Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.11.01 @ 22:01:02 Player: CONM Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (8) 1600 Robots Destroyed (86) 430 Value Destroyed (3286) 3286 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (1563) 1563 TOTAL SCORE: 8059 Bonus ------- High Alert Combat Kills 156 Follower Combat Kills 7 Entered Garrisons 400 Used RIF Installer 1000 Cogmind --------- Core Integrity 0/550 Matter 248/300 Energy 99/100 System Corruption 4% Temperature Cool (9) Movement Core (50) Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Advanced Weight Redist. System Experimental Sensor Array Heavy Assault Cannon Katana Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Armored Exoskeleton Light Armored Exoskeleton > --- UTILITY ---------- Large Storage Unit Experimental Sensor Array Improved Signal Interpreter Improved Weapon Shielding > --- WEAPON ----------- Assault Cannon Assault Cannon > --- INVENTORY -------- Airjet Gravmag System Gravmag System Advanced Weight Redist. System Advanced Weight Redist. System Light Armor Plating Reactive Plating Authchip [R/NC] Authchip [R/Combat] Relay Coupler [Grunt] Improved Assault Rifle Heavy Assault Cannon Grenade Launcher Katana [Rating: 44] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Leg Light Armored Exoskeleton Hover Unit Gravmag System Flight Unit Cesium-ion Thruster Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Relay Coupler [Swarmer] Protection Light Armor Plating Weapon Autogun Energy Gun Improved Medium Laser Ballistic Gun Autogun Ballistic Cannon Assault Cannon Launcher Rocket Launcher Impact Weapon Power Maul Slashing Weapon Katana Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Slots Evolved 4 | . . . 2 . 2 . . . Power . | . . . . . . . . . Propulsion 2 | . . . 1 . 1 . . . Utility 2 | . . . 1 . 1 . . . Weapon . | . . . . . . . . . Parts Attached 71 | 6 6 . 14 1 12 10 8 14 Power 5 | 1 . . . . 2 1 . 1 Engine 5 | 1 . . . . 2 1 . 1 Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 15 | 2 . . 5 . 2 . . 6 Treads 5 | 2 . . 2 . . . . 1 Leg 2 | . . . . . 2 . . . Wheel . | . . . . . . . . . Hover 5 | . . . . . . . . 5 Flight 3 | . . . 3 . . . . . Utility 26 | 1 3 . 5 . 4 4 4 5 Device 8 | 1 1 . 1 . 1 2 1 1 Storage 4 | . 2 . 1 . 1 . . . Processor 4 | . . . 1 . 1 . 1 1 Hackware 1 | . . . . . . . 1 . Protection 9 | . . . 2 . 1 2 1 3 Artifact . | . . . . . . . . . Weapon 25 | 2 3 . 4 1 4 5 4 2 Energy Gun 2 | . 1 . 1 . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 11 | 2 2 . 2 . . 4 1 . Ballistic Cannon 3 | . . . . . . . 2 1 Launcher 2 | . . . . 1 . . . 1 Special Weapon . | . . . . . . . . . Impact Weapon 4 | . . . 1 . 2 1 . . Slashing Weapon 2 | . . . . . 2 . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 . Unidentified Prototypes 4 | . 1 . 1 . . 1 1 . Parts Lost 29 | . . . 1 3 1 8 1 15 Power 4 | . . . . 1 . 1 . 2 Propulsion 9 | . . . . 2 . . . 7 Utility 9 | . . . 1 . . 5 . 3 Weapon 7 | . . . . . 1 2 1 3 Highest Loss Streak 6 | . . . 1 3 1 6 1 5 To Critical Strikes . | . . . . . . . . . Average Backups 12 | 4 12 14 12 9 10 14 14 11 Power . | . . . . . . . . . Propulsion 2 | 3 3 3 1 1 1 2 3 1 Utility 5 | . 4 6 6 4 3 6 6 6 Weapon 4 | . 5 4 4 4 5 4 4 3 Tool/Special . | . . . . . . . . . Unused Backups 23 | . 2 2 5 1 3 5 1 4 Power . | . . . . . . . . . Propulsion 6 | . 2 . 1 . 1 2 . . Utility 9 | . . 1 1 1 1 1 . 4 Weapon 8 | . . 1 3 . 1 2 1 . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 84 | . 98 100 92 95 72 76 78 69 Engine 9 | . 14 14 11 9 7 8 9 5 Treads 11 | . 28 28 26 . . . . . Leg 8 | . . . . . 14 18 18 6 Hover 1 | . . . . . . . . 10 Flight 1 | . . . 4 30 1 . . . Device 9 | . 14 14 6 11 9 7 8 4 Storage 10 | . 12 14 11 11 9 9 9 9 Processor 4 | . . . . 11 9 5 3 13 Protection 5 | . . . 9 . 4 10 12 7 Ballistic Gun 13 | . 27 28 18 10 . 14 6 . Ballistic Cannon 2 | . . . . . . . 10 11 Impact Weapon 2 | . . . 3 8 7 2 . . Slashing Weapon 1 | . . . . . 8 . . . Peak Build Rating 44 | 6 11 12 22 21 41 42 44 44 Average Rating 24 | 4 10 11 14 19 32 38 41 28 On Entrance 19 | . 6 11 12 20 12 41 33 44 Avg Prop Armor Cover (%) 12 | . . . . . 10 . . 14 Naked Turns 3 | . . . . . . . . 3 Heaviest Build 50 | 6 30 30 35 20 38 41 43 50 Greatest Support 69 | 40 40 40 60 24 69 60 60 60 Greatest Overweight (x) 6 | . . . 6 . 4 . . 6 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 5 15 15 15 10 15 15 15 15 Average Capacity 13 | 5 13 15 14 10 11 15 15 14 Most Carried 15 | 5 15 15 15 10 15 15 15 15 Average Carried 13 | 4 12 14 13 9 10 14 14 12 Final Capacity 15 | 5 15 15 10 10 15 15 15 5 Final Carried 15 | 5 15 15 9 10 15 15 15 5 Class Distribution -------------------- 84% | Mutant 11% | Scavenger-Mutant 3% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Sprinter | -9/Mines Mutant | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -10 -9 -9 -8 -8 -8 -8 ----------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Matter Collected 2742 | 262 172 60 367 10 151 821 279 620 Remotely . | . . . . . . . . . Salvage Created 2355 | 13 186 93 418 72 180 849 178 366 Parts 175 | 3 18 8 22 4 14 58 13 35 Haulers Intercepted 5 | . 1 . 2 . 2 . . . Recyclers Shooed 1 | . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Combat Hostiles Destroyed 87 | . 4 2 9 15 10 21 7 19 Melee 1 | . . . . . 1 . . . Guns 38 | . 4 2 9 . . 21 2 . Cannons 15 | . . . . . . . 5 10 AOE 33 | . . . . 15 9 . . 9 Classes Destroyed 12 | 1 4 . 1 1 1 2 . 2 Worker 2 | . 1 . . 1 . . . . Tunneler 2 | 1 . . 1 . . . . . Hauler 5 | . 1 . 2 . 2 . . . Operator 1 | . . . . . 1 . . . Swarmer 33 | . 2 . 3 4 6 6 4 8 Grunt 24 | . 2 2 4 . 4 6 1 5 Brawler 1 | . . . . . . . . 1 Sentry 8 | . . . 2 . . 4 . 2 Hunter 4 | . . . . . . 2 2 . Programmer 5 | . . . . . . 3 . 2 Behemoth 1 | . . . . . . . . 1 Assembled 11 | . . . . 11 . . . . Best Kill Streak 16 | 1 4 2 4 16 5 5 3 14 Combat Bots Only 15 | . 4 2 4 15 5 5 3 14 Max Kills in Single Turn 4 | 1 1 1 1 4 2 2 1 3 Gunslinging 1 | . . . . . . 1 . . Exploded 4 | . . . . 4 2 . . 3 Melee 1 | . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Hostile Shots Fired 488 | . 9 9 55 23 29 184 59 120 Missed 149 | . 2 5 17 13 8 45 20 39 Hits 339 | . 7 4 38 10 21 139 39 81 Projectile 339 | . 7 4 38 10 21 139 39 81 Critical Strikes 14 | . 1 . . . 2 10 . 1 Damage Taken 4852 | . 78 46 419 157 334 2025 495 1298 Core 718 | . 43 . 103 10 61 164 48 289 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 106 | . . . . . . . 78 28 Core Remaining (%) 84 | 100 . 82 . 71 . . . . Volleys Fired 238 | 1 14 7 29 9 12 76 37 53 Largest 2 | 2 2 2 2 2 1 2 2 2 Hottest 74 | 40 46 46 46 56 33 53 51 74 Shots Fired 383 | 2 28 13 58 10 12 143 42 75 Gun 262 | 2 28 13 58 1 . 143 17 . Cannon 87 | . . . . . . . 25 62 Launcher 34 | . . . . 9 12 . . 13 Special . | . . . . . . . . . Kinetic 349 | 2 28 13 58 1 . 143 42 62 Thermal . | . . . . . . . . . Explosive 34 | . . . . 9 12 . . 13 Electromagnetic . | . . . . . . . . . Robot Hit Streak 18 | 2 7 3 17 18 3 10 3 8 Robot Miss Streak 8 | . 2 3 2 2 2 5 8 5 Penetration Max 1 | . . . . . . 1 . . Secondary Targets 7 | . . . 2 . . 5 . . Max Gunslinging Chain 1 | . . . 1 . . 1 . . Shots Hit Robots 247 | 2 19 6 46 5 14 102 17 36 Core Hits 158 | 2 7 4 15 32 20 39 9 30 Critical Kills 3 | . . . 1 . 1 . 1 . Critical Parts Destroyed 4 | . . . 1 . 2 1 . . Critical Strikes 9 | . . . 2 . 3 1 1 2 Destroy 4 | . . . 2 . . 1 1 . Blast 2 | . . . . . . . . 2 Smash 3 | . . . . . 3 . . . Melee Attacks 21 | . . . 2 1 15 1 2 . Impact 17 | . . . 2 1 13 1 . . Slashing 2 | . . . . . 2 . . . Piercing . | . . . . . . . . . Sneak Attacks 6 | . . . 1 . 4 . 1 . Combat Hostiles 1 | . . . . . . . 1 . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7493 | 16 285 94 714 1133 1288 1990 354 1619 Guns 3137 | 16 285 94 667 12 . 1990 73 . Cannons 1234 | . . . . . . . 201 1033 Explosions 2522 | . . . . 1121 735 . 80 586 Melee 597 | . . . 47 . 550 . . . Ramming 3 | . . . . . 3 . . . Kinetic 4371 | 16 285 94 667 12 . 1990 274 1033 Thermal . | . . . . . . . . . Explosive 2522 | . . . . 1121 735 . 80 586 Electromagnetic . | . . . . . . . . . Impact 537 | . . . 47 . 490 . . . Slashing 60 | . . . . . 60 . . . Piercing . | . . . . . . . . . Highest Corruption 4 | . 1 1 . . . 3 3 4 Average Corruption 2 | . 1 1 . . . 2 3 3 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 44 | . . 5 . . . 12 11 16 Message Errors 11 | . . 2 . . . 3 3 3 Matter Fused 10 | . . 1 . . . 4 1 4 Heat Flow Errors 9 | . . . . . . 1 4 4 Energy Discharges 3 | . . 1 . . . 1 . 1 Parts Rejected 2 | . . . . . . . . 2 Parts Fused 2 | . . . . . . . 1 1 Data Loss (minor) 3 | . . . . . . 1 1 1 Data Loss (major) 1 | . . . . . . 1 . . Misfires 1 | . . . . . . . 1 . Weapon Failures 2 | . . 1 . . . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 404 | . . . 17 19 326 . 1 41 Projectiles 6 | . . . . . . . . 6 Explosions 58 | . . . . 19 3 . 1 35 Melee 340 | . . . 17 . 323 . . . Knockbacks 6 | . . . 1 . 1 . . 4 Impact 2 | . . . 1 . 1 . . . Kinetic 4 | . . . . . . . . 4 Secondary . | . . . . . . . . . Self-Inflicted Damage 225 | . . . . 33 74 . 37 81 Shots 8 | . . . . 2 3 . 1 2 Rammed . | . . . . . . . . . Targets Rammed 2 | . . . . . 2 . . . Kicked 2 | . . . . . 2 . . . Crushed . | . . . . . . . . . Highest Temperature 353 | . 33 19 33 16 17 248 236 353 Average Temperature 43 | . 10 9 10 8 10 23 104 76 Received Heat Transfer 1512 | . 42 27 144 42 135 747 9 366 Effects 2 | . . . . . . . . 2 Damage (minor) 2 | . . . . . . . . 2 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 3 | . . . 1 . 2 . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . . 2 . . . . . Impact Corruptions 9 | . . . 1 . 8 . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred . | . . . . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Maximum Alert Level 3 | . . . . 1 1 2 1 3 Low Security (%) 56 | 100 100 100 100 76 57 18 . 9 Level 1 27 | . . . . 23 42 18 100 39 Level 2 14 | . . . . . . 63 . 39 Level 3 1 | . . . . . . . . 11 Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 715 | 5 109 42 182 244 283 669 336 715 Initial 325 | . . 23 . 48 87 89 325 170 Average 196 | . 15 4 87 101 177 405 280 443 Influence Increases 2890 | 5 137 50 372 276 403 660 302 685 Destroy 0b10 Robot/C 1540 | . 80 40 180 80 200 420 160 380 Destroy 0b10 Robot/NC 50 | 5 10 . 15 5 15 . . . Destroy Leader 230 | . 22 10 44 10 44 30 40 30 Allied During Kill 1 | . . . . . . . 1 . Successful Hack 64 | . 10 . 12 . 23 . 5 14 Disable Machine 105 | . . . 15 . 45 . 45 . Anti-Garrison Action 250 | . . . . . . 150 . 100 Destroy Structure 230 | . . . 1 46 76 . 6 101 Partial Spotted 30 | . . . 30 . . . . . Lose Combat Pursuer 390 | . 15 . 75 135 . 60 45 60 Influence Decreases 2185 | 5 76 111 246 178 489 129 708 243 Entered New Map 739 | . . 38 . 78 137 49 344 93 Time Decay 1136 | 5 76 73 236 70 342 . 334 . Lost Part 290 | . . . 10 30 10 80 10 150 Lost Ally 20 | . . . . . . . 20 . Squads Dispatched 7 | . 1 . 3 . 2 . 1 . Investigation 5 | . 1 . 3 . 1 . . . Extermination . | . . . . . . . . . Reinforcement 2 | . . . . . 1 . 1 . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Distress Signals 4 | . 1 . 1 . . . 2 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 145 | . 11 2 29 31 9 21 18 24 Peak Tracking Total 18 | . 4 2 17 18 5 5 3 5 Tactical Retreats 14 | . 1 . 3 4 . 2 1 3 Traps | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Traps Triggered 9 | . . . 2 . 1 2 . 4 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -8 ---------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Machines Disabled 12 | . . . 1 . 3 2 3 3 Max in Single Turn 1 | . . . 1 . 1 1 1 1 Garrison Relay 3 | . . . . . . 2 . 1 Phase Generator 1 | . . . . . . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Machines Accessed 22 | . 6 1 5 . 3 2 4 1 Terminals 17 | . 4 . 5 . 2 2 3 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . 1 . 1 . Total Hacks 55 | . 18 1 18 . 8 3 6 1 Successful 22 | . 8 1 4 . 5 . 3 1 Failed 33 | . 10 . 14 . 3 3 3 . Catastrophic 7 | . 2 . 3 . . . 2 . Database Lockouts . | . . . . . . . . . Manual 19 | . 4 . 5 . 7 . 3 . Terminals 46 | . 12 . 18 . 7 3 5 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 6 | . 6 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . 1 . 1 . Terminal Hacks 10 | . 3 1 2 . 2 . 1 1 Prototype ID Bank 3 | . 1 . 1 . . . 1 . Open Door 1 | . . 1 . . . . . . Branch Access Points 3 | . 1 . . . 2 . . . Emergency Access Points 1 | . . . . . . . . 1 Registered Components 2 | . 1 . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 3 | . 3 . . . . . . . Report Inventory 2 | . 2 . . . . . . . Retrieve Components 1 | . 1 . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . 1 . Unlock Access 2 | . . . . . 1 . 1 . Unauthorized Hacks 7 | . 2 . 2 . 2 . 1 . Terminals 6 | . 1 . 2 . 2 . 1 . Botnet 6 | . 1 . 2 . 2 . 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . Monitor 1 | . 1 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 21 | . 6 . 5 . 3 2 4 1 Full Trace Events 4 | . 2 . 1 . . 1 . . Feedback Events 1 | . 1 . . . . . . . Corruption 1 | . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 10 | . 10 . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------------ Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Used RIF Installer 2 | . . . . . . 1 . 1 Zone Cloak 1 | . . . . . . . . 1 Robots Hacked 2 | . . . . . . . 2 . Non-combat . | . . . . . . . . . Combat 2 | . . . . . . . 2 . Robot Hacks Applied 2 | . . . . . . . 2 . streamctrl_high 1 | . . . . . . . 1 . formatsys_high 1 | . . . . . . . 1 . Relay Couplers Released 12 | . . . . . . 7 . 5 Machine Destruction 12 | . . . . . . 7 . 5 Attached 1 | . . . . . . . 1 . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Total Allies 2 | . . . . . . . 2 . Largest Group 1 | . . . . . . . 1 . Highest-Rated Group 5 | . . . . . . . 5 . Highest-Rated Ally 5 | . . . . . . . 5 . Total Orders . | . . . . . . . . . Ally Attacks 5 | . . . . . . . 5 . Total Damage 16 | . . . . . . . 16 . Kills 1 | . . . . . . . 1 . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Active Infowar (turns) 3327 | 22 961 750 288 . 358 172 694 82 Sensors 1306 | . . . . . 358 172 694 82 Structural 1178 | . 140 750 288 . . . . . Seismic 843 | 22 821 . . . . . . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Turns Passed 5807 | 116 961 750 652 147 771 905 751 754 Spaces Moved 3785 | 80 551 452 488 365 473 474 454 448 Core 79 | 26 . . . . 35 . . 18 Treads 1347 | 54 551 452 263 . . . . 27 Legs 1474 | . . . . . 385 474 454 161 Wheels . | . . . . . . . . . Hover 242 | . . . . . . . . 242 Flight 643 | . . . 225 365 53 . . . Fastest Speed 29 | 50 160 160 29 29 35 140 140 48 Average Speed 126 | 124 160 160 101 29 136 140 140 116 Slowest Speed 515 | 160 160 160 515 35 250 140 140 350 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 6 | . . . 3 2 1 . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 51 | 4 72 90 48 76 43 50 32 48 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 . . . . Known Exits Taken 5 | . 1 . 1 1 1 . 1 . Unknown Exits Taken 2 | 1 . 1 . . . . . . Scrap Searched 3 | . . 2 . 1 . . . . Spaces Dug 4 | . . . . 1 2 . 1 . Terrain Destroyed 247 | . . . . 57 89 . 6 95 Melee 3 | . . . . 1 2 . . . Projectile 6 | . . . . . . . 5 1 AOE 238 | . . . . 56 87 . 1 94 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Total 4438 | 92 609 469 595 390 558 599 527 599 Wait 212 | 1 20 6 47 13 20 13 15 77 Move 3764 | 79 550 451 481 360 470 471 454 448 Hop 6 | . . . 3 2 1 . . . Pick Up 57 | 5 14 2 5 2 13 9 5 2 Fast Attach 26 | 6 . . 4 . 5 4 2 5 Attach 21 | . 1 . 4 . 2 3 2 9 Detach 2 | . . . . . 1 . . 1 Swap 36 | . 5 . 7 1 8 6 5 4 Drop 45 | . 5 3 13 2 10 7 5 . Fire 238 | 1 14 7 29 9 12 76 37 53 Melee 20 | . . . 2 1 14 1 2 . Ram . | . . . . . . . . . Kick 2 | . . . . . 2 . . . Crush . | . . . . . . . . . Escape Stasis 9 | . . . . . . 9 . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines (discovered 3 exits: *Mat x2 / [Sub]) -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials (discovered 4 exits: [*Fac] / *Sto x2 / Gar) -8/Garrison -8/Materials -8/Garrison History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 4 | -11/Scrapyard | Discovered new exit (range 16) 117 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 356 | -10/Materials | Discovered new exit (range 13) 509 | -10/Materials | Identified exit to Mines 585 | -10/Materials | Discovered new exit (range 7) 917 | -10/Materials | Derelicts attacked the area 1078 | -10/Materials | Entered Mines 1150 | -10/Mines | Found the Drone Emporium 1163 | -10/Mines | Found Prototype Device 1460 | -10/Mines | Discovered new exit (range 12) 1591 | -10/Mines | Discovered new exit (range 3) 1682 | -10/Mines | Discovered new exit (range 6) 1828 | -10/Mines | Entered Materials 1828 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2016 | -9/Materials | Discovered new exit (range 8) 2440 | -9/Materials | Identified exit to Mines 2478 | -9/Materials | Discovered exit to Mines (range 7) 2480 | -9/Materials | Entered Mines 2493 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2531 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2533 | -9/Mines | Found Prototype Device 2597 | -9/Mines | Assembled infested the area 2626 | -9/Mines | Destroyed 15 combat bots 2626 | -9/Mines | Discovered new exit (range 6) 2627 | -9/Mines | Identified exit to Materials 2627 | -9/Mines | Entered Materials 2627 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2648 | -8/Materials | Lost 3 parts (1p2n) 2727 | -8/Materials | Identified exit to Storage 2801 | -8/Materials | Discovered new exit (range 13) 3392 | -8/Materials | Identified exit to Garrison 3398 | -8/Materials | Entered Garrison 3728 | -8/Garrison | Triggered checkpoint 3756 | -8/Garrison | Garrison Relay disabled 3886 | -8/Garrison | Triggered checkpoint 3987 | -8/Garrison | Lost 6 parts (1p3u2w) 4147 | -8/Garrison | Discovered new exit (range 12) 4158 | -8/Garrison | Installed Relay Interface Framework 4202 | -8/Garrison | Triggered checkpoint 4257 | -8/Garrison | Garrison Relay disabled 4303 | -8/Garrison | Entered Materials 4311 | -8/Materials | Build established: Scavenger-Mutant 4360 | -8/Materials | Identified Exp. Sensor Array 4896 | -8/Materials | Build established: Mutant 5054 | -8/Materials | Identified exit to Garrison 5054 | -8/Materials | Entered Garrison 5120 | -8/Garrison | Triggered checkpoint 5149 | -8/Garrison | Garrison Relay disabled 5214 | -8/Garrison | Core integrity fell below 50% 5225 | -8/Garrison | Spotted B-75 Beast 5230 | -8/Garrison | Destroyed B-75 Beast 5307 | -8/Garrison | Expanded RIF knowledge: Zone Cloak 5422 | -8/Garrison | Triggered checkpoint 5469 | -8/Garrison | Destroyed 14 combat bots 5471 | -8/Garrison | Lost 4 parts (1p1n2u) 5585 | -8/Garrison | Core integrity fell below 20% 5618 | -8/Garrison | Lost 5 parts (1p2n2w) 5721 | -8/Garrison | Phase Generator disabled 5805 | -8/Garrison | Released all parts (5) 5808 | -8/Garrison | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- 05721_ Gravmag System destroyed. 05721_ Destroyed Gravmag System. 05721_ Grenade Launcher destroyed. 05721_ Destroyed Grenade Launcher. 05736_ System corrupted: Energy discharge (-17). 05761_ Acquired Unknown Treads. 05761_ Identified Lgt. Treads. 05783_ Triggered Alarm Trap. 05783_ An alarm sounds. 05783_ Y-45 Defender springs to life. 05784_ Slug penetrates Wall. 05786_ Airjet destroyed. 05791_ Slug penetrates Wall. 05793_ System corrupted: Heat flow error (+273). 05805_ Released Target Analyzer. 05805_ Released Lrg. Storage Unit. 05805_ Released Imp. Signal Interpreter. 05805_ Released Adv. Weight Redist. System. 05805_ Released Lgt. Treads. 05806_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | % ####### #??#! !!!#???????????????????? | | #??#! !!!!#???????????????????? | | % #??########???????????????????? | | #=[ # * ##########?????????????????????????????? | | #%[% # [###????????????????????????????????????? | | != / [#????????????????????????????????????? | | #????????????????????????????????????? | | =####?????????????????????????????????? | | #?????????????????????????????????? | | # # #### #?????????????????????????????????? | | # ## #????#??????????#??????????????????????? | | ! #### ###???????????????????????????????? | | = #??????????????###??????????? | | !%! #######??????????????#???"""??????????? | | #""""##[| #???????????+?????+?? ???"!!??????????? | | ??????# [[##???????????????????? ???# ??????????? | | ??#???# [##???????????????????# #?## ###????????? | | ??????# #????????????????????# #?# ??#? #???? | | ??????# #???????????????#????# #??# ##### #????? | | ??????# ! ########?????????????# #??# #????? | | ??????#% #?????????????# #??## ##????? | | ??????#!% ###### #?????????????# #???# #####?????? | | ??????# #????# #?????????????# #???# ######????? | | ??????# ####?# #?????????????# #???# ## #????? | | ??????# # ### ### ###########[##### ## #????? | | ??????# @ !!!= Yw #????? | | ??????# !!*! h #????? | | ??????# ! [ #????? | | ??????#####;;### ### ########### ######### ##????? | | ??????????# #?# #?#???????????###???????# #?????? | | ??????????# !#?# #????????????????######## ##????? | | ??????????# #?# ######???????????# ##???? | | ??????????# #?# ## #??????????# #???? | | ??????????# #?# ##! #######????# #??? | | ??????????# #?# * #????# #??? | | ??????????# #?##########"!!#???# #?? | | ??????????#% ##?????????# !!#### ! ##?? | | ??????????# T#?????????# ! + ??? | | ??????#####! ##?????????#" #### #?? | | ??????#! %########???#" #??## #?? | | ??????#! ##^""""#???#"""#???## ##?? | | ??????#!% "#???#####????# #??? | | ??????#! ## """"#????????????# ##??? | | ??????#" ########????????????### ##???? | | ??????#"""""!#?????????????????????##### ###????? | | ??????########?????????????????????????###???????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 375 Resistance: KI 20 Weapon Shielding 66 Evasion (%) 64 Target Analysis 5 Recoil Reduction 3 Relay Coupler Types 1 Relay Coupler Value 23 Authchip Count 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Mindtrick Challenges ------------ None Game ------ Seed AnalysisNodeGenerator Manual? 0 Play Time 01:16:32 Cumulative 191.1 hours Start 2026.11.01 @ 13:42:13 End 2026.11.01 @ 22:01:02 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 207 Rogue 207 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 61 Gallery% 47 Achievement% 37 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 66x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8d5895ac-3a33-45be-a86f-d072259b4607