Cogmind - Beta 13 X1 *** ADVENTURER MODE // 2023.06.29 @ 17:31:33 Player: biogoob Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (36) 180 Value Destroyed (964) 964 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2844 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Reaction Control System > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Makeshift Power Source Improved Heat Sink Small Storage Unit Heavy Laser Shotgun Peak State ------------ > --- POWER ------------ Makeshift Power Source > --- PROPULSION ------- Makeshift Leg Wheel Compact Wheel > --- UTILITY ---------- Medium Storage Unit Improved Terrain Scanner Tactical Coordination Suite > --- WEAPON ----------- Heavy Battle Rifle Heavy Battle Rifle > --- INVENTORY -------- Makeshift Power Source Wheel Improved Heat Sink Small Storage Unit Light Armor Plating Gatling Laser Shotgun Heavy Battle Rifle Proton Missile Launcher Enhanced Flamer [Rating: 29] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Utility Medium Storage Unit Device Improved Terrain Scanner Storage Medium Storage Unit Processor Targeting Computer Weapon Heavy Battle Rifle Ballistic Gun Heavy Battle Rifle Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 29 | . 1 7 7 1 5 8 Power 5 | . . 1 1 . 1 2 Engine 5 | . . 1 1 . 1 2 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 6 | . . 2 1 . 1 2 Treads . | . . . . . . . Leg 3 | . . 1 . . 1 1 Wheel 3 | . . 1 1 . . 1 Hover . | . . . . . . . Flight . | . . . . . . . Utility 6 | . 1 2 1 . 1 1 Device 4 | . . 2 . . 1 1 Storage 1 | . 1 . . . . . Processor 1 | . . . 1 . . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 12 | . . 2 4 1 2 3 Energy Gun . | . . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 9 | . . 2 2 1 2 2 Ballistic Cannon . | . . . . . . . Launcher 3 | . . . 2 . . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 11 | . . 3 1 . . 7 Power 2 | . . 1 . . . 1 Propulsion 6 | . . 2 . . . 4 Utility . | . . . . . . . Weapon 3 | . . . 1 . . 2 Highest Loss Streak 6 | . . 3 1 . . 6 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 91 | . 86 97 94 100 99 59 Engine 11 | . 14 14 11 11 11 8 Leg 12 | . 28 18 11 11 11 1 Wheel 14 | . . 8 20 22 22 7 Device 14 | . . 12 11 11 19 17 Storage 11 | . 15 14 11 11 11 8 Processor 3 | . . . 10 11 2 . Ballistic Gun 22 | . 28 28 18 21 22 15 Naked Turns 49 | . . . . . . 49 Heaviest Build 33 | 12 22 19 25 25 31 33 Greatest Support 26 | 20 20 20 26 10 26 10 Greatest Overweight (x) 6 | . 1 5 2 2 3 6 Average Overweight (x) 1 | . . . 1 2 1 1 Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 Average Capacity 9 | 8 9 10 10 10 10 8 Most Carried 10 | 6 7 10 10 10 10 10 Average Carried 9 | 6 6 8 9 9 9 8 Final Capacity 10 | 8 10 10 10 10 10 5 Final Carried 10 | 6 7 10 9 10 10 5 Class Distribution -------------------- 57% | Mutant 27% | Scavenger-Mutant 15% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Derelict-Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Jun Mat Min Mat Min Zio Pro Matter Collected 780 | 200 . 175 111 16 96 182 Remotely . | . . . . . . . Salvage Created 1356 | . 12 522 463 27 . 332 Parts 87 | . 3 26 42 5 . 11 Haulers Intercepted 2 | . . . 2 . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 6 | . . . . . 1 5 Prevented 3 | . . . . . . 3 Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 27 | . . 9 10 3 . 5 Guns 20 | . . 9 7 . . 4 AOE 7 | . . . 3 3 . 1 Classes Destroyed 9 | . 1 4 4 . . . Worker 1 | . . . 1 . . . Builder 1 | . . . 1 . . . Tunneler 1 | . . 1 . . . . Hauler 2 | . . . 2 . . . Recycler 3 | . . 2 1 . . . Watcher 1 | . 1 . . . . . Swarmer 8 | . . 3 2 3 . . Grunt 18 | . . 6 7 . . 5 Sentry 1 | . . . 1 . . . Best Kill Streak 8 | . 1 7 8 3 . 3 Combat Bots Only 5 | . . 5 4 3 . 3 Max Kills in Single Turn 4 | . 1 1 4 3 . 1 Gunslinging . | . . . . . . . Exploded 3 | . . . 1 3 . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Jun Mat Min Mat Min Zio Pro Damage Taken 2007 | . . 669 224 63 . 1051 Core 499 | . . 92 28 24 . 355 Absorbed by Shields . | . . . . . . . Ignored by Resistances 585 | . . 203 70 18 . 294 Core Remaining (%) 81 | 100 . 63 . . . . Volleys Fired 81 | . 3 40 17 2 . 19 Largest 2 | . 2 2 2 2 . 2 Hottest 72 | . 40 40 43 56 . 72 Shots Fired 153 | . 6 80 28 4 . 35 Gun 146 | . 6 80 26 2 . 32 Cannon . | . . . . . . . Launcher 7 | . . . 2 2 . 3 Special . | . . . . . . . Kinetic 146 | . 6 80 26 2 . 32 Thermal . | . . . . . . . Explosive 4 | . . . 2 2 . . Electromagnetic 3 | . . . . . . 3 Robot Hit Streak 38 | . 2 38 12 1 . 16 Robot Miss Streak 3 | . 3 1 2 3 . 2 Penetration Max . | . . . . . . . Secondary Targets 4 | . . 3 1 . . . Max Gunslinging Chain 1 | . . 1 1 . . . Shots Hit Robots 123 | . 3 71 21 1 . 27 Core Hits 68 | . 2 26 20 5 . 15 Critical Kills 1 | . . . 1 . . . Critical Parts Destroyed 1 | . . 1 . . . . Critical Strikes 2 | . . 1 1 . . . Destroy 2 | . . 1 1 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2442 | . 28 613 816 150 . 835 Guns 1448 | . 28 613 267 . . 540 Cannons . | . . . . . . . Explosions 994 | . . . 549 150 . 295 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 1448 | . 28 613 267 . . 540 Thermal 211 | . . . 211 . . . Explosive 488 | . . . 338 150 . . Electromagnetic 295 | . . . . . . 295 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 44 | . . . 32 . . 12 Projectiles . | . . . . . . . Explosions 44 | . . . 32 . . 12 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 135 | . . . 39 37 . 59 Shots 6 | . . . 2 1 . 3 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 239 | . . 43 6 . . 239 Average Temperature 45 | . . 14 5 . . 69 Received Heat Transfer 1153 | . . 459 120 . . 574 Effects 1 | . . . . . . 1 Energy Bleed 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . . . . . . 2 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 200 | . . . 200 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Peak Influence 382 | . 7 157 382 227 . . Initial 125 | . . 2 21 125 . . Average 137 | . 2 100 201 223 . . Maximum Alert Level 1 | . . . 1 1 . . Low Security (%) 72 | 100 100 100 59 3 . . Level 1 27 | . . . 40 96 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 2 | . . . 2 . . . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 2 | . . . 2 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Distress Signals 5 | . . . 4 . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 52 | . 1 9 21 3 . 18 Peak Tracking Total 11 | . 1 5 11 3 . 7 Tactical Retreats 3 | . . . 1 . . 2 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Jun Mat Min Mat Min Zio Pro Machines Disabled 4 | . . . 4 . . . Max in Single Turn 4 | . . . 4 . . . Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Machines Accessed 3 | . . 1 2 . . . Terminals 2 | . . . 2 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 6 | . . 1 5 . . . Successful 4 | . . 1 3 . . . Failed 2 | . . . 2 . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 1 | . . . 1 . . . Terminals 5 | . . . 5 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 3 | . . 1 2 . . . Open Door 1 | . . 1 . . . . Emergency Access Points 1 | . . . 1 . . . Maintenance Status 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 1 | . . . 1 . . . Terminals 1 | . . . 1 . . . Botnet 1 | . . . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 2 | . . . 2 . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Jun Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Jun Mat Min Mat Min Zio Pro Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Jun Mat Min Mat Min Zio Pro Turns Passed 2316 | 5 124 574 290 233 717 373 Spaces Moved 1603 | 5 95 373 132 87 572 339 Core 172 | . . 2 . . . 170 Treads . | . . . . . . . Legs 409 | 5 95 112 47 87 63 . Wheels 1022 | . . 259 85 . 509 169 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 120 120 115 90 260 105 50 Average Speed 124 | 120 121 117 157 260 123 88 Slowest Speed 350 | 120 190 300 260 260 330 350 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 35 | 2 18 81 18 19 65 48 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . Scrap Searched 6 | . . 2 . . 2 2 Spaces Dug . | . . . . . . . Terrain Destroyed 47 | . . . 21 26 . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 47 | . . . 21 26 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Total 1792 | 4 99 443 190 90 589 377 Wait 39 | . . 11 28 . . . Move 1597 | 4 94 372 131 86 571 339 Hop . | . . . . . . . Pick Up 22 | . . 7 3 1 4 7 Fast Attach 8 | . 1 3 1 . 1 2 Attach 9 | . . 3 2 . . 4 Detach 4 | . 1 2 . . 1 . Swap 12 | . . 1 4 1 4 2 Drop 20 | . . 4 4 . 8 4 Fire 81 | . 3 40 17 2 . 19 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 3) 6 | -11/Junkyard | Entered Materials 103 | -10/Materials | Discovered new exit (range 9) 130 | -10/Materials | Entered Mines 130 | -10/Mines | Discovered new exit (range 11) 238 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 286 | -10/Mines | Learned location of 1 exit from Materials 315 | -10/Mines | Build established: Mutant 370 | -10/Mines | Lost 3 parts (1p2n) 374 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 375 | -10/Mines | Discovered new exit (range 5) 520 | -10/Mines | Learned location of Storage (-7) 541 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 596 | -10/Mines | Found the Drone Emporium 677 | -10/Mines | Discovered new exit (range 5) 704 | -10/Mines | Entered Materials 704 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 705 | -9/Materials | Identified exit to Mines 994 | -9/Materials | Entered Mines 1046 | -9/Mines | Build established: Scavenger-Mutant 1097 | -9/Mines | Learned Materials security intel 1147 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1227 | -9/Mines | Entered Zion 1259 | -7/Zion | Given A8's code to call for help 1415 | -7/Zion | Discovered new exit (range 15) 1886 | -7/Zion | Build established: Derelict-Mutant 1944 | -7/Zion | Entered Proximity Caves 1997 | -6/Proximity Caves | Lost 6 parts (1p3n2w) 2166 | -6/Proximity Caves | Spotter reported a threat 2228 | -6/Proximity Caves | Released all parts (7) 2230 | -6/Proximity Caves | Core integrity fell below 50% 2236 | -6/Proximity Caves | Core integrity fell below 20% 2317 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 02229_ Critical hit (Burn: +50). 02229_ Acquired Sml. Storage Unit. 02232_ Critical hit (Burn: +37). 02248_ Searching scrap... 02248_ Found Imp. Power Shielding. 02248_ Found 15 Matter. 02249_ Acquired 15 matter. 02273_ Searching scrap... 02273_ Found Mak. Laser. 02273_ Found Reaction Control System. 02273_ Found Matter Compressor. 02273_ Found Imp. Melee Analysis Suite. 02273_ Found 35 Matter. 02274_ Acquired 4 matter. 02274_ Dropped Hvy. Laser. 02275_ Acquired Mak. Laser. 02276_ Dropped Mak. Laser. 02276_ Acquired Hvy. Laser. 02277_ Acquired Reaction Control System. 02279_ Acquired 10 matter. Map ----- +----------------------------------------------------+ | ??????????# #?????#?####??????#???????#########?? | | ??????#?### #????#### ##????????????## ##? | | ???????## #???## #???????????## ## | | ???????# ##??## ############# | | ???????# ##???# ## !!![[## | | ### ##??# ### [ !*|!= | | ##?# #### [#### | | ## #### #### ##??# | | ?# ### ## ### % ##???## ##### | | ?# ???###?## ##????######???#### | | ?????????# [ ##??#??????????????# | | ??????????# ## #????????????????#?# | | ????????????## ## # ###??????????????????# | | ?????????????# ## #????????????????????### | | ????????#????# ## #??##??????????????????? | | ?????????????# ## ### ??????????????????? | | ?????????????# ####### ????????????? ??? | | ?????????#######??????# ?? ??????????# ??? | | ????????? ####????# ##???????????## ##? | | ????????# #????## #??????????? ? | | ???????# #?????# #???????????? ?? | | ?????## #????## #????####???? ?? | | ?????# #??## % #???## ##???? ?? | | ?????# ## #??# ##### ###??? #?? | | ?????# ## #?# ##g ##??# ##? | | ????## #?# @ g ! #??# ## | | ???## ## ## !gg% #??# # | | ??## #?# ## ### !g ##??# # | | ??# ## #??????# ####?### #???# # | | ???# #?# #??????## #??????## ! ##### # | | ???## #?# #???????#### ##??????#!% | | ????## #?# #?????##### ###????# | | ?????# #?# #?????# ###?# [ #### | | ?????# #?# #?????# #?## #??## | | ?????# ### ####### #### #??## #??## | | ?? # #??## ##???# #???# | | ### # ##### #???## ##????# #???## | | # ???##### #???## ##?????##?????## ##????#### | | ###????????####????####??????????????####????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 58 Targeting Accuracy 5 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HoverBladeFemtoactuators Manual? 0 Play Time 00:38:18 Cumulative 112.2 hours Start 2023.06.29 @ 12:56:50 End 2023.06.29 @ 17:31:33 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 131 Rogue 108 Adventurer 19 Explorer 4 Win Type - Total 1 Types 0/0/1/0/0/0/0/0/0 Lore% 48 Gallery% 51 Achievement% 46 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters SATURATION(80) Filters SATURATION(80) Steam 1 RUN: 94a9da2f-a371-4da6-a5a4-3441df250c46