Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.22 @ 03:04:58 Player: xenoraptus Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (7) 1400 Robots Destroyed (156) 780 Value Destroyed (6299) 6299 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (355) 355 TOTAL SCORE: 11894 Bonus ------- High Alert Combat Kills 355 Cogmind --------- Core Integrity 705/1150 Matter 183/300 Energy 80/100 System Corruption 6% Temperature Cool (0) Movement Core (1350) Ox26 Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Advanced Heat Sink Huge Storage Unit System Shield > --- WEAPON (6) ------- (None) > --- INVENTORY (25) --- Faulty Enhanced Nuclear Core Fission Core Carbon-fiber Leg Carbon-fiber Leg Improved Power Shielding Mace Power Sword Peak State ------------ > --- POWER ------------ Fission Core Fission Core > --- PROPULSION ------- Medium Treads Medium Treads Advanced Medium Treads Advanced Medium Treads > --- UTILITY ---------- Advanced Heat Sink Improved Cooling System Huge Storage Unit Recoil Stabilizer Improved Reaction Control System Improved Medium Armor Plating System Shield > --- WEAPON ----------- Wave Gun Heavy Particle Cannon Autogun Gauss Rifle Assault Cannon Proton Missile Launcher > --- INVENTORY -------- Enhanced Nuclear Core Fission Core Fission Core Fission Core Medium Treads Carbon-fiber Leg Carbon-fiber Leg Improved Heat Sink Improved Particle Charger Improved Power Shielding Autogun Mace Power Sword [Rating: 84] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Fission Core Propulsion Improved Titanium Leg Treads Medium Treads Leg Improved Titanium Leg Utility System Shield Device Improved Cooling System Storage Huge Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Improved Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Particle Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Proton Missile Launcher Impact Weapon Mace Slashing Weapon Power Sword Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Slots Evolved 12 | . . 2 2 2 2 2 2 Power 1 | . . . . . . . 1 Propulsion 2 | . . . 1 . . 1 . Utility 5 | . . . 1 1 1 1 1 Weapon 4 | . . 2 . 1 1 . . Parts Attached 164 | 7 20 14 24 39 14 26 20 Power 17 | 1 2 2 2 3 2 2 3 Engine 13 | 1 2 2 2 3 2 1 . Core 4 | . . . . . . 1 3 Reactor . | . . . . . . . . Propulsion 32 | 2 8 . 7 2 2 5 6 Treads 13 | . 4 . . . . 3 6 Leg 19 | 2 4 . 7 2 2 2 . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 32 | 2 6 2 2 8 3 4 5 Device 20 | 1 2 2 . 7 1 2 5 Storage 5 | 1 2 . . 1 1 . . Processor 1 | . . . 1 . . . . Hackware 1 | . . . 1 . . . . Protection 5 | . 2 . . . 1 2 . Artifact . | . . . . . . . . Weapon 83 | 2 4 10 13 26 7 15 6 Energy Gun 19 | . 1 2 . 7 2 6 1 Energy Cannon 2 | . . . . 1 . . 1 Ballistic Gun 37 | 2 2 7 8 10 3 3 2 Ballistic Cannon 6 | . . . 3 1 . 2 . Launcher 7 | . . . . 2 . 3 2 Special Weapon . | . . . . . . . . Impact Weapon 9 | . . 1 2 5 1 . . Slashing Weapon 2 | . . . . . 1 1 . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . 1 . . . . . . Unidentified Prototypes 1 | . . . . . 1 . . Corrupted Parts 1 | . . . . . . . 1 System Corruption 3 | . . . . . . . 3 Parts Lost 60 | . . 3 1 10 6 15 25 Power 8 | . . . . 1 2 1 4 Propulsion 11 | . . . . 1 2 3 5 Utility 12 | . . 1 . 2 . 2 7 Weapon 29 | . . 2 1 6 2 9 9 Highest Loss Streak 12 | . . 3 1 4 2 5 12 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 96 | . 99 100 99 99 97 87 87 Engine 6 | . 14 11 9 6 5 1 . Core 1 | . . . . . . 3 9 Treads 6 | . 20 22 . . . 6 16 Leg 16 | . 7 . 26 22 19 12 2 Device 6 | . 3 7 4 6 5 8 14 Storage 9 | . 14 11 9 7 7 11 7 Processor 4 | . . . 9 7 6 2 . Hackware 4 | . . . 4 7 6 5 5 Protection 2 | . 10 3 . . 4 2 3 Energy Gun 7 | . 2 11 1 10 7 10 6 Energy Cannon 1 | . . . . 3 . . 4 Ballistic Gun 21 | . 25 30 26 20 25 12 9 Ballistic Cannon 2 | . . . 8 . . 3 4 Peak Build Rating 84 | 7 11 15 35 48 53 63 84 Average Rating 39 | 4 8 12 30 43 50 56 68 On Entrance 28 | . 7 9 13 35 47 51 63 Naked Turns . | . . . . . . . . Heaviest Build 143 | 15 31 36 45 113 122 130 143 Greatest Support 116 | 20 40 40 60 60 60 84 116 Greatest Overweight (x) 27 | 2 1 . 1 1 3 7 27 Average Overweight (x) . | . . . . . 1 1 1 Largest Inventory Capacity 25 | 8 15 15 15 25 25 25 25 Average Capacity 20 | 6 13 15 15 22 25 25 25 Most Carried 20 | 4 15 15 15 20 17 19 14 Average Carried 14 | 2 12 14 14 16 14 15 11 Final Capacity 25 | 8 15 15 15 25 25 25 25 Final Carried 17 | 4 15 15 15 16 17 15 7 Class Distribution -------------------- 35% | Gunner 20% | Scavenger-Executioner 16% | Scavenger-Gunner 15% | Mutant 8% | Executioner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Scavenger-Gunner | -7/Factory Executioner | -6/Factory Scavenger-Executioner | -5/Factory Scavenger-Executioner | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Matter Collected 4920 | 257 556 365 1146 1020 573 402 601 Remotely . | . . . . . . . . Salvage Created 6516 | 28 579 395 1015 1772 642 954 1131 Parts 342 | 3 46 18 50 81 29 57 58 Haulers Intercepted 3 | . 1 . 2 . . . . Recyclers Shooed 5 | . . . 1 1 1 2 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Combat Hostiles Destroyed 124 | . 14 7 23 34 9 19 18 Melee 1 | . . . . . 1 . . Guns 81 | . 14 7 14 24 6 9 7 Cannons 26 | . . . 9 8 . 3 6 AOE 16 | . . . . 2 2 7 5 Classes Destroyed 12 | 1 5 1 2 3 . . . Worker 8 | . . . 1 4 2 . 1 Builder 6 | . 1 . 2 . . 2 1 Tunneler 4 | 1 1 . . 1 . . 1 Hauler 3 | . 1 . 2 . . . . Recycler 4 | . . . . 2 1 1 . Watcher 7 | . 1 1 4 . . . 1 Swarmer 25 | . 5 . 7 . . 10 3 Grunt 56 | . 9 5 8 21 6 . 7 Duelist 1 | . . . . 1 . . . Sentry 21 | . . 2 7 4 1 3 4 Hunter 6 | . . . 1 1 . 2 2 Programmer 15 | . . . . 7 2 4 2 Best Kill Streak 12 | 1 4 4 5 5 5 12 8 Combat Bots Only 10 | . 3 3 3 4 3 10 6 Max Kills in Single Turn 3 | 1 1 1 3 2 1 3 3 Gunslinging . | . . . . . . . . Exploded 3 | . . . . 1 1 3 2 Melee 1 | . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Hostile Shots Fired 821 | . 86 19 90 241 76 120 189 Missed 272 | . 29 . 28 99 26 35 55 Damage Taken 9354 | . 691 545 797 1946 735 1742 2898 Core 1226 | . 164 91 88 181 68 189 445 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 8 | . 8 . . . . . . Regen/Repaired (Parts) 408 | . . . 114 97 . 197 . Core Remaining (%) 77 | 100 34 77 84 74 92 81 . Volleys Fired 303 | 4 63 23 53 68 21 27 44 Largest 6 | 2 2 4 4 5 6 6 6 Hottest 326 | 40 85 113 137 252 217 326 316 Shots Fired 1141 | 8 123 88 211 308 103 130 170 Gun 929 | 8 123 88 158 260 102 105 85 Cannon 197 | . . . 53 45 . 22 77 Launcher 15 | . . . . 3 1 3 8 Special . | . . . . . . . . Kinetic 828 | 8 110 65 207 191 78 83 86 Thermal 259 | . 13 23 4 94 21 30 74 Explosive . | . . . . . . . . Electromagnetic 54 | . . . . 23 4 17 10 Robot Hit Streak 20 | 2 8 12 12 20 12 8 14 Robot Miss Streak 8 | 1 4 2 8 6 6 4 4 Penetration Max 1 | . . . . . 1 1 1 Secondary Targets 5 | . 4 . . 1 . . . Max Gunslinging Chain 1 | . 1 . . 1 . . . Shots Hit Robots 704 | 5 76 60 128 187 79 65 104 Core Hits 422 | 1 30 21 87 143 50 38 52 Critical Kills 3 | . . . 1 . . 1 1 Critical Parts Destroyed 3 | . . . 1 . 1 1 . Critical Strikes 16 | . . 2 3 3 3 3 2 Burn 6 | . . 2 1 1 2 . . Destroy 6 | . . . 2 . 1 2 1 Blast 2 | . . . . . . 1 1 Corrupt 2 | . . . . 2 . . . Melee Attacks 34 | . 4 9 5 11 5 . . Impact 27 | . . 9 5 11 2 . . Slashing 3 | . . . . . 3 . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 14800 | 69 907 737 1977 3968 1512 2109 3521 Guns 9644 | 69 906 731 1303 2944 1248 1211 1232 Cannons 3038 | . . . 652 694 . 378 1314 Explosions 1907 | . . . . 269 143 520 975 Melee 121 | . . . . . 121 . . Ramming 90 | . 1 6 22 61 . . . Kinetic 8397 | 69 737 494 1931 2071 1014 1095 986 Thermal 4513 | . 169 237 24 1437 350 657 1639 Explosive 452 | . . . . 47 . . 405 Electromagnetic 1227 | . . . . 352 27 357 491 Impact . | . . . . . . . . Slashing 121 | . . . . . 121 . . Piercing . | . . . . . . . . Highest Corruption 7 | . . 7 . 3 2 5 6 Average Corruption 3 | . . 7 . 1 1 2 5 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 75 | . . 17 . 19 10 14 15 Message Errors 20 | . . 7 . 2 3 3 5 Matter Fused 16 | . . 1 . 3 2 8 2 Heat Flow Errors 9 | . . 2 . 6 . 1 . Energy Discharges 5 | . . 1 . 1 1 . 2 Data Loss (minor) 8 | . . 2 . 4 1 . 1 Data Loss (major) 7 | . . . . 2 2 1 2 Misfires 3 | . . 2 . . 1 . . Alerts 2 | . . . . . . 1 1 Weapon Failures 5 | . . 2 . 1 . . 2 Overload Shots . | . . . . . . . . Overflow Damage 273 | . . . . 48 69 29 127 Projectiles 64 | . . . . . . 4 60 Explosions 209 | . . . . 48 69 25 67 Melee . | . . . . . . . . Knockbacks 27 | . . . 22 . . 3 2 Impact . | . . . . . . . . Kinetic 25 | . . . 20 . . 3 2 Secondary 2 | . . . 2 . . . . Self-Inflicted Damage 631 | . . . . 205 134 109 183 Shots 13 | . . . . 4 3 2 4 Rammed 2 | . . 2 . . . . . Targets Rammed 14 | . 2 2 5 5 . . . Kicked 12 | . 2 . 5 5 . . . Crushed . | . . . . . . . . Highest Temperature 485 | . 249 240 234 474 20 288 485 Average Temperature 92 | . 90 64 67 120 8 88 95 Received Heat Transfer 2217 | . 330 150 306 597 195 90 549 Effects 7 | . . . . 5 . . 2 Shutdowns 4 | . . . . 2 . . 2 Interference 2 | . . . . 2 . . . Short Circuit 1 | . . . . 1 . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 7 | . . . . 2 . 1 4 Heat Transferred 7702 | . 407 814 148 2727 679 792 2135 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 8 | . . . . 2 2 2 2 Alert | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Peak Influence 695 | 5 152 123 594 695 369 329 674 Initial 327 | . 3 16 51 270 327 66 88 Average 241 | 1 63 62 284 358 231 183 294 Maximum Alert Level 2 | . . . 2 2 1 1 2 Low Security (%) 42 | 100 100 100 44 1 39 45 44 Level 1 41 | . . . 14 71 60 54 30 Level 2 16 | . . . 40 27 . . 25 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 35 | . 2 . 5 12 4 4 8 Investigation 7 | . . . . 4 2 1 . Extermination 11 | . . . . 5 2 3 1 Reinforcement 8 | . 2 . 2 2 . . 2 Assault . | . . . . . . . . Garrison 9 | . . . 3 1 . . 5 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . . . 2 Haulers Reinforced 1 | . . . . 1 . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Distress Signals 9 | . 3 2 2 2 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 174 | . 24 10 37 44 12 21 26 Peak Tracking Total 7 | . 5 6 7 4 4 6 4 Tactical Retreats 15 | . 1 . 5 2 2 3 2 Traps | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Traps Triggered 4 | . 1 . . 1 1 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 6 | . . 3 3 . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Machines Disabled 36 | . . . . 6 1 7 22 Max in Single Turn 14 | . . . . 3 1 6 14 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Machines Accessed 34 | . 8 4 6 8 3 3 2 Terminals 20 | . 7 2 4 6 . . 1 Fabricators 2 | . . . . . . 1 1 Repair Stations 6 | . . . 1 1 2 2 . Recycling Units 4 | . 1 . 1 1 1 . . Scanalyzers 2 | . . 2 . . . . . Garrison Access . | . . . . . . . . Total Hacks 106 | . 24 17 19 20 10 10 6 Successful 58 | . 10 12 10 13 6 4 3 Failed 48 | . 14 5 9 7 4 6 3 Catastrophic 8 | . . 1 2 4 1 . . Database Lockouts . | . . . . . . . . Manual 38 | . 13 10 9 6 . . . Terminals 65 | . 22 11 15 14 . . 3 Fabricators 6 | . . . . . . 3 3 Repair Stations 18 | . . . 2 3 6 7 . Recycling Units 11 | . 2 . 2 3 4 . . Scanalyzers 6 | . . 6 . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 29 | . 7 5 5 9 . . 3 Record 7 | . . . 1 3 . . 3 Robot Analysis 1 | . . 1 . . . . . Prototype ID Bank 1 | . . . 1 . . . . Open DSF 3 | . . . . 3 . . . Alert Level 5 | . 2 . . 3 . . . Unreport Threat 2 | . 1 . 1 . . . . Locate Traps 4 | . 1 2 1 . . . . Disarm Traps 2 | . . 1 1 . . . . Maintenance Status 1 | . 1 . . . . . . Zone Layout 3 | . 2 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 10 | . . . 2 2 2 4 . Scan Component 6 | . . . 1 1 2 2 . Repair 4 | . . . 1 1 . 2 . Recycling Unit Hacks 9 | . 1 . 2 2 4 . . Recycle Component 1 | . . . . . 1 . . Process 1 | . . . . . 1 . . Report Inventory 4 | . 1 . 1 1 1 . . Retrieve Matter 1 | . . . . . 1 . . Retrieve Components 2 | . . . 1 1 . . . Scanalyzer 5 | . . 5 . . . . . Insert Component 2 | . . 2 . . . . . Analyze 3 | . . 3 . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 5 | . 2 2 1 . . . . Terminals 5 | . 2 2 1 . . . . Botnet 5 | . 2 2 1 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 23 | . 6 4 3 4 2 2 2 Full Trace Events 7 | . 2 . . 3 1 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 4 | . . . 1 1 . 2 . Time 151 | . . . 44 19 . 88 . Parts Recycled 1 | . . . . . 1 . . Recycled Matter 5 | . . . . . 5 . . Retrieved Matter 5 | . . . . . 5 . . Retrieved Components 10 | . . . 3 7 . . . Parts Scanalyzed 2 | . . 2 . . . . . Part Schematics Acquired 2 | . . 2 . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Robot Analysis Total 1 | . . 1 . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Turns Passed 10418 | 112 1242 764 1449 3229 1237 1540 845 Spaces Moved 4559 | 74 657 373 670 1540 466 504 275 Core 25 | 24 . . . . . . 1 Treads 1271 | . 444 373 . . . 180 274 Legs 3263 | 50 213 . 670 1540 466 324 . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 160 120 130 200 192 230 Average Speed 181 | 116 147 160 133 175 231 256 241 Slowest Speed 1400 | 150 190 160 200 200 335 610 1400 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 1 | . . 1 . . . . . Exploration Rate (%) 30 | 6 80 27 63 32 11 14 8 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug 18 | . . 5 4 8 1 . . Terrain Destroyed 167 | . . 5 4 44 14 29 71 Melee 18 | . . 5 4 8 1 . . Projectile 10 | . . . . 1 2 . 7 AOE 139 | . . . . 35 11 29 64 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Total 5899 | 88 803 470 1091 1860 556 676 355 Wait 715 | . 35 39 304 174 39 111 13 Move 4552 | 73 656 372 669 1539 465 503 275 Hop . | . . . . . . . . Pick Up 63 | 4 13 6 12 13 8 6 1 Fast Attach 37 | 7 2 1 5 8 3 9 2 Attach 47 | . . 5 3 10 6 11 12 Detach 5 | . . . . . 1 2 2 Swap 80 | . 18 8 16 21 5 6 6 Drop 45 | . 8 5 19 11 1 1 . Fire 303 | 4 63 23 53 68 21 27 44 Melee 34 | . 4 9 5 11 5 . . Ram . | . . . . . . . . Kick 12 | . 2 . 5 5 . . . Crush 2 | . . 2 . . . . . Escape Stasis . | . . . . . . . . Rewire 4 | . 2 . . . 2 . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -8/Materials (discovered 3 exits: *Fac x2 / [*Sto]) -7/Factory (discovered 2 exits: *Fac x2) -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 113 | -11/Scrapyard | Entered Materials 214 | -10/Materials | Discovered new exit (range 4) 333 | -10/Materials | Build established: Mutant 539 | -10/Materials | Discovered new exit (range 3) 639 | -10/Materials | Discovered new exit (range 16) 780 | -10/Materials | Discovered new exit (range 10) 1308 | -10/Materials | Core integrity fell below 50% 1355 | -10/Materials | Entered another Materials area 1355 | -9/Materials | Evolved 2 slots: Weapon x2 1601 | -9/Materials | Crushed by falling debris 1632 | -9/Materials | Lost 3 parts (1u2w) 1900 | -9/Materials | Build established: Gunner 1913 | -9/Materials | Discovered new exit (range 16) 2119 | -9/Materials | Entered another Materials area 2119 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2138 | -8/Materials | Discovered new exit (range 15) 3045 | -8/Materials | Discovered new exit (range 16) 3127 | -8/Materials | Repaired Imp. Titanium Leg 3346 | -8/Materials | Garrison activated, responded to threat 3543 | -8/Materials | Discovered new exit (range 15) 3568 | -8/Materials | Entered Factory 3568 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3900 | -7/Factory | Repaired Flak Cannon 4137 | -7/Factory | Build established: Scavenger-Gunner 4619 | -7/Factory | Discovered new exit (range 13) 4869 | -7/Factory | Garrison activated, responded to threat 5694 | -7/Factory | Build established: Gunner 6632 | -7/Factory | Lost 4 parts (1n3w) 6773 | -7/Factory | Discovered new exit (range 12) 6797 | -7/Factory | Entered another Factory area 6797 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 7117 | -6/Factory | Build established: Executioner 7422 | -6/Factory | Build established: Scavenger-Executioner 8018 | -6/Factory | Discovered new exit (range 7) 8034 | -6/Factory | Entered another Factory area 8034 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8224 | -5/Factory | Lost 5 parts (1p4w) 8625 | -5/Factory | Destroyed 10 combat bots 8692 | -5/Factory | Lost 3 parts (2u1w) 8970 | -5/Factory | Lost 5 parts (2n3w) 9240 | -5/Factory | Repaired Gauss Rifle 9286 | -5/Factory | Repaired Imp. Cooling System 9545 | -5/Factory | Discovered new exit (range 15) 9574 | -5/Factory | Entered another Factory area 9574 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 9932 | -4/Factory | Garrison activated, responded to threat 10247 | -4/Factory | Garrison activated, responded to threat 10329 | -4/Factory | Lost 12 parts (2p1n4u5w) 10419 | -4/Factory | Self-destructed Last Messages --------------- 10380_ Penetrated by Slug. 10381_ Y-64 Sentinel heat short circuits Adv. Heat Sink. 10381_ Adv. Heat Sink melted. 10381_ Y-64 Sentinel destroyed. 10382_ U-05 Engineer builds a Wall. 10383_ Penetrated by Slug. 10386_ System corrupted: Matter fused (-10). 10386_ Penetrated by Slug. 10387_ System corrupted: Wave Gun failed to cycle. 10390_ Neutrino Core melted. 10390_ Y-64 Sentinel destroyed. 10390_ Adv. Medium Treads destroyed. 10394_ Fission Core destroyed. 10396_ Adv. Medium Treads destroyed. 10399_ Fission Core destroyed. 10400_ Imp. Particle Charger destroyed. 10403_ Hvy. Particle Cannon destroyed. 10403_ Wave Gun destroyed. 10409_ Imp. Heat Sink destroyed. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ???" " " "! # #######?????????????????????? | | ?"?" " " " *# ^ ????????????????????? | | ?" " " " " # ????????????????????? | | " " " " " + ????????????????????? | | " " " " " # ????????????????????? | | " " " " " !# ! ????????????????????? | | " " " " " # "" ????????????????????? | | " " " " " # " "?????????????????????? | | # ?????????????????????? | | ! # ! % ????????????????????? | | """""######## *!= !??????????????????? | | ! ! ["! =%%[%??????????????????? | | ! *=[! = =! ?????????????????? | | || #![ ??????????????????? | | !!# ??????????????????? | | # ??????????????????? | | ! # ???????????????????? | | [########* ####???###??????????? | | #T ##### * g # ?? ??????????? | | # =[ " !!! + ???????????? | | #### *" ![! """ # ???????????? | | ???# """ ![! """ # """ """ ""????????? | | ???# = "" """ # """ """ """???????? | | ???# ! g # """ """ """ #????? | | ???# %%= ! # ???????? | | ???# [% !@[ # ????????? | | ???####+#################/##########?????????????? | | ????????????????## =!= = = ###????????????? | | ????????????????## = # #????????????? | | ????????????????## = ###????????????? | | ???????????????### * ##?????????????? | | ???????????????# # ##?????????????? | | ???????????????### =#??????????????? | | ????????????????## #??????????????? | | ???????????????# # = #??????????????? | | ???????????????### #??????????????? | | ?????????????????##################??????????????? | | ???????????????? [## # #???????????????? | | ???????????????# ######???????????????? | | ???????????????# "" """ #????????????????????? | | ???????????????# """""" #????????????????????? | | ???????????????# """""" #????????????????????? | | ???????????????#??""??" ! #????????????????????? | | ?????????????????????? #????????????????????? | | ??????????????????????" #????????????????????? | | ??????????????????????" #????????????????????? | | ??????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 103 Energy Generation 31 Energy Capacity 520 Matter Stores 300 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Utility Shielding 33 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 8 Matter Filtering 30 Particle Charging 20 Defensive Hacking 10 Item Schematics ----------------- Ion Engine | -9/Materials | Scanalyzed Hammer | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club It Was An Accident, I Swear More Dakka Please Part-time Excavator Challenges ------------ None Game ------ Seed VariableVoltaicOptics Manual? 0 Play Time 02:43:29 Cumulative 14.5 hours Start 2024.12.22 @ 00:09:38 End 2024.12.22 @ 03:04:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 12 Achievement% 13 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 682f337b-2ac6-44a4-8a76-74bdd08db82b