Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.24 @ 18:07:41 Player: Holy_Ghost Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (76) 380 Value Destroyed (2311) 2311 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (46) 46 TOTAL SCORE: 5317 Bonus ------- High Alert Combat Kills 46 Cogmind --------- Core Integrity 497/700 Matter 121/300 Energy 190/290 System Corruption 9% Temperature Cool (76) Movement Rolling (145) Ox3 Location -7/Factory Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (3) --- Compact Wheel Compact Wheel > --- UTILITY (6) ------ Improved Cooling System (fused) Huge Storage Unit Matter Filter Core Shielding Medium Armor Plating Hardened Light Armor Plating > --- WEAPON (3) ------- Minigun Advanced Assault Cannon > --- INVENTORY (25) --- Light Nuclear Core Light Treads Wheel Large Battery (200) Medium Matter Pod (100) Matter Filter Hardlight Generator Hacking Suite Long-range Tractor Beam Improved EM Pulse Cannon Assault Rifle Improved Light Cannon Flak Cannon Advanced EMP Blaster Grenade Launcher Mining Laser Great Axe Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Wheel Wheel > --- UTILITY ---------- Improved Cooling System Huge Storage Unit Matter Filter Core Shielding Improved Light Armor Plating Long-range Tractor Beam > --- WEAPON ----------- Improved EM Pulse Cannon Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Light Nuclear Core Light Treads Compact Wheel Large Battery Medium Matter Pod Matter Filter Matter Filter Hardlight Generator Hacking Suite Assault Rifle Minigun Improved Light Cannon Flak Cannon Advanced EMP Blaster Grenade Launcher Mining Laser Great Axe [Rating: 38] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Huge Storage Unit Device Long-range Tractor Beam Storage Huge Storage Unit Processor Signal Interpreter Protection Core Shielding Weapon Assault Cannon Energy Cannon Improved EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Special Weapon Mining Laser Slashing Weapon Great Axe Build | -11 -10 -10 -10 -8 -7 ------- Run | Yrd Mat Min Sub Mat Fac Slots Evolved 6 | . . . . 4 2 Power . | . . . . . . Propulsion 1 | . . . . 1 . Utility 4 | . . . . 2 2 Weapon 1 | . . . . 1 . Parts Attached 73 | . 1 8 1 28 35 Power 4 | . . 1 . 1 2 Engine 4 | . . 1 . 1 2 Core . | . . . . . . Reactor . | . . . . . . Propulsion 25 | . . 2 . 13 10 Treads 1 | . . . . . 1 Leg 3 | . . . . 3 . Wheel 21 | . . 2 . 10 9 Hover . | . . . . . . Flight . | . . . . . . Utility 18 | . 1 1 . 5 11 Device 8 | . . . . 1 7 Storage 1 | . . . . 1 . Processor 1 | . 1 . . . . Hackware . | . . . . . . Protection 8 | . . 1 . 3 4 Artifact . | . . . . . . Weapon 26 | . . 4 1 9 12 Energy Gun . | . . . . . . Energy Cannon 2 | . . . . . 2 Ballistic Gun 7 | . . 2 . 2 3 Ballistic Cannon 13 | . . 1 . 6 6 Launcher 2 | . . . 1 1 . Special Weapon 1 | . . 1 . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . . 2 . Parts Lost 25 | . . 3 . 7 15 Power 1 | . . 1 . . . Propulsion 10 | . . 1 . 5 4 Utility 8 | . . . . 2 6 Weapon 6 | . . 1 . . 5 Highest Loss Streak 5 | . . 2 . 4 5 To Critical Strikes . | . . . . . . Average Slot Usage (%) 94 | . 88 99 100 95 92 Engine 9 | . 14 13 14 9 7 Leg 3 | . 28 5 . . . Wheel 19 | . . 22 28 23 17 Device 10 | . . . . 7 23 Storage 10 | . 14 14 14 9 7 Processor 2 | . 3 10 . . . Protection 11 | . . 3 14 18 12 Ballistic Gun 8 | . 28 14 . 6 3 Ballistic Cannon 14 | . . 13 14 17 16 Launcher 1 | . . . 13 3 . Naked Turns . | . . . . . . Heaviest Build 124 | 12 12 18 19 109 124 Greatest Support 51 | 20 20 26 26 51 42 Greatest Overweight (x) 11 | . . . . 10 11 Average Overweight (x) 1 | . . . . 2 3 Largest Inventory Capacity 25 | 8 8 8 8 25 25 Average Capacity 17 | 8 8 8 8 21 25 Most Carried 19 | 6 8 8 8 19 19 Average Carried 12 | 6 7 6 7 13 17 Final Capacity 25 | 8 8 8 8 25 25 Final Carried 18 | 6 8 7 8 18 17 Class Distribution -------------------- 38% | Mutant 30% | Tank 30% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Tank | -8/Materials Scavenger-Tank | -7/Factory Resources | -11 -10 -10 -10 -8 -7 ----------- Run | Yrd Mat Min Sub Mat Fac Matter Collected 2255 | 183 89 332 84 756 811 Remotely 893 | . . . . 517 376 Salvage Created 2255 | . 133 296 111 551 1164 Parts 132 | . 14 19 13 39 47 Haulers Intercepted 3 | . . . . 3 . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -10 -8 -7 ------- Run | Yrd Mat Min Sub Mat Fac Combat Hostiles Destroyed 56 | . 6 8 4 17 21 Melee 4 | . . . . . 4 Guns 11 | . 6 2 . . 3 Cannons 30 | . . 6 1 9 14 AOE 11 | . . . 3 8 . Classes Destroyed 14 | . 3 1 1 4 5 Worker 8 | . 1 . . 4 3 Builder 2 | . . . . . 2 Tunneler 1 | . . . . 1 . Hauler 3 | . . . . 3 . Recycler 5 | . . . . . 5 Watcher 1 | . 1 . . . . Swarmer 13 | . 6 . . 7 . Grunt 22 | . . 8 . 3 11 Brawler 2 | . . . . . 2 Duelist 1 | . . . . . 1 Sentry 9 | . . . . 5 4 Hunter 3 | . . . . 2 1 Programmer 2 | . . . . . 2 Subdweller 4 | . . . 4 . . Best Kill Streak 9 | . 5 4 2 4 9 Combat Bots Only 5 | . 3 4 2 4 5 Max Kills in Single Turn 3 | . 1 1 1 3 2 Gunslinging . | . . . . . . Exploded 3 | . . . 1 3 . Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -8 -7 -------- Run | Yrd Mat Min Sub Mat Fac Hostile Shots Fired 357 | . 39 25 3 72 218 Missed 110 | . 16 10 . 15 69 Damage Taken 3405 | . 255 222 65 807 2056 Core 402 | . 95 36 . 68 203 Absorbed by Shields 83 | . . . . . 83 Redirected to Shielding 94 | . . . . 67 27 Core Remaining (%) 78 | 100 . . 47 87 . Volleys Fired 166 | . 18 22 5 45 76 Largest 3 | . 2 2 2 3 3 Hottest 132 | . 40 100 69 132 131 Shots Fired 380 | . 36 39 9 116 180 Gun 108 | . 36 17 . 26 29 Cannon 257 | . . 18 5 83 151 Launcher 11 | . . . 4 7 . Special 4 | . . 4 . . . Kinetic 359 | . 36 35 5 109 174 Thermal 4 | . . 4 . . . Explosive 11 | . . . 4 7 . Electromagnetic 6 | . . . . . 6 Robot Hit Streak 11 | . 2 7 8 10 11 Robot Miss Streak 5 | . 3 2 1 5 5 Penetration Max 1 | . . . . . 1 Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 221 | . 13 25 3 65 115 Core Hits 125 | . 10 15 5 42 53 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . . . 1 Critical Strikes 12 | . . 1 1 1 9 Destroy 1 | . . . . . 1 Blast 9 | . . 1 1 1 6 Sever 2 | . . . . . 2 Melee Attacks 13 | . . . . . 13 Impact . | . . . . . . Slashing 13 | . . . . . 13 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5705 | . 183 469 229 1844 2980 Guns 1042 | . 183 150 . 288 421 Cannons 3640 | . . 319 17 1186 2118 Explosions 717 | . . . 212 370 135 Melee 306 | . . . . . 306 Ramming . | . . . . . . Kinetic 4560 | . 183 469 17 1474 2417 Thermal . | . . . . . . Explosive 717 | . . . 212 370 135 Electromagnetic 122 | . . . . . 122 Impact . | . . . . . . Slashing 306 | . . . . . 306 Piercing . | . . . . . . Highest Corruption 9 | . . . . . 9 Average Corruption 5 | . . . . . 5 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 28 | . . . . . 28 Message Errors 5 | . . . . . 5 Matter Fused 7 | . . . . . 7 Heat Flow Errors 6 | . . . . . 6 Energy Discharges 3 | . . . . . 3 Parts Fused 1 | . . . . . 1 Data Loss (minor) 2 | . . . . . 2 Data Loss (major) 2 | . . . . . 2 Alerts 1 | . . . . . 1 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 85 | . . . . 39 46 Projectiles 55 | . . . . 21 34 Explosions 30 | . . . . 18 12 Melee . | . . . . . . Knockbacks 30 | . . 6 . 5 19 Impact . | . . . . . . Kinetic 27 | . . 4 . 5 18 Secondary 3 | . . 2 . . 1 Self-Inflicted Damage 125 | . . . . . 125 Shots 2 | . . . . . 2 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 494 | . . 96 . 494 331 Average Temperature 101 | . . 32 . 118 108 Received Heat Transfer 1074 | . . 141 12 234 687 Effects 4 | . . . . 3 1 Shutdowns 1 | . . . . 1 . Energy Bleed 1 | . . . . 1 . Interference 2 | . . . . 1 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -10 -8 -7 ------- Run | Yrd Mat Min Sub Mat Fac Peak Influence 532 | . 184 192 . 420 532 Initial 123 | . . 71 . 12 123 Average 199 | . 53 93 . 296 220 Maximum Alert Level 2 | . . . . 2 2 Low Security (%) 58 | 100 100 100 . 5 65 Level 1 35 | . . . . 79 29 Level 2 6 | . . . . 14 5 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 8 | . . . . 1 7 Investigation . | . . . . . . Extermination 2 | . . . . . 2 Reinforcement 3 | . . . . 1 2 Assault . | . . . . . . Garrison 3 | . . . . . 3 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -8 -7 --------- Run | Yrd Mat Min Sub Mat Fac Distress Signals 3 | . 1 . . 1 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 76 | . 9 10 3 20 34 Peak Tracking Total 7 | . 4 4 2 5 7 Tactical Retreats 3 | . . . . . 3 Traps | -11 -10 -10 -10 -8 -7 ------- Run | Yrd Mat Min Sub Mat Fac Traps Triggered 2 | . 1 . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -10 -8 -7 ---------- Run | Yrd Mat Min Sub Mat Fac Machines Disabled 9 | . . . . 2 7 Max in Single Turn 3 | . . . . 1 3 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -8 -7 --------- Run | Yrd Mat Min Sub Mat Fac Machines Accessed 10 | . 1 . . 7 2 Terminals 6 | . 1 . . 5 . Fabricators 1 | . . . . . 1 Repair Stations 1 | . . . . 1 . Recycling Units . | . . . . . . Scanalyzers 2 | . . . . 1 1 Garrison Access . | . . . . . . Total Hacks 21 | . 1 . . 17 3 Successful 12 | . . . . 10 2 Failed 9 | . 1 . . 7 1 Catastrophic 4 | . 1 . . 2 1 Database Lockouts . | . . . . . . Manual 2 | . . . . 2 . Terminals 12 | . 1 . . 11 . Fabricators 1 | . . . . . 1 Repair Stations 3 | . . . . 3 . Recycling Units . | . . . . . . Scanalyzers 5 | . . . . 3 2 Garrison Access . | . . . . . . Terminal Hacks 7 | . . . . 7 . Robot Analysis 1 | . . . . 1 . Prototype ID Bank 1 | . . . . 1 . Branch Access Points 1 | . . . . 1 . Alert Level 1 | . . . . 1 . Locate Traps 2 | . . . . 2 . Hauler Manifests 1 | . . . . 1 . Fabricator Hacks 1 | . . . . . 1 Network Status 1 | . . . . . 1 Repair Station Hacks 1 | . . . . 1 . Scan Component 1 | . . . . 1 . Recycling Unit Hacks . | . . . . . . Scanalyzer 3 | . . . . 2 1 Insert Component 2 | . . . . 1 1 Analyze 1 | . . . . 1 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . 1 . . 4 1 Full Trace Events 2 | . . . . 2 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . 1 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 2 | . . . . 1 1 Part Schematics Acquired 1 | . . . . 1 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 ------------ Run | Yrd Mat Min Sub Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -8 -7 -------- Run | Yrd Mat Min Sub Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -8 -7 ------- Run | Yrd Mat Min Sub Mat Fac Robot Analysis Total 1 | . . . . 1 . Derelict Logs Recovered 2 | . . 2 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -8 -7 ------------- Run | Yrd Mat Min Sub Mat Fac Turns Passed 3251 | 5 270 701 163 931 1181 Spaces Moved 1973 | 5 176 570 157 581 484 Core . | . . . . . . Treads 3 | . . . . . 3 Legs 239 | 5 176 54 . 4 . Wheels 1731 | . . 516 157 577 481 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 90 | 120 120 90 90 90 123 Average Speed 117 | 120 120 92 90 123 145 Slowest Speed 560 | 120 120 120 90 550 560 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 33 | 2 30 98 13 48 12 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 2 | . . 2 . . . Known Exits Taken 1 | . 1 . . . . Unknown Exits Taken 4 | 1 . 1 1 1 . Scrap Searched 1 | . . 1 . . . Spaces Dug 5 | . . 4 . . 1 Terrain Destroyed 135 | . . 5 15 48 67 Melee . | . . . . . . Projectile 29 | . . 5 . 17 7 AOE 106 | . . . 15 31 60 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -8 -7 --------- Run | Yrd Mat Min Sub Mat Fac Total 2545 | 4 199 695 169 695 783 Wait 272 | . . 87 6 17 162 Move 1968 | 4 175 569 156 580 484 Hop . | . . . . . . Pick Up 25 | . 4 5 1 10 5 Fast Attach 32 | . . 1 . 19 12 Attach 23 | . 1 5 . 5 12 Detach 8 | . . . . 6 2 Swap 18 | . . 2 1 4 11 Drop 20 | . 1 4 . 9 6 Fire 166 | . 18 22 5 45 76 Melee 13 | . . . . . 13 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -10/Subcaves -8/Materials -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 6 | -11/Scrapyard | Entered Materials 166 | -10/Materials | Discovered new exit (range 12) 249 | -10/Materials | Identified exit to Mines 276 | -10/Materials | Entered Mines 301 | -10/Mines | Build established: Mutant 304 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 482 | -10/Mines | Discovered new exit (range 8) 489 | -10/Mines | Identified exit to Materials 506 | -10/Mines | Discovered exit to Materials (range 8) 647 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 738 | -10/Mines | Learned location of Storage (-7) 804 | -10/Mines | Core integrity fell below 50% 963 | -10/Mines | Discovered new exit (range 13) 977 | -10/Mines | Entered Subcaves 1093 | -10/Subcaves | Discovered new exit (range 10) 1140 | -10/Subcaves | Entered Materials 1140 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 1460 | -8/Materials | Build established: Tank 1721 | -8/Materials | Lost 4 parts (3n1u) 2003 | -8/Materials | Discovered new exit (range 8) 2071 | -8/Materials | Entered Factory 2071 | -7/Factory | Evolved 2 slots: Utility x2 2238 | -7/Factory | Build established: Scavenger-Tank 2472 | -7/Factory | Garrison activated, responded to threat 2533 | -7/Factory | Lost 5 parts (1n1u3w) 3232 | -7/Factory | Discovered new exit (range 9) 3252 | -7/Factory | Self-destructed Last Messages --------------- 03230_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F013. 03231_ System corrupted: Component data lost. 03232_ EXIT=FOUND 03232_ Triggered Shock Trap. 03232_ The floor emits a surge of raw power. 03232_ System corrupted (+1). 03240_ G-47 Trooper knocked back. 03240_ Subcomponent Replicator disabled. 03243_ G-47 Trooper destroyed. 03246_ G-47 Trooper knocked back. 03246_ G-47 Trooper Aluminum Leg blasted off. 03246_ G-47 Trooper destroyed. 03248_ Critical hit (Burn: +37). 03248_ Wheel destroyed. 03249_ System corrupted: Energy discharge (-116). 03249_ G-47 Trooper knocked back. 03251_ Assault Cannon destroyed. [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ??########### #????# % ####+#### #????? | | ??# ## #????#####"#####??# + #????? | | ??# """ ## ######## %%#????# # %%"""#????? | | ??# """ %#% % %%###### # % Y"#????? | | ??# """ + % %% %%%% / % """#????? | | ??# = # ######### # #????? | | ??# """ # ####### #?###??## ##+########## | | ??#[ """ # #?????## ##??????## % [!/ | | ??# """ # #??????# ########## [!/ | | ??# # #??????# # # ! ! | | ???######### #??????# # # #### | | ???????#######+######?# # [# = #??? | | ???????# #?# # = # = % #??? | | ?????#?# "" "" """ #?# # = + = #??? | | ????# ## ""S"" """ #?# + %= ############??? | | ?### ## """" """ #?# # %=#?????????????? | | ## # ### ###############????????? | | # #######+### #????? #????????? | | %#### ##### #????????? | | # % #????????? | | % [ < #????????? | | # # #????????? | | # ### = ##### #????????? | | #??# ## g=% #????????????????????? | | # #??# #####g########????????????????? | | ##?# # %g @ #????????????????? | | #?# # "#????????????????? | | # #??# ; "#????????????????? | | #??# # %* "#????????????????? | | ##??# # = """" T#????????????????? | | #???# # g """"" "#????????????????? | | #???# # """ "#????????????????? | | # # ###???# + o "#????????????????? | | #######?????# # """"" #????????????????? | | #?##????????# #! 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""??????????????????????????? | | ????????????????? ??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 375 Core Shielding 20 Weapon Shielding 33 Evasion (%) 55 Recoil Reduction 1 Matter Filtering 30 Item Schematics ----------------- Matter Filter | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Just Browsing Challenges ------------ None Game ------ Seed TransportLightBoomstick Manual? 0 Play Time 00:43:49 Cumulative 31.0 hours Start 2024.05.24 @ 16:18:29 End 2024.05.24 @ 18:07:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 114 Rogue 114 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 25 Achievement% 23 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 109a4b71-eec2-4572-878e-6d88cc4ee42d