Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.11 @ 09:48:39 Player: Mind Bogglling Kenku Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (56) 280 Value Destroyed (1409) 1409 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (13) 13 TOTAL SCORE: 5122 Bonus ------- High Alert Combat Kills 152 Friendly Fire -139 Cogmind --------- Core Integrity 790/850 Matter 17/300 Energy 33/100 System Corruption 0% Temperature Cool (15) Movement Flying (112) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- VTOL Module Cesium-ion Thruster > --- UTILITY (5) ------ Small Storage Unit Advanced Visual Processing Unit Core Analyzer Transmission Jammer Advanced ECM Suite > --- WEAPON (4) ------- Remote Datajack > --- INVENTORY (8) ---- Micro Nuclear Core Small Battery (100) Small Battery (14) Compact Battery (54) Improved Reaction Control System Improved Shield Generator Gauss Rifle Coil Gun Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster > --- UTILITY ---------- Small Storage Unit Advanced Visual Processing Unit Signal Interpreter Core Analyzer Advanced ECM Suite > --- WEAPON ----------- Proton Missile Launcher Grenade Launcher Improved Datajack Plasma Cutter > --- INVENTORY -------- Light Nuclear Core Micro Nuclear Core VTOL Module Transmission Jammer Improved Shield Generator Proton Missile Launcher [Rating: 43] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Cesium-ion Thruster Utility Small Storage Unit Device Advanced ECM Suite Storage Small Storage Unit Processor Signal Interpreter Weapon Grenade Launcher Energy Gun EM Pulse Gun Launcher Grenade Launcher Special Weapon Plasma Cutter Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Slots Evolved 8 | . . . . . 4 2 2 Power . | . . . . . . . . Propulsion 3 | . . . . . 2 1 . Utility 3 | . . . . . . 1 2 Weapon 2 | . . . . . 2 . . Parts Attached 58 | 6 12 3 . . 15 6 16 Power 9 | 1 1 . . . 2 . 5 Engine 4 | 1 1 . . . 1 . 1 Core 5 | . . . . . 1 . 4 Reactor . | . . . . . . . . Propulsion 19 | 2 4 1 . . 6 3 3 Treads . | . . . . . . . . Leg 9 | 2 4 1 . . 2 . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 10 | . . . . . 4 3 3 Utility 7 | 1 2 . . . . 1 3 Device 3 | . 1 . . . . . 2 Storage 1 | 1 . . . . . . . Processor 3 | . 1 . . . . 1 1 Hackware . | . . . . . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 23 | 2 5 2 . . 7 2 5 Energy Gun 5 | 2 3 . . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun . | . . . . . . . . Ballistic Cannon . | . . . . . . . . Launcher 13 | . 2 2 . . 6 1 2 Special Weapon 3 | . . . . . . 1 2 Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 2 | . . . . . 1 . 1 Unidentified Prototypes 1 | . . . . . . . 1 Parts Lost 17 | . 2 . . . 2 2 11 Power 2 | . . . . . . . 2 Propulsion 5 | . . . . . . 1 4 Utility . | . . . . . . . . Weapon 10 | . 2 . . . 2 1 5 Highest Loss Streak 6 | . 1 . . . 2 1 6 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 94 | . 93 100 100 100 92 92 87 Engine 10 | . 13 14 14 14 5 7 4 Leg 21 | . 27 28 28 28 27 . . Flight 8 | . . . . . 8 37 30 Device 1 | . 3 . . . . . 6 Storage 11 | . 14 14 14 14 9 7 6 Processor 12 | . 8 14 14 14 9 15 19 Energy Gun 7 | . 18 12 . . . . . Launcher 15 | . 5 15 28 28 28 15 4 Special Melee Weapon 1 | . . . . . . 7 5 Peak Build Rating 43 | 6 7 9 9 9 28 35 43 Average Rating 15 | 3 6 8 9 9 23 31 37 On Entrance 12 | . 6 7 9 9 9 24 35 Naked Turns . | . . . . . . . . Heaviest Build 40 | 14 17 16 16 16 40 26 22 Greatest Support 45 | 20 20 25 25 25 45 25 25 Greatest Overweight (x) 3 | 3 1 . . . 1 1 . Average Overweight (x) . | 1 . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 8 8 Most Carried 8 | 7 8 8 8 8 8 8 8 Average Carried 7 | 3 7 8 8 8 7 7 7 Final Capacity 8 | 8 8 8 8 8 8 8 8 Final Carried 8 | 4 8 8 8 8 8 8 8 Class Distribution -------------------- 66% | Mutant 21% | Sprinter 7% | Scavenger-Bomber Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Bomber | -8/Materials Sprinter | -7/Factory Sprinter | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Matter Collected 1079 | 136 328 64 . . 196 355 . Remotely . | . . . . . . . . Salvage Created 1396 | . 312 100 . . 559 406 19 Parts 97 | . 32 2 . . 31 32 . Haulers Intercepted . | . . . . . . . . Recyclers Shooed 1 | . . . . . . 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Combat Hostiles Destroyed 39 | . 14 2 . . 14 9 . Guns 5 | . 5 . . . . . . AOE 32 | . 9 2 . . 12 9 . Classes Destroyed 10 | . 6 . . . 3 1 . Worker 3 | . . . . . 1 1 1 Builder 6 | . 1 . . . 1 4 . Tunneler 1 | . 1 . . . . . . Operator 2 | . 1 . . . 1 . . Watcher 4 | . 3 . . . 1 . . Swarmer 19 | . 9 . . . 6 4 . Grunt 15 | . 5 2 . . 5 3 . Duelist 1 | . . . . . 1 . . Sentry 3 | . . . . . 2 1 . Programmer 1 | . . . . . . 1 . Thug 1 | . . 1 . . . . . Best Kill Streak 7 | . 7 2 . . 6 5 1 Combat Bots Only 4 | . 4 2 . . 4 4 . Max Kills in Single Turn 4 | . 4 2 . . 2 3 1 Gunslinging . | . . . . . . . . Exploded 3 | . 2 1 . . 2 3 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Hostile Shots Fired 260 | . 38 . . . 94 68 60 Missed 126 | . 11 . . . 46 40 29 Damage Taken 1808 | . 371 15 . . 644 378 400 Core 268 | . 77 . . . 77 54 60 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 141 | . 42 . . . . 76 23 Core Remaining (%) 86 | 100 . . . 69 86 92 . Volleys Fired 82 | . 27 3 . . 29 19 4 Largest 2 | . 2 2 . . 2 2 1 Hottest 80 | . 80 60 . . 78 69 39 Shots Fired 119 | . 42 6 . . 37 30 4 Gun 30 | . 30 . . . . . . Cannon . | . . . . . . . . Launcher 87 | . 12 6 . . 37 30 2 Special 2 | . . . . . . . 2 Kinetic . | . . . . . . . . Thermal . | . . . . . . . . Explosive 45 | . 12 6 . . 12 15 . Electromagnetic 72 | . 30 . . . 25 15 2 Robot Hit Streak 8 | . 7 4 . . 7 8 3 Robot Miss Streak 4 | . 3 . . . 4 4 1 Penetration Max . | . . . . . . . . Secondary Targets 2 | . 2 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 66 | . 20 2 . . 23 18 3 Core Hits 90 | . 23 9 . . 27 28 3 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes . | . . . . . . . . Melee Attacks 1 | . . . . . . 1 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3637 | . 1036 211 . . 1233 1028 129 Guns 180 | . 180 . . . . . . Cannons . | . . . . . . . . Explosions 3452 | . 856 206 . . 1233 1028 129 Melee . | . . . . . . . . Ramming 5 | . . 5 . . . . . Kinetic . | . . . . . . . . Thermal 355 | . 105 . . . 56 194 . Explosive 1558 | . 751 206 . . 155 446 . Electromagnetic 1719 | . 180 . . . 1022 388 129 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 141 | . 48 . . . 30 63 . Projectiles . | . . . . . . . . Explosions 141 | . 48 . . . 30 63 . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 261 | . 129 . . . 60 72 . Shots 13 | . 4 . . . 6 3 . Rammed . | . . . . . . . . Targets Rammed 1 | . . 1 . . . . . Kicked 1 | . . 1 . . . . . Crushed . | . . . . . . . . Highest Temperature 138 | . 138 . . . 32 24 . Average Temperature 19 | . 48 . . . 13 4 . Received Heat Transfer 399 | . 42 . . . 234 93 30 Siege Activations . | . . . . . . . . Robots Corrupted 3 | . . . . . 3 . . Combat Hostiles 2 | . . . . . 2 . . Parts Fried 9 | . . . . . 9 . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 350 | . 150 . . . 50 150 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 11 | . 2 . . . 6 3 . Alert | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Peak Influence 727 | . 347 160 . . 727 722 398 Initial 353 | . . 64 . . . 247 353 Average 259 | . 226 69 . . 415 448 351 Maximum Alert Level 3 | . 1 . . . 3 3 1 Low Security (%) 44 | 100 45 100 . 100 27 . 3 Level 1 42 | . 54 . . . 18 53 96 Level 2 9 | . . . . . 35 36 . Level 3 4 | . . . . . 19 10 . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 12 | . 3 . . . 2 4 3 Investigation 4 | . 1 . . . 1 . 2 Extermination 2 | . . . . . . 1 1 Reinforcement 6 | . 2 . . . 1 3 . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . 1 1 . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Distress Signals 4 | . 1 . . . 2 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 80 | . 19 2 . . 35 13 11 Peak Tracking Total 6 | . 3 2 . . 5 4 6 Tactical Retreats 13 | . . . . . 9 2 2 Traps | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Traps Triggered 4 | . 1 1 . . . 1 1 Indirectly 1 | . . . . . . 1 . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . 1 . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Machines Disabled 13 | . 4 1 . . 4 3 1 Max in Single Turn 2 | . 2 . . . 1 2 1 Machines Repaired . | . . . . . . . . Machines Dismantled 1 | . . . . . . . 1 Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Machines Accessed 26 | . 8 1 4 . 3 7 3 Terminals 12 | . 5 . . . 3 4 . Fabricators 1 | . . . . . . 1 . Repair Stations 5 | . 1 . . . . 2 2 Recycling Units 2 | . 2 . . . . . . Scanalyzers 1 | . . . . . . . 1 Garrison Access . | . . . . . . . . Total Hacks 54 | . 24 1 4 . 7 9 9 Successful 26 | . 9 1 4 . 2 3 7 Failed 28 | . 15 . . . 5 6 2 Catastrophic 5 | . 1 . . . 1 3 . Database Lockouts . | . . . . . . . . Manual 12 | . 8 . . . 2 2 . Terminals 26 | . 14 . . . 7 5 . Fabricators 1 | . . . . . . 1 . Repair Stations 12 | . 4 . . . . 3 5 Recycling Units 6 | . 6 . . . . . . Scanalyzers 4 | . . . . . . . 4 Garrison Access . | . . . . . . . . Terminal Hacks 8 | . 1 1 4 . 2 . . Record 6 | . 1 . 4 . 1 . . Open Door 1 | . . 1 . . . . . Unreport Threat 1 | . . . . . 1 . . Fabricator Hacks 1 | . . . . . . 1 . Network Status 1 | . . . . . . 1 . Repair Station Hacks 9 | . 4 . . . . 2 3 Scan Component 5 | . 2 . . . . 1 2 Repair 4 | . 2 . . . . 1 1 Recycling Unit Hacks 4 | . 4 . . . . . . Process 1 | . 1 . . . . . . Report Inventory 2 | . 2 . . . . . . Retrieve Components 1 | . 1 . . . . . . Scanalyzer 4 | . . . . . . . 4 Insert Component 2 | . . . . . . . 2 Analyze 2 | . . . . . . . 2 Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 20 | . 8 . . . 3 6 3 Full Trace Events 2 | . 1 . . . . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . . . . . 2 Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 4 | . 2 . . . . 1 1 Time 112 | . 52 . . . . 22 38 Parts Recycled . | . . . . . . . . Recycled Matter 2 | . 2 . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 9 | . 9 . . . . . . Parts Scanalyzed 2 | . . . . . . . 2 Part Schematics Acquired 2 | . . . . . . . 2 Parts Damaged 1 | . . . . . . . 1 Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked 3 | . . . . . . 1 2 Non-combat 1 | . . . . . . . 1 Combat 2 | . . . . . . 1 1 Robot Hacks Applied 3 | . . . . . . 1 2 parse_system 3 | . . . . . . 1 2 Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Total Allies 2 | . . 2 . . . . . Largest Group 2 | . . 2 1 . . . . Highest-Rated Group 49 | . . 49 18 . . . . Highest-Rated Ally 31 | . . 31 18 . . . . Total Orders . | . . . . . . . . Ally Attacks 4 | . . 4 . . . . . Total Damage 43 | . . 43 . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Turns Passed 3615 | 83 1024 572 663 44 457 341 431 Spaces Moved 3524 | 44 712 368 552 37 461 856 494 Core 26 | 26 . . . . . . . Treads . | . . . . . . . . Legs 1903 | 18 712 368 552 37 216 . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 1595 | . . . . . 245 856 494 Fastest Speed 23 | 50 120 120 120 120 26 23 23 Average Speed 77 | 153 120 120 120 120 71 24 25 Slowest Speed 200 | 200 190 120 120 120 120 106 29 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 4 | . . . . . . . 4 Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 44 | 6 90 77 93 18 33 23 12 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 6 | . 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . Scrap Searched 1 | . . 1 . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 265 | . 63 31 . . 111 60 . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 265 | . 63 31 . . 111 60 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Total 4258 | 59 839 491 552 36 547 957 777 Wait 518 | . 68 116 1 . 19 69 245 Move 3509 | 43 711 367 551 36 460 855 486 Hop 4 | . . . . . . . 4 Pick Up 47 | 10 13 . . . 10 6 8 Fast Attach 10 | . 2 . . . 5 1 2 Attach 29 | 6 4 . . . 5 4 10 Detach 5 | . . . . . 2 . 3 Swap 19 | . 6 3 . . 5 1 4 Drop 25 | . 8 1 . . 12 1 3 Fire 82 | . 27 3 . . 29 19 4 Melee 1 | . . . . . . 1 . Ram . | . . . . . . . . Kick 1 | . . 1 . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous 8 | . . . . . . . 8 Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines (discovered 2 exits: *Mat / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac x2) -6/Factory History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 84 | -11/Scrapyard | Entered Materials 333 | -10/Materials | Discovered new exit (range 13) 342 | -10/Materials | Build established: Mutant 455 | -10/Materials | Discovered new exit (range 10) 468 | -10/Materials | Identified exit to Mines 479 | -10/Materials | Repaired Grenade Launcher 505 | -10/Materials | Repaired Ion Engine 632 | -10/Materials | Discovered new exit (range 16) 648 | -10/Materials | Identified exit to Materials 873 | -10/Materials | Discovered exit to Materials (range 10) 1108 | -10/Materials | Entered Mines 1126 | -10/Mines | Discovered exit to Materials (range 7) 1147 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1276 | -10/Mines | Learned Materials garrison access intel 1496 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1496 | -10/Mines | Discovered new exit (range 5) 1516 | -10/Mines | Identified exit to Exiles 1680 | -10/Mines | Entered Exiles 1680 | -10/Exiles | Found Exiles lab abandoned 1680 | -10/Exiles | Accompanied by 1 ally 1681 | -10/Exiles | Identified exit to Mines 2343 | -10/Exiles | Entered Mines 2370 | -9/Mines | Discovered new exit (range 13) 2384 | -9/Mines | Identified exit to Materials 2387 | -9/Mines | Entered Materials 2387 | -8/Materials | Evolved 4 slots: Propulsion x2, Weapon x2 2819 | -8/Materials | Discovered new exit (range 16) 2822 | -8/Materials | Identified exit to Factory 2844 | -8/Materials | Entered Factory 2844 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2881 | -7/Factory | Discovered new exit (range 8) 2889 | -7/Factory | Identified exit to Factory 2953 | -7/Factory | Discovered exit to Factory (range 18) 2993 | -7/Factory | Repaired Proton Missile Launcher 3035 | -7/Factory | Build established: Sprinter 3185 | -7/Factory | Entered another Factory area 3185 | -6/Factory | Evolved 2 slots: Utility x2 3304 | -6/Factory | Repaired Cesium-ion Thruster 3538 | -6/Factory | Lost 6 parts (1p2n3w) 3616 | -6/Factory | Self-destructed Last Messages --------------- 03562_ Signal Interpreter broken. 03562_ Faulty integration triggers power surge. 03563_ Dropped Faulty Cld. Cesium-ion Thruster. 03564_ Discarded Broken Signal Interpreter. 03566_ R-10 Processor collects Faulty Cld. Cesium-ion Thruster. 03573_ Acquired Remote Datajack. 03582_ Jacked W-25 Informer... >>parse_system Reading system data... 03586_ Jacked P-60 Hacker... >>parse_system Reading system data... Your per-turn energy upkeep is currently significantly in the negative, which may be okay for now but be prepared to manage it more closely. 03603_ Acquired Coil Gun. 03615_ Lgt. Nuclear Core destroyed. 03615_ Cesium-ion Thruster destroyed. 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""" ?????? | | ???????????????????????????????? ??? #????? | | ?????????????????????????????????" ??? #????? | | ?????????????????????????????????"?????* #????? | | ???????????????????????????????????????? #????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 14 Energy Capacity 275 Matter Stores 277 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 ECM Strength 2 Jamming Range 12 Evasion (%) 65 Core Analysis 6 Item Schematics ----------------- Drone Bay | -6/Factory | Scanalyzed Imp. Shield Generator | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab Remodeling Challenges ------------ None Game ------ Seed BackupSmallAutogun Manual? 0 Play Time 00:49:55 Cumulative 9.8 hours Start 2025.02.11 @ 08:45:41 End 2025.02.11 @ 09:48:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 12 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 13 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ed0d945a-5868-40ac-9fee-58c6407aabf4