Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.19 @ 22:41:41 Player: bluemonk Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (105) 525 Value Destroyed (3822) 3822 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 8407 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 147/300 Energy 137/150 System Corruption 17% Temperature Cool (0) Movement Treading (160) Location -5/Upper Caves Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine > --- PROPULSION (5) --- Spiked Medium Treads > --- UTILITY (7) ------ (None) > --- WEAPON (3) ------- Dispersion Rifle > --- INVENTORY (5) ---- Heavy Deuterium Engine Light Fission Core Smartbomb Launcher Peak State ------------ > --- POWER ------------ Neutrino Core Neutrino Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Armored Leg Armored Leg Armored Leg > --- UTILITY ---------- High-capacity Matter Pod Improved Target Analyzer Core Analyzer Improved Core Shielding Layered Heavy Armor Plating Long-range Tractor Beam > --- WEAPON ----------- KE Penetrator Smartbomb Launcher > --- INVENTORY -------- Heavy Deuterium Engine Light Fission Core Core Analyzer [Rating: 89] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Fission Core Propulsion Flexi-carbon Leg Treads Light Treads Leg Flexi-carbon Leg Utility Small Storage Unit Device Dynamic Insulation System Storage Small Storage Unit Processor Advanced Targeting Computer Protection Improved Power Shielding Weapon Gauss Cannon Energy Gun EM Pulse Gun Ballistic Gun KE Penetrator Ballistic Cannon Gauss Cannon Launcher Smartbomb Launcher Special Weapon Enhanced Flamer Slashing Weapon Makeshift Sword Build | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Slots Evolved 10 | . . 2 2 2 2 2 . Power 1 | . . . . . 1 . . Propulsion 3 | . . 1 1 . . 1 . Utility 5 | . . 1 1 1 1 1 . Weapon 1 | . . . . 1 . . . Parts Attached 85 | 7 11 7 5 18 3 25 9 Power 13 | 1 2 1 1 2 1 4 1 Engine 7 | 1 2 1 . 2 . . 1 Core 6 | . . . 1 . 1 4 . Reactor . | . . . . . . . . Propulsion 28 | 2 2 3 1 8 1 10 1 Treads 3 | . 2 . . . . . 1 Leg 25 | 2 . 3 1 8 1 10 . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 17 | 1 3 2 2 2 1 5 1 Device 2 | . . . . . . 2 . Storage 3 | 1 2 . . . . . . Processor 5 | . . . 1 1 1 1 1 Hackware . | . . . . . . . . Protection 7 | . 1 2 1 1 . 2 . Artifact . | . . . . . . . . Weapon 27 | 3 4 1 1 6 . 6 6 Energy Gun 5 | 2 . . . . . . 3 Energy Cannon . | . . . . . . . . Ballistic Gun 16 | 1 3 1 1 5 . 4 1 Ballistic Cannon 3 | . 1 . . 1 . 1 . Launcher 1 | . . . . . . 1 . Special Weapon 1 | . . . . . . . 1 Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . . 3 . . . Parts Lost 38 | . 5 . 1 3 . 8 21 Power 4 | . . . . . . 2 2 Propulsion 10 | . 2 . . 2 . 1 5 Utility 13 | . 1 . 1 1 . 2 8 Weapon 11 | . 2 . . . . 3 6 Highest Loss Streak 16 | . 3 . 1 1 . 4 16 To Critical Strikes 1 | . 1 . . . . . . Average Backups 6 | 2 7 7 7 7 7 7 4 Power 1 | . 1 1 2 1 . 1 2 Propulsion 1 | 1 2 . 1 1 2 3 . Utility 1 | . 2 3 1 1 1 1 . Weapon 1 | . 1 1 1 2 3 1 . Tool/Special . | . . . . . . . . Unused Backups 15 | . 4 3 . 6 . 2 . Power 3 | . 1 . . 2 . . . Propulsion 5 | . 3 . . 1 . 1 . Utility 5 | . . 3 . 1 . 1 . Weapon 2 | . . . . 2 . . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 88 | . 87 89 99 98 99 98 42 Engine 6 | . 14 11 4 4 7 5 1 Core 3 | . . . 4 2 4 4 5 Treads 2 | . 6 20 1 . . . . Leg 22 | . 14 2 34 29 26 28 13 Device 1 | . . . . . . 4 2 Storage 13 | . 21 22 18 15 13 11 2 Processor 8 | . . . 8 10 13 13 6 Protection 7 | . 3 11 9 10 13 8 1 Energy Gun 1 | . 7 . . . . . . Ballistic Gun 13 | . 12 19 18 20 13 11 2 Ballistic Cannon 3 | . 7 2 . 1 6 4 . Peak Build Rating 89 | 6 10 14 21 48 58 87 89 Average Rating 41 | 4 7 10 19 35 56 72 40 On Entrance 30 | . 6 8 14 21 48 58 87 Naked Turns 125 | . . . . . . . 125 Heaviest Build 72 | 12 21 30 30 45 55 72 72 Greatest Support 100 | 20 40 40 40 72 74 100 88 Greatest Overweight (x) 5 | . 1 2 . 1 . 1 5 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 8 8 5 Most Carried 8 | 6 8 8 8 8 8 8 8 Average Carried 7 | 2 7 7 7 7 7 7 5 Final Capacity 8 | 8 8 8 8 8 8 8 5 Final Carried 8 | 6 7 8 8 8 8 8 4 Class Distribution -------------------- 32% | Mutant 24% | Gunner 23% | Scavenger-Gunner 12% | Scavenger-Mutant 6% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Gunner | -6/Factory Gunner | -5/Factory Mutant | -5/Upper Caves Resources | -11 -10 -9 -8 -7 -6 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Matter Collected 3346 | 234 563 311 259 298 438 929 314 Remotely 291 | . . . . . . 129 162 Salvage Created 4063 | . 463 517 531 760 181 1360 251 Parts 229 | . 26 29 30 48 8 79 9 Haulers Intercepted 4 | . . 2 . 2 . . . Recyclers Shooed 2 | . 1 . . . . 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 8 | . . . . . . . 8 Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Combat Hostiles Destroyed 76 | . 15 6 13 15 4 18 5 Guns 56 | . 9 6 13 12 2 11 3 Cannons 16 | . 6 . . 1 2 7 . AOE 4 | . . . . 2 . . 2 Classes Destroyed 15 | . 7 2 1 4 . . 1 Worker 6 | . . . . 1 1 4 . Builder 6 | . . . . 4 . 2 . Tunneler 1 | . 1 . . . . . . Hauler 4 | . . 2 . 2 . . . Recycler 4 | . 1 1 . . . 2 . Operator 1 | . 1 . . . . . . Watcher 7 | . 3 2 1 1 . . . Swarmer 17 | . 9 . 3 3 2 . . Grunt 25 | . 4 2 7 8 1 3 . Brawler 1 | . . . 1 . . . . Duelist 2 | . . . . . . . 2 Sentry 10 | . . 4 2 1 . 2 1 Hunter 12 | . . . . 1 1 8 2 Programmer 7 | . . . . 2 . 5 . Subdweller 2 | . 2 . . . . . . Best Kill Streak 14 | . 6 5 6 14 4 8 2 Combat Bots Only 7 | . 3 3 5 7 3 5 2 Max Kills in Single Turn 5 | . 2 1 2 5 2 2 1 Gunslinging 1 | . 1 . 1 . . . . Exploded 2 | . . . . 2 . . 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Hostile Shots Fired 639 | . 80 21 42 105 16 189 186 Missed 220 | . 26 12 8 40 10 59 65 Hits 419 | . 54 9 34 65 6 130 121 Melee 2 | . . . 1 . . . 1 Projectile 417 | . 54 9 33 65 6 130 120 Critical Strikes 22 | . 1 . 4 1 . 11 5 Actively Blocked 3 | . . . . . . 2 1 Part Disruptions 3 | . . . . 1 . 2 . Actively Blocked 1 | . . . . . . 1 . Damage Taken 7409 | . 740 125 542 873 106 2511 2512 Core 1340 | . 111 16 47 134 26 261 745 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 198 | . 6 . . 35 18 109 30 Core Remaining (%) 86 | 100 55 96 91 80 96 . . Volleys Fired 288 | . 67 24 36 33 12 83 33 Largest 3 | . 2 2 2 3 3 3 2 Hottest 140 | . 90 60 55 96 96 101 140 Shots Fired 612 | . 106 48 71 98 36 217 36 Gun 493 | . 73 41 71 95 24 159 30 Cannon 109 | . 33 7 . 3 12 54 . Launcher 8 | . . . . . . 4 4 Special 2 | . . . . . . . 2 Kinetic 566 | . 71 48 71 98 36 213 29 Thermal 18 | . 16 . . . . . 2 Explosive 8 | . . . . . . 4 4 Electromagnetic 20 | . 19 . . . . . 1 Robot Hit Streak 18 | . 18 5 8 7 9 6 7 Robot Miss Streak 8 | . 8 2 5 3 2 7 3 Penetration Max 1 | . . . . . 1 1 1 Secondary Targets 8 | . 1 . 3 4 . . . Max Gunslinging Chain 1 | . 1 . 1 1 . . . Shots Hit Robots 388 | . 65 28 48 69 25 122 31 Core Hits 192 | . 26 16 26 38 10 60 16 Critical Kills 5 | . . 1 1 . . 3 . Critical Parts Destroyed 12 | . 1 2 . 1 . 5 3 Critical Strikes 32 | . 4 4 1 2 2 15 4 Burn 2 | . 2 . . . . . . Destroy 17 | . 1 3 1 1 . 8 3 Blast 11 | . . 1 . 1 2 7 . Corrupt 1 | . 1 . . . . . . Sever 1 | . . . . . . . 1 Melee Attacks 7 | . . . . . . . 7 Impact . | . . . . . . . . Slashing 7 | . . . . . . . 7 Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 10053 | . 1290 586 962 2371 612 3008 1224 Guns 6390 | . 643 519 962 1390 396 1885 595 Cannons 1682 | . 332 67 . 107 216 960 . Explosions 1745 | . 315 . . 874 . 144 412 Melee 207 | . . . . . . . 207 Ramming 19 | . . . . . . 19 . Kinetic 7722 | . 625 586 962 1497 612 2845 595 Thermal 160 | . 150 . . . . . 10 Explosive 1745 | . 315 . . 874 . 144 412 Electromagnetic 200 | . 200 . . . . . . Impact . | . . . . . . . . Slashing 207 | . . . . . . . 207 Piercing . | . . . . . . . . Highest Corruption 17 | . . . . 1 . 7 17 Average Corruption 6 | . . . . 1 . 2 12 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 27 | . . . . . . 5 22 Message Errors 9 | . . . . . . 2 7 Matter Fused 7 | . . . . . . 2 5 Heat Flow Errors 3 | . . . . . . . 3 Energy Discharges 3 | . . . . . . . 3 Data Loss (minor) 1 | . . . . . . . 1 Data Loss (major) 3 | . . . . . . . 3 Weapon Failures 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 248 | . 130 . . 66 18 28 6 Projectiles 46 | . . . . . 18 28 . Explosions 199 | . 130 . . 66 . . 3 Melee 3 | . . . . . . . 3 Knockbacks 10 | . 1 2 . 1 2 4 . Impact . | . . . . . . . . Kinetic 9 | . 1 1 . 1 2 4 . Secondary 1 | . . 1 . . . . . Self-Inflicted Damage 167 | . 167 . . . . . . Shots 2 | . 2 . . . . . . Rammed . | . . . . . . . . Targets Rammed 3 | . 1 . . . . 2 . Kicked 3 | . 1 . . . . 2 . Crushed . | . . . . . . . . Highest Temperature 608 | . 370 18 23 323 217 608 248 Average Temperature 126 | . 201 9 9 96 65 166 40 Received Heat Transfer 1770 | . 129 48 333 375 48 225 612 Effects 40 | . 5 . . 1 . 32 2 Shutdowns 8 | . . . . . . 8 . Energy Bleed 7 | . 1 . . 1 . 5 . Interference 7 | . 3 . . . . 2 2 Matter Decay 3 | . 1 . . . . 2 . Short Circuit 6 | . . . . . . 6 . Damage (minor) 3 | . . . . . . 3 . Damage (major) 5 | . . . . . . 5 . Damage (core) 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . 1 . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . 1 . . . 1 . . Heat Transferred 672 | . 592 . . . . . 80 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Maximum Alert Level 1 | . 1 . 1 1 . 1 . Low Security (%) 71 | 100 53 100 71 48 100 76 . Level 1 28 | . 46 . 28 51 . 23 . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 373 | . 308 127 250 373 148 328 . Initial 148 | . . 83 42 91 148 31 . Average 125 | . 146 75 161 183 78 106 . Influence Increases 2933 | . 573 224 358 569 107 707 395 Destroy 0b10 Robot/C 1480 | . 260 120 260 300 80 360 100 Destroy 0b10 Robot/NC 145 | . 30 25 5 40 5 40 . Destroy Leader 352 | . 56 58 52 66 20 90 10 Successful Hack 62 | . 37 5 4 16 . . . Disable Machine 285 | . 60 15 . 120 . 90 . Destroy Structure 159 | . 10 1 7 27 2 112 . Lose Combat Pursuer 450 | . 120 . 30 . . 15 285 Influence Decreases 2843 | . 376 320 259 466 345 444 633 Entered New Map 593 | . . 114 59 109 155 34 122 Time Decay 1880 | . 326 206 190 327 190 340 301 Lost Part 370 | . 50 . 10 30 . 70 210 Squads Dispatched 17 | . 1 . 2 3 4 7 . Investigation 3 | . . . 1 1 . 1 . Extermination 6 | . . . . 2 1 3 . Reinforcement 8 | . 1 . 1 . 3 3 . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 2 | . . . . . 1 1 . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Distress Signals 7 | . 2 1 1 3 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 153 | . 29 10 18 21 19 33 23 Peak Tracking Total 8 | . 5 3 4 4 6 4 8 Tactical Retreats 19 | . 7 . 1 . . 1 10 Traps | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Traps Triggered 2 | . . . . . . 2 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Machines Disabled 20 | . 4 1 . 8 . 6 1 Max in Single Turn 5 | . 2 1 . 5 . 2 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Machines Accessed 16 | . 6 2 1 1 . 5 1 Terminals 10 | . 5 1 1 1 . 2 . Fabricators 1 | . . . . . . 1 . Repair Stations 1 | . 1 . . . . . . Recycling Units 2 | . . . . . . 2 . Scanalyzers 1 | . . 1 . . . . . Garrison Access . | . . . . . . . . Total Hacks 31 | . 13 4 2 1 . 10 1 Successful 12 | . 6 1 1 1 . 2 1 Failed 19 | . 7 3 1 . . 8 . Catastrophic 6 | . 3 . . . . 3 . Database Lockouts . | . . . . . . . . Manual 1 | . 1 . . . . . . Terminals 23 | . 12 3 2 1 . 5 . Fabricators 2 | . . . . . . 2 . Repair Stations 1 | . 1 . . . . . . Recycling Units 3 | . . . . . . 3 . Scanalyzers 1 | . . 1 . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 9 | . 5 1 1 1 . . 1 Record 1 | . 1 . . . . . . Part Schematic 1 | . . . . 1 . . . Robot Analysis 1 | . . . 1 . . . . Prototype ID Bank 3 | . 2 1 . . . . . Open Door 1 | . . . . . . . 1 Locate Traps 1 | . 1 . . . . . . Investigation Status 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 2 | . . . . . . 2 . Report Inventory 1 | . . . . . . 1 . Retrieve Matter 1 | . . . . . . 1 . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 1 | . 1 . . . . . . Terminals 1 | . 1 . . . . . . Assimilate 1 | . 1 . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 2 | . 1 . . . . 1 . Used . | . . . . . . . . Hacking Detections 13 | . 5 1 1 1 . 5 . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Upp Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 3 | . . . . . . 3 . Programmers 3 | . . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Active Infowar (turns) . | . . . . . . . . Robot Analysis Total 1 | . . . 1 . . . . Derelict Logs Recovered 1 | . . . . . . . 1 Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Turns Passed 5413 | 75 854 427 389 882 399 1689 698 Spaces Moved 3348 | 51 436 212 215 563 233 1030 608 Core 397 | 3 . . . . . . 394 Treads 364 | . 175 185 . . . . 4 Legs 2587 | 48 261 27 215 563 233 1030 210 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 50 Average Speed 121 | 115 147 155 120 120 120 120 96 Slowest Speed 300 | 120 240 260 120 190 120 190 300 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 29 | 3 72 28 26 18 5 26 54 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 2 | . . . . . . . 2 Spaces Dug . | . . . . . . . . Terrain Destroyed 169 | . 10 1 4 27 2 64 61 Melee . | . . . . . . . . Projectile 38 | . . 1 4 1 2 24 6 AOE 131 | . 10 . . 26 . 40 55 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Total 4142 | 63 541 262 275 697 324 1309 671 Wait 271 | . 7 1 10 44 76 130 3 Move 3341 | 50 435 211 214 562 232 1029 608 Hop . | . . . . . . . . Pick Up 64 | 6 11 9 5 18 . 12 3 Fast Attach 23 | 6 1 1 1 1 . 5 8 Attach 27 | . 5 1 3 4 2 9 3 Detach 1 | . . . . . . . 1 Swap 53 | 1 7 6 2 14 2 20 1 Drop 64 | . 7 9 4 21 . 19 4 Fire 288 | . 67 24 36 33 12 83 33 Melee 7 | . . . . . . . 7 Ram . | . . . . . . . . Kick 3 | . 1 . . . . 2 . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min] / [*Sub]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -6/Factory -5/Factory -5/Upper Caves (discovered 1 exit: Upp) History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 76 | -11/Scrapyard | Entered Materials 101 | -10/Materials | Discovered new exit (range 12) 183 | -10/Materials | Discovered new exit (range 6) 303 | -10/Materials | Build established: Mutant 487 | -10/Materials | Lost 3 parts (1n1u1w) 494 | -10/Materials | Discovered new exit (range 13) 576 | -10/Materials | Derelicts attacked the area 930 | -10/Materials | Entered another Materials area 930 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 999 | -9/Materials | Discovered new exit (range 13) 1319 | -9/Materials | Discovered new exit (range 10) 1357 | -9/Materials | Entered another Materials area 1357 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1606 | -8/Materials | Build established: Scavenger-Mutant 1682 | -8/Materials | Met 7R-MNS 1728 | -8/Materials | Discovered new exit (range 16) 1746 | -8/Materials | Entered Factory 1746 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1747 | -7/Factory | Caught up to 7R-MNS 2061 | -7/Factory | Build established: Scavenger-Gunner 2237 | -7/Factory | Destroyed 7 combat bots 2576 | -7/Factory | Build established: Tank 2619 | -7/Factory | Discovered new exit (range 6) 2628 | -7/Factory | Entered another Factory area 2628 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2629 | -6/Factory | Caught up to 7R-MNS 2742 | -6/Factory | Discovered new exit (range 16) 2939 | -6/Factory | Build established: Gunner 3027 | -6/Factory | Entered another Factory area 3027 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3028 | -5/Factory | Caught up to 7R-MNS 4035 | -5/Factory | Lost 4 parts (1p1u2w) 4258 | -5/Factory | Build established: Scavenger-Gunner 4703 | -5/Factory | Discovered new exit (range 5) 4716 | -5/Factory | Entered Upper Caves 4894 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 5007 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 5043 | -5/Upper Caves | System corruption reached 10% 5068 | -5/Upper Caves | Core integrity fell below 50% 5117 | -5/Upper Caves | Lost 16 parts (2p5n6u3w) 5124 | -5/Upper Caves | Identified exit to Upper Caves 5292 | -5/Upper Caves | Build established: Mutant 5311 | -5/Upper Caves | Core integrity fell below 20% 5414 | -5/Upper Caves | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- System corrupted: Heat flow error (+281). Overheating: System interference. Enh. Flamer temporarily disabled. Hpw. Shock Rifle temporarily disabled. Slug penetrates Wall. Penetrated by Slug. Enh. Flamer destroyed. Penetrated by Slug. /%YDP4FC0VTH/YAQVQ3|F8C Penetrated by Slug. Hpw. Shock Rifle destroyed. Penetrated by Slug. Connecting with WAR.Sys... Current location identified: Upper Caves >>Open Door Sealed Heavy Doors opened. Acquired Spk. Medium Treads. Acquired Dispersion Rifle. System corrupted: Energy discharge (-59). Slug penetrates Wall. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????####?? | | ?????????????????????????????###????#####?### ### | | ????????????????????????????## ##??## ### | | ????????????????????????##### ##?# | | ???????????????????????##@!#### ### | | ???????????????????????#! #### ## ## | | ???????????????????????### ## # #?## | | ????????????????????????#X h ### # #??# | | ????????????????????????####### ! ! #### ### | | ??????????????????????????????## #### ##?# | | ???????????????????????????????## ##### #??# | | ????????????????????????????????# ## ###? | | ????????????????????????????????# ## # #? | | ????????????????????????????????# ## ## #### #? | | ???????????????????????????????## ## ## #??# ## | | ???????????????????????????????# ## #?## # | | ???????????????????????????????# ###### #?# | | ???????????????????????????????# #??# #?# | | ???????????????????????????????# #??# ###?# ### | | ???????????????????????????????# #??# #???## #??# | | ???????????????????????????????# #??# #????# ##?? | | ???????????????????????????????# #??# #???## ##? | | ???????????????????????????????# #??# #??## ## | | ???????????????????????????????# #?## #??# | | ???????????????????????????????# ### ##?##### | | ??????????????????????????????## #?????##### | | ??????????????????????????????# # #?####?# | | ????????????????????????????### # ### ### # | | ????????????????????????????# # # # #### # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 33 Energy Capacity 530 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 EM Shielding 2 Armor Coverage 600 Core Shielding 30 Power Shielding 66 Evasion (%) 55 Targeting Accuracy 16 Target Analysis 6 Core Analysis 9 Recoil Reduction 2 Item Schematics ----------------- Angular Momentum Engine | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DirtyLegManipulator Manual? 0 Play Time 01:27:55 Cumulative 35.2 hours Start 2025.09.19 @ 20:42:18 End 2025.09.19 @ 22:41:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 57 Rogue 57 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 31 Achievement% 27 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: fa87ea7d-0ba2-4388-90b7-afdd3029d72b