Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.11.19 @ 01:01:32 Player: Rushional Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (143) 715 Value Destroyed (6525) 6525 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (3535) 3535 TOTAL SCORE: 15755 Bonus ------- Triggered High Security 500 High Alert Combat Kills 2535 Entered DSFs 500 Cogmind --------- Core Integrity 841/1150 Matter 41/300 Energy 18/100 System Corruption 5% Temperature Cool (39) Movement Core (1050) Ox20 Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ Improved Heat Sink Medium Storage Unit Medium Storage Unit Large Storage Unit Improved Targeting Computer Improved Target Analyzer Improved Target Analyzer > --- WEAPON (4) ------- High-powered Shock Rifle Wave Gun Heavy Gauss Cannon > --- INVENTORY (15) --- Improved Heat Sink Improved Heat Sink Mass Driver Hypervelocity Gauss Cannon Power Sword Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Improved Heavy Treads Improved Heavy Treads Improved Heavy Treads > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Medium Storage Unit Medium Storage Unit Improved Targeting Computer Improved Target Analyzer Improved Kinecellerator > --- WEAPON ----------- Plasma Rifle Wave Gun Enhanced Gauss Cannon Hypervelocity Gauss Cannon > --- INVENTORY -------- Advanced Medium Treads Improved Heavy Treads Myomer Leg Myomer Leg Tesla Rifle Plasma Rifle Improved KE Penetrator Mass Driver Heavy Gauss Cannon [Rating: 99] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Wheel Wheel Flight Unit Field Propulsion Array Utility Medium Storage Unit Device Advanced Heat Sink Storage Medium Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Layered Medium Armor Plating Weapon Force Rifle Energy Gun Force Rifle Energy Cannon Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Slug Cannon Launcher Mini Grenade Launcher Slashing Weapon Chainsword Build | -11 -10 -10 -9 -8 -7 -7 -6 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac DSF Fac Fac Fac Slots Evolved 12 | . . . 2 2 2 . 2 2 2 Power 1 | . . . . . . . . 1 . Propulsion 4 | . . . . 2 1 . . . 1 Utility 5 | . . . 1 . 1 . 1 1 1 Weapon 2 | . . . 1 . . . 1 . . Parts Attached 210 | 7 1 8 10 27 2 6 11 93 45 Power 19 | 1 . 1 2 3 . 1 1 9 1 Engine 16 | 1 . 1 2 3 . 1 1 7 . Core 2 | . . . . . . . . 2 . Reactor 1 | . . . . . . . . . 1 Propulsion 55 | 2 . . 1 13 1 1 4 20 13 Treads 14 | . . . . 4 1 . . 3 6 Leg 38 | 2 . . 1 9 . 1 4 17 4 Wheel 1 | . . . . . . . . . 1 Hover . | . . . . . . . . . . Flight 2 | . . . . . . . . . 2 Utility 42 | 1 1 2 1 1 1 3 3 16 13 Device 16 | . . 1 . 1 . 1 1 6 6 Storage 12 | 1 1 1 . . . 2 . 3 4 Processor 5 | . . . 1 . . . 1 1 2 Hackware 1 | . . . . . . . 1 . . Protection 8 | . . . . . 1 . . 6 1 Artifact . | . . . . . . . . . . Weapon 94 | 3 . 5 6 10 . 1 3 48 18 Energy Gun 30 | 3 . 2 2 3 . 1 1 9 9 Energy Cannon 2 | . . 1 . . . . . 1 . Ballistic Gun 24 | . . . 2 3 . . 2 14 3 Ballistic Cannon 13 | . . . 1 1 . . . 6 5 Launcher 17 | . . 2 1 3 . . . 10 1 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 8 | . . . . . . . . 8 . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 6 | . . 1 . . . . 1 3 1 Parts Lost 49 | . . 1 . 5 . 1 . 19 23 Power 7 | . . 1 . . . 1 . 4 1 Propulsion 17 | . . . . 3 . . . 5 9 Utility 10 | . . . . 1 . . . 4 5 Weapon 15 | . . . . 1 . . . 6 8 Highest Loss Streak 7 | . . 1 . 2 . 1 . 7 6 To Critical Strikes 2 | . . . . . . . . . 2 Average Slot Usage (%) 92 | . 85 98 99 98 99 99 96 97 74 Engine 7 | . 14 13 11 9 7 6 6 8 . Treads 6 | . . . . 11 15 15 13 5 10 Leg 19 | . 28 28 22 24 23 23 20 22 5 Device 9 | . . 10 11 7 7 7 10 11 8 Storage 8 | . 14 16 11 9 7 7 6 5 9 Processor 8 | . . . 10 9 7 7 6 10 10 Protection 2 | . . . . . 6 7 6 4 3 Energy Gun 11 | . 28 14 11 8 7 13 13 10 8 Energy Cannon 2 | . . 12 9 . . . . . . Ballistic Gun 5 | . . . 5 10 7 7 11 5 2 Ballistic Cannon 3 | . . . 5 7 7 1 . 2 7 Naked Turns . | . . . . . . . . . . Heaviest Build 89 | 11 16 21 27 33 41 43 47 73 89 Greatest Support 225 | 20 20 20 20 36 28 56 56 74 225 Greatest Overweight (x) 4 | . . 1 1 1 1 1 . 1 4 Average Overweight (x) . | . . . . . 1 . . . . Largest Inventory Capacity 25 | 8 10 10 10 10 10 25 10 10 15 Average Capacity 10 | 6 9 10 10 10 10 10 10 10 11 Most Carried 10 | 6 10 10 10 10 9 10 10 10 10 Average Carried 9 | 3 8 9 9 9 9 9 9 9 8 Final Capacity 15 | 8 10 10 10 10 10 10 10 10 15 Final Carried 10 | 6 10 10 10 10 9 10 10 7 5 Class Distribution -------------------- 38% | Scavenger-Gunner 20% | Mutant 12% | Scavenger-Mutant 11% | Skirmisher 9% | Scavenger-Tank 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Skirmisher | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/DSF Scavenger-Tank | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -6 -5 -4 ----------- Run | Scr Mat Min Mat Mat Fac DSF Fac Fac Fac Matter Collected 4903 | 214 20 111 206 668 . 51 146 2074 1413 Remotely . | . . . . . . . . . . Salvage Created 6365 | . 20 76 513 469 . 47 153 3398 1689 Parts 280 | . 2 5 30 35 . 7 9 136 56 Haulers Intercepted 3 | . . . 2 . . . . 1 . Recyclers Shooed 9 | . . . 1 2 . . . 3 3 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -6 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac DSF Fac Fac Fac Combat Hostiles Destroyed 116 | . . 5 6 13 . 1 2 61 28 Guns 52 | . . . . 7 . . 1 34 10 Cannons 33 | . . 1 5 3 . 1 . 12 11 AOE 26 | . . 4 1 3 . . . 15 3 Classes Destroyed 17 | . 1 2 4 2 . 1 1 5 1 Worker 3 | . . . . . . . . 2 1 Builder 12 | . . . 1 2 . . . 4 5 Hauler 3 | . . . 2 . . . . 1 . Recycler 6 | . . . 3 . . . . 2 1 Mechanic 2 | . . . . . . . . 2 . Operator 2 | . . . . . . . 1 1 . Watcher 2 | . 1 . . 1 . . . . . Swarmer 15 | . . 3 3 . . . . 9 . Saboteur 2 | . . . . . . . . 1 1 Grunt 52 | . . 2 1 6 . . . 32 11 Brawler 7 | . . . . . . . . 7 . Duelist 5 | . . . . 1 . . . 1 3 Protector 1 | . . . . . . . . . 1 Sentry 11 | . . . 2 5 . . 1 1 2 Specialist 3 | . . . . . . 1 . . 2 Hunter 7 | . . . . 1 . . 1 3 2 Programmer 13 | . . . . . . . . 7 6 Best Kill Streak 11 | . 1 3 4 3 . 1 1 11 9 Combat Bots Only 9 | . . 3 2 3 . 1 1 9 4 Max Kills in Single Turn 4 | . 1 2 2 2 . 1 1 3 4 Gunslinging 1 | . . . . . . . . 1 . Exploded 3 | . . 2 1 1 . . . 3 3 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -6 -5 -4 -------- Run | Scr Mat Min Mat Mat Fac DSF Fac Fac Fac Damage Taken 12818 | . 36 109 152 1330 . 398 360 4916 5517 Core 1053 | . 18 47 6 131 . 19 . 523 309 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 84 | 100 . 74 98 76 . 97 100 47 . Volleys Fired 311 | . 2 4 19 58 . 2 11 113 102 Largest 4 | . 2 2 3 3 . 3 4 4 4 Hottest 296 | . 80 90 148 134 . 129 201 296 282 Shots Fired 942 | . 3 8 56 161 . 6 32 390 286 Gun 646 | . 3 2 29 113 . 4 32 296 167 Cannon 259 | . . 2 26 38 . 2 . 73 118 Launcher 37 | . . 4 1 10 . . . 21 1 Special . | . . . . . . . . . . Kinetic 484 | . . . 20 106 . 4 12 172 170 Thermal 376 | . 1 2 16 45 . 2 20 197 93 Explosive 37 | . . 4 1 10 . . . 21 1 Electromagnetic 45 | . 2 2 19 . . . . . 22 Robot Hit Streak 15 | . 1 1 7 10 . 2 9 15 11 Robot Miss Streak 6 | . 1 1 5 6 . 4 1 6 5 Penetration Max 1 | . . . . . . . . 1 1 Secondary Targets 5 | . . . . . . . . 5 . Max Gunslinging Chain 1 | . . . . . . . . 1 . Shots Hit Robots 528 | . 2 2 27 92 . 2 23 222 158 Core Hits 305 | . 1 5 15 38 . 2 6 158 80 Critical Kills 17 | . . . 2 3 . . . 11 1 Critical Parts Destroyed 15 | . . . . 1 . . . 11 3 Critical Strikes 70 | . . . 2 8 . . 1 34 25 Burn 19 | . . . . 4 . . 1 6 8 Destroy 34 | . . . 2 4 . . . 22 6 Blast 14 | . . . . . . . . 6 8 Corrupt 3 | . . . . . . . . . 3 Melee Attacks 33 | . . . . . . . . 33 . Impact . | . . . . . . . . . . Slashing 33 | . . . . . . . . 33 . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 17602 | . 65 375 609 2101 . 45 426 8726 5255 Guns 8212 | . 36 . 190 1024 . 19 426 3925 2592 Cannons 4530 | . . 18 294 485 . 26 . 1445 2262 Explosions 4860 | . 29 357 125 592 . . . 3356 401 Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic 7243 | . . . 236 1118 . 45 116 2620 3108 Thermal 5007 | . 29 18 164 391 . . 310 2750 1345 Explosive 4791 | . . 357 85 592 . . . 3356 401 Electromagnetic 561 | . 36 . 124 . . . . . 401 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 5 | . . . . . . . . 5 5 Average Corruption 3 | . . . . . . . . 2 4 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 46 | . . . . . . . . 21 25 Message Errors 7 | . . . . . . . . 3 4 Matter Fused 11 | . . . . . . . . 5 6 Heat Flow Errors 4 | . . . . . . . . 1 3 Energy Discharges 5 | . . . . . . . . 4 1 Parts Rejected 2 | . . . . . . . . 1 1 Data Loss (minor) 9 | . . . . . . . . 3 6 Data Loss (major) 2 | . . . . . . . . 1 1 Misfires 1 | . . . . . . . . . 1 Weapon Failures 5 | . . . . . . . . 3 2 Overload Shots . | . . . . . . . . . . Overflow Damage 196 | . . 40 . 11 . . . 92 53 Projectiles 104 | . . . . 11 . . . 40 53 Explosions 92 | . . 40 . . . . . 52 . Melee . | . . . . . . . . . . Knockbacks 36 | . . . . 5 . . . 9 22 Impact . | . . . . . . . . . . Kinetic 34 | . . . . 5 . . . 9 20 Secondary 2 | . . . . . . . . . 2 Self-Inflicted Damage 216 | . 37 36 . 49 . . . 94 . Shots 8 | . 1 2 . 1 . . . 4 . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 455 | . 30 39 312 440 . . 72 399 455 Average Temperature 116 | . 21 24 85 143 . . 33 52 166 Received Heat Transfer 2757 | . . 30 54 567 . 48 30 1122 906 Effects 20 | . . . . 7 . . . 3 10 Shutdowns 10 | . . . . 2 . . . 2 6 Energy Bleed 2 | . . . . . . . . 1 1 Interference 5 | . . . . 3 . . . . 2 Matter Decay 2 | . . . . 1 . . . . 1 Short Circuit 1 | . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . 1 Parts Fried 4 | . . . . . . . . . 4 Impact Corruptions . | . . . . . . . . . . Robots Melted 4 | . . . . . . . 1 . 3 Combat Hostiles 4 | . . . . . . . 1 . 3 Parts Melted 14 | . . . . . . . 1 6 7 Heat Transferred 10160 | . 50 37 259 1295 . . 629 4810 3080 Parts Sabotaged 2 | . . . . . . . . 2 . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . 1 . 1 . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -6 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac DSF Fac Fac Fac Peak Influence 1826 | . 44 120 291 439 204 177 183 1826 1415 Initial 1100 | . . 16 . 57 199 142 87 21 1100 Average 534 | . 22 46 157 287 199 165 108 689 1167 Maximum Alert Level 5 | . . . 1 2 1 . . 5 4 Low Security (%) 42 | 100 100 100 65 22 96 100 100 22 . Level 1 11 | . . . 34 59 3 . . 7 . Level 2 8 | . . . . 17 . . . 19 . Level 3 14 | . . . . . . . . 33 13 Level 4 22 | . . . . . . . . 13 86 Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . 1 . Max Security . | . . . . . . . . . . Squads Dispatched 35 | . 1 . 1 2 . . 1 20 10 Investigation . | . . . . . . . . . . Extermination 7 | . . . . . . . . 4 3 Reinforcement 11 | . 1 . 1 2 . . 1 4 2 Assault 9 | . . . . . . . . 6 3 Garrison 8 | . . . . . . . . 6 2 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 5 | . . . . 1 . . . 3 1 Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -6 -5 -4 --------- Run | Scr Mat Min Mat Mat Fac DSF Fac Fac Fac Distress Signals 5 | . . . 1 2 . . . 1 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 174 | . 1 5 9 20 . 5 3 98 33 Peak Tracking Total 10 | . 1 3 4 4 . 3 1 10 6 Tactical Retreats 17 | . . . 2 4 . 1 1 8 1 Traps | -11 -10 -10 -9 -8 -7 -7 -6 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac DSF Fac Fac Fac Traps Triggered 4 | . . . . . . . . 3 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -6 -5 -4 ---------- Run | Scr Mat Min Mat Mat Fac DSF Fac Fac Fac Machines Disabled 26 | . . 2 1 1 . . 1 15 6 Max in Single Turn 2 | . . 1 1 1 . . 1 2 2 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -6 -5 -4 --------- Run | Scr Mat Min Mat Mat Fac DSF Fac Fac Fac Machines Accessed 11 | . 1 . 1 2 1 . . 6 . Terminals 11 | . 1 . 1 2 1 . . 6 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 19 | . 2 . 3 4 1 . . 9 . Successful 11 | . 2 . 2 2 1 . . 4 . Failed 8 | . . . 1 2 . . . 5 . Catastrophic 3 | . . . . . . . . 3 . Database Lockouts . | . . . . . . . . . . Manual 11 | . . . 2 3 . . . 6 . Terminals 19 | . 2 . 3 4 1 . . 9 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 11 | . 2 . 2 2 1 . . 4 . Record 5 | . . . 2 1 . . . 2 . Prototype ID Bank 1 | . 1 . . . . . . . . Open DSF 1 | . . . . . 1 . . . . Level Access Points 1 | . . . . . . . . 1 . Zone Layout 3 | . 1 . . 1 . . . 1 . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 9 | . 1 . 1 1 . . . 6 . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 -5 -4 ------------ Run | Scr Mat Min Mat Mat Fac DSF Fac Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -5 -4 -------- Run | Scr Mat Min Mat Mat Fac DSF Fac Fac Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -6 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac DSF Fac Fac Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . 3 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -6 -5 -4 ------------- Run | Scr Mat Min Mat Mat Fac DSF Fac Fac Fac Turns Passed 6844 | 79 129 1041 481 730 80 102 506 2258 1438 Spaces Moved 3651 | 57 97 730 222 359 33 45 299 1261 548 Core 7 | 7 . . . . . . . . . Treads 595 | . . . . 1 33 45 96 . 420 Legs 3047 | 50 97 730 222 358 . . 203 1261 126 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 2 | . . . . . . . . . 2 Fastest Speed 50 | 50 120 120 120 120 240 160 120 112 152 Average Speed 137 | 111 120 135 158 131 240 161 132 124 166 Slowest Speed 380 | 120 120 190 190 240 240 240 160 190 380 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 26 | 4 19 98 19 24 2 49 7 28 12 Regions Visited 9 Branch Regions 1 Pre-discovered Areas 2 | . . 2 . . . . . . . Known Exits Taken 2 | . . . . . 1 . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 . . 1 . . Scrap Searched 1 | . . 1 . . . . . . . Spaces Dug 59 | . . . . . . . . 35 24 Terrain Destroyed 560 | . 3 35 19 67 . . . 305 131 Melee 33 | . . . . . . . . 33 . Projectile 118 | . . . 4 15 . . . 24 75 AOE 409 | . 3 35 15 52 . . . 248 56 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -6 -5 -4 --------- Run | Scr Mat Min Mat Mat Fac DSF Fac Fac Fac Total 4757 | 69 107 777 310 497 34 72 385 1636 870 Wait 373 | . . 28 50 31 . 12 50 73 129 Move 3642 | 56 96 729 221 358 32 44 298 1260 548 Hop . | . . . . . . . . . . Pick Up 72 | 6 5 3 4 8 . 2 4 19 21 Fast Attach 82 | 6 1 3 3 7 1 1 6 33 21 Attach 46 | . . 1 2 7 1 . 2 14 19 Detach 18 | . 1 1 . 3 . . 3 4 6 Swap 82 | 1 . 4 5 13 . 5 3 46 5 Drop 98 | . 2 4 6 12 . 6 8 41 19 Fire 311 | . 2 4 19 58 . 2 11 113 102 Melee 33 | . . . . . . . . 33 . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory -7/DSF -6/Factory -5/Factory (discovered 4 exits: *Fac x4) -4/Factory History --------- Turn | Location | Event 31 | -11/Scrapyard | Discovered new exit (range 16) 80 | -11/Scrapyard | Entered Materials 133 | -10/Materials | Discovered new exit (range 10) 209 | -10/Materials | Entered Mines 237 | -10/Mines | Discovered new exit (range 9) 267 | -10/Mines | Discovered new exit (range 5) 312 | -10/Mines | Build established: Mutant 434 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 437 | -10/Mines | Found Prototype Device 437 | -10/Mines | Identified Exp. Sensor Array 624 | -10/Mines | Learned Materials trap positions 636 | -10/Mines | Learned location of Storage (-7) 1087 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1250 | -10/Mines | Entered Materials 1250 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1251 | -9/Materials | Loaded intel: 22 trap records 1631 | -9/Materials | Build established: Skirmisher 1634 | -9/Materials | Discovered new exit (range 18) 1731 | -9/Materials | Entered another Materials area 1731 | -8/Materials | Evolved 2 slots: Propulsion x2 2343 | -8/Materials | Discovered new exit (range 10) 2461 | -8/Materials | Entered Factory 2461 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2538 | -7/Factory | Identified exit to DSF 2541 | -7/Factory | Entered DSF 2586 | -7/DSF | Discovered new exit (range 17) 2605 | -7/DSF | Additional patrols routed to DSF 2643 | -7/DSF | Entered Factory 2643 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2740 | -6/Factory | Build established: Scavenger-Tank 2869 | -6/Factory | Spotted B-75 Beast 3116 | -6/Factory | Discovered new exit (range 12) 3149 | -6/Factory | Entered another Factory area 3149 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 3508 | -5/Factory | Build established: Scavenger-Gunner 3665 | -5/Factory | Garrison activated, responded to threat 3700 | -5/Factory | Spotted B-75 Beast 3776 | -5/Factory | Lost 6 parts (2p1n1u2w) 4049 | -5/Factory | First assault squad dispatched 4574 | -5/Factory | Identified exit to Factory 4837 | -5/Factory | Garrison activated, responded to threat 5368 | -5/Factory | High security lockdown imminent 5391 | -5/Factory | Core integrity fell below 50% 5392 | -5/Factory | Destroyed 9 combat bots 5407 | -5/Factory | Entered another Factory area 5407 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5434 | -4/Factory | Lost 7 parts (1p4n1u1w) 5686 | -4/Factory | First assault squad dispatched 6402 | -4/Factory | Lost 4 parts (3n1w) 6742 | -4/Factory | Garrison activated, responded to threat 6825 | -4/Factory | Lost 6 parts (1p3n1u1w) 6845 | -4/Factory | Self-destructed Last Messages --------------- 06833_ Acquired 57 matter. 06834_ Y-64 Sentinel heat spikes uncontrollably. 06834_ Penetrated by Slug. 06835_ R-10 Processor collects Adv. Heat Sink. 06835_ Slug penetrates Y-64 Sentinel. 06835_ Y-64 Sentinel suffers critical hit (Destroy). 06835_ Destroyed KE Penetrator. 06836_ Y-64 Sentinel heat damages core (-14). 06838_ Y-64 Sentinel heat damages Neutrino Core. 06839_ Melted Imp. Treads. 06839_ Slug penetrates Y-64 Sentinel. 06839_ Repair Station disabled. 06841_ R-10 Processor collects Myomer Leg. 06842_ Y-64 Sentinel critical meltdown. 06842_ Imp. Treads melted. 06842_ Slug penetrates Y-64 Sentinel. 06844_ Myomer Leg destroyed. 06844_ Penetrated by Slug. 06844_ Critical hit (Destroy). 06844_ Imp. KE Penetrator destroyed. Map ----- +----------------------------------------------------+ | ????????# #??????????????????????????????????? | | ????????# #??????????????????????????????????? | | ????????# #??????????????????????????????????? | | ????????# #??????????????????????????????????? | | ######### #??????????????????????????????????? | | ## #??????????????????????????????????? | | ## #??????????????????????????????????? | | ## #??????????????????????????????????? | | ## #??????????????????????????????????? | | ## #??????????????????????????????????? | | ## ###+####? ???????????????????????? | | ## ??? ???????????????????? | | ## # ??? ?????????????????? | | ## ??? "R"???????????????? | | ## ??! " ????????????????? | | ## ?? % ????????????????? | | ## ?? ?????????????????? | | ####+#### ##% Y#####?????????????? | | !! #?????????????? | | %% % #?????????????? | | % #?????????????? | | [% R% #?????????????? | | %%% #?????????????? | | #####+######+##########=% % #?????????????? | | ??????????? #???## % % ######????????? | | ?????????"""" #???#; @ % ????????? | | ????????#"""" #???##!| ! ???????? | | ????????#"""" #????#%= ???????? | | ????????#"""" #????#! ???????? | | ????????# #????# ???????? | | ????????# #????# ##########+#?????????? | | ????????# #????# #????????????????????? | | ??????? #????# #????????????????????? | | ###############+####### #????????????????????? | | ! + = % == # # ! ##???????????????????? | | T####### == ## ##???????????????????? | | ##?????# " "" #?# ##???????????????????? | | ???????# "R""! #?# #????????????????????? | | ???????# """ %" #?# #####????????????????? | | ???????#######+######## # #????????????????? | | ??????########" % #????????????????????? | | ??????# #! % # ???????????????????? | | ??????# !# ###??????????????????? | | ??????# """|+% # #??????????????????? | | ??????# %"""*############+#######????????????????? | | ?????## """ ###??## #????????????????? | | ?????## # #?### #????????????????? | | ?????###########?# """"""""" #????????????????? | | ???????# #???????### ##???????????????? | | ???????# #?????????# """"""""" ##???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 97 Energy Generation 31 Energy Capacity 335 Matter Stores 392 Matter Capacity 400 Sight Range 18 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 450 Phase Shifting 5 Evasion (%) 60 Targeting Accuracy 11 Target Analysis 9 Recoil Reduction 6 Energy Filtering 50 Kinecelleration 40 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- It's Just You Oh No You Don't! Challenges ------------ None Game ------ Seed AluminumCompositeMatrix Manual? 0 Play Time 03:33:55 Cumulative 40.2 hours Start 2022.11.17 @ 01:04:10 End 2022.11.19 @ 01:01:32 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 17 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 26 Achievement% 23 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4afdb7ef-4947-409b-9e3d-7ee7fae461ed