Cogmind - Beta 13 *** ADVENTURER MODE // 2024.05.12 @ 20:37:13

Player: XorOwl

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (8)        1600
Robots Destroyed (167)     835
Value Destroyed (5010)     5010
Prototype IDs (15)         300
Alien Tech Used (0)        0
Bonus (1156)               1156
              TOTAL SCORE: 10401

 Bonus
-------
High Alert Combat Kills    719
Follower Combat Kills      137
Met Data Miner             300

 Cogmind 
---------
Core Integrity             0/700
Matter                     269/300
Energy                     100/100
System Corruption          4%
Temperature                Cool (9)
Movement                   Core (700) Ox13
Location                   -6/Proximity Caves

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (3) ---
                    (None)
>               --- UTILITY (6) ------
  High-capacity Storage Unit
       Advanced Terrain Scan Processor
       Improved Salvage Targeting Computer
                Core Analyzer
                Core Analyzer
                Hacking Suite
>               --- WEAPON (3) -------
                Flail (fused)
>               --- INVENTORY (20) ---
       Advanced Power Amplifier
                Cryofiber Web
  High-capacity Matter Pod (0)
       Advanced Targeting Computer
      Precision Matter Filter
       Improved Particle Charger
                Weapon Cycler
                Reaction Control System
        Layered Medium Armor Plating
         Medium Insulated Plating
                Corruption Screen
                Proton Missile Launcher
           Mini Grenade Launcher
       Improved Datajack

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
          Light Treads
          Light Treads
        Armored Treads
>               --- UTILITY ----------
       Improved Heat Sink
  High-capacity Storage Unit
       Advanced Terrain Scan Processor
       Advanced Targeting Computer
      Precision Matter Filter
                Hacking Suite
>               --- WEAPON -----------
                Field Laser
                Gauss Rifle
       Advanced Assault Cannon
>               --- INVENTORY --------
          Light Nuclear Core
          Light Nuclear Core
          Light Treads
                Core Analyzer
                Weapon Cycler
                Reaction Control System
                Gauss Rifle
       Advanced Assault Cannon
           Mini Grenade Launcher
       Improved Datajack
                Flail
[Rating: 43]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Compact Wheel
Utility                    Core Analyzer
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Core Analyzer
  Hackware                 Hacking Suite
  Protection               Improved Propulsion Shielding
Weapon                     Gauss Rifle
  Energy Gun               Field Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Mini Grenade Launcher
  Impact Weapon            Flail

 Build                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Dat Pro 
Slots Evolved              6    | .   .   2   2   2   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   .   .   .   
  Utility                  4    | .   .   2   .   2   .   .   .   .   
  Weapon                   1    | .   .   .   1   .   .   .   .   .   
Parts Attached             99   | 8   1   18  27  18  8   16  .   3   
  Power                    13   | 1   1   1   3   2   .   5   .   .   
    Engine                 4    | 1   .   1   1   .   .   1   .   .   
    Core                   9    | .   1   .   2   2   .   4   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               24   | 2   .   8   8   2   2   1   .   1   
    Treads                 21   | .   .   8   8   2   2   1   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   
    Wheel                  3    | 2   .   .   .   .   .   .   .   1   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  28   | 2   .   3   7   8   3   5   .   .   
    Device                 13   | 1   .   2   4   3   2   1   .   .   
    Storage                2    | 1   .   .   1   .   .   .   .   .   
    Processor              7    | .   .   1   1   2   .   3   .   .   
    Hackware               1    | .   .   .   .   1   .   .   .   .   
    Protection             5    | .   .   .   1   2   1   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   34   | 3   .   6   9   6   3   5   .   2   
    Energy Gun             7    | .   .   2   2   1   .   1   .   1   
    Energy Cannon          2    | .   .   1   1   .   .   .   .   .   
    Ballistic Gun          14   | 3   .   3   4   1   1   2   .   .   
    Ballistic Cannon       4    | .   .   .   .   2   1   1   .   .   
    Launcher               5    | .   .   .   2   1   1   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   1   .   1   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   4   1   .   1   .   .   .   
Parts Lost                 42   | .   .   4   9   4   3   18  .   4   
  Power                    6    | .   .   .   1   .   .   4   .   1   
  Propulsion               12   | .   .   2   3   .   2   4   .   1   
  Utility                  11   | .   .   .   3   3   1   4   .   .   
  Weapon                   13   | .   .   2   2   1   .   6   .   2   
  Highest Loss Streak      11   | .   .   1   6   1   3   11  .   3   
  To Critical Strikes      1    | .   .   .   1   .   .   .   .   .   
Average Slot Usage (%)     81   | .   100 94  96  97  99  67  69  69  
  Engine                   2    | .   3   5   2   .   .   2   7   7   
  Core                     4    | .   10  5   5   7   7   3   .   .   
  Treads                   10   | .   .   18  25  23  22  1   .   .   
  Device                   5    | .   14  21  12  15  7   .   .   .   
  Storage                  7    | .   14  11  9   7   7   7   7   7   
  Processor                20   | .   .   7   9   11  15  27  30  30  
  Hackware                 5    | .   .   .   .   4   7   7   7   7   
  Protection               1    | .   .   .   4   2   6   .   .   .   
  Energy Gun               2    | .   .   8   7   3   7   .   .   .   
  Ballistic Gun            8    | .   28  8   14  7   7   7   7   6   
  Ballistic Cannon         2    | .   .   .   .   9   6   .   .   .   
  Impact Weapon            3    | .   .   .   .   .   .   5   7   7   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             75   | 13  15  22  59  75  61  61  55  58  
  Greatest Support         64   | 26  26  40  64  64  64  60  3   16  
  Greatest Overweight (x)  18   | .   .   1   1   1   1   18  18  18  
  Average Overweight (x)   3    | .   .   .   .   .   .   14  18  10  
Largest Inventory Capacity 20   | 8   8   8   20  20  20  20  20  20  
  Average Capacity         18   | 7   8   8   16  20  20  20  20  20  
  Most Carried             20   | 3   4   8   13  14  20  20  14  14  
  Average Carried          12   | 1   3   5   8   11  18  12  14  13  
  Final Capacity           20   | 8   8   8   20  20  20  20  20  20  
  Final Carried            20   | 3   4   7   13  14  20  14  14  14  

 Class Distribution 
--------------------
 54% | Hacker-Mutant
 20% | Hacker-Gunner
  9% | Scavenger-Skirmisher
  5% | Scavenger-Mutant
  3% | Hacker-Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
     Scavenger-Mutant | -9/Materials
 Scavenger-Skirmisher | -8/Materials
    Hacker-Skirmisher | -7/Factory
        Hacker-Gunner | -7/Lower Caves
        Hacker-Mutant | -7/Lower Caves
        Hacker-Mutant | -7/Data Miner
        Hacker-Mutant | -6/Proximity Caves

 Resources                      | -11  -10  -9   -8   -7   -7   -7   -7   -6   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Low  Low  Dat  Pro  
Matter Collected           3655 | 317  185  491  855  589  396  621  .    201  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            6033 | 110  246  1487 2021 912  322  738  .    197  
  Parts                    328  | 6    18   90   110  51   15   31   .    7    
Haulers Intercepted        7    | .    1    3    2    .    1    .    .    .    
Recyclers Shooed           3    | 1    .    .    .    2    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      60   | .    .    .    .    .    23   34   .    3    
  Prevented                7    | .    .    .    .    .    1    .    .    6    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Dat Pro 
Combat Hostiles Destroyed  119  | .   4   29  41  22  6   14  .   3   
  Melee                    1    | .   .   .   .   1   .   .   .   .   
  Guns                     70   | .   4   24  23  7   .   12  .   .   
  Cannons                  27   | .   .   5   8   11  1   2   .   .   
  AOE                      17   | .   .   .   9   2   5   .   .   1   
Classes Destroyed          17   | 2   4   3   1   5   1   1   .   .   
  Worker                   11   | .   1   4   3   3   .   .   .   .   
  Builder                  6    | .   .   1   3   2   .   .   .   .   
  Tunneler                 4    | 2   .   .   2   .   .   .   .   .   
  Hauler                   7    | .   1   3   2   .   1   .   .   .   
  Recycler                 5    | 1   .   2   1   1   .   .   .   .   
  Minesweeper              2    | .   .   .   .   .   2   .   .   .   
  Mechanic                 1    | .   .   .   .   1   .   .   .   .   
  Operator                 1    | .   .   .   .   1   .   .   .   .   
  Watcher                  13   | .   2   5   4   2   .   .   .   .   
  Swarmer                  31   | .   .   14  10  7   .   .   .   .   
  Grunt                    61   | .   4   10  23  8   5   9   .   2   
  Brawler                  3    | .   .   .   .   1   .   2   .   .   
  Duelist                  1    | .   .   .   1   .   .   .   .   .   
  Protector                1    | .   .   .   .   .   .   1   .   .   
  Sentry                   17   | .   .   5   7   2   .   2   .   1   
  Hunter                   2    | .   .   .   .   1   1   .   .   .   
  Programmer               3    | .   .   .   .   3   .   .   .   .   
Best Kill Streak           11   | 2   4   8   11  9   5   9   .   3   
  Combat Bots Only         10   | .   2   7   10  4   5   9   .   3   
Max Kills in Single Turn   3    | 1   2   2   3   2   2   2   .   1   
  Gunslinging              1    | .   .   1   1   .   .   1   .   .   
  Exploded                 2    | .   .   .   2   1   2   .   .   1   
  Melee                    1    | .   .   .   .   1   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -7   -7   -7   -6   
--------                   Run   | Yrd  Mat  Mat  Mat  Fac  Low  Low  Dat  Pro  
Hostile Shots Fired        772   | .    16   161  174  126  62   169  .    64   
  Missed                   230   | .    6    41   50   49   23   43   .    18   
Damage Taken               6391  | .    97   1027 1345 1345 410  1583 .    584  
  Core                     1036  | .    30   149  142  122  99   230  .    264  
  Absorbed by Shields      38    | .    .    .    38   .    .    .    .    .    
  Redirected to Shielding  107   | .    .    .    .    .    10   97   .    .    
  Ignored by Resistances   1856  | .    27   312  401  384  120  447  .    165  
Core Remaining (%)         81    | 100  88   62   74   .    .    .    .    .    
Volleys Fired              347   | 16   20   91   99   52   12   51   .    6    
  Largest                  3     | 2    2    2    3    3    3    3    .    1    
  Hottest                  191   | 40   40   124  191  151  139  139  .    69   
Shots Fired                818   | 32   40   179  259  150  35   116  .    7    
  Gun                      638   | 32   40   157  207  73   24   102  .    3    
  Cannon                   157   | .    .    22   41   72   8    14   .    .    
  Launcher                 23    | .    .    .    11   5    3    .    .    4    
  Special                  .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  524   | 32   40   93   134  111  20   92   .    2    
  Thermal                  271   | .    .    86   114  34   12   24   .    1    
  Explosive                19    | .    .    .    11   5    3    .    .    .    
  Electromagnetic          4     | .    .    .    .    .    .    .    .    4    
  Robot Hit Streak         35    | 4    8    28   25   18   8    35   .    4    
  Robot Miss Streak        3     | 1    2    2    3    2    1    2    .    1    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    
  Secondary Targets        13    | .    1    4    5    .    .    3    .    .    
    Max Gunslinging Chain  2     | .    1    1    2    .    .    1    .    .    
Shots Hit Robots           620   | 23   29   135  184  114  28   101  .    6    
  Core Hits                281   | 4    12   56   96   51   22   35   .    5    
  Critical Kills           3     | .    .    .    2    1    .    .    .    .    
  Critical Parts Destroyed 2     | .    .    .    1    .    .    1    .    .    
  Critical Strikes         28    | .    .    6    10   5    1    6    .    .    
    Burn                   20    | .    .    6    7    3    1    3    .    .    
    Meltdown               1     | .    .    .    1    .    .    .    .    .    
    Destroy                4     | .    .    .    2    1    .    1    .    .    
    Blast                  3     | .    .    .    .    1    .    2    .    .    
Melee Attacks              21    | .    .    .    .    12   .    6    .    3    
  Impact                   21    | .    .    .    .    12   .    6    .    3    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            1     | .    .    .    .    1    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    
Damage Inflicted           13338 | 302  394  2157 4129 3144 922  1897 .    393  
  Guns                     8143  | 302  378  1947 2572 1062 335  1547 .    .    
  Cannons                  2394  | .    .    207  553  1139 145  350  .    .    
  Explosions               2335  | .    .    .    997  566  442  .    .    330  
  Melee                    440   | .    .    .    .    377  .    .    .    63   
  Ramming                  26    | .    16   3    7    .    .    .    .    .    
  Kinetic                  6693  | 302  378  1023 1436 1621 343  1590 .    .    
  Thermal                  3874  | .    .    1131 1719 580  137  307  .    .    
  Explosive                1975  | .    .    .    967  566  442  .    .    .    
  Electromagnetic          330   | .    .    .    .    .    .    .    .    330  
  Impact                   440   | .    .    .    .    377  .    .    .    63   
  Slashing                 .     | .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
Highest Corruption         4     | .    .    .    1    1    1    4    4    4    
  Average Corruption       2     | .    .    .    1    1    1    3    4    4    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    
  Effects                  204   | .    .    .    .    10   19   122  17   36   
    Message Errors         49    | .    .    .    .    3    8    30   5    3    
    Matter Fused           55    | .    .    .    .    3    5    29   3    15   
    Heat Flow Errors       25    | .    .    .    .    .    3    15   3    4    
    Energy Discharges      15    | .    .    .    .    1    1    6    1    6    
    Parts Fused            2     | .    .    .    .    .    .    2    .    .    
    Data Loss (minor)      32    | .    .    .    .    1    2    21   4    4    
    Data Loss (major)      11    | .    .    .    .    .    .    8    1    2    
    Misfires               9     | .    .    .    .    1    .    7    .    1    
    Alerts                 5     | .    .    .    .    1    .    3    .    1    
    Weapon Failures        1     | .    .    .    .    .    .    1    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    
Overflow Damage            247   | .    .    .    72   127  18   4    .    26   
  Projectiles              69    | .    .    .    7    42   16   4    .    .    
  Explosions               84    | .    .    .    65   17   2    .    .    .    
  Melee                    94    | .    .    .    .    68   .    .    .    26   
Knockbacks                 19    | .    .    .    .    11   2    6    .    .    
  Impact                   2     | .    .    .    .    2    .    .    .    .    
  Kinetic                  17    | .    .    .    .    9    2    6    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      188   | .    8    .    180  .    .    .    .    .    
  Shots                    5     | .    .    .    5    .    .    .    .    .    
  Rammed                   2     | .    1    .    1    .    .    .    .    .    
Targets Rammed             3     | .    1    1    1    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    
  Crushed                  1     | .    .    1    .    .    .    .    .    .    
Highest Temperature        587   | .    2    428  587  39   221  257  250  265  
  Average Temperature      110   | .    1    110  141  11   54   72   147  112  
  Received Heat Transfer   3138  | .    63   537  600  369  279  987  .    303  
  Effects                  26    | .    .    3    22   .    1    .    .    .    
    Shutdowns              2     | .    .    .    2    .    .    .    .    .    
    Energy Bleed           5     | .    .    2    3    .    .    .    .    .    
    Interference           6     | .    .    .    5    .    1    .    .    .    
    Matter Decay           3     | .    .    1    2    .    .    .    .    .    
    Damage (minor)         3     | .    .    .    3    .    .    .    .    .    
    Damage (major)         7     | .    .    .    7    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    .    .    .    1    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    1    
  Parts Fried              3     | .    .    .    .    .    .    .    .    3    
  Impact Corruptions       5     | .    .    .    .    4    .    .    .    1    
Robots Melted              1     | .    .    .    1    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    1    .    .    .    .    .    
  Parts Melted             14    | .    .    5    8    1    .    .    .    .    
  Heat Transferred         9152  | .    .    2812 3861 1332 370  777  .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -8   -7   -7   -7   -7   -6   
-------                    Run  | Yrd  Mat  Mat  Mat  Fac  Low  Low  Dat  Pro  
Peak Influence             1014 | 15   161  688  1014 500  .    .    .    .    
  Initial                  390  | .    8    57   247  390  .    .    .    .    
  Average                  452  | 3    78   427  681  367  .    .    .    .    
Maximum Alert Level        3    | .    .    2    3    2    .    .    .    .    
  Low Security (%)         9    | 100  100  6    .    .    .    .    .    .    
  Level 1                  36   | .    .    32   8    67   .    .    .    .    
  Level 2                  39   | .    .    60   44   31   .    .    .    .    
  Level 3                  14   | .    .    .    47   .    .    .    .    .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    
Squads Dispatched          16   | .    1    2    6    6    .    1    .    .    
  Investigation            9    | .    1    2    4    2    .    .    .    .    
  Extermination            2    | .    .    .    .    2    .    .    .    .    
  Reinforcement            3    | .    .    .    1    2    .    .    .    .    
  Assault                  1    | .    .    .    .    .    .    1    .    .    
  Garrison                 1    | .    .    .    1    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    
Construction Impeded       2    | .    .    .    1    1    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Low Low Dat Pro 
Distress Signals           15   | .   1   3   3   1   .   .   .   7   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              162  | .   8   41  53  27  7   17  .   9   
  Peak Tracking Total      11   | .   3   7   11  5   5   9   .   6   
  Tactical Retreats        9    | .   .   2   2   1   .   3   .   1   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Dat Pro 
Traps Triggered            6    | .   1   2   1   2   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   1   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -7  -6  
----------                 Run  | Yrd Mat Mat Mat Fac Low Low Dat Pro 
Machines Disabled          14   | .   .   1   9   3   .   1   .   .   
  Max in Single Turn       4    | .   .   1   4   1   .   1   .   .   
  Garrison Access          3    | .   .   .   1   2   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Low Low Dat Pro 
Machines Accessed          41   | .   1   11  12  10  2   1   4   .   
  Terminals                26   | .   1   8   11  6   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   2   .   1   .   .   .   .   
  Scanalyzers              2    | .   .   1   .   1   .   .   .   .   
  Garrison Access          3    | .   .   .   1   2   .   .   .   .   
Total Hacks                150  | .   2   42  31  30  9   8   28  .   
  Successful               108  | .   1   26  16  20  9   8   28  .   
  Failed                   42   | .   1   16  15  10  .   .   .   .   
    Catastrophic           4    | .   1   2   1   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   81   | .   2   34  27  18  .   .   .   .   
  Terminals                78   | .   2   30  30  16  .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   .   2   .   3   .   .   .   .   
  Scanalyzers              18   | .   .   10  .   8   .   .   .   .   
  Garrison Access          4    | .   .   .   1   3   .   .   .   .   
Terminal Hacks             55   | .   .   3   3   4   9   8   28  .   
  Record                   28   | .   .   1   .   .   8   8   11  .   
  Part Schematic           10   | .   .   .   .   .   .   .   10  .   
  Robot Schematic          4    | .   .   .   .   .   .   .   4   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   3   .   
  Open Door                1    | .   .   .   .   .   1   .   .   .   
  Open DSF                 1    | .   .   .   .   1   .   .   .   .   
  Level Access Points      1    | .   .   1   .   .   .   .   .   .   
  Branch Access Points     2    | .   .   .   1   1   .   .   .   .   
  Terminal Index           4    | .   .   1   1   2   .   .   .   .   
  Zone Layout              1    | .   .   .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   .   .   .   3   .   .   .   .   
  Process                  1    | .   .   .   .   1   .   .   .   .   
  Report Inventory         1    | .   .   .   .   1   .   .   .   .   
  Retrieve Matter          1    | .   .   .   .   1   .   .   .   .   
Scanalyzer                 17   | .   .   10  .   7   .   .   .   .   
  Insert Component         9    | .   .   5   .   4   .   .   .   .   
  Analyze                  8    | .   .   5   .   3   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   1   2   .   .   .   .   
  Seal Access              3    | .   .   .   1   2   .   .   .   .   
Unauthorized Hacks         30   | .   1   13  12  4   .   .   .   .   
  Terminals                28   | .   1   11  12  4   .   .   .   .   
    Botnet                 24   | .   1   8   11  4   .   .   .   .   
    Disrupt                4    | .   .   3   1   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   2   .   .   .   .   .   .   
    Tunnel                 2    | .   .   2   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         26   | .   1   7   11  7   .   .   .   .   
  Full Trace Events        7    | .   .   2   4   1   .   .   .   .   
  Feedback Events          1    | .   .   .   1   .   .   .   .   .   
    Corruption             1    | .   .   .   1   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   .   .   .   .   .   .   4   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   18   | .   .   5   .   3   .   .   10  .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          13   | .   .   .   .   13  .   .   .   .   
  Retrieved Matter         13   | .   .   .   .   13  .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           9    | .   .   5   .   4   .   .   .   .   
  Part Schematics Acquired 8    | .   .   5   .   3   .   .   .   .   
  Parts Damaged            2    | .   .   1   .   1   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -7  -6  
------------               Run  | Yrd Mat Mat Mat Fac Low Low Dat Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -7  -6  
--------                   Run  | Yrd Mat Mat Mat Fac Low Low Dat Pro 
Total Allies               4    | .   .   .   .   .   3   .   .   1   
  Largest Group            3    | .   .   .   .   .   3   2   .   1   
  Highest-Rated Group      96   | .   .   .   .   .   60  40  .   96  
  Highest-Rated Ally       96   | .   .   .   .   .   20  20  .   96  
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               14   | .   .   .   .   .   1   .   .   13  
  Total Damage             687  | .   .   .   .   .   37  .   .   650 
  Kills                    5    | .   .   .   .   .   1   .   .   4   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Dat Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -7   -7   -7   -7   -6   
-------------              Run   | Yrd  Mat  Mat  Mat  Fac  Low  Low  Dat  Pro  
Turns Passed               16598 | 132  223  970  1452 1922 2714 6634 779  1772 
Spaces Moved               4699  | 79   179  430  720  973  1115 817  83   303  
  Core                     947   | 1    .    .    .    .    .    701  83   162  
  Treads                   3316  | .    .    392  720  973  1115 116  .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    
  Wheels                   436   | 78   179  38   .    .    .    .    .    141  
  Hover                    .     | .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   90   90   150  153  153  163  950  145  
  Average Speed            324   | 89   90   154  152  173  235  788  950  574  
  Slowest Speed            950   | 90   90   240  232  233  245  950  950  950  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       52    | 3    35   47   63   32   98   91   69   34   
  Regions Visited          8
    Branch Regions         4
  Pre-discovered Areas     7     | .    .    2    .    .    2    2    1    .    
  Known Exits Taken        3     | .    .    1    1    1    .    .    .    .    
  Unknown Exits Taken      5     | 1    1    .    .    .    1    1    1    .    
Scrap Searched             8     | .    .    .    .    .    3    5    .    .    
Spaces Dug                 1     | .    .    .    .    .    .    1    .    .    
Terrain Destroyed          130   | .    .    .    88   23   16   3    .    .    
  Melee                    1     | .    .    .    .    .    .    1    .    .    
  Projectile               11    | .    .    .    .    7    2    2    .    .    
  AOE                      118   | .    .    .    88   16   14   .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -7   -7   -6   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Low  Low  Dat  Pro  
Total                      5315 | 104  200  557  872  1075 1179 918  82   328  
  Wait                     84   | .    .    .    8    6    34   24   .    12   
  Move                     4691 | 78   178  429  719  972  1114 816  82   303  
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  37   | 2    .    7    11   6    8    3    .    .    
  Fast Attach              39   | 7    .    10   6    6    2    6    .    2    
  Attach                   33   | .    .    3    11   5    4    9    .    1    
  Detach                   6    | .    .    1    1    1    2    .    .    1    
  Swap                     27   | 1    1    5    10   7    2    1    .    .    
  Drop                     27   | .    .    10   6    8    1    2    .    .    
  Fire                     347  | 16   20   91   99   52   12   51   .    6    
  Melee                    21   | .    .    .    .    12   .    6    .    3    
  Ram                      1    | .    1    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    
  Crush                    2    | .    .    1    1    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / [*Min x2])
-9/Materials (discovered 4 exits: *Mat x3 / [*Min])
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 3 exits: *Fac / *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves

 History 
---------
  Turn | Location           | Event
     9 | -11/Scrapyard      | Discovered new exit (range 15)
   133 | -11/Scrapyard      | Entered Materials
   162 | -10/Materials      | Discovered new exit (range 8)
   281 | -10/Materials      | Discovered new exit (range 7)
   311 | -10/Materials      | Build established: Mutant
   352 | -10/Materials      | Discovered new exit (range 5)
   356 | -10/Materials      | Entered another Materials area
   356 | -9/Materials       | Evolved 2 slots: Utility x2
   444 | -9/Materials       | Destroyed 7 combat bots
   728 | -9/Materials       | Discovered new exit (range 16)
   735 | -9/Materials       | Build established: Scavenger-Mutant
  1136 | -9/Materials       | Identified exit to Materials
  1326 | -9/Materials       | Entered another Materials area
  1326 | -8/Materials       | Evolved 2 slots: Propulsion x1, Weapon x1
  1596 | -8/Materials       | Destroyed 10 combat bots
  1602 | -8/Materials       | Lost 6 parts (2n2u2w)
  1769 | -8/Materials       | Discovered new exit (range 17)
  1906 | -8/Materials       | Build established: Scavenger-Skirmisher
  2110 | -8/Materials       | Discovered new exit (range 3)
  2116 | -8/Materials       | Identified exit to Factory
  2342 | -8/Materials       | Garrison activated, responded to threat
  2509 | -8/Materials       | Destroyed 7 combat bots
  2565 | -8/Materials       | Discovered exit to Factory (range 16)
  2778 | -8/Materials       | Entered Factory
  2778 | -7/Factory         | Evolved 2 slots: Utility x2
  3841 | -7/Factory         | Build established: Hacker-Skirmisher
  3863 | -7/Factory         | Discovered new exit (range 8)
  3872 | -7/Factory         | Identified exit to Factory
  4120 | -7/Factory         | Discovered new exit (range 16)
  4202 | -7/Factory         | Identified exit to Lower Caves
  4700 | -7/Factory         | Entered Lower Caves
  4860 | -7/Lower Caves     | Lost 3 parts (2n1u)
  4913 | -7/Lower Caves     | Build established: Hacker-Gunner
  5543 | -7/Lower Caves     | Encountered a Warlord checkpoint
  6004 | -7/Lower Caves     | Discovered new exit (range 10)
  6348 | -7/Lower Caves     | A Commander dispatched an escort
  6351 | -7/Lower Caves     | Learned Armory security intel
  6351 | -7/Lower Caves     | Learned Factory garrison access intel
  6450 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  7414 | -7/Lower Caves     | Entered another Lower Caves area
  7414 | -7/Lower Caves     | Accompanied by 2 allies
  7415 | -7/Lower Caves     | Commander's escort returned to base
  7415 | -7/Lower Caves     | Commander's escort returned to base
  7511 | -7/Lower Caves     | Learned location of Extension (-4)
  7685 | -7/Lower Caves     | Attracted the attention of an 0b10 outpost
  7742 | -7/Lower Caves     | Lost 5 parts (1p2n1u1w)
  7775 | -7/Lower Caves     | Destroyed 9 combat bots
  7819 | -7/Lower Caves     | Core integrity fell below 50%
  7873 | -7/Lower Caves     | Lost 11 parts (2p2n3u4w)
  8090 | -7/Lower Caves     | Build established: Hacker-Mutant
  8754 | -7/Lower Caves     | Learned Armory emergency access door positions
  8754 | -7/Lower Caves     | Learned location of 1 exit from Factory
  8754 | -7/Lower Caves     | Learned Extension security intel
  8754 | -7/Lower Caves     | Learned Research terminal intel
 10380 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 13449 | -7/Lower Caves     | Discovered new exit (range 9)
 14048 | -7/Lower Caves     | Entered Data Miner
 14048 | -7/Data Miner      | Discovered new exit (range 6)
 14229 | -7/Data Miner      | Met Data Miner
 14419 | -7/Data Miner      | Learned location of Section 7 (-2)
 14419 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 14609 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 14827 | -7/Data Miner      | Entered Proximity Caves
 16441 | -6/Proximity Caves | Escorted by Enhanced Grunt
 16557 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 16575 | -6/Proximity Caves | Core integrity fell below 20%
 16599 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
G-50 Soldier destroyed.
G-67 Veteran system terminally corrupted.
Lgt. Antimatter Reactor fried.
Acquired 50 matter.
System corrupted: Component data lost.
Acquired Hvy. Laser.
Adv. Heat Sink fries itself beyond repair.
Corrupted Flexi-carbon Leg self-destruct mechanism malfunctions.
Enhanced Grunt destroyed.
Corrupted Flexi-carbon Leg self-destruct mechanism malfunctions.
Corrupted Unknown Energy Gun self-destruct mechanism malfunctions.
Corrupted Carbon-fiber Leg self-destruct mechanism malfunctions.
Com. Wheel destroyed.
Corrupted Adv. Heat Sink self-destruct mechanism malfunctions.
Hvy. Laser destroyed.
Destroyed Imp. Heat Sink.
Y-54 Guardian system corrupted by crushing effect.
Y-54 Guardian system terminally corrupted.
Deuterium Engine destroyed.
G-50 Soldier misfires.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
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|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           70
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       210
Armor Coverage             600
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Propulsion Shielding       66
Weapon Cycling             15
Evasion (%)                42
Targeting Accuracy         8
Core Analysis              9
Recoil Reduction           3
Matter Filtering           50
Salvage Targeting          2
Offensive Hacking          20

 Item Schematics 
-----------------
               Lgt. Treads | -9/Materials  | Scanalyzed
         Lgt. Nuclear Core | -9/Materials  | Scanalyzed
                  Datajack | -9/Materials  | Scanalyzed
          Adv. Beam Cannon | -9/Materials  | Scanalyzed
        Hvy. Assault Rifle | -9/Materials  | Scanalyzed
             Core Analyzer | -7/Factory    | Scanalyzed
   Reaction Control System | -7/Factory    | Scanalyzed
               Gauss Rifle | -7/Factory    | Scanalyzed
 Lgt. Regenerative Plating | -7/Data Miner | Free
          Combat Drone Bay | -7/Data Miner | Free
       Biomechanical Wings | -7/Data Miner | Free
       Gravity Neutralizer | -7/Data Miner | Free
        Imp. Lightning Gun | -7/Data Miner | Free
      Gyrokinetic Inverter | -7/Data Miner | Free
      Point Defense System | -7/Data Miner | Free
        Imp. Arc Projector | -7/Data Miner | Free
               Energy Well | -7/Data Miner | Free
     Imp. Coolant Injector | -7/Data Miner | Free

 Robot Schematics 
------------------
  W-25 Informer | -7/Data Miner | Free
   L-41 Fighter | -7/Data Miner | Free
 D-63 Destroyer | -7/Data Miner | Free
   G-50 Soldier | -7/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DiametricThunderBoomstick
  Manual?         0
Play Time         01:12:12
  Cumulative      176.2 hours
  Start           2024.05.12 @ 19:22:40
  End             2024.05.12 @ 20:37:13
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          49
  Rogue           0
  Adventurer      49
  Explorer        0
Win Type          -
  Total           2
  Types           1/0/1/0/0/0/0/0/0
Lore%             48
Gallery%          54
Achievement%      51
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6fcc5bd9-8252-492b-ae32-9906c3c32921