Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.26 @ 22:10:42 Player: Henry Result: Smashed by cave-in Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (12) 60 Value Destroyed (227) 227 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (35) 35 TOTAL SCORE: 3022 Bonus ------- Follower Combat Kills 35 Cogmind --------- Core Integrity 0/700 Matter 260/300 Energy 100/100 System Corruption 31% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Improved Ion Engine Flight Unit Flight Unit Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Gravmag System Gravmag System Gravmag System Gravmag System > --- UTILITY ---------- Small Storage Unit Sensor Array Improved Signal Interpreter Improved Melee Analysis Suite System Shield > --- WEAPON ----------- Enhanced Flamer Mining Claw > --- INVENTORY -------- Improved Ion Engine Flight Unit Flight Unit Flight Unit EM Pulse Cannon Improved Grenade Launcher [Rating: 35] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Flight Unit Leg Aluminum Leg Hover Unit Gravmag System Flight Unit Flight Unit Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Processor Improved Signal Interpreter Hackware System Shield Weapon Mining Claw Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Special Weapon Enhanced Flamer Slashing Weapon Mining Claw Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Slots Evolved 6 | . . . 2 . 2 2 Power . | . . . . . . . Propulsion 2 | . . . 2 . . . Utility 4 | . . . . . 2 2 Weapon . | . . . . . . . Parts Attached 32 | 6 5 . 7 2 10 2 Power 5 | 1 1 . 2 . 1 . Engine 4 | 1 1 . 2 . . . Core 1 | . . . . . 1 . Reactor . | . . . . . . . Propulsion 11 | 2 2 . 3 . 4 . Treads . | . . . . . . . Leg 2 | 2 . . . . . . Wheel . | . . . . . . . Hover 4 | . . . . . 4 . Flight 5 | . 2 . 3 . . . Utility 6 | 1 1 . . . 2 2 Device 1 | . 1 . . . . . Storage 2 | 1 . . . . 1 . Processor 2 | . . . . . 1 1 Hackware 1 | . . . . . . 1 Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 10 | 2 1 . 2 2 3 . Energy Gun 2 | 1 . . 1 . . . Energy Cannon . | . . . . . . . Ballistic Gun 2 | 1 1 . . . . . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon 4 | . . . . 2 2 . Impact Weapon . | . . . . . . . Slashing Weapon 2 | . . . 1 . 1 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 19 | . 2 . 3 1 . 13 Power 2 | . 1 . . . . 1 Propulsion 7 | . . . 1 1 . 5 Utility 5 | . . . . . . 5 Weapon 5 | . 1 . 2 . . 2 Highest Loss Streak 8 | . 2 . 3 1 . 8 Average Slot Usage (%) 76 | . 94 71 88 90 60 38 Engine 8 | . 12 . 10 11 7 . Leg 6 | . 25 . . . . . Hover 3 | . . . . . 5 13 Flight 21 | . 2 28 43 43 23 . Device 9 | . 12 14 11 11 9 2 Storage 10 | . 14 14 11 11 9 4 Processor 1 | . . . . . 2 6 Energy Gun 1 | . 3 . 1 . . . Ballistic Gun 6 | . 22 14 6 . . . Special Weapon 1 | . . . . 2 1 3 Slashing Weapon 4 | . . . 4 10 . 2 Naked Turns 143 | . . . . . . 143 Heaviest Build 16 | 11 12 6 14 16 16 16 Greatest Support 44 | 20 20 8 16 16 44 44 Greatest Overweight (x) 1 | 1 1 . . . 1 . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 6 6 6 6 6 8 6 Average Capacity 5 | 5 6 6 6 6 6 5 Most Carried 6 | 6 6 5 5 6 6 6 Average Carried 5 | 3 5 5 2 5 5 5 Final Capacity 6 | 6 6 6 6 6 6 4 Final Carried 6 | 6 5 5 5 6 6 4 Class Distribution -------------------- 54% | Mutant 37% | Scavenger-Sprinter 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Sprinter | -9/Materials Scavenger-Sprinter | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Scr Mat Min Mat Min Mat Fac Matter Collected 559 | 242 113 30 58 30 . 86 Remotely . | . . . . . . . Salvage Created 245 | . 144 . 101 . . . Parts 25 | . 13 . 12 . . . Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Combat Hostiles Destroyed 12 | . 7 . 4 . . 1 Melee 1 | . . . 1 . . . Guns 10 | . 7 . 3 . . . Classes Destroyed 4 | . 2 . 1 . . 1 Swarmer 9 | . 6 . 3 . . . Grunt 1 | . 1 . . . . . Brawler 1 | . . . . . . 1 Sentry 1 | . . . 1 . . . Best Kill Streak 3 | . 3 . 3 . . 1 Combat Bots Only 3 | . 3 . 3 . . 1 Max Kills in Single Turn 2 | . 1 . 2 . . 1 Gunslinging 1 | . . . 1 . . . Exploded . | . . . . . . . Melee 1 | . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Damage Taken 1994 | . 337 . 145 98 31 1383 Core 818 | . 23 . 7 39 31 718 Absorbed by Shields . | . . . . . . . Core Remaining (%) 93 | 100 . 90 . 88 94 . Volleys Fired 55 | . 27 . 14 . 2 12 Largest 2 | . 2 . 2 . 1 1 Hottest 80 | . 70 . 70 . 80 80 Shots Fired 87 | . 49 . 24 . 2 12 Gun 73 | . 49 . 24 . . . Cannon . | . . . . . . . Launcher . | . . . . . . . Special 14 | . . . . . 2 12 Kinetic 54 | . 41 . 13 . . . Thermal 33 | . 8 . 11 . 2 12 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 7 | . 4 . 7 . . 6 Robot Miss Streak 6 | . 3 . 5 . 6 1 Penetration Max . | . . . . . . . Secondary Targets 3 | . 2 . 1 . . . Max Gunslinging Chain 1 | . 1 . 1 . . . Shots Hit Robots 55 | . 27 . 17 . . 11 Core Hits 21 | . 11 . 6 . . 4 Critical Hits . | . . . . . . . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Melee Attacks 18 | . . . 7 . . 11 Impact . | . . . . . . . Slashing 18 | . . . 7 . . 11 Piercing . | . . . . . . . Sneak Attacks 2 | . . . 2 . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 633 | . 265 . 252 . . 116 Guns 366 | . 265 . 101 . . . Cannons . | . . . . . . . Explosions . | . . . . . . . Melee 151 | . . . 151 . . . Ramming . | . . . . . . . Kinetic 266 | . 215 . 51 . . . Thermal 216 | . 50 . 50 . . 116 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing 151 | . . . 151 . . . Piercing . | . . . . . . . Highest Corruption 31 | . . . . . . 31 Average Corruption 25 | . . . . . . 25 Corruption Purged . | . . . . . . . Effects 13 | . . . . . . 13 Message Errors 1 | . . . . . . 1 Matter Fused 5 | . . . . . . 5 Heat Flow Errors 2 | . . . . . . 2 Parts Rejected 1 | . . . . . . 1 Data Loss (minor) 2 | . . . . . . 2 Targeting Errors 2 | . . . . . . 2 Overload Shots . | . . . . . . . Overflow Damage 48 | . . . 48 . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee 48 | . . . 48 . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 212 | . 72 . 196 6 50 212 Average Temperature 73 | . 29 . 98 4 26 94 Received Heat Transfer 210 | . 30 . 9 45 18 108 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Melted 3 | . 3 . . . . . Heat Transferred 1176 | . 148 . 148 . . 880 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Peak Influence 209 | . 209 81 131 45 201 107 Average Influence 51 | . 81 81 49 12 122 46 Maximum Alert Level 1 | . 1 . . . 1 . Low Security (%) 96 | 100 93 100 100 100 76 100 Level 1 3 | . 6 . . . 23 . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 5 | . 1 . 2 1 1 . Investigation 1 | . . . . . 1 . Extermination . | . . . . . . . Reinforcement 3 | . 1 . 2 . . . Assault 1 | . . . . 1 . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Distress Signals 2 | . . . . . 2 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 61 | . 10 . 14 16 17 4 Peak Tracking Total 11 | . 4 . 7 5 11 4 Tactical Retreats 11 | . . . 2 5 3 1 Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Traps Triggered 1 | . . . . . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Scr Mat Min Mat Min Mat Fac Machines Disabled 1 | . 1 . . . . . Max in Single Turn 1 | . 1 . . . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Machines Accessed 10 | . 1 . 3 . 6 . Terminals 9 | . 1 . 3 . 5 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 30 | . 4 . 11 . 15 . Successful 12 | . 1 . 7 . 4 . Failed 18 | . 3 . 4 . 11 . Catastrophic 2 | . 1 . . . 1 . Database Lockouts . | . . . . . . . Manual 28 | . 4 . 11 . 13 . Terminals 28 | . 4 . 11 . 13 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . . 2 . Terminal Hacks 4 | . . . 4 . . . Level Access Points 1 | . . . 1 . . . Unreport Threat 3 | . . . 3 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 8 | . 1 . 3 . 4 . Terminals 8 | . 1 . 3 . 4 . Assimilate 1 | . . . . . 1 . Botnet 7 | . 1 . 3 . 3 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 10 | . 1 . 3 . 6 . Full Trace Events 1 | . . . . . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Scr Mat Min Mat Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Total Allies 2 | . . . . 1 1 . Largest Group 1 | . . . . 1 1 . Highest-Rated Group 31 | . . . . 31 26 . Highest-Rated Ally 31 | . . . . 31 26 . Total Orders . | . . . . . . . Ally Attacks 4 | . . . . 4 . . Total Damage 85 | . . . . 85 . . Kills 1 | . . . . 1 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Scr Mat Min Mat Min Mat Fac Turns Passed 1556 | 70 386 21 175 422 152 330 Spaces Moved 1727 | 49 277 45 192 704 332 128 Core 7 | 7 . . . . . . Treads . | . . . . . . . Legs 247 | 42 205 . . . . . Wheels . | . . . . . . . Hover 160 | . . . . . 32 128 Flight 1313 | . 72 45 192 704 300 . Fastest Speed 31 | 50 37 37 31 31 34 48 Average Speed 46 | 113 99 37 31 31 35 48 Slowest Speed 120 | 120 120 37 34 34 120 48 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 13 | . . . . 10 3 . Cave-ins Triggered 13 | . . . . . . 13 Exploration Rate (%) 30 | 5 38 17 20 89 40 3 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 . . Known Exits Taken 2 | . . . . 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched 5 | . . 2 . 3 . . Spaces Dug 3 | . . . . . . 3 Terrain Destroyed 3 | . . . . . . 3 Melee 3 | . . . . . . 3 Projectile . | . . . . . . . AOE . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Total 2335 | 60 347 48 270 898 360 352 Wait 474 | . 21 4 49 196 5 199 Move 1700 | 48 276 44 191 687 326 128 Hop 8 | . . . . 6 2 . Pick Up 22 | 6 7 . 2 2 5 . Fast Attach 17 | 6 2 . 1 . 6 2 Attach 13 | . 3 . 5 2 3 . Detach 8 | . 2 . . 3 3 . Swap 2 | . . . 1 . 1 . Drop 18 | . 9 . . 2 7 . Fire 55 | . 27 . 14 . 2 12 Melee 18 | . . . 7 . . 11 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 4 exits: Mat x3 / [*Min]) -9/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 14) 71 | -11/Scrapyard | Entered Materials 82 | -10/Materials | Discovered new exit (range 8) 314 | -10/Materials | Build established: Mutant 457 | -10/Materials | Entered Mines 470 | -10/Mines | Learned Materials security intel 474 | -10/Mines | Discovered new exit (range 11) 478 | -10/Mines | Entered Materials 478 | -9/Materials | Evolved 2 slots: Propulsion x2 608 | -9/Materials | Identified exit to Materials 616 | -9/Materials | Lost 3 parts (1n2w) 623 | -9/Materials | Discovered new exit (range 15) 653 | -9/Materials | Entered Mines 670 | -9/Mines | Learned Materials security intel 675 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 684 | -9/Mines | Learned location of Zion (-6) 700 | -9/Mines | Found a hidden stash of uninstalled traps 778 | -9/Mines | Build established: Scavenger-Sprinter 825 | -9/Mines | Met a Derelict testing a Signal Generator 900 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1069 | -9/Mines | Discovered exit to Materials (range 8) 1075 | -9/Mines | Entered Materials 1075 | -8/Materials | Evolved 2 slots: Utility x2 1221 | -8/Materials | Discovered new exit (range 3) 1222 | -8/Materials | Identified exit to Factory 1227 | -8/Materials | Entered Factory 1227 | -7/Factory | Evolved 2 slots: Utility x2 1333 | -7/Factory | System corruption reached 10% 1379 | -7/Factory | Lost 5 parts (2n3u) 1380 | -7/Factory | Crushed by falling debris 1394 | -7/Factory | Crushed by falling debris 1406 | -7/Factory | Crushed by falling debris 1407 | -7/Factory | Crushed by falling debris 1411 | -7/Factory | Crushed by falling debris 1411 | -7/Factory | System corruption reached 30% 1415 | -7/Factory | Crushed by falling debris 1420 | -7/Factory | Crushed by falling debris 1420 | -7/Factory | Core integrity fell below 50% 1428 | -7/Factory | Crushed by falling debris 1446 | -7/Factory | Lost 8 parts (1p3n2u2w) 1457 | -7/Factory | Crushed by falling debris 1478 | -7/Factory | Build established: Mutant 1491 | -7/Factory | Crushed by falling debris 1543 | -7/Factory | Crushed by falling debris 1543 | -7/Factory | Core integrity fell below 20% 1550 | -7/Factory | Crushed by falling debris 1558 | -7/Factory | Crushed by falling debris 1558 | -7/Factory | Smashed by cave-in Last Messages --------------- 01420_ The unstable cave ceiling collapses. 01420_ Crushed by falling debris. 01428_ System corrupted: Component data lost. 01428_ The unstable cave ceiling collapses. 01428_ Crushed by falling debris. 01457_ The unstable cave ceiling collapses. 01457_ Crushed by falling debris. 01459_ System corrupted: Matter fused (-10). 01474_ System corrupted: Heat flow error (+117). 01491_ System corrupted: Matter fused (-8). 01491_ The unstable cave ceiling collapses. 01491_ Crushed by falling debris. 01506_ System corrupted: Matter fused (-8). 01543_ The unstable cave ceiling collapses. 01543_ Crushed by falling debris. 01550_ The unstable cave ceiling collapses. 01550_ Crushed by falling debris. 01551_ System corrupted: Matter fused (-10). 01558_ The unstable cave ceiling collapses. 01558_ Crushed by falling debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????#####???????????????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????+ #???????????????????????? | | ?????????????????????# #???????????????????????? | | ???????????###+#?????# #??????##############???? | | ??????###### ##### ######?# #???? | | ??????# #?# #???? | | ??????# #?# #???? | | ??????# #?# "" "" #???? | | ???????????# ########## #?# "" "" #???? | | ????????????????????????#@# #?# """ """ #???? | | ????????????????????????### #?#! """ """ #???? | | ?????????????############## #?# """ """ #???? | | ?????????????# # #?# #???? | | ?????????????# # #?# #???? | | ?????????????# # #?# #???? | | ?????????????# # #?# #???? | | ?????????????# # #?##+####+####+##### | | ?????????????# + #### + | | ?????????????# # #""" ##### | | ?????????????# = # #"F" =! #???# | | ?????????????# # #" = #???# | | ?????????????# # #""" [[ #???# | | ?????????????# # #"""[[! #???# | | ?????????????# # ####[[! """ ##### | | ?????????????############## #### """ # | | ??????????????????????????# """ # | | ??????????????????????????# ! # | | ??????????????????????????# + | | ??????????????????????????########### # | | ?????????????????????????????????????##### # | | ?????????????????????????????????????????# # | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Density 10 Evasion (%) 63 Melee Accuracy 6 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AngularLaserLeg Manual? 0 Play Time 00:22:19 Cumulative 440.1 hours Start 2020.08.26 @ 21:50:03 End 2020.08.26 @ 22:10:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 143 Rogue 143 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 29 Gallery% 55 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 750645c2-3965-46f8-970b-adb97b921a05