Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.11 @ 12:43:25 Player: CrossedViper Result: Destroyed by G-67 Veteran with Electrolaser Performance ------------- Evolutions (7) 3500 Regions Visited (28) 5600 Robots Destroyed (349) 1745 Value Destroyed (15889) 15889 Prototype IDs (49) 980 Alien Tech Used (3) 600 Bonus (9212) 9212 TOTAL SCORE: 37526 Bonus ------- High Alert Combat Kills 894 Follower Combat Kills 895 Met Data Miner 300 Destroyed Z-Imprinter 1000 Exposed GOLEM Chamber 500 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Scanned by Researcher 500 Met Sigix 2000 Friendly Fire -877 Cogmind --------- Core Integrity 0/1300 Matter 300/300 Energy 98/100 System Corruption 19% Temperature Cool (12) Movement Core (50) Location -3/Section 7 Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (12) ----- Experimental Target Analyzer Experimental Armor Integrity Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Subatomic Replicator Sigix Containment Pod Peak State ------------ > --- POWER ------------ Assembled Flux Generator > --- PROPULSION ------- Enhanced Biometal Leg Assembled Alloy Leg Assembled Alloy Leg > --- UTILITY ---------- Assembled Nanovents Assembled Nanovents Assembled Nanovents Humpback Assembled Biocell Array Assembled Suspension Frame Assembled Combat Suite Experimental Armor Integrity Analyzer Assembled Alloy Armor GOLEM Unit > --- WEAPON ----------- Assembled Focal Cannon Assembled Focal Cannon Assembled Focal Cannon CR-A16's Behemoth Slayer > --- INVENTORY -------- Vortex Chain Reactor Humpback Humpback Experimental Energy Well Zionite Biocell Long-range Terrain Scanner Quantum Capacitor Heavy Armor Plating Hardened Heavy Armor Plating System Mapper System Purifier Plasma Storm HERF Cannon [Rating: 184] Favorites ----------- Power Assembled Flux Generator Engine Heavy Ion Engine Reactor Assembled Flux Generator Propulsion Assembled Alloy Leg Treads Light Treads Leg Assembled Alloy Leg Wheel Armored Huge Wheel Hover Unit Improved Antigrav System Flight Unit Impulse Thruster Array Utility High-capacity Storage Unit Device GOLEM Unit Storage High-capacity Storage Unit Processor Salvage Targeting Computer Hackware System Mapper Protection Assembled Alloy Armor Weapon Assembled Focal Cannon Energy Gun Zionite Laser-S Energy Cannon Assembled Focal Cannon Ballistic Gun Enhanced Autogun Launcher Precision Rocket Launcher Special Weapon Molecular Deconstructor Slashing Weapon Greatsword Piercing Weapon CR-A16's Behemoth Slayer Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Fac Upp Upp War Pro Res Qua Sec Slots Evolved 14 | . . . 2 . 2 . 2 . . . . . 2 . . . . 2 . . 2 . . . . 2 . . Power 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Propulsion 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Utility 10 | . . . . . 2 . 2 . . . . . 1 . . . . 2 . . 1 . . . . 2 . . Weapon 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 217 | . 6 . 1 11 9 26 34 3 7 10 37 1 8 2 6 . . 4 6 1 1 3 5 9 8 1 12 6 Power 12 | . . . . 2 1 2 . . 1 1 2 . . . . . . . . . . . . . . . 1 2 Engine 7 | . . . . 2 1 2 . . 1 1 . . . . . . . . . . . . . . . . . . Core . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reactor 5 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . 1 2 Propulsion 35 | . 3 . 1 2 2 5 6 . . 2 6 . . . . . . . . . 1 . . 1 . 1 3 2 Treads 23 | . 2 . 1 2 2 5 5 . . 2 4 . . . . . . . . . . . . . . . . . Leg 5 | . . . . . . . . . . . 2 . . . . . . . . . 1 . . 1 . 1 . . Wheel 2 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Hover 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Flight 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Utility 90 | . 2 . . 1 3 1 10 . 2 2 16 1 6 2 4 . . 4 6 1 . 3 4 8 7 . 6 1 Device 33 | . . . . . 1 . 4 . 1 . 4 1 2 1 2 . . 2 4 . . 1 1 5 2 . 2 . Storage 13 | . 1 . . . 1 1 . . . . 1 . 1 . . . . . 1 . . 2 . 1 3 . 1 . Processor 8 | . 1 . . 1 . . 2 . . 1 . . . . . . . . . . . . 1 1 . . . 1 Hackware 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Protection 35 | . . . . . 1 . 4 . 1 1 11 . 3 1 2 . . 2 1 1 . . 2 1 2 . 2 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 80 | . 1 . . 6 3 18 18 3 4 5 13 . 2 . 2 . . . . . . . 1 . 1 . 2 1 Energy Gun 12 | . . . . 4 . 2 . . . . 6 . . . . . . . . . . . . . . . . . Energy Cannon 8 | . . . . . . 2 1 . . 1 1 . . . . . . . . . . . . . . . 2 1 Ballistic Gun 37 | . 1 . . 2 3 10 14 2 2 3 . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 11 | . . . . . . 1 3 1 2 . 2 . 1 . 1 . . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . 3 . . . . 1 . . . . . . . . . . . . . . . . . Piercing Weapon 7 | . . . . . . . . . . 1 2 . 1 . 1 . . . . . . . 1 . 1 . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 28 | . . . . . . 6 1 . . . 11 . . . 1 . . . . . . . . 4 1 . 3 1 Parts Lost 91 | . 1 1 3 1 2 . 6 . 3 1 24 1 9 . 4 . . . . 1 3 1 . . 2 . 21 7 Power 8 | . . . 1 . . . . . 1 . 2 . . . . . . . . . . . . . . . 2 2 Propulsion 17 | . . . 1 1 . . 2 . . . 4 . . . . . . . . . . 1 . . . . 6 2 Utility 36 | . . . . . . . 2 . . . 10 1 5 . 2 . . . . 1 2 . . . 2 . 9 2 Weapon 30 | . 1 1 1 . 2 . 2 . 2 1 8 . 4 . 2 . . . . . 1 . . . . . 4 1 Highest Loss Streak 15 | . 1 1 3 1 2 . 3 . 2 1 12 1 4 . 3 . . . . 1 2 1 . . 1 . 15 5 Average Slot Usage (%) 83 | . 85 98 56 84 99 98 98 92 91 68 87 84 81 78 82 70 86 85 82 82 82 78 69 80 80 84 72 22 Engine 2 | . 14 14 5 10 9 9 7 7 6 7 1 . . . . . . . . . . . . . . . . . Reactor 3 | . . . . . . . . . . . 5 7 6 6 6 6 6 5 5 5 5 5 4 5 4 4 3 2 Treads 4 | . 23 14 11 21 18 18 13 . . 6 3 . . . . . . . . . . . . . . . . . Leg 7 | . 1 . . . . . . . . . 10 15 13 12 13 9 13 11 10 11 14 13 9 12 14 14 12 3 Device 13 | . . . . . 9 5 6 7 5 3 7 11 19 17 13 13 13 18 17 17 21 27 21 22 19 27 16 2 Storage 13 | . 14 14 11 11 12 21 23 23 23 23 11 15 13 13 13 13 13 11 11 11 10 9 10 10 10 9 7 . Processor 5 | . . 14 11 11 9 9 8 15 15 12 10 . . . . . . . . . . . 4 2 5 4 4 7 Protection 5 | . . . . . 5 . 5 . 1 1 8 3 4 8 12 13 13 12 10 11 8 3 3 6 6 4 6 . Energy Gun 2 | . 6 . . 18 12 . . . . . 11 7 1 . . . . . . . . . . . . . . . Energy Cannon 9 | . . . . . . 1 . . . 1 8 23 19 19 20 7 20 17 16 17 15 12 11 15 13 14 14 1 Ballistic Gun 7 | . 20 26 6 11 23 30 29 29 26 6 1 . . . . . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . . 1 . 1 . 2 6 6 5 5 5 5 5 3 5 5 4 . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 206 | 13 45 41 39 55 72 85 97 93 102 101 102 102 137 135 145 145 145 152 193 193 189 180 184 198 197 179 206 23 Greatest Support 100 | 20 40 10 10 40 40 40 48 28 28 40 60 60 60 60 60 60 60 70 60 60 95 95 70 90 90 100 100 34 Greatest Overweight (x) 4 | . 4 4 3 3 1 2 3 3 3 3 3 1 2 2 2 2 2 2 3 3 3 2 2 3 2 1 2 . Average Overweight (x) 1 | . 1 3 3 . 1 1 2 3 2 1 1 1 1 1 1 2 2 1 2 3 1 1 2 1 1 1 1 . Largest Inventory Capacity 44 | . 14 12 12 12 18 24 24 24 24 24 24 12 12 12 12 12 12 12 32 24 24 44 24 44 44 24 24 4 Average Capacity 19 | . 7 12 12 12 14 20 24 24 24 24 13 12 12 12 12 12 12 12 23 24 24 23 24 24 24 24 21 4 Most Carried 24 | . 6 5 5 12 14 24 24 24 24 24 24 12 12 12 12 12 12 12 17 17 20 21 17 24 24 24 24 3 Average Carried 17 | . 3 5 4 9 10 19 23 23 23 23 12 11 11 11 11 12 12 12 16 16 18 17 15 20 23 23 20 3 Final Capacity 24 | 6 12 12 12 12 18 24 24 24 24 24 12 12 12 12 12 12 12 12 24 24 24 24 24 24 24 24 4 4 Final Carried 24 | 6 5 5 4 12 11 24 24 24 24 24 12 11 12 12 12 12 12 12 17 16 19 16 15 24 24 23 3 3 Class Distribution -------------------- 23% | Hauler-Golem 17% | Golem 13% | Hauler-Tank 9% | Hauler-Gunner 8% | Hauler-Mutant 6% | Mutant 6% | Tank 5% | Scavenger-Gunner 4% | Hauler-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Gunner | -8/Storage Hauler-Tank | -7/Factory Hauler-Skirmisher | -7/Lower Caves Hauler-Skirmisher | -7/Lower Caves Hauler-Mutant | -7/Zion Tank | -7/Deep Caves Gunner | -6/Proximity Caves Golem | -6/Factory Golem | -6/Lower Caves Golem | -6/Lower Caves Golem | -6/Data Miner Golem | -5/Proximity Caves Tank | -5/Factory Hauler-Golem | -5/Upper Caves Hauler-Golem | -5/Upper Caves Hauler-Golem | -4/Factory Hauler-Golem | -4/Upper Caves Hauler-Golem | -4/Upper Caves Hauler-Mutant | -4/Warlord Hauler-Golem | -3/Proximity Caves Hauler-Golem | -3/Research Hauler-Gunner | -3/Quarantine Mutant | -3/Section 7 Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 ----------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Fac Upp Upp War Pro Res Qua Sec Matter Collected 5185 | 200 144 . . 150 223 924 1635 199 319 80 308 220 115 20 70 . . 30 70 . 15 39 50 . 170 10 140 54 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 18590 | . 488 . . 348 859 1666 2636 100 353 70 459 150 1752 213 574 . 349 236 802 117 391 1237 909 . 2557 823 1501 . Parts 890 | . 22 . . 24 42 90 144 8 25 4 13 5 84 8 21 . 19 10 38 7 23 39 36 . 96 52 80 . Haulers Intercepted 10 | . 2 . . . 1 3 3 . . . . . . . 1 . . . . . . . . . . . . . Recyclers Shooed 11 | . 1 . . 4 . . 3 . . . . . 3 . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 372 | . . . . . . . . 4 20 . . 5 . 11 20 . 15 . 40 7 . 42 42 72 94 . . . Prevented 27 | . . . . . . . . . . . . . . . 4 . 6 . . 2 . . . 15 . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Fac Upp Upp War Pro Res Qua Sec Combat Hostiles Destroyed 284 | . 6 . . 5 14 22 44 3 11 1 16 2 20 4 11 . 8 1 17 5 6 18 13 . 27 10 20 . Melee 15 | . . . . 2 . 3 . . . . 2 . 1 . . . . . . . . 3 3 . 1 . . . Guns 86 | . 5 . . 3 14 19 34 . 3 1 6 . 1 . . . . . . . . . . . . . . . Cannons 146 | . . . . . . . . . . . . 2 14 4 9 . 8 . 17 5 6 15 10 . 26 10 20 . AOE 34 | . 1 . . . . . 10 3 8 . 7 . 3 . 2 . . . . . . . . . . . . . Classes Destroyed 22 | . 5 . . 3 2 . 4 1 1 . 3 . 2 . 1 . . . . . . . . . . . . . Worker 10 | . . . . 1 2 4 3 . . . . . . . . . . . . . . . . . . . . . Builder 15 | . 1 . . 1 . 1 3 . . . . . 5 . . . . 2 . . . . . . 1 1 . . Tunneler 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Hauler 10 | . 2 . . . 1 3 3 . . . . . . . 1 . . . . . . . . . . . . . Recycler 17 | . 1 . . 1 . 4 3 . . . . . 4 . . . . 1 . . . . . . 2 . 1 . Minesweeper 2 | . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . Mechanic 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Operator 4 | . . . . . . . 2 . . . . . 1 . . . . . . . . . . . . . 1 . Watcher 10 | . 2 . . . . 2 1 . . . . . 3 . . . . . . . . . . . 2 . . . Swarmer 47 | . . . . 3 . 3 6 3 4 . . . 1 1 3 . 4 . 8 5 . 4 1 . 1 . . . Grunt 105 | . 6 . . 1 10 12 18 . . . . 2 12 2 5 . 2 . 6 . 2 6 6 . 10 . 5 . Brawler 10 | . . . . 1 1 . 3 . . . . . . 1 . . . . . . . 1 1 . 2 . . . Duelist 16 | . . . . . . . 4 . . . . . . . 1 . . . . . . 3 3 . 3 . 2 . Sentry 32 | . . . . . 2 6 7 . 1 . . . 1 . . . . . 2 . . 2 2 . 6 3 . . Specialist 5 | . . . . . . . . . 3 . . . . . . . . . . . . . . . . . 2 . Hunter 21 | . . . . . 1 1 1 . 2 . . . 3 . 2 . 2 . 1 . 2 . . . 4 2 . . Programmer 25 | . . . . . . . 5 . 1 . . . 2 . . . . . . . 2 . . . . 4 11 . Behemoth 5 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . . 2 1 . . Z-Light 7 | . . . . . . . . . . . 7 . . . . . . . . . . . . . . . . . Decomposer 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Assembled 6 | . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . Golem 4 | . . . . . . . . . . . 2 . . . . . . . . . . 2 . . . . . . Thug 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Mutant 2 | . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . Best Kill Streak 12 | . 4 . . 3 3 12 12 3 4 1 6 2 10 3 5 . 6 2 3 5 3 9 9 . 7 3 5 . Combat Bots Only 9 | . 4 . . 2 3 7 8 3 4 1 6 2 4 3 5 . 6 1 3 5 3 9 9 . 7 3 4 . Max Kills in Single Turn 4 | . 2 . . 1 2 3 4 2 4 1 3 1 3 1 2 . 1 1 1 1 1 2 1 . 2 2 2 . Gunslinging 1 | . 1 . . . 1 1 1 . . . 1 . . . . . . . . . . . . . . . . . Exploded 4 | . 1 . . . . . 3 2 4 . 3 . 2 . 2 . . . . . . . . . . . . . Melee 1 | . . . . 1 . 1 . . . . 1 . 1 . . . . . . . . 1 1 . 1 . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Fac Upp Upp War Pro Res Qua Sec Damage Taken 28576 | . 464 88 323 201 556 482 1977 44 672 62 4138 185 2657 412 1339 . 387 285 852 1029 1078 958 996 38 2324 604 5568 857 Core 3215 | . 40 . 29 49 45 111 175 . 33 . 486 . 421 40 137 . 31 28 51 45 50 36 37 . 156 64 773 378 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core Remaining (%) 65 | 100 . 84 . 80 . 71 . . . . . . . . . . 26 . . 87 . . . . 75 . . . Volleys Fired 735 | . 32 . 7 38 36 54 104 4 16 7 33 6 52 12 30 . 13 7 35 10 19 28 22 11 76 27 52 4 Largest 4 | . 2 . 1 3 4 4 4 4 3 3 4 4 4 3 3 . 3 3 3 3 3 3 3 1 3 3 3 1 Hottest 350 | . 60 . 20 119 154 103 106 109 81 90 240 135 135 75 75 . 75 75 75 75 75 75 75 25 75 75 350 81 Shots Fired 1969 | . 60 . 7 58 106 194 383 10 35 13 58 24 126 30 77 . 39 21 98 30 46 74 48 11 195 79 143 4 Gun 895 | . 60 . 7 58 106 190 373 8 30 9 43 6 5 . . . . . . . . . . . . . . . Cannon 1038 | . . . . . . 4 . . . 4 . 18 118 30 76 . 39 21 98 30 46 74 48 11 195 79 143 4 Launcher 30 | . . . . . . . 10 2 5 . 9 . 3 . 1 . . . . . . . . . . . . . Special 6 | . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . Kinetic 743 | . 47 . 7 10 57 190 373 8 30 9 12 . . . . . . . . . . . . . . . . . Thermal 1162 | . . . . 48 49 4 . . . 4 31 18 118 30 76 . 39 21 98 30 46 74 48 11 195 79 143 . Explosive 30 | . . . . . . . 10 2 5 . 9 . 3 . 1 . . . . . . . . . . . . . Electromagnetic 17 | . 13 . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Phasic 11 | . . . . . . . . . . . . 6 5 . . . . . . . . . . . . . . . Robot Hit Streak 47 | . 11 . 6 13 13 21 21 5 5 19 20 5 8 9 9 . 6 9 11 8 9 20 36 . 47 17 18 1 Robot Miss Streak 8 | . 3 . 1 3 3 6 8 3 4 3 4 2 5 1 2 . 3 1 5 2 3 2 . . 2 3 4 2 Penetration Max 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 16 | . 1 . . . 3 3 8 . . . 1 . . . . . . . . . . . . . . . . . Max Gunslinging Chain 2 | . 1 . . . 2 1 1 . . . 1 . . . . . . . . . . . . . . . . . Shots Hit Robots 1288 | . 45 . 6 46 69 123 253 5 26 7 48 13 76 19 47 . 15 12 53 19 28 55 39 . 147 43 92 2 Core Hits 690 | . 17 . 1 23 32 56 153 9 26 8 41 5 47 6 18 . 11 3 21 6 10 34 25 . 70 24 43 1 Critical Hits 14 | . . . . . 2 5 1 . 1 . . . 1 . . . . . . . . 1 2 . 1 . . . Critical Kills 7 | . . . . . 1 1 1 . 1 . . . . . . . . . . . . 1 1 . 1 . . . Critical Parts Destroyed 5 | . . . . . 1 2 . . . . . . 1 . . . . . . . . . 1 . . . . . Melee Attacks 72 | . . . . . . 17 . . . . 21 . 5 . . . . 1 . 2 . 8 12 . 6 . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 22 | . . . . . . 17 . . . . 5 . . . . . . . . . . . . . . . . . Piercing 50 | . . . . . . . . . . . 16 . 5 . . . . 1 . 2 . 8 12 . 6 . . . Sneak Attacks 4 | . . . . . . 1 . . . . . . . . . . . . . . . . . . 3 . . . Combat Hostiles 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 47692 | . 594 . 77 671 1163 2457 5875 443 1306 206 2340 631 4839 727 2052 . 845 384 2109 807 1548 2524 1899 . 7001 2080 5070 44 Guns 9746 | . 474 . 77 584 1163 2054 4070 114 286 206 520 99 99 . . . . . . . . . . . . . . . Cannons 29490 | . . . . . . . . . . . . 532 3427 727 1691 . 845 384 2109 741 1548 2179 1661 . 6510 2065 5027 44 Explosions 6005 | . 120 . . . . . 1681 329 1020 . 1277 . 1160 . 361 . . . . . . . . . 57 . . . Melee 2153 | . . . . . . 374 . . . . 543 . 153 . . . . . . 66 . 345 238 . 434 . . . Ramming 298 | . . . . 87 . 29 124 . . . . . . . . . . . . . . . . . . 15 43 . Kinetic 7985 | . 367 . 77 120 552 2054 4070 114 286 206 139 . . . . . . . . . . . . . . . . . Thermal 31514 | . 49 . . 464 611 . . . . . 381 532 3933 727 1691 . 845 384 2109 741 1548 2179 1661 . 6567 2065 5027 . Explosive 5335 | . 71 . . . . . 1623 329 1020 . 1277 . 654 . 361 . . . . . . . . . . . . . Electromagnetic 209 | . 107 . . . . . 58 . . . . . . . . . . . . . . . . . . . . 44 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 564 | . . . . . . 374 . . . . 190 . . . . . . . . . . . . . . . . . Piercing 1589 | . . . . . . . . . . . 353 . 153 . . . . . . 66 . 345 238 . 434 . . . Phasic 198 | . . . . . . . . . . . . 99 99 . . . . . . . . . . . . . . . Highest Corruption 19 | . . . . . . . 3 3 6 6 . . . . . . . . . . 3 3 . . 3 1 19 19 Average Corruption 3 | . . . . . . . 1 3 4 6 . . . . . . . . . . 1 1 . . 3 1 4 19 Corruption Purged 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . Effects 129 | . . . . . . . 22 14 20 2 . . . . . . . . . . 1 6 . . 10 1 36 17 Message Errors 27 | . . . . . . . 5 1 5 1 . . . . . . . . . . . 2 . . 5 1 7 . Matter Fused 15 | . . . . . . . 1 4 3 . . . . . . . . . . . . 1 . . . . 4 2 Heat Flow Errors 11 | . . . . . . . 2 3 1 . . . . . . . . . . . . . . . 1 . 2 2 Energy Discharges 24 | . . . . . . . 3 4 4 1 . . . . . . . . . . . 1 . . 1 . 7 3 Data Loss (minor) 18 | . . . . . . . 3 2 3 . . . . . . . . . . . 1 1 . . 2 . 4 2 Data Loss (major) 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Misdirections 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 8 Targeting Errors 14 | . . . . . . . 5 . 3 . . . . . . . . . . . . 1 . . 1 . 4 . Weapon Failures 6 | . . . . . . . 3 . 1 . . . . . . . . . . . . . . . . . 2 . Overload Shots 4 | . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . Effects 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Energy Bleed 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Overflow Damage 1727 | . 31 . . . . 42 66 63 7 . 40 77 332 . 145 . 77 15 127 37 64 127 76 . 235 4 162 . Projectiles 1270 | . . . . . . . . . . . . 77 178 . 137 . 77 15 127 37 64 127 76 . 189 4 162 . Explosions 374 | . 31 . . . . . 60 63 7 . 40 . 154 . 8 . . . . . . . . . 11 . . . Melee 83 | . . . . . . 42 6 . . . . . . . . . . . . . . . . . 35 . . . Knockbacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Impact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 756 | . 151 . . . . . 341 . . . 106 . 119 . 21 . . . . . . . . . . . 18 . Shots 16 | . 2 . . . . . 8 . . . 2 . 3 . 1 . . . . . . . . . . . . . Rammed 45 | . . . . 22 . 3 11 . . . . . . . . . . . . . . . . . . . 9 . Targets Rammed 49 | . . . . 24 . 4 11 . . . . . . . . . . . . . . . . . . 1 9 . Kicked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Crushed 3 | . . . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 382 | . 84 . . 201 382 144 360 254 223 79 302 334 114 6 108 . 252 4 . 2 . . 4 . 119 . 163 204 Average Temperature 70 | . 29 . . 77 101 53 56 90 49 33 85 155 45 6 54 . 105 4 . 2 . . 4 . 27 . 49 65 Received Heat Transfer 4821 | . 129 . 108 45 162 198 513 . 84 9 867 81 558 180 174 . 27 36 144 219 45 186 111 21 327 18 435 144 Effects 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Interference 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 6 | . . . . . . . . . . . . . . . 2 . 3 . . . . . . . 1 . . . Impact Corruptions 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 21 | . . . . . 4 . . . . . . . 2 1 . . 1 . 2 . . 3 . . 5 3 . . Heat Transferred 18566 | . 50 . . 1096 1258 . . . . . 555 275 2200 425 975 . 450 225 1200 400 775 1225 850 . 3385 1100 2122 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Fac Upp Upp War Pro Res Qua Sec Peak Influence 1150 | . 283 109 53 153 273 486 1150 . . . . . 479 . . . . 310 . . 345 . . . . 743 523 398 Initial 389 | . . 109 38 8 . 69 200 . . . . . . . . . . 160 . . 163 . . . . 226 389 225 Average 291 | . 171 108 34 42 128 296 442 . . . . . 173 . . . . 211 . . 197 . . . . 549 357 307 Maximum Alert Level 4 | . 1 . . . 1 2 4 . . . . . 2 . . . . 1 . . 1 . . . . 3 2 1 Low Security (%) 41 | . 49 100 100 100 81 24 22 . . . . . 63 . . . . 58 . . 75 . . . . . . . Level 1 32 | . 50 . . . 18 34 34 . . . . . 29 . . . . 41 . . 24 . . . . 24 62 100 Level 2 18 | . . . . . . 41 18 . . . . . 6 . . . . . . . . . . . . 58 36 . Level 3 6 | . . . . . . . 19 . . . . . . . . . . . . . . . . . . 16 . . Level 4 1 | . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 55 | . 4 . 1 . 2 3 11 . . . . . 4 . . . . 1 . 1 7 . 1 . . 7 7 6 Investigation 11 | . 2 . . . 2 1 4 . . . . . . . . . . 1 . . 1 . . . . . . . Extermination 14 | . . . . . . . 5 . . . . . 2 . . . . . . . 2 . . . . 1 4 . Reinforcement 15 | . 2 . 1 . . 1 1 . . . . . 2 . . . . . . . 2 . . . . 2 1 3 Assault 6 | . . . . . . . 1 . . . . . . . . . . . . 1 . . 1 . . 1 2 . Garrison 9 | . . . . . . 1 . . . . . . . . . . . . . . 2 . . . . 3 . 3 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . Haulers Reinforced 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Fac Upp Upp War Pro Res Qua Sec Distress Signals 13 | . 1 . . 1 2 1 1 . . . . . . . . . . 1 . . . . . . 1 2 . 3 Communications Jammed 4 | . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . Distress Signals 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Times Spotted 460 | . 13 5 6 10 20 27 58 3 7 2 15 4 26 4 12 . 8 3 22 18 12 21 17 5 45 16 54 27 Peak Tracking Total 15 | . 4 5 5 3 3 6 8 3 5 1 5 3 4 3 6 . 5 3 7 13 5 9 10 4 7 3 13 15 Tactical Retreats 41 | . . . . 1 1 2 1 . . . . 2 . . . . . . 4 . 1 1 3 . 16 . 6 3 Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Fac Upp Upp War Pro Res Qua Sec Traps Triggered 10 | . 2 . . . 1 1 2 . . . . . 1 . . . . . . . . . . . 2 1 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 17 | . . . . . . . . 1 . . . . . . 3 . 1 . . 1 . . . 11 . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 ---------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Fac Upp Upp War Pro Res Qua Sec Machines Disabled 49 | . 1 . . . 1 3 11 . 1 3 3 . 9 1 . . . . 2 . 1 2 . 1 2 1 7 . Max in Single Turn 5 | . 1 . . . 1 1 5 . 1 1 1 . 3 1 . . . . 1 . 1 1 . 1 1 1 1 . Garrison Access 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Fac Upp Upp War Pro Res Qua Sec Machines Accessed 49 | . 4 . . 1 3 8 7 1 . 1 . . 2 . . 4 . 1 2 . 3 . 1 1 3 . 6 1 Terminals 28 | . 2 . . 1 3 7 5 . . . . . 1 . . . . . 1 . 1 . . . 1 . 5 1 Fabricators 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . Repair Stations 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 7 | . 1 . . . . . 2 . . . . . . . . . . 1 . . 2 . . . 1 . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Garrison Access 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Total Hacks 126 | . 6 . . 4 9 15 14 1 . 3 . . 5 . . 29 . 1 8 . 4 . 1 1 7 . 16 2 Successful 74 | . 3 . . 2 2 8 1 1 . 3 . . 4 . . 29 . 1 8 . 1 . 1 1 3 . 5 1 Failed 52 | . 3 . . 2 7 7 13 . . . . . 1 . . . . . . . 3 . . . 4 . 11 1 Catastrophic 15 | . 1 . . 1 3 2 5 . . . . . . . . . . . . . 1 . . . 1 . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 57 | . 4 . . 3 9 6 14 . 1 . . . 2 . . . . 1 . . 4 . . 1 2 . 8 2 Terminals 70 | . 3 . . 4 9 13 11 . . . . . 3 . . . . . 7 . 2 . . . 3 . 13 2 Fabricators 4 | . . . . . . . . . . . . . 2 . . . . . . . . . . . 2 . . . Repair Stations 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 9 | . 1 . . . . . 3 . . . . . . . . . . 1 . . 2 . . . 2 . . . Scanalyzers 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Garrison Access 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Terminal Hacks 61 | . . . . 2 2 7 . 1 . 3 . . 2 . . 29 . . 8 . . . 1 1 1 . 3 1 Record 20 | . . . . 1 . . . . . . . . . . . 11 . . 7 . . . . . . . 1 . Part Schematic 12 | . . . . . . . . . . 3 . . . . . 9 . . . . . . . . . . . . Robot Schematic 6 | . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . Robot Analysis 2 | . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . Open Door 10 | . . . . . . 4 . 1 . . . . . . . . . . 1 . . . 1 1 1 . 1 . Branch Access Points 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Alert Level 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 4 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . 1 1 Zone Layout 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Build 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Repair Station Hacks 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scan Component 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Insert Component 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Garrison Access Hacks 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Seal Access 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 7 | . 1 . . . . . 1 . . . . . 2 . . . . 1 . . 1 . . . 1 . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Report 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Haulers 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 5 | . 1 . . . . . 1 . . . . . . . . . . 1 . . 1 . . . 1 . . . Tunnel 5 | . 1 . . . . . 1 . . . . . . . . . . 1 . . 1 . . . 1 . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 31 | . 3 . . 1 3 5 7 . . . . . 2 . . . . . . . 2 . . . 2 . 5 1 Full Trace Events 8 | . 1 . . 1 1 2 3 . . . . . . . . . . . . . . . . . . . . . Feedback Events 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Corruption 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 12 | . . . . . . . . . . 3 . . . . . 9 . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 26 | . 26 . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 ------------ Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Fac Upp Upp War Pro Res Qua Sec Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 11 | . . . . . . . . . . . . . . . . . . . . . . 2 2 . 6 . . 1 Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Fac Upp Upp War Pro Res Qua Sec Total Allies 29 | . . . . 4 . . . . . . . . . . . . 1 . . . . 2 2 . 6 . 6 8 Largest Group 7 | . . . . 3 2 . . . . . . . . . . . 1 1 . . . 2 2 2 6 5 6 7 Highest-Rated Group 304 | . . . . 63 32 . . . . . . . . . . . 94 94 . . . 96 98 98 304 256 88 98 Highest-Rated Ally 94 | . . . . 31 16 . . . . . . . . . . . 94 94 . . . 49 49 49 56 56 15 64 Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 185 | . . . . 12 26 . . . . . . . . . . . 12 10 . . . 8 8 3 9 33 25 39 Total Damage 4455 | . . . . 135 272 . . . . . . . . . . . 225 265 . . . 166 334 67 307 1306 428 950 Kills 37 | . . . . 3 6 . . . . . . . . . . . 1 1 . . . 3 2 . 2 9 4 6 Allies Corrupted 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Fac Upp Upp War Pro Res Qua Sec Robot Analysis Total 2 | . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 10 | . . . . 1 . . . . 1 2 . 1 . . . . 1 . 1 . . 1 2 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 ------------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Fac Upp Upp War Pro Res Qua Sec Turns Passed 28606 | . 371 120 85 1502 561 1158 3307 708 681 1294 2848 544 955 1207 989 711 321 312 1496 138 533 1556 1673 983 2293 534 1534 192 Spaces Moved 12530 | 1 190 101 64 774 232 465 1559 531 479 881 1255 299 397 294 447 90 147 105 494 48 256 375 459 498 612 279 847 351 Core 305 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 190 115 Treads 3446 | . 97 . . 730 232 465 1322 . . 280 320 . . . . . . . . . . . . . . . . . Legs 6412 | 1 19 . . . . . . . . . 935 299 397 294 447 90 147 105 494 48 256 375 459 498 612 279 657 . Wheels 2131 | . 74 101 64 44 . . 237 531 479 601 . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 236 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 236 Fastest Speed 37 | 120 90 110 110 110 180 180 130 130 120 120 110 170 170 170 170 190 190 170 190 210 163 163 190 156 156 156 50 37 Average Speed 167 | 120 136 119 110 172 180 186 189 130 129 142 177 170 189 189 189 190 190 188 208 210 183 174 190 175 163 156 146 47 Slowest Speed 230 | 120 160 120 110 180 180 200 200 130 130 200 230 170 190 190 190 190 190 190 210 210 210 190 190 210 179 156 179 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 6 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 5 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 47 | 1 44 30 12 96 29 81 49 72 67 78 82 53 19 56 55 75 29 5 64 9 11 53 58 73 73 15 56 19 Regions Visited 28 Branch Regions 20 Pre-discovered Areas 8 | . 1 . . . . . 1 . . . . . . . . 1 . 1 2 . 1 . . . 1 . . . Known Exits Taken 10 | . . . . . 1 1 1 1 1 . . 1 . . . . . 1 1 . 1 . . . . 1 . . Unknown Exits Taken 18 | 1 1 1 1 1 . . . . . 1 1 . 1 1 1 1 1 . . 1 . 1 1 1 1 . 1 . Scrap Searched 22 | . . . . 1 . . . 2 4 1 . 2 . . 2 . 1 . 3 . . 2 3 . 1 . . . Spaces Dug 53 | . . . . . . 7 7 11 . . . 4 . . 4 . . 3 . . 3 3 6 2 1 2 . . Terrain Destroyed 727 | . 41 . . . 1 13 92 23 68 . 66 10 108 10 53 . 19 10 44 14 11 18 14 6 21 22 63 . Melee 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . Projectile 338 | . . . . . 1 10 . . . . 7 10 26 10 32 . 19 10 44 14 11 18 14 6 21 22 63 . AOE 386 | . 41 . . . . . 92 23 68 . 59 . 82 . 21 . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Fac Upp Upp War Pro Res Qua Sec Total 18735 | . 242 100 71 876 297 648 1772 543 512 911 1780 321 493 925 529 633 160 203 883 60 283 1215 1206 602 1751 318 1035 366 Wait 4670 | . 8 . . 6 5 30 12 1 6 . 390 13 22 602 30 538 1 81 338 . . 757 681 60 992 8 85 4 Move 12490 | . 189 100 63 773 231 464 1558 528 478 880 1254 298 396 293 446 89 146 104 493 47 255 374 458 497 611 278 846 341 Hop 6 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 5 Pick Up 167 | . 4 . . 16 8 26 22 2 3 4 21 1 2 4 8 . . . 3 . 4 14 1 10 4 . 10 . Fast Attach 72 | . 1 . . 5 2 3 5 . 1 4 16 . 4 1 1 . . 3 2 . 1 1 2 5 4 . 5 6 Attach 79 | . 5 . 1 4 4 9 10 1 2 5 18 1 1 1 5 . . . . . . 1 . 2 3 . 6 . Detach 15 | . . . . . . 7 . . . 1 2 . 2 . . . . . . . . 1 . . 2 . . . Swap 68 | . . . . 2 3 14 19 2 4 1 3 . 3 . . . . 1 4 1 . 1 3 2 1 1 3 . Drop 232 | . 3 . . 8 8 20 23 4 2 9 22 2 6 12 9 6 . 6 8 . 4 15 12 15 16 3 18 1 Fire 735 | . 32 . 7 38 36 54 104 4 16 7 33 6 52 12 30 . 13 7 35 10 19 28 22 11 76 27 52 4 Melee 72 | . . . . . . 17 . . . . 21 . 5 . . . . 1 . 2 . 8 12 . 6 . . . Ram 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . Kick 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Crush 39 | . . . . 24 . 4 11 . . . . . . . . . . . . . . . . . . . . . Escape Stasis 9 | . . . . . . . 8 . . . . . . . . . . . . . . . . . . . . 1 Rewire 70 | . . . . . . . . . . . . . . . . . . . . . . 15 15 . 36 . . 4 Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines -9/Materials -9/Mines -8/Materials (discovered 3 exits: Fac / *Sto x2) -8/Storage -7/Factory (discovered 5 exits: *Fac x4 / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: *Upp x2 / Ext) -5/Upper Caves -5/Upper Caves -4/Factory -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 2 exits: Arm / *Qua) -3/Quarantine -3/Section 7 (discovered 1 exit: [*Res]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 130 | -10/Materials | Discovered new exit (range 7) 272 | -10/Materials | Discovered new exit (range 14) 301 | -10/Materials | Build established: Mutant 306 | -10/Materials | Repaired Lgt. Treads? 372 | -10/Materials | Entered Mines 480 | -10/Mines | Discovered new exit (range 6) 490 | -10/Mines | Assembled infested the area 492 | -10/Mines | Entered Materials 492 | -9/Materials | Evolved 2 slots: Weapon x2 569 | -9/Materials | Discovered new exit (range 8) 577 | -9/Materials | Entered Mines 580 | -9/Mines | Lost 3 parts (1p1n1w) 597 | -9/Mines | Met a Derelict bent on vengeance 942 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 984 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1336 | -9/Mines | Build established: Scavenger-Gunner 1866 | -9/Mines | Received a Mining Laser from a helpful Derelict 2068 | -9/Mines | Discovered new exit (range 3) 2079 | -9/Mines | Entered Materials 2079 | -8/Materials | Accompanied by 2 allies 2079 | -8/Materials | Evolved 2 slots: Utility x2 2080 | -8/Materials | Identified exit to Factory 2099 | -8/Materials | Identified exit to Storage 2378 | -8/Materials | Build established: Scavenger-Tank 2640 | -8/Materials | Entered Storage 3010 | -8/Storage | Garrison activated, responded to threat 3109 | -8/Storage | Destroyed 7 combat bots 3266 | -8/Storage | Build established: Scavenger-Gunner 3716 | -8/Storage | Discovered exit to Factory (range 7) 3798 | -8/Storage | Entered Factory 3798 | -7/Factory | Evolved 2 slots: Utility x2 3820 | -7/Factory | Build established: Hauler-Mutant 4143 | -7/Factory | Build established: Hauler-Tank 4478 | -7/Factory | Discovered new exit (range 16) 4601 | -7/Factory | Identified exit to Factory 4890 | -7/Factory | Build established: Hauler-Gunner 5178 | -7/Factory | Lost 3 parts (1n2u) 5181 | -7/Factory | Destroyed 8 combat bots 5390 | -7/Factory | Discovered exit to Factory (range 12) 5400 | -7/Factory | Build established: Hauler-Tank 6198 | -7/Factory | First assault squad dispatched 6336 | -7/Factory | Destroyed 8 combat bots 6357 | -7/Factory | Lost 3 parts (1n2w) 6443 | -7/Factory | Discovered exit to Factory (range 9) 6877 | -7/Factory | Discovered exit to Factory (range 4) 7089 | -7/Factory | Discovered new exit (range 9) 7103 | -7/Factory | Identified exit to Lower Caves 7105 | -7/Factory | Entered Lower Caves 7106 | -7/Lower Caves | Encountered a Warlord checkpoint 7144 | -7/Lower Caves | Found Prototype Device 7397 | -7/Lower Caves | Build established: Hauler-Skirmisher 7800 | -7/Lower Caves | Discovered new exit (range 11) 7812 | -7/Lower Caves | Identified exit to Lower Caves 7813 | -7/Lower Caves | Entered another Lower Caves area 7815 | -7/Lower Caves | Discovered exit to Factory (range 10) 8025 | -7/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 8038 | -7/Lower Caves | Found Prototype Special Weapon 8185 | -7/Lower Caves | Caught by Unaware searching for contraband prototypes 8187 | -7/Lower Caves | Caught by Unaware searching for contraband prototypes 8203 | -7/Lower Caves | Encountered a Warlord checkpoint 8328 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 8358 | -7/Lower Caves | Spotted B-75 Beast 8359 | -7/Lower Caves | Learned Factory emergency access door positions 8411 | -7/Lower Caves | Discovered new exit (range 11) 8431 | -7/Lower Caves | Identified exit to Zion 8494 | -7/Lower Caves | Entered Zion 8540 | -7/Zion | System corruption cleaned by Quarantine Array 8587 | -7/Zion | Received a visual enhancement algorithm 8679 | -7/Zion | Discovered new exit (range 13) 8805 | -7/Zion | Build established: Hauler-Mutant 8894 | -7/Zion | Given A8's code to call for help 9184 | -7/Zion | Learned Factory terminal intel 9218 | -7/Zion | Found CR-A16's Pointy Stick 9723 | -7/Zion | Discovered new exit (range 4) 9723 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 9750 | -7/Zion | Attacked by Zionites 9788 | -7/Zion | Entered Deep Caves 10261 | -7/Deep Caves | Attacked by Z-Imprinter 10289 | -7/Deep Caves | Core integrity fell below 50% 10316 | -7/Deep Caves | Destroyed Z-Imprinter 10342 | -7/Deep Caves | Lost 12 parts (1p4n4u3w) 10427 | -7/Deep Caves | Z-Facility disabled 10470 | -7/Deep Caves | Found Prototype Protection 10470 | -7/Deep Caves | Identified Zio. Weapon Casing 10798 | -7/Deep Caves | Build established: Tank 11131 | -7/Deep Caves | Discovered new exit (range 7) 11317 | -7/Deep Caves | Spotted as-61068 11343 | -7/Deep Caves | Identified Molecular Deconstructor 11363 | -7/Deep Caves | Core integrity fell below 20% 11377 | -7/Deep Caves | Destroyed as-61068 11390 | -7/Deep Caves | Lost 9 parts (1p5u3w) 11429 | -7/Deep Caves | Exposed GOLEM chamber 11434 | -7/Deep Caves | Found GOLEM Unit 11441 | -7/Deep Caves | Found GOLEM Unit 11474 | -7/Deep Caves | Found GOLEM Unit 11481 | -7/Deep Caves | Found GOLEM Unit 11487 | -7/Deep Caves | Found GOLEM Unit 11787 | -7/Deep Caves | Build established: Golem 11938 | -7/Deep Caves | Found Prototype Protection 11938 | -7/Deep Caves | Identified Zio. Heavy Carapace 12636 | -7/Deep Caves | Entered Proximity Caves 12852 | -6/Proximity Caves | Learned 8 Factory zone layouts 13169 | -6/Proximity Caves | Discovered exit to Factory (range 6) 13173 | -6/Proximity Caves | Build established: Gunner 13180 | -6/Proximity Caves | Entered Factory 13180 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 13183 | -6/Factory | Loaded intel: 20 terminal locations 13403 | -6/Factory | Spotted B-75 Beast 13473 | -6/Factory | Build established: Golem 13741 | -6/Factory | Revealed the true nature of CR-A16's Pointy Stick 13744 | -6/Factory | Destroyed B-75 Beast 13781 | -6/Factory | Lost 4 parts (1u3w) 14103 | -6/Factory | Discovered new exit (range 7) 14135 | -6/Factory | Entered Lower Caves 14878 | -6/Lower Caves | Core integrity fell below 50% 15333 | -6/Lower Caves | Discovered new exit (range 6) 15342 | -6/Lower Caves | Entered another Lower Caves area 15532 | -6/Lower Caves | Lost 3 parts (2u1w) 15868 | -6/Lower Caves | Found Imp. Powered Armor 16134 | -6/Lower Caves | Encountered a Warlord checkpoint 16147 | -6/Lower Caves | Build established: Tank 16323 | -6/Lower Caves | Discovered new exit (range 4) 16331 | -6/Lower Caves | Entered Data Miner 16331 | -6/Data Miner | Discovered new exit (range 6) 16649 | -6/Data Miner | Build established: Golem 16909 | -6/Data Miner | Met Data Miner 16941 | -6/Data Miner | Learned location of Section 7 (-3) 16941 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 16979 | -6/Data Miner | Received God Mode back door access code from Data Miner 17042 | -6/Data Miner | Entered Proximity Caves 17050 | -5/Proximity Caves | Escorted by Enhanced Grunt 17306 | -5/Proximity Caves | Learned 8 Factory zone layouts 17342 | -5/Proximity Caves | Discovered new exit (range 11) 17363 | -5/Proximity Caves | Entered Factory 17363 | -5/Factory | Accompanied by 1 ally 17363 | -5/Factory | Evolved 2 slots: Utility x2 17364 | -5/Factory | Identified exit to Upper Caves 17364 | -5/Factory | Identified exit to Extension 17504 | -5/Factory | Spotted B-75 Beast 17544 | -5/Factory | Destroyed B-75 Beast 17675 | -5/Factory | Entered Upper Caves 17949 | -5/Upper Caves | Learned location of Armory (-3) 18032 | -5/Upper Caves | Build established: Hauler-Tank 18052 | -5/Upper Caves | Attracted the attention of an 0b10 base 18191 | -5/Upper Caves | Learned location of Extension (-5) 18191 | -5/Upper Caves | Identified exit to Upper Caves 18191 | -5/Upper Caves | Learned location of 1 exit from Research 18191 | -5/Upper Caves | Learned Armory trap positions 18191 | -5/Upper Caves | Learned Extension stockpile data 18191 | -5/Upper Caves | Learned Research terminal intel 18191 | -5/Upper Caves | Learned Extension garrison access intel 18584 | -5/Upper Caves | Build established: Hauler-Golem 18611 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 19171 | -5/Upper Caves | Entered another Upper Caves area 19171 | -5/Upper Caves | Discovered new exit (range 7) 19272 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 19309 | -5/Upper Caves | Entered Factory 19309 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 19310 | -4/Factory | Identified exit to Upper Caves 19345 | -4/Factory | Incoming investigation squad redirected 19470 | -4/Factory | Found Quantum Capacitor 19671 | -4/Factory | Garrison activated, responded to threat 19842 | -4/Factory | Entered Upper Caves 20569 | -4/Upper Caves | Encountered a Warlord checkpoint 20630 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 20694 | -4/Upper Caves | Destroyed 9 combat bots 21063 | -4/Upper Caves | Learned Research stockpile data 21204 | -4/Upper Caves | Discovered new exit (range 5) 21398 | -4/Upper Caves | Entered another Upper Caves area 21531 | -4/Upper Caves | Encountered a Warlord checkpoint 21630 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 21637 | -4/Upper Caves | Learned Research emergency access door positions 22063 | -4/Upper Caves | Learned location of 1 exit from Research 22110 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 22216 | -4/Upper Caves | Destroyed 9 combat bots 23047 | -4/Upper Caves | Discovered new exit (range 11) 23071 | -4/Upper Caves | Entered Warlord 23071 | -4/Warlord | Accompanied by 2 allies 23194 | -4/Warlord | Build established: Hauler-Tank 23320 | -4/Warlord | Found Prototype Energy Gun 23532 | -4/Warlord | Met Warlord 23557 | -4/Warlord | Warlord's base attacked by MAIN.C 23559 | -4/Warlord | Opened Warlord's prototype stash 23586 | -4/Warlord | Found Prototype Device 23586 | -4/Warlord | Identified System Purifier 23593 | -4/Warlord | Found Prototype Processor 23613 | -4/Warlord | Found Prototype Reactor 23621 | -4/Warlord | Identified Exp. Armor Integrity Analyzer 23623 | -4/Warlord | Found Prototype Hackware 23871 | -4/Warlord | Build established: Hauler-Mutant 23907 | -4/Warlord | Warlord forces counterattacked 23952 | -4/Warlord | Opened side exit 24041 | -4/Warlord | Discovered new exit (range 10) 24054 | -4/Warlord | Entered Proximity Caves 24192 | -3/Proximity Caves | Attracted the attention of an 0b10 outpost 24249 | -3/Proximity Caves | Destroyed 7 combat bots 24436 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 24518 | -3/Proximity Caves | Spotted B-86 Titan 24526 | -3/Proximity Caves | Destroyed B-86 Titan 24552 | -3/Proximity Caves | Build established: Hauler-Golem 24633 | -3/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 25117 | -3/Proximity Caves | Discovered new exit (range 8) 25284 | -3/Proximity Caves | Spotted B-86 Titan 25344 | -3/Proximity Caves | Destroyed B-86 Titan 25636 | -3/Proximity Caves | Build established: Hauler-Gunner 26009 | -3/Proximity Caves | Build established: Hauler-Golem 26347 | -3/Proximity Caves | Entered Research 26347 | -3/Research | Accompanied by 5 allies 26347 | -3/Research | Evolved 2 slots: Utility x2 26348 | -3/Research | Identified exit to Armory 26348 | -3/Research | Identified exit to Quarantine 26351 | -3/Research | Loaded intel: 17 terminal locations 26502 | -3/Research | P-80 Master assimilated allied Swordsman 8d 26524 | -3/Research | Garrison activated, responded to threat 26596 | -3/Research | Spotted B-86 Titan 26607 | -3/Research | Destroyed B-86 Titan 26847 | -3/Research | First assault squad dispatched 26872 | -3/Research | Incoming assault squad redirected 26881 | -3/Research | Entered Quarantine 26903 | -3/Quarantine | Found Alien Energy Cannon 26925 | -3/Quarantine | Identified System Mapper 27057 | -3/Quarantine | Found Alien Artifact 27155 | -3/Quarantine | Identified Core Reset Matrix 27155 | -3/Quarantine | Identified Core Cannon 27228 | -3/Quarantine | Build established: Hauler-Gunner 27924 | -3/Quarantine | Found Alien Artifact 28116 | -3/Quarantine | Met incapacitated Sigix Warrior 28116 | -3/Quarantine | Lockdown squad dispatched 28116 | -3/Quarantine | Identified Subatomic Replicator 28117 | -3/Quarantine | Used Core Reset Matrix 28121 | -3/Quarantine | Sensed 6 artifacts in vicinity 28124 | -3/Quarantine | Acquired the access code to the Sigix quarantine chamber 28127 | -3/Quarantine | Unlocked Sigix quarantine chamber 28131 | -3/Quarantine | First assault squad dispatched 28151 | -3/Quarantine | Incoming assault squad redirected 28172 | -3/Quarantine | Spotted Lightning 28173 | -3/Quarantine | Spotted Lightning 28173 | -3/Quarantine | Spotted Lightning 28178 | -3/Quarantine | Build established: Hauler-Golem 28179 | -3/Quarantine | Identified Vortex Chain Reactor 28197 | -3/Quarantine | Incoming assault squad redirected 28201 | -3/Quarantine | Incoming assault squad redirected 28222 | -3/Quarantine | System corruption reached 10% 28244 | -3/Quarantine | Core integrity fell below 50% 28274 | -3/Quarantine | Lost 15 parts (2p3n7u3w) 28299 | -3/Quarantine | Emitted hypermatrix ping 28303 | -3/Quarantine | Spotted Fortress 28304 | -3/Quarantine | Assembled emerged from beneath the floor 28334 | -3/Quarantine | Lost 3 parts (3n) 28340 | -3/Quarantine | Discovered new exit (range 6) 28415 | -3/Quarantine | Entered Section 7 28416 | -3/Section 7 | Emitted hypermatrix ping 28416 | -3/Section 7 | Sensed 20 artifacts in vicinity 28421 | -3/Section 7 | Assembled emerged from beneath the floor 28434 | -3/Section 7 | Spotted B-86 Titan 28463 | -3/Section 7 | Found Prototype Processor 28463 | -3/Section 7 | Identified Exp. Target Analyzer 28474 | -3/Section 7 | Discovered new exit (range 10) 28506 | -3/Section 7 | Build established: Mutant 28516 | -3/Section 7 | Scanned by Researcher 28562 | -3/Section 7 | Core integrity fell below 20% 28607 | -3/Section 7 | Destroyed by G-67 Veteran with Electrolaser Last Messages --------------- 28577_ Penetrated by Slug. 28578_ Connecting with Terminal... 28578_ Current location identified: Section 7 >>Alert(Purge) Purged threat record, alert level lowered. 28581_ Penetrated by Slug. 28581_ Slug penetrates Wall. 28582_ System corrupted: Energy discharge (-54). 28585_ G-67 Veteran knocked back. 28585_ Slug penetrates Wall. 28586_ C-55 Analyst destroyed. 28586_ Lgt. Antimatter Reactor destroyed. 28587_ K-01 Serf cleans the Garrison Access. 28587_ Slug penetrates Wall. 28588_ Xenon Bombardment Thruster destroyed. 28588_ K-01 Serf cleans the Garrison Access. 28590_ Impulse Thruster Array destroyed. 28590_ Penetrated by Slug. 28591_ K-01 Serf cleans the Garrison Access. 28599_ System corrupted: Heat flow error (+124). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????!????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????########??????????????????????????? | | ???????????????# #??????????????????????????? | | ???????????????# #??????????????????????????? | | ???????????????# #??????????????????????????? | | ???????????????# #??????????????????????????? | | ? ????????????# ! #??????????????????????????? | | ? #######??????? ????????########???????????? | | ? ??????###+######## ????????? | | ?? ??????# @ ????????? | | ??? ??????# ????????? | | ???? #?????# ????????? | | ?????# #?????# ?????????? | | ?????# #?????# """ """g""" """ """ "?????????? | | ?????# ####### """ """ """ """ ""????????????? | | ?????+ """g""" """ """???????????????? | | ?????# R u A ??????????????? | | ?????# """ """ w ??????????????? | | ?????# """T""" ?? ???????????????? | | ?????# ###################+#??????????????????? | | ?????# # #????????????????????????????? | | ?????# # #????????????????????????????? | | ?????# + """""????????????????????????????????? | | ?????# # """""????????????????????????????????? | | ?????# # """""????????????????????????????????? | | ?????# #? ????????????????????????????????? | | ?????# #?""T"" ???????????????????????????????? | | ?????# #??"""" ???????????????????????????????? | | ##+### #??####????????????????????????????????? | | #??????????????????????????????????????? | | "??????????????????????????????????????? | | #??????????????????????????????????????? | | #??????????????????????????????????????? | | #################??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 100 Coolant Potential 100 Energy Generation 55 Energy Capacity 1700 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 135 Jamming Range 12 Power Amplification 20 Additional Mass Support 10 Armor Coverage 1200 Resistance: KI 20 Resistance: TH 15 Resistance: EX 15 Resistance: EM 15 Resistance: I 15 Resistance: S 15 Resistance: P 15 Weapon Shielding 100 Phase Shifting 8 Evasion (%) 62 Targeting Accuracy 8 Target Analysis 12 Core Analysis 8 Armor Integrity Analysis 90 Recoil Reduction 2 Energy Filtering 50 Particle Charging 20 Salvage Targeting 1 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Subatomic Replicator Core Reset Matrix Core Cannon Achievements -------------- None Challenges ------------ None Game ------ Seed MasterRemoteWand Manual? 0 Play Time 02:08:54 Cumulative 308.8 hours Start 2021.02.11 @ 10:15:17 End 2021.02.11 @ 12:43:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 255 Rogue 248 Adventurer 0 Explorer 7 Win Type - Total 10 Types 3/1/6/0/0/0/0/0/0 Lore% 75 Gallery% 92 Achievement% 73 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 492eabcd-12d3-4d32-9f08-7a7ab764795d