Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.28 @ 18:34:19 Player: spruce Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (23) 4600 Robots Destroyed (311) 1555 Value Destroyed (14148) 14148 Prototype IDs (50) 1000 Alien Tech Used (1) 200 Bonus (2219) 2219 TOTAL SCORE: 27222 Bonus ------- High Alert Combat Kills 1194 Follower Combat Kills 40 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Friendly Fire -315 Cogmind --------- Core Integrity 0/1300 Matter 197/300 Energy 1210/1210 System Corruption 39% Temperature Cool (0) Movement Walking (150) Ox1 Location -3/Testing Parts ------- > --- POWER (2) -------- Micro Fission Core Particle Reactor > --- PROPULSION (4) --- Flexi-carbon Leg Advanced Myomer Leg > --- UTILITY (13) ----- Advanced Heat Sink Experimental Cooling System High-capacity Storage Unit Advanced Energy Well Advanced Visual Processing Unit Advanced Signal Interpreter Advanced Targeting Computer Advanced Core Analyzer > --- WEAPON (2) ------- Heavy Neutron Cannon CR-A16's Behemoth Slayer > --- INVENTORY (12) --- Makeshift Terrain Scan Processor Advanced Armor Integrity Analyzer Improved Phase Shifter Transdimensional Reconstructor Gamma Rifle Long-range Phase Cannon Neutron Missile Launcher Molecular Deconstructor Peak State ------------ > --- POWER ------------ Particle Reactor Compact Particle Reactor > --- PROPULSION ------- Armored Heavy Treads Flexi-carbon Leg Myomer Leg > --- UTILITY ---------- Advanced Heat Sink Coolant Network High-capacity Storage Unit High-capacity Storage Unit Advanced Visual Processing Unit Advanced Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Advanced Target Analyzer Advanced Core Analyzer Improved Phase Shifter Experimental Hacking Suite > --- WEAPON ----------- Plasma Rifle Railgun > --- INVENTORY -------- Light Antimatter Reactor Vortex Chain Reactor Advanced Energy Well Makeshift Terrain Scan Processor Improved Phase Shifter Transdimensional Reconstructor Neutron Missile Launcher Molecular Deconstructor CR-A16's Behemoth Slayer [Rating: 133] Favorites ----------- Power Vortex Chain Reactor Engine Cooled Ion Engine Power Core Enhanced Nuclear Core Reactor Vortex Chain Reactor Propulsion Heavy Treads Treads Heavy Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Improved Antigrav System Utility Medium Storage Unit Device Advanced Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Hardened Medium Armor Plating Weapon HERF Cannon Energy Gun Precision Shock Rifle Energy Cannon HERF Cannon Ballistic Gun Gauss Rifle Launcher Heavy Rocket Launcher Special Weapon Molecular Deconstructor Piercing Weapon CR-A16's Behemoth Slayer Build | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Min Mat Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Slots Evolved 14 | . . . 2 2 2 . 2 . . . . 2 . . . . 2 . . . . 2 . Power 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . Propulsion 2 | . . . . . . . . . . . . 1 . . . . 1 . . . . . . Utility 11 | . . . 2 2 2 . 2 . . . . 1 . . . . . . . . . 2 . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 315 | 6 2 . 17 29 6 33 14 5 4 1 1 31 7 1 22 6 25 5 2 4 11 24 59 Power 27 | 1 . . 3 1 . 3 1 1 . . . 1 1 . 1 1 3 . . . . 3 7 Engine 9 | 1 . . 2 1 . 2 1 . . . . . . . . 1 . . . . . . 1 Core 7 | . . . 1 . . 1 . 1 . . . . 1 . 1 . 1 . . . . . 1 Reactor 11 | . . . . . . . . . . . . 1 . . . . 2 . . . . 3 5 Propulsion 51 | 2 . . 4 5 . 4 3 . . . . 5 . 1 3 2 2 . . . 2 6 12 Treads 24 | . . . 2 3 . 4 . . . . . 3 . . 2 . 2 . . . 2 4 2 Leg 12 | 2 . . . 1 . . . . . . . . . . 1 2 . . . . . 1 5 Wheel 11 | . . . 2 1 . . 3 . . . . 2 . 1 . . . . . . . 1 1 Hover 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . Utility 124 | 1 1 . 5 12 2 12 6 2 2 . . 14 2 . 10 1 11 . 2 4 7 10 20 Device 56 | . . . 2 3 1 6 3 2 . . . 6 . . 4 1 5 . . 1 3 5 14 Storage 14 | 1 . . . 3 . . 1 . . . . 1 . . . . 3 . . 2 1 . 2 Processor 13 | . . . . . . . . . 1 . . 3 1 . 4 . 1 . . . 1 . 2 Hackware 5 | . . . . . . . . . . . . 3 . . 1 . . . . . . . 1 Protection 36 | . 1 . 3 6 1 6 2 . 1 . . 1 1 . 1 . 2 . 2 1 2 5 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . Weapon 113 | 2 1 . 5 11 4 14 4 2 2 1 1 11 4 . 8 2 9 5 . . 2 5 20 Energy Gun 46 | 2 1 . 3 5 4 5 2 2 1 1 . 3 . . 5 . 2 . . . . 3 7 Energy Cannon 24 | . . . 2 2 . 6 . . . . . 3 . . 1 1 1 3 . . 2 1 2 Ballistic Gun 24 | . . . . 2 . 2 1 . . . . 3 3 . . 1 4 2 . . . 1 5 Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . Launcher 10 | . . . . 2 . 1 1 . 1 . 1 . 1 . . . . . . . . . 3 Special Weapon 3 | . . . . . . . . . . . . . . . 2 . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 6 | . . . . . . . . . . . . 2 . . . . 2 . . . . . 2 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 38 | . . . 1 3 1 7 1 . . . . . . . 7 . 1 . . 4 . 3 10 Parts Lost 126 | . 1 . 3 6 1 18 1 . 2 . 3 11 4 . 12 . 13 1 . . 4 13 33 Power 10 | . . . . . . . . . . . . 1 1 . 1 . 3 . . . . 1 3 Propulsion 26 | . . . . 2 . 3 . . . . . . . . 3 . 3 . . . 1 3 11 Utility 60 | . 1 . 1 2 . 12 1 . 1 . 2 8 1 . 6 . 4 1 . . 2 6 12 Weapon 30 | . . . 2 2 1 3 . . 1 . 1 2 2 . 2 . 3 . . . 1 3 7 Highest Loss Streak 12 | . 1 . 2 4 1 5 1 . 1 . 2 3 3 . 12 . 7 1 . . 2 10 9 Average Slot Usage (%) 82 | . 85 71 91 94 95 89 71 82 83 84 77 81 88 94 87 76 70 77 77 67 76 77 75 Engine 2 | . 14 14 2 9 7 6 6 3 . . . . . . . 5 . . . . . . . Core 1 | . . . 8 . . . . 2 6 6 6 2 4 5 4 . . . . . . . . Reactor 2 | . . . . . . . . . . . . 2 . . . . 4 5 5 5 5 5 6 Treads 7 | . . . 9 11 15 14 3 . . . . 7 . . . . 7 10 10 10 11 17 6 Leg 1 | . 21 14 . . . . . . . . . . . . . 15 2 . . . . . 3 Wheel 3 | . . . 11 5 . . 6 6 6 6 6 4 11 11 10 . . . . . . . . Device 14 | . . . 10 12 13 17 27 29 32 26 22 15 11 11 10 5 6 14 10 7 5 6 13 Storage 11 | . 14 14 11 17 15 12 8 13 13 13 13 12 11 11 10 5 8 10 10 12 13 9 9 Processor 11 | . . . . . . . . . . 6 6 11 22 23 26 29 19 21 21 21 22 19 20 Hackware 2 | . . . . . . . . . . . . 7 11 11 10 5 . . . . . . 2 Protection 9 | . 7 . 16 20 27 19 4 13 12 13 8 2 . 5 2 . 7 5 9 10 7 10 . Energy Gun 6 | . 28 28 14 8 13 9 10 9 6 11 5 2 . . 3 . 3 . . . . 2 4 Energy Cannon 2 | . . . 5 3 . 3 . . . . . 4 1 . . 2 1 9 10 . 8 2 . Ballistic Gun 1 | . . . . 5 . 1 . . . . . 1 9 11 . 5 4 . . . . . 1 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 164 | 12 16 13 28 58 62 64 65 64 64 60 62 89 65 60 84 57 164 160 162 135 153 155 115 Greatest Support 140 | 20 20 10 40 40 40 44 28 28 28 28 28 80 40 40 54 70 140 140 140 140 140 126 116 Greatest Overweight (x) 12 | 2 1 1 1 12 1 2 2 2 2 2 2 2 1 1 6 1 2 1 1 . 1 2 4 Average Overweight (x) 1 | . . 1 . 1 1 . 1 2 1 1 1 1 1 1 1 . . 1 1 . . . . Largest Inventory Capacity 20 | 6 6 6 6 12 12 12 12 12 12 12 12 20 16 16 16 12 20 20 20 20 20 20 20 Average Capacity 14 | 4 6 6 6 10 12 10 9 12 12 12 12 16 16 16 15 12 17 20 20 20 20 20 18 Most Carried 20 | 4 6 6 6 12 12 12 11 12 12 12 12 16 16 14 16 11 13 19 20 20 20 20 14 Average Carried 12 | 1 5 6 5 9 11 10 8 11 11 11 12 12 13 13 15 8 8 17 19 19 17 17 11 Final Capacity 20 | 6 6 6 6 12 12 8 12 12 12 12 12 16 16 16 12 12 20 20 20 20 20 20 12 Final Carried 20 | 4 6 6 6 12 12 7 11 12 12 12 12 16 14 13 12 8 13 19 20 20 20 14 9 Class Distribution -------------------- 59% | Scavenger-Mutant 23% | Mutant 7% | Hacker-Mutant 4% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Storage Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Zion Scavenger-Mutant | -5/Proximity Caves Hacker-Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Hacker-Mutant | -5/Warlord Mutant | -4/Proximity Caves Scavenger-Mutant | -4/Factory Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -4/Zhirov Hauler-Mutant | -3/Proximity Caves Scavenger-Mutant | -3/Research Scavenger-Mutant | -3/Testing Resources | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ----------- Run | Scr Mat Min Mat Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Matter Collected 5091 | 241 39 . 155 607 101 424 100 195 188 20 175 352 272 26 213 20 511 102 20 . 234 169 927 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 14715 | . 221 . 1285 813 412 2150 185 428 529 . 452 870 286 75 . . 1386 429 370 . 1403 656 2765 Parts 649 | . 24 . 64 59 19 85 13 11 14 . 23 40 10 5 . . 66 7 16 . 50 22 121 Haulers Intercepted 13 | . . . 3 2 . 5 . . . . . 1 . . . . . . . . . 1 1 Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 138 | . . . . . . . . 1 12 . 13 . 6 7 76 . . 1 5 . 17 . . Prevented 69 | . . . . . . . . 10 . . 1 . . . 6 . . 10 11 . 31 . . Kills | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Min Mat Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Combat Hostiles Destroyed 259 | . 8 . 23 20 8 29 6 6 13 . 21 14 7 3 . . 23 5 7 . 23 6 37 Melee 10 | . . . . . . . . . . . . 3 . . . . . . . . . . 7 Guns 106 | . 8 . 15 10 7 13 1 3 1 . 1 5 5 3 . . 13 . . . . 4 17 Cannons 45 | . . . 6 2 . 7 . . . . . 2 . . . . 5 2 4 . 14 1 2 AOE 63 | . . . 1 7 1 2 4 . 11 . 20 2 2 . . . 1 . . . 2 . 10 Classes Destroyed 18 | . 4 . 5 2 2 1 . . . . . . . . . . 1 . . . 1 . 2 Worker 5 | . 1 . 1 1 . . . . . . . . . . . . . . . . . . 2 Builder 6 | . . . . 1 . 2 . . . . . . . . . . . . . . . . 3 Tunneler 2 | . . . 1 . . . . . . . . 1 . . . . . . . . . . . Hauler 13 | . . . 3 2 . 5 . . . . . 1 . . . . . . . . . 1 1 Recycler 5 | . . . . . 1 2 . . . . . . . . . . . . . . . . 2 Mechanic 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Operator 7 | . . . 2 1 . 1 1 . . . . 1 . . . . 1 . . . . . . Watcher 10 | . 1 . 1 1 1 . . . . . . 1 . . . . 1 . . . . 1 3 Swarmer 65 | . 5 . 4 8 4 . 4 . 1 . 10 2 1 3 . . 8 . 4 . 11 . . Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Grunt 105 | . 3 . 12 6 2 18 . 6 6 . 10 2 3 . . . 8 4 . . 10 . 15 Brawler 7 | . . . 1 . . 1 . . 3 . . . . . . . . . . . . . 2 Duelist 3 | . . . . . . 1 . . . . . . 1 . . . . . . . . . 1 Protector 2 | . . . . . . . . . . . . . . . . . . . . . 1 . 1 Sentry 34 | . . . 6 5 1 5 1 . 2 . . 2 1 . . . 5 . 1 . 1 2 2 Hunter 17 | . . . . 1 . 1 . . . . 1 2 1 . . . . 1 2 . . 2 6 Programmer 23 | . . . . . 1 3 1 . 1 . . 6 . . . . 1 . . . . 2 8 Behemoth 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . Protovariant Y 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Decomposer 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Wasp 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . Best Kill Streak 12 | . 3 . 12 6 3 4 4 3 8 . 8 3 3 3 . . 8 4 4 . 5 4 12 Combat Bots Only 8 | . 3 . 5 5 3 4 4 3 8 . 8 3 3 3 . . 8 4 4 . 5 4 7 Max Kills in Single Turn 3 | . 1 . 1 3 1 1 2 1 3 . 3 2 1 2 . . 1 1 1 . 2 1 3 Gunslinging 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . Exploded 3 | . . . 1 3 1 1 2 . 3 . 3 2 1 . . . 1 . . . 2 . 2 Melee 1 | . . . . . . . . . . . . 1 . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -------- Run | Scr Mat Min Mat Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Damage Taken 25909 | . 353 . 720 1407 599 2626 461 499 373 . 572 1493 779 33 2148 56 2572 325 339 . 1810 2306 6438 Core 3203 | . 79 . 122 154 28 193 14 40 . . 55 215 161 . 423 . 282 8 12 . 104 103 1210 Absorbed by Shields 1328 | . . . . . . . . . . . . . . . 18 . 554 93 358 . 189 116 . Reduced by Siege Mode 100 | . . . . . . . . . . . . . . . . . 23 19 . . 58 . . Core Remaining (%) 68 | 100 . 68 69 72 . 68 . . . . 87 . . . . 20 . . . . 64 . . Volleys Fired 828 | . 42 2 84 71 35 122 17 15 20 . 21 67 23 2 8 4 69 12 15 . 38 48 113 Largest 2 | . 2 1 2 2 2 2 2 2 2 . 1 2 2 2 2 2 2 2 2 . 2 2 2 Hottest 225 | . 90 50 100 113 122 113 105 105 105 . 55 196 196 56 120 126 126 176 176 . 176 225 225 Shots Fired 1289 | . 54 2 130 129 70 204 25 30 24 . 21 92 37 5 10 8 107 19 26 . 69 57 170 Gun 914 | . 54 2 111 109 70 139 18 30 12 . 4 66 25 5 4 4 86 . . . . 22 153 Cannon 312 | . . . 19 14 . 65 . . . . . 26 6 . 4 4 21 19 26 . 69 35 4 Launcher 58 | . . . . 6 . . 7 . 12 . 17 . 6 . . . . . . . . . 10 Special 5 | . . . . . . . . . . . . . . . 2 . . . . . . . 3 Kinetic 252 | . . . . 70 . 47 4 . . . . 10 25 5 . 4 47 . . . . 2 38 Thermal 453 | . 54 2 . 18 63 56 4 . . . . 81 6 . 4 4 46 . . . . 41 74 Explosive 58 | . . . . 6 . . 7 . 12 . 17 . 6 . . . . . . . . . 10 Electromagnetic 517 | . . . 130 35 7 101 10 30 12 . 4 1 . . . . 14 19 26 . 69 14 45 Entropic 4 | . . . . . . . . . . . . . . . 4 . . . . . . . . Robot Hit Streak 50 | . 16 . 13 13 28 30 14 25 19 . 4 12 12 14 10 . 50 16 20 . 37 15 30 Robot Miss Streak 5 | . 5 2 3 5 2 4 2 1 . . 4 3 5 . 2 . 1 1 2 . 1 3 3 Penetration Max 2 | . . . . . . . . . . . . . 1 . . . 1 . . . . . 2 Secondary Targets 5 | . . . . . 1 . . . . . . . . 1 . . 1 . . . . . 2 Max Gunslinging Chain 1 | . . . . . 1 . . . . . . . . 1 . . 1 . . . . . 1 Capacitor 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 Shots Hit Robots 1007 | . 33 . 81 96 55 165 18 28 16 . 12 72 28 3 4 . 89 15 21 . 54 40 177 Core Hits 564 | . 13 . 33 47 20 83 14 11 33 . 47 30 16 3 3 . 39 6 5 . 27 17 117 Critical Hits 46 | . . . 2 1 . 2 . . . . 1 5 2 1 1 . 8 1 1 . 3 1 17 Critical Kills 15 | . . . . 1 . . . . . . 1 . . 1 . . 4 . . . 2 . 6 Critical Parts Destroyed 25 | . . . 2 . . 1 . . . . . 4 2 . 1 . 4 1 1 . 1 1 7 Melee Attacks 65 | . . . . . . . . . . . . 13 . . . . 5 . . . . . 47 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . Piercing 65 | . . . . . . . . . . . . 13 . . . . 5 . . . . . 47 Sneak Attacks 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 37288 | . 408 . 1813 2075 1041 4067 900 580 1602 . 3055 2251 1240 70 271 . 2543 634 798 . 2154 1491 10295 Guns 14903 | . 408 . 1105 1138 957 2413 335 580 193 . 84 966 462 70 267 . 1579 . . . . 457 3889 Cannons 8132 | . . . 449 234 . 1500 . . . . . 616 178 . . . 684 634 764 . 1878 1034 161 Explosions 11367 | . . . 259 703 84 154 565 . 1409 . 2971 438 600 . . . 148 . . . 276 . 3760 Melee 2827 | . . . . . . . . . . . . 231 . . . . 114 . . . . . 2482 Ramming 59 | . . . . . . . . . . . . . . . 4 . 18 . 34 . . . 3 Kinetic 3854 | . . . . 621 . 692 71 . . . . 185 462 70 . . 815 . . . . . 938 Thermal 9478 | . 408 . 259 195 978 1420 154 . . . . 1377 178 . . . 1099 . . . 276 1202 1932 Explosive 10361 | . . . . 703 . . 525 . 1409 . 2971 438 600 . . . . . . . . . 3715 Electromagnetic 10442 | . . . 1554 556 63 1955 150 580 193 . 84 20 . . . . 497 634 764 . 1878 289 1225 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . Piercing 2827 | . . . . . . . . . . . . 231 . . . . 114 . . . . . 2482 Entropic 267 | . . . . . . . . . . . . . . . 267 . . . . . . . . Highest Corruption 39 | . . . . 1 1 3 1 1 1 1 . 9 9 9 14 6 6 6 6 6 6 9 39 Average Corruption 6 | . . . . 1 1 1 1 1 1 1 . 6 9 9 7 6 4 6 6 6 6 8 17 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . Effects 300 | . . . . 7 3 25 1 . 4 1 . 18 12 9 3 4 14 28 12 8 26 7 118 Message Errors 62 | . . . . 2 . 5 . . . 1 . 5 5 2 1 2 1 8 2 1 5 2 20 Matter Fused 52 | . . . . . . 2 . . . . . 3 1 1 1 . 6 8 2 4 6 . 18 Heat Flow Errors 26 | . . . . . . . . . . . . . 1 3 . . 2 2 2 . 4 . 12 Energy Discharges 28 | . . . . 2 . 6 1 . 1 . . 1 . . 1 . 1 3 1 . 5 . 6 Parts Rejected 3 | . . . . . . . . . . . . 1 . . . . . . . . 1 . 1 Data Loss (minor) 35 | . . . . 2 2 4 . . 1 . . 4 1 1 . 2 . 4 4 3 1 2 4 Data Loss (major) 5 | . . . . . . . . . . . . 1 . . . . . 1 . . 1 . 2 Misfires 5 | . . . . . . . . . . . . . 1 1 . . . 1 . . . . 2 Alerts 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 Misdirections 10 | . . . . . . . . . . . . . . . . . . . . . . . 10 Targeting Errors 67 | . . . . 1 1 8 . . 2 . . 3 2 1 . . 3 1 1 . 2 3 39 Weapon Failures 5 | . . . . . . . . . . . . . 1 . . . 1 . . . 1 . 2 Overload Shots 7 | . . . . . . . . . . . . . . . . . . . . . . 1 6 Effects 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Overflow Damage 1317 | . . . 10 61 11 60 118 . 18 . 209 109 94 . . . 17 . 8 . 7 31 564 Projectiles 120 | . . . 4 . . 45 . . . . . 13 . . . . 12 . 8 . 7 31 . Explosions 1147 | . . . 6 61 11 15 118 . 18 . 209 96 94 . . . 5 . . . . . 514 Melee 50 | . . . . . . . . . . . . . . . . . . . . . . . 50 Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 657 | . . . 81 63 51 82 127 . . . 13 . . . . . 6 . . . 66 . 168 Shots 18 | . . . 5 2 1 2 3 . . . 1 . . . . . 1 . . . 1 . 2 Rammed 6 | . . . . . . . . . . . . . . . 2 . 3 . 1 . . . . Targets Rammed 8 | . . . . . . . . . . . . . . . 2 . 4 . 1 . . . 1 Kicked 2 | . . . . . . . . . . . . . . . . . 1 . . . . . 1 Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 489 | . 370 10 258 105 . 30 . . . . . . 190 176 109 . 489 163 233 . 291 380 434 Average Temperature 94 | . 113 7 63 37 . 10 . . . . . . 96 98 38 . 152 39 53 . 111 227 97 Received Heat Transfer 4149 | . 84 . 210 504 45 984 18 183 99 . 129 165 144 . 171 9 246 64 32 . 339 54 669 Effects 16 | . 4 . . . . . . . . . . . . . . . 8 . . . 2 2 . Shutdowns 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . Energy Bleed 3 | . 1 . . . . . . . . . . . . . . . 2 . . . . . . Interference 9 | . 2 . . . . . . . . . . . . . . . 5 . . . 2 . . Short Circuit 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Damage (major) 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . Siege Activations 12 | . . . . . . . . . . . . . . . . . 2 2 2 . 6 . . Total Turns 189 | . . . . . . . . . . . . . . . . . 59 29 18 . 83 . . Longest Duration 54 | . . . . . . . . . . . . . . . . . 54 23 10 . 21 . . Robots Corrupted 33 | . . . 2 1 . 6 2 3 1 . . . . . . . 3 3 3 . 7 1 1 Combat Hostiles 31 | . . . 1 1 . 6 1 3 1 . . . . . . . 3 3 3 . 7 1 1 Parts Fried 97 | . . . 7 9 . 19 3 3 1 . . . . . . . 5 11 8 . 22 1 8 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 3 | . . . . . . 1 . . . . . 2 . . . . . . . . . . . Combat Hostiles 3 | . . . . . . 1 . . . . . 2 . . . . . . . . . . . Parts Melted 36 | . 1 . . 1 2 4 . . . . . 6 1 . . . 2 1 . . . 6 12 Heat Transferred 13400 | . 1162 . 350 370 1987 1765 198 . . . . 1961 185 . . . 1432 . . . 176 1258 2556 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 14 | . . . 6 . 1 3 1 . . . . . . . . . 1 . . . 2 . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Min Mat Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Peak Influence 967 | . 302 117 642 582 436 539 347 . . . . 967 . . . . 397 . . . . 163 830 Initial 271 | . . 117 45 271 264 150 240 . . . . 221 . . . . . . . . . 90 9 Average 312 | . 144 117 311 453 319 260 284 . . . . 482 . . . . 144 . . . . 109 354 Maximum Alert Level 3 | . 1 . 2 2 2 2 1 . . . . 3 . . . . 1 . . . . . 3 Low Security (%) 35 | 100 59 100 27 . . 40 4 . . . . 8 . . . . 86 . . . . 100 47 Level 1 39 | . 40 . 42 33 88 50 95 . . . . 52 . . . . 13 . . . . . 10 Level 2 19 | . . . 30 66 11 9 . . . . . 14 . . . . . . . . . . 27 Level 3 5 | . . . . . . . . . . . . 23 . . . . . . . . . . 15 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 47 | . 2 . 4 1 2 8 3 . 1 . . 5 . . . . 4 . . . 1 2 14 Investigation 5 | . 1 . 2 . 1 . . . . . . . . . . . . . . . . . 1 Extermination 14 | . . . . . 1 2 2 . . . . 2 . . . . 2 . . . . 1 4 Reinforcement 21 | . 1 . 2 1 . 6 1 . . . . 3 . . . . 2 . . . . 1 4 Assault 5 | . . . . . . . . . 1 . . . . . . . . . . . 1 . 3 Garrison 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . 1 1 . . . . . . . . . . . . . . . 1 Haulers Reinforced 6 | . . . . . . 4 . . . . . . . . . . . . . . . 1 1 Stealth | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 --------- Run | Scr Mat Min Mat Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Distress Signals 15 | . . . 3 3 . 2 . . . . . 1 . . . . 2 . . . . 2 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 388 | . 14 . 35 27 13 42 6 6 12 . 23 20 7 4 26 1 38 6 12 . 28 10 58 Peak Tracking Total 13 | . 3 . 5 6 4 5 4 3 7 . 7 3 3 4 13 1 10 4 4 . 6 5 7 Tactical Retreats 28 | . 2 . 3 3 3 3 . . 1 . 1 . . . 2 1 5 . 1 . 2 . 1 Traps | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Min Mat Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Traps Triggered 10 | . . . 1 2 1 2 2 . . . . . . . 1 . . . . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered 8 | . . . . . . . 1 . . . . . . . 6 . . . 1 . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ---------- Run | Scr Mat Min Mat Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Machines Disabled 38 | . . . 1 2 1 2 2 . 2 . . 16 . . . . 3 . . . . . 9 Max in Single Turn 5 | . . . 1 1 1 1 1 . 1 . . 5 . . . . 1 . . . . . 5 Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 --------- Run | Scr Mat Min Mat Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Machines Accessed 41 | . 4 . 5 5 2 7 3 . . . . 2 . . 2 . 1 . . 5 . 1 4 Terminals 25 | . 3 . 4 3 2 5 3 . . . . 1 . . . . 1 . . . . 1 2 Fabricators 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . Repair Stations 2 | . . . . 1 . 1 . . . . . . . . . . . . . . . . . Recycling Units 2 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . 1 1 . . . . . . . . . . . . . . . . . . 1 Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Total Hacks 89 | . 7 . 11 9 3 17 7 . . . . 7 . . 2 . 1 . . 18 . 1 6 Successful 54 | . 4 . 5 4 3 6 4 . . . . 4 . . 2 . 1 . . 18 . 1 2 Failed 34 | . 3 . 6 5 . 11 2 . . . . 3 . . . . . . . . . . 4 Catastrophic 6 | . . . 1 1 . 2 . . . . . . . . . . . . . . . . 2 Database Lockouts 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Manual 38 | . 7 . 9 4 . 6 5 . 1 . . 2 . . . . . . . . . 1 3 Terminals 48 | . 5 . 10 4 3 9 7 . . . . 5 . . . . 1 . . . . 1 3 Fabricators 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . Repair Stations 9 | . . . . 3 . 6 . . . . . . . . . . . . . . . . . Recycling Units 4 | . 2 . . . . 2 . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . 1 2 . . . . . . . . . . . . . . . . . . 1 Garrison Access 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 Terminal Hacks 43 | . 3 . 4 2 3 2 4 . . . . 3 . . 2 . 1 . . 18 . 1 . Record 6 | . . . . . . . . . . . . . . . . . . . . 6 . . . Part Schematic 5 | . . . . . 1 . . . . . . . . . . . . . . 4 . . . Robot Analysis 10 | . 2 . 1 . . . 2 . . . . 1 . . . . . . . 4 . . . Prototype ID Bank 5 | . . . . . . 1 . . . . . . . . . . . . . 4 . . . Open Door 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . Branch Access Points 4 | . . . 1 . . . 1 . . . . . . . . . 1 . . . . 1 . Locate Traps 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Dispatch Records 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Hauler Manifests 4 | . . . 1 1 . . 1 . . . . 1 . . . . . . . . . . . Zone Layout 5 | . 1 . 1 1 . 1 . . . . . 1 . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . Build 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . Repair Station Hacks 3 | . . . . 1 . 2 . . . . . . . . . . . . . . . . . Scan Component 2 | . . . . 1 . 1 . . . . . . . . . . . . . . . . . Repair 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 7 | . 1 . 1 1 . 2 . . . . . . . . . . . . . . . . 2 Terminals 3 | . . . . . . 2 . . . . . . . . . . . . . . . . 1 Track 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Operators 2 | . . . . . . 1 . . . . . . . . . . . . . . . . 1 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Mechanics 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . 1 . . . . . . . . . . . . . . . . . . . 1 Researchers 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Extract 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 27 | . 2 . 4 4 2 6 2 . . . . 2 . . . . . . . . . 1 4 Full Trace Events 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 6 | . . . 1 . 1 . . . . . . . . . . . . . . 4 . . . Parts Built 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . Matter 212 | . . . . . . . . . . . . 212 . . . . . . . . . . . Time 53 | . . . . . . . . . . . . 53 . . . . . . . . . . . Total Part Build Rating 12 | . . . . . . . . . . . . 12 . . . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Time 19 | . . . . . . 19 . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ------------ Run | Scr Mat Min Mat Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 Machine Destruction 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 Robots Rewired 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -------- Run | Scr Mat Min Mat Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Total Allies 7 | . . . . . . . . . 1 6 . . . . . . . . . . . . . Largest Group 7 | . . . . . . . . . 1 7 5 . . . . . . . . . . . . Highest-Rated Group 159 | . . . . . . . . . 30 159 104 . . . . . . . . . . . . Highest-Rated Ally 31 | . . . . . . . . . 30 31 31 . . . . . . . . . . . . Total Orders 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . EXPLORE 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . Ally Attacks 49 | . . . . . . . . . . . 49 . . . . . . . . . . . . Total Damage 425 | . . . . . . . . . . . 425 . . . . . . . . . . . . Kills 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Min Mat Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Robot Analysis Total 10 | . 2 . 1 . . . 2 . . . . 1 . . . . . . . 4 . . . Derelict Logs Recovered 8 | . . . . . . . . 1 1 1 1 . . 1 . 1 . 1 1 . . . . Drone Launches 3 | . . . . . . . . . . . . . . . . . 3 . . . . . . Drone Recoveries 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ------------- Run | Scr Mat Min Mat Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Turns Passed 15987 | 79 386 57 715 1075 684 1508 573 345 401 1027 572 1144 346 267 1173 189 778 892 474 233 885 482 1702 Spaces Moved 9051 | 51 204 36 388 489 300 622 394 240 288 873 466 672 257 248 1016 162 290 420 226 137 394 188 690 Core 41 | 29 . . . 4 . . . . . . . . . . . . 8 . . . . . . Treads 3703 | . . . 134 324 300 622 107 . . . . 225 . . 7 . 216 420 226 137 394 188 403 Legs 688 | 22 204 36 6 . . . . . . . . . . . 6 162 66 . . . . . 186 Wheels 4518 | . . . 248 161 . . 287 240 288 873 466 447 257 248 1003 . . . . . . . . Hover 101 | . . . . . . . . . . . . . . . . . . . . . . . 101 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 150 90 90 185 145 110 120 110 110 110 105 105 105 105 90 50 180 180 160 160 162 62 Average Speed 138 | 128 132 150 115 160 185 166 126 120 118 117 113 128 105 105 107 101 164 180 180 160 178 178 162 Slowest Speed 650 | 150 150 150 160 650 185 210 165 120 120 120 120 180 105 105 190 130 180 180 180 160 180 200 310 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . Exploration Rate (%) 41 | 3 41 9 48 33 11 74 12 36 45 85 66 22 54 47 92 38 9 55 41 60 54 8 64 Regions Visited 23 Branch Regions 15 Pre-discovered Areas 6 | . 1 . . . . . . . . 2 . . . . . . . . . 3 . . . Known Exits Taken 12 | . . . . . . . 1 . . . . 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 . 1 1 1 1 . . . . . . . . . . . . Scrap Searched 12 | . . . . . . . . . 1 2 2 . . 1 . 1 . 2 2 . 1 . . Spaces Dug 63 | . . . . 12 . . 7 . 11 . 18 1 . . 3 7 3 . . . . 1 . Terrain Destroyed 867 | . . . 18 32 3 22 82 . 138 . 201 36 34 . 4 7 43 . . . 15 4 228 Melee 3 | . . . . . . . . . . . . 1 . . . . 2 . . . . . . Projectile 46 | . . . . . . 6 . . . . . 12 2 . 4 7 10 . . . . 4 1 AOE 818 | . . . 18 32 3 16 82 . 138 . 201 23 32 . . . 31 . . . 15 . 227 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 --------- Run | Scr Mat Min Mat Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Total 11108 | 61 265 37 527 652 359 915 444 269 323 874 487 827 295 251 1094 177 479 537 270 153 504 281 1027 Wait 540 | 1 14 . 15 25 13 106 4 4 3 . . 19 4 . 10 5 63 94 18 . 54 2 86 Move 9028 | 50 203 35 387 488 299 621 393 239 287 872 465 671 256 247 1015 161 289 419 225 136 393 187 690 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 129 | 4 2 . 8 14 3 8 8 3 2 1 . 13 3 . 12 1 16 6 5 2 4 9 5 Fast Attach 166 | 6 2 . 14 18 2 16 8 1 1 . . 17 2 . 10 1 10 . 1 5 6 7 39 Attach 104 | . . . 3 7 2 8 3 1 1 1 . 8 5 1 9 5 11 1 1 . 4 16 17 Detach 44 | . . . . 5 1 7 1 . . . . 4 1 . 6 . 3 1 . 2 2 2 9 Swap 48 | . . . . 5 2 9 3 3 2 . 1 6 . . 3 . 4 4 . . 1 1 4 Drop 142 | . 2 . 16 19 2 16 7 3 3 . . 9 1 1 19 . 5 . 4 8 2 9 16 Fire 828 | . 42 2 84 71 35 122 17 15 20 . 21 67 23 2 8 4 69 12 15 . 38 48 113 Melee 65 | . . . . . . . . . . . . 13 . . . . 5 . . . . . 47 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . Kick 2 | . . . . . . . . . . . . . . . . . 1 . . . . . 1 Crush 6 | . . . . . . . . . . . . . . . 2 . 3 . 1 . . . . Escape Stasis 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . Rewire 4 | . . . . . . . . . 4 . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials -7/Factory -7/Storage -6/Factory (discovered 4 exits: *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / *Upp) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 3 exits: *Res / *Upp x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 3 exits: Arm / *Tes x2) -3/Testing (discovered 1 exit: [*Res]) History --------- Turn | Location | Event 33 | -11/Scrapyard | Discovered new exit (range 16) 80 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 348 | -10/Materials | Discovered new exit (range 5) 422 | -10/Materials | Discovered new exit (range 16) 466 | -10/Materials | Entered Mines 480 | -10/Mines | Discovered new exit (range 11) 523 | -10/Mines | Entered Materials 523 | -9/Materials | Evolved 2 slots: Utility x2 884 | -9/Materials | Identified exit to Mines 1210 | -9/Materials | Discovered new exit (range 16) 1238 | -9/Materials | Entered another Materials area 1238 | -8/Materials | Evolved 2 slots: Utility x2 1494 | -8/Materials | Lost 4 parts (2n2u) 2198 | -8/Materials | Discovered new exit (range 16) 2313 | -8/Materials | Entered Factory 2313 | -7/Factory | Evolved 2 slots: Utility x2 2517 | -7/Factory | Discovered new exit (range 16) 2851 | -7/Factory | Build established: Scavenger-Mutant 2997 | -7/Factory | Entered Storage 3300 | -7/Storage | Repaired Hrd. Medium Armor Plating 3961 | -7/Storage | Discovered new exit (range 15) 4063 | -7/Storage | Lost 5 parts (5u) 4332 | -7/Storage | Build established: Mutant 4453 | -7/Storage | Lost 4 parts (1n2u1w) 4505 | -7/Storage | Entered Factory 4505 | -6/Factory | Evolved 2 slots: Utility x2 4574 | -6/Factory | Identified exit to Lower Caves 4574 | -6/Factory | Identified exit to Extension 4971 | -6/Factory | Central database locked down 4988 | -6/Factory | Build established: Scavenger-Mutant 5078 | -6/Factory | Entered Lower Caves 5098 | -6/Lower Caves | Learned Factory stockpile data 5411 | -6/Lower Caves | Discovered new exit (range 12) 5423 | -6/Lower Caves | Entered another Lower Caves area 5494 | -6/Lower Caves | Encountered a Warlord checkpoint 5673 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 5729 | -6/Lower Caves | Destroyed 8 combat bots 5772 | -6/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 5774 | -6/Lower Caves | Learned Factory interactive machine intel 5782 | -6/Lower Caves | Found Prototype Special Weapon 5818 | -6/Lower Caves | Discovered new exit (range 5) 5824 | -6/Lower Caves | Entered Zion 5824 | -6/Zion | Accompanied by 1 ally 5870 | -6/Zion | Discovered new exit (range 14) 5884 | -6/Zion | Received a hallucinogenic algorithm 5914 | -6/Zion | System corruption cleaned by Quarantine Array 5965 | -6/Zion | Learned Factory interactive machine intel 6111 | -6/Zion | Learned location of Armory (-3) 6129 | -6/Zion | Learned location of Quarantine (-2) 6157 | -6/Zion | Gained Derelict followers 6365 | -6/Zion | Found CR-A16's Pointy Stick 6851 | -6/Zion | Entered Proximity Caves 6851 | -5/Proximity Caves | Accompanied by 6 allies 6893 | -5/Proximity Caves | Destroyed 8 combat bots 7407 | -5/Proximity Caves | Discovered new exit (range 10) 7423 | -5/Proximity Caves | Entered Factory 7423 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7425 | -5/Factory | Loaded intel: 46 interactive machine locations 7697 | -5/Factory | Lost 3 parts (3u) 7920 | -5/Factory | Lost 3 parts (2u1w) 8050 | -5/Factory | Fabricated Hvy. Phase Cannon? 8124 | -5/Factory | Local fabrication network quarantined 8289 | -5/Factory | Build established: Hacker-Mutant 8384 | -5/Factory | Discovered new exit (range 16) 8405 | -5/Factory | Identified exit to Factory 8545 | -5/Factory | Discovered new exit (range 3) 8547 | -5/Factory | Identified exit to Upper Caves 8567 | -5/Factory | Entered Upper Caves 8611 | -5/Upper Caves | Lost 3 parts (1p1u1w) 8636 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 8892 | -5/Upper Caves | Discovered new exit (range 15) 8897 | -5/Upper Caves | Build established: Scavenger-Mutant 8912 | -5/Upper Caves | Identified exit to Upper Caves 8913 | -5/Upper Caves | Entered another Upper Caves area 8914 | -5/Upper Caves | Identified exit to Warlord 9109 | -5/Upper Caves | Encountered a Warlord checkpoint 9135 | -5/Upper Caves | Learned Factory security intel 9180 | -5/Upper Caves | Entered Warlord 9189 | -5/Warlord | System corruption reached 10% 9226 | -5/Warlord | System corruption cleaned by Quarantine Array 9650 | -5/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 9773 | -5/Warlord | Warlord's base attacked by MAIN.C 9786 | -5/Warlord | Identified Molecular Deconstructor 9800 | -5/Warlord | Found Prototype Energy Gun 9801 | -5/Warlord | Identified Vortex Shotgun 9820 | -5/Warlord | Found Vortex Shotgun 9958 | -5/Warlord | Build established: Hacker-Mutant 10024 | -5/Warlord | Met Warlord 10047 | -5/Warlord | Found Prototype Processor 10047 | -5/Warlord | Identified Exp. Targeting Computer 10053 | -5/Warlord | Found Prototype Hackware 10053 | -5/Warlord | Identified System Mapper 10069 | -5/Warlord | Found Prototype Device 10069 | -5/Warlord | Identified Exp. Focal Shield 10079 | -5/Warlord | Found Prototype Reactor 10123 | -5/Warlord | Warlord forces counterattacked 10184 | -5/Warlord | Spotted Executioner 10184 | -5/Warlord | Spotted Executioner 10272 | -5/Warlord | Opened side exit 10317 | -5/Warlord | Spotted Executioner 10329 | -5/Warlord | Spotted Executioner 10335 | -5/Warlord | Core integrity fell below 50% 10340 | -5/Warlord | Discovered new exit (range 9) 10352 | -5/Warlord | Identified exit to Proximity Caves 10353 | -5/Warlord | Entered Proximity Caves 10378 | -4/Proximity Caves | Lost 12 parts (1p3n6u2w) 10450 | -4/Proximity Caves | Spotted B-86 Titan 10542 | -4/Proximity Caves | Entered Factory 10542 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 10544 | -4/Factory | Loaded intel: 46 interactive machine locations 10594 | -4/Factory | Spotted B-86 Titan 10647 | -4/Factory | Lost 5 parts (1p1n1u2w) 10653 | -4/Factory | Destroyed 8 combat bots 10664 | -4/Factory | Build established: Mutant 10686 | -4/Factory | Revealed the true nature of CR-A16's Pointy Stick 10692 | -4/Factory | Destroyed B-86 Titan 10704 | -4/Factory | Identified Vortex Chain Reactor 10714 | -4/Factory | Found Hvy. Reflective Plating 10721 | -4/Factory | Lost 7 parts (2p2n2u1w) 10862 | -4/Factory | Identified exit to Upper Caves 10891 | -4/Factory | Discovered new exit (range 15) 10900 | -4/Factory | Crushed by falling debris 11000 | -4/Factory | Build established: Scavenger-Mutant 11320 | -4/Factory | Entered Upper Caves 12163 | -4/Upper Caves | Discovered new exit (range 14) 12210 | -4/Upper Caves | Identified exit to Upper Caves 12212 | -4/Upper Caves | Entered another Upper Caves area 12346 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 12352 | -4/Upper Caves | Discovered new exit (range 3) 12355 | -4/Upper Caves | Identified exit to Research 12547 | -4/Upper Caves | Learned Research terminal intel 12675 | -4/Upper Caves | Discovered new exit (range 6) 12684 | -4/Upper Caves | Identified exit to Zhirov 12686 | -4/Upper Caves | Entered Zhirov 12688 | -4/Zhirov | Discovered new exit (range 4) 12717 | -4/Zhirov | Met Zhirov 12759 | -4/Zhirov | Found Alien Artifact 12759 | -4/Zhirov | Identified Integrated Dissipator 12759 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 12787 | -4/Zhirov | Found Alien Artifact 12866 | -4/Zhirov | Learned location of Testing (-3) 12866 | -4/Zhirov | Learned location of Command (-1) 12875 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 12917 | -4/Zhirov | Identified exit to Proximity Caves 12919 | -4/Zhirov | Entered Proximity Caves 13264 | -3/Proximity Caves | Build established: Hauler-Mutant 13421 | -3/Proximity Caves | Attracted the attention of an 0b10 outpost 13780 | -3/Proximity Caves | Discovered exit to Research (range 14) 13785 | -3/Proximity Caves | Build established: Scavenger-Mutant 13791 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 13804 | -3/Proximity Caves | Entered Research 13804 | -3/Research | Evolved 2 slots: Utility x2 13805 | -3/Research | Loaded intel: 19 terminal locations 13892 | -3/Research | Identified exit to Armory 13892 | -3/Research | Identified exit to Testing 14232 | -3/Research | Lost 10 parts (1p2n5u2w) 14286 | -3/Research | Entered Testing 14560 | -3/Testing | System corruption reached 10% 14816 | -3/Testing | Discovered new exit (range 7) 14834 | -3/Testing | Found Prototype Hackware 14834 | -3/Testing | Identified Exp. Hacking Suite 14849 | -3/Testing | Found Prototype Device 14849 | -3/Testing | Identified Exp. Thermal Shield 14902 | -3/Testing | Garrison activated, responded to threat 15073 | -3/Testing | Garrison activated, responded to threat 15286 | -3/Testing | First assault squad dispatched 15343 | -3/Testing | Destroyed 7 combat bots 15344 | -3/Testing | Lost 3 parts (1n2u) 15424 | -3/Testing | Lost 3 parts (2u1w) 15437 | -3/Testing | Spotted PY-CX7MWUW2MS 15527 | -3/Testing | Core integrity fell below 50% 15550 | -3/Testing | Destroyed PY-CX7MWUW2MS 15557 | -3/Testing | Lost 9 parts (3p3n1u2w) 15637 | -3/Testing | Core integrity fell below 20% 15644 | -3/Testing | System corruption reached 30% 15726 | -3/Testing | Found Unknown Device 15726 | -3/Testing | Identified Quantum Capacitor 15828 | -3/Testing | Lost 3 parts (3n) 15988 | -3/Testing | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 15932_ K-01 Serf collects debris. 15939_ System corrupted: Component data lost. 15953_ Terrain Scanner destroyed. 15959_ Harmonic Fracturing Unit disabled. 15961_ System corrupted: Matter fused (-5). 15962_ Quantum Capacitor destroyed. 15964_ P-80 Master suffers critical hit. 15964_ Destroyed Gamma Rifle. 15969_ Adv. Sensor Array destroyed. 15969_ P-80 Master suffers critical hit. 15969_ Destroyed Adv. Remote Datajack. 15972_ Imp. Antigrav System destroyed. 15974_ System corrupted: CR-A16's Behemoth Slayer targeting data glitched. 15974_ P-80 Master destroyed. 15977_ Y6EBMPTGDMTCJ::%ZUM=XVJE:V71R 15981_ Exp. Hacking Suite destroyed. 15981_ System corrupted: CR-A16's Behemoth Slayer targeting data glitched. 15981_ Destroyed Imp. Antigrav System. 15984_ Destroyed Adv. Heat Sink. 15986_ System corrupted: CR-A16's Behemoth Slayer targeting data glitched. Map ----- +----------------------------------------------------+ | ?????????????????????????#????#??# # ## # ##? | | ?????????????????????????????????# ! ## | | ???????????????????????????#???#?# ! | | ?????????????????????#????????????# * | | ????????????????????????????####### | | ????????????????????????????# + | | ???????????????#????????????# # | | ???????????????????????#??#?# + % # | | ?????????????????#?#?#??????# # | | ????????????????????????????# # % | | ??????????????????###########*! # " | | ?????????????????## [!+%% # " | | ?????????????"????# ![######### " | | ????????????????#?# #??#????# | | ??????????????????# #??#??#?#### # # | | ??????????????????# * #??????##### | | ?????????????????## #????#?# # | | ??????????????????# #??##??# = ## | | ??????????????????# #???#??# """" #? | | ???????###+#############+########### """" !#? | | ?????? + """" #? | | ?????? # """" #? | | ?????? + """" "" #? | | ?????? c !* # """#? | | ???????### ##########p######### # o !F"#? | | ?????????# ?????????# !%@= #?#?# # !"""#? | | ??????????????# p/ ! "" #???# + "" #? | | ??????????????# # """"" #???# # #? | | ??????????????# ???#= """"" #???# ##+##""T""####? | | ????????????????????# #???# ##"""""#???? | | ?????????????????? ?# """"" ##??# ########???? | | ????????????????????# """"" #???# #######????? | | ????????????????????# """"" #?#?# #????? | | ????????????????????# #####+##### #????? | | ????????????????????###?###?## # #????? | | ?????????????????????????????# + #????? | | ?????????????????????????????# #### #????? | | ?????????????????????????????# #??# #????? | | ?????????????????????????????############## ###??? | | ????????????????????????????????????????# #??? | | ???????###############??????????????????# #??? | | ???????# """"""""""" ######?????#???????# #??? | | ???????# """"T"""" # * #?????????????# #??? | | ???????# % +! #????########## #??? | | ???????# =#| ###??# ### ##??? | | ???????# # / #??# #?# #???? | | ???????# # # #??# #?# #???? | | ???????#######+###+######## #### """" #?# #???? | | ????????????# + """" ### ###?? | | ????????????# ################ "" " # #?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 175 Energy Generation 55 Energy Capacity 1500 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 22 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 2400 Resistance: KI 30 Resistance: TH 25 Core Shielding 20 Power Shielding 66 Phase Shifting 10 Evasion (%) 52 Targeting Accuracy 28 Target Analysis 8 Core Analysis 10 Recoil Reduction 4 Particle Charging 20 Kinecelleration 30 Offensive Hacking 20 Defensive Hacking 20 Item Schematics ----------------- Lrg. Matter Pod | -9/Materials | Extracted Force Rifle | -7/Factory | Hacked Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Hvy. Phase Cannon | x2 | -5/Factory | Preloaded Alien Tech Used ----------------- Integrated Dissipator Achievements -------------- Turtlemind Challenges ------------ None Game ------ Seed AbsorptionSwordStabilizer Manual? 0 Play Time 02:09:08 Cumulative 200.1 hours Start 2020.09.28 @ 16:27:01 End 2020.09.28 @ 18:34:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 248 Rogue 248 Adventurer 0 Explorer 0 Win Type - Total 10 Types 2/3/0/1/1/3/0/0/0 Lore% 93 Gallery% 91 Achievement% 72 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 587455b6-7f8e-4abc-b786-8a5520bbd783