Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.16 @ 11:00:22 Player: Ev Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (61) 305 Value Destroyed (1503) 1503 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4268 Bonus ------- None Cogmind --------- Core Integrity 700/700 Matter 9/300 Energy 150/150 System Corruption 1% Temperature Cool (0) Movement Treading (160) Location -7/Factory Parts ------- > --- POWER (1) -------- Micro Fission Core > --- PROPULSION (2) --- Improved Treads Improved Treads > --- UTILITY (7) ------ Small Storage Unit Advanced Visual Processing Unit Improved Targeting Computer Hardened Medium Armor Plating Hardened Medium Armor Plating Hacking Suite System Shield > --- WEAPON (3) ------- Gauss Rifle Flak Gun Advanced Assault Cannon > --- INVENTORY (8) ---- Particle Charger ECM Suite Reactive Plating Relay Coupler [Demolisher] (18) Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Improved Treads Improved Treads > --- UTILITY ---------- Small Storage Unit Advanced Visual Processing Unit Improved Targeting Computer Hardened Medium Armor Plating Hardened Medium Armor Plating Hacking Suite System Shield > --- WEAPON ----------- Gauss Rifle Flak Gun Advanced Assault Cannon > --- INVENTORY -------- Heavy Deuterium Engine Particle Charger ECM Suite Reactive Plating Relay Coupler [Demolisher] [Rating: 41] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Micro Fission Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Utility Improved Targeting Computer Device Particle Charger Storage Small Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Assault Rifle Energy Gun Improved Medium Laser Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion . | . . . . . Utility 5 | . . 2 1 2 Weapon 1 | . . . 1 . Parts Attached 44 | 8 4 18 7 7 Power 8 | 1 . 5 . 2 Engine 7 | 1 . 5 . 1 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 9 | 4 . 5 . . Treads 7 | 2 . 5 . . Leg 2 | 2 . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 15 | 1 2 5 4 3 Device 4 | . 1 1 2 . Storage 1 | 1 . . . . Processor 4 | . 1 2 . 1 Hackware 2 | . . 1 . 1 Protection 4 | . . 1 2 1 Artifact . | . . . . . Weapon 12 | 2 2 3 3 2 Energy Gun 1 | . . 1 . . Energy Cannon . | . . . . . Ballistic Gun 8 | 2 2 1 2 1 Ballistic Cannon 2 | . . 1 . 1 Launcher 1 | . . . 1 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . 2 . 1 Parts Lost 3 | . . 3 . . Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . 2 . . Weapon 1 | . . 1 . . Highest Loss Streak 1 | . . 1 . . To Critical Strikes . | . . . . . Average Backups 5 | 2 5 7 4 3 Power . | . . . . . Propulsion . | 1 1 . . . Utility 3 | . 1 4 4 3 Weapon 1 | 1 1 1 . . Tool/Special . | . . . . . Unused Backups 4 | . . 3 . 1 Power 1 | . . 1 . . Propulsion . | . . . . . Utility 3 | . . 2 . 1 Weapon . | . . . . . Tool/Special . | . . . . . Average Slot Usage (%) 98 | . 92 98 99 99 Engine 9 | . 14 10 9 4 Treads 19 | . 28 21 17 14 Device 4 | . 5 2 9 2 Storage 7 | . 14 11 . 4 Processor 13 | . 1 16 9 15 Hackware 8 | . . 8 9 12 Protection 10 | . . 5 17 18 Ballistic Gun 18 | . 28 14 25 18 Ballistic Cannon 4 | . . 7 . 4 Peak Build Rating 41 | 6 9 20 29 41 Average Rating 21 | 4 6 16 26 38 On Entrance 12 | . 6 9 19 29 Naked Turns . | . . . . . Heaviest Build 46 | 14 15 27 38 46 Greatest Support 46 | 40 40 46 46 46 Greatest Overweight (x) 1 | . . 1 . . Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 Average Capacity 7 | 6 8 8 5 6 Most Carried 8 | 4 8 8 5 6 Average Carried 5 | 2 5 7 4 3 Final Capacity 8 | 8 8 8 5 8 Final Carried 8 | 3 8 6 4 4 Class Distribution -------------------- 58% | Mutant 15% | Gunner 13% | Hacker-Tank 12% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Hacker-Tank | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1626 | 247 213 674 271 221 Remotely . | . . . . . Salvage Created 1989 | . 329 861 485 314 Parts 140 | . 31 48 34 27 Haulers Intercepted 8 | . 1 5 2 . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 35 | . 8 13 8 6 Guns 24 | . 8 7 5 4 Cannons 8 | . . 6 . 2 AOE 3 | . . . 3 . Classes Destroyed 14 | . 4 5 3 2 Worker 4 | . . 1 . 3 Builder 1 | . . . 1 . Hauler 8 | . 1 5 2 . Recycler 1 | . . . . 1 Mechanic 1 | . . . 1 . Operator 2 | . . 2 . . Watcher 9 | . 1 3 3 2 Swarmer 10 | . 2 . 4 4 Grunt 14 | . 6 7 1 . Brawler 1 | . . 1 . . Duelist 1 | . . 1 . . Sentry 5 | . . 4 1 . Hunter 2 | . . . 2 . Programmer 2 | . . . . 2 Best Kill Streak 5 | . 4 4 4 5 Combat Bots Only 4 | . 4 3 4 4 Max Kills in Single Turn 3 | . 1 1 3 2 Gunslinging . | . . . . . Exploded 3 | . . . 3 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 178 | . 40 82 35 21 Missed 52 | . 17 18 7 10 Hits 126 | . 23 64 28 11 Melee 7 | . . 7 . . Projectile 119 | . 23 57 28 11 Critical Strikes 9 | . . 5 1 3 Damage Taken 1776 | . 247 963 389 177 Core 243 | . 52 153 38 . Absorbed by Shields . | . . . . . Ignored by Resistances 67 | . . . 67 . Regen/Repaired (Parts) 208 | . . 91 73 44 Core Remaining (%) 83 | 100 79 61 93 . Volleys Fired 155 | . 26 68 33 28 Largest 3 | . 2 2 3 3 Hottest 96 | . 40 53 71 96 Shots Fired 334 | . 52 128 95 59 Gun 263 | . 52 80 94 37 Cannon 70 | . . 48 . 22 Launcher 1 | . . . 1 . Special . | . . . . . Kinetic 333 | . 52 128 94 59 Thermal . | . . . . . Explosive 1 | . . . 1 . Electromagnetic . | . . . . . Robot Hit Streak 14 | . 12 14 14 6 Robot Miss Streak 4 | . 2 3 2 4 Penetration Max 1 | . . . 1 1 Secondary Targets 2 | . 1 1 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 219 | . 34 90 63 32 Core Hits 100 | . 16 35 25 24 Critical Kills 1 | . . 1 . . Critical Parts Destroyed 1 | . . . . 1 Critical Strikes 4 | . . 2 . 2 Destroy 2 | . . 1 . 1 Blast 2 | . . 1 . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3738 | . 470 1384 1086 798 Guns 2621 | . 470 754 915 482 Cannons 946 | . . 630 . 316 Explosions 171 | . . . 171 . Melee . | . . . . . Ramming . | . . . . . Kinetic 3567 | . 470 1384 915 798 Thermal . | . . . . . Explosive 171 | . . . 171 . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 5 | . . 5 . 1 Average Corruption 4 | . . 5 . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 36 | . . 35 . 1 Message Errors 11 | . . 11 . . Matter Fused 5 | . . 4 . 1 Heat Flow Errors 6 | . . 6 . . Energy Discharges 4 | . . 4 . . Parts Fused 1 | . . 1 . . Data Loss (minor) 4 | . . 4 . . Data Loss (major) 1 | . . 1 . . Misfires 3 | . . 3 . . Alerts 1 | . . 1 . . Overload Shots . | . . . . . Overflow Damage 62 | . . 7 41 14 Projectiles 21 | . . 7 . 14 Explosions 41 | . . . 41 . Melee . | . . . . . Knockbacks 4 | . . 3 . 1 Impact . | . . . . . Kinetic 4 | . . 3 . 1 Secondary . | . . . . . Self-Inflicted Damage 38 | . . . 38 . Shots 1 | . . . 1 . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 459 | . . 459 113 210 Average Temperature 60 | . . 93 35 57 Received Heat Transfer 576 | . 126 360 72 18 Effects 3 | . . 3 . . Energy Bleed 1 | . . 1 . . Interference 1 | . . 1 . . Short Circuit 1 | . . 1 . . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 144 | . 144 86 115 101 Initial 43 | . . 43 25 19 Average 29 | . 63 23 32 31 Influence Increases 1214 | . 234 440 291 249 Destroy 0b10 Robot/C 700 | . 160 260 160 120 Destroy 0b10 Robot/NC 130 | . 10 55 35 30 Destroy Leader 204 | . 34 86 50 34 Successful Hack 70 | . . 34 6 30 Select Force Hacks 60 | . 30 . . 30 Disable Machine 30 | . . . 30 . Destroy Structure 20 | . . 5 10 5 Influence Decreases 1152 | . 130 484 307 231 Entered New Map 121 | . . 61 35 25 Time Decay 1002 | . 130 394 272 206 Lost Part 20 | . . 20 . . Purge Threat 9 | . . 9 . . Squads Dispatched 11 | . 1 4 3 3 Investigation 6 | . 1 2 1 2 Extermination 1 | . . . . 1 Reinforcement 3 | . . 2 1 . Assault . | . . . . . Garrison 1 | . . . 1 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 5 | . 1 2 1 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 58 | . 12 19 13 14 Peak Tracking Total 4 | . 3 3 4 4 Tactical Retreats . | . . . . . Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 3 | . . 1 2 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 2 | . . . 2 . Max in Single Turn 1 | . . . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 11 | . 1 5 3 2 Terminals 6 | . . 4 2 . Fabricators . | . . . . . Repair Stations 3 | . . 1 1 1 Recycling Units 2 | . 1 . . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 32 | . 2 10 12 8 Successful 19 | . 2 7 5 5 Failed 13 | . . 3 7 3 Catastrophic 1 | . . . . 1 Database Lockouts . | . . . . . Manual 7 | . 1 2 3 1 Terminals 17 | . . 7 10 . Fabricators . | . . . . . Repair Stations 11 | . . 3 2 6 Recycling Units 4 | . 2 . . 2 Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 6 | . . 4 2 . Prototype ID Bank 2 | . . 2 . . Emergency Access Points 1 | . . . 1 . Recycling Unit Index 1 | . . . 1 . Unreport Threat 1 | . . 1 . . Assault Status 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 7 | . . 2 2 3 Scan Component 4 | . . 1 1 2 Repair 3 | . . 1 1 1 Recycling Unit Hacks 2 | . 1 . . 1 Report Inventory 1 | . 1 . . . Retrieve Components 1 | . . . . 1 Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 4 | . 1 1 1 1 Terminals 2 | . . 1 1 . Operators 2 | . . 1 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 1 . . 1 Tunnel 2 | . 1 . . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 2 | . . 2 . . Used . | . . . . . Hacking Detections 8 | . . 4 2 2 Full Trace Events 3 | . . 2 . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 3 | . . 1 1 1 Time 74 | . . 26 32 16 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 1 | . . . . 1 Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 3 | . . . . 3 Programmers 3 | . . . . 3 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 1377 | . . 368 259 750 Optics 750 | . . . . 750 Seismic 368 | . . 368 . . ECM 259 | . . . 259 . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 3823 | 76 308 1848 841 750 Spaces Moved 1672 | 45 117 780 368 362 Core 6 | 6 . . . . Treads 1650 | 23 117 780 368 362 Legs 16 | 16 . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 160 Average Speed 159 | 131 160 160 160 160 Slowest Speed 240 | 160 160 240 160 160 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 27 | 4 24 61 41 7 Regions Visited 4 Branch Regions . Pre-discovered Areas 2 | . 1 . . 1 Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 13 | . . 3 7 3 Melee . | . . . . . Projectile 6 | . . 3 . 3 AOE 7 | . . . 7 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 2526 | 61 187 1253 545 480 Wait 574 | . 25 349 132 68 Move 1668 | 44 116 779 367 362 Hop . | . . . . . Pick Up 50 | 9 11 20 3 7 Fast Attach 3 | . . 2 1 . Attach 23 | 6 1 9 2 5 Detach 1 | . . . . 1 Swap 25 | 2 3 10 5 5 Drop 27 | . 5 16 2 4 Fire 155 | . 26 68 33 28 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory (discovered 2 exits: [*Low x2]) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 77 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 361 | -10/Materials | Discovered new exit (range 15) 385 | -10/Materials | Entered another Materials area 385 | -9/Materials | Evolved 2 slots: Utility x2 1261 | -9/Materials | Discovered new exit (range 16) 2030 | -9/Materials | Discovered new exit (range 15) 2189 | -9/Materials | Repaired Assault Rifle 2233 | -9/Materials | Entered another Materials area 2233 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2530 | -8/Materials | Repaired Imp. Treads 2787 | -8/Materials | Build established: Gunner 3000 | -8/Materials | Garrison activated, responded to threat 3052 | -8/Materials | Discovered new exit (range 14) 3074 | -8/Materials | Entered Factory 3074 | -7/Factory | Evolved 2 slots: Utility x2 3139 | -7/Factory | Discovered new exit (range 19) 3207 | -7/Factory | Discovered new exit (range 6) 3420 | -7/Factory | Repaired Imp. Treads 3611 | -7/Factory | Build established: Hacker-Tank 3824 | -7/Factory | Self-destructed Last Messages --------------- 03713_ K-01 Serf collects debris. 03714_ Slug penetrates Wall. 03714_ K-01 Serf collects debris. 03716_ R-06 Scavenger collects Autogun. 03717_ Slug penetrates K-01 Serf. 03717_ K-01 Serf destroyed. 03719_ K-01 Serf collects debris. 03719_ R-06 Scavenger collects Lgt. Nuclear Core. 03720_ Slug penetrates P-60 Hacker. 03720_ Destroyed Shock Rifle. 03720_ P-60 Hacker destroyed. 03724_ K-01 Serf collects debris. 03739_ K-01 Serf cleans the Subcomponent Replicator. 03740_ K-01 Serf collects debris. 03742_ K-01 Serf cleans the Subcomponent Replicator. 03744_ Acquired 30 matter. 03744_ K-01 Serf collects debris. 03786_ Acquired 1 matter. 03794_ K-01 Serf collects debris. 03815_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ??# #########????## ## !#???????????????????? | | ?# #?????????????# ####+#########????????###????? | | ?# #?????????????# ### # #???????? ????? | | ?# #?????????????# " + #???????"" ""???? | | ?# #?????????????# ### # """ #???????"" """??? | | ?# #?????????????# #?##### """ #??????""" 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"""????# """#? | | ?????????########## # """ """ #??# """#? | | ""??????????????????# # """ """ #??# """#? | | ""??????????????????# + #??# #? | | ""??????????????????# # #??# #? | | ??????????????????# # #??# #? | | """?????????????????# #? #??# !! #? | | """?????????????????#######?#########??# !! #? | | ???????????????????????????????????????##########? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 15 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 600 Resistance: KI 20 Evasion (%) 45 Targeting Accuracy 12 Recoil Reduction 2 Particle Charging 15 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Assault Rifle | 9% | -9/Materials Imp. Treads | 52% | -8/Materials Imp. Treads | 71% | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MissileIonicGun Manual? 0 Play Time 00:28:36 Cumulative 54.5 hours Start 2025.06.16 @ 10:31:45 End 2025.06.16 @ 11:00:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 110 Rogue 110 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 29 Achievement% 24 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9e81747f-4b1e-4fb9-a823-684b0b5d1812