Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.01 @ 17:08:58

Player: Shadow Pussy wanter

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (13)       2600
Robots Destroyed (102)     510
Value Destroyed (3270)     3270
Prototype IDs (17)         340
Alien Tech Used (0)        0
Bonus (1106)               1106
              TOTAL SCORE: 9826

 Bonus
-------
High Alert Combat Kills    71
Follower Combat Kills      504
Aligned with FarCom        300
Met Data Miner             300
Friendly Fire              -69

 Cogmind 
---------
Core Integrity             790/850
Matter                     355/450
Energy                     100/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Core (150) Ox2
Location                   -6/Waste

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (6) ------
  Advanced Heat Sink
     Large Matter Pod
           Core Shielding
  Improved Power Shielding
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
   Armored Treads
    Medium Treads
    Medium Treads
           Carbon-fiber Leg
           Matter Filter

 Peak State 
------------
>               --- POWER ------------
          Light Angular Momentum Engine
>               --- PROPULSION -------
        Armored Treads
        Armored Treads
        Armored Treads
        Armored Treads
>               --- UTILITY ----------
       Advanced Heat Sink
  High-capacity Storage Unit
          Large Matter Pod
       Advanced Terrain Scanner
                Core Shielding
       Improved Power Shielding
>               --- WEAPON -----------
         Guided Plasma Cannon
                Gauss Rifle
                Flak Gun
                Coil Gun
>               --- INVENTORY --------
          Light Nuclear Core
       Improved Deuterium Engine
                Fission Core
        Armored Treads
         Medium Treads
         Medium Treads
                Carbon-fiber Leg
                Carbon-fiber Leg
       Improved Heat Sink
       Advanced Heat Sink
  High-capacity Battery
        Compact Matter Pod
                Matter Filter
                Focal Shield
       Improved Shield Generator
                Particle Gun
          Heavy Laser
                Wave Gun
                Phase Cannon
          Heavy Missile Launcher
[Rating: 61]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
Propulsion                 Armored Treads
  Treads                   Armored Treads
Utility                    High-capacity Storage Unit
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Improved Signal Interpreter
  Protection               Improved Power Shielding
Weapon                     Shotgun
  Energy Gun               Particle Gun
  Energy Cannon            Guided Plasma Cannon
  Ballistic Gun            Shotgun
  Launcher                 Heavy Missile Launcher

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Was Fac Low Dat Pro Fac Was 
Slots Evolved              8    | .   .   .   .   .   4   2   .   .   .   .   .   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Utility                  4    | .   .   .   .   .   2   2   .   .   .   .   .   .   .   
  Weapon                   2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   
Parts Attached             84   | 7   4   .   7   1   5   26  .   18  4   3   1   7   1   
  Power                    8    | 1   1   .   .   1   2   1   .   1   .   .   .   1   .   
    Engine                 8    | 1   1   .   .   1   2   1   .   1   .   .   .   1   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               11   | 2   .   .   .   .   .   3   .   4   .   .   .   2   .   
    Treads                 11   | 2   .   .   .   .   .   3   .   4   .   .   .   2   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  29   | 1   1   .   3   .   1   12  .   6   3   .   .   2   .   
    Device                 14   | .   1   .   1   .   .   6   .   4   .   .   .   2   .   
    Storage                6    | 1   .   .   2   .   .   2   .   1   .   .   .   .   .   
    Processor              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             8    | .   .   .   .   .   1   4   .   .   3   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   36   | 3   2   .   4   .   2   10  .   7   1   3   1   2   1   
    Energy Gun             5    | 1   .   .   .   .   .   .   .   2   .   1   1   .   .   
    Energy Cannon          5    | .   .   .   2   .   .   2   .   .   .   .   .   1   .   
    Ballistic Gun          25   | 2   2   .   2   .   2   8   .   5   1   2   .   1   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 27   | .   .   .   .   .   .   6   .   11  4   .   1   .   5   
  Power                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               5    | .   .   .   .   .   .   .   .   2   .   .   .   .   3   
  Utility                  8    | .   .   .   .   .   .   3   .   2   3   .   .   .   .   
  Weapon                   13   | .   .   .   .   .   .   3   .   6   1   .   1   .   2   
  Highest Loss Streak      6    | .   .   .   .   .   .   3   .   6   4   .   1   .   5   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Average Slot Usage (%)     94   | .   87  100 99  100 83  92  92  96  88  77  98  100 91  
  Engine                   8    | .   14  14  14  14  9   7   7   6   7   7   7   6   6   
  Treads                   18   | .   28  28  28  28  18  15  15  14  15  15  15  26  21  
  Device                   12   | .   2   14  13  14  9   12  7   20  12  7   7   6   11  
  Storage                  13   | .   14  14  14  14  9   14  15  10  15  15  15  13  13  
  Protection               10   | .   .   .   .   .   2   10  15  10  5   23  23  19  13  
  Energy Gun               1    | .   .   .   .   .   .   .   .   .   7   .   5   5   .   
  Ballistic Gun            27   | .   28  28  27  28  36  29  30  28  23  8   23  20  16  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             100  | 13  17  17  52  52  66  100 80  83  74  74  73  80  80  
  Greatest Support         80   | 40  40  40  40  40  40  40  40  44  40  40  40  80  80  
  Greatest Overweight (x)  4    | .   .   .   1   1   1   2   1   4   1   1   1   .   .   
  Average Overweight (x)   .    | .   .   .   .   1   1   1   1   1   1   1   1   .   .   
Largest Inventory Capacity 20   | 8   8   8   20  20  20  20  20  20  20  20  20  20  20  
  Average Capacity         18   | 7   8   8   9   20  20  20  20  20  20  20  20  20  19  
  Most Carried             20   | 6   8   8   10  10  16  20  19  20  20  17  20  20  20  
  Average Carried          16   | 3   7   8   8   9   12  18  19  19  19  17  19  19  19  
  Final Capacity           20   | 8   8   8   20  20  20  20  20  20  20  20  20  20  5   
  Final Carried            20   | 6   8   8   9   10  16  19  19  20  17  17  20  20  5   

 Class Distribution 
--------------------
 37% | Scavenger-Tank
 23% | Skirmisher
 19% | Mutant
  8% | Tank
  8% | Scavenger-Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
       Skirmisher | -9/Mines
       Skirmisher | -8/Materials
       Skirmisher | -7/Factory
   Scavenger-Tank | -7/Waste
   Scavenger-Tank | -7/Factory
 Scavenger-Gunner | -7/Lower Caves
           Mutant | -7/Data Miner
   Scavenger-Tank | -6/Proximity Caves
   Scavenger-Tank | -6/Factory
 Scavenger-Mutant | -6/Waste

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -6   -6   -6   
-----------                Run  | Jun  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Dat  Pro  Fac  Was  
Matter Collected           3916 | 240  58   158  .    41   309  1433 .    1040 160  .    265  212  .    
  Remotely                 783  | .    .    .    .    .    .    .    .    675  108  .    .    .    .    
Salvage Created            3416 | .    58   41   .    41   248  1495 .    901  306  .    198  128  .    
  Parts                    199  | .    2    4    .    4    14   87   .    60   14   .    7    7    .    
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           6    | .    .    .    .    .    .    1    .    5    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      22   | .    .    .    .    .    .    .    .    .    13   .    9    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Was Fac Low Dat Pro Fac Was 
Combat Hostiles Destroyed  73   | .   1   4   .   3   5   30  .   14  7   .   6   3   .   
  Guns                     70   | .   1   4   .   3   5   27  .   14  7   .   6   3   .   
  Cannons                  3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   
Classes Destroyed          14   | .   2   2   .   .   2   5   .   2   1   .   .   .   .   
  Worker                   20   | .   1   .   .   .   .   7   .   12  .   .   .   .   .   
  Builder                  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Tunneler                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Recycler                 4    | .   .   .   .   .   .   2   .   2   .   .   .   .   .   
  Watcher                  4    | .   .   .   .   .   1   1   .   2   .   .   .   .   .   
  Swarmer                  23   | .   .   3   .   3   .   6   .   4   3   .   4   .   .   
  Grunt                    26   | .   1   .   .   .   4   16  .   1   1   .   2   1   .   
  Brawler                  2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Sentry                   5    | .   .   .   .   .   1   1   .   2   1   .   .   .   .   
  Hunter                   5    | .   .   .   .   .   .   2   .   2   .   .   .   1   .   
  Programmer               9    | .   .   .   .   .   .   4   .   4   .   .   .   1   .   
  Heavy                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Assembled                1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           11   | .   1   3   .   3   3   5   .   11  7   .   2   1   .   
  Combat Bots Only         7    | .   1   3   .   3   2   4   .   3   7   .   2   1   .   
Max Kills in Single Turn   3    | .   1   1   .   2   1   3   .   2   2   .   1   1   .   
  Gunslinging              1    | .   .   .   .   1   .   .   .   1   1   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -6   -6   -6   
--------                   Run  | Jun  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Dat  Pro  Fac  Was  
Damage Taken               5186 | .    154  100  .    19   346  1626 .    1823 368  .    350  68   332  
  Core                     675  | .    99   8    .    9    52   177  .    270  .    .    .    .    60   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  107  | .    .    .    .    .    .    5    .    .    .    .    19   .    83   
  Regen/Repaired (Parts)   244  | .    .    .    .    .    .    95   118  31   .    .    .    .    .    
Core Remaining (%)         69   | 100  .    .    .    53   90   .    .    .    .    .    36   .    .    
Volleys Fired              208  | .    4    7    .    2    13   80   .    59   10   .    16   8    9    
  Largest                  4    | .    2    2    .    2    4    4    .    4    4    .    4    4    1    
  Hottest                  161  | .    46   46   .    46   92   120  .    161  161  .    159  151  120  
Shots Fired                702  | .    8    14   .    4    43   289  .    213  41   .    55   26   9    
  Gun                      686  | .    8    14   .    4    43   284  .    213  41   .    55   24   .    
  Cannon                   11   | .    .    .    .    .    .    5    .    .    .    .    .    2    4    
  Launcher                 5    | .    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  654  | .    8    14   .    4    43   284  .    204  30   .    49   18   .    
  Thermal                  43   | .    .    .    .    .    .    5    .    9    11   .    6    8    4    
  Explosive                5    | .    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         13   | .    4    5    .    3    6    13   .    12   9    .    9    4    5    
  Robot Miss Streak        13   | .    2    3    .    2    3    8    .    7    5    .    13   6    4    
  Penetration Max          1    | .    .    .    .    .    .    .    .    1    .    .    1    .    .    
  Secondary Targets        6    | .    .    .    .    1    .    1    .    2    2    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    .    1    .    1    .    1    1    .    .    .    .    
Shots Hit Robots           466  | .    7    9    .    3    31   196  .    141  24   .    32   18   5    
  Core Hits                296  | .    4    5    .    3    18   123  .    74   23   .    31   14   1    
  Critical Kills           1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 4    | .    .    .    .    .    .    1    .    2    .    .    1    .    .    
  Critical Strikes         7    | .    .    .    .    .    1    1    .    3    .    .    1    1    .    
    Burn                   2    | .    .    .    .    .    .    .    .    1    .    .    .    1    .    
    Destroy                5    | .    .    .    .    .    1    1    .    2    .    .    1    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           8462 | 9    204  131  .    41   464  3054 .    2694 425  .    662  296  482  
  Guns                     7640 | .    94   124  .    41   464  2908 .    2626 425  .    662  296  .    
  Cannons                  281  | .    .    .    .    .    .    137  .    .    .    .    .    .    144  
  Explosions               444  | .    106  .    .    .    .    .    .    .    .    .    .    .    338  
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  97   | 9    4    7    .    .    .    9    .    68   .    .    .    .    .    
  Kinetic                  7209 | .    94   124  .    41   464  2908 .    2516 260  .    573  229  .    
  Thermal                  818  | .    106  .    .    .    .    137  .    110  165  .    89   67   144  
  Explosive                338  | .    .    .    .    .    .    .    .    .    .    .    .    .    338  
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         11   | .    1    1    1    1    .    3    3    7    11   11   11   1    1    
  Average Corruption       3    | .    1    1    1    1    .    1    3    4    9    11   11   1    1    
  Corruption Purged        1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Corruption Blocked       10   | .    .    .    .    .    .    10   .    .    .    .    .    .    .    
  Effects                  122  | .    2    1    6    .    .    10   3    43   11   7    39   .    .    
    Message Errors         26   | .    1    1    2    .    .    .    2    5    3    .    12   .    .    
    Matter Fused           28   | .    1    .    3    .    .    2    .    9    2    2    9    .    .    
    Heat Flow Errors       20   | .    .    .    1    .    .    3    .    6    1    2    7    .    .    
    Energy Discharges      14   | .    .    .    .    .    .    1    1    9    .    .    3    .    .    
    Parts Rejected         1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Parts Fused            1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Data Loss (minor)      16   | .    .    .    .    .    .    4    .    7    2    2    1    .    .    
    Data Loss (major)      3    | .    .    .    .    .    .    .    .    1    .    .    2    .    .    
    Misfires               7    | .    .    .    .    .    .    .    .    3    2    .    2    .    .    
    Alerts                 3    | .    .    .    .    .    .    .    .    .    .    1    2    .    .    
    Weapon Failures        3    | .    .    .    .    .    .    .    .    1    1    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            8    | .    .    .    .    .    .    .    .    .    .    .    .    .    8    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               8    | .    .    .    .    .    .    .    .    .    .    .    .    .    8    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      280  | .    99   .    .    .    .    .    .    .    .    .    .    .    181  
  Shots                    4    | .    1    .    .    .    .    .    .    .    .    .    .    .    3    
  Rammed                   10   | 1    1    1    .    .    .    1    .    6    .    .    .    .    .    
Targets Rammed             11   | 1    1    1    .    .    .    1    .    7    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Highest Temperature        366  | .    1    .    183  .    48   366  .    181  140  210  363  22   88   
  Average Temperature      59   | .    1    .    96   .    23   57   .    41   56   100  126  8    48   
  Received Heat Transfer   759  | .    30   .    .    .    99   435  .    81   36   .    69   9    .    
  Effects                  1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    
    Short Circuit          1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             2    | .    .    .    .    .    .    1    .    .    .    .    1    .    .    
  Heat Transferred         1895 | .    100  .    .    .    .    320  .    346  375  .    212  222  320  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Was Fac Low Dat Pro Fac Was 
Peak Influence             517  | .   165 85  .   70  218 517 180 237 .   .   .   218 76  
  Initial                  180  | .   .   .   .   .   27  7   180 126 .   .   .   .   76  
  Average                  118  | .   94  60  .   60  56  172 180 89  .   .   .   92  66  
Maximum Alert Level        2    | .   .   .   .   .   1   2   .   1   .   .   .   1   .   
  Low Security (%)         84   | 100 100 100 .   100 99  69  100 90  .   .   .   86  100 
  Level 1                  12   | .   .   .   .   .   .   21  .   9   .   .   .   13  .   
  Level 2                  3    | .   .   .   .   .   .   9   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          23   | .   2   .   .   .   3   13  .   3   .   .   .   2   .   
  Investigation            4    | .   .   .   .   .   .   3   .   .   .   .   .   1   .   
  Extermination            7    | .   .   .   .   .   .   4   .   2   .   .   .   1   .   
  Reinforcement            6    | .   2   .   .   .   .   3   .   1   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 6    | .   .   .   .   .   3   3   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  
---------                  Run  | Jun Mat Min Exi Min Mat Fac Was Fac Low Dat Pro Fac Was 
Distress Signals           2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   
Communications Jammed      35   | .   .   .   .   .   .   .   .   35  .   .   .   .   .   
  Distress Signals         32   | .   .   .   .   .   .   .   .   32  .   .   .   .   .   
Times Spotted              116  | .   4   4   .   3   8   49  .   18  7   .   13  9   1   
  Peak Tracking Total      5    | .   1   3   .   3   3   5   .   4   3   .   4   4   1   
  Tactical Retreats        5    | .   .   .   .   .   .   1   .   2   .   .   2   .   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Was Fac Low Dat Pro Fac Was 
Traps Triggered            8    | .   1   .   .   .   .   4   .   2   .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  
----------                 Run  | Jun Mat Min Exi Min Mat Fac Was Fac Low Dat Pro Fac Was 
Machines Disabled          6    | .   1   .   .   .   .   .   .   1   .   .   .   4   .   
  Max in Single Turn       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  
---------                  Run  | Jun Mat Min Exi Min Mat Fac Was Fac Low Dat Pro Fac Was 
Machines Accessed          20   | .   3   .   .   .   3   4   .   5   .   3   .   2   .   
  Terminals                12   | .   3   .   .   .   3   2   .   3   .   .   .   1   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   1   .   1   .   .   .   1   .   
Total Hacks                66   | .   12  .   .   .   10  9   .   9   .   23  .   3   .   
  Successful               43   | .   7   .   .   .   6   4   .   3   .   23  .   .   .   
  Failed                   23   | .   5   .   .   .   4   5   .   6   .   .   .   3   .   
    Catastrophic           9    | .   1   .   .   .   1   2   .   3   .   .   .   2   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   31   | .   11  .   1   .   5   6   .   6   .   .   .   2   .   
  Terminals                34   | .   12  .   .   .   10  5   .   6   .   .   .   1   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   .   .   .   2   .   2   .   .   .   2   .   
Terminal Hacks             30   | .   4   .   .   .   3   .   .   .   .   23  .   .   .   
  Record                   6    | .   .   .   .   .   .   .   .   .   .   6   .   .   .   
  Part Schematic           10   | .   .   .   .   .   .   .   .   .   .   10  .   .   .   
  Robot Schematic          4    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   
  Prototype ID Bank        5    | .   1   .   .   .   1   .   .   .   .   3   .   .   .   
  Alert Level              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Registered Components    3    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Repair                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Unauthorized Hacks         9    | .   3   .   .   .   3   2   .   1   .   .   .   .   .   
  Terminals                9    | .   3   .   .   .   3   2   .   1   .   .   .   .   .   
    Botnet                 9    | .   3   .   .   .   3   2   .   1   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         16   | .   3   .   .   .   3   4   .   4   .   .   .   2   .   
  Full Trace Events        2    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   10   | .   .   .   .   .   .   .   .   .   .   10  .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Time                     32   | .   .   .   .   .   .   32  .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  
------------               Run  | Jun Mat Min Exi Min Mat Fac Was Fac Low Dat Pro Fac Was 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Programmers              4    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -6   -6   -6   
--------                   Run  | Jun  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Dat  Pro  Fac  Was  
Total Allies               24   | .    .    .    .    1    .    .    20   .    2    .    1    .    .    
  Largest Group            20   | .    .    .    .    1    1    .    20   20   2    2    2    1    1    
  Highest-Rated Group      543  | .    .    .    .    31   31   .    543  543  36   36   116  96   96   
  Highest-Rated Ally       96   | .    .    .    .    31   31   .    31   31   20   20   96   96   96   
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               59   | .    .    .    .    .    8    .    .    13   .    .    24   13   1    
  Total Damage             2000 | .    .    .    .    .    83   .    .    159  .    .    491  1224 43   
  Kills                    15   | .    .    .    .    .    1    .    .    1    .    .    7    6    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Was Fac Low Dat Pro Fac Was 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   .   .   .   .   .   1   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -6   -6   -6   
-------------              Run  | Jun  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Dat  Pro  Fac  Was  
Turns Passed               9002 | 99   418  199  714  91   595  2591 163  1923 274  226  968  678  63   
Spaces Moved               3321 | 56   237  106  421  33   212  736  66   578  92   89   365  305  25   
  Core                     7    | 7    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   3314 | 49   237  106  421  33   212  736  66   578  92   89   365  305  25   
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  240  240  240  250  225  250  250  250  170  170  
  Average Speed            231  | 146  160  160  166  240  240  291  250  266  250  250  250  170  170  
  Slowest Speed            490  | 160  160  160  240  240  240  330  250  490  250  250  250  170  170  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       33   | 3    37   21   89   9    23   20   75   17   10   68   60   8    26   
  Regions Visited          13
    Branch Regions         6
  Pre-discovered Areas     3    | .    .    1    .    .    .    .    .    .    .    1    1    .    .    
  Known Exits Taken        1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Unknown Exits Taken      9    | 1    1    1    1    1    1    .    .    .    1    1    1    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 3    | .    .    .    .    .    .    1    .    .    .    .    .    2    .    
Terrain Destroyed          87   | .    24   .    .    .    .    1    .    .    .    .    .    2    60   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               3    | .    .    .    .    .    .    1    .    .    .    .    .    2    .    
  AOE                      84   | .    24   .    .    .    .    .    .    .    .    .    .    .    60   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -6   -6   -6   
---------                  Run  | Jun  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Dat  Pro  Fac  Was  
Total                      4189 | 69   272  121  437  41   270  1027 65   808  112  94   386  452  35   
  Wait                     453  | .    12   8    .    6    34   138  .    132  1    .    2    120  .    
  Move                     3311 | 56   236  105  420  32   211  736  65   577  91   88   364  305  25   
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  62   | 6    7    .    2    .    7    21   .    10   1    .    3    5    .    
  Fast Attach              29   | 6    1    .    5    .    1    6    .    5    .    3    1    1    .    
  Attach                   26   | .    .    .    .    .    2    9    .    9    4    .    .    2    .    
  Detach                   3    | .    .    .    .    .    .    2    .    1    .    .    .    .    .    
  Swap                     29   | 1    3    .    2    1    2    11   .    4    .    .    .    4    1    
  Drop                     53   | .    8    .    8    .    .    23   .    4    .    3    .    7    .    
  Fire                     208  | .    4    7    .    2    13   80   .    59   10   .    16   8    9    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    10   | .    1    1    .    .    .    1    .    7    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   5    | .    .    .    .    .    .    .    .    .    5    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials
-10/Mines
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines
-8/Materials
-7/Factory
-7/Waste
-7/Factory
-7/Lower Caves (discovered 2 exits: Low / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory
-6/Waste

 History 
---------
 Turn | Location           | Event
   11 | -11/Junkyard       | Discovered new exit (range 14)
  100 | -11/Junkyard       | Entered Materials
  301 | -10/Materials      | Build established: Mutant
  473 | -10/Materials      | Discovered new exit (range 10)
  518 | -10/Materials      | Entered Mines
  519 | -10/Mines          | Assembled infested the area
  519 | -10/Mines          | Learned location of Storage (-9)
  709 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  711 | -10/Mines          | Discovered new exit (range 5)
  717 | -10/Mines          | Entered Exiles
  745 | -10/Exiles         | Discovered new exit (range 14)
  769 | -10/Exiles         | Met 8R-AWN
  794 | -10/Exiles         | Met EX-HEX
  844 | -10/Exiles         | Met EX-BIN
  861 | -10/Exiles         | Aligned with FarCom system
  863 | -10/Exiles         | Given EX-Vault access code
  900 | -10/Exiles         | Opened EX-Vault
  917 | -10/Exiles         | Found Prototype Energy Cannon
  917 | -10/Exiles         | Identified Gui. Plasma Cannon
  924 | -10/Exiles         | Found Prototype Energy Cannon
  924 | -10/Exiles         | Identified YOLO Cannon
  975 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
 1019 | -10/Exiles         | Met EX-DEC
 1069 | -10/Exiles         | Visited The Gauntlet
 1404 | -10/Exiles         | Discovered new exit (range 12)
 1431 | -10/Exiles         | Left Exiles lab with Gui. Plasma Cannon
 1431 | -10/Exiles         | Entered Mines
 1456 | -9/Mines           | Escorted by a lone wolf Derelict
 1505 | -9/Mines           | Discovered new exit (range 9)
 1522 | -9/Mines           | Entered Materials
 1522 | -8/Materials       | Accompanied by 1 ally
 1522 | -8/Materials       | Evolved 4 slots: Utility x2, Weapon x2
 1735 | -8/Materials       | Build established: Skirmisher
 1767 | -8/Materials       | Garrison activated, responded to threat
 2055 | -8/Materials       | Discovered new exit (range 8)
 2117 | -8/Materials       | Entered Factory
 2117 | -7/Factory         | Evolved 2 slots: Utility x2
 2398 | -7/Factory         | Repaired Shotgun
 2419 | -7/Factory         | Build established: Tank
 2736 | -7/Factory         | Garrison activated, responded to threat
 3169 | -7/Factory         | Build established: Skirmisher
 3248 | -7/Factory         | Cargo convoy interrupted
 4074 | -7/Factory         | Lost 3 parts (1u2w)
 4374 | -7/Factory         | Build established: Scavenger-Skirmisher
 4708 | -7/Factory         | Sucked down chute
 4708 | -7/Factory         | Entered Waste
 4709 | -7/Waste           | Joined by Warlord forces that had cleared the area
 4713 | -7/Waste           | Build established: Scavenger-Tank
 4846 | -7/Waste           | Discovered new exit (range 11)
 4871 | -7/Waste           | Entered Factory
 4871 | -7/Factory         | Accompanied by 20 allies
 6282 | -7/Factory         | Discovered new exit (range 15)
 6316 | -7/Factory         | Identified exit to Lower Caves
 6463 | -7/Factory         | Lost 3 parts (1u2w)
 6555 | -7/Factory         | Core integrity fell below 50%
 6587 | -7/Factory         | Lost 6 parts (1p2n3w)
 6794 | -7/Factory         | Entered Lower Caves
 6797 | -7/Lower Caves     | Identified exit to Lower Caves
 6866 | -7/Lower Caves     | System corruption reached 10%
 6880 | -7/Lower Caves     | Attracted the attention of an 0b10 outpost
 6913 | -7/Lower Caves     | Lost 4 parts (3u1w)
 6919 | -7/Lower Caves     | Destroyed 7 combat bots
 7042 | -7/Lower Caves     | A Derelict revealed a hidden shortcut to meet someone special
 7068 | -7/Lower Caves     | Entered Data Miner
 7068 | -7/Data Miner      | Accompanied by 2 allies
 7070 | -7/Data Miner      | Discovered new exit (range 6)
 7117 | -7/Data Miner      | Met Data Miner
 7160 | -7/Data Miner      | Learned location of Section 7 (-2)
 7160 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 7197 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 7294 | -7/Data Miner      | Entered Proximity Caves
 7294 | -6/Proximity Caves | Accompanied by 2 allies
 7493 | -6/Proximity Caves | Escorted by Enhanced Grunt
 8062 | -6/Proximity Caves | Spotted B-75 Beast
 8239 | -6/Proximity Caves | Learned Factory stockpile data
 8252 | -6/Proximity Caves | Discovered new exit (range 3)
 8262 | -6/Proximity Caves | Entered Factory
 8262 | -6/Factory         | Accompanied by 1 ally
 8262 | -6/Factory         | Evolved 2 slots: Propulsion x2
 8940 | -6/Factory         | Sucked down chute
 8940 | -6/Factory         | Entered Waste
 8960 | -6/Waste           | 1 allies followed down the chute
 8969 | -6/Waste           | Spotted C-40 Crusher
 8993 | -6/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 8996 | -6/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 8999 | -6/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
 9001 | -6/Waste           | Spotted C-40 Crusher
 9002 | -6/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
 9003 | -6/Waste           | Self-destructed

 Last Messages 
---------------
08940_ Receiving FarCom transmissions...
08960_ Enhanced Grunt slides out of a hatch.
08979_ Enhanced Grunt Lyr. Medium Armor Plating crushed.
08979_ Enhanced Grunt Adv. Particle Charger crushed.
08979_ Enhanced Grunt suffers critical hit (Destroy).
08979_ Enhanced Grunt destroyed.
08983_ 54 Matter crushed.
08983_ Adv. Particle Charger crushed.
08993_ Arm. Treads crushed.
08993_ Coil Gun crushed.
08995_ Gauss Rifle destroyed.
08995_ Destroyed Gauss Rifle.
08996_ Arm. Treads crushed.
08996_ Adv. Terrain Scanner crushed.
08999_ Arm. Treads crushed.
08999_ Flak Gun crushed.
08999_ Arm. Treads crushed.
09002_ Hvy. Missile Launcher crushed.
09002_ Lgt. Angular Momentum Engine crushed.
09002_ Hcp. Storage Unit crushed.

 Map 
-----
+----------------------------------------------------+
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| ??????????????????????????#    #?????????????????? |
| ???????????????????????#??#  [ #?????????????????? |
| ????????????????????#?????#    #???????????#?????? |
| ?????????????????????#####     #?????????  #?????? |
| ?????????????????????#         ########    ##????? |
| ?????????????????????#                      ]????? |
| ?????????#???????????#  ]!!                   ???? |
| ???????????????????#?#  [*CC           CC     ???? |
| ??????????#??????????# ][@CC           CC     ???? |
| ????????#????????????# **=!!   ########????#?????? |
| ???????#????########### *!=    ##?????#??????????? |
| ????????????#                    #???????????????? |
| ?????????#??#                     #???? ?????????? |
| ????????????#          ####        #???? ????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Energy Generation          18
Energy Capacity            290
Matter Stores              450
Matter Capacity            450
Sight Range                16
Robot Scan Range           14
Terrain Scan Range         20
Terrain Scan Density       10
Jamming Range              12
Armor Coverage             675
Resistance: KI             30
Core Shielding             20
Power Shielding            66
Weapon Cycling             15
Evasion (%)                40
Recoil Reduction           4
Matter Filtering           30

 Item Schematics 
-----------------
          Combat Drone Bay | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
       Biomechanical Wings | -7/Data Miner | Free
      Scatter Rocket Array | -7/Data Miner | Free
   Exp. Targeting Computer | -7/Data Miner | Free
           Antigrav System | -7/Data Miner | Free
  Imp. Transmission Jammer | -7/Data Miner | Free
        Adv. Plasma Cannon | -7/Data Miner | Free
     Imp. Coolant Injector | -7/Data Miner | Free
            Graphene Brace | -7/Data Miner | Free

 Robot Schematics 
------------------
  G-50 Soldier | -7/Data Miner | Free
  G-47 Trooper | -7/Data Miner | Free
    S-27 Virus | -7/Data Miner | Free
 A-15 Conveyor | -7/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ParticleProtonPlating
  Manual?         0
Play Time         00:45:26
  Cumulative      84.9 hours
  Start           2023.04.01 @ 16:23:00
  End             2023.04.01 @ 17:08:58
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          127
  Rogue           127
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             53
Gallery%          56
Achievement%      44
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3c3e3598-8c80-4c0a-93a7-cc81320defb1