Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.09 @ 01:02:19

Player: FloorSandwich

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (18)      90
Value Destroyed (423)      423
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1633

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     100/100
System Corruption          4%
Temperature                Cool (6)
Movement                   Core (350) Ox6
Location                   -9/Materials

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (3) ---
            (None)
>       --- UTILITY (3) ------
  Large Storage Unit
>       --- WEAPON (2) -------
            (None)
>       --- INVENTORY (15) ---
        Ion Engine
        Ion Engine
        Signal Interpreter

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
               (None)
>          --- UTILITY ----------
     Large Storage Unit
           Terrain Scanner
>          --- WEAPON -----------
  Improved EM Shotgun
     Light Assault Rifle
>          --- INVENTORY --------
           Ion Engine
           Ion Engine
           Signal Interpreter
  Improved EM Shotgun
  Improved EM Shotgun
     Light EM Pulse Cannon
[Rating: 8]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Terrain Scanner
  Storage                  Large Storage Unit
Weapon                     Small Laser
  Energy Gun               Small Laser
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Light Assault Rifle
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   .   1   
  Utility                  1    | .   .   .   1   
  Weapon                   .    | .   .   .   .   
Parts Attached             15   | 5   4   3   3   
  Power                    2    | 1   .   1   .   
    Engine                 2    | 1   .   1   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               3    | 2   1   .   .   
    Treads                 .    | .   .   .   .   
    Leg                    3    | 2   1   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  4    | 1   3   .   .   
    Device                 1    | .   1   .   .   
    Storage                3    | 1   2   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   6    | 1   .   2   3   
    Energy Gun             3    | 1   .   1   1   
    Energy Cannon          1    | .   .   .   1   
    Ballistic Gun          1    | .   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         1    | .   .   1   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   
  Corrupted Parts          1    | .   .   1   .   
    System Corruption      2    | .   .   2   .   
Parts Lost                 9    | .   .   5   4   
  Power                    2    | .   .   1   1   
  Propulsion               2    | .   .   2   .   
  Utility                  1    | .   .   .   1   
  Weapon                   4    | .   .   2   2   
  Highest Loss Streak      3    | .   .   3   2   
  To Critical Strikes      .    | .   .   .   .   
Average Backups            3    | 1   1   3   3   
  Power                    1    | 1   1   2   2   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   1   1   
  Weapon                   .    | .   .   .   .   
  Tool/Special             .    | .   .   .   .   
Unused Backups             5    | .   .   .   5   
  Power                    2    | .   .   .   2   
  Propulsion               .    | .   .   .   .   
  Utility                  1    | .   .   .   1   
  Weapon                   2    | .   .   .   2   
  Tool/Special             .    | .   .   .   .   
Average Slot Usage (%)     51   | .   80  68  44  
  Engine                   10   | .   14  11  9   
  Leg                      4    | .   28  14  .   
  Device                   10   | .   9   14  10  
  Storage                  11   | .   14  14  11  
  Energy Gun               10   | .   14  12  9   
  Energy Cannon            1    | .   .   .   2   
  Ballistic Gun            1    | .   .   .   1   
Peak Build Rating          8    | 5   6   6   8   
  Average Rating           4    | 2   5   4   4   
  On Entrance              3    | .   5   6   4   
Naked Turns                .    | .   .   .   .   
Heaviest Build             33   | 12  28  28  33  
  Greatest Support         20   | 20  20  20  3   
  Greatest Overweight (x)  10   | .   1   8   10  
  Average Overweight (x)   5    | .   .   3   8   
Largest Inventory Capacity 15   | 8   15  15  15  
  Average Capacity         14   | 6   13  15  15  
  Most Carried             7    | 5   4   4   7   
  Average Carried          3    | 1   1   3   3   
  Final Capacity           15   | 8   15  15  15  
  Final Carried            4    | 1   4   4   3   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Yrd Mat Min Mat 
Matter Collected           376  | 250 40  29  57  
  Remotely                 .    | .   .   .   .   
Salvage Created            460  | .   179 56  225 
  Parts                    34   | .   9   7   18  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           1    | .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Combat Hostiles Destroyed  15   | .   4   5   6   
  Guns                     11   | .   2   4   5   
  Cannons                  1    | .   .   1   .   
  AOE                      3    | .   2   .   1   
Classes Destroyed          4    | .   1   1   2   
  Worker                   1    | .   .   .   1   
  Builder                  2    | .   .   .   2   
  Swarmer                  6    | .   .   3   3   
  Grunt                    9    | .   4   2   3   
Best Kill Streak           4    | .   4   3   4   
  Combat Bots Only         4    | .   4   3   2   
Max Kills in Single Turn   2    | .   2   1   2   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   2   .   1   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -10 -9  
--------                   Run  | Yrd Mat Min Mat 
Hostile Shots Fired        166  | .   11  54  101 
  Missed                   46   | .   3   15  28  
  Hits                     120  | .   8   39  73  
    Projectile             120  | .   8   39  73  
  Critical Strikes         1    | .   .   1   .   
Damage Taken               1466 | .   180 535 751 
  Core                     586  | .   62  117 407 
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         64   | 100 .   28  .   
Volleys Fired              80   | .   10  41  29  
  Largest                  2    | .   1   1   2   
  Hottest                  100  | .   40  100 60  
Shots Fired                80   | .   10  40  30  
  Gun                      73   | .   10  33  30  
  Cannon                   .    | .   .   .   .   
  Launcher                 .    | .   .   .   .   
  Special                  7    | .   .   7   .   
  Kinetic                  12   | .   .   .   12  
  Thermal                  38   | .   .   35  3   
  Explosive                .    | .   .   .   .   
  Electromagnetic          30   | .   10  5   15  
  Robot Hit Streak         9    | .   2   5   9   
  Robot Miss Streak        4    | .   1   4   3   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        .    | .   .   .   .   
Shots Hit Robots           49   | .   6   20  23  
  Core Hits                29   | .   7   7   15  
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   
  Critical Strikes         .    | .   .   .   .   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           864  | .   199 275 390 
  Guns                     618  | .   99  179 340 
  Cannons                  .    | .   .   .   .   
  Explosions               136  | .   100 .   36  
  Melee                    .    | .   .   .   .   
  Ramming                  14   | .   .   .   14  
  Kinetic                  74   | .   .   .   74  
  Thermal                  346  | .   50  237 59  
  Explosive                .    | .   .   .   .   
  Electromagnetic          430  | .   149 38  243 
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         4    | .   1   3   4   
  Average Corruption       2    | .   1   2   2   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
  Effects                  13   | .   .   5   8   
    Message Errors         1    | .   .   .   1   
    Matter Fused           6    | .   .   2   4   
    Heat Flow Errors       1    | .   .   .   1   
    Energy Discharges      1    | .   .   1   .   
    Parts Rejected         1    | .   .   .   1   
    Data Loss (minor)      1    | .   .   .   1   
    Data Loss (major)      1    | .   .   1   .   
    Weapon Failures        1    | .   .   1   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            .    | .   .   .   .   
  Projectiles              .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      90   | .   87  .   3   
  Shots                    2    | .   2   .   .   
  Rammed                   13   | .   .   .   13  
Targets Rammed             13   | .   .   .   13  
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        212  | .   33  212 211 
  Average Temperature      62   | .   22  73  55  
  Received Heat Transfer   696  | .   54  306 336 
Siege Activations          .    | .   .   .   .   
Martial Activations        .    | .   .   .   .   
Shielding Activations      .    | .   .   .   .   
Robots Disrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             .    | .   .   .   .   
  Heat Transferred         675  | .   50  525 100 
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      2    | .   1   .   1   

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Peak Influence             147  | .   147 70  66  
  Initial                  30   | .   .   30  11  
  Average                  17   | .   64  21  11  
Influence Increases        458  | .   147 120 191 
  Destroy 0b10 Robot/C     300  | .   80  100 120 
  Destroy 0b10 Robot/NC    15   | .   .   .   15  
  Destroy Leader           50   | .   10  20  20  
  Successful Hack          4    | .   .   .   4   
  Disable Machine          30   | .   30  .   .   
  Destroy Structure        29   | .   27  .   2   
  Lose Combat Pursuer      30   | .   .   .   30  
Influence Decreases        416  | .   70  167 179 
  Entered New Map          66   | .   .   47  19  
  Time Decay               300  | .   70  100 130 
  Lost Part                50   | .   .   20  30  
Squads Dispatched          2    | .   1   .   1   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   1   .   1   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Distress Signals           6    | .   1   .   5   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              34   | .   7   5   22  
  Peak Tracking Total      6    | .   5   3   6   
  Tactical Retreats        1    | .   .   .   1   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Yrd Mat Min Mat 
Machines Disabled          2    | .   2   .   .   
  Max in Single Turn       2    | .   2   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Machines Accessed          2    | .   1   .   1   
  Terminals                2    | .   1   .   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                4    | .   1   .   3   
  Successful               3    | .   1   .   2   
  Failed                   1    | .   .   .   1   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                4    | .   1   .   3   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             3    | .   1   .   2   
  Record                   3    | .   1   .   2   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         2    | .   1   .   1   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Yrd Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Yrd Mat Min Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11  -10  -10  -9   
-------                    Run  | Yrd  Mat  Min  Mat  
Active Infowar (turns)     2111 | .    173  302  1636 
  Terrain                  2111 | .    173  302  1636 
Robot Analysis Total       .    | .    .    .    .    
Derelict Logs Recovered    .    | .    .    .    .    
Drone Launches             .    | .    .    .    .    
  Drone Recoveries         .    | .    .    .    .    

 Exploration                    | -11  -10  -10  -9   
-------------              Run  | Yrd  Mat  Min  Mat  
Turns Passed               2321 | 52   241  302  1726 
Spaces Moved               606  | 56   130  72   348  
  Core                     400  | 36   .    16   348  
  Treads                   .    | .    .    .    .    
  Legs                     206  | 20   130  56   .    
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   120  190  350  
  Average Speed            341  | 75   160  282  463  
  Slowest Speed            550  | 120  190  450  550  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Potential Cave-ins       .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       15   | 4    27   14   16   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          27   | .    25   .    2    
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      27   | .    25   .    2    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Total                      736  | 65  153 118 400 
  Wait                     .    | .   .   .   .   
  Move                     603  | 55  129 71  348 
  Hop                      .    | .   .   .   .   
  Pick Up                  19   | 5   7   3   4   
  Fast Attach              1    | 1   .   .   .   
  Attach                   12   | 4   2   3   3   
  Detach                   .    | .   .   .   .   
  Swap                     2    | .   2   .   .   
  Drop                     6    | .   3   .   3   
  Fire                     80   | .   10  41  29  
  Melee                    .    | .   .   .   .   
  Ram                      13   | .   .   .   13  
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 16)
   53 | -11/Scrapyard | Entered Materials
  243 | -10/Materials | Discovered new exit (range 12)
  294 | -10/Materials | Entered Mines
  307 | -10/Mines     | Build established: Mutant
  385 | -10/Mines     | Core integrity fell below 50%
  407 | -10/Mines     | Lost 3 parts (1p1n1w)
  411 | -10/Mines     | Met a Derelict bent on vengeance
  503 | -10/Mines     | Discovered new exit (range 10)
  596 | -10/Mines     | Entered Materials
  596 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2293 | -9/Materials  | Core integrity fell below 50%
 2311 | -9/Materials  | Core integrity fell below 20%
 2322 | -9/Materials  | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
U-05 Engineer works on Electrolysis Chamber.
K-01 Serf collects debris. <x*>
G-34 Mercenary IFF system glitched.
Slammed into K-01 Serf.
K-01 Serf collects debris.
Slammed into G-34 Mercenary.
System corrupted: Component data lost.
K-01 Serf collects debris.
Slammed into G-34 Mercenary.
K-01 Serf collects debris.
Slammed into G-34 Mercenary.
K-01 Serf collects debris.
Slammed into G-34 Mercenary.
Electrolysis Chamber comes online.
Slammed into G-34 Mercenary.
K-01 Serf collects debris.
Slammed into G-34 Mercenary.
Destabilizing: System corrupted (+2).
G-34 Mercenary misfires.
Slammed into G-34 Mercenary.

 Map 
-----
+----------------------------------------------------+
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| ????????????????#  ??#??#      #????#??#           |
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| ????????????????#???????##!k!!##??#?############   |
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| ?????????????????????????????????????#         +   |
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| ????????????????????????????????????##         #   |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       10
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ImpulseLatentMallet
  Manual?         0
Play Time         00:12:23
  Cumulative      2.9 hours
  Start           2025.05.09 @ 00:53:20
  End             2025.05.09 @ 01:02:19
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          15
  Rogue           15
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          8
Achievement%      8
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          56x25
Zoom Use          100%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 15598f87-74b4-4386-bc76-6828f9fc347d