Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.01 @ 17:08:58 Player: Shadow Pussy wanter Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (13) 2600 Robots Destroyed (102) 510 Value Destroyed (3270) 3270 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (1106) 1106 TOTAL SCORE: 9826 Bonus ------- High Alert Combat Kills 71 Follower Combat Kills 504 Aligned with FarCom 300 Met Data Miner 300 Friendly Fire -69 Cogmind --------- Core Integrity 790/850 Matter 355/450 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Core (150) Ox2 Location -6/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Advanced Heat Sink Large Matter Pod Core Shielding Improved Power Shielding > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Armored Treads Medium Treads Medium Treads Carbon-fiber Leg Matter Filter Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Large Matter Pod Advanced Terrain Scanner Core Shielding Improved Power Shielding > --- WEAPON ----------- Guided Plasma Cannon Gauss Rifle Flak Gun Coil Gun > --- INVENTORY -------- Light Nuclear Core Improved Deuterium Engine Fission Core Armored Treads Medium Treads Medium Treads Carbon-fiber Leg Carbon-fiber Leg Improved Heat Sink Advanced Heat Sink High-capacity Battery Compact Matter Pod Matter Filter Focal Shield Improved Shield Generator Particle Gun Heavy Laser Wave Gun Phase Cannon Heavy Missile Launcher [Rating: 61] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Propulsion Armored Treads Treads Armored Treads Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Signal Interpreter Protection Improved Power Shielding Weapon Shotgun Energy Gun Particle Gun Energy Cannon Guided Plasma Cannon Ballistic Gun Shotgun Launcher Heavy Missile Launcher Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 ------- Run | Jun Mat Min Exi Min Mat Fac Was Fac Low Dat Pro Fac Was Slots Evolved 8 | . . . . . 4 2 . . . . . 2 . Power . | . . . . . . . . . . . . . . Propulsion 2 | . . . . . . . . . . . . 2 . Utility 4 | . . . . . 2 2 . . . . . . . Weapon 2 | . . . . . 2 . . . . . . . . Parts Attached 84 | 7 4 . 7 1 5 26 . 18 4 3 1 7 1 Power 8 | 1 1 . . 1 2 1 . 1 . . . 1 . Engine 8 | 1 1 . . 1 2 1 . 1 . . . 1 . Core . | . . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . Propulsion 11 | 2 . . . . . 3 . 4 . . . 2 . Treads 11 | 2 . . . . . 3 . 4 . . . 2 . Leg . | . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 29 | 1 1 . 3 . 1 12 . 6 3 . . 2 . Device 14 | . 1 . 1 . . 6 . 4 . . . 2 . Storage 6 | 1 . . 2 . . 2 . 1 . . . . . Processor 1 | . . . . . . . . 1 . . . . . Hackware . | . . . . . . . . . . . . . . Protection 8 | . . . . . 1 4 . . 3 . . . . Artifact . | . . . . . . . . . . . . . . Weapon 36 | 3 2 . 4 . 2 10 . 7 1 3 1 2 1 Energy Gun 5 | 1 . . . . . . . 2 . 1 1 . . Energy Cannon 5 | . . . 2 . . 2 . . . . . 1 . Ballistic Gun 25 | 2 2 . 2 . 2 8 . 5 1 2 . 1 . Ballistic Cannon . | . . . . . . . . . . . . . . Launcher 1 | . . . . . . . . . . . . . 1 Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . 2 . . . . . . . . . . Parts Lost 27 | . . . . . . 6 . 11 4 . 1 . 5 Power 1 | . . . . . . . . 1 . . . . . Propulsion 5 | . . . . . . . . 2 . . . . 3 Utility 8 | . . . . . . 3 . 2 3 . . . . Weapon 13 | . . . . . . 3 . 6 1 . 1 . 2 Highest Loss Streak 6 | . . . . . . 3 . 6 4 . 1 . 5 To Critical Strikes 1 | . . . . . . . . . 1 . . . . Average Slot Usage (%) 94 | . 87 100 99 100 83 92 92 96 88 77 98 100 91 Engine 8 | . 14 14 14 14 9 7 7 6 7 7 7 6 6 Treads 18 | . 28 28 28 28 18 15 15 14 15 15 15 26 21 Device 12 | . 2 14 13 14 9 12 7 20 12 7 7 6 11 Storage 13 | . 14 14 14 14 9 14 15 10 15 15 15 13 13 Protection 10 | . . . . . 2 10 15 10 5 23 23 19 13 Energy Gun 1 | . . . . . . . . . 7 . 5 5 . Ballistic Gun 27 | . 28 28 27 28 36 29 30 28 23 8 23 20 16 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 100 | 13 17 17 52 52 66 100 80 83 74 74 73 80 80 Greatest Support 80 | 40 40 40 40 40 40 40 40 44 40 40 40 80 80 Greatest Overweight (x) 4 | . . . 1 1 1 2 1 4 1 1 1 . . Average Overweight (x) . | . . . . 1 1 1 1 1 1 1 1 . . Largest Inventory Capacity 20 | 8 8 8 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 7 8 8 9 20 20 20 20 20 20 20 20 20 19 Most Carried 20 | 6 8 8 10 10 16 20 19 20 20 17 20 20 20 Average Carried 16 | 3 7 8 8 9 12 18 19 19 19 17 19 19 19 Final Capacity 20 | 8 8 8 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 6 8 8 9 10 16 19 19 20 17 17 20 20 5 Class Distribution -------------------- 37% | Scavenger-Tank 23% | Skirmisher 19% | Mutant 8% | Tank 8% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Skirmisher | -9/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Scavenger-Tank | -7/Waste Scavenger-Tank | -7/Factory Scavenger-Gunner | -7/Lower Caves Mutant | -7/Data Miner Scavenger-Tank | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Mutant | -6/Waste Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 ----------- Run | Jun Mat Min Exi Min Mat Fac Was Fac Low Dat Pro Fac Was Matter Collected 3916 | 240 58 158 . 41 309 1433 . 1040 160 . 265 212 . Remotely 783 | . . . . . . . . 675 108 . . . . Salvage Created 3416 | . 58 41 . 41 248 1495 . 901 306 . 198 128 . Parts 199 | . 2 4 . 4 14 87 . 60 14 . 7 7 . Haulers Intercepted . | . . . . . . . . . . . . . . Recyclers Shooed 6 | . . . . . . 1 . 5 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 22 | . . . . . . . . . 13 . 9 . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 ------- Run | Jun Mat Min Exi Min Mat Fac Was Fac Low Dat Pro Fac Was Combat Hostiles Destroyed 73 | . 1 4 . 3 5 30 . 14 7 . 6 3 . Guns 70 | . 1 4 . 3 5 27 . 14 7 . 6 3 . Cannons 3 | . . . . . . 3 . . . . . . . Classes Destroyed 14 | . 2 2 . . 2 5 . 2 1 . . . . Worker 20 | . 1 . . . . 7 . 12 . . . . . Builder 1 | . . . . . . . . 1 . . . . . Tunneler 1 | . . . . . . 1 . . . . . . . Recycler 4 | . . . . . . 2 . 2 . . . . . Watcher 4 | . . . . . 1 1 . 2 . . . . . Swarmer 23 | . . 3 . 3 . 6 . 4 3 . 4 . . Grunt 26 | . 1 . . . 4 16 . 1 1 . 2 1 . Brawler 2 | . . . . . . . . . 2 . . . . Duelist 1 | . . . . . . . . 1 . . . . . Sentry 5 | . . . . . 1 1 . 2 1 . . . . Hunter 5 | . . . . . . 2 . 2 . . . 1 . Programmer 9 | . . . . . . 4 . 4 . . . 1 . Heavy 1 | . . . . . . 1 . . . . . . . Assembled 1 | . . 1 . . . . . . . . . . . Best Kill Streak 11 | . 1 3 . 3 3 5 . 11 7 . 2 1 . Combat Bots Only 7 | . 1 3 . 3 2 4 . 3 7 . 2 1 . Max Kills in Single Turn 3 | . 1 1 . 2 1 3 . 2 2 . 1 1 . Gunslinging 1 | . . . . 1 . . . 1 1 . . . . Exploded . | . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -------- Run | Jun Mat Min Exi Min Mat Fac Was Fac Low Dat Pro Fac Was Damage Taken 5186 | . 154 100 . 19 346 1626 . 1823 368 . 350 68 332 Core 675 | . 99 8 . 9 52 177 . 270 . . . . 60 Absorbed by Shields . | . . . . . . . . . . . . . . Redirected to Shielding 107 | . . . . . . 5 . . . . 19 . 83 Regen/Repaired (Parts) 244 | . . . . . . 95 118 31 . . . . . Core Remaining (%) 69 | 100 . . . 53 90 . . . . . 36 . . Volleys Fired 208 | . 4 7 . 2 13 80 . 59 10 . 16 8 9 Largest 4 | . 2 2 . 2 4 4 . 4 4 . 4 4 1 Hottest 161 | . 46 46 . 46 92 120 . 161 161 . 159 151 120 Shots Fired 702 | . 8 14 . 4 43 289 . 213 41 . 55 26 9 Gun 686 | . 8 14 . 4 43 284 . 213 41 . 55 24 . Cannon 11 | . . . . . . 5 . . . . . 2 4 Launcher 5 | . . . . . . . . . . . . . 5 Special . | . . . . . . . . . . . . . . Kinetic 654 | . 8 14 . 4 43 284 . 204 30 . 49 18 . Thermal 43 | . . . . . . 5 . 9 11 . 6 8 4 Explosive 5 | . . . . . . . . . . . . . 5 Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak 13 | . 4 5 . 3 6 13 . 12 9 . 9 4 5 Robot Miss Streak 13 | . 2 3 . 2 3 8 . 7 5 . 13 6 4 Penetration Max 1 | . . . . . . . . 1 . . 1 . . Secondary Targets 6 | . . . . 1 . 1 . 2 2 . . . . Max Gunslinging Chain 1 | . . . . 1 . 1 . 1 1 . . . . Shots Hit Robots 466 | . 7 9 . 3 31 196 . 141 24 . 32 18 5 Core Hits 296 | . 4 5 . 3 18 123 . 74 23 . 31 14 1 Critical Kills 1 | . . . . . 1 . . . . . . . . Critical Parts Destroyed 4 | . . . . . . 1 . 2 . . 1 . . Critical Strikes 7 | . . . . . 1 1 . 3 . . 1 1 . Burn 2 | . . . . . . . . 1 . . . 1 . Destroy 5 | . . . . . 1 1 . 2 . . 1 . . Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 8462 | 9 204 131 . 41 464 3054 . 2694 425 . 662 296 482 Guns 7640 | . 94 124 . 41 464 2908 . 2626 425 . 662 296 . Cannons 281 | . . . . . . 137 . . . . . . 144 Explosions 444 | . 106 . . . . . . . . . . . 338 Melee . | . . . . . . . . . . . . . . Ramming 97 | 9 4 7 . . . 9 . 68 . . . . . Kinetic 7209 | . 94 124 . 41 464 2908 . 2516 260 . 573 229 . Thermal 818 | . 106 . . . . 137 . 110 165 . 89 67 144 Explosive 338 | . . . . . . . . . . . . . 338 Electromagnetic . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 11 | . 1 1 1 1 . 3 3 7 11 11 11 1 1 Average Corruption 3 | . 1 1 1 1 . 1 3 4 9 11 11 1 1 Corruption Purged 1 | . . . . . . 1 . . . . . . . Corruption Blocked 10 | . . . . . . 10 . . . . . . . Effects 122 | . 2 1 6 . . 10 3 43 11 7 39 . . Message Errors 26 | . 1 1 2 . . . 2 5 3 . 12 . . Matter Fused 28 | . 1 . 3 . . 2 . 9 2 2 9 . . Heat Flow Errors 20 | . . . 1 . . 3 . 6 1 2 7 . . Energy Discharges 14 | . . . . . . 1 1 9 . . 3 . . Parts Rejected 1 | . . . . . . . . 1 . . . . . Parts Fused 1 | . . . . . . . . 1 . . . . . Data Loss (minor) 16 | . . . . . . 4 . 7 2 2 1 . . Data Loss (major) 3 | . . . . . . . . 1 . . 2 . . Misfires 7 | . . . . . . . . 3 2 . 2 . . Alerts 3 | . . . . . . . . . . 1 2 . . Weapon Failures 3 | . . . . . . . . 1 1 . 1 . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 8 | . . . . . . . . . . . . . 8 Projectiles . | . . . . . . . . . . . . . . Explosions 8 | . . . . . . . . . . . . . 8 Melee . | . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 280 | . 99 . . . . . . . . . . . 181 Shots 4 | . 1 . . . . . . . . . . . 3 Rammed 10 | 1 1 1 . . . 1 . 6 . . . . . Targets Rammed 11 | 1 1 1 . . . 1 . 7 . . . . . Kicked . | . . . . . . . . . . . . . . Crushed 1 | . . . . . . . . 1 . . . . . Highest Temperature 366 | . 1 . 183 . 48 366 . 181 140 210 363 22 88 Average Temperature 59 | . 1 . 96 . 23 57 . 41 56 100 126 8 48 Received Heat Transfer 759 | . 30 . . . 99 435 . 81 36 . 69 9 . Effects 1 | . . . . . . 1 . . . . . . . Short Circuit 1 | . . . . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 2 | . . . . . . 1 . . . . 1 . . Heat Transferred 1895 | . 100 . . . . 320 . 346 375 . 212 222 320 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 ------- Run | Jun Mat Min Exi Min Mat Fac Was Fac Low Dat Pro Fac Was Peak Influence 517 | . 165 85 . 70 218 517 180 237 . . . 218 76 Initial 180 | . . . . . 27 7 180 126 . . . . 76 Average 118 | . 94 60 . 60 56 172 180 89 . . . 92 66 Maximum Alert Level 2 | . . . . . 1 2 . 1 . . . 1 . Low Security (%) 84 | 100 100 100 . 100 99 69 100 90 . . . 86 100 Level 1 12 | . . . . . . 21 . 9 . . . 13 . Level 2 3 | . . . . . . 9 . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 23 | . 2 . . . 3 13 . 3 . . . 2 . Investigation 4 | . . . . . . 3 . . . . . 1 . Extermination 7 | . . . . . . 4 . 2 . . . 1 . Reinforcement 6 | . 2 . . . . 3 . 1 . . . . . Assault . | . . . . . . . . . . . . . . Garrison 6 | . . . . . 3 3 . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 --------- Run | Jun Mat Min Exi Min Mat Fac Was Fac Low Dat Pro Fac Was Distress Signals 2 | . . . . . 1 1 . . . . . . . Communications Jammed 35 | . . . . . . . . 35 . . . . . Distress Signals 32 | . . . . . . . . 32 . . . . . Times Spotted 116 | . 4 4 . 3 8 49 . 18 7 . 13 9 1 Peak Tracking Total 5 | . 1 3 . 3 3 5 . 4 3 . 4 4 1 Tactical Retreats 5 | . . . . . . 1 . 2 . . 2 . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 ------- Run | Jun Mat Min Exi Min Mat Fac Was Fac Low Dat Pro Fac Was Traps Triggered 8 | . 1 . . . . 4 . 2 . . . 1 . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 3 | . . . . . . 3 . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 ---------- Run | Jun Mat Min Exi Min Mat Fac Was Fac Low Dat Pro Fac Was Machines Disabled 6 | . 1 . . . . . . 1 . . . 4 . Max in Single Turn 1 | . 1 . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 --------- Run | Jun Mat Min Exi Min Mat Fac Was Fac Low Dat Pro Fac Was Machines Accessed 20 | . 3 . . . 3 4 . 5 . 3 . 2 . Terminals 12 | . 3 . . . 3 2 . 3 . . . 1 . Fabricators 1 | . . . . . . . . 1 . . . . . Repair Stations 1 | . . . . . . 1 . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . 1 . 1 . . . 1 . Total Hacks 66 | . 12 . . . 10 9 . 9 . 23 . 3 . Successful 43 | . 7 . . . 6 4 . 3 . 23 . . . Failed 23 | . 5 . . . 4 5 . 6 . . . 3 . Catastrophic 9 | . 1 . . . 1 2 . 3 . . . 2 . Database Lockouts . | . . . . . . . . . . . . . . Manual 31 | . 11 . 1 . 5 6 . 6 . . . 2 . Terminals 34 | . 12 . . . 10 5 . 6 . . . 1 . Fabricators 1 | . . . . . . . . 1 . . . . . Repair Stations 2 | . . . . . . 2 . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 6 | . . . . . . 2 . 2 . . . 2 . Terminal Hacks 30 | . 4 . . . 3 . . . . 23 . . . Record 6 | . . . . . . . . . . 6 . . . Part Schematic 10 | . . . . . . . . . . 10 . . . Robot Schematic 4 | . . . . . . . . . . 4 . . . Prototype ID Bank 5 | . 1 . . . 1 . . . . 3 . . . Alert Level 1 | . . . . . 1 . . . . . . . . Registered Components 3 | . 3 . . . . . . . . . . . . Zone Layout 1 | . . . . . 1 . . . . . . . . Fabricator Hacks 1 | . . . . . . . . 1 . . . . . Network Status 1 | . . . . . . . . 1 . . . . . Repair Station Hacks 2 | . . . . . . 2 . . . . . . . Scan Component 1 | . . . . . . 1 . . . . . . . Repair 1 | . . . . . . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . . . . . Seal Access 1 | . . . . . . . . 1 . . . . . Unauthorized Hacks 9 | . 3 . . . 3 2 . 1 . . . . . Terminals 9 | . 3 . . . 3 2 . 1 . . . . . Botnet 9 | . 3 . . . 3 2 . 1 . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 16 | . 3 . . . 3 4 . 4 . . . 2 . Full Trace Events 2 | . . . . . . 1 . . . . . 1 . Feedback Events 1 | . . . . . . . . . . . . 1 . Corruption 1 | . . . . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . 4 . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 10 | . . . . . . . . . . 10 . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . . . . . . Time 32 | . . . . . . 32 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 ------------ Run | Jun Mat Min Exi Min Mat Fac Was Fac Low Dat Pro Fac Was Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . 4 . . . . . Programmers 4 | . . . . . . . . 4 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . 2 . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -------- Run | Jun Mat Min Exi Min Mat Fac Was Fac Low Dat Pro Fac Was Total Allies 24 | . . . . 1 . . 20 . 2 . 1 . . Largest Group 20 | . . . . 1 1 . 20 20 2 2 2 1 1 Highest-Rated Group 543 | . . . . 31 31 . 543 543 36 36 116 96 96 Highest-Rated Ally 96 | . . . . 31 31 . 31 31 20 20 96 96 96 Total Orders . | . . . . . . . . . . . . . . Ally Attacks 59 | . . . . . 8 . . 13 . . 24 13 1 Total Damage 2000 | . . . . . 83 . . 159 . . 491 1224 43 Kills 15 | . . . . . 1 . . 1 . . 7 6 . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 ------- Run | Jun Mat Min Exi Min Mat Fac Was Fac Low Dat Pro Fac Was Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . . 1 . 2 . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 ------------- Run | Jun Mat Min Exi Min Mat Fac Was Fac Low Dat Pro Fac Was Turns Passed 9002 | 99 418 199 714 91 595 2591 163 1923 274 226 968 678 63 Spaces Moved 3321 | 56 237 106 421 33 212 736 66 578 92 89 365 305 25 Core 7 | 7 . . . . . . . . . . . . . Treads 3314 | 49 237 106 421 33 212 736 66 578 92 89 365 305 25 Legs . | . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 240 240 240 250 225 250 250 250 170 170 Average Speed 231 | 146 160 160 166 240 240 291 250 266 250 250 250 170 170 Slowest Speed 490 | 160 160 160 240 240 240 330 250 490 250 250 250 170 170 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 33 | 3 37 21 89 9 23 20 75 17 10 68 60 8 26 Regions Visited 13 Branch Regions 6 Pre-discovered Areas 3 | . . 1 . . . . . . . 1 1 . . Known Exits Taken 1 | . . . . . . . . 1 . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 . . . 1 1 1 . . Scrap Searched . | . . . . . . . . . . . . . . Spaces Dug 3 | . . . . . . 1 . . . . . 2 . Terrain Destroyed 87 | . 24 . . . . 1 . . . . . 2 60 Melee . | . . . . . . . . . . . . . . Projectile 3 | . . . . . . 1 . . . . . 2 . AOE 84 | . 24 . . . . . . . . . . . 60 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 --------- Run | Jun Mat Min Exi Min Mat Fac Was Fac Low Dat Pro Fac Was Total 4189 | 69 272 121 437 41 270 1027 65 808 112 94 386 452 35 Wait 453 | . 12 8 . 6 34 138 . 132 1 . 2 120 . Move 3311 | 56 236 105 420 32 211 736 65 577 91 88 364 305 25 Hop . | . . . . . . . . . . . . . . Pick Up 62 | 6 7 . 2 . 7 21 . 10 1 . 3 5 . Fast Attach 29 | 6 1 . 5 . 1 6 . 5 . 3 1 1 . Attach 26 | . . . . . 2 9 . 9 4 . . 2 . Detach 3 | . . . . . . 2 . 1 . . . . . Swap 29 | 1 3 . 2 1 2 11 . 4 . . . 4 1 Drop 53 | . 8 . 8 . . 23 . 4 . 3 . 7 . Fire 208 | . 4 7 . 2 13 80 . 59 10 . 16 8 9 Melee . | . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush 10 | . 1 1 . . . 1 . 7 . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire 5 | . . . . . . . . . 5 . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory -7/Waste -7/Factory -7/Lower Caves (discovered 2 exits: Low / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory -6/Waste History --------- Turn | Location | Event 11 | -11/Junkyard | Discovered new exit (range 14) 100 | -11/Junkyard | Entered Materials 301 | -10/Materials | Build established: Mutant 473 | -10/Materials | Discovered new exit (range 10) 518 | -10/Materials | Entered Mines 519 | -10/Mines | Assembled infested the area 519 | -10/Mines | Learned location of Storage (-9) 709 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 711 | -10/Mines | Discovered new exit (range 5) 717 | -10/Mines | Entered Exiles 745 | -10/Exiles | Discovered new exit (range 14) 769 | -10/Exiles | Met 8R-AWN 794 | -10/Exiles | Met EX-HEX 844 | -10/Exiles | Met EX-BIN 861 | -10/Exiles | Aligned with FarCom system 863 | -10/Exiles | Given EX-Vault access code 900 | -10/Exiles | Opened EX-Vault 917 | -10/Exiles | Found Prototype Energy Cannon 917 | -10/Exiles | Identified Gui. Plasma Cannon 924 | -10/Exiles | Found Prototype Energy Cannon 924 | -10/Exiles | Identified YOLO Cannon 975 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1019 | -10/Exiles | Met EX-DEC 1069 | -10/Exiles | Visited The Gauntlet 1404 | -10/Exiles | Discovered new exit (range 12) 1431 | -10/Exiles | Left Exiles lab with Gui. Plasma Cannon 1431 | -10/Exiles | Entered Mines 1456 | -9/Mines | Escorted by a lone wolf Derelict 1505 | -9/Mines | Discovered new exit (range 9) 1522 | -9/Mines | Entered Materials 1522 | -8/Materials | Accompanied by 1 ally 1522 | -8/Materials | Evolved 4 slots: Utility x2, Weapon x2 1735 | -8/Materials | Build established: Skirmisher 1767 | -8/Materials | Garrison activated, responded to threat 2055 | -8/Materials | Discovered new exit (range 8) 2117 | -8/Materials | Entered Factory 2117 | -7/Factory | Evolved 2 slots: Utility x2 2398 | -7/Factory | Repaired Shotgun 2419 | -7/Factory | Build established: Tank 2736 | -7/Factory | Garrison activated, responded to threat 3169 | -7/Factory | Build established: Skirmisher 3248 | -7/Factory | Cargo convoy interrupted 4074 | -7/Factory | Lost 3 parts (1u2w) 4374 | -7/Factory | Build established: Scavenger-Skirmisher 4708 | -7/Factory | Sucked down chute 4708 | -7/Factory | Entered Waste 4709 | -7/Waste | Joined by Warlord forces that had cleared the area 4713 | -7/Waste | Build established: Scavenger-Tank 4846 | -7/Waste | Discovered new exit (range 11) 4871 | -7/Waste | Entered Factory 4871 | -7/Factory | Accompanied by 20 allies 6282 | -7/Factory | Discovered new exit (range 15) 6316 | -7/Factory | Identified exit to Lower Caves 6463 | -7/Factory | Lost 3 parts (1u2w) 6555 | -7/Factory | Core integrity fell below 50% 6587 | -7/Factory | Lost 6 parts (1p2n3w) 6794 | -7/Factory | Entered Lower Caves 6797 | -7/Lower Caves | Identified exit to Lower Caves 6866 | -7/Lower Caves | System corruption reached 10% 6880 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 6913 | -7/Lower Caves | Lost 4 parts (3u1w) 6919 | -7/Lower Caves | Destroyed 7 combat bots 7042 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 7068 | -7/Lower Caves | Entered Data Miner 7068 | -7/Data Miner | Accompanied by 2 allies 7070 | -7/Data Miner | Discovered new exit (range 6) 7117 | -7/Data Miner | Met Data Miner 7160 | -7/Data Miner | Learned location of Section 7 (-2) 7160 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 7197 | -7/Data Miner | Received God Mode back door access code from Data Miner 7294 | -7/Data Miner | Entered Proximity Caves 7294 | -6/Proximity Caves | Accompanied by 2 allies 7493 | -6/Proximity Caves | Escorted by Enhanced Grunt 8062 | -6/Proximity Caves | Spotted B-75 Beast 8239 | -6/Proximity Caves | Learned Factory stockpile data 8252 | -6/Proximity Caves | Discovered new exit (range 3) 8262 | -6/Proximity Caves | Entered Factory 8262 | -6/Factory | Accompanied by 1 ally 8262 | -6/Factory | Evolved 2 slots: Propulsion x2 8940 | -6/Factory | Sucked down chute 8940 | -6/Factory | Entered Waste 8960 | -6/Waste | 1 allies followed down the chute 8969 | -6/Waste | Spotted C-40 Crusher 8993 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8996 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8999 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 9001 | -6/Waste | Spotted C-40 Crusher 9002 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 9003 | -6/Waste | Self-destructed Last Messages --------------- 08940_ Receiving FarCom transmissions... 08960_ Enhanced Grunt slides out of a hatch. 08979_ Enhanced Grunt Lyr. Medium Armor Plating crushed. 08979_ Enhanced Grunt Adv. Particle Charger crushed. 08979_ Enhanced Grunt suffers critical hit (Destroy). 08979_ Enhanced Grunt destroyed. 08983_ 54 Matter crushed. 08983_ Adv. Particle Charger crushed. 08993_ Arm. Treads crushed. 08993_ Coil Gun crushed. 08995_ Gauss Rifle destroyed. 08995_ Destroyed Gauss Rifle. 08996_ Arm. Treads crushed. 08996_ Adv. Terrain Scanner crushed. 08999_ Arm. Treads crushed. 08999_ Flak Gun crushed. 08999_ Arm. Treads crushed. 09002_ Hvy. Missile Launcher crushed. 09002_ Lgt. Angular Momentum Engine crushed. 09002_ Hcp. Storage Unit crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????#???????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????? ??????????????????? | | ??????????????????????????# #????#????????????? | | ????????????#???????????### ###????#??????????? | | ????????????????????????? ???????????????? | | ????????????????????#???# ????????????????? | | ?????????????????????????? ????????????????? | | ?????????????????????????? ????????????????? | | ??????????????????????????# #?????????????????? | | ???????????????????????#??# [ #?????????????????? | | ????????????????????#?????# #???????????#?????? | | ?????????????????????##### #????????? #?????? | | ?????????????????????# ######## ##????? | | ?????????????????????# ]????? | | ?????????#???????????# ]!! ???? | | ???????????????????#?# [*CC CC ???? | | ??????????#??????????# ][@CC CC ???? | | ????????#????????????# **=!! ########????#?????? | | ???????#????########### *!= ##?????#??????????? | | ????????????# #???????????????? | | ?????????#??# #???? ?????????? | | ????????????# #### #???? ????????? | | ????????????# #?????????????? | | ????????????# #?????????????? | | ???????????## #?????????????? | | ????????????# #?????????????? | | ????????????# #### #####?????????????? | | ????????????# #??# #??????? ?????????? | | ????????????# ] #??# ] #?????????????????? | | ????????????############??# #?????????????????? | | ????????????????????#?????# #?????????????????? | | ??????????????????????#??? ???##?? ?????????? | | ????????????????????#????? ????????????????? | | ????????????????#???????? ]#???????????????? | | ????????????????????????? #???????????????? | | ????????????????????????# #???????????????? | | ??????????????????#?????? #???????????????? | | ?????????#?#????????????? #??#????????????? | | ????????????????????????#? ?????????????????? | | ??????????????????????????####???????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 18 Energy Capacity 290 Matter Stores 450 Matter Capacity 450 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 675 Resistance: KI 30 Core Shielding 20 Power Shielding 66 Weapon Cycling 15 Evasion (%) 40 Recoil Reduction 4 Matter Filtering 30 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Scatter Rocket Array | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Antigrav System | -7/Data Miner | Free Imp. Transmission Jammer | -7/Data Miner | Free Adv. Plasma Cannon | -7/Data Miner | Free Imp. Coolant Injector | -7/Data Miner | Free Graphene Brace | -7/Data Miner | Free Robot Schematics ------------------ G-50 Soldier | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ParticleProtonPlating Manual? 0 Play Time 00:45:26 Cumulative 84.9 hours Start 2023.04.01 @ 16:23:00 End 2023.04.01 @ 17:08:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 127 Rogue 127 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 53 Gallery% 56 Achievement% 44 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3c3e3598-8c80-4c0a-93a7-cc81320defb1