Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.12 @ 20:46:04 Player: Shimmyarah Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (124) 620 Value Destroyed (3913) 3913 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (159) 159 TOTAL SCORE: 9112 Bonus ------- High Alert Combat Kills 159 Cogmind --------- Core Integrity 0/1000 Matter 128/300 Energy 1/100 System Corruption 4% Temperature Cool (9) Movement Core (650) Ox12 Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Large Storage Unit Improved Targeting Computer Core Analyzer Armor Integrity Analyzer Improved Shield Generator Point Defense System Improved Field Recycling Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (15) --- Makeshift Sword Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Reinforced Deuterium Engine > --- PROPULSION ------- Improved Medium Treads Improved Medium Treads Wheel Compact Wheel > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Improved Targeting Computer Core Analyzer Armor Integrity Analyzer Improved Light Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Plasma Cannon Cooled Plasma Cannon Mass Driver Proton Missile Launcher > --- INVENTORY -------- Improved Ion Engine Heavy Ion Engine Improved Heat Sink Improved Cooling System Improved Targeting Computer Improved Weapon Cycler Improved Shield Generator Point Defense System Improved Field Recycling Unit Shock Rifle Gauss Rifle Gauss Cannon Gauss Cannon Gauss Cannon Makeshift Sword [Rating: 67] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Cargo Legs Wheel Wheel Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Improved Targeting Computer Protection Improved Light Armor Plating Weapon Plasma Cannon Energy Gun Medium Laser Energy Cannon Plasma Cannon Ballistic Gun Minigun Ballistic Cannon Mass Driver Launcher Proton Missile Launcher Special Weapon Mining Laser Impact Weapon Hammer Slashing Weapon Axe Special Melee Weapon Datajack Build | -11 -10 -10 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Sub Mat Fac Fac Fac Upp Upp Slots Evolved 10 | . . . 4 2 2 2 . . Power 1 | . . . . 1 . . . . Propulsion 2 | . . . 1 . 1 . . . Utility 5 | . . . 2 1 1 1 . . Weapon 2 | . . . 1 . . 1 . . Parts Attached 150 | 7 16 31 23 44 2 11 1 15 Power 17 | 1 1 3 1 7 . 1 . 3 Engine 13 | 1 1 3 1 4 . 1 . 2 Core 4 | . . . . 3 . . . 1 Reactor . | . . . . . . . . . Propulsion 29 | 2 3 3 8 9 1 3 . . Treads 10 | . 3 . 2 3 . 2 . . Leg 7 | . . 1 3 3 . . . . Wheel 12 | 2 . 2 3 3 1 1 . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 38 | 2 1 8 5 11 1 3 . 7 Device 22 | 1 . 6 2 6 . 1 . 6 Storage 2 | 1 1 . . . . . . . Processor 6 | . . . . 4 . 1 . 1 Hackware . | . . . . . . . . . Protection 8 | . . 2 3 1 1 1 . . Artifact . | . . . . . . . . . Weapon 66 | 2 11 17 9 17 . 4 1 5 Energy Gun 14 | 1 2 1 4 4 . 1 . 1 Energy Cannon 6 | . . 1 1 3 . 1 . . Ballistic Gun 19 | 1 4 4 3 5 . 1 . 1 Ballistic Cannon 6 | . . . . 2 . 1 . 3 Launcher 6 | . . 4 . 1 . . 1 . Special Weapon 6 | . 4 1 . 1 . . . . Impact Weapon 4 | . . 4 . . . . . . Slashing Weapon 4 | . . 2 1 1 . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . 1 . . . . . . . Unidentified Prototypes 5 | . . . 3 1 . 1 . . Parts Lost 54 | . 2 4 10 17 . 1 2 18 Power 11 | . 1 1 1 3 . . . 5 Propulsion 12 | . . . 4 5 . . 2 1 Utility 12 | . . 1 3 1 . 1 . 6 Weapon 19 | . 1 2 2 8 . . . 6 Highest Loss Streak 15 | . 1 3 4 4 . 1 1 15 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 93 | . 99 92 84 95 100 99 91 71 Engine 10 | . 14 12 7 10 13 11 11 2 Core 1 | . . . . 4 . . . 2 Treads 9 | . 20 7 5 3 13 11 11 8 Leg 4 | . . 6 6 9 6 . . . Wheel 6 | . 7 4 6 6 6 11 3 . Device 11 | . 14 17 9 8 6 9 5 4 Storage 9 | . 14 12 8 7 6 5 5 5 Processor 8 | . . . . 16 20 16 17 16 Protection 6 | . . 6 13 3 6 6 11 8 Energy Gun 6 | . 18 1 15 4 . 4 1 . Energy Cannon 6 | . . 8 1 6 6 7 11 8 Ballistic Gun 4 | . 5 5 5 6 6 3 . 2 Ballistic Cannon 1 | . . . . 2 . 1 5 4 Launcher 1 | . . 2 . . 6 2 3 1 Special Weapon 1 | . 3 5 . . . . . . Peak Build Rating 67 | 8 8 30 39 45 49 66 67 65 Average Rating 32 | 6 7 20 27 38 48 57 65 52 On Entrance 33 | . 8 8 29 33 45 49 66 65 Naked Turns . | . . . . . . . . . Heaviest Build 83 | 14 30 39 57 64 67 79 83 83 Greatest Support 60 | 20 40 55 55 52 10 30 60 60 Greatest Overweight (x) 27 | . 1 1 13 19 6 3 27 15 Average Overweight (x) 1 | . . . 1 1 6 2 3 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 15 15 15 15 Most Carried 15 | 8 15 15 15 15 15 15 15 15 Average Carried 13 | 5 13 14 13 13 14 14 15 12 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 Final Carried 15 | 8 15 13 15 13 15 15 15 1 Class Distribution -------------------- 34% | Mutant 26% | Scavenger-Gunner 16% | Scavenger-Mutant 13% | Gunner 6% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Subcaves Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Resources | -11 -10 -10 -8 -7 -6 -5 -5 -5 ----------- Run | Yrd Mat Sub Mat Fac Fac Fac Upp Upp Matter Collected 2915 | 364 267 374 531 1003 68 161 123 24 Remotely . | . . . . . . . . . Salvage Created 5115 | 309 525 251 1000 2110 175 300 177 268 Parts 292 | 27 26 18 54 120 7 17 14 9 Haulers Intercepted 3 | . 1 . 2 . . . . . Recyclers Shooed 4 | 1 1 . . 1 1 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 43 | . . 20 . . . . 15 8 Prevented 4 | . . . . . . . 4 . Kills | -11 -10 -10 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Sub Mat Fac Fac Fac Upp Upp Combat Hostiles Destroyed 82 | . 9 10 12 35 . 5 6 5 Guns 44 | . 9 5 9 16 . 3 . 2 Cannons 27 | . . 1 2 17 . 2 2 3 AOE 11 | . . 4 1 2 . . 4 . Classes Destroyed 15 | 3 4 2 3 3 . . . . Worker 15 | 4 1 . 2 8 . . . . Builder 3 | . . . 2 1 . . . . Tunneler 9 | 7 . . . 1 1 . . . Hauler 3 | . 1 . 2 . . . . . Recycler 9 | 1 2 . 2 3 1 . . . Watcher 3 | . 2 . 1 . . . . . Swarmer 17 | . 5 1 . 5 . . 5 1 Grunt 28 | . 4 1 7 16 . . . . Brawler 4 | . . . . 4 . . . . Duelist 4 | . . . . 2 . . . 2 Sentry 8 | . . 1 2 2 . 1 . 2 Specialist 2 | . . . 2 . . . . . Hunter 3 | . . . 1 . . 2 . . Programmer 9 | . . . . 6 . 2 1 . Subdweller 7 | . . 7 . . . . . . Best Kill Streak 8 | 3 5 2 5 8 2 1 5 4 Combat Bots Only 7 | . 4 2 3 7 . 1 5 4 Max Kills in Single Turn 2 | 2 1 2 2 2 1 1 2 2 Gunslinging . | . . . . . . . . . Exploded 1 | . . 1 1 1 . . 1 . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -8 -7 -6 -5 -5 -5 -------- Run | Yrd Mat Sub Mat Fac Fac Fac Upp Upp Hostile Shots Fired 829 | . 62 39 177 284 54 18 16 179 Missed 247 | . 16 15 57 93 16 3 5 42 Damage Taken 9921 | . 510 677 2073 2729 282 302 162 3186 Core 1965 | . 64 82 354 427 38 . . 1000 Absorbed by Shields 5 | . . . . . . . . 5 Redirected to Shielding 55 | . . 55 . . . . . . Regen/Repaired (Parts) 165 | . . . . 165 . . . . Core Remaining (%) 62 | 100 . 41 35 39 95 . . . Volleys Fired 336 | 47 72 39 35 110 6 10 7 10 Largest 4 | 2 2 2 3 3 2 4 4 4 Hottest 222 | 70 100 180 150 174 108 222 211 200 Shots Fired 780 | 94 117 66 103 289 12 39 27 33 Gun 532 | 94 104 33 93 174 6 18 . 10 Cannon 202 | . . 13 10 110 6 19 21 23 Launcher 26 | . . 15 . 3 . 2 6 . Special 20 | . 13 5 . 2 . . . . Kinetic 317 | 47 23 27 35 141 6 10 7 21 Thermal 370 | 47 94 24 46 114 6 17 14 8 Explosive 15 | . . 15 . . . . . . Electromagnetic 78 | . . . 22 34 . 12 6 4 Robot Hit Streak 14 | 8 14 11 8 13 10 9 2 6 Robot Miss Streak 5 | 3 3 2 3 4 3 5 3 3 Penetration Max 1 | . . . . 1 . . . 1 Secondary Targets 4 | . . . 4 . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . Shots Hit Robots 449 | 41 71 30 72 171 10 26 10 18 Core Hits 229 | 14 25 17 32 98 8 17 8 10 Critical Kills 2 | . . . . 2 . . . . Critical Parts Destroyed 3 | . . . . 3 . . . . Critical Strikes 20 | . 6 . . 12 . 1 . 1 Burn 9 | . 6 . . 3 . . . . Destroy 5 | . . . . 5 . . . . Blast 6 | . . . . 4 . 1 . 1 Melee Attacks 22 | . 4 11 5 2 . . . . Impact 10 | . . 10 . . . . . . Slashing 8 | . . 1 5 2 . . . . Piercing . | . . . . . . . . . Sneak Attacks 8 | . 4 . 4 . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 10348 | 445 795 977 1892 4331 208 638 381 681 Guns 5224 | 445 795 376 1182 1944 105 213 . 164 Cannons 3393 | . . 83 163 1994 103 308 236 506 Explosions 1330 | . . 518 222 346 . 99 145 . Melee 301 | . . . 301 . . . . . Ramming 100 | . . . 24 47 . 18 . 11 Kinetic 3625 | 146 125 277 329 1950 105 134 107 452 Thermal 4618 | 299 670 182 909 1804 103 355 129 167 Explosive 518 | . . 518 . . . . . . Electromagnetic 1186 | . . . 329 530 . 131 145 51 Impact . | . . . . . . . . . Slashing 301 | . . . 301 . . . . . Piercing . | . . . . . . . . . Highest Corruption 4 | . 2 2 . 4 . 3 4 4 Average Corruption 2 | . 2 2 . 1 . 2 3 4 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 99 | . 10 29 . 26 . 5 18 11 Message Errors 26 | . 1 7 . 8 . 1 6 3 Matter Fused 24 | . 4 10 . 5 . 2 1 2 Heat Flow Errors 13 | . 1 4 . 2 . . 4 2 Energy Discharges 13 | . 1 4 . 2 . 1 4 1 Parts Rejected 2 | . . . . 2 . . . . Parts Fused 1 | . . . . . . . 1 . Data Loss (minor) 9 | . 2 2 . 1 . 1 1 2 Data Loss (major) 5 | . . 1 . 3 . . 1 . Misfires 1 | . 1 . . . . . . . Alerts 2 | . . 1 . . . . . 1 Weapon Failures 3 | . . . . 3 . . . . Overload Shots . | . . . . . . . . . Overflow Damage 229 | . . . 133 33 . 43 . 20 Projectiles 78 | . . . . 30 . 28 . 20 Explosions 44 | . . . 26 3 . 15 . . Melee 107 | . . . 107 . . . . . Knockbacks 10 | . . . . 5 . . 2 3 Impact . | . . . . . . . . . Kinetic 8 | . . . . 4 . . 1 3 Secondary 2 | . . . . 1 . . 1 . Self-Inflicted Damage 135 | . . 40 69 17 . 9 . . Shots 3 | . . 1 2 . . . . . Rammed 20 | . . . 2 13 . 1 . 4 Targets Rammed 22 | . . . 4 13 . 1 . 4 Kicked 2 | . . . 2 . . . . . Crushed . | . . . . . . . . . Highest Temperature 667 | 180 335 247 399 667 41 144 246 305 Average Temperature 121 | 65 77 51 137 189 23 70 105 90 Received Heat Transfer 2820 | . 120 78 828 957 84 9 . 744 Effects 40 | . 5 1 1 33 . . . . Shutdowns 11 | . . . 1 10 . . . . Energy Bleed 5 | . 1 1 . 3 . . . . Interference 12 | . 3 . . 9 . . . . Matter Decay 3 | . 1 . . 2 . . . . Short Circuit 3 | . . . . 3 . . . . Damage (minor) 1 | . . . . 1 . . . . Damage (major) 4 | . . . . 4 . . . . Damage (core) 1 | . . . . 1 . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . . 2 . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 12 | . 5 . . 3 2 1 1 . Heat Transferred 8786 | 888 2405 236 1071 2986 200 500 200 300 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 5 | . . . 2 2 . 1 . . Alert | -11 -10 -10 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Sub Mat Fac Fac Fac Upp Upp Peak Influence 589 | 60 159 . 273 589 297 242 . . Initial 272 | . 39 . 10 123 272 144 . . Average 168 | 33 66 . 49 310 283 160 . . Maximum Alert Level 2 | . . . 1 2 1 1 . . Low Security (%) 65 | 100 100 . 93 34 . 54 . . Level 1 21 | . . . 6 25 100 45 . . Level 2 13 | . . . . 39 . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 21 | . . . 2 13 . 5 . 1 Investigation 3 | . . . . 2 . 1 . . Extermination 7 | . . . . 6 . 1 . . Reinforcement 3 | . . . 2 1 . . . . Assault 2 | . . . . 1 . . . 1 Garrison 6 | . . . . 3 . 3 . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -8 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Sub Mat Fac Fac Fac Upp Upp Distress Signals 4 | . 2 . 1 1 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 127 | . 18 13 19 50 1 6 6 14 Peak Tracking Total 11 | . 4 2 5 7 1 2 4 11 Tactical Retreats 13 | . 1 . 2 6 . . 1 3 Traps | -11 -10 -10 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Sub Mat Fac Fac Fac Upp Upp Traps Triggered 7 | . 3 . 1 1 . 2 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -8 -7 -6 -5 -5 -5 ---------- Run | Yrd Mat Sub Mat Fac Fac Fac Upp Upp Machines Disabled 10 | . . 3 1 2 . 3 . 1 Max in Single Turn 2 | . . 2 1 1 . 1 . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -8 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Sub Mat Fac Fac Fac Upp Upp Machines Accessed 20 | . 8 3 1 3 . 5 . . Terminals 15 | . 8 . 1 1 . 5 . . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . Total Hacks 56 | . 21 12 6 8 . 9 . . Successful 32 | . 11 12 2 3 . 4 . . Failed 24 | . 10 . 4 5 . 5 . . Catastrophic 2 | . . . . . . 2 . . Database Lockouts . | . . . . . . . . . Manual 43 | . 25 8 6 . . 4 . . Terminals 38 | . 21 . 6 2 . 9 . . Fabricators . | . . . . . . . . . Repair Stations 3 | . . . . 3 . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . . 3 . . . . Terminal Hacks 20 | . 3 12 . 1 . 4 . . Record 12 | . . 9 . . . 3 . . Part Schematic 1 | . 1 . . . . . . . Robot Analysis 1 | . 1 . . . . . . . Open Door 1 | . . 1 . . . . . . Open DSF 2 | . . . . 1 . 1 . . Terminal Index 1 | . 1 . . . . . . . Derelict Proto ID Bank 1 | . . 1 . . . . . . Release Object 1 | . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . . . . 2 . . . . Scan Component 1 | . . . . 1 . . . . Repair 1 | . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 10 | . 8 . 2 . . . . . Terminals 10 | . 8 . 2 . . . . . Botnet 3 | . 2 . 1 . . . . . Operators 1 | . 1 . . . . . . . Skim 6 | . 5 . 1 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 16 | . 8 . 1 3 . 4 . . Full Trace Events 2 | . . . . 1 . 1 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . 1 . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . Time 19 | . . . . 19 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -6 -5 -5 -5 ------------ Run | Yrd Mat Sub Mat Fac Fac Fac Upp Upp Used RIF Installer . | . . . . . . . . . Robots Hacked 1 | . 1 . . . . . . . Non-combat 1 | . 1 . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied 2 | . 2 . . . . . . . parse_system 1 | . 1 . . . . . . . no_distress 1 | . 1 . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -8 -7 -6 -5 -5 -5 -------- Run | Yrd Mat Sub Mat Fac Fac Fac Upp Upp Total Allies 3 | . . . . . . 3 . . Largest Group 3 | . . . . . . 3 . . Highest-Rated Group 93 | . . . . . . 93 . . Highest-Rated Ally 31 | . . . . . . 31 . . Total Orders . | . . . . . . . . . Ally Attacks 15 | . . . . . . 15 . . Total Damage 121 | . . . . . . 121 . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Sub Mat Fac Fac Fac Upp Upp Robot Analysis Total 1 | . 1 . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -8 -7 -6 -5 -5 -5 ------------- Run | Yrd Mat Sub Mat Fac Fac Fac Upp Upp Turns Passed 9738 | 387 1445 2238 1089 2090 337 757 1002 393 Spaces Moved 5139 | 201 843 1524 403 936 183 505 415 129 Core 47 | 13 . . 8 2 . . 13 11 Treads 1344 | . 520 313 39 147 . 27 180 118 Legs 1538 | . . 938 194 406 . . . . Wheels 2210 | 188 323 273 162 381 183 478 222 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 80 110 95 98 170 120 135 160 Average Speed 153 | 78 134 132 179 171 170 134 230 255 Slowest Speed 1400 | 80 160 160 700 1000 170 320 1400 800 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 33 | 8 87 65 33 22 4 10 52 16 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . . . Known Exits Taken 2 | . 1 1 . . . . . . Unknown Exits Taken 6 | 1 . . 1 1 1 1 1 . Scrap Searched 5 | . . 3 . . . . 1 1 Spaces Dug 17 | . 13 . 1 3 . . . . Terrain Destroyed 119 | . 13 68 10 8 . 3 10 7 Melee 3 | . . . 1 2 . . . . Projectile 37 | . 13 1 1 2 . 3 10 7 AOE 79 | . . 67 8 4 . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -8 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Sub Mat Fac Fac Fac Upp Upp Total 6249 | 347 1011 1644 685 1199 198 561 444 160 Wait 391 | 74 63 . 175 44 . 11 22 2 Move 5131 | 200 842 1523 402 935 182 504 414 129 Hop . | . . . . . . . . . Pick Up 121 | 17 10 18 28 30 6 12 . . Fast Attach 17 | . . 3 1 10 . 2 . 1 Attach 70 | 7 2 6 14 22 2 3 . 14 Detach . | . . . . . . . . . Swap 63 | . 14 22 8 12 . 6 1 . Drop 74 | 2 4 21 12 21 2 12 . . Fire 336 | 47 72 39 35 110 6 10 7 10 Melee 22 | . 4 11 5 2 . . . . Ram 13 | . . . . 11 . 1 . 1 Kick 2 | . . . 2 . . . . . Crush 7 | . . . 2 2 . . . 3 Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous 2 | . . 1 1 . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: [*Mat x3] / [*Min x2] / *Sub) -10/Subcaves -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Fac x2) -5/Factory -5/Upper Caves -5/Upper Caves (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 21 | -11/Scrapyard | Discovered new exit (range 16) 388 | -11/Scrapyard | Entered Materials 389 | -10/Materials | Build established: Mutant 591 | -10/Materials | Discovered new exit (range 16) 707 | -10/Materials | Discovered new exit (range 6) 939 | -10/Materials | Discovered new exit (range 5) 1123 | -10/Materials | Discovered new exit (range 14) 1582 | -10/Materials | Discovered new exit (range 7) 1677 | -10/Materials | Identified exit to Subcaves 1755 | -10/Materials | Learned location of 1 exit from Recycling 1823 | -10/Materials | Learned 2 Mines zone layouts 1833 | -10/Materials | Entered Subcaves 1960 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 2455 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2554 | -10/Subcaves | Identified exit to Materials 2623 | -10/Subcaves | Visited 4L-MR0's lab 2708 | -10/Subcaves | Build established: Scavenger-Mutant 2783 | -10/Subcaves | Found Cargo Legs 2784 | -10/Subcaves | Attached Cargo Legs, gained temporary slots: Utility x2 3036 | -10/Subcaves | Learned location of Zion (-6) 3036 | -10/Subcaves | Met a Zionite searching for "candidates" 3518 | -10/Subcaves | Released subatomizers from SUBCON Basin 3941 | -10/Subcaves | Lost 3 parts (1p1u1w) 3955 | -10/Subcaves | Build established: Mutant 4069 | -10/Subcaves | Core integrity fell below 50% 4071 | -10/Subcaves | Entered Materials 4071 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 4382 | -8/Materials | Lost 3 parts (2u1w) 4472 | -8/Materials | Lost 4 parts (2n1u1w) 5064 | -8/Materials | Core integrity fell below 50% 5126 | -8/Materials | Discovered new exit (range 13) 5160 | -8/Materials | Entered Factory 5160 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 5276 | -7/Factory | Build established: Tank 5313 | -7/Factory | Repaired Imp. Light Armor Plating 5805 | -7/Factory | Garrison activated, responded to threat 5812 | -7/Factory | Build established: Gunner 5835 | -7/Factory | Destroyed 7 combat bots 6156 | -7/Factory | Lost 4 parts (2n2w) 6286 | -7/Factory | Lost 3 parts (1p2w) 6644 | -7/Factory | Core integrity fell below 50% 6760 | -7/Factory | First assault squad dispatched 7028 | -7/Factory | Lost 3 parts (1p2w) 7183 | -7/Factory | Discovered new exit (range 14) 7250 | -7/Factory | Entered another Factory area 7250 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7313 | -6/Factory | Discovered new exit (range 16) 7394 | -6/Factory | Discovered new exit (range 14) 7468 | -6/Factory | Build established: Scavenger-Gunner 7587 | -6/Factory | Entered another Factory area 7587 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 7595 | -5/Factory | Identified exit to DSF 7751 | -5/Factory | Allied Derelicts emerged from ambush trap array 8139 | -5/Factory | Garrison activated, responded to threat 8316 | -5/Factory | Discovered new exit (range 7) 8344 | -5/Factory | Entered Upper Caves 9016 | -5/Upper Caves | Build established: Gunner 9286 | -5/Upper Caves | Discovered new exit (range 9) 9346 | -5/Upper Caves | Entered another Upper Caves area 9354 | -5/Upper Caves | Discovered new exit (range 8) 9406 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 9470 | -5/Upper Caves | Lost 3 parts (2p1w) 9607 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 9689 | -5/Upper Caves | Core integrity fell below 50% 9730 | -5/Upper Caves | Core integrity fell below 20% 9739 | -5/Upper Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 09678_ M-28 Smith repairs Carbon-fiber Leg. 09679_ Imp. Targeting Computer destroyed. 09679_ Gauss Cannon destroyed. 09686_ Imp. Ion Engine destroyed. 09688_ M-28 Smith repairs Hvy. Laser. 09688_ M-28 Smith suffers critical hit (Burn). 09697_ Hvy. Ion Engine destroyed. 09700_ Gauss Cannon severed. 09701_ M-28 Smith repairs Carbon-fiber Leg. 09704_ Critical hit (Burn: +37). 09705_ Gauss Cannon severed. 09709_ Slammed into M-28 Smith. 09709_ G-50 Soldier suffers critical hit (Burn). 09710_ Imp. Weapon Cycler destroyed. 09716_ Imp. Cooling System destroyed. 09718_ M-28 Smith repairs G-50 Soldier. 09722_ Imp. Heat Sink destroyed. 09726_ Slug penetrates Wall. 09737_ M-28 Smith repairs Carbon-fiber Leg. 09738_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????###??????????????? | | ???????????????????????????????? #??????????????? | | ???????????????????????? ?????## ??????????????? | | ??????????????????????? ??### ??????????????? | | ??????????????????????? ### #######? ??????? | | ??????????????????????? # ??????? | | ???????????????????????? ???????? | | ???? ??????????????? ?????????? | | ???? ???????????????? ?????????? | | ??? ?????????????????? ???????????? | | ???? ???????????????????# ????????????? | | ???? #???????????????????# ?????????????? | | ????# ##??????????????????# #####??????????? | | ???## ##?????????????????# #??????????? | | ???# ########?###?????## #??????????? | | ?### ## ##???## #### #??????????? | | ?? ##### ##??# #??????????? | | ##?# "##?# ## ###???# #??????????? | | """# % ""#??# ##???### #?####?????? | | % # !% "###???# % ###??###""!### ##????? | | + % ##??### ## ##???## % % <%## | | +### % ##???#% #####????# | | # [ %% ##??# #?####???# % | | # ####%% #### ###@ #??# # #### ## | | ##]#?## % ## ml% #?# ## ###???# #??? | | ! #?# % ## gg %## #?# #??????###??? | | #####"##% ## %g ### #??# ##??????????? | | ?????### ]] ###?# %???# #######????? | | ??????# #???##????# | | ?????# ### #???????# | | ????# #########?## #?????? ######## | | ????## ###??????????####?????## %####??????????? | | ?????####???????????????????????###??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 21 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 800 Weapon Shielding 33 Weapon Cycling 20 Melee Speed Boost 20 Evasion (%) 55 Targeting Accuracy 6 Target Analysis 7 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 2 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ControlLightpackBiocell Manual? 0 Play Time 01:46:50 Cumulative 41.7 hours Start 2024.11.12 @ 18:52:47 End 2024.11.12 @ 20:46:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 81 Rogue 81 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 27 Achievement% 24 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 965a72ad-01ee-4723-be6a-49ba61f87279