Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.01 @ 15:09:54

Player: Komeiji O.

Result: Destroyed by H-88 Terminator with Heavy Machine Gun

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (28)       5600
Robots Destroyed (278)     1390
Value Destroyed (11425)    11425
Prototype IDs (69)         1380
Alien Tech Used (1)        200
Bonus (8245)               8245
              TOTAL SCORE: 32240

 Bonus
-------
High Alert Combat Kills    1454
Follower Combat Kills      2106
Awakened Behemoth Slayer   1000
Met Data Miner             300
Met Imprinter              300
Was Imprinted              300
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kills      1150
Scanned by Researcher      500
Friendly Fire              -165

 Cogmind 
---------
Core Integrity             0/1450
Matter                     255/300
Energy                     65/100
System Corruption          7%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -2/Testing

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (6) ---
    Combat Linear Gravjet
>          --- UTILITY (12) -----
           Spectral Analyzer
  Advanced Signal Interpreter
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
           Particle Reactor
           Authchip [Device]
           KE Penetrator
           CR-A16's Behemoth Slayer

 Peak State 
------------
>               --- POWER ------------
     Reinforced Antimatter Reactor
          Light Quantum Reactor
>               --- PROPULSION -------
                Myomer Leg
                Myomer Leg
                Myomer Leg
                Myomer Leg
                Biometal Leg
                Centrium Leg
>               --- UTILITY ----------
       Advanced Heat Sink
   Experimental Heat Sink
          Large Storage Unit
                Structural Scanner
                Spectral Analyzer
       Advanced Signal Interpreter
       Advanced Targeting Computer
   Experimental Targeting Computer
       Advanced Phase Shifter
         Medium Reflective Plating
       Advanced Hacking Suite
       Advanced Dynamic Insulation System
>               --- WEAPON -----------
       Enhanced Quantum Rifle
       Enhanced Quantum Rifle
  Hypervelocity Railgun
>               --- INVENTORY --------
                Particle Reactor
          Light Quantum Reactor
       Advanced Heavy Treads
                Myomer Leg
                Myomer Leg
         Combat Linear Gravjet
                Matter Focus
                Authchip [Device]
   High-powered Tractor Beam
                KE Penetrator
  Hypervelocity Railgun
       Advanced Datajack
                Power Sword
                CR-A16's Behemoth Slayer
[Rating: 161]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Light Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Armored Huge Wheel
  Treads                   Light Treads
  Leg                      Enhanced Biometal Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Combat Airjet
  Flight Unit              Nuclear Pulse Array
Utility                    Seismic Detector
  Device                   Seismic Detector
  Storage                  Medium Storage Unit
  Processor                Enhanced Optical Array
  Hackware                 Advanced Hacking Suite
  Protection               Improved Medium Armor Plating
Weapon                     Powered Hammer
  Energy Gun               Quantum Rifle
  Energy Cannon            Compact Ion Cannon
  Ballistic Gun            Shotgun
  Ballistic Cannon         Mini Assault Cannon
  Launcher                 Rocket Array
  Impact Weapon            Powered Hammer
  Slashing Weapon          Great Axe
  Piercing Weapon          Makeshift Spear
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -2  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Tes 
Slots Evolved              16   | .   .   .   .   .   4   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   
  Utility                  10   | .   .   .   .   .   2   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   2   .   .   .   .   2   1   .   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             504  | 8   11  7   .   11  56  46  2   3   13  15  33  11  5   1   21  41  1   2   10  15  37  2   5   48  12  38  36  14  
  Power                    52   | 1   3   1   .   .   2   5   .   .   .   1   4   .   1   .   .   4   .   .   2   2   3   .   .   7   2   7   6   1   
    Engine                 21   | 1   3   1   .   .   2   4   .   .   .   1   .   .   1   .   .   4   .   .   1   1   .   .   .   .   .   1   1   .   
    Core                   7    | .   .   .   .   .   .   1   .   .   .   .   4   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   
    Reactor                24   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   2   .   .   6   2   6   5   1   
  Propulsion               111  | 2   3   1   .   2   20  5   .   .   4   1   3   5   3   .   .   9   .   .   .   4   12  .   .   10  .   9   13  5   
    Treads                 27   | 2   3   1   .   1   9   2   .   .   .   .   .   3   .   .   .   .   .   .   .   .   3   .   .   .   .   .   2   1   
    Leg                    35   | .   .   .   .   .   2   .   .   .   .   .   .   2   3   .   .   .   .   .   .   .   .   .   .   9   .   5   11  3   
    Wheel                  11   | .   .   .   .   1   7   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  36   | .   .   .   .   .   2   .   .   .   4   1   3   .   .   .   .   8   .   .   .   4   9   .   .   .   .   4   .   1   
    Flight                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   
  Utility                  180  | 2   1   2   .   2   20  24  .   .   2   5   15  4   1   .   10  15  1   2   4   5   12  .   3   21  1   13  11  4   
    Device                 84   | 1   .   2   .   1   7   11  .   .   .   2   8   2   1   .   8   7   1   .   2   1   5   .   2   11  .   2   6   4   
    Storage                8    | 1   1   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   1   .   
    Processor              22   | .   .   .   .   .   1   2   .   .   .   1   2   1   .   .   2   2   .   .   .   1   1   .   .   4   1   1   3   .   
    Hackware               12   | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   3   .   .   .   .   3   .   .   2   .   2   .   .   
    Protection             54   | .   .   .   .   1   11  9   .   .   1   2   5   1   .   .   .   3   .   1   2   3   3   .   1   4   .   6   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   161  | 3   4   3   .   7   14  12  2   3   7   8   11  2   .   1   11  13  .   .   4   4   10  2   2   10  9   9   6   4   
    Energy Gun             29   | 2   3   1   .   2   3   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   3   1   .   .   4   4   3   1   
    Energy Cannon          12   | .   .   .   .   .   .   2   .   .   .   1   1   1   .   .   3   3   .   .   .   .   .   .   .   .   .   1   .   .   
    Ballistic Gun          36   | 1   .   2   .   1   7   .   .   .   .   .   .   .   .   .   2   5   .   .   3   2   4   .   .   4   1   .   2   2   
    Ballistic Cannon       13   | .   .   .   .   .   .   3   .   2   1   1   3   .   .   .   .   1   .   .   .   .   .   .   .   2   .   .   .   .   
    Launcher               32   | .   .   .   .   4   2   3   1   1   2   3   2   1   .   .   5   .   .   .   .   .   .   .   1   2   3   2   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          9    | .   1   .   .   .   1   3   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Slashing Weapon        11   | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   1   .   .   1   .   2   .   1   1   1   1   .   1   
    Piercing Weapon        12   | .   .   .   .   .   .   .   1   .   2   1   1   .   .   .   .   2   .   .   .   1   1   1   .   .   .   1   1   .   
    Special Melee Weapon   7    | .   .   .   .   .   .   .   .   .   .   2   2   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  37   | .   .   1   .   .   1   1   .   .   2   2   4   .   .   .   .   1   .   .   4   5   1   .   .   13  .   1   .   1   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    System Corruption      6    | .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 148  | .   2   1   .   4   4   7   .   .   .   7   3   4   .   .   16  7   1   .   .   3   9   .   .   13  2   31  4   30  
  Power                    20   | .   1   .   .   1   .   1   .   .   .   1   1   .   .   .   2   .   .   .   .   .   2   .   .   2   1   5   1   2   
  Propulsion               45   | .   .   .   .   2   .   .   .   .   .   1   2   3   .   .   4   2   .   .   .   .   4   .   .   5   .   11  1   10  
  Utility                  59   | .   .   .   .   .   3   5   .   .   .   5   .   1   .   .   5   4   1   .   .   3   .   .   .   6   1   11  2   12  
  Weapon                   24   | .   1   1   .   1   1   1   .   .   .   .   .   .   .   .   5   1   .   .   .   .   3   .   .   .   .   4   .   6   
  Highest Loss Streak      30   | .   2   1   .   3   2   2   .   .   .   4   2   3   .   .   9   3   1   .   .   3   4   .   .   9   1   12  12  30  
  To Critical Strikes      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   
Average Slot Usage (%)     89   | .   99  99  100 88  94  84  84  84  87  94  95  91  96  100 65  77  93  94  80  92  89  94  94  90  97  88  79  82  
  Engine                   5    | .   13  14  14  5   7   5   7   7   7   6   2   .   3   6   2   7   11  11  9   11  3   .   .   .   .   .   1   .   
  Core                     1    | .   .   .   .   .   .   1   .   .   .   .   9   6   6   6   2   .   .   .   .   .   .   5   5   3   .   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   5   5   5   5   9   8   5   6   
  Treads                   5    | .   27  28  28  18  12  4   .   .   .   .   .   11  10  6   3   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Leg                      3    | .   .   .   .   .   1   .   .   .   .   .   .   12  15  20  9   .   .   .   .   .   .   .   .   6   26  19  21  19  
  Wheel                    4    | .   .   .   .   8   11  12  15  15  11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    8    | .   .   .   .   .   .   .   .   .   6   30  23  1   .   .   .   15  23  23  23  23  20  26  26  16  .   1   .   .   
  Device                   12   | .   14  13  14  13  10  9   15  15  15  16  13  12  13  13  14  12  10  8   6   7   10  10  10  10  10  7   11  14  
  Storage                  6    | .   14  14  14  14  9   7   7   7   7   7   6   6   6   6   3   .   .   1   5   5   5   5   5   3   .   2   6   3   
  Processor                7    | .   .   .   .   .   6   3   .   .   .   .   12  18  20  20  13  14  5   5   5   6   10  10  10  10  15  14  14  18  
  Hackware                 4    | .   .   .   .   .   .   5   7   7   7   2   .   .   .   .   .   5   11  11  8   5   10  10  10  12  13  11  4   3   
  Protection               5    | .   .   .   .   .   9   8   7   7   7   6   5   1   .   .   .   3   11  11  11  11  5   5   5   3   5   6   1   2   
  Energy Gun               3    | .   27  8   .   .   6   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   8   5   3   9   12  5   6   
  Ballistic Gun            4    | .   .   19  28  16  17  .   .   .   .   .   .   .   .   .   .   4   17  17  2   16  7   5   5   6   2   .   2   3   
  Ballistic Cannon         1    | .   .   .   .   .   .   3   6   7   2   4   3   .   .   .   .   2   .   .   .   .   .   .   .   1   1   .   .   .   
  Impact Weapon            4    | .   .   .   .   .   1   4   7   7   8   15  12  13  13  13  4   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          1    | .   .   .   .   .   .   6   2   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   3   3   1   .   .   .   
Peak Build Rating          161  | 7   10  15  11  11  37  55  53  53  55  58  72  57  60  56  63  93  93  92  91  101 120 118 118 150 151 154 152 161 
  Average Rating           62   | 5   8   10  11  10  27  46  52  52  52  49  62  53  56  56  44  72  90  90  76  89  103 115 114 115 143 133 120 132 
  On Entrance              65   | .   7   9   11  11  11  34  53  52  53  52  51  58  54  59  56  36  93  91  89  88  86  118 118 114 146 143 58  152 
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             98   | 13  30  37  32  38  73  85  71  71  72  44  50  38  37  32  35  57  48  55  56  55  63  57  57  73  74  80  98  94  
  Greatest Support         158  | 40  40  40  40  40  40  56  56  56  56  44  45  43  55  55  55  54  53  53  53  61  57  55  55  130 148 148 158 158 
  Greatest Overweight (x)  6    | .   1   .   .   2   6   2   1   1   1   .   1   3   .   .   6   2   .   1   1   1   2   1   1   3   .   2   2   1   
  Average Overweight (x)   .    | .   .   .   .   .   2   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   15  15  15  15  20  20  20  20  20  10  10  10  10  10  10  5   5   10  10  10  10  10  10  10  5   15  15  15  
  Average Capacity         13   | 7   14  15  15  15  18  20  20  20  17  10  10  10  10  10  8   5   5   7   10  10  10  10  10  8   5   11  15  14  
  Most Carried             20   | 6   15  15  15  15  20  20  20  20  20  10  10  10  10  10  10  5   5   9   10  10  10  10  10  10  5   15  15  15  
  Average Carried          13   | 3   14  14  15  14  18  19  20  20  17  9   9   9   9   10  7   4   4   6   9   9   9   9   10  8   4   9   13  13  
  Final Capacity           20   | 8   15  15  15  15  20  20  20  20  10  10  10  10  10  10  5   5   5   10  10  10  10  10  10  5   5   15  15  5   
  Final Carried            20   | 6   15  15  15  15  20  20  20  20  10  8   10  10  10  10  4   5   4   9   10  10  10  10  10  5   5   12  15  4   

 Class Distribution 
--------------------
 48% | Mutant
 11% | Scavenger-Mutant
  6% | Scavenger-Gladiator
  5% | Scavenger-Gunner
  4% | Hacker-Tank
  4% | Hacker-Gunner
  4% | Gunner
  3% | Hacker-Mutant
  3% | Gladiator

 Dominant Class 
----------------
              Mutant | -10/Materials
              Mutant | -10/Mines
              Mutant | -10/Exiles
              Mutant | -9/Mines
              Gunner | -8/Materials
              Mutant | -7/Factory
              Mutant | -7/Lower Caves
              Mutant | -7/Lower Caves
              Mutant | -7/Zion
              Mutant | -6/Proximity Caves
              Mutant | -6/Factory
 Scavenger-Gladiator | -6/Lower Caves
 Scavenger-Gladiator | -6/Lower Caves
 Scavenger-Gladiator | -6/Data Miner
              Mutant | -5/Proximity Caves
         Hacker-Tank | -5/Factory
         Hacker-Tank | -5/Upper Caves
         Hacker-Tank | -5/Upper Caves
     Derelict-Mutant | -5/Zhirov
       Derelict-Tank | -4/Proximity Caves
       Hacker-Gunner | -4/Factory
    Scavenger-Gunner | -4/Upper Caves
    Scavenger-Mutant | -4/Upper Caves
    Scavenger-Mutant | -4/Warlord
       Hacker-Gunner | -3/Proximity Caves
      Messiah-Gunner | -3/Research
    Scavenger-Mutant | -2/Research
    Scavenger-Gunner | -2/Testing

 Resources                       | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -2   
-----------                Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Res  Tes  
Matter Collected           8119  | 304  105  125  .    138  1092 596  90   132  35   397  568  145  65   .    396  730  92   20   .    511  448  90   226  767  245  335  376  91   
  Remotely                 115   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    115  .    
Salvage Created            10869 | 95   653  260  .    182  1507 989  55   88   .    446  748  123  152  .    260  556  51   .    .    365  463  155  104  132  704  1644 686  451  
  Parts                    487   | 6    45   15   .    11   80   52   1    5    .    19   25   3    2    .    9    27   3    .    .    23   25   6    2    4    24   57   28   15   
Haulers Intercepted        2     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           8     | .    1    .    .    .    1    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    2    2    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      106   | .    .    .    .    .    .    .    1    4    3    15   .    7    1    .    11   .    8    .    .    29   .    9    2    .    16   .    .    .    
  Prevented                24    | .    .    .    .    .    .    .    5    .    .    17   .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -2  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Tes 
Combat Hostiles Destroyed  212  | .   12  10  .   8   28  26  .   5   .   11  16  3   3   .   10  5   1   .   .   7   6   2   4   8   20  16  7   4   
  Melee                    11   | .   .   .   .   .   .   4   .   .   .   2   4   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Guns                     87   | .   10  7   .   2   26  4   .   .   .   .   .   .   .   .   1   .   1   .   .   6   5   1   .   1   7   6   6   4   
  Cannons                  30   | .   .   .   .   .   .   3   .   3   .   4   5   1   .   .   .   4   .   .   .   .   .   .   .   7   3   .   .   .   
  AOE                      62   | .   2   2   .   5   2   11  .   2   .   .   6   2   .   .   7   .   .   .   .   .   .   .   4   .   10  9   .   .   
Classes Destroyed          26   | 2   4   .   .   2   6   3   1   .   .   2   .   .   .   .   .   .   1   .   .   1   .   .   .   1   .   2   .   1   
  Worker                   14   | .   .   .   .   .   2   7   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
  Builder                  13   | .   2   1   .   .   1   1   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   
  Tunneler                 4    | 1   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 12   | 1   1   .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   6   1   .   
  Minesweeper              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 4    | .   .   .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 4    | .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Drone                    4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   
  Watcher                  15   | .   3   .   .   .   5   2   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   .   .   
  Swarmer                  54   | .   3   6   .   .   2   10  .   4   .   1   5   .   1   .   4   .   1   .   .   .   .   .   4   1   8   4   .   .   
  Grunt                    67   | .   9   4   .   3   14  3   .   .   .   2   4   3   .   .   4   .   .   .   .   2   2   .   .   3   5   3   4   2   
  Brawler                  8    | .   .   .   .   .   3   2   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Duelist                  4    | .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Protector                2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Researcher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Sentry                   20   | .   .   .   .   .   7   3   .   .   .   2   2   .   .   .   1   1   .   .   .   .   .   .   .   .   3   1   .   .   
  Demolisher               4    | .   .   .   .   1   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Specialist               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Hunter                   22   | .   .   .   .   .   2   3   .   .   .   .   .   .   2   .   .   2   .   .   .   2   1   1   .   .   2   5   .   2   
  Programmer               10   | .   .   .   .   .   .   3   .   .   .   .   2   .   .   .   .   1   .   .   .   .   2   .   .   1   .   .   1   .   
  Heavy                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Behemoth                 8    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   1   1   1   .   1   .   .   1   .   
  Executioner              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Packrat                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Samaritan                1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Assembled                4    | .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           12   | 2   6   3   .   4   6   8   .   4   .   2   8   2   2   .   3   3   1   .   .   4   2   2   4   3   11  12  2   4   
  Combat Bots Only         11   | .   5   3   .   4   4   5   .   4   .   2   5   2   2   .   3   3   1   .   .   4   2   2   4   3   11  10  2   4   
Max Kills in Single Turn   6    | 1   3   2   .   2   2   4   1   2   .   1   3   1   1   .   2   1   1   .   .   1   1   1   2   1   3   6   1   1   
  Gunslinging              1    | .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   1   2   .   2   1   3   .   2   .   .   2   1   .   .   2   .   .   .   .   .   .   .   2   .   3   3   .   .   
  Melee                    1    | .   .   .   .   .   .   1   .   .   .   1   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -2   
--------                   Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Res  Tes  
Hostile Shots Fired        2231  | .    47   23   .    59   121  233  9    16   .    91   199  35   39   .    109  66   8    .    .    88   105  30   13   112  74   300  65   389  
  Missed                   741   | .    17   3    .    19   26   78   2    5    .    36   66   9    17   .    38   18   3    .    .    29   39   9    6    42   24   114  16   125  
Damage Taken               28011 | .    332  208  .    760  1480 2130 50   185  .    1341 1696 584  305  .    1514 914  149  .    .    934  1229 410  105  2113 1146 4045 1258 5123 
  Core                     4747  | .    35   37   .    169  262  220  29   18   .    248  283  88   52   .    244  163  16   .    .    94   101  42   .    614  94   479  196  1263 
  Absorbed by Shields      130   | .    .    .    .    .    .    19   .    .    .    .    .    .    .    .    .    .    .    .    .    111  .    .    .    .    .    .    .    .    
  Redirected to Shielding  362   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    37   .    .    187  .    .    .    .    .    138  .    .    
  Ignored by Resistances   990   | .    .    .    .    .    .    241  .    .    .    .    .    .    .    .    .    4    .    .    .    61   .    .    .    204  225  181  35   39   
  Regen/Repaired (Parts)   436   | .    14   .    .    .    78   .    .    .    .    .    152  .    .    .    .    .    .    .    .    .    .    .    .    192  .    .    .    .    
Core Remaining (%)         45    | 100  .    .    .    3    52   .    .    .    .    26   .    .    .    .    21   .    .    .    .    72   .    .    .    .    26   63   .    .    
Volleys Fired              551   | 8    28   19   .    11   78   36   1    9    .    29   35   8    1    .    19   38   6    .    .    22   33   6    7    29   30   44   37   17   
  Largest                  3     | 1    2    2    .    1    3    2    1    1    .    1    1    1    1    .    2    3    3    .    .    3    3    2    1    3    3    3    3    3    
  Hottest                  282   | 20   80   80   .    40   160  128  48   48   .    69   90   90   90   .    90   143  99   .    .    99   240  115  80   129  282  282  215  170  
Shots Fired                1003  | 8    56   37   .    11   186  48   1    9    .    28   35   8    1    .    23   60   18   .    .    64   61   12   7    73   66   102  50   39   
  Gun                      769   | 8    56   37   .    4    180  16   .    .    .    .    .    .    .    .    10   17   18   .    .    64   61   12   .    52   51   94   50   39   
  Cannon                   170   | .    .    .    .    .    .    23   1    8    .    28   29   6    1    .    2    43   .    .    .    .    .    .    .    21   7    1    .    .    
  Launcher                 64    | .    .    .    .    7    6    9    .    1    .    .    6    2    .    .    11   .    .    .    .    .    .    .    7    .    8    7    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  535   | 8    .    16   .    2    133  23   1    8    .    25   28   .    .    .    10   37   18   .    .    64   37   6    .    65   23   .    11   20   
  Thermal                  316   | .    .    .    .    .    47   11   .    .    .    .    1    6    1    .    2    23   .    .    .    .    24   6    .    8    35   94   39   19   
  Explosive                56    | .    .    .    .    2    6    9    .    1    .    .    3    2    .    .    11   .    .    .    .    .    .    .    7    .    8    7    .    .    
  Electromagnetic          96    | .    56   21   .    7    .    5    .    .    .    3    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Robot Hit Streak         20    | 3    9    4    .    4    20   10   .    5    .    5    7    4    .    .    4    8    4    .    .    11   6    10   4    8    9    14   14   10   
  Robot Miss Streak        8     | 2    3    8    .    2    4    3    .    2    .    5    4    1    1    .    2    2    3    .    .    7    2    1    .    3    6    3    2    2    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    1    1    .    .    1    
  Secondary Targets        18    | .    1    2    .    .    5    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    1    .    .    1    2    1    2    
    Max Gunslinging Chain  1     | .    1    1    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    1    .    .    1    1    1    1    
Shots Hit Robots           754   | 6    32   20   .    7    146  62   2    7    .    25   50   5    5    .    16   34   8    .    .    38   34   12   1    53   36   83   43   29   
  Core Hits                464   | 3    24   13   .    12   94   53   1    5    .    10   28   14   .    .    19   12   3    .    .    16   11   3    5    14   37   54   17   16   
  Critical Kills           10    | .    .    1    .    .    1    1    .    .    .    1    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    2    2    
  Critical Parts Destroyed 26    | .    .    .    .    .    1    3    .    .    .    3    4    .    1    .    1    1    1    .    .    2    .    .    .    .    .    3    1    5    
  Critical Strikes         52    | .    2    2    .    .    2    6    .    1    .    4    6    .    1    .    2    1    1    .    .    2    1    .    .    4    2    4    4    7    
    Destroy                23    | .    .    1    .    .    2    .    .    .    .    .    .    .    .    .    2    1    1    .    .    2    .    .    .    .    .    3    4    7    
    Blast                  8     | .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    4    2    .    .    .    
    Corrupt                3     | .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Smash                  14    | .    .    .    .    .    .    4    .    .    .    4    5    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Sever                  4     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    
Melee Attacks              231   | .    1    .    .    .    4    55   16   4    .    23   81   .    8    .    8    7    .    .    .    1    9    1    .    .    .    11   1    1    
  Impact                   142   | .    1    .    .    .    2    29   1    .    .    19   74   .    8    .    8    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 52    | .    .    .    .    .    2    26   3    .    .    .    .    .    .    .    .    1    .    .    .    .    8    .    .    .    .    11   .    1    
  Piercing                 30    | .    .    .    .    .    .    .    12   4    .    4    3    .    .    .    .    3    .    .    .    1    1    1    .    .    .    .    1    .    
  Sneak Attacks            31    | .    .    .    .    .    .    7    2    1    .    .    10   .    .    .    .    3    .    .    .    1    .    .    .    .    .    7    .    .    
    Combat Hostiles        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Follow-up Attacks        14    | .    .    .    .    .    .    5    .    .    .    .    6    .    1    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           32164 | 77   941  466  .    351  3352 3949 119  535  .    765  2790 577  260  .    1174 941  200  .    .    868  990  290  520  2115 3272 5751 1141 720  
  Guns                     12223 | 77   513  316  .    45   2636 298  .    .    .    .    .    .    .    .    85   281  200  .    .    868  850  290  .    1274 735  2024 1110 621  
  Cannons                  3212  | .    .    .    .    .    .    522  .    182  .    297  393  139  .    .    55   558  .    .    .    .    .    .    .    841  210  15   .    .    
  Explosions               11637 | .    428  143  .    306  716  1668 .    288  .    .    970  438  .    .    811  .    .    .    .    .    .    .    520  .    2327 3022 .    .    
  Melee                    4898  | .    .    .    .    .    .    1461 119  65   .    468  1427 .    260  .    223  33   .    .    .    .    140  .    .    .    .    654  .    48   
  Ramming                  194   | .    .    7    .    .    .    .    .    .    .    .    .    .    .    .    .    69   .    .    .    .    .    .    .    .    .    36   31   51   
  Kinetic                  8042  | 77   .    144  .    18   1682 405  .    182  .    297  393  .    .    .    85   455  200  .    .    868  471  118  .    1893 377  .    197  180  
  Thermal                  7418  | .    428  143  .    10   954  463  .    .    .    .    .    139  .    .    55   384  .    .    .    .    379  172  .    222  654  2061 913  441  
  Explosive                10386 | .    .    .    .    143  716  1455 .    288  .    .    789  438  .    .    811  .    .    .    .    .    .    .    520  .    2241 2985 .    .    
  Electromagnetic          1226  | .    513  172  .    180  .    165  .    .    .    .    181  .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   .    .    
  Impact                   3323  | .    .    .    .    .    .    1035 .    .    .    404  1401 .    260  .    223  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 1268  | .    .    .    .    .    .    426  .    .    .    .    .    .    .    .    .    .    .    .    .    .    140  .    .    .    .    654  .    48   
  Piercing                 307   | .    .    .    .    .    .    .    119  65   .    64   26   .    .    .    .    33   .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         19    | .    .    .    .    .    .    6    2    2    2    6    2    2    2    2    19   3    3    3    3    3    .    .    .    6    6    8    7    7    
  Average Corruption       3     | .    .    .    .    .    .    2    2    2    2    6    1    2    2    2    12   2    3    3    3    3    .    .    .    6    6    1    6    7    
  Corruption Purged        11    | .    .    .    .    .    .    8    .    .    .    .    2    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  189   | .    .    .    .    .    .    20   5    7    1    17   10   5    4    1    28   21   1    2    2    3    .    .    .    7    21   7    17   10   
    Message Errors         39    | .    .    .    .    .    .    5    1    1    .    4    3    2    2    .    4    5    1    .    .    2    .    .    .    4    1    2    2    .    
    Matter Fused           44    | .    .    .    .    .    .    5    1    2    .    4    2    .    .    .    8    5    .    .    1    .    .    .    .    1    8    1    1    5    
    Heat Flow Errors       22    | .    .    .    .    .    .    5    1    .    .    2    3    1    .    .    3    2    .    .    1    .    .    .    .    .    3    .    1    .    
    Energy Discharges      26    | .    .    .    .    .    .    1    1    4    .    2    .    .    1    .    4    3    .    .    .    1    .    .    .    .    4    .    3    2    
    Parts Rejected         5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    2    1    .    
    Parts Fused            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      20    | .    .    .    .    .    .    .    1    .    .    3    1    1    1    .    1    2    .    1    .    .    .    .    .    1    1    .    6    1    
    Data Loss (major)      10    | .    .    .    .    .    .    .    .    .    1    1    1    .    .    1    .    .    .    1    .    .    .    .    .    .    3    1    1    .    
    Misfires               3     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    
    Alerts                 8     | .    .    .    .    .    .    3    .    .    .    .    .    1    .    .    .    2    .    .    .    .    .    .    .    1    .    .    .    1    
    Misdirections          4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Weapon Failures        7     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    2    .    .    .    .    .    .    .    .    .    1    1    2    .    
Overload Shots             5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    
  Effects                  2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
    Heat Surge             2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
Overflow Damage            2182  | .    32   .    .    .    1    643  .    61   .    93   639  .    140  .    86   15   .    .    .    .    .    .    42   25   160  245  .    .    
  Projectiles              79    | .    .    .    .    .    .    19   .    4    .    .    31   .    .    .    .    .    .    .    .    .    .    .    .    25   .    .    .    .    
  Explosions               588   | .    32   .    .    .    1    156  .    53   .    .    40   .    .    .    33   .    .    .    .    .    .    .    42   .    160  71   .    .    
  Melee                    1515  | .    .    .    .    .    .    468  .    4    .    93   568  .    140  .    53   15   .    .    .    .    .    .    .    .    .    174  .    .    
Knockbacks                 27    | .    .    .    .    .    .    7    .    3    .    2    9    .    2    .    .    1    .    .    .    .    .    .    .    2    .    .    1    .    
  Impact                   13    | .    .    .    .    .    .    4    .    .    .    1    5    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Kinetic                  14    | .    .    .    .    .    .    3    .    3    .    1    4    .    .    .    .    1    .    .    .    .    .    .    .    2    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      681   | .    .    6    .    41   27   337  .    .    .    .    .    91   .    .    17   34   .    .    .    .    .    .    .    .    126  .    .    2    
  Shots                    17    | .    .    1    .    2    1    5    .    .    .    .    .    4    .    .    2    .    .    .    .    .    .    .    .    .    2    .    .    .    
  Rammed                   4     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    1    
Targets Rammed             21    | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    4    3    10   
  Kicked                   16    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    3    9    
  Crushed                  1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        455   | .    144  148  .    32   342  340  256  8    .    195  238  155  32   .    207  196  115  .    121  .    455  .    .    53   395  354  179  .    
  Average Temperature      83    | .    44   62   .    11   60   124  131  7    .    50   85   30   18   .    98   63   52   .    61   .    230  .    .    19   135  116  78   .    
  Received Heat Transfer   3726  | .    141  69   .    151  594  348  12   18   .    105  219  240  .    .    460  18   27   .    .    78   153  .    .    282  105  328  207  171  
  Effects                  13    | .    .    .    .    .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    4    1    .    .    
    Shutdowns              9     | .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    2    1    .    .    
    Energy Bleed           2     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Damage (minor)         2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           19    | .    .    1    .    1    .    5    .    .    .    4    4    .    3    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          13    | .    .    1    .    1    .    4    .    .    .    4    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              41    | .    1    2    .    .    .    10   .    .    .    5    16   .    3    .    2    2    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       51    | .    .    .    .    .    .    15   .    .    .    5    22   .    6    .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Combat Hostiles          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Parts Melted             18    | .    .    1    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    1    .    .    1    6    3    .    
  Heat Transferred         10370 | .    550  250  .    50   2061 650  .    .    .    .    .    185  .    .    74   548  .    .    .    .    346  185  .    296  820  2690 1073 592  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      12    | .    5    1    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    3    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -2   
-------                    Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Res  Tes  
Peak Influence             1560 | 10   325  313  .    91   615  675  .    .    .    .    499  .    .    .    .    202  .    .    .    .    502  .    .    .    .    1560 1277 721  
  Initial                  1014 | .    6    67   .    .    35   279  .    .    .    .    16   .    .    .    .    38   .    .    .    .    387  .    .    .    .    1014 717  607  
  Average                  338  | 4    97   133  .    84   188  438  .    .    .    .    298  .    .    .    .    63   .    .    .    .    319  .    .    .    .    1131 1010 638  
Maximum Alert Level        4    | .    1    1    .    .    2    2    .    .    .    .    2    .    .    .    .    1    .    .    .    .    2    .    .    .    .    4    4    3    
  Low Security (%)         43   | 100  92   85   .    100  74   .    .    .    .    .    24   .    .    .    .    99   .    .    .    .    22   .    .    .    .    .    .    .    
  Level 1                  21   | .    7    14   .    .    3    50   .    .    .    .    32   .    .    .    .    .    .    .    .    .    53   .    .    .    .    .    .    .    
  Level 2                  25   | .    .    .    .    .    21   49   .    .    .    .    43   .    .    .    .    .    .    .    .    .    23   .    .    .    .    .    .    90   
  Level 3                  5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    52   70   9    
  Level 4                  3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    47   29   .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          62   | .    2    .    .    .    4    10   .    .    .    .    9    .    .    .    .    6    .    .    .    .    6    .    .    .    .    14   5    6    
  Investigation            15   | .    .    .    .    .    1    1    .    .    .    .    5    .    .    .    .    2    .    .    .    .    2    .    .    .    .    2    .    2    
  Extermination            11   | .    .    .    .    .    .    3    .    .    .    .    3    .    .    .    .    2    .    .    .    .    2    .    .    .    .    .    .    1    
  Reinforcement            25   | .    2    .    .    .    1    4    .    .    .    .    1    .    .    .    .    1    .    .    .    .    2    .    .    .    .    8    3    3    
  Assault                  6    | .    .    .    .    .    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    .    
  Garrison                 5    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    2    1    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         4    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    2    .    .    
Data Miner Redirects       3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    2    .    .    
Construction Impeded       2    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Haulers Reinforced         5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    2    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -2  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Tes 
Distress Signals           31   | .   .   .   .   2   3   1   .   .   .   15  1   .   .   .   .   2   .   .   .   1   .   .   .   .   1   4   .   1   
Communications Jammed      23   | .   .   .   .   .   .   3   .   .   .   11  9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         23   | .   .   .   .   .   .   3   .   .   .   11  9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              490  | .   17  10  .   20  36  54  1   5   .   28  42  5   5   .   16  14  9   .   .   8   12  3   4   72  26  54  24  25  
  Peak Tracking Total      17   | .   3   3   .   9   4   5   1   3   .   6   9   4   3   .   4   3   5   .   .   4   5   3   4   17  12  14  4   13  
  Tactical Retreats        30   | .   .   .   .   2   1   5   1   .   .   1   5   .   1   .   1   1   .   .   .   .   .   .   .   3   .   3   2   4   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -2  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Tes 
Traps Triggered            21   | .   1   .   .   .   6   8   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            4    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                30   | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   29  .   .   .   .   
Most Traps Carried         5    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   1   1   3   3   3   3   3   3   5   5   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -2  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Tes 
Machines Disabled          36   | .   .   4   .   .   3   10  .   .   .   2   2   .   .   .   .   4   .   .   .   .   4   .   .   .   6   .   1   .   
  Max in Single Turn       5    | .   .   4   .   .   2   4   .   .   .   1   1   .   .   .   .   1   .   .   .   .   3   .   .   .   5   .   1   .   
  Garrison Access          8    | .   .   .   .   .   1   2   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -2  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Tes 
Machines Accessed          65   | .   6   1   1   .   11  13  2   .   1   .   6   .   .   3   .   4   .   .   4   .   2   .   .   4   .   3   1   3   
  Terminals                23   | .   5   .   .   .   8   7   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Fabricators              10   | .   .   .   .   .   .   3   .   .   .   .   3   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   1   
  Repair Stations          3    | .   1   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   
  Garrison Access          8    | .   .   .   .   .   1   2   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   1   .   
Total Hacks                206  | .   19  1   3   .   41  39  3   .   5   .   16  .   .   23  .   9   .   .   16  .   11  .   .   6   .   6   1   7   
  Successful               139  | .   12  1   3   .   21  25  3   .   5   .   5   .   .   23  .   4   .   .   16  .   7   .   .   6   .   4   1   3   
  Failed                   66   | .   6   .   .   .   20  14  .   .   .   .   11  .   .   .   .   5   .   .   .   .   4   .   .   .   .   2   .   4   
    Catastrophic           9    | .   1   .   .   .   1   2   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   131  | .   15  .   .   .   27  23  .   .   .   .   15  .   .   .   .   15  .   .   .   .   15  .   .   1   .   11  5   4   
  Terminals                81   | .   16  .   .   .   35  24  2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Fabricators              33   | .   .   .   .   .   .   9   .   .   .   .   7   .   .   .   .   3   .   .   .   .   11  .   .   .   .   .   .   3   
  Repair Stations          9    | .   3   .   .   .   2   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   .   .   .   .   .   4   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              8    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   4   .   .   
  Garrison Access          15   | .   .   .   .   .   1   2   .   .   .   .   4   .   .   .   .   5   .   .   .   .   .   .   .   .   .   2   1   .   
Terminal Hacks             76   | .   4   1   3   .   8   6   3   .   5   .   .   .   .   23  .   .   .   .   16  .   .   .   .   6   .   .   .   1   
  Record                   18   | .   .   .   3   .   .   .   2   .   .   .   .   .   .   3   .   .   .   .   5   .   .   .   .   5   .   .   .   .   
  Part Schematic           19   | .   .   .   .   .   .   .   .   .   5   .   .   .   .   11  .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           9    | .   2   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        8    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   3   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Open Door                4    | .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   
  Branch Access Points     1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzer Index         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             2    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         3    | .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           13   | .   .   .   .   .   .   5   .   .   .   .   1   .   .   .   .   1   .   .   .   .   5   .   .   .   .   .   .   1   
  Network Status           2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           8    | .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   .   .   .   .   3   .   .   .   .   .   .   1   
  Build                    3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
Repair Station Hacks       7    | .   2   .   .   .   2   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           4    | .   1   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   3    | .   1   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 5    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Insert Component         3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Analyze                  2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Garrison Access Hacks      8    | .   .   .   .   .   1   2   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   1   .   
  Seal Access              8    | .   .   .   .   .   1   2   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   1   .   
Unauthorized Hacks         30   | .   6   .   .   .   8   12  .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   1   
  Terminals                21   | .   6   .   .   .   8   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 7    | .   2   .   .   .   3   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Skim                   14   | .   4   .   .   .   5   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              6    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   1   
    Prioritize             3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
    Recompile              3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reject                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Recyclers              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Mask                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         41   | .   6   .   .   .   8   11  1   .   .   .   5   .   .   .   .   4   .   .   .   .   2   .   .   .   .   2   .   2   
  Full Trace Events        5    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  10   | .   .   .   .   .   .   .   .   .   .   .   4   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
    Authchips              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Time                   42   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   42  .   .   .   .   .   .   .   
  Total Robot Build Rating 18   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   18  .   .   .   .   .   .   .   
Part Schematics Acquired   37   | .   .   .   .   .   1   .   .   .   5   .   8   .   .   11  .   8   .   .   3   .   .   .   .   .   .   1   .   .   
  Parts Built              3    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Authchips              2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Time                   140  | .   .   .   .   .   .   47  .   .   .   .   .   .   .   .   .   .   .   .   .   .   93  .   .   .   .   .   .   .   
  Total Part Build Rating  17   | .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   
Parts Repaired             3    | .   1   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     96   | .   26  .   .   .   32  .   .   .   .   .   38  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Part Schematics Acquired 2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -2  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Tes 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              4    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               4    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        7    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  parse_system             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  no_distress              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  find_chute               4    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -2   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Res  Tes  
Total Allies               30   | .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    1    4    .    .    .    .    8    .    .    .    .    10   3    .    
  Largest Group            4    | .    .    .    .    .    .    .    .    .    4    4    .    .    .    .    1    3    3    3    3    3    4    3    .    .    .    3    3    1    
  Highest-Rated Group      345  | .    .    .    .    .    .    .    .    .    153  153  .    .    .    .    96   210  210  210  210  210  264  117  .    .    .    288  345  107  
  Highest-Rated Ally       115  | .    .    .    .    .    .    .    .    .    39   39   .    .    .    .    96   96   70   70   70   70   103  39   .    .    .    96   115  107  
Zionite Dispatches         8    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    2    .    .    .    .    3    1    .    
  Heavy                    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Light                    4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    2    1    .    
  Fire                     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Demo                     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Hover Resupply           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Total Orders               10   | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    2    2    2    .    .    .    .    .    
  STAY                     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  DROP                     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  COLLECT                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  RETURN                   7    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    2    2    .    .    .    .    .    
Ally Attacks               284  | .    .    .    .    .    .    .    .    .    .    43   .    .    .    .    6    31   9    .    .    38   20   13   .    4    .    65   49   6    
  Total Damage             8982 | .    .    .    .    .    .    .    .    .    .    1181 .    .    .    .    236  521  142  .    .    718  753  84   .    103  .    2846 2181 217  
  Kills                    49   | .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    2    4    2    .    .    3    3    1    .    1    .    13   11   2    
Allies Corrupted           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -2  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Tes 
Robot Analysis Total       9    | .   2   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    22   | .   .   2   .   1   .   .   2   1   1   1   .   1   3   .   2   .   2   1   .   2   .   2   1   .   .   .   .   .   
Drone Launches             18   | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   6   2   2   .   .   3   .   
  Drone Recoveries         14   | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   4   4   .   .   .   1   .   
Zionite Intel Received     7    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   3   .   .   .   .   1   .   .   .   .   1   .   .   
  Main Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Branch Access            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
  Prototype Schematics     2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Unaware Schematics       1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Depthwide Sectors/0      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -2   
-------------              Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Res  Tes  
Turns Passed               22890 | 115  827  1115 215  390  2102 2870 745  768  1665 816  2378 468  581  94   704  1256 223  135  96   387  768  265  306  1343 659  803  473  323  
Spaces Moved               19049 | 53   431  649  135  187  1058 1981 614  642  1481 993  2490 345  421  78   409  1397 459  294  157  494  861  306  344  1237 534  546  251  202  
  Core                     468   | 2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    152  220  .    .    .    .    .    .    .    69   .    .    .    25   
  Treads                   1766  | 51   431  649  135  161  136  112  .    .    .    .    .    9    73   .    2    .    .    .    .    .    .    .    .    .    .    .    4    3    
  Legs                     2754  | .    .    .    .    .    .    .    .    .    .    .    .    332  348  78   255  .    .    .    .    .    .    .    .    286  534  503  247  171  
  Wheels                   5212  | .    .    .    .    26   922  1869 614  642  1139 .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    8821  | .    .    .    .    .    .    .    .    .    342  993  2490 4    .    .    .    1150 459  294  157  494  861  306  344  881  .    43   .    3    
  Flight                   28    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    27   .    .    .    .    .    .    .    1    .    .    .    .    
  Fastest Speed            35    | 50   160  160  160  110  120  115  115  115  62   62   50   118  120  120  120  40   43   43   43   38   36   42   42   35   100  48   115  50   
  Average Speed            98    | 155  160  160  160  188  136  124  115  115  102  62   68   125  127  120  139  67   43   43   44   56   62   78   81   92   100  105  119  114  
  Slowest Speed            350   | 160  240  160  160  240  240  240  115  115  115  77   127  260  165  120  350  180  43   95   95   95   161  100  100  240  104  226  260  225  
  Overloaded Moves         3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    
Exploration Rate (%)       57    | 5    83   95   48   44   71   45   73   77   91   70   56   55   66   74   55   24   79   43   61   67   9    81   64   92   75   19   12   25   
  Regions Visited          28
    Branch Regions         20
  Pre-discovered Areas     20    | .    .    .    1    1    4    3    1    .    .    .    .    .    .    1    .    4    .    .    3    1    .    1    .    .    .    .    .    .    
  Known Exits Taken        11    | .    .    .    .    .    1    1    1    .    .    1    .    .    1    .    1    1    .    .    .    .    1    1    .    .    .    1    1    .    
  Unknown Exits Taken      17    | 1    1    1    1    1    .    .    .    1    1    .    1    1    .    1    .    .    1    1    1    1    .    .    1    1    1    .    .    .    
Scrap Searched             29    | .    .    2    .    .    .    .    1    3    1    4    .    .    3    .    2    .    1    3    .    2    .    3    2    .    2    .    .    .    
Spaces Dug                 149   | .    1    .    .    16   4    16   7    22   .    .    27   .    .    .    .    11   .    .    .    .    11   .    .    .    32   2    .    .    
Terrain Destroyed          923   | .    12   11   .    17   69   111  7    22   .    2    44   60   .    .    102  17   5    .    .    3    17   3    83   18   178  142  .    .    
  Melee                    63    | .    1    .    .    .    4    16   7    3    .    .    25   .    .    .    .    2    .    .    .    .    3    .    .    .    .    2    .    .    
  Projectile               92    | .    .    .    .    .    3    .    .    .    .    2    4    .    .    .    .    15   4    .    .    3    14   3    .    18   24   2    .    .    
  AOE                      767   | .    11   11   .    17   62   95   .    19   .    .    15   60   .    .    102  .    .    .    .    .    .    .    83   .    154  138  .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -2   
---------                  Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Res  Tes  
Total                      21977 | 74   512  688  134  211  1547 2254 634  657  1626 1121 3010 367  452  78   502  1633 470  301  182  551  1023 317  357  1384 593  666  375  258  
  Wait                     1171  | .    13   2    .    .    275  79   .    .    119  56   354  .    11   .    37   118  5    .    .    4    48   1    .    18   10   .    17   4    
  Move                     19021 | 52   430  648  134  186  1057 1980 613  641  1480 992  2489 344  420  77   408  1396 458  293  156  493  860  305  343  1236 533  545  250  202  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  179   | 6    19   4    .    3    32   22   1    .    3    3    7    1    3    .    4    8    .    4    4    3    10   1    .    11   3    16   10   1    
  Fast Attach              239   | 7    3    1    .    .    21   14   1    .    5    4    20   5    1    .    6    28   .    2    8    10   23   .    2    31   4    15   21   7    
  Attach                   93    | .    2    2    .    3    9    11   .    .    4    5    1    1    1    .    8    2    1    .    1    3    6    .    .    8    1    12   5    7    
  Detach                   48    | .    .    .    .    .    5    4    .    .    .    2    2    .    .    .    3    5    .    1    2    2    5    .    .    8    .    4    3    2    
  Swap                     175   | 1    6    4    .    8    26   21   1    3    4    6    12   5    3    1    7    12   .    .    2    2    9    2    3    9    7    11   10   .    
  Drop                     258   | .    10   6    .    .    40   27   2    .    11   2    22   3    5    .    4    17   .    1    9    11   20   1    2    34   5    4    18   4    
  Fire                     551   | 8    28   19   .    11   78   36   1    9    .    29   35   8    1    .    19   38   6    .    .    22   33   6    7    29   30   44   37   17   
  Melee                    203   | .    1    .    .    .    4    45   15   4    .    22   68   .    7    .    6    7    .    .    .    1    9    1    .    .    .    11   1    1    
  Ram                      3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    1    
  Kick                     16    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    3    9    
  Crush                    2     | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            18    | .    .    .    .    .    .    15   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / *Min)
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 7 exits: *Fac x3 / *Sto x2 / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Zio)
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 3 exits: *Fac x2 / [*Low])
-6/Lower Caves
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 3 exits: *Fac / *Upp x2)
-5/Upper Caves
-5/Upper Caves
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 3 exits: *Upp x2 / Arm)
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / *War)
-4/Warlord
-3/Proximity Caves
-3/Research (discovered 3 exits: *Res x3)
-2/Research
-2/Testing

 History 
---------
  Turn | Location           | Event
    36 | -11/Scrapyard      | Discovered new exit (range 16)
   116 | -11/Scrapyard      | Entered Materials
   318 | -10/Materials      | Build established: Mutant
   430 | -10/Materials      | Discovered new exit (range 14)
   476 | -10/Materials      | Central database locked down
   764 | -10/Materials      | Repaired Wheel
   908 | -10/Materials      | Discovered new exit (range 16)
   943 | -10/Materials      | Entered Mines
   986 | -10/Mines          | Discovered new exit (range 11)
   995 | -10/Mines          | Met a Derelict bent on vengeance
  1010 | -10/Mines          | Found the Drone Emporium
  1017 | -10/Mines          | Found Prototype Device
  1017 | -10/Mines          | Identified Splice Drone Bay
  1326 | -10/Mines          | Found DCF Scrap (15 items)
  1392 | -10/Mines          | Learned 2 Materials zone layouts
  1462 | -10/Mines          | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  1847 | -10/Mines          | Discovered new exit (range 5)
  2052 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  2052 | -10/Mines          | Discovered new exit (range 5)
  2058 | -10/Mines          | Entered Exiles
  2095 | -10/Exiles         | Met 8R-AWN
  2126 | -10/Exiles         | Met EX-HEX
  2186 | -10/Exiles         | Met EX-DEC
  2194 | -10/Exiles         | Learned location of Zion (-7)
  2255 | -10/Exiles         | Discovered new exit (range 14)
  2273 | -10/Exiles         | Entered Mines
  2334 | -9/Mines           | Assembled infested the area
  2339 | -9/Mines           | Assisted by a Guerilla fighting off Assembled
  2360 | -9/Mines           | Core integrity fell below 50%
  2439 | -9/Mines           | Core integrity fell below 20%
  2464 | -9/Mines           | Lost 3 parts (1p2n)
  2653 | -9/Mines           | Discovered new exit (range 4)
  2663 | -9/Mines           | Entered Materials
  2663 | -8/Materials       | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
  2664 | -8/Materials       | Identified exit to Factory
  3646 | -8/Materials       | Build established: Gunner
  3814 | -8/Materials       | Discovered exit to Factory (range 5)
  3928 | -8/Materials       | Garrison activated, responded to threat
  4042 | -8/Materials       | Discovered exit to Factory (range 13)
  4113 | -8/Materials       | Repaired Med. Armor Plating
  4249 | -8/Materials       | Learned Recycling recycling unit intel
  4268 | -8/Materials       | Build established: Mutant
  4304 | -8/Materials       | Learned location of 1 exit from Extension
  4350 | -8/Materials       | Learned 2 Lower Caves zone layouts
  4387 | -8/Materials       | Learned location of Recycling (-7)
  4416 | -8/Materials       | Learned Factory interactive machine intel
  4434 | -8/Materials       | Learned location of Lower Caves (-6)
  4441 | -8/Materials       | Learned location of 1 exit from Lower Caves
  4563 | -8/Materials       | Learned location of Extension (-6)
  4663 | -8/Materials       | First assault squad dispatched
  4765 | -8/Materials       | Entered Factory
  4765 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  4766 | -7/Factory         | Identified exit to Storage
  4767 | -7/Factory         | Loaded intel: 52 interactive machine locations
  5229 | -7/Factory         | Discovered new exit (range 15)
  5520 | -7/Factory         | Identified exit to Lower Caves
  5901 | -7/Factory         | Build established: Gladiator
  5908 | -7/Factory         | Fabricated Cmb. Airjet?
  6323 | -7/Factory         | Build established: Mutant
  6365 | -7/Factory         | Search patrols dispatched
  7208 | -7/Factory         | First assault squad dispatched
  7254 | -7/Factory         | Loaded intel: 26 terminal locations
  7331 | -7/Factory         | Learned Extension emergency access door positions
  7397 | -7/Factory         | Learned location of Proximity Caves (-3)
  7452 | -7/Factory         | Learned location of Proximity Caves (-6)
  7557 | -7/Factory         | Learned 4 Lower Caves zone layouts
  7626 | -7/Factory         | Identified exit to Factory
  7635 | -7/Factory         | Entered Lower Caves
  7636 | -7/Lower Caves     | Identified exit to Lower Caves
  7801 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  8057 | -7/Lower Caves     | Encountered a Warlord checkpoint
  8113 | -7/Lower Caves     | Learned Factory security intel
  8380 | -7/Lower Caves     | Entered another Lower Caves area
  8389 | -7/Lower Caves     | Discovered exit to Factory (range 5)
  8462 | -7/Lower Caves     | Ambushed by wild Derelicts
  8725 | -7/Lower Caves     | Learned Factory security intel
  8887 | -7/Lower Caves     | Discovered new exit (range 4)
  9031 | -7/Lower Caves     | Encountered a Warlord checkpoint
  9148 | -7/Lower Caves     | Entered Zion
  9192 | -7/Zion            | System corruption cleaned by Quarantine Array
  9289 | -7/Zion            | Discovered new exit (range 15)
  9448 | -7/Zion            | Found Prototype Launcher
  9448 | -7/Zion            | Identified Gui. Missile Launcher
  9461 | -7/Zion            | Found Prototype Launcher
  9461 | -7/Zion            | Identified Rocket Array
  9505 | -7/Zion            | Given A8's code to call for help
  9529 | -7/Zion            | Learned Factory garrison access intel
  9903 | -7/Zion            | Found CR-A16's Pointy Stick
 10511 | -7/Zion            | Met Imprinter
 10521 | -7/Zion            | Imprinted
 10523 | -7/Zion            | Declared Zion's savior
 10813 | -7/Zion            | Entered Proximity Caves
 10813 | -6/Proximity Caves | Accompanied by 4 allies
 10914 | -6/Proximity Caves | Learned Factory stockpile data
 11123 | -6/Proximity Caves | Spotted B-75 Beast
 11154 | -6/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick
 11156 | -6/Proximity Caves | Destroyed B-75 Beast
 11249 | -6/Proximity Caves | Core integrity fell below 50%
 11321 | -6/Proximity Caves | Lost 3 allies
 11374 | -6/Proximity Caves | Discovered exit to Factory (range 15)
 11403 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 11428 | -6/Proximity Caves | Lost 4 parts (1p1n2u)
 11536 | -6/Proximity Caves | Found Prototype Launcher
 11537 | -6/Proximity Caves | Identified Mni. Smartbomb Launcher
 11576 | -6/Proximity Caves | Found Mni. Smartbomb Launcher
 11629 | -6/Proximity Caves | Entered Factory
 11629 | -6/Factory         | Evolved 2 slots: Power x1, Utility x1
 11632 | -6/Factory         | Loaded intel: 4 garrison access locations
 11643 | -6/Factory         | Discovered new exit (range 5)
 11749 | -6/Factory         | Found Prototype Processor
 11749 | -6/Factory         | Identified Exp. Targeting Computer
 11754 | -6/Factory         | Found Exp. Targeting Computer
 11777 | -6/Factory         | Retrieved Zion intel report: Prototype Schematics
 12022 | -6/Factory         | Discovered new exit (range 22)
 12081 | -6/Factory         | Retrieved Zion intel report: Unaware Schematics
 12106 | -6/Factory         | Spotted B-75 Beast
 12187 | -6/Factory         | Destroyed B-75 Beast
 12494 | -6/Factory         | Build established: Scavenger-Mutant
 12948 | -6/Factory         | Terminal network hard line cut
 13333 | -6/Factory         | Build established: Mutant
 13836 | -6/Factory         | Discovered new exit (range 20)
 13920 | -6/Factory         | Repaired Imp. Light Armor Plating
 14007 | -6/Factory         | Entered Lower Caves
 14021 | -6/Lower Caves     | Encountered a Warlord checkpoint
 14046 | -6/Lower Caves     | Lost 3 parts (3n)
 14087 | -6/Lower Caves     | Lost 3 allies
 14185 | -6/Lower Caves     | Learned Factory terminal intel
 14314 | -6/Lower Caves     | Build established: Scavenger-Gladiator
 14465 | -6/Lower Caves     | Discovered new exit (range 9)
 14475 | -6/Lower Caves     | Entered another Lower Caves area
 14815 | -6/Lower Caves     | Learned Factory terminal intel
 14872 | -6/Lower Caves     | Identified exit to Data Miner
 15056 | -6/Lower Caves     | Entered Data Miner
 15058 | -6/Data Miner      | Discovered new exit (range 6)
 15074 | -6/Data Miner      | Met Data Miner
 15110 | -6/Data Miner      | Learned location of Section 7 (-3)
 15110 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 15124 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 15150 | -6/Data Miner      | Entered Proximity Caves
 15363 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 15391 | -5/Proximity Caves | System corruption reached 10%
 15397 | -5/Proximity Caves | Core integrity fell below 50%
 15441 | -5/Proximity Caves | Lost 9 parts (2p1n4u2w)
 15578 | -5/Proximity Caves | Escorted by Enhanced Grunt
 15606 | -5/Proximity Caves | Lost 7 parts (3n1u3w)
 15718 | -5/Proximity Caves | Learned Factory trap positions
 15827 | -5/Proximity Caves | Discovered new exit (range 15)
 15853 | -5/Proximity Caves | Identified exit to Factory
 15854 | -5/Proximity Caves | Entered Factory
 15854 | -5/Factory         | Accompanied by 1 ally
 15854 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 15855 | -5/Factory         | Loaded intel: 85 trap records
 15857 | -5/Factory         | Loaded intel: 26 terminal locations
 15966 | -5/Factory         | Build established: Assassin
 16053 | -5/Factory         | Garrison activated, responded to threat
 16243 | -5/Factory         | Zion Hover Resupply teleported in
 16245 | -5/Factory         | Lost 3 parts (3u)
 16343 | -5/Factory         | Spotted B-75 Beast
 16505 | -5/Factory         | Destroyed B-75 Beast
 16508 | -5/Factory         | Build established: Mutant
 16561 | -5/Factory         | Retrieved Zion intel report: Depthwide Sectors/-5
 16573 | -5/Factory         | Retrieved Zion intel report: Branch Access
 16573 | -5/Factory         | Identified exit to Upper Caves
 16671 | -5/Factory         | Lost 3 parts (1n1u1w)
 16831 | -5/Factory         | Retrieved Zion intel report: Prototype Schematics
 16832 | -5/Factory         | Zion Light squad teleported in
 16833 | -5/Factory         | Discovered new exit (range 18)
 16940 | -5/Factory         | Build established: Hacker-Tank
 17110 | -5/Factory         | Entered Upper Caves
 17110 | -5/Upper Caves     | Accompanied by 3 allies
 17134 | -5/Upper Caves     | Learned Factory terminal intel
 17213 | -5/Upper Caves     | Learned Factory stockpile data
 17249 | -5/Upper Caves     | Encountered a Warlord checkpoint
 17319 | -5/Upper Caves     | Discovered new exit (range 21)
 17332 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 17333 | -5/Upper Caves     | Entered another Upper Caves area
 17333 | -5/Upper Caves     | Accompanied by 3 allies
 17353 | -5/Upper Caves     | Learned Factory terminal intel
 17463 | -5/Upper Caves     | Discovered new exit (range 5)
 17468 | -5/Upper Caves     | Entered Zhirov
 17468 | -5/Zhirov          | Accompanied by 3 allies
 17470 | -5/Zhirov          | Discovered new exit (range 4)
 17478 | -5/Zhirov          | Met Zhirov
 17486 | -5/Zhirov          | Learned location of Quarantine (-3)
 17486 | -5/Zhirov          | Learned location of Testing (-2)
 17486 | -5/Zhirov          | Learned location of Command (-1)
 17490 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 17497 | -5/Zhirov          | Found Alien Artifact
 17497 | -5/Zhirov          | Identified Integrated Dissipator
 17497 | -5/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
 17507 | -5/Zhirov          | Found Alien Artifact
 17564 | -5/Zhirov          | Entered Proximity Caves
 17564 | -4/Proximity Caves | Accompanied by 3 allies
 17584 | -4/Proximity Caves | Learned Research terminal intel
 17692 | -4/Proximity Caves | Spotted B-86 Titan
 17697 | -4/Proximity Caves | Destroyed B-86 Titan
 17732 | -4/Proximity Caves | Found Prototype Protection
 17732 | -4/Proximity Caves | Identified Zio. Weapon Casing
 17807 | -4/Proximity Caves | Spotter reported a threat
 17883 | -4/Proximity Caves | Lost 3 parts (3u)
 17901 | -4/Proximity Caves | Spotter reported a threat
 17925 | -4/Proximity Caves | Discovered new exit (range 18)
 17951 | -4/Proximity Caves | Entered Factory
 17951 | -4/Factory         | Evolved 2 slots: Utility x2
 17952 | -4/Factory         | Identified exit to Armory
 17954 | -4/Factory         | Loaded intel: 25 terminal locations
 17972 | -4/Factory         | Discovered new exit (range 17)
 18002 | -4/Factory         | Fabricated B-60 Warrior?
 18102 | -4/Factory         | Retrieved Zion intel report: Branch Access
 18102 | -4/Factory         | Identified exit to Upper Caves
 18103 | -4/Factory         | Zion Heavy squad teleported in
 18171 | -4/Factory         | Lost 5 allies
 18201 | -4/Factory         | Search patrols dispatched
 18204 | -4/Factory         | Lost 4 parts (1p2n1w)
 18246 | -4/Factory         | Fabricated Assault Drone Bay?
 18328 | -4/Factory         | Lost 3 parts (1p1n1w)
 18468 | -4/Factory         | Build established: Hacker-Gunner
 18596 | -4/Factory         | Incoming investigation squad redirected
 18624 | -4/Factory         | Spotted B-86 Titan
 18628 | -4/Factory         | Destroyed B-86 Titan
 18669 | -4/Factory         | Zion Fire squad teleported in
 18719 | -4/Factory         | Entered Upper Caves
 18719 | -4/Upper Caves     | Accompanied by 3 allies
 18885 | -4/Upper Caves     | Identified exit to Upper Caves
 18902 | -4/Upper Caves     | Spotted B-86 Titan
 18922 | -4/Upper Caves     | Destroyed B-86 Titan
 18953 | -4/Upper Caves     | Encountered a Warlord checkpoint
 18958 | -4/Upper Caves     | Lost 3 allies
 18984 | -4/Upper Caves     | Entered another Upper Caves area
 18984 | -4/Upper Caves     | Accompanied by 2 allies
 19007 | -4/Upper Caves     | Discovered new exit (range 14)
 19057 | -4/Upper Caves     | Learned Research security intel
 19221 | -4/Upper Caves     | Encountered a Warlord checkpoint
 19273 | -4/Upper Caves     | Discovered new exit (range 8)
 19290 | -4/Upper Caves     | Entered Warlord
 19379 | -4/Warlord         | Build established: Scavenger-Mutant
 19426 | -4/Warlord         | Received a Watcher feed algorithm from an ecstatic Tinkerer
 19747 | -4/Warlord         | Learned Armory terminal intel
 19748 | -4/Warlord         | Learned 4 Armory zone layouts
 19748 | -4/Warlord         | Learned 4 Access zone layouts
 19749 | -4/Warlord         | Learned Research emergency access door positions
 19772 | -4/Warlord         | Warlord's base attacked by MAIN.C
 19894 | -4/Warlord         | Rebuked by Warlord
 19903 | -4/Warlord         | Opened Warlord's prototype stash
 19908 | -4/Warlord         | Found Prototype Reactor
 19908 | -4/Warlord         | Identified Vortex Chain Reactor
 19918 | -4/Warlord         | Found Prototype Device
 19918 | -4/Warlord         | Identified Exp. Phase Shifter
 19925 | -4/Warlord         | Found Prototype Processor
 19925 | -4/Warlord         | Identified Exp. Target Analyzer
 19928 | -4/Warlord         | Found Prototype Device
 19928 | -4/Warlord         | Identified Thermal Barrier
 19940 | -4/Warlord         | Found Prototype Hackware
 20101 | -4/Warlord         | Lost 3 allies
 20120 | -4/Warlord         | Spotted Executioner
 20122 | -4/Warlord         | Warlord forces counterattacked
 20122 | -4/Warlord         | Spotted Striker
 20171 | -4/Warlord         | Identified System Mapper
 20172 | -4/Warlord         | Core integrity fell below 50%
 20197 | -4/Warlord         | Lost 9 parts (1p5n3u)
 20264 | -4/Warlord         | Lost 29 allies
 20282 | -4/Warlord         | Spotted Executioner
 20331 | -4/Warlord         | Found Exp. Targeting Computer
 20355 | -4/Warlord         | Spotted B-90 Cyclops
 20365 | -4/Warlord         | Found Prototype Device
 20365 | -4/Warlord         | Identified Adv. Kinecellerator
 20371 | -4/Warlord         | Crushed by falling debris
 20394 | -4/Warlord         | Destroyed B-90 Cyclops
 20447 | -4/Warlord         | Warlord base infiltrated, sounded retreat
 20475 | -4/Warlord         | Spotted Executioner
 20475 | -4/Warlord         | Spotted Executioner
 20500 | -4/Warlord         | Spotted Executioner
 20509 | -4/Warlord         | Spotted Executioner
 20511 | -4/Warlord         | Spotted Executioner
 20515 | -4/Warlord         | Destroyed Executioner
 20527 | -4/Warlord         | Spotted Executioner
 20535 | -4/Warlord         | Found Prototype Launcher
 20535 | -4/Warlord         | Identified Chain Missile Launcher
 20573 | -4/Warlord         | Spotted Executioner
 20582 | -4/Warlord         | Found Prototype Processor
 20582 | -4/Warlord         | Identified Spectral Analyzer
 20592 | -4/Warlord         | Found Prototype Device
 20592 | -4/Warlord         | Identified Matter Focus
 20597 | -4/Warlord         | Found Prototype Launcher
 20597 | -4/Warlord         | Identified Exp. Neutron Missile Launcher
 20608 | -4/Warlord         | Discovered new exit (range 21)
 20633 | -4/Warlord         | Entered Proximity Caves
 20646 | -3/Proximity Caves | Lost 5 allies
 20700 | -3/Proximity Caves | Attracted the attention of an 0b10 base
 20702 | -3/Proximity Caves | Spotter reported a threat
 20745 | -3/Proximity Caves | Destroyed 11 combat bots
 20755 | -3/Proximity Caves | Spotter reported a threat
 20809 | -3/Proximity Caves | Spotter reported a threat
 20854 | -3/Proximity Caves | Spotter reported a threat
 20907 | -3/Proximity Caves | Spotter reported a threat
 20966 | -3/Proximity Caves | Spotter reported a threat
 21130 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 21136 | -3/Proximity Caves | Spotter reported a threat
 21181 | -3/Proximity Caves | Discovered new exit (range 10)
 21260 | -3/Proximity Caves | Spotter reported a threat
 21292 | -3/Proximity Caves | Entered Research
 21292 | -3/Research        | Evolved 2 slots: Utility x2
 21295 | -3/Research        | Loaded intel: 25 terminal locations
 21337 | -3/Research        | Incoming investigation squad redirected
 21466 | -3/Research        | Zion Light squad teleported in
 21486 | -3/Research        | Garrison activated, responded to threat
 21542 | -3/Research        | Search patrols dispatched
 21792 | -3/Research        | Search patrols dispatched
 21793 | -3/Research        | Destroyed 10 combat bots
 21829 | -3/Research        | Found Zio. Weapon Casing
 21831 | -3/Research        | Lost 12 parts (5n6u1w)
 21906 | -3/Research        | Lost 6 parts (1p3n2u)
 21949 | -3/Research        | Retrieved Zion intel report: Main Access
 21949 | -3/Research        | Identified exit to Research
 21950 | -3/Research        | Zion Demo squad teleported in
 22033 | -3/Research        | Spotted B-86 Titan
 22042 | -3/Research        | First assault squad dispatched
 22066 | -3/Research        | Zion Light squad teleported in
 22075 | -3/Research        | Enhanced Grunt warped into view, answering call for help
 22077 | -3/Research        | Garrison activated, responded to threat
 22082 | -3/Research        | Crushed by falling debris
 22085 | -3/Research        | Incoming assault squad redirected
 22092 | -3/Research        | Enhanced Grunt warped into view, answering call for help
 22095 | -3/Research        | Entered another Research area
 22095 | -2/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 22123 | -2/Research        | Lost 4 allies
 22197 | -2/Research        | Lost 12 parts (2p4n3u3w)
 22229 | -2/Research        | Zion Light squad teleported in
 22229 | -2/Research        | Garrison activated, responded to threat
 22341 | -2/Research        | Spotted B-90 Cyclops
 22345 | -2/Research        | First assault squad dispatched
 22354 | -2/Research        | Destroyed B-90 Cyclops
 22366 | -2/Research        | Found Unknown Device
 22453 | -2/Research        | Discovered new exit (range 11)
 22565 | -2/Research        | Identified exit to Testing
 22568 | -2/Research        | Entered Testing
 22568 | -2/Testing         | Accompanied by 2 allies
 22704 | -2/Testing         | Build established: Scavenger-Gunner
 22731 | -2/Testing         | Scanned by Researcher
 22856 | -2/Testing         | Core integrity fell below 50%
 22886 | -2/Testing         | Core integrity fell below 20%
 22891 | -2/Testing         | Destroyed by H-88 Terminator with Heavy Machine Gun

 Last Messages 
---------------
22881_ Exp. Targeting Computer destroyed.
22882_ Penetrated by Slug.
22882_ Slug penetrates Wall.
22883_ Detecting system override signal.
22885_ Slug penetrates Wall.
22885_ Penetrated by Slug.
22885_ Slug penetrates H-88 Terminator.
22886_ Slammed into C-65 Expert.
22886_ C-65 Expert calls for reinforcements.
22886_ ALERT: Hostile activity reported, dispatching reinforcements to
  area.
22886_ Held in stasis.
22886_ C-65 Expert is analyzing...
22888_ Slug penetrates Wall.
22888_ Penetrated by Slug. <x2>
22888_ Slug penetrates TB3 Reconfiguration Apparatus. <x2>
22890_ Held in stasis.
22890_ C-65 Expert is analyzing...
22891_ Slug penetrates TB3 Reconfiguration Apparatus.
22891_ Power Sword destroyed.

 Map 
-----
+----------------------------------------------------+
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| ##???????########/####    """"""" #??????????????? |
| # ??????????????#  ! +     """    #??????????????? |
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| ##???????????????????# hg """""   #??????????????? |
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| # ???????????????????#        Q   #??????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           121
Coolant Potential          80
Energy Generation          55
Energy Capacity            700
Matter Stores              300
Matter Capacity            300
Sight Range                24
Robot Scan Range           16
Terrain Scan Density       210
ECM Strength               1
Jamming Range              12
EM Shielding               4
Corruption Containment     12
Armor Coverage             600
Resistance: KI             30
Resistance: TH             50
Propulsion Shielding       66
Weapon Shielding           100
Melee Speed Boost          20
Phase Shifting             20
Evasion (%)                70
Targeting Accuracy         26
Melee Accuracy             8
Recoil Reduction           3
Energy Filtering           30
Kinecelleration            50
Offensive Hacking          48
Defensive Hacking          14
Authchip Count             1
Trap Extractor Capacity    6

 Item Schematics 
-----------------
                 Cmb. Airjet | -8/Materials  | Scanalyzed
                    Riot Gun | -7/Zion       | Free
                      Flamer | -7/Zion       | Free
                 Barrage Gun | -7/Zion       | Free
                 Enh. Flamer | -7/Zion       | Free
               Plasma Flamer | -7/Zion       | Free
                 Cld. Airjet | -6/Factory    | Z-intel
                 Force Rifle | -6/Factory    | Z-intel
             Prc. Beam Rifle | -6/Factory    | Z-intel
        Prc. Rocket Launcher | -6/Factory    | Z-intel
                Rocket Array | -6/Factory    | Z-intel
             Com. Ion Cannon | -6/Factory    | Z-intel
          Imp. Lightning Gun | -6/Factory    | Z-intel
            Imp. Heavy Laser | -6/Factory    | Z-intel
            Combat Drone Bay | -6/Data Miner | Free
   Lgt. Regenerative Plating | -6/Data Miner | Free
 Cld. Nuclear Pulse Thruster | -6/Data Miner | Free
            Imp. Energy Well | -6/Data Miner | Free
               Kinetic Spear | -6/Data Miner | Free
            Impulse Thruster | -6/Data Miner | Free
          Adv. Cryofiber Web | -6/Data Miner | Free
            Dispersion Rifle | -6/Data Miner | Free
             Antigrav System | -6/Data Miner | Free
                 Nova Cannon | -6/Data Miner | Free
               Quantum Rifle | -6/Data Miner | Free
          Lgt. Neutrino Core | -5/Factory    | Z-intel
               F-cell Engine | -5/Factory    | Z-intel
              Thunder Hammer | -5/Factory    | Z-intel
              Exp. Heat Sink | -5/Factory    | Z-intel
         Cold Fusion Reactor | -5/Factory    | Z-intel
    Cld. Cesium-ion Thruster | -5/Factory    | Z-intel
       Enh. Flexi-carbon Leg | -5/Factory    | Z-intel
                  Shock Maul | -5/Factory    | Z-intel
           Assault Drone Bay | -5/Zhirov     | Free
          Exp. Optical Array | -5/Zhirov     | Free
            Imp. Arc Thrower | -5/Zhirov     | Free
         Cmb. Linear Gravjet | -3/Research   | Scanalyzed

 Robot Schematics 
------------------
   M-22 Extractor | -6/Factory    | Z-intel
   T-07 Excavator | -6/Factory    | Z-intel
 A-02 Transporter | -6/Factory    | Z-intel
     G-47 Trooper | -6/Factory    | Z-intel
    A-15 Conveyor | -6/Data Miner | Free
   B-48 Gladiator | -6/Data Miner | Free
   I-47 Archangel | -6/Data Miner | Free
     B-60 Warrior | -6/Data Miner | Free
   L-61 Swordsman | -6/Data Miner | Free
   A-27 Freighter | -6/Data Miner | Free

 Fabricated
------------
       Cmb. Airjet | x2 | -7/Factory | Authchip
      B-60 Warrior | x3 | -4/Factory | Authchip
 Assault Drone Bay | x1 | -4/Factory | Authchip

 Alien Tech Used 
-----------------
Integrated Dissipator

 Achievements 
--------------
Sniper

 Challenges 
------------
None

 Game 
------
Seed              FrostReactivePenetrator
  Manual?         0
Play Time         05:26:53
  Cumulative      213.1 hours
  Start           2024.12.01 @ 01:17:00
  End             2024.12.01 @ 15:09:54
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          74
  Rogue           73
  Adventurer      1
  Explorer        0
Win Type          -
  Total           5
  Types           4/0/1/0/0/0/0/0/0
Lore%             57
Gallery%          70
Achievement%      55
Wizard Run        0

 Options 
---------
Layout            0
ASCII             1
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              36/Terminus++
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: bcaa775b-7269-4b0a-9b07-9ab93250a0e6