Cogmind - Beta 13 @@@ ROGUE MODE // 2024.02.29 @ 21:45:54 Player: Dekar Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (105) 525 Value Destroyed (3823) 3823 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (428) 428 TOTAL SCORE: 8296 Bonus ------- High Alert Combat Kills 402 Follower Combat Kills 35 Friendly Fire -9 Cogmind --------- Core Integrity 0/850 Matter 247/300 Energy 100/100 System Corruption 0% Temperature Cool (6) Movement Core (100) Ox1 Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (7) ------ Improved Signal Interpreter Hacking Suite System Shield > --- WEAPON (3) ------- Force Rifle > --- INVENTORY (5) ---- Micro Nuclear Core High-powered Field Laser Plasma Rifle Enhanced Gauss Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core Backup Power VII > --- PROPULSION ------- Armored Treads Backup Propulsion III > --- UTILITY ---------- Medium Storage Unit Compact Battery Improved Signal Interpreter Backup Plating III Backup Plating III Hardened Light Armor Plating Hardlight Generator > --- WEAPON ----------- High-powered Field Laser Improved EM Pulse Cannon Enhanced Gauss Cannon > --- INVENTORY -------- Backup Plating III Backup Plating III Backup Laser III Enhanced Gauss Cannon Enhanced Gauss Cannon Enhanced Gauss Cannon Katana [Rating: 52] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Backup Propulsion III Utility Improved Signal Interpreter Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Enhanced Gauss Cannon Energy Gun EM Shotgun Energy Cannon Cooled Particle Cannon Ballistic Gun Flak Gun Ballistic Cannon Enhanced Gauss Cannon Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Slots Evolved 8 | . . . 2 . 2 2 2 Power 2 | . . . . . . 1 1 Propulsion . | . . . . . . . . Utility 5 | . . . 2 . 1 1 1 Weapon 1 | . . . . . 1 . . Parts Attached 128 | 5 15 . 18 . 15 37 38 Power 18 | 1 2 . 1 . 1 6 7 Engine 10 | 1 2 . 1 . 1 2 3 Core 8 | . . . . . . 4 4 Reactor . | . . . . . . . . Propulsion 25 | 2 4 . 5 . 2 7 5 Treads 18 | 2 4 . 3 . 2 7 . Leg 2 | . . . 2 . . . . Wheel 4 | . . . . . . . 4 Hover 1 | . . . . . . . 1 Flight . | . . . . . . . . Utility 39 | 1 2 . 6 . 6 11 13 Device 18 | . 2 . 2 . 3 7 4 Storage 4 | 1 . . . . 2 1 . Processor 3 | . . . 1 . 1 . 1 Hackware 2 | . . . . . . . 2 Protection 12 | . . . 3 . . 3 6 Artifact . | . . . . . . . . Weapon 46 | 1 7 . 6 . 6 13 13 Energy Gun 21 | 1 1 . 2 . 3 6 8 Energy Cannon 13 | . 5 . 2 . 3 2 1 Ballistic Gun 3 | . 1 . . . . 2 . Ballistic Cannon 6 | . . . . . . 2 4 Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 3 | . . . 2 . . 1 . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 6 | . 1 . . . 2 . 3 Parts Lost 44 | . 1 . 3 . 5 18 17 Power 10 | . 1 . . . 1 5 3 Propulsion 8 | . . . 1 . 1 3 3 Utility 13 | . . . 2 . 1 2 8 Weapon 13 | . . . . . 2 8 3 Highest Loss Streak 6 | . 1 . 3 . 2 5 6 To Critical Strikes 1 | . . . . . . . 1 Average Slot Usage (%) 93 | . 95 100 98 100 96 92 84 Engine 6 | . 14 14 11 11 9 1 4 Core 4 | . . . . . . 8 8 Treads 15 | . 26 28 19 22 17 14 4 Wheel 1 | . . . . . . . 6 Device 17 | . 21 28 21 11 23 19 7 Storage 7 | . 4 . . . . 12 11 Processor 6 | . . . 6 11 9 7 6 Protection 7 | . . . 14 22 9 2 10 Energy Gun 12 | . 14 . 7 22 21 9 8 Energy Cannon 5 | . 12 28 13 . 5 3 1 Ballistic Gun 1 | . . . . . . 4 1 Ballistic Cannon 2 | . . . . . . 3 7 Naked Turns . | . . . . . . . . Heaviest Build 59 | 12 16 13 22 22 33 52 59 Greatest Support 46 | 40 40 40 46 46 46 43 40 Greatest Overweight (x) 7 | . 3 . 7 . 1 2 4 Average Overweight (x) . | . . . . . . . 1 Largest Inventory Capacity 10 | 8 8 5 5 5 10 10 10 Average Capacity 7 | 7 5 5 5 5 5 10 9 Most Carried 10 | 4 5 5 5 5 5 10 10 Average Carried 6 | 2 3 5 4 5 4 8 7 Final Capacity 10 | 8 5 5 5 5 10 10 5 Final Carried 10 | 3 5 5 5 5 3 10 4 Class Distribution -------------------- 26% | Mutant 22% | Skirmisher 19% | Scavenger-Skirmisher 15% | Tank 14% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Tank | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 ----------- Run | Yrd Mat Min Mat Min Mat Fac Fac Matter Collected 2477 | 183 88 20 274 . 150 835 927 Remotely . | . . . . . . . . Salvage Created 3913 | . 88 42 451 64 758 1643 867 Parts 213 | . 12 4 31 7 35 76 48 Haulers Intercepted 3 | . 1 . . . 1 1 . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Combat Hostiles Destroyed 80 | . . 3 10 4 10 36 17 Melee 3 | . . . 3 . . . . Guns 40 | . . . 2 4 6 22 6 Cannons 31 | . . 3 4 . 4 12 8 AOE 6 | . . . 1 . . 2 3 Classes Destroyed 13 | . 4 1 4 . 2 1 1 Worker 1 | . 1 . . . . . . Builder 9 | . . . 1 . 1 3 4 Hauler 3 | . 1 . . . 1 1 . Recycler 1 | . . . . . . . 1 Operator 3 | . 1 . . . . . 2 Watcher 8 | . 1 . 2 . 3 2 . Swarmer 25 | . . 3 3 4 . 8 7 Grunt 36 | . . . 4 . 6 20 6 Brawler 1 | . . . . . 1 . . Duelist 2 | . . . 1 . . . 1 Sentry 7 | . . . 2 . 2 2 1 Hunter 4 | . . . . . 1 2 1 Programmer 5 | . . . . . . 4 1 Best Kill Streak 9 | . 1 3 6 4 3 8 9 Combat Bots Only 7 | . . 3 5 4 2 6 7 Max Kills in Single Turn 2 | . 1 1 1 1 1 2 2 Gunslinging . | . . . . . . . . Exploded 2 | . . . 1 . . 1 2 Melee 1 | . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Hostile Shots Fired 668 | . . 7 90 11 42 262 256 Missed 189 | . . 2 21 2 8 89 67 Damage Taken 7363 | . 89 41 773 73 612 2611 3164 Core 1432 | . 10 10 129 . 133 290 860 Absorbed by Shields 465 | . . . . . . 116 349 Ignored by Resistances 153 | . . . . . . 47 106 Regen/Repaired (Parts) 51 | . 51 . . . . . . Core Remaining (%) 78 | 100 . 92 . 67 75 58 . Volleys Fired 258 | . 4 5 32 4 41 107 65 Largest 3 | . 2 2 2 2 3 3 3 Hottest 212 | . 110 120 120 90 150 155 212 Shots Fired 683 | . 7 10 64 8 111 311 172 Gun 413 | . 4 . 14 8 81 215 91 Cannon 270 | . 3 10 50 . 30 96 81 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 171 | . . . . . . 90 81 Thermal 275 | . 7 10 50 . 30 136 42 Explosive . | . . . . . . . . Electromagnetic 237 | . . . 14 8 81 85 49 Robot Hit Streak 12 | . 4 2 6 2 12 10 6 Robot Miss Streak 16 | . 1 1 4 3 5 7 16 Penetration Max 1 | . . . . . . . 1 Secondary Targets 3 | . . . . 2 . 1 . Max Gunslinging Chain 1 | . . . . 1 . 1 . Shots Hit Robots 388 | . 6 4 37 5 68 181 87 Core Hits 219 | . 4 3 19 6 37 103 47 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 9 | . . . . . 2 2 5 Burn 3 | . . . . . . . 3 Blast 3 | . . . . . . 1 2 Corrupt 3 | . . . . . 2 1 . Melee Attacks 12 | . . . 6 . . 6 . Impact . | . . . . . . . . Slashing 12 | . . . 6 . . 6 . Piercing . | . . . . . . . . Sneak Attacks 2 | . . . . . . 2 . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 9230 | . 89 110 743 71 1450 4372 2395 Guns 4493 | . 37 . 133 71 919 2366 967 Cannons 3503 | . 52 71 470 . 370 1412 1128 Explosions 1010 | . . 39 46 . 161 464 300 Melee 224 | . . . 94 . . 130 . Ramming . | . . . . . . . . Kinetic 2248 | . . . . . . 1215 1033 Thermal 4178 | . 89 110 516 . 531 2225 707 Explosive 85 | . . . . . . . 85 Electromagnetic 2495 | . . . 133 71 919 802 570 Impact . | . . . . . . . . Slashing 224 | . . . 94 . . 130 . Piercing . | . . . . . . . . Highest Corruption 5 | . . . . . 2 5 . Average Corruption 3 | . . . . . 1 4 . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 40 | . . . . . 6 34 . Message Errors 12 | . . . . . 1 11 . Matter Fused 12 | . . . . . 2 10 . Heat Flow Errors 2 | . . . . . 2 . . Energy Discharges 5 | . . . . . 1 4 . Parts Rejected 1 | . . . . . . 1 . Data Loss (minor) 3 | . . . . . . 3 . Data Loss (major) 1 | . . . . . . 1 . Misfires 2 | . . . . . . 2 . Alerts 1 | . . . . . . 1 . Weapon Failures 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 395 | . . . 39 . 48 246 62 Projectiles 66 | . . . 10 . 5 14 37 Explosions 230 | . . . . . 43 162 25 Melee 99 | . . . 29 . . 70 . Knockbacks 14 | . . . . . . 5 9 Impact . | . . . . . . . . Kinetic 13 | . . . . . . 4 9 Secondary 1 | . . . . . . 1 . Self-Inflicted Damage 517 | . . . . . 52 380 85 Shots 7 | . . . . . 1 5 1 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 734 | . 18 120 354 72 302 354 734 Average Temperature 134 | . 12 51 72 36 67 74 215 Received Heat Transfer 1838 | . . . 234 . 297 637 670 Effects 44 | . . . 1 . 1 1 41 Shutdowns 12 | . . . . . . . 12 Energy Bleed 8 | . . . 1 . 1 1 5 Interference 12 | . . . . . . . 12 Matter Decay 5 | . . . . . . . 5 Short Circuit 1 | . . . . . . . 1 Damage (minor) 3 | . . . . . . . 3 Damage (core) 3 | . . . . . . . 3 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 9 | . . . . . 7 1 1 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 9 | . . . 2 . 1 3 3 Heat Transferred 6715 | . 222 198 1049 . 668 3112 1466 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 5 | . . . 1 . 3 . 1 Alert | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Peak Influence 632 | . 63 144 321 207 217 632 592 Initial 309 | . . . 55 108 2 34 309 Average 295 | . 32 26 199 193 80 436 442 Maximum Alert Level 2 | . . . 1 1 1 2 2 Low Security (%) 38 | 100 100 100 38 79 97 6 . Level 1 23 | . . . 61 20 2 23 34 Level 2 38 | . . . . . . 70 65 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 27 | . . . 1 . 2 19 5 Investigation 7 | . . . . . 2 4 1 Extermination 5 | . . . . . . 4 1 Reinforcement 9 | . . . 1 . . 5 3 Assault . | . . . . . . . . Garrison 6 | . . . . . . 6 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . . 1 1 Haulers Reinforced 1 | . . . . . . 1 . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Distress Signals 6 | . . . 2 . 2 2 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 124 | . 2 3 20 3 21 48 27 Peak Tracking Total 7 | . 1 3 7 3 6 5 6 Tactical Retreats 2 | . . . 2 . . . . Traps | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Traps Triggered 11 | . 4 . . . 2 4 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . 1 . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 ---------- Run | Yrd Mat Min Mat Min Mat Fac Fac Machines Disabled 35 | . . 4 3 . 1 17 10 Max in Single Turn 6 | . . 4 1 . 1 6 4 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Machines Accessed 23 | . 5 . 2 2 6 4 4 Terminals 16 | . 4 . 2 2 4 2 2 Fabricators 3 | . . . . . . 2 1 Repair Stations 1 | . 1 . . . . . . Recycling Units 2 | . . . . . 2 . . Scanalyzers 1 | . . . . . . . 1 Garrison Access . | . . . . . . . . Total Hacks 61 | . 11 . 2 5 13 10 20 Successful 30 | . 4 . . 2 7 3 14 Failed 31 | . 7 . 2 3 6 7 6 Catastrophic 11 | . 3 . 2 2 1 2 1 Database Lockouts . | . . . . . . . . Manual 25 | . 5 . 1 4 4 7 4 Terminals 33 | . 9 . 2 5 9 5 3 Fabricators 7 | . . . . . . 5 2 Repair Stations 2 | . 2 . . . . . . Recycling Units 4 | . . . . . 4 . . Scanalyzers 15 | . . . . . . . 15 Garrison Access . | . . . . . . . . Terminal Hacks 13 | . 2 . . 2 5 3 1 Record 6 | . . . . 1 2 3 . Robot Analysis 3 | . 1 . . . 2 . . Open DSF 1 | . . . . . . . 1 Level Access Points 1 | . . . . 1 . . . Locate Traps 1 | . 1 . . . . . . Maintenance Status 1 | . . . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . 2 . . . . . . Scan Component 1 | . 1 . . . . . . Repair 1 | . 1 . . . . . . Recycling Unit Hacks 1 | . . . . . 1 . . Report Inventory 1 | . . . . . 1 . . Scanalyzer 13 | . . . . . . . 13 Insert Component 4 | . . . . . . . 4 Analyze 9 | . . . . . . . 9 Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 1 | . . . . . 1 . . Terminals 1 | . . . . . 1 . . Assimilate 1 | . . . . . 1 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 Used 1 | . . . . . . . 1 Hacking Detections 22 | . 4 . 2 2 6 4 4 Full Trace Events 3 | . . . . . 1 1 1 Feedback Events 1 | . . . . . 1 . . Corruption 1 | . . . . . 1 . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 4 | . . . . . . . 4 Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . 1 . . . . . . Time 26 | . 26 . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 4 | . . . . . . . 4 Part Schematics Acquired 4 | . . . . . . . 4 Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 ------------ Run | Yrd Mat Min Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Total Allies 1 | . . . . 1 . . . Largest Group 1 | . . . . 1 1 . . Highest-Rated Group 31 | . . . . 31 31 . . Highest-Rated Ally 31 | . . . . 31 31 . . Total Orders . | . . . . . . . . Ally Attacks 6 | . . . . . 6 . . Total Damage 87 | . . . . . 87 . . Kills 1 | . . . . . 1 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Robot Analysis Total 3 | . 1 . . . 2 . . Derelict Logs Recovered 3 | . . 1 . 2 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 ------------- Run | Yrd Mat Min Mat Min Mat Fac Fac Turns Passed 6213 | 58 428 94 652 410 1105 2271 1195 Spaces Moved 2647 | 36 176 48 311 235 429 857 555 Core 46 | 10 3 . 1 . . . 32 Treads 2220 | 26 173 48 293 235 429 857 159 Legs 17 | . . . 17 . . . . Wheels 364 | . . . . . . . 364 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 150 160 120 160 160 160 50 Average Speed 171 | 129 160 160 161 160 160 199 155 Slowest Speed 400 | 160 200 160 400 160 240 320 330 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 29 | 4 38 22 27 69 38 24 14 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 2 | . . 1 . 1 . . . Known Exits Taken 4 | . . . 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . Scrap Searched 2 | . . . . 2 . . . Spaces Dug 13 | . . . 1 . . 7 5 Terrain Destroyed 259 | . . 14 3 . 25 128 89 Melee 5 | . . . 1 . . 4 . Projectile 80 | . . . . . 10 23 47 AOE 174 | . . 14 2 . 15 101 42 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Total 3753 | 48 315 55 388 261 762 1168 756 Wait 541 | . 97 3 2 23 260 118 38 Move 2640 | 35 175 47 310 234 428 856 555 Hop . | . . . . . . . . Pick Up 99 | 8 16 . 10 . 6 33 26 Fast Attach 20 | . 2 . 4 . 7 1 6 Attach 66 | 5 7 . 6 . 6 21 21 Detach 3 | . . . . . 1 1 1 Swap 44 | . 6 . 8 . 4 15 11 Drop 65 | . 8 . 10 . 9 10 28 Fire 258 | . 4 5 32 4 41 107 65 Melee 12 | . . . 6 . . 6 . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 5 | . . . . . . . 5 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 15) 59 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Discovered new exit (range 11) 335 | -10/Materials | Build established: Mutant 373 | -10/Materials | Repaired Lgt. Treads 400 | -10/Materials | Discovered new exit (range 11) 487 | -10/Materials | Discovered new exit (range 15) 487 | -10/Materials | Entered Mines 524 | -10/Mines | Met a Derelict bent on vengeance 540 | -10/Mines | Learned location of Zion (-7) 566 | -10/Mines | Discovered new exit (range 9) 581 | -10/Mines | Entered Materials 581 | -9/Materials | Evolved 2 slots: Utility x2 1013 | -9/Materials | Lost 3 parts (1n2u) 1227 | -9/Materials | Discovered new exit (range 4) 1231 | -9/Materials | Identified exit to Mines 1233 | -9/Materials | Entered Mines 1245 | -9/Mines | Discovered new exit (range 12) 1257 | -9/Mines | Learned Materials emergency access door positions 1471 | -9/Mines | Received a Mining Laser from a helpful Derelict 1489 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1548 | -9/Mines | Identified exit to Materials 1643 | -9/Mines | Entered Materials 1643 | -8/Materials | Accompanied by 1 ally 1643 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2011 | -8/Materials | Build established: Scavenger-Tank 2535 | -8/Materials | Build established: Skirmisher 2732 | -8/Materials | Discovered new exit (range 11) 2746 | -8/Materials | Identified exit to Factory 2748 | -8/Materials | Entered Factory 2748 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2793 | -7/Factory | Garrison activated, responded to threat 2932 | -7/Factory | Lost 3 parts (1p2w) 3107 | -7/Factory | Garrison activated, responded to threat 3115 | -7/Factory | Build established: Scavenger-Skirmisher 3250 | -7/Factory | Lost 5 parts (2n3w) 4161 | -7/Factory | Build established: Skirmisher 4848 | -7/Factory | Discovered new exit (range 8) 5017 | -7/Factory | Identified exit to Factory 5019 | -7/Factory | Entered another Factory area 5019 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5273 | -6/Factory | Lost 4 parts (3u1w) 5282 | -6/Factory | Build established: Tank 5429 | -6/Factory | Core integrity fell below 50% 5879 | -6/Factory | Build established: Scavenger-Tank 6039 | -6/Factory | Lost 6 parts (1p3u2w) 6047 | -6/Factory | Destroyed 7 combat bots 6175 | -6/Factory | Core integrity fell below 20% 6203 | -6/Factory | Lost 5 parts (1p2n2u) 6214 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06175_ M-13 Machinist repairs G-50 Soldier. 06176_ Slug penetrates Wall. 06178_ U-05 Engineer builds a Door. 06179_ Slug penetrates Wall. 06181_ Dropped Gatling Laser. 06181_ Dropped Mic. Nuclear Core. 06182_ M-28 Smith repairs G-50 Soldier. 06182_ Acquired Mic. Nuclear Core. 06182_ Slug penetrates Wall. 06189_ Acquired Prototype Energy Gun. 06190_ Identified Force Rifle. 06204_ Acquired System Shield. 06208_ Triggered Stasis Trap. 06208_ A bubble of rippling energy engulfs the area. 06208_ Field strength at 94. 06209_ Field strength at 88. 06210_ Field strength at 82. 06211_ Field strength at 76. 06212_ Field strength at 70. 06213_ Field strength at 64. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????? ????????????????????????? | | ???????????????????# ??????????????????????? | | ???????????????????# #?????????????????????? | | ???????????????????# #?????????????????????? | | ???????????????????# #?????????????????????? | | ???????????????????# #?????????????????????? | | ???????????????????# #?????????????????????? | | ???????????????????# #?????????????????????? | | ???????????????????# ####??????????????????? | | ???????????????????# g ????????????????? | | ???????????????????# g R ????????????????? | | ??????????########## ?????????????????? | | ??????????# # R ?????????????????? | | ??????????# # u"""" """?????????????????? | | ??????????# # """" """"????????????????? | | ??????????# [ # """" """" ????????? | | ??????????# # g@ ^ ????????? | | ??????????# # g """" """" ????????? | | ??????????# # g"""" """"????????????????? | | ??????????# # """" """" ???????????????? | | ??????????# # ?????????????? | | ??????##########+###h k ?????????????? | | ??????+ A ####??????????????? | | ??????###### #########+#####+###?????????????????? | | ???????????# #???????????????????????????????????? | | ???????????#[#???????????????????????????????????? | | ############ #???????????????????????????????????? | | ]#???????????????????????????????????? | | % [*#???????????????????????????????????? | | #???????????????????????????????????? | | #???????????????????????????????????? | | #???????????????????????????????????? | | ###### #???????????????????????????????????? | | ?????# ##/##/####????????????????????????????????? | | ###### # # ????????????????????????????????? | | # # # ????? #?????????????????????????? | | #]# # """ #?????????????????????????? | | #!# # """ #?????????????????????????? | | #]#] # !#?????????????????????????? | | / # #[ """ #?????????????????????????? | | # ####/### """ #?????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 33 Energy Capacity 575 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 310 Resistance: KI 20 Evasion (%) 50 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Enh. Gauss Cannon | -6/Factory | Scanalyzed Imp. EM Pulse Cannon | -6/Factory | Scanalyzed Hpw. Field Laser | -6/Factory | Scanalyzed Katana | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Armchair Analyst Dynamic Key Challenges ------------ None Game ------ Seed NavigationPointySuite Manual? 0 Play Time 01:43:13 Cumulative 11.1 hours Start 2024.02.27 @ 21:37:13 End 2024.02.29 @ 21:45:54 Sessions 10 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 18 Achievement% 22 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6ab741a4-31ea-4258-94da-4a3660774cf3