Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.27 @ 03:42:57 Player: Pitt Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (56) 280 Value Destroyed (1856) 1856 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (818) 818 TOTAL SCORE: 6494 Bonus ------- High Alert Combat Kills 66 Follower Combat Kills 501 Met Data Miner 300 Friendly Fire -49 Cogmind --------- Core Integrity 0/700 Matter 270/300 Energy 11/100 System Corruption 1% Temperature Cool (9) Movement Core (350) Ox6 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Large Storage Unit Microactuators > --- WEAPON (3) ------- Ripper > --- INVENTORY (10) --- Recalibrator Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Heavy Treads Armored Huge Wheel > --- UTILITY ---------- Cryofiber Web Enhanced Optical Array Improved Heavy Armor Plating > --- WEAPON ----------- Beamcaster Heavy Battle Rifle Heavy Battle Rifle > --- INVENTORY -------- Compact Battery Advanced Terrain Scanner Heavy Ion Cannon Mining Laser [Rating: 58] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Wheel Treads Heavy Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Advanced Terrain Scanner Storage Large Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Improved Heavy Armor Plating Weapon Heavy Battle Rifle Energy Gun Beamcaster Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Battle Rifle Launcher Grenade Launcher Special Weapon Mining Laser Slashing Weapon Ripper Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Dat Pro Slots Evolved 6 | . . 2 2 2 . . . . . . Power 1 | . . . . 1 . . . . . . Propulsion 2 | . . 1 . 1 . . . . . . Utility 2 | . . 1 1 . . . . . . . Weapon 1 | . . . 1 . . . . . . . Parts Attached 86 | 7 7 17 12 21 6 3 1 12 . . Power 9 | 1 1 1 2 3 1 . . . . . Engine 4 | 1 1 1 . 1 . . . . . . Core 5 | . . . 2 2 1 . . . . . Reactor . | . . . . . . . . . . . Propulsion 20 | 2 . 5 6 4 1 . . 2 . . Treads 2 | . . . . . 1 . . 1 . . Leg 5 | 2 . 2 1 . . . . . . . Wheel 13 | . . 3 5 4 . . . 1 . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 25 | 2 1 4 1 5 1 3 1 7 . . Device 11 | 1 . 1 1 1 . 1 . 6 . . Storage 5 | . . 1 . 3 . . 1 . . . Processor 4 | 1 1 1 . 1 . . . . . . Hackware 1 | . . . . . . 1 . . . . Protection 4 | . . 1 . . 1 1 . 1 . . Artifact . | . . . . . . . . . . . Weapon 32 | 2 5 7 3 9 3 . . 3 . . Energy Gun 6 | 1 . . . 4 1 . . . . . Energy Cannon 5 | . . 1 1 2 . . . 1 . . Ballistic Gun 11 | 1 2 3 . 3 2 . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher 6 | . 1 3 2 . . . . . . . Special Weapon 2 | . 2 . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . 2 . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . . 1 1 . . . . . . Parts Lost 32 | . 1 2 5 5 3 1 . 13 . 2 Power 5 | . 1 1 . 1 . . . 2 . . Propulsion 8 | . . . 1 2 2 . . 3 . . Utility 9 | . . 1 1 1 . 1 . 4 . 1 Weapon 10 | . . . 3 1 1 . . 4 . 1 Highest Loss Streak 12 | . 1 2 3 2 3 1 . 12 . 2 Average Slot Usage (%) 70 | . 92 89 90 84 62 75 75 55 46 46 Engine 1 | . 7 5 5 3 . . . . . . Core 7 | . . . 3 8 10 15 15 8 . . Treads 1 | . . . . . 1 7 6 . . . Leg 4 | . 28 20 2 . . . . . . . Wheel 8 | . . 9 23 22 10 7 7 7 . . Device 8 | . 14 8 7 7 7 3 7 8 15 15 Storage 7 | . . 11 9 14 8 . 6 7 7 7 Processor 3 | . 13 11 9 3 7 7 . . . . Protection 4 | . . . 9 3 . 6 7 5 7 7 Energy Gun 3 | . 5 . . . 7 7 7 4 . . Energy Cannon 2 | . . 1 10 4 . . . 2 7 7 Ballistic Gun 9 | . 14 14 . 13 6 15 15 6 . . Launcher 1 | . 1 6 9 . . . . . . . Slashing Weapon 1 | . . . . . . . . 2 7 7 Naked Turns . | . . . . . . . . . . . Heaviest Build 67 | 6 8 47 55 67 60 40 56 56 34 34 Greatest Support 70 | 20 20 30 30 48 70 70 70 70 3 3 Greatest Overweight (x) 11 | . . 3 5 2 1 . 1 11 11 11 Average Overweight (x) 1 | . . 1 2 1 . . . 2 11 11 Largest Inventory Capacity 12 | 4 4 12 12 12 12 4 10 10 10 10 Average Capacity 9 | 4 4 12 12 12 5 4 9 10 10 10 Most Carried 12 | 3 4 12 12 12 12 4 10 10 1 1 Average Carried 6 | 1 3 6 11 10 5 3 7 6 1 1 Final Capacity 12 | 4 4 12 12 12 4 4 10 10 10 10 Final Carried 12 | 3 4 12 11 12 4 3 10 1 1 1 Class Distribution -------------------- 34% | Mutant 24% | Derelict-Tank 23% | Derelict-Mutant 6% | Tank 6% | Skirmisher 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Skirmisher | -7/Waste Tank | -7/Factory Derelict-Tank | -7/Lower Caves Derelict-Mutant | -7/Lower Caves Derelict-Mutant | -7/Data Miner Derelict-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Dat Pro Matter Collected 1703 | 238 68 342 277 353 90 52 118 165 . . Remotely . | . . . . . . . . . . . Salvage Created 2180 | 101 91 524 717 329 . 47 136 235 . . Parts 102 | 7 7 30 30 15 . 2 3 8 . . Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 2 | . . 2 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 14 | . . . . . . . 4 10 . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Dat Pro Combat Hostiles Destroyed 39 | . 1 8 16 6 . 1 1 6 . . Melee 1 | . . . . . . . . 1 . . Guns 14 | . 1 3 . 4 . 1 1 4 . . Cannons 11 | . . 1 7 2 . . . 1 . . AOE 12 | . . 4 8 . . . . . . . Classes Destroyed 11 | 2 3 3 2 . . . 1 . . . Worker 4 | . 2 . 1 1 . . . . . . Builder 3 | . 1 1 1 . . . . . . . Tunneler 1 | 1 . . . . . . . . . . Recycler 4 | 1 . 3 . . . . . . . . Operator 3 | . . 1 1 1 . . . . . . Watcher 2 | . . 1 1 . . . . . . . Swarmer 7 | . . . 4 . . . . 3 . . Grunt 24 | . 1 6 10 3 . 1 . 3 . . Sentry 4 | . . 2 1 1 . . . . . . Hunter 3 | . . . 1 2 . . . . . . Behemoth 1 | . . . . . . . 1 . . . Best Kill Streak 13 | 1 3 6 13 2 . 1 1 3 . . Combat Bots Only 11 | . 1 3 11 2 . 1 1 3 . . Max Kills in Single Turn 3 | 1 3 2 2 1 . 1 1 2 . . Gunslinging 1 | . . . . . . . . 1 . . Exploded 2 | . . 1 2 . . . . . . . Melee 1 | . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Dat Pro Damage Taken 4385 | . 168 319 655 817 120 33 412 1561 . 300 Core 844 | . . 90 38 86 42 . . 492 . 96 Absorbed by Shields 21 | . . . . . . . . . . 21 Core Remaining (%) 92 | 100 100 77 93 . . . . . . . Volleys Fired 163 | 5 19 37 47 26 . 2 9 18 . . Largest 3 | 2 2 2 2 3 . 3 3 3 . . Hottest 143 | 60 100 91 143 131 . 141 141 141 . . Shots Fired 283 | 10 31 58 53 61 . 6 27 37 . . Gun 195 | 10 26 39 . 52 . 6 27 35 . . Cannon 54 | . . 5 38 9 . . . 2 . . Launcher 30 | . 1 14 15 . . . . . . . Special 4 | . 4 . . . . . . . . . Kinetic 165 | 5 26 39 . 52 . 4 18 21 . . Thermal 88 | 5 4 5 38 9 . 2 9 16 . . Explosive 20 | . 1 14 5 . . . . . . . Electromagnetic 10 | . . . 10 . . . . . . . Robot Hit Streak 13 | 4 4 8 7 10 . 7 13 6 . . Robot Miss Streak 4 | 2 3 4 4 4 . . 1 3 . . Penetration Max . | . . . . . . . . . . . Secondary Targets 2 | . . 1 . . . . . 1 . . Max Gunslinging Chain 1 | . . 1 . . . . . 1 . . Shots Hit Robots 175 | 7 16 34 26 40 . 4 20 27 . 1 Core Hits 100 | 3 8 31 30 14 . 2 3 9 . . Critical Hits 1 | . . . . . . . . 1 . . Critical Kills 1 | . . . . . . . . 1 . . Critical Parts Destroyed . | . . . . . . . . . . . Melee Attacks 11 | . . . . . . . . 9 . 2 Impact . | . . . . . . . . . . . Slashing 11 | . . . . . . . . 9 . 2 Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 5383 | 68 225 1121 1507 1231 . 77 435 692 . 27 Guns 2013 | 68 134 228 . 606 . 77 435 465 . . Cannons 855 | . . 82 538 181 . . . 54 . . Explosions 2315 | . 91 811 969 444 . . . . . . Melee 200 | . . . . . . . . 173 . 27 Ramming . | . . . . . . . . . . . Kinetic 1568 | 24 134 228 . 606 . 33 251 292 . . Thermal 1744 | 44 . 82 538 625 . 44 184 227 . . Explosive 1270 | . 91 811 368 . . . . . . . Electromagnetic 601 | . . . 601 . . . . . . . Impact . | . . . . . . . . . . . Slashing 200 | . . . . . . . . 173 . 27 Piercing . | . . . . . . . . . . . Highest Corruption 1 | . . . . 1 1 1 1 1 1 1 Average Corruption 1 | . . . . 1 1 1 1 1 1 1 Corruption Purged . | . . . . . . . . . . . Effects 30 | . . . . 4 2 2 4 17 . 1 Message Errors 16 | . . . . 3 2 1 2 8 . . Energy Discharges 6 | . . . . 1 . . . 5 . . Data Loss (minor) 6 | . . . . . . 1 1 4 . . Targeting Errors 2 | . . . . . . . 1 . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 175 | . . 14 21 140 . . . . . . Projectiles . | . . . . . . . . . . . Explosions 175 | . . 14 21 140 . . . . . . Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 252 | . . 50 76 126 . . . . . . Shots 10 | . . 3 5 2 . . . . . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 633 | 40 40 51 506 263 . 201 565 633 . . Average Temperature 161 | 22 14 12 133 104 . 102 205 298 . . Received Heat Transfer 1701 | . 96 141 243 282 . 18 60 828 . 33 Effects 29 | . . . 4 . . . 7 18 . . Shutdowns 7 | . . . 1 . . . 2 4 . . Energy Bleed 3 | . . . . . . . 1 2 . . Interference 3 | . . . . . . . . 3 . . Matter Decay 3 | . . . . . . . 1 2 . . Short Circuit 3 | . . . . . . . . 3 . . Damage (minor) 1 | . . . . . . . . 1 . . Damage (major) 9 | . . . 3 . . . 3 3 . . Siege Activations 2 | . . . . . . . 2 . . . Total Turns 19 | . . . . . . . 19 . . . Longest Duration 16 | . . . . . . . 16 . . . Robots Corrupted 1 | . . . 1 . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . Parts Fried 3 | . . . 3 . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 1 | . . . . . . . 1 . . . Heat Transferred 2522 | 100 . 148 925 609 . 74 296 370 . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Dat Pro Peak Influence 534 | 10 45 240 534 281 89 288 . . . . Initial 163 | . 6 5 101 163 87 55 . . . . Average 129 | 5 10 57 326 176 78 183 . . . . Maximum Alert Level 2 | . . 1 2 1 . 1 . . . . Low Security (%) 74 | 100 100 94 32 79 100 26 . . . . Level 1 19 | . . 5 23 20 . 73 . . . . Level 2 6 | . . . 44 . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 13 | . . 3 4 4 . 1 . . . 1 Investigation 7 | . . 2 2 2 . 1 . . . . Extermination . | . . . . . . . . . . . Reinforcement 5 | . . 1 2 2 . . . . . . Assault 1 | . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . Haulers Reinforced 1 | . . . . 1 . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Dat Pro Distress Signals 3 | . 1 . 2 . . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 76 | . 5 14 17 14 6 4 1 7 . 8 Peak Tracking Total 10 | . 3 4 6 4 6 3 1 4 . 10 Tactical Retreats 4 | . 1 . . 2 1 . . . . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Dat Pro Traps Triggered 3 | . . . 1 2 . . . . . . Indirectly 1 | . . . 1 . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Dat Pro Machines Disabled 8 | . . 1 2 5 . . . . . . Max in Single Turn 4 | . . 1 1 4 . . . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Dat Pro Machines Accessed 20 | . 1 5 3 7 . 3 . . 1 . Terminals 12 | . 1 4 . 5 . 2 . . . . Fabricators . | . . . . . . . . . . . Repair Stations 3 | . . . 1 1 . 1 . . . . Recycling Units 3 | . . 1 1 1 . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 59 | . 2 21 7 17 . 6 . . 6 . Successful 32 | . . 11 4 7 . 4 . . 6 . Failed 27 | . 2 10 3 10 . 2 . . . . Catastrophic 3 | . . . . 3 . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 29 | . . 16 2 8 . 3 . . . . Terminals 35 | . 2 19 . 11 . 3 . . . . Fabricators . | . . . . . . . . . . . Repair Stations 11 | . . . 3 5 . 3 . . . . Recycling Units 5 | . . 2 2 1 . . . . . . Scanalyzers 2 | . . . 2 . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 13 | . . 6 . 1 . . . . 6 . Record 6 | . . . . . . . . . 6 . Robot Analysis 2 | . . 1 . 1 . . . . . . Terminal Index 1 | . . 1 . . . . . . . . Locate Traps 1 | . . 1 . . . . . . . . Recall Investigation 1 | . . 1 . . . . . . . . Zone Layout 2 | . . 2 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 8 | . . . 2 4 . 2 . . . . Scan Component 4 | . . . 1 2 . 1 . . . . Repair 4 | . . . 1 2 . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 2 | . . . 2 . . . . . . . Insert Component 1 | . . . 1 . . . . . . . Analyze 1 | . . . 1 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 9 | . . 5 . 2 . 2 . . . . Terminals 7 | . . 3 . 2 . 2 . . . . Assimilate 3 | . . 2 . 1 . . . . . . Botnet 4 | . . 1 . 1 . 2 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 2 | . . 2 . . . . . . . . Reject 1 | . . 1 . . . . . . . . Mask 1 | . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 2 | . . . 1 1 . . . . . . Used 1 | . . . . 1 . . . . . . Hacking Detections 19 | . 1 5 3 7 . 3 . . . . Full Trace Events 8 | . . 3 2 2 . 1 . . . . Feedback Events 1 | . . . . . . 1 . . . . Hackware Fried 1 | . . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 4 | . . . 1 2 . 1 . . . . Time 115 | . . . 26 64 . 25 . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Was Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Dat Pro Total Allies 20 | . . . . 1 18 . . 1 . . Largest Group 18 | . . . . 1 18 12 7 2 1 1 Highest-Rated Group 456 | . . . . 26 456 350 203 211 31 31 Highest-Rated Ally 180 | . . . . 26 35 35 31 180 31 31 Total Orders . | . . . . . . . . . . . Ally Attacks 188 | . . . . . 107 33 47 1 . . Total Damage 6207 | . . . . . 4175 757 1254 21 . . Kills 22 | . . . . . 11 7 4 . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Dat Pro Robot Analysis Total 2 | . . 1 . 1 . . . . . . Derelict Logs Recovered 3 | . . . . . . . 1 2 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Dat Pro Turns Passed 7755 | 70 651 704 458 729 225 464 1217 2673 414 150 Spaces Moved 3525 | 38 124 380 251 458 178 228 589 1185 70 24 Core 294 | 3 . . . . . . . 197 70 24 Treads 805 | . . . . . 31 228 544 2 . . Legs 413 | 35 124 210 44 . . . . . . . Wheels 2013 | . . 170 207 458 147 . 45 986 . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 90 90 90 96 160 110 110 600 600 Average Speed 158 | 114 120 123 126 93 109 160 156 179 600 600 Slowest Speed 600 | 120 120 150 270 110 160 160 160 600 600 600 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 40 | 4 26 31 22 16 92 7 72 97 67 6 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . . . 1 1 . Known Exits Taken 1 | . . . . . . . 1 . . . Unknown Exits Taken 7 | 1 1 1 1 . . 1 . 1 1 . Scrap Searched 7 | . . . . . . . 2 5 . . Spaces Dug 5 | . 4 . . . . . . 1 . . Terrain Destroyed 155 | . 13 82 34 21 . . . 5 . . Melee 1 | . . . . . . . . 1 . . Projectile 13 | . 4 . 3 2 . . . 4 . . AOE 141 | . 9 82 31 19 . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Dat Pro Total 5420 | 52 591 562 337 700 205 322 867 1687 69 28 Wait 1572 | . 436 109 18 182 21 89 257 458 . 2 Move 3516 | 37 123 379 250 458 177 227 588 1184 69 24 Hop . | . . . . . . . . . . . Pick Up 31 | 3 3 8 4 3 . . 7 3 . . Fast Attach 49 | 7 2 9 6 13 6 2 1 3 . . Attach 18 | . 1 2 2 5 . 1 . 7 . . Detach 17 | . 1 7 . 7 . . 2 . . . Swap 19 | . 4 6 4 3 . . . 2 . . Drop 24 | . 2 5 6 3 1 1 3 3 . . Fire 163 | 5 19 37 47 26 . 2 9 18 . . Melee 11 | . . . . . . . . 9 . 2 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: [*Fac] / *Dat) -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 71 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 718 | -10/Materials | Discovered new exit (range 3) 722 | -10/Materials | Entered another Materials area 722 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1264 | -9/Materials | Build established: Scavenger-Mutant 1396 | -9/Materials | Discovered new exit (range 13) 1426 | -9/Materials | Entered another Materials area 1426 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1624 | -8/Materials | Build established: Mutant 1654 | -8/Materials | Destroyed 11 combat bots 1746 | -8/Materials | Discovered new exit (range 18) 1861 | -8/Materials | Repaired Wheel 1884 | -8/Materials | Entered Factory 1884 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1890 | -7/Factory | Lost 3 parts (1n1u1w) 2218 | -7/Factory | Repaired Hvy. Particle Cannon 2245 | -7/Factory | Repaired Wheel 2613 | -7/Factory | Sucked down chute 2613 | -7/Factory | Entered Waste 2627 | -7/Waste | Spotted C-40 Crusher 2631 | -7/Waste | Spotted C-40 Crusher 2637 | -7/Waste | Spotted C-40 Crusher 2644 | -7/Waste | Spotted C-40 Crusher 2656 | -7/Waste | Spotted C-40 Crusher 2656 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2656 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2665 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2669 | -7/Waste | Spotted C-40 Crusher 2696 | -7/Waste | Lost 3 parts (2n1w) 2698 | -7/Waste | Warlord forces began an assault 2707 | -7/Waste | Allies destroyed C-40 Crusher 2710 | -7/Waste | Allies destroyed C-40 Crusher 2713 | -7/Waste | Allies destroyed C-40 Crusher 2719 | -7/Waste | Allies destroyed C-40 Crusher 2719 | -7/Waste | Allies destroyed C-40 Crusher 2724 | -7/Waste | Allies destroyed C-40 Crusher 2804 | -7/Waste | Discovered new exit (range 12) 2838 | -7/Waste | Entered Factory 2838 | -7/Factory | Accompanied by 12 allies 3106 | -7/Factory | Build established: Tank 3136 | -7/Factory | Hacking Suite fried by hacking feedback 3161 | -7/Factory | Repaired Imp. Heavy Armor Plating 3269 | -7/Factory | Discovered new exit (range 9) 3302 | -7/Factory | Entered Lower Caves 3302 | -7/Lower Caves | Accompanied by 7 allies 3516 | -7/Lower Caves | P-60 Hacker assimilated allied OE-8V8(g) 3643 | -7/Lower Caves | Build established: Derelict-Tank 4088 | -7/Lower Caves | Identified exit to Lower Caves 4410 | -7/Lower Caves | Spotted B-75 Beast 4441 | -7/Lower Caves | Destroyed B-75 Beast 4519 | -7/Lower Caves | Entered another Lower Caves area 4519 | -7/Lower Caves | Accompanied by 2 allies 4580 | -7/Lower Caves | Learned location of Zion (-6) 4854 | -7/Lower Caves | Encountered a Warlord checkpoint 4974 | -7/Lower Caves | Discovered new exit (range 9) 5551 | -7/Lower Caves | Build established: Derelict-Mutant 5754 | -7/Lower Caves | Discovered new exit (range 15) 6132 | -7/Lower Caves | Core integrity fell below 50% 6157 | -7/Lower Caves | Core integrity fell below 20% 6185 | -7/Lower Caves | Lost 12 parts (2p3n4u3w) 6276 | -7/Lower Caves | 7V-RTL showed up to help 6396 | -7/Lower Caves | Build established: Mutant 7105 | -7/Lower Caves | Build established: Derelict-Mutant 7192 | -7/Lower Caves | Entered Data Miner 7192 | -7/Data Miner | Accompanied by 1 ally 7192 | -7/Data Miner | Discovered new exit (range 7) 7306 | -7/Data Miner | Met Data Miner 7432 | -7/Data Miner | Learned location of Section 7 (-3) 7432 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 7480 | -7/Data Miner | Received God Mode back door access code from Data Miner 7606 | -7/Data Miner | Entered Proximity Caves 7606 | -6/Proximity Caves | Accompanied by 1 ally 7746 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 7756 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- an ample foundation on which to develop unique technologies to counter the imminent threat from MAIN.C. Also somewhat expected, when asked to return said prototypes Warlord claims they were destroyed in testing. We don't want to anger him at this point, otherwise we'd point out they're in his stash, behind the door with an access code of \\C4C9. Data Miner: I've just received further instructions. God Mode is nearly complete and we think you might be able to put it to better use than Warlord, so if you see an opportunity, hack it and enter \\MEPA to gain control via the back door I've installed. Now off with you. LOCATION=UNKNOWN GOAL=ESCAPE 07746_ Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." 07748_ Critical hit. 07750_ Y-64 Sentinel: "REQUESTING BACKUP." 07750_ System corrupted: Ripper targeting data glitched. 07750_ Reflective Plating severed. 07754_ Penetrated by Slug. 07755_ Hvy. Ion Cannon destroyed. 07755_ Shield Generator destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ??????????????????????###???????????????????????? | | ???????????????????? ???????????????????????? | | ???????????????????# ???????????????????????? | | ???????????????????# ???????????????????????? | | ??????????????????## ???????????????????????? | | ??????????????????# ???????????????????????? | | ?????????????????## ##?????????????????????? | | ?????????????????? #?????????????????????? | | ??????????????????? #???????? #??????????? | | ???????????????????# ???????? #?????????? | | ???????????????????# ??????? ?????????? | | ???????????????????# g ??????? ?????????? | | ???????????????????# sg ?????? ???????????? | | ???????????????????# Ygb####### #?????????????? | | ???????????????????# ll #?????????????? | | ???????????????????# @ #?????????????? | | ?????????????????##### #?????????????? | | ?????????????????# #?## m #?????????????? | | ?????????????????# ### ##?????????????? | | ?????????????????# ## ####??????????????? | | ?????????????????# ### ##?????????????????? | | ?????????????????# ## #??????????????????? | | ?????????????????# #??????????????????? | | ?????????????????# ### #??????????? | | ????????????????## #???????????? | | ????????????????# ## #???????????? | | ????????????????# ### ### #???????????? | | ????????????????## #?#####??# ##???????????? | | ?????????????????### ##?????????####????????????? | | ???????????????????###??????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 24 Energy Capacity 610 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 20 Terrain Scan Density 85 Base Temperature (-) 100 Armor Coverage 1200 Resistance: TH 10 Melee Speed Boost 20 Evasion (%) 42 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Datajack | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MetafieldReflectivePrototype Manual? 0 Play Time 01:01:29 Cumulative 81.8 hours Start 2020.12.27 @ 02:38:35 End 2020.12.27 @ 03:42:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 138 Rogue 138 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 45 Gallery% 50 Achievement% 33 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0149d228-9dc1-4233-9bc7-e20bdd296195