Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.17 @ 02:40:04

Player: Duduxx

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (19)      95
Value Destroyed (575)      575
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1590

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     283/300
Energy                     99/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (4) ------
  Improved Targeting Computer
           Utility Shielding
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
           Hover Unit
  Improved Hover Unit
           Cooling System
           Cooling System
           Sensor Array

 Peak State 
------------
>           --- POWER ------------
      Light Ion Engine
>           --- PROPULSION -------
      Light Treads
    Compact Wheel
>           --- UTILITY ----------
            Heat Sink
     Medium Storage Unit
            Target Analyzer
            Target Analyzer
>           --- WEAPON -----------
  Precision Beam Rifle
  Precision Beam Rifle
>           --- INVENTORY --------
            Hover Unit
            Cooling System
            Sensor Array
            Signal Interpreter
            Utility Shielding
  Precision Beam Rifle
[Rating: 20]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Compact Wheel
  Hover Unit               Hover Unit
Utility                    Medium Storage Unit
  Device                   Heat Sink
  Storage                  Medium Storage Unit
  Processor                Target Analyzer
  Protection               Utility Shielding
Weapon                     Precision Beam Rifle
  Energy Gun               Precision Beam Rifle
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  2    | .   .   2   
  Weapon                   .    | .   .   .   
Parts Attached             40   | 6   8   26  
  Power                    7    | 1   2   4   
    Engine                 7    | 1   2   4   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               12   | 2   2   8   
    Treads                 5    | 2   2   1   
    Leg                    .    | .   .   .   
    Wheel                  4    | .   .   4   
    Hover                  3    | .   .   3   
    Flight                 .    | .   .   .   
  Utility                  15   | 1   4   10  
    Device                 5    | .   3   2   
    Storage                2    | 1   1   .   
    Processor              4    | .   .   4   
    Hackware               .    | .   .   .   
    Protection             4    | .   .   4   
    Artifact               .    | .   .   .   
  Weapon                   6    | 2   .   4   
    Energy Gun             3    | .   .   3   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          3    | 2   .   1   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  1    | .   .   1   
Parts Lost                 18   | .   7   11  
  Power                    4    | .   2   2   
  Propulsion               6    | .   3   3   
  Utility                  3    | .   .   3   
  Weapon                   5    | .   2   3   
  Highest Loss Streak      7    | .   6   7   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     77   | .   85  72  
  Engine                   7    | .   11  4   
  Treads                   13   | .   26  4   
  Wheel                    5    | .   .   8   
  Device                   9    | .   11  8   
  Storage                  11   | .   14  9   
  Processor                10   | .   .   16  
  Protection               1    | .   .   2   
  Energy Gun               9    | .   .   15  
  Ballistic Gun            9    | .   22  .   
Peak Build Rating          20   | 6   7   20  
  Average Rating           10   | 4   6   14  
  On Entrance              2    | .   6   2   
Naked Turns                .    | .   .   .   
Heaviest Build             23   | 12  17  23  
  Greatest Support         40   | 40  40  32  
  Greatest Overweight (x)  7    | 3   .   7   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 10   | 8   10  10  
  Average Capacity         9    | 7   9   9   
  Most Carried             10   | .   5   10  
  Average Carried          5    | .   3   7   
  Final Capacity           10   | 8   10  5   
  Final Carried            5    | .   4   5   

 Class Distribution 
--------------------
 87% | Mutant
 12% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Yrd Mat Mat 
Matter Collected           574  | 108 113 353 
  Remotely                 .    | .   .   .   
Salvage Created            713  | .   219 494 
  Parts                    54   | .   15  39  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  15   | .   5   10  
  Guns                     14   | .   5   9   
Classes Destroyed          5    | .   2   3   
  Recycler                 1    | .   .   1   
  Watcher                  3    | .   1   2   
  Swarmer                  2    | .   .   2   
  Grunt                    10   | .   5   5   
  Sentry                   3    | .   .   3   
Best Kill Streak           3    | .   3   3   
  Combat Bots Only         3    | .   2   3   
Max Kills in Single Turn   1    | .   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Yrd  Mat  Mat  
Hostile Shots Fired        286  | .    103  183  
  Missed                   81   | .    24   57   
Damage Taken               2693 | .    1179 1514 
  Core                     648  | .    238  410  
  Absorbed by Shields      .    | .    .    .    
  Redirected to Shielding  9    | .    .    9    
Core Remaining (%)         52   | 100  4    .    
Volleys Fired              90   | .    50   40   
  Largest                  2    | .    2    2    
  Hottest                  122  | .    40   122  
Shots Fired                158  | .    90   68   
  Gun                      158  | .    90   68   
  Cannon                   .    | .    .    .    
  Launcher                 .    | .    .    .    
  Special                  .    | .    .    .    
  Kinetic                  90   | .    90   .    
  Thermal                  68   | .    .    68   
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         30   | .    10   30   
  Robot Miss Streak        3    | .    3    2    
  Penetration Max          .    | .    .    .    
  Secondary Targets        3    | .    1    2    
    Max Gunslinging Chain  1    | .    1    1    
Shots Hit Robots           121  | .    64   57   
  Core Hits                35   | .    18   17   
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed 1    | .    1    .    
  Critical Strikes         8    | .    1    7    
    Burn                   7    | .    .    7    
    Destroy                1    | .    1    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1522 | .    520  1002 
  Guns                     1521 | .    520  1001 
  Cannons                  .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
  Ramming                  1    | .    .    1    
  Kinetic                  520  | .    520  .    
  Thermal                  1001 | .    .    1001 
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         1    | .    1    .    
  Average Corruption       1    | .    1    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
  Effects                  1    | .    1    .    
    Parts Rejected         1    | .    1    .    
Overload Shots             .    | .    .    .    
Overflow Damage            .    | .    .    .    
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      .    | .    .    .    
  Shots                    .    | .    .    .    
  Rammed                   2    | .    1    1    
Targets Rammed             2    | .    1    1    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        72   | .    36   72   
  Average Temperature      17   | .    14   21   
  Received Heat Transfer   1158 | .    651  507  
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              1    | .    .    1    
  Combat Hostiles          1    | .    .    1    
  Parts Melted             9    | .    .    9    
  Heat Transferred         2701 | .    .    2701 
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Peak Influence             281  | .   224 281 
  Initial                  .    | .   .   .   
  Average                  79   | .   90  76  
Maximum Alert Level        1    | .   1   1   
  Low Security (%)         83   | 100 80  84  
  Level 1                  16   | .   19  15  
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          3    | .   2   1   
  Investigation            1    | .   1   .   
  Extermination            .    | .   .   .   
  Reinforcement            2    | .   1   1   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           3    | .   1   2   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              48   | .   21  27  
  Peak Tracking Total      11   | .   3   11  
  Tactical Retreats        14   | .   6   8   

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            3    | .   3   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          2    | .   1   1   
  Terminals                2    | .   1   1   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                4    | .   2   2   
  Successful               3    | .   1   2   
  Failed                   1    | .   1   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   1    | .   .   1   
  Terminals                4    | .   2   2   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             3    | .   1   2   
  Record                   1    | .   1   .   
  Emergency Access Points  1    | .   .   1   
  Alert Level              1    | .   .   1   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         1    | .   1   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Yrd Mat Mat 
Turns Passed               1411 | 48  551 812 
Spaces Moved               755  | 26  239 490 
  Core                     107  | 7   .   100 
  Treads                   442  | 19  239 184 
  Legs                     .    | .   .   .   
  Wheels                   205  | .   .   205 
  Hover                    1    | .   .   1   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  160 50  
  Average Speed            135  | 155 160 122 
  Slowest Speed            400  | 200 160 400 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       25   | 4   42  30  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          .    | .   .   .   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      .    | .   .   .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Total                      995  | 31  333 631 
  Wait                     76   | .   29  47  
  Move                     753  | 25  238 490 
  Hop                      .    | .   .   .   
  Pick Up                  13   | .   4   9   
  Fast Attach              27   | 6   4   17  
  Attach                   5    | .   1   4   
  Detach                   9    | .   1   8   
  Swap                     8    | .   3   5   
  Drop                     12   | .   2   10  
  Fire                     90   | .   50  40  
  Melee                    .    | .   .   .   
  Ram                      1    | .   .   1   
  Kick                     .    | .   .   .   
  Crush                    1    | .   1   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials

 History 
---------
 Turn | Location      | Event
   19 | -11/Scrapyard | Discovered new exit (range 15)
   49 | -11/Scrapyard | Entered Materials
  312 | -10/Materials | Build established: Mutant
  475 | -10/Materials | Core integrity fell below 50%
  513 | -10/Materials | Core integrity fell below 20%
  540 | -10/Materials | Lost 6 parts (2p2n2w)
  582 | -10/Materials | Discovered new exit (range 11)
  600 | -10/Materials | Entered another Materials area
  600 | -9/Materials  | Evolved 2 slots: Utility x2
 1257 | -9/Materials  | Core integrity fell below 50%
 1272 | -9/Materials  | Lost 7 parts (1p3n1u2w)
 1308 | -9/Materials  | Core integrity fell below 20%
 1337 | -9/Materials  | Lost 4 parts (1p2u1w)
 1412 | -9/Materials  | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
  Gun.
01288_ K-01 Serf collects debris.
01289_ W-16 Scout sends out distress signal.
01296_ Acquired Lgt. Ion Engine.
01299_ Prc. Beam Rifle destroyed.
01299_ Critical hit (Burn: +37).
01301_ Cooling System destroyed.
01302_ Lgt. Ion Engine destroyed.
01306_ Hrd. Light Armor Plating destroyed.
01306_ K-01 Serf collects debris.
01307_ Acquired 11 matter.
01317_ Slammed into B-36 Bruiser.
01327_ Dropped Med. Storage Unit.
01327_ K-01 Serf collects debris.
01327_ Dropped Hover Unit.
01328_ Acquired Imp. Hover Unit.
01331_ K-01 Serf collects debris.
01334_ Acquired Ion Engine.
01336_ Dropped Ion Engine.
01336_ K-01 Serf collects debris. <x3>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           50
Energy Generation          12
Energy Capacity            265
Matter Stores              297
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             150
Utility Shielding          33
Evasion (%)                50
Targeting Accuracy         12
Target Analysis            7
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BlastGyrokineticDetonator
  Manual?         0
Play Time         00:15:32
  Cumulative      40.5 hours
  Start           2024.09.17 @ 02:27:24
  End             2024.09.17 @ 02:40:04
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          94
  Rogue           94
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             16
Gallery%          30
Achievement%      26
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 892f6a72-f16c-462c-a8da-5011640b8c8e