Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.29 @ 11:17:28 Player: lav Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (45) 225 Value Destroyed (1045) 1045 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2910 Bonus ------- None Cogmind --------- Core Integrity 93/550 Matter 285/300 Energy 0/100 System Corruption 0% Temperature Cool (7) Movement Walking (260) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (3) ------ Huge Storage Unit Signal Interpreter Hardlight Generator > --- WEAPON (3) ------- Heavy Mace > --- INVENTORY (25) --- Advanced Visual Processing Unit Improved Terrain Scanner Improved Terrain Scan Processor Seismic Detector Advanced Targeting Computer Melee Analysis Suite Matter Filter Matter Filter ECM Suite Reaction Control System Improved Power Shielding Insulated Plating Hacking Suite Pulse Rifle Particle Cannon Heavy Ion Cannon Heavy Ion Cannon Minigun Proton Missile Launcher Proton Missile Launcher Improved Datajack Maul Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Improved Aluminum Leg Carbon-fiber Leg Titanium Leg VSS Leg > --- UTILITY ---------- Huge Storage Unit Signal Interpreter Improved Light Armor Plating > --- WEAPON ----------- Minigun Assault Cannon Maul > --- INVENTORY -------- Ion Engine Aluminum Leg Advanced Visual Processing Unit Improved Terrain Scanner Seismic Detector Advanced Targeting Computer Melee Analysis Suite Matter Filter Matter Filter ECM Suite Reaction Control System Improved Power Shielding Insulated Plating Hacking Suite Pulse Rifle Pulse Rifle Particle Cannon Heavy Ion Cannon Heavy Ion Cannon Minigun Minigun Proton Missile Launcher Proton Missile Launcher Improved Datajack Heavy Mace [Rating: 33] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Hover Unit Hover Unit Utility Signal Interpreter Device Sensor Array Storage Huge Storage Unit Processor Signal Interpreter Protection Improved Light Armor Plating Weapon Minigun Energy Gun Pulse Rifle Energy Cannon Particle Cannon Ballistic Gun Minigun Ballistic Cannon Light Cannon Impact Weapon Maul Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 2 . Utility 1 | . . . 1 Weapon 1 | . . . 1 Parts Attached 84 | 8 15 29 32 Power 10 | 1 3 5 1 Engine 10 | 1 3 5 1 Core . | . . . . Reactor . | . . . . Propulsion 28 | 2 3 10 13 Treads 3 | . . 3 . Leg 20 | 2 1 4 13 Wheel . | . . . . Hover 5 | . 2 3 . Flight . | . . . . Utility 13 | 3 5 1 4 Device 7 | 2 3 . 2 Storage 4 | 1 1 1 1 Processor 1 | . 1 . . Hackware . | . . . . Protection 1 | . . . 1 Artifact . | . . . . Weapon 33 | 2 4 13 14 Energy Gun 3 | . . 1 2 Energy Cannon 6 | . . . 6 Ballistic Gun 14 | 2 2 7 3 Ballistic Cannon 5 | . 2 2 1 Launcher . | . . . . Special Weapon . | . . . . Impact Weapon 5 | . . 3 2 Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 20 | . . 6 14 Power 3 | . . 1 2 Propulsion 11 | . . 4 7 Utility 1 | . . . 1 Weapon 5 | . . 1 4 Highest Loss Streak 8 | . . 3 8 To Critical Strikes . | . . . . Average Slot Usage (%) 96 | . 97 89 99 Engine 10 | . 13 10 8 Treads 3 | . . 8 2 Leg 26 | . 15 22 33 Hover 3 | . 11 4 . Device 4 | . 8 . 4 Storage 8 | . 6 11 9 Processor 10 | . 12 11 9 Protection 2 | . . . 4 Energy Gun 1 | . . . 2 Energy Cannon 4 | . . . 8 Ballistic Gun 13 | . 18 14 11 Ballistic Cannon 3 | . 9 1 2 Impact Weapon 2 | . . 4 3 Peak Build Rating 33 | 9 9 16 33 Average Rating 18 | 7 7 12 27 On Entrance 8 | . 9 8 16 Naked Turns . | . . . . Heaviest Build 109 | 15 14 23 109 Greatest Support 57 | 20 20 30 57 Greatest Overweight (x) 4 | 1 4 4 3 Average Overweight (x) 1 | . 1 . 1 Largest Inventory Capacity 25 | 8 8 10 25 Average Capacity 15 | 6 6 9 23 Most Carried 25 | 3 8 10 25 Average Carried 13 | 2 6 8 21 Final Capacity 25 | 5 8 10 25 Final Carried 22 | 3 8 10 22 Class Distribution -------------------- 36% | Mutant 32% | Scavenger-Mutant 22% | Scavenger-Skirmisher 8% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1701 | 357 250 531 563 Remotely . | . . . . Salvage Created 1440 | 190 225 438 587 Parts 89 | 19 23 14 33 Haulers Intercepted 2 | . 1 1 . Recyclers Shooed 1 | . 1 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 25 | . 7 7 11 Melee 1 | . . 1 . Guns 10 | . 3 3 4 Cannons 12 | . 4 1 7 Classes Destroyed 13 | 3 5 3 2 Worker 4 | 2 1 . 1 Builder 3 | . . . 3 Tunneler 5 | 4 1 . . Hauler 2 | . 1 1 . Recycler 2 | 1 . 1 . Operator 2 | . 1 1 . Watcher 2 | . 2 . . Swarmer 6 | . 6 . . Grunt 9 | . 1 4 4 Brawler 1 | . . 1 . Duelist 1 | . . 1 . Sentry 5 | . . 1 4 Hunter 3 | . . . 3 Best Kill Streak 4 | 4 3 2 3 Combat Bots Only 3 | . 3 2 2 Max Kills in Single Turn 2 | 1 2 1 2 Gunslinging . | . . . . Exploded . | . . . . Melee 1 | . . 1 . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 314 | . 21 51 242 Missed 73 | . 3 16 54 Damage Taken 3408 | . 173 629 2606 Core 577 | . 29 91 457 Absorbed by Shields 104 | . . . 104 Core Remaining (%) 88 | 100 88 77 . Volleys Fired 136 | 16 37 37 46 Largest 3 | 2 2 2 3 Hottest 158 | 40 55 55 158 Shots Fired 251 | 32 66 52 101 Gun 178 | 32 45 44 57 Cannon 73 | . 21 8 44 Launcher . | . . . . Special . | . . . . Kinetic 206 | 32 66 52 56 Thermal 45 | . . . 45 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 11 | 6 9 11 9 Robot Miss Streak 5 | 3 3 3 5 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 153 | 16 36 40 61 Core Hits 59 | 8 17 11 23 Critical Kills 1 | . 1 . . Critical Parts Destroyed 6 | . . 5 1 Critical Strikes 8 | . 1 5 2 Burn 1 | . . . 1 Destroy 1 | . 1 . . Smash 6 | . . 5 1 Melee Attacks 15 | . . 12 3 Impact 15 | . . 12 3 Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2690 | 196 509 717 1268 Guns 1384 | 196 241 393 554 Cannons 1016 | . 252 100 664 Explosions . | . . . . Melee 268 | . . 224 44 Ramming 22 | . 16 . 6 Kinetic 1832 | 196 493 493 650 Thermal 568 | . . . 568 Explosive . | . . . . Electromagnetic . | . . . . Impact 268 | . . 224 44 Slashing . | . . . . Piercing . | . . . . Highest Corruption 3 | . 3 2 . Average Corruption 2 | . 2 2 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 17 | . 12 5 . Message Errors 5 | . 4 1 . Matter Fused 3 | . 3 . . Heat Flow Errors 2 | . 1 1 . Energy Discharges 2 | . 1 1 . Data Loss (minor) 2 | . 1 1 . Data Loss (major) 1 | . . 1 . Alerts 1 | . 1 . . Weapon Failures 1 | . 1 . . Overload Shots . | . . . . Overflow Damage 144 | . 9 91 44 Projectiles 9 | . 9 . . Explosions . | . . . . Melee 135 | . . 91 44 Knockbacks 9 | . 3 5 1 Impact 4 | . . 4 . Kinetic 5 | . 3 1 1 Secondary . | . . . . Self-Inflicted Damage 16 | . 16 . . Shots . | . . . . Rammed . | . . . . Targets Rammed 2 | . . 1 1 Kicked 2 | . . 1 1 Crushed . | . . . . Highest Temperature 360 | . 159 143 360 Average Temperature 65 | . 32 25 83 Received Heat Transfer 915 | . 12 126 777 Effects 5 | . . . 5 Interference 3 | . . . 3 Matter Decay 1 | . . . 1 Short Circuit 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted 2 | . . 2 . Combat Hostiles 2 | . . 2 . Parts Fried 3 | . . 3 . Impact Corruptions 6 | . . 5 1 Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . . . 2 Heat Transferred 1073 | . . . 1073 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 208 | 35 208 195 201 Initial 22 | . 22 . . Average 79 | 13 82 55 96 Maximum Alert Level 1 | . 1 . 1 Low Security (%) 94 | 100 96 100 91 Level 1 5 | . 3 . 8 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 11 | . 1 4 6 Investigation 2 | . . . 2 Extermination . | . . . . Reinforcement 9 | . 1 4 4 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 7 | . 2 4 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 53 | . 15 15 23 Peak Tracking Total 6 | . 4 4 6 Tactical Retreats 8 | . 1 3 4 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 3 | . 3 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered 1 | . . . 1 Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 2 | . 1 . 1 Max in Single Turn 1 | . 1 . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 7 | . 1 3 3 Terminals 6 | . 1 3 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 1 | . . . 1 Garrison Access . | . . . . Total Hacks 16 | . 3 6 7 Successful 10 | . 2 4 4 Failed 6 | . 1 2 3 Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 14 | . 3 6 5 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 2 | . . . 2 Garrison Access . | . . . . Terminal Hacks 8 | . 2 4 2 Record 2 | . . 1 1 Prototype ID Bank 1 | . . 1 . Branch Access Points 1 | . 1 . . Alert Level 2 | . . 1 1 Investigation Status 1 | . 1 . . Zone Layout 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer 2 | . . . 2 Insert Component 1 | . . . 1 Analyze 1 | . . . 1 Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 5 | . 1 2 2 Full Trace Events 2 | . 1 . 1 Feedback Events 1 | . 1 . . Corruption 1 | . 1 . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . . 1 Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 1 | . . . 1 Part Schematics Acquired 1 | . . . 1 Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 4307 | 240 1016 918 2133 Spaces Moved 2137 | 152 602 536 847 Core 319 | 9 299 11 . Treads . | . . . . Legs 1511 | 143 93 428 847 Wheels . | . . . . Hover 307 | . 210 97 . Flight . | . . . . Fastest Speed 50 | 50 50 62 120 Average Speed 170 | 116 144 134 221 Slowest Speed 350 | 120 250 280 350 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 36 | 7 49 42 46 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 2 | . 1 1 . Unknown Exits Taken 1 | 1 . . . Scrap Searched . | . . . . Spaces Dug 1 | . . . 1 Terrain Destroyed 10 | . . . 10 Melee 1 | . . . 1 Projectile 9 | . . . 9 AOE . | . . . . Terrain Rammed 2 | . 2 . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 2539 | 179 685 661 1014 Wait 89 | . 15 24 50 Move 2134 | 151 601 535 847 Hop . | . . . . Pick Up 52 | 4 11 11 26 Fast Attach 20 | 6 6 8 . Attach 20 | 1 5 3 11 Detach . | . . . . Swap 44 | 1 4 18 21 Drop 25 | . 4 12 9 Fire 136 | 16 37 37 46 Melee 15 | . . 12 3 Ram 2 | . 2 . . Kick 2 | . . 1 1 Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min / *Sub) -9/Materials (discovered 3 exits: *Mat / [*Min] / *Sto) -8/Materials History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 16) 241 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 367 | -10/Materials | Identified exit to Mines 458 | -10/Materials | Discovered new exit (range 3) 1026 | -10/Materials | Discovered new exit (range 8) 1059 | -10/Materials | Identified exit to Subcaves 1241 | -10/Materials | Derelicts attacked the area 1254 | -10/Materials | Identified exit to Materials 1257 | -10/Materials | Entered another Materials area 1257 | -9/Materials | Evolved 2 slots: Propulsion x2 1390 | -9/Materials | Lost 3 parts (2n1w) 1708 | -9/Materials | Build established: Scavenger-Mutant 1823 | -9/Materials | Discovered new exit (range 4) 1832 | -9/Materials | Identified exit to Storage 1980 | -9/Materials | Discovered new exit (range 16) 2066 | -9/Materials | Discovered new exit (range 6) 2174 | -9/Materials | Identified exit to Materials 2175 | -9/Materials | Entered another Materials area 2175 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2477 | -8/Materials | Build established: Scavenger-Skirmisher 3450 | -8/Materials | Build established: Scavenger-Tank 3918 | -8/Materials | Build established: Mutant 4083 | -8/Materials | Lost 4 parts (1p2n1w) 4279 | -8/Materials | Core integrity fell below 50% 4308 | -8/Materials | Core integrity fell below 20% 4308 | -8/Materials | Self-destructed Last Messages --------------- SECURING TERMINAL." 04283_ Titanium Leg destroyed. 04283_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M011. 04287_ Acquired Imp. Terrain Scan Processor. 04288_ T-07 Excavator is excavating. 04290_ Aluminum Leg destroyed. 04292_ Pulse Rifle destroyed. 04292_ Critical hit (Burn: +28). 04292_ T-07 Excavator is excavating. 04298_ Minigun destroyed. 04298_ Ion Engine destroyed. 04299_ U-05 Engineer lays Concrete. 04300_ VSS Leg destroyed. 04300_ U-05 Engineer lays Concrete. 04300_ W-25 Informer sends out distress signal. 04301_ U-05 Engineer lays Concrete. 04305_ Aluminum Leg destroyed. 04305_ U-05 Engineer lays Concrete. 04307_ Critical hit (Burn: +27). 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"???????? | | ??????????????????????? k "Y"# # """ T???????? | | ?????????????????????? #"""# # """ "???????? | | ?????????????????????# ###### + """ "???????? | | ?????????????????????####?????# # #????? | | ??????????????????????????????# # #????? | | ???????????????????????????#### ###########????? | | ??????????????????????######"# #?????????????? | | ??????????????????????# #?????????????? | | ??????????????????????# #?????????????? | | ??????????????????????# ] #?????????????? | | ??????????????????????# #### #?????????????? | | ??????????????????????# #??#######??????????? | | ?#+???????????????????# #???????????????????? | | ?# #########+########## #???????????????????? | | # #???????????????????# | | + +???????????????????# | | ?# #???????????????????# | | ?### #######+#### ##### #???????????????????# | | ???# #???# # #???# #????????????# ??? ## | | ???# #???# + #???# #####????????# """ ## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Recoil Reduction 1 Item Schematics ----------------- Sensor Array | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Power Corrupts Challenges ------------ None Game ------ Seed XenonMetafiberLance Manual? 0 Play Time 00:48:10 Cumulative 11.7 hours Start 2024.08.28 @ 11:05:26 End 2024.08.29 @ 11:17:28 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 25 Rogue 25 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 14 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f1a7677c-9443-411d-9778-438800082090