Storage 7 | . 14 14 14 14 . . . Processor 2 | . . . . . . 5 7 Protection 5 | . 5 14 14 14 . . . Energy Gun 3 | . 11 . . . . 8 . Ballistic Gun 9 | . 13 14 14 14 9 . 5 Ballistic Cannon 1 | . . . . . . . 4 Launcher 5 | . . 12 14 14 9 . . Piercing Weapon 2 | . . . . . . 4 6 Naked Turns . | . . . . . . . . Heaviest Build 32 | 12 29 31 31 31 12 32 28 Greatest Support 40 | 40 40 40 40 40 21 28 3 Greatest Overweight (x) 10 | 3 1 . . . . 10 9 Average Overweight (x) . | . . . . . . . 4 Largest Inventory Capacity 15 | 8 15 15 15 15 15 5 5 Average Capacity 9 | 7 11 15 15 15 5 5 5 Most Carried 13 | . 9 10 11 11 13 5 2 Average Carried 4 | . 2 8 10 11 2 2 . Final Capacity 15 | 8 15 15 15 15 5 5 5 Final Carried 11 | . 9 10 11 11 3 2 . Class Distribution -------------------- 77% | Mutant 9% | Assassin 8% | Scavenger-Mutant 3% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Assassin | -7/Factory Mutant | -7/Lower Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Matter Collected 1162 | 221 170 60 . 4 104 495 108 Remotely . | . . . . . . . . Salvage Created 1465 | . 402 87 . . 333 541 102 Parts 80 | . 34 5 . . 7 26 8 Haulers Intercepted 1 | . . . . . . 1 . Recyclers Shooed 3 | . 2 . . . . 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 3 | . . . . . . . 3 Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Combat Hostiles Destroyed 36 | . 8 3 . . 11 10 4 Melee 1 | . . . . . . . 1 Guns 23 | . 8 3 . . 1 9 2 Cannons 1 | . . . . . . . 1 AOE 11 | . . . . . 10 1 . Classes Destroyed 13 | . 6 1 . . 3 3 . Worker 3 | . 2 . . . . 1 . Builder 4 | . 2 . . . 1 1 . Hauler 1 | . . . . . . 1 . Recycler 4 | . 1 . . . 1 2 . Mechanic 1 | . . . . . 1 . . Operator 1 | . . . . . . 1 . Watcher 4 | . 2 . . . . 2 . Swarmer 10 | . 5 . . . . 2 3 Grunt 17 | . 3 2 . . 9 3 . Sentry 4 | . . . . . 1 3 . Hunter 1 | . . . . . 1 . . Programmer 2 | . . . . . . 2 . Assembled 1 | . . 1 . . . . . Thug 1 | . . . . . . . 1 Best Kill Streak 8 | . 4 2 . . 8 5 3 Combat Bots Only 6 | . 3 2 . . 6 2 3 Max Kills in Single Turn 2 | . 1 1 . . 2 1 1 Gunslinging . | . . . . . . . . Exploded 2 | . . . . . 2 1 . Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Hostile Shots Fired 419 | . 111 31 . . 14 186 77 Missed 147 | . 18 8 . . 6 95 20 Damage Taken 3335 | . 837 310 . . 112 1240 836 Core 930 | . 181 42 . . . 330 377 Absorbed by Shields 66 | . . . . . . 53 13 Core Remaining (%) 70 | 100 . . . 10 100 . . Volleys Fired 191 | . 59 32 . 4 22 59 15 Largest 3 | . 2 1 . 1 2 3 2 Hottest 225 | . 70 20 . 20 53 225 75 Shots Fired 274 | . 93 32 . 4 37 89 19 Gun 248 | . 93 32 . 4 22 81 16 Cannon 3 | . . . . . . . 3 Launcher 23 | . . . . . 15 8 . Special . | . . . . . . . . Kinetic 122 | . 53 32 . 4 22 3 8 Thermal 115 | . 26 . . . . 78 11 Explosive 23 | . . . . . 15 8 . Electromagnetic 14 | . 14 . . . . . . Robot Hit Streak 10 | . 10 7 . 1 6 8 5 Robot Miss Streak 28 | . 3 2 . 1 3 28 6 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 181 | . 57 23 . 2 12 69 18 Core Hits 153 | 1 24 9 . 1 39 65 14 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 2 | . 1 . . . . . 1 Burn 1 | . 1 . . . . . . Blast 1 | . . . . . . . 1 Melee Attacks 7 | . . . . . . . 7 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 7 | . . . . . . . 7 Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4091 | 4 742 199 . 12 1403 1453 278 Guns 2283 | . 639 184 . 12 60 1189 199 Cannons 48 | . . . . . . . 48 Explosions 1708 | . 101 . . . 1343 264 . Melee 31 | . . . . . . . 31 Ramming 21 | 4 2 15 . . . . . Kinetic 688 | . 313 184 . 12 60 8 111 Thermal 1617 | . 300 . . . . 1181 136 Explosive 1607 | . . . . . 1343 264 . Electromagnetic 127 | . 127 . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 31 | . . . . . . . 31 Highest Corruption 6 | . . . . . . 6 6 Average Corruption 4 | . . . . . . 1 6 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 43 | . . . . . . 7 36 Message Errors 11 | . . . . . . 1 10 Matter Fused 12 | . . . . . . 3 9 Heat Flow Errors 8 | . . . . . . 2 6 Energy Discharges 3 | . . . . . . . 3 Data Loss (minor) 4 | . . . . . . 1 3 Data Loss (major) 3 | . . . . . . . 3 Misfires 1 | . . . . . . . 1 Alerts 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 18 | . . . . . 7 5 6 Projectiles . | . . . . . . . . Explosions 12 | . . . . . 7 5 . Melee 6 | . . . . . . . 6 Knockbacks 1 | . . 1 . . . . . Impact 1 | . . 1 . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 36 | . 11 . . . . 25 . Shots 3 | . 2 . . . . 1 . Rammed 5 | 1 1 3 . . . . . Targets Rammed 5 | 1 1 3 . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 607 | . 110 28 . 6 35 607 237 Average Temperature 109 | . 33 12 . 3 9 161 65 Received Heat Transfer 597 | . 153 201 . . 54 126 63 Effects 17 | . . . . . . 17 . Shutdowns 1 | . . . . . . 1 . Energy Bleed 1 | . . . . . . 1 . Interference 3 | . . . . . . 3 . Matter Decay 2 | . . . . . . 2 . Short Circuit 2 | . . . . . . 2 . Damage (major) 7 | . . . . . . 7 . Damage (core) 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 4 | . 2 . . . . 2 . Heat Transferred 2386 | . 816 . . . . 1455 115 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . 2 . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Peak Influence 510 | . 95 71 . . 418 510 . Initial 189 | . . 31 . . . 189 . Average 115 | . 28 17 . . 163 339 . Maximum Alert Level 2 | . . . . . 2 2 . Low Security (%) 71 | 100 100 100 . 100 65 1 . Level 1 21 | . . . . . 20 75 . Level 2 6 | . . . . . 13 22 . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 8 | . 1 . . . 4 3 . Investigation 3 | . 1 . . . 2 . . Extermination 2 | . . . . . . 2 . Reinforcement 3 | . . . . . 2 1 . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . 1 . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Distress Signals 2 | . 1 . . . 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 57 | . 20 3 . . 11 18 5 Peak Tracking Total 7 | . 7 2 . . 4 4 3 Tactical Retreats 1 | . . . . . . 1 . Traps | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Traps Triggered 2 | . 1 . . . 1 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused 1 | . . . . . . 1 . Traps Reconfigurated 2 | . . . . . 1 1 . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . . 1 . Machines | -11 -10 -10 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Machines Disabled 3 | . 1 . . . . 2 . Max in Single Turn 1 | . 1 . . . . 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Machines Accessed 8 | . 1 . 1 . 2 3 1 Terminals 6 | . 1 . . . 2 3 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 11 | . 1 . 1 . 4 4 1 Successful 5 | . . . 1 . 2 1 1 Failed 6 | . 1 . . . 2 3 . Catastrophic 1 | . . . . . 1 . . Database Lockouts . | . . . . . . . . Manual 4 | . . . 1 . 2 1 . Terminals 9 | . 1 . . . 4 4 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 5 | . . . 1 . 2 1 1 Open Door 1 | . . . . . . . 1 Open DSF 1 | . . . . . . 1 . Terminal Index 1 | . . . . . 1 . . Hauler Manifests 1 | . . . . . 1 . . Derelict Proto ID Bank 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 4 | . . . . . 2 2 . Full Trace Events 1 | . . . . . 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Turns Passed 6110 | 103 969 1498 470 235 218 1156 1461 Spaces Moved 3804 | 63 468 893 294 143 433 961 549 Core 571 | 14 . . . . . 8 549 Treads 1847 | 49 468 893 294 143 . . . Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 1386 | . . . . . 433 953 . Fastest Speed 28 | 50 160 160 160 160 34 28 50 Average Speed 143 | 149 171 160 160 160 34 93 253 Slowest Speed 550 | 200 240 160 160 160 34 550 500 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 2 | . . . . . 1 1 . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 43 | 5 52 98 62 27 35 19 52 Regions Visited 7 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . . 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 . 1 . Scrap Searched 6 | . . 2 . 2 . . 2 Spaces Dug 2 | . . . . . . . 2 Terrain Destroyed 142 | . 2 . . . 46 92 2 Melee 2 | . . . . . . . 2 Projectile . | . . . . . . . . AOE 140 | . 2 . . . 46 92 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Total 4178 | 69 548 934 294 146 475 1124 588 Wait 79 | . . . . . . 70 9 Move 3793 | 62 467 892 293 142 430 958 549 Hop 2 | . . . . . 1 1 . Pick Up 12 | . 8 1 1 . . . 2 Fast Attach 34 | 6 6 2 . . 2 16 2 Attach 13 | . . . . . 5 4 4 Detach 15 | . 3 . . . 5 7 . Swap 6 | . 1 1 . . 1 3 . Drop 19 | . 3 1 . . 9 6 . Fire 191 | . 59 32 . 4 22 59 15 Melee 7 | . . . . . . . 7 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 5 | 1 1 3 . . . . . Escape Stasis . | . . . . . . . . Rewire 2 | . . 2 . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 104 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 390 | -10/Materials | Core integrity fell below 50% 498 | -10/Materials | Discovered new exit (range 3) 933 | -10/Materials | Discovered new exit (range 12) 1073 | -10/Materials | Entered Mines 1086 | -10/Mines | Core integrity fell below 20% 1183 | -10/Mines | Discovered new exit (range 12) 1228 | -10/Mines | Discovered new exit (range 11) 1243 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1326 | -10/Mines | Learned location of 1 exit from Materials 1489 | -10/Mines | Assembled infested the area 2560 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2561 | -10/Mines | Discovered new exit (range 5) 2571 | -10/Mines | Entered Exiles 2611 | -10/Exiles | Discovered new exit (range 15) 2634 | -10/Exiles | Met 8R-AWN 2671 | -10/Exiles | Met EX-HEX 2736 | -10/Exiles | Met EX-BIN 2767 | -10/Exiles | Aligned with FarCom system 2768 | -10/Exiles | Given EX-Vault access code 2823 | -10/Exiles | Opened EX-Vault 2840 | -10/Exiles | Found Trap Reconfigurator 2876 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2931 | -10/Exiles | Met EX-DEC 3017 | -10/Exiles | Discovered new exit (range 10) 3041 | -10/Exiles | Left Exiles lab with Trap Reconfigurator 3041 | -10/Exiles | Entered Mines 3242 | -9/Mines | Discovered new exit (range 11) 3276 | -9/Mines | Entered Materials 3276 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 3277 | -8/Materials | Identified exit to Factory 3373 | -8/Materials | Discovered exit to Factory (range 3) 3494 | -8/Materials | Entered Factory 3494 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 3527 | -7/Factory | Identified exit to DSF 3651 | -7/Factory | Lost 3 parts (1p1n1w) 3764 | -7/Factory | Lost 5 parts (2p1n1u1w) 4409 | -7/Factory | Build established: Assassin 4635 | -7/Factory | Discovered new exit (range 3) 4636 | -7/Factory | Lost 3 parts (2n1w) 4650 | -7/Factory | Entered Lower Caves 4861 | -7/Lower Caves | Core integrity fell below 50% 4877 | -7/Lower Caves | Core integrity fell below 20% 4925 | -7/Lower Caves | Lost 5 parts (2p2u1w) 4947 | -7/Lower Caves | Build established: Mutant 6029 | -7/Lower Caves | Ambushed by wild Derelicts 6111 | -7/Lower Caves | Destroyed by H-55 Commando with Gauss Rifle Last Messages --------------- Autogun. 05921_ System corrupted: Autogun misfires. 05991_ TVH=V SF=V<<3VYJFCOSLP20K V2K 06013_ System corrupted: IFF burst signal emitted. 06029_ S6-ZT2(g): "Wake up, everyone! Fresh metal!" 06042_ Spear destroyed. 06047_ S6-ZT2(g) suffers critical hit (Blast). 06047_ S6-ZT2(g) destroyed. 06057_ Acquired 3 matter. 06059_ Acquired 52 matter. 06076_ Penetrated by Slug. 06088_ Slug penetrates Wall. 06098_ Acquired Imp. Heat Sink. 06102_ Acquired Lgt. Angular Momentum Engine. 06103_ Slug penetrates Wall. 06103_ Imp. Light Cannon destroyed. 06104_ LKV5UGIEA4BXVUVYM9E96EDTDF 06108_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????? ??????????????????????????????? | | ???????????????? #?????????????????????????????? | | ???????????????? ????###??????????????????????? | | ???????????????? ???# #??????????????????????? | | ???????????????? ??? ???????????????????????? | | ????????????????# ??? ???????????????????????? | | ???????????????## ??# ????????????????????????? | | ??????????????## ## ????????????????????????? | | ??????????????? ?????????????????????????? | | ????????????????!! ?????????????????????????? | | ?????????????????%= ??????????????????????????? | | ?????????????????? ????????????????????????#?? | | ??????????????????# ???????????????????????????? | | ??????????????????# ?????????????????????????#?? | | ??????????????????# ######??????????????????????? | | ???????????????????# #??????????????????????? | | ???????????????????# ###h#??????????????????????? | | ???????????????????# #?# #????##????????????????? | | ???????????????????# #?# #?### #????????????????# | | ??????????????????? #?#@## #????????????????? | | #??????????????? ####![ #????????????????? | | #?????????????? ##?# ###??????????????### | | #?????????????? ???# ##??????????????### | | ###??????????? ???### #####???????????#?# | | ?? ####??????? ?????# ### ######???###### | | ??? #??????# ?????# ## #??## | | ???? ??????# ######## ## #?## | | ????# #??????####?## ## # ### | | ????# ####?####??## % | | ????# ### #?## ###### | | ??### ## ### ###????# | | ### ## #### #??????# ## | | ## ## ##??###????# #### ## | | ## ### ## #?????????# #??####### | | ##?#### #????????## #????????? | | # ### #????? ????????## #???##???? | | ## #?#### ##????? ????????# ????????? | | ?## ###??####????? ??????# ????????? | | ??## #####???????## ## ?????# ??????#?? | | ???# ##????????####?# ????# ????????? | | #### #?????????????? ??? ????????? | | # #??????????????? ??? ???????? | | ##???????????????? ??? #???????? | | ##?????????????????????? ????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 27 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 150 Evasion (%) 64 Target Analysis 5 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AlloyCatalystAutocannon Manual? 0 Play Time 00:35:48 Cumulative 11.9 hours Start 2024.04.03 @ 23:10:15 End 2024.04.03 @ 23:45:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 51 Rogue 51 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 16 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7d56921f-134c-4282-a9a5-f57ef38f45b2