Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.01 @ 23:00:44 Player: lexi =3 Result: Destroyed by X-67 Chaingunner with Minigun Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (112) 560 Value Destroyed (3630) 3630 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (221) 221 TOTAL SCORE: 7831 Bonus ------- High Alert Combat Kills 41 Entered DSFs 500 Friendly Fire -320 Cogmind --------- Core Integrity 0/850 Matter 121/300 Energy 85/100 System Corruption 0% Temperature Cool (0) Movement Core (350) Ox6 Location -6/DSF Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Large Storage Unit Enhanced Optical Array Enhanced Optical Array > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Light Nuclear Core Medium Storage Unit Compact Battery (200) Large Matter Pod (150) Seismic Detector Recalibrator Remote Datajack Peak State ------------ > --- POWER ------------ Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Titanium Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Medium Storage Unit Improved Light Armor Plating > --- WEAPON ----------- Advanced Beam Rifle Improved EM Pulse Cannon Heavy Ion Cannon > --- INVENTORY -------- Light Nuclear Core Titanium Leg Improved Heat Sink Compact Battery Large Matter Pod Improved Terrain Scanner Recalibrator Particle Gun Advanced Assault Cannon Remote Datajack [Rating: 47] Favorites ----------- Power Light Nuclear Core Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Carbon-fiber Leg Leg Improved Carbon-fiber Leg Utility Improved Heat Sink Device Improved Heat Sink Storage Medium Storage Unit Processor Signal Interpreter Protection Improved Medium Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Special Weapon Mining Laser Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Slots Evolved 8 | . . 2 2 2 2 . Power 1 | . . . . 1 . . Propulsion 2 | . . 1 1 . . . Utility 4 | . . 1 . 1 2 . Weapon 1 | . . . 1 . . . Parts Attached 123 | 9 16 24 22 43 2 7 Power 18 | 2 2 2 4 8 . . Engine 13 | 2 2 2 2 5 . . Core 5 | . . . 2 3 . . Reactor . | . . . . . . . Propulsion 37 | 2 2 10 9 13 . 1 Treads . | . . . . . . . Leg 37 | 2 2 10 9 13 . 1 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 29 | 2 6 7 3 6 2 3 Device 14 | 2 2 3 3 2 2 . Storage 2 | . . 1 . 1 . . Processor 4 | . 2 . . . . 2 Hackware . | . . . . . . . Protection 9 | . 2 3 . 3 . 1 Artifact . | . . . . . . . Weapon 39 | 3 6 5 6 16 . 3 Energy Gun 14 | 1 2 1 5 5 . . Energy Cannon 2 | . . . . 2 . . Ballistic Gun 7 | 1 2 3 . 1 . . Ballistic Cannon 10 | . . 1 1 5 . 3 Launcher . | . . . . . . . Special Weapon 5 | 1 2 . . 2 . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . 1 . . Unidentified Prototypes 1 | . . . 1 . . . Parts Lost 56 | 1 10 6 8 15 . 16 Power 11 | . 2 1 1 5 . 2 Propulsion 19 | . 2 4 4 5 . 4 Utility 13 | . 4 . 2 2 . 5 Weapon 13 | 1 2 1 1 3 . 5 Highest Loss Streak 10 | 1 5 4 2 3 . 10 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 94 | . 91 95 95 97 100 58 Engine 7 | . 13 10 2 7 6 4 Core 4 | . . . 6 6 6 4 Leg 29 | . 26 28 34 29 26 9 Device 14 | . 12 11 13 16 26 11 Storage 7 | . . 11 9 7 6 6 Processor 1 | . 6 . . . . 5 Protection 4 | . 4 9 1 5 6 3 Energy Gun 9 | . 5 4 23 4 . . Energy Cannon 2 | . . . . 6 6 2 Ballistic Gun 3 | . 16 11 . . . . Ballistic Cannon 6 | . . 5 3 10 13 7 Naked Turns . | . . . . . . . Heaviest Build 66 | 10 10 28 33 64 66 66 Greatest Support 72 | 20 20 30 72 71 58 58 Greatest Overweight (x) 15 | . . 2 1 2 1 15 Average Overweight (x) . | . . . . . 1 3 Largest Inventory Capacity 15 | 5 5 10 10 15 15 15 Average Capacity 10 | 5 5 10 10 12 15 15 Most Carried 11 | 3 5 10 10 11 10 10 Average Carried 7 | . 3 7 9 9 9 8 Final Capacity 15 | 5 5 10 10 15 15 15 Final Carried 11 | 1 5 10 9 11 9 7 Class Distribution -------------------- 27% | Scavenger-Tank 25% | Scavenger-Mutant 14% | Skirmisher 11% | Scavenger-Gunner 8% | Mutant 6% | Tank 5% | Gunner Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Skirmisher | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -6/Factory Mutant | -6/DSF Resources | -11 -10 -9 -8 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac DSF Matter Collected 2631 | 300 415 574 405 922 . 15 Remotely . | . . . . . . . Salvage Created 4002 | 103 407 777 1079 1594 . 42 Parts 230 | 9 27 64 48 81 . 1 Haulers Intercepted 1 | . . . 1 . . . Recyclers Shooed 13 | . 6 . 4 3 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Combat Hostiles Destroyed 88 | 1 10 27 19 30 . 1 Guns 45 | 1 10 17 15 2 . . Cannons 41 | . . 10 3 27 . 1 AOE 1 | . . . . 1 . . Classes Destroyed 15 | 2 3 4 2 4 . . Worker 2 | . . 1 1 . . . Builder 1 | . . . . 1 . . Tunneler 3 | 2 . . . 1 . . Hauler 1 | . . . 1 . . . Recycler 6 | . 1 . 1 4 . . Mechanic 1 | . . 1 . . . . Operator 2 | . . 1 1 . . . Watcher 7 | . 3 1 1 2 . . Swarmer 21 | . 6 14 . 1 . . Grunt 45 | 1 4 10 14 16 . . Brawler 2 | . . . . 2 . . Duelist 1 | . . . . 1 . . Sentry 11 | . . 3 4 3 . 1 Hunter 2 | . . . 1 1 . . Programmer 6 | . . . . 6 . . Thug 1 | . . . . 1 . . Best Kill Streak 7 | 3 6 7 4 6 . 1 Combat Bots Only 6 | 1 3 6 3 4 . 1 Max Kills in Single Turn 2 | 2 1 2 1 2 . 1 Gunslinging . | . . . . . . . Exploded 1 | . . . . 1 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac DSF Hostile Shots Fired 813 | 12 119 190 127 213 . 152 Missed 259 | 1 35 58 39 81 . 45 Damage Taken 8144 | 124 789 1359 1357 2266 . 2249 Core 1601 | 31 115 163 257 180 . 855 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 67 | . 67 . . . . . Core Remaining (%) 62 | 87 41 59 53 74 . . Volleys Fired 322 | 5 68 74 67 92 . 16 Largest 3 | 2 2 2 3 3 . 3 Hottest 195 | 60 120 95 187 195 . 161 Shots Fired 715 | 9 96 145 186 259 . 20 Gun 418 | 9 94 101 151 63 . . Cannon 288 | . . 44 35 189 . 20 Launcher . | . . . . . . . Special 9 | . 2 . . 7 . . Kinetic 362 | 5 58 124 35 122 . 18 Thermal 331 | . 38 21 151 119 . 2 Explosive . | . . . . . . . Electromagnetic 15 | 4 . . . 11 . . Robot Hit Streak 14 | 3 8 11 9 14 . 6 Robot Miss Streak 8 | 2 5 5 8 7 . 3 Penetration Max . | . . . . . . . Secondary Targets 7 | . 1 4 2 . . . Max Gunslinging Chain 1 | . 1 1 1 . . . Shots Hit Robots 405 | 6 56 85 106 140 . 12 Core Hits 181 | 4 23 36 49 65 . 4 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 20 | . . 2 14 4 . . Burn 15 | . . . 13 2 . . Blast 5 | . . 2 1 2 . . Melee Attacks 1 | . . . . 1 . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 1 | . . . . 1 . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 9026 | 101 699 1517 2165 4304 . 240 Guns 3967 | 101 669 872 1702 623 . . Cannons 4625 | . . 644 463 3278 . 240 Explosions 402 | . . . . 402 . . Melee . | . . . . . . . Ramming 8 | . 6 1 . 1 . . Kinetic 4500 | 65 501 1370 463 1888 . 213 Thermal 3894 | . 192 146 1702 1827 . 27 Explosive 322 | . . . . 322 . . Electromagnetic 302 | 36 . . . 266 . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 5 | . 1 . . 5 . . Average Corruption 3 | . 1 . . 3 . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 54 | . 6 . . 48 . . Message Errors 14 | . 3 . . 11 . . Matter Fused 10 | . 1 . . 9 . . Heat Flow Errors 8 | . . . . 8 . . Energy Discharges 5 | . . . . 5 . . Parts Fused 3 | . . . . 3 . . Data Loss (minor) 5 | . 2 . . 3 . . Data Loss (major) 4 | . . . . 4 . . Misfires 3 | . . . . 3 . . Alerts 2 | . . . . 2 . . Overload Shots . | . . . . . . . Overflow Damage 155 | . . 4 6 145 . . Projectiles 125 | . . 4 6 115 . . Explosions 30 | . . . . 30 . . Melee . | . . . . . . . Knockbacks 34 | . . 4 10 17 . 3 Impact . | . . . . . . . Kinetic 32 | . . 3 10 17 . 2 Secondary 2 | . . 1 . . . 1 Self-Inflicted Damage 204 | . . . . 204 . . Shots 2 | . . . . 2 . . Rammed . | . . . . . . . Targets Rammed 3 | . 1 1 . 1 . . Kicked 3 | . 1 1 . 1 . . Crushed . | . . . . . . . Highest Temperature 604 | 18 58 224 604 239 . . Average Temperature 93 | 8 20 65 175 43 . . Received Heat Transfer 2193 | 66 261 438 774 594 . 60 Effects 26 | . . . 26 . . . Shutdowns 4 | . . . 4 . . . Energy Bleed 3 | . . . 3 . . . Interference 13 | . . . 13 . . . Matter Decay 1 | . . . 1 . . . Short Circuit 2 | . . . 2 . . . Damage (minor) 1 | . . . 1 . . . Damage (major) 2 | . . . 2 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . 1 . . . . Impact Corruptions 1 | . . 1 . . . . Robots Melted 1 | . . . 1 . . . Combat Hostiles 1 | . . . 1 . . . Parts Melted 16 | . 1 1 10 4 . . Heat Transferred 7740 | . 425 370 4033 2875 . 37 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . 1 . . Alert | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Peak Influence 453 | 20 210 373 352 453 197 137 Initial 197 | . 13 8 152 108 197 137 Average 192 | 10 74 211 153 270 197 92 Maximum Alert Level 2 | . 1 1 1 2 . . Low Security (%) 57 | 100 97 41 75 29 100 100 Level 1 40 | . 2 58 24 63 . . Level 2 2 | . . . . 6 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 26 | . 2 5 5 12 . 2 Investigation 7 | . . 3 2 2 . . Extermination 5 | . . . . 5 . . Reinforcement 13 | . 2 2 3 4 . 2 Assault . | . . . . . . . Garrison 1 | . . . . 1 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 3 | . . 1 . 2 . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Distress Signals 8 | . 3 2 3 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 124 | 1 17 32 27 41 . 6 Peak Tracking Total 7 | 1 4 5 6 7 . 3 Tactical Retreats 5 | . 1 . 2 . . 2 Traps | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Traps Triggered 4 | . . . . 4 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac DSF Machines Disabled 7 | . . . 3 4 . . Max in Single Turn 3 | . . . 1 3 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Machines Accessed 25 | . 3 5 4 12 1 . Terminals 16 | . 2 5 2 6 1 . Fabricators 2 | . . . . 2 . . Repair Stations 1 | . 1 . . . . . Recycling Units 1 | . . . . 1 . . Scanalyzers 3 | . . . 2 1 . . Garrison Access 2 | . . . . 2 . . Total Hacks 93 | . 13 16 30 32 2 . Successful 57 | . 7 10 26 13 1 . Failed 36 | . 6 6 4 19 1 . Catastrophic 3 | . 1 . . 2 . . Database Lockouts . | . . . . . . . Manual 1 | . 1 . . . . . Terminals 50 | . 8 16 8 16 2 . Fabricators 5 | . . . . 5 . . Repair Stations 5 | . 5 . . . . . Recycling Units 3 | . . . . 3 . . Scanalyzers 26 | . . . 22 4 . . Garrison Access 4 | . . . . 4 . . Terminal Hacks 27 | . 4 10 6 6 1 . Record 9 | . 1 3 4 1 . . Robot Analysis 1 | . . 1 . . . . Prototype ID Bank 4 | . 1 1 1 1 . . Open DSF 3 | . . . . 2 1 . Branch Access Points 1 | . . 1 . . . . Emergency Access Points 2 | . . 1 . 1 . . Alert Level 3 | . 1 1 . 1 . . Locate Traps 2 | . 1 1 . . . . Dispatch Records 1 | . . . 1 . . . Investigation Status 1 | . . 1 . . . . Fabricator Hacks 1 | . . . . 1 . . Load Schematic 1 | . . . . 1 . . Repair Station Hacks 3 | . 3 . . . . . Scan Component 2 | . 2 . . . . . Repair 1 | . 1 . . . . . Recycling Unit Hacks 3 | . . . . 3 . . Recycle Component 1 | . . . . 1 . . Process 1 | . . . . 1 . . Retrieve Matter 1 | . . . . 1 . . Scanalyzer 23 | . . . 20 3 . . Insert Component 11 | . . . 10 1 . . Analyze 12 | . . . 10 2 . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . 1 . . . . Used . | . . . . . . . Hacking Detections 22 | . 2 5 4 11 . . Full Trace Events 9 | . 2 3 2 2 . . Feedback Events 1 | . 1 . . . . . Corruption 1 | . 1 . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 11 | . . . 10 1 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . 1 . . . . . Time 26 | . 26 . . . . . Parts Recycled 1 | . . . . 1 . . Recycled Matter 280 | . . . . 280 . . Retrieved Matter 280 | . . . . 280 . . Retrieved Components . | . . . . . . . Parts Scanalyzed 11 | . . . 10 1 . . Part Schematics Acquired 11 | . . . 10 1 . . Parts Damaged 1 | . . . . 1 . . Bothacking | -11 -10 -9 -8 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac DSF Used RIF Installer . | . . . . . . . Robots Hacked 5 | . . . . 5 . . Non-combat 4 | . . . . 4 . . Combat 1 | . . . . 1 . . Robot Hacks Applied 6 | . . . . 6 . . parse_system 3 | . . . . 3 . . no_distress 2 | . . . . 2 . . find_chute 1 | . . . . 1 . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac DSF Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Robot Analysis Total 1 | . . 1 . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac DSF Turns Passed 6511 | 232 900 905 1626 2634 78 136 Spaces Moved 3629 | 169 561 445 769 1614 41 30 Core 31 | 23 . . . . . 8 Treads . | . . . . . . . Legs 3598 | 146 561 445 769 1614 41 22 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 190 190 Average Speed 132 | 110 120 132 127 137 190 295 Slowest Speed 800 | 120 120 260 190 270 190 800 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 28 | 7 54 38 31 36 1 32 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . 1 . . . 1 . Unknown Exits Taken 4 | 1 . 1 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 82 | . 1 2 9 70 . . Melee . | . . . . . . . Projectile 37 | . 1 2 9 25 . . AOE 45 | . . . . 45 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Total 4720 | 204 690 622 1277 1827 42 58 Wait 482 | 13 22 40 382 25 . . Move 3623 | 168 560 444 768 1613 40 30 Hop . | . . . . . . . Pick Up 116 | 9 19 26 22 36 . 4 Fast Attach . | . . . . . . . Attach 77 | 8 13 11 13 23 2 7 Detach 7 | . 1 1 3 1 . 1 Swap 46 | 1 3 13 9 20 . . Drop 43 | . 3 12 13 15 . . Fire 322 | 5 68 74 67 92 . 16 Melee 1 | . . . . 1 . . Ram . | . . . . . . . Kick 3 | . 1 1 . 1 . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / Min / Sto) -8/Materials -7/Factory -6/Factory -6/DSF History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 78 | -11/Scrapyard | Discovered new exit (range 8) 233 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Scavenger-Mutant 367 | -10/Materials | Lost 4 parts (1p2u1w) 620 | -10/Materials | Build established: Mutant 672 | -10/Materials | Core integrity fell below 50% 688 | -10/Materials | Discovered new exit (range 9) 710 | -10/Materials | Lost 5 parts (1p1n2u1w) 781 | -10/Materials | Repaired Sml. Laser 979 | -10/Materials | Build established: Scavenger-Mutant 1131 | -10/Materials | Identified exit to Materials 1133 | -10/Materials | Entered another Materials area 1133 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1212 | -9/Materials | Identified exit to Mines 1212 | -9/Materials | Identified exit to Storage 1657 | -9/Materials | Lost 4 parts (1p2n1w) 1976 | -9/Materials | Discovered new exit (range 7) 2038 | -9/Materials | Entered another Materials area 2038 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2714 | -8/Materials | Build established: Skirmisher 3322 | -8/Materials | Discovered new exit (range 13) 3584 | -8/Materials | Build established: Gunner 3664 | -8/Materials | Entered Factory 3664 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3771 | -7/Factory | Garrison activated, responded to threat 3833 | -7/Factory | Lost 3 parts (1p1n1w) 3913 | -7/Factory | Build established: Scavenger-Gunner 4702 | -7/Factory | Build established: Scavenger-Tank 4983 | -7/Factory | Lost 3 parts (1p1n1u) 6215 | -7/Factory | Discovered new exit (range 12) 6298 | -7/Factory | Entered another Factory area 6298 | -6/Factory | Evolved 2 slots: Utility x2 6310 | -6/Factory | Identified exit to DSF 6376 | -6/Factory | Entered DSF 6430 | -6/DSF | Additional patrols routed to DSF 6486 | -6/DSF | Lost 10 parts (3n4u3w) 6496 | -6/DSF | Core integrity fell below 50% 6506 | -6/DSF | Core integrity fell below 20% 6512 | -6/DSF | Destroyed by X-67 Chaingunner with Minigun Last Messages --------------- (all such effects are marked ). Deuterium Engine destroyed. X-67 Chaingunner knocked back. Penetrated by Slug. Imp. Light Armor Plating destroyed. Penetrated by Slug. Slug penetrates Wall. Adv. Assault Cannon destroyed. Penetrated by Slug. Slug penetrates Wall. Acquired Adv. Assault Cannon. Penetrated by Slug. Adv. Assault Cannon destroyed. [Achievement: First Step to Greatness] [Achievement: 5k Club] Important note for Steam players: Cogmind player global achievement rates displayed by Steam are all significantly underreported, in some cases by a huge margin, due to how they are calculated by Valve. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ?????????????????????# ????????????????????????? | | ????????????????????#A ????????????????????????? | | ???????/ ?????????? ????????????????????????? | | ???????/ ??????????? H ???????????????????????? | | ???????/ ??????????? ??????????????????????? | | ??????? #??????????A ??????????????????????? | | ??????? #??????????# #??????????????????????? | | ??????## #????#???### ##?????????????????????? | | ??????? !?????????!! ==?????????????????????? | | ??????? !?????? ??!!% =??????????????????????? | | ??????? !??????????!^^ =??????????????????????? | | ??????## ##???? ??###^= ####???????????????????? | | ??????#! ????????#!!% ==#????????#???????????? | | ??#???#! ?#??????#!! ==#????????????????????? | | ???????# #?########!! % ==#??#?????????????????? | | ?????### ###!!#!!!#?#hxx##?????????????????????? | | ???###"" ##!!#!!!### ;###????#??????????????? | | ??#""""" #????????????????????? | | ??#"##"" #??????#??#??????????? | | ?????#"""""## # # % ! #????????????????????? | | ?????#"""""#########% %%% !#????????????????????? | | ?????####"##???????#####%@##????????????????????? | | ????????#"#????????????#% ????????????????????? | | ????????""#????????????## ##???#???#???????????? | | ????????##????????#????# # #????????????????????? | | ?????????????#??????????#?##????????????????????? | | ???#???????????????????????#????????????????????? | | ????????#????????????????#??????????????????????? | | ???????????????????????#????????????#???????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 76 Energy Generation 25 Energy Capacity 465 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Item Schematics ----------------- Lgt. Ion Engine | -8/Materials | Scanalyzed Recalibrator | -8/Materials | Scanalyzed Remote Datajack | -8/Materials | Scanalyzed Imp. Carbon-fiber Leg | -8/Materials | Scanalyzed Lgt. Nuclear Core | -8/Materials | Scanalyzed Adv. Beam Rifle | -8/Materials | Scanalyzed Particle Gun | -8/Materials | Scanalyzed Hvy. Particle Gun | -8/Materials | Scanalyzed Titanium Leg | -8/Materials | Scanalyzed Imp. Medium Laser | -8/Materials | Scanalyzed Hvy. EM Shotgun | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Backstab Crack Shot First Step to Greatness Hey, That's Mine! It's Just You Loot Pinata Made in Tau Ceti IV One Hack Too Far Part-time Mechanic Risk Taker Safety First Storm Trooper Troublemaker Uninvited Guest Challenges ------------ None Game ------ Seed HackingSensorLog Manual? 0 Play Time 02:14:07 Cumulative 2.2 hours Start 2024.04.01 @ 19:46:44 End 2024.04.01 @ 23:00:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 5 Achievement% 5 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 1% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: c1e6436b-afdc-4348-a3d1-fc834e1ff1de