Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.24 @ 20:12:16 Player: Somberlain Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (118) 590 Value Destroyed (3573) 3573 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (547) 547 TOTAL SCORE: 9890 Bonus ------- Follower Combat Kills 360 Entered Garrisons 200 Friendly Fire -13 Cogmind --------- Core Integrity 0/1150 Matter 175/300 Energy 143/190 System Corruption 15% Temperature Cool (0) Movement Walking (112) Location -4/Factory Parts ------- > --- POWER (2) -------- Light Deuterium Engine Micro Fission Core > --- PROPULSION (4) --- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Improved VSS Leg > --- UTILITY (11) ----- Advanced Power Amplifier Advanced Power Amplifier Improved Heat Sink Improved Heat Sink Advanced Targeting Computer Target Analyzer Phase Shifter System Shield > --- WEAPON (2) ------- High-powered Shock Rifle High-powered Shock Rifle > --- INVENTORY (5) ---- Light Quantum Reactor Improved Particle Charger Quantum Capacitor Faulty Heavy Proton Missile Launcher Peak State ------------ > --- POWER ------------ Light Deuterium Engine Micro Fission Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Improved VSS Leg > --- UTILITY ---------- Advanced Power Amplifier Advanced Power Amplifier Improved Heat Sink Improved Heat Sink Advanced Targeting Computer Target Analyzer Phase Shifter System Shield System Restoration Module > --- WEAPON ----------- High-powered Shock Rifle Tesla Rifle > --- INVENTORY -------- Light Quantum Reactor Improved Particle Charger Quantum Capacitor Heavy Proton Missile Launcher [Rating: 81] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Reactor Light Quantum Reactor Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Gyrokinetic Inverter Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Improved Heavy Armor Plating Weapon Ion Cannon Energy Gun Advanced Beam Rifle Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Launcher Precision Grenade Launcher Impact Weapon Great Maul Build | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Gar Fac Slots Evolved 12 | . . . 2 2 2 2 2 2 . . Power 1 | . . . . . . 1 . . . . Propulsion 2 | . . . . 1 . . 1 . . . Utility 9 | . . . 2 1 2 1 1 2 . . Weapon . | . . . . . . . . . . . Parts Attached 119 | 6 4 6 10 27 10 6 19 4 17 10 Power 17 | 1 . 1 . 7 1 . 3 1 2 1 Engine 7 | 1 . 1 . 3 . . 1 . . 1 Core 9 | . . . . 4 1 . 2 1 1 . Reactor 1 | . . . . . . . . . 1 . Propulsion 25 | 2 . 2 2 4 1 1 3 2 8 . Treads 7 | . . 2 2 . . . . 1 2 . Leg 12 | 2 . . . 4 1 1 . . 4 . Wheel 2 | . . . . . . . 2 . . . Hover 4 | . . . . . . . 1 1 2 . Flight . | . . . . . . . . . . . Utility 43 | 1 3 2 3 8 5 4 6 1 4 6 Device 26 | . . 2 1 4 4 2 5 1 3 4 Storage 5 | 1 2 . . 1 1 . . . . . Processor 9 | . 1 . 2 3 . 2 . . . 1 Hackware 1 | . . . . . . . . . . 1 Protection 2 | . . . . . . . 1 . 1 . Artifact . | . . . . . . . . . . . Weapon 34 | 2 1 1 5 8 3 1 7 . 3 3 Energy Gun 14 | 1 . . . 6 1 1 1 . 2 2 Energy Cannon 10 | . . . 4 1 . . 4 . 1 . Ballistic Gun 5 | 1 . 1 1 . . . 2 . . . Ballistic Cannon . | . . . . . . . . . . . Launcher 2 | . . . . . 1 . . . . 1 Special Weapon . | . . . . . . . . . . . Impact Weapon 3 | . 1 . . 1 1 . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 9 | . . 1 . 3 2 . 2 . . 1 Corrupted Parts 4 | . . . . . . . . . 4 . System Corruption 17 | . . . . . . . . . 17 . Parts Lost 42 | . . . 2 6 1 1 20 11 1 . Power 6 | . . . 1 1 . . 4 . . . Propulsion 13 | . . . 1 2 1 1 5 3 . . Utility 12 | . . . . 2 . . 6 4 . . Weapon 11 | . . . . 1 . . 5 4 1 . Highest Loss Streak 16 | . . . 2 2 1 1 16 7 1 . To Critical Strikes . | . . . . . . . . . . . Average Backups 9 | . 1 3 6 10 12 13 13 10 2 3 Power . | . . . . . 1 1 . . . 1 Propulsion . | . . . . 1 1 . . . . . Utility 3 | . . 1 3 4 5 6 4 3 1 2 Weapon 3 | . . 1 2 3 4 5 8 6 . . Tool/Special . | . . . . . . . . . . . Unused Backups 16 | . . . . 5 1 3 1 6 . . Power 2 | . . . . 1 . 1 . . . . Propulsion . | . . . . . . . . . . . Utility 9 | . . . . 4 . 1 1 3 . . Weapon 5 | . . . . . 1 1 . 3 . . Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 82 | . 99 90 91 90 98 91 69 46 41 75 Engine 4 | . 14 14 10 2 . . 1 . . 2 Core 3 | . . . . 5 6 6 3 1 3 5 Treads 5 | . . 2 20 6 . . . . 2 . Leg 12 | . 28 24 . 17 22 19 5 . 4 21 Hover 1 | . . . . . . . 2 8 6 . Device 17 | . . 2 18 17 28 26 17 11 8 22 Storage 7 | . 14 14 11 9 7 6 5 3 . . Processor 12 | . 13 3 7 12 15 18 17 12 5 9 Energy Gun 7 | . 14 14 . 14 11 9 3 . 7 10 Energy Cannon 4 | . . . 20 3 . . 2 2 . . Impact Weapon 2 | . 5 12 . . 2 3 2 3 . . Peak Build Rating 81 | 6 7 15 17 33 49 53 67 68 60 81 Average Rating 33 | 4 6 7 14 26 43 51 50 48 42 68 On Entrance 24 | . 6 7 9 16 32 48 52 46 6 48 Avg Prop Armor Cover (%) 13 | . . . . . . . 1 15 12 . Naked Turns . | . . . . . . . . . . . Heaviest Build 62 | 14 29 21 41 41 39 43 62 48 32 30 Greatest Support 75 | 20 20 40 40 60 45 40 35 23 75 75 Greatest Overweight (x) 9 | . 1 1 2 1 . 1 9 3 5 . Average Overweight (x) . | . . . . . . . 2 . . . Largest Inventory Capacity 15 | 8 15 10 15 15 15 15 15 15 5 5 Average Capacity 13 | 7 9 10 15 15 15 15 15 12 5 5 Most Carried 15 | . 2 6 9 14 15 15 15 13 5 5 Average Carried 9 | . 1 3 6 10 12 13 13 10 3 4 Final Capacity 15 | 8 10 10 15 15 15 15 15 5 5 5 Final Carried 15 | . 2 6 9 10 15 13 13 5 4 5 Class Distribution -------------------- 48% | Mutant 24% | Scavenger-Mutant 10% | Skirmisher 7% | Assassin 5% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Skirmisher | -7/Factory Scavenger-Assassin | -6/Factory Mutant | -5/Factory Mutant | -4/Factory Scavenger-Mutant | -4/Garrison Scavenger-Mutant | -4/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Gar Fac Matter Collected 1859 | 257 106 86 172 326 65 21 534 68 200 24 Remotely . | . . . . . . . . . . . Salvage Created 4624 | . 213 127 721 1528 189 119 1413 174 117 23 Parts 235 | . 12 8 52 78 8 4 51 8 10 4 Haulers Intercepted 8 | . 1 . 3 3 . . 1 . . . Recyclers Shooed 8 | . . 2 1 1 . . 4 . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Gar Fac Combat Hostiles Destroyed 72 | . 3 1 19 24 4 1 16 2 2 . Melee 1 | . . . . . . . . . 1 . Guns 38 | . 3 1 2 21 4 1 5 . 1 . Cannons 26 | . . . 17 2 . . 6 1 . . AOE 1 | . . . . . . . 1 . . . Classes Destroyed 14 | . 4 2 2 3 1 . 1 1 . . Worker 4 | . . . . 4 . . . . . . Builder 7 | . . . 1 . . . 6 . . . Hauler 8 | . 1 . 3 3 . . 1 . . . Recycler 6 | . . 1 . 2 . . 3 . . . Mechanic 1 | . . . . 1 . . . . . . Operator 6 | . 1 . 1 1 . . 2 . . 1 Watcher 14 | . 1 . 4 5 . 2 2 . . . Swarmer 18 | . . . 14 4 . . . . . . Grunt 34 | . 3 . 2 13 3 . 11 1 1 . Brawler 1 | . . . . 1 . . . . . . Sentry 11 | . . 1 3 6 . 1 . . . . Hunter 1 | . . . . . . . 1 . . . Programmer 6 | . . . . . 1 . 4 . 1 . Behemoth 1 | . . . . . . . . 1 . . Best Kill Streak 10 | . 2 1 5 7 2 2 10 1 1 1 Combat Bots Only 6 | . 2 1 4 5 2 1 6 1 1 . Max Kills in Single Turn 3 | . 1 1 2 2 1 1 3 1 1 1 Gunslinging . | . . . . . . . . . . . Exploded 1 | . . . . . . . 1 . . . Melee 1 | . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Gar Fac Hostile Shots Fired 806 | . 15 . 112 127 30 18 274 178 37 15 Missed 274 | . 7 . 36 33 11 9 82 81 14 1 Hits 532 | . 8 . 76 94 19 9 192 97 23 14 Projectile 532 | . 8 . 76 94 19 9 192 97 23 14 Critical Strikes 23 | . . . 1 4 1 . 14 1 2 . Part Disruptions 1 | . . . . . 1 . . . . . Damage Taken 8407 | . 96 . 673 1431 304 53 3335 1723 579 213 Core 2538 | . 15 . 117 276 47 . 917 872 262 32 Absorbed by Shields 330 | . . . . . . 11 319 . . . Ignored by Resistances 47 | . . . . . . . 47 . . . Regen/Repaired (Parts) 334 | . . . 33 170 . 103 28 . . . Core Remaining (%) 73 | 100 . 94 70 49 93 100 8 . . . Volleys Fired 316 | . 20 10 59 89 25 7 77 8 19 2 Largest 2 | . 2 2 2 2 2 2 2 2 2 2 Hottest 200 | . 70 73 120 130 122 95 200 200 125 125 Shots Fired 573 | . 38 14 118 177 42 14 127 15 22 6 Gun 378 | . 38 14 14 168 42 14 70 . 12 6 Cannon 189 | . . . 104 9 . . 51 15 10 . Launcher 6 | . . . . . . . 6 . . . Special . | . . . . . . . . . . . Kinetic 64 | . 18 2 14 . . . 30 . . . Thermal 472 | . 20 12 104 177 42 14 88 15 . . Explosive 6 | . . . . . . . 6 . . . Electromagnetic 31 | . . . . . . . 3 . 22 6 Robot Hit Streak 28 | . 8 4 8 28 6 8 10 4 4 1 Robot Miss Streak 7 | . 3 2 4 2 2 2 7 3 2 1 Penetration Max 1 | . . . . . . . 1 . . . Secondary Targets 4 | . . . . 2 1 . 1 . . . Max Gunslinging Chain 1 | . . . . 1 1 . 1 . . . Capacitor 9 | . . . . . . . . . 9 . Shots Hit Robots 402 | . 28 7 65 134 28 10 106 11 11 2 Core Hits 190 | . 10 4 27 62 8 6 58 6 7 2 Critical Kills 6 | . . . . . . . 5 1 . . Critical Parts Destroyed 11 | . . . . . . . 11 . . . Critical Strikes 36 | . 1 2 . 8 1 2 20 1 1 . Burn 18 | . 1 2 . 8 1 2 4 . . . Meltdown 1 | . . . . . . . . 1 . . Destroy 11 | . . . . . . . 11 . . . Corrupt 1 | . . . . . . . . . 1 . Smash 5 | . . . . . . . 5 . . . Melee Attacks 53 | . 8 . . 1 3 . 34 7 . . Impact 53 | . 8 . . 1 3 . 34 7 . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 3 | . 1 . . . . . 2 . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 10634 | . 490 115 1625 2784 602 213 4105 424 220 56 Guns 4971 | . 324 115 110 2523 602 213 888 . 140 56 Cannons 3671 | . . . 1515 117 . . 1570 424 45 . Explosions 1174 | . 98 . . 144 . . 932 . . . Melee 783 | . 68 . . . . . 715 . . . Ramming 35 | . . . . . . . . . 35 . Kinetic 491 | . 161 14 110 . . . 206 . . . Thermal 7878 | . 163 101 1515 2640 602 213 2220 424 . . Explosive 1174 | . 98 . . 144 . . 932 . . . Electromagnetic 273 | . . . . . . . 32 . 185 56 Impact 783 | . 68 . . . . . 715 . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 20 | . 2 2 . . . . 9 . 20 20 Average Corruption 7 | . 2 2 . . . . 6 . 12 19 Corruption Purged 10 | . . . . . . . 5 . . 5 Corruption Blocked . | . . . . . . . . . . . Effects 58 | . 5 4 . . . . 19 . 18 12 Message Errors 14 | . . . . . . . 4 . 4 6 Matter Fused 16 | . 2 . . . . . 6 . 7 1 Heat Flow Errors 6 | . 1 1 . . . . 4 . . . Energy Discharges 5 | . . 1 . . . . . . 2 2 Data Loss (minor) 8 | . 1 . . . . . 3 . 4 . Data Loss (major) 2 | . 1 . . . . . . . . 1 Misfires 5 | . . 2 . . . . 1 . . 2 Alerts 2 | . . . . . . . 1 . 1 . Overload Shots 5 | . . . . . 3 . 2 . . . Overflow Damage 376 | . 18 . 49 . . . 309 . . . Projectiles 57 | . . . 49 . . . 8 . . . Explosions 30 | . . . . . . . 30 . . . Melee 289 | . 18 . . . . . 271 . . . Knockbacks 2 | . 1 . . . . . 1 . . . Impact 2 | . 1 . . . . . 1 . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 162 | . . . . 97 . . 49 . 16 . Shots 2 | . . . . 1 . . 1 . . . Rammed 10 | . . . . . . . . . 10 . Targets Rammed 10 | . . . . . . . . . 10 . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 461 | . 107 461 198 199 234 . 256 84 60 . Average Temperature 67 | . 31 122 52 66 120 . 77 24 38 . Received Heat Transfer 1919 | . 54 . 63 675 117 15 857 129 . 9 Effects 4 | . . 1 . . . . 3 . . . Shutdowns 1 | . . 1 . . . . . . . . Interference 3 | . . . . . . . 3 . . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . 1 . . . Robots Corrupted 5 | . 1 . . . . . 4 . . . Combat Hostiles 3 | . . . . . . . 3 . . . Parts Fried 8 | . 1 . . . . . 6 . 1 . Impact Corruptions 15 | . 2 . . . . . 13 . . . Robots Melted 3 | . . . . 1 . . 1 1 . . Combat Hostiles 3 | . . . . 1 . . 1 1 . . Parts Melted 31 | . . . 7 10 4 3 5 2 . . Heat Transferred 14949 | . 555 444 2442 5735 1147 622 3518 486 . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Gar Fac Maximum Alert Level 2 | . . . 1 1 . . . . 2 1 Low Security (%) 86 | 100 100 100 57 91 100 100 100 100 59 58 Level 1 11 | . . . 42 8 . . . . 12 41 Level 2 2 | . . . . . . . . . 27 . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 452 | . 75 25 296 259 106 30 141 150 452 237 Initial 237 | . . 25 . 114 106 . . 16 105 237 Average 77 | . 10 4 129 93 15 3 67 12 242 193 Influence Increases 3200 | . 193 25 623 766 128 99 651 288 397 30 Destroy 0b10 Robot/C 1640 | . 60 20 380 480 80 20 320 40 240 . Destroy 0b10 Robot/NC 230 | . 15 5 45 80 . 10 70 . . 5 Destroy Leader 364 | . 14 . 84 126 20 14 56 20 30 . Allied During Kill 53 | . . . . . . . . . 53 . Successful Hack 191 | . 22 . 25 30 9 55 7 4 14 25 Disable Machine 150 | . 45 . 15 30 15 . 30 . 15 . Destroy Structure 212 | . 37 . 14 20 4 . 78 14 45 . Lose Combat Pursuer 360 | . . . 60 . . . 90 210 . . Influence Decreases 3063 | . 126 92 352 802 362 100 616 173 95 345 Entered New Map 608 | . . 42 . 157 129 1 . 19 45 215 Time Decay 1900 | . 126 50 332 450 223 99 416 94 . 110 Lost Part 350 | . . . 20 50 10 . 200 60 10 . Lost Ally 70 | . . . . 10 . . . . 40 20 Purge Threat 135 | . . . . 135 . . . . . . Squads Dispatched 19 | . 1 . 1 2 4 1 7 2 . 1 Investigation 4 | . . . 1 1 1 . . . . 1 Extermination 7 | . . . . . 2 1 3 1 . . Reinforcement 8 | . 1 . . 1 1 . 4 1 . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 3 | . . . . . . . 2 1 . . Haulers Reinforced 1 | . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Gar Fac Distress Signals 8 | . . . 2 2 . . 3 1 . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 171 | . 7 2 34 41 6 3 35 27 12 4 Peak Tracking Total 16 | . 2 2 5 4 3 1 6 16 7 3 Tactical Retreats 11 | . . . 3 . . . 5 3 . . Traps | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Gar Fac Traps Triggered 5 | . 1 . 1 . . . . 1 2 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Gar Fac Machines Disabled 12 | . 3 . 2 2 1 . 2 . 2 . Max in Single Turn 3 | . 3 . 1 1 1 . 1 . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Gar Fac Machines Accessed 36 | . 3 . 7 6 5 4 4 1 1 5 Terminals 22 | . 3 . 5 3 2 2 1 . 1 5 Fabricators 2 | . . . . . 1 1 . . . . Repair Stations 5 | . . . 1 2 . 1 1 . . . Recycling Units 1 | . . . . 1 . . . . . . Scanalyzers 5 | . . . 1 . 2 . 2 . . . Garrison Access 1 | . . . . . . . . 1 . . Total Hacks 86 | . 7 . 19 21 10 10 5 2 2 10 Successful 47 | . 4 . 12 11 5 7 4 1 1 2 Failed 38 | . 3 . 7 10 4 3 1 1 1 8 Catastrophic 10 | . 2 . 1 2 2 . 1 . . 2 Database Lockouts 1 | . . . . . 1 . . . . . Manual 52 | . 6 . 14 15 4 2 1 . . 10 Terminals 57 | . 7 . 13 15 4 5 1 . 2 10 Fabricators 4 | . . . . . 2 2 . . . . Repair Stations 12 | . . . 2 5 . 3 2 . . . Recycling Units 1 | . . . . 1 . . . . . . Scanalyzers 10 | . . . 4 . 4 . 2 . . . Garrison Access 2 | . . . . . . . . 2 . . Terminal Hacks 9 | . 2 . 1 3 . 1 . . 1 1 Part Schematic 1 | . . . . . . 1 . . . . Robot Analysis 2 | . 1 . . 1 . . . . . . Branch Access Points 3 | . . . 1 1 . . . . . 1 Emergency Access Points 1 | . . . . . . . . . 1 . Terminal Index 1 | . 1 . . . . . . . . . Unreport Threat 1 | . . . . 1 . . . . . . Fabricator Hacks 3 | . . . . . 2 1 . . . . Load Schematic 1 | . . . . . 1 . . . . . Build 2 | . . . . . 1 1 . . . . Repair Station Hacks 11 | . . . 2 4 . 3 2 . . . Scan Component 6 | . . . 1 2 . 2 1 . . . Repair 5 | . . . 1 2 . 1 1 . . . Recycling Unit Hacks 1 | . . . . 1 . . . . . . Retrieve Components 1 | . . . . 1 . . . . . . Scanalyzer 8 | . . . 4 . 2 . 2 . . . Insert Component 1 | . . . 1 . . . . . . . Analyze 1 | . . . 1 . . . . . . . Retrieve Study 6 | . . . 2 . 2 . 2 . . . Garrison Access Hacks 1 | . . . . . . . . 1 . . Unlock Access 1 | . . . . . . . . 1 . . Unauthorized Hacks 14 | . 2 . 5 3 1 2 . . . 1 Terminals 14 | . 2 . 5 3 1 2 . . . 1 Assimilate 3 | . . . 2 . 1 . . . . . Botnet 7 | . 1 . 2 2 . 1 . . . 1 Operators 4 | . 1 . 1 1 . 1 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . 1 Used . | . . . . . . . . . . . Hacking Detections 33 | . 3 . 7 4 5 4 3 1 1 5 Full Trace Events 2 | . . . . 1 1 . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built 1 | . . . . . . 1 . . . . Authchips . | . . . . . . . . . . . Time 134 | . . . . . . 134 . . . . Total Robot Build Rating 4 | . . . . . . 4 . . . . Part Schematics Acquired 2 | . . . 1 . . 1 . . . . Parts Built 1 | . . . . . 1 . . . . . Authchips . | . . . . . . . . . . . Time 204 | . . . . . 204 . . . . . Total Part Build Rating 8 | . . . . . 8 . . . . . Part Studies Acquired 6 | . . . 2 . 2 . 2 . . . Parts Repaired 5 | . . . 1 2 . 1 1 . . . Time 222 | . . . 19 76 . 19 108 . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 9 | . . . . 9 . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Gar Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . 2 . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Gar Fac Total Allies 6 | . . . 1 . . 1 . . 4 . Largest Group 3 | . . . 1 1 . 1 1 . 3 1 Highest-Rated Group 263 | . . . 10 10 . 40 40 . 263 85 Highest-Rated Ally 116 | . . . 10 10 . 40 40 . 116 85 Total Orders . | . . . . . . . . . . . Ally Attacks 40 | . . . . . . . . . 37 3 Total Damage 1910 | . . . . . . . . . 1761 149 Kills 10 | . . . . . . . . . 10 . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Gar Fac Active Infowar (turns) 3658 | . . . 1 608 1068 714 845 422 . . Optics 296 | . . . . 296 . . . . . . Sensors 3291 | . . . . 312 1068 714 775 422 . . Terrain 608 | . . . . . . 168 440 . . . Traps 2155 | . . . . . 1038 714 403 . . . Machine Analysis 1 | . . . 1 . . . . . . . Robot Analysis Total 2 | . 1 . . 1 . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Gar Fac Turns Passed 8156 | 67 578 304 1443 1486 1068 714 1201 444 615 236 Spaces Moved 4269 | 51 278 189 611 726 631 434 428 316 421 184 Core 278 | 3 . . . . . . 4 194 77 . Treads 809 | . . 13 611 177 . . . . 8 . Legs 2508 | 48 278 176 . 549 631 434 132 . 76 184 Wheels 222 | . . . . . . . 222 . . . Hover 452 | . . . . . . . 70 122 260 . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 160 120 110 110 110 50 50 112 Average Speed 128 | 115 120 124 168 139 116 127 150 105 84 112 Slowest Speed 500 | 120 190 240 320 240 120 185 500 240 300 112 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 26 | 3 43 34 59 52 14 10 14 9 51 4 Regions Visited 10 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . . . . . Known Exits Taken 5 | . . . . 1 1 1 1 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 34 | . 5 . . . 5 . 17 7 . . Terrain Destroyed 153 | . 48 . 10 33 5 . 50 7 . . Melee 31 | . 5 . . . 2 . 17 7 . . Projectile 15 | . . . 10 . 3 . 2 . . . AOE 107 | . 43 . . 33 . . 31 . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Gar Fac Total 6215 | 56 468 245 908 1021 916 581 760 389 664 207 Wait 1249 | . 156 31 205 132 227 124 180 38 149 7 Move 4259 | 50 277 188 610 725 630 433 427 315 420 184 Hop . | . . . . . . . . . . . Pick Up 57 | . 2 5 10 15 9 3 9 3 . 1 Fast Attach 77 | 6 1 3 6 16 6 3 9 4 14 9 Attach 35 | . . 1 3 9 1 3 11 3 4 . Detach 17 | . . 1 2 3 1 3 3 1 3 . Swap 39 | . 3 3 4 10 4 1 8 4 . 2 Drop 63 | . 1 3 9 21 10 4 2 6 5 2 Fire 316 | . 20 10 59 89 25 7 77 8 19 2 Melee 53 | . 8 . . 1 3 . 34 7 . . Ram 10 | . . . . . . . . . 10 . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 14 | . . . . . . . . . 14 . Rewire 26 | . . . . . . . . . 26 . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / *Min) -8/Materials -7/Factory (discovered 2 exits: *Fac x2) -6/Factory -5/Factory -4/Factory -4/Garrison -4/Factory (discovered 2 exits: Upp x2) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 68 | -11/Scrapyard | Entered Materials 252 | -10/Materials | Discovered new exit (range 10) 310 | -10/Materials | Build established: Mutant 371 | -10/Materials | Discovered new exit (range 7) 646 | -10/Materials | Entered Mines 663 | -10/Mines | Found a Scrap Suit stashed away for nefarious purposes 682 | -10/Mines | Met a Derelict bent on vengeance 697 | -10/Mines | Learned Materials stockpile data 720 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 722 | -10/Mines | Found Prototype Device 724 | -10/Mines | Identified Exp. Sensor Array 746 | -10/Mines | Discovered new exit (range 13) 771 | -10/Mines | Learned location of Storage (-7) 867 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 950 | -10/Mines | Entered Materials 950 | -9/Materials | Evolved 2 slots: Utility x2 1288 | -9/Materials | Discovered new exit (range 4) 1567 | -9/Materials | Repaired Ion Cannon 1583 | -9/Materials | Discovered new exit (range 7) 2033 | -9/Materials | Identified exit to Mines 2353 | -9/Materials | Discovered new exit (range 11) 2393 | -9/Materials | Entered another Materials area 2393 | -8/Materials | Accompanied by 1 ally 2393 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2725 | -8/Materials | Build established: Scavenger-Mutant 3285 | -8/Materials | Discovered new exit (range 12) 3353 | -8/Materials | Repaired Carbon-fiber Leg 3462 | -8/Materials | Repaired Carbon-fiber Leg 3770 | -8/Materials | Core integrity fell below 50% 3851 | -8/Materials | Identified exit to Factory 3879 | -8/Materials | Entered Factory 3879 | -7/Factory | Evolved 2 slots: Utility x2 4087 | -7/Factory | Discovered new exit (range 9) 4095 | -7/Factory | Identified exit to Factory 4212 | -7/Factory | Build established: Skirmisher 4325 | -7/Factory | Fabricated Exp. Sensor Array (x1) 4653 | -7/Factory | Central database locked down 4657 | -7/Factory | Discovered exit to Factory (range 5) 4779 | -7/Factory | Build established: Assassin 4947 | -7/Factory | Entered another Factory area 4947 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5028 | -6/Factory | Repaired Carbon-fiber Leg+ 5432 | -6/Factory | Fabricated I-36 Angel (x1) 5471 | -6/Factory | Discovered new exit (range 9) 5482 | -6/Factory | Identified exit to Factory 5661 | -6/Factory | Entered another Factory area 5661 | -5/Factory | Accompanied by 1 ally 5661 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5799 | -5/Factory | Build established: Skirmisher 6056 | -5/Factory | P-70 Sage assimilated allied *antonio 6161 | -5/Factory | Core integrity fell below 50% 6203 | -5/Factory | Lost 16 parts (3p4n5u4w) 6360 | -5/Factory | Build established: Mutant 6600 | -5/Factory | Repaired Exp. Sensor Array 6719 | -5/Factory | Core integrity fell below 20% 6752 | -5/Factory | Lost 4 parts (1p1n1u1w) 6799 | -5/Factory | Discovered new exit (range 8) 6808 | -5/Factory | Identified exit to Factory 6862 | -5/Factory | Entered another Factory area 6862 | -4/Factory | Evolved 2 slots: Utility x2 7038 | -4/Factory | Spotted B-86 Titan 7059 | -4/Factory | Destroyed B-86 Titan 7234 | -4/Factory | Lost 7 parts (1n2u4w) 7274 | -4/Factory | Found Quantum Capacitor 7281 | -4/Factory | Core integrity fell below 50% 7304 | -4/Factory | Identified exit to Garrison 7306 | -4/Factory | Entered Garrison 7318 | -4/Garrison | Lost 3 parts (2n1u) 7370 | -4/Garrison | Core integrity fell below 20% 7429 | -4/Garrison | System corruption reached 10% 7464 | -4/Garrison | Found embedded Infiltrators 7527 | -4/Garrison | Spotted B-75 Beast 7551 | -4/Garrison | Rewired B-75 Beast 7555 | -4/Garrison | Allies destroyed B-75 Beast 7578 | -4/Garrison | Rewired B-86 Titan 7692 | -4/Garrison | Build established: Scavenger-Mutant 7726 | -4/Garrison | Triggered checkpoint 7730 | -4/Garrison | Triggered checkpoint 7878 | -4/Garrison | Discovered new exit (range 12) 7921 | -4/Garrison | Entered Factory 7921 | -4/Factory | Accompanied by 1 ally 8050 | -4/Factory | Identified exit to Upper Caves 8120 | -4/Factory | Spotted B-86 Titan 8157 | -4/Factory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 08134_ System Restoration Module purges 1% system corruption (17%). 08134_ Slug penetrates Wall. 08134_ Slug penetrates Beast 7a. 08139_ System Restoration Module purges 1% system corruption (16%). 08140_ Slug penetrates Beast 7a. 08140_ Beast 7a destroyed. 08140_ Penetrated by Slug. 08142_ Slug penetrates Wall. 08147_ System Restoration Module purges 1% system corruption (15%). 08147_ System Restoration Module expended. 08147_ Identified Hvy. Proton Missile Launcher. 08147_ Faulty integration triggers energy drain (-139). 08151_ System corrupted: Energy discharge (-22). 08156_ Manufacturing Mainframe disabled. 08156_ Penetrated by Slug. 08157_ Slug penetrates Manufacturing Mainframe. Map ----- +----------------------------------------------------+ | ??????????????????????# ##+#???? | | ?????????????????#######+### #??????? | | ?????????????????# # ###??????? | | ?????????????????# ! # #????????? | | ?????????????????# # #????????? | | ?????????????????# """T""" # #????????? | | ?????????????????#########+# #????????? | | ????????????????????##### ###??????? | | ????????????????????+ +??????? | | ????????????????????##### #??????? | | ??????????????????????### #??????? | | ??????????????????????#"" +??????? | | ??????????????????????#T ###??????? | | ??????????????????????### #????????? | | ????????????????????????# #????????? | | ?????# ?????????????????# #????????? | | ???### ##+############ #????????? | | ]! ! +????????? | | ]! #????????? | | ]! ####+### #????????? | | + # #????????? | | """ """ """ ########## """" # #????????? | | ?"" """ """ ?????????# """" # ?????????? | | ????""" """ ?????????# """" #??????????? | | ????? ?????????# """hh#??????????? | | ??????? """ ?????????# @ #??????????? | | ??????" """ ?????????########??????????? | | ?????????"" ???????????????????????????? | | ?????????? ???????????????????????????? | | ?????????? ????????????????????????????? | | ?????????? #????????????????????????????? | | ?????????? ?????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 74 Coolant Potential 50 Energy Generation 35 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 110 Power Amplification 60 Armor Coverage 600 Resistance: TH 25 Phase Shifting 5 Evasion (%) 63 Targeting Accuracy 8 Target Analysis 5 Recoil Reduction 3 Particle Charging 20 Defensive Hacking 10 Item Schematics ----------------- Exp. Sensor Array | -9/Materials | Scanalyzed Variable Charge Gun | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Exp. Sensor Array | x1 | -7/Factory I-36 Angel | x1 | -6/Factory | Preloaded Repaired ---------- Ion Cannon | 71% | -9/Materials Carbon-fiber Leg | 12% | -8/Materials Carbon-fiber Leg | 32% | -8/Materials Carbon-fiber Leg | 6% | -6/Factory Exp. Sensor Array | 3% | -5/Factory Studied --------- Hvy. Assault Rifle | -9/Materials | Hacked Particle Cannon | -9/Materials | Hacked Carbon-fiber Leg | -7/Factory | Hacked Mic. Nuclear Core | -7/Factory | Hacked Hyp. Gauss Rifle | -5/Factory | Hacked Hvy. Phase Cannon | -5/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HeartChromaticBox Manual? 0 Play Time 01:02:43 Cumulative 162.8 hours Start 2026.09.24 @ 19:10:57 End 2026.09.24 @ 20:12:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 180 Rogue 180 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 59 Gallery% 61 Achievement% 47 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 14d92ccc-0144-4263-9cc1-665b2bbbc6ae